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<packbart>
resource panels are hard. in 1.11, the windows only show up every second time I mouse over the resource panel m)
<packbart>
well, if it fixes the transfer bug
<raptop>
booyay
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<Althego>
in outcast at some point you had to collect a few pieces of booyat. was annoying. and itturned out you didnt need them anyway
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<TwistenX>
Can someone give me tips on how to do a re-entry and landing with a space shuttle-type spacecraft?
<TwistenX>
i am an noob so i need help
<Althego>
periapsis below 30 km and keep high angle of attack
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<TwistenX>
What do i do if my wheels explode
<TwistenX>
cuz shuttle's don't have very strong parachutes
<TwistenX>
if they even have any
<raptop>
Well, the shuttle proper had a chute that it used after landing
<raptop>
Anyway, I suggest something with a high L/D compared with the actual shuttle so you can do a lowish speed landing (especially low vertical speed)
<Althego>
wheels are quite sturdy, for them to explode you are probably too fast vertically or horizontally
<TwistenX>
i mean if they explode in the atmosphere from the excessive heat
<Althego>
that is also strange, wheels have high heat tolerance
<raptop>
Paradoxically enough, may I suggest a steeper reentry?
<Althego>
if you go deep sooner you decelerate faster
<TwistenX>
okay, this sounds a lot easier than i thought
<Althego>
so maybe heating is lower
<TwistenX>
the probable only problem is actually having someplace to land that isn't water where I'll just smack into the surface
<Althego>
obviously land on a runway
<TwistenX>
there's only one runway on Kerbin tho (i think)
<Althego>
2 with the dessert site
<Althego>
3 with the island
<TwistenX>
huh
<TwistenX>
nice
<Althego>
the island is stock the dessert site is dlc
<TwistenX>
k imma start
<TwistenX>
cya
<raptop>
mmm... dessert...
<TwistenX>
thx for the tips
<TwistenX>
i had pumpkin pie not too long ago btw
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<Mat2ch>
Uh, I lost count of the starships. There's work done on SN17, but SN9 didn't even fly yet.
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<Althego>
eh spacex moved to saturday
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