<JVFoxy>
cargo bays on side of the 2 person lander pod is nice, but still no clue what to put in them.. not a lot of stock parts fix nicely
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<UmbralRaptop>
I guess batteries, thermometers, barometers, and the like?
<Althego>
what about the new deployable things?
<Althego>
yes, i still didnt get there yet because of the ongoing career game
<JVFoxy>
add-on stuff? ugh.. haven't gotten there yet.
<Althego>
anyway there are some container to which you can pack soem science experimetns and deploy them
<JVFoxy>
to be honest... I haven't even gotten the first add-on pack yet from last year
<Althego>
not that important
<Althego>
the robotic parts seem a lot better
<Althego>
to be
<JVFoxy>
I had considered dropping in KIS/KAS, or at least looking. Something I wanted to put on anyways. I guses I may as well now
<JVFoxy>
is it bad form to drop a couple mods part way through career? like one of the life support ones?
<Althego>
your choice
<JVFoxy>
I've something ready to go, 3 ships. Though, there is some extra space for a little bit of weight. I don't want to end up having to redesign everything if lifesuport adds a big burdn
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<Wastl4>
JVFoxy: You can add Breaking Ground to an ongoing career.
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<Portuguese_Musketeer>
ayy
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<kmath>
<✔NASAInSight> Behold the mole! Now with the support structure out of the way, my team has a view of the mole’s position. Read mor… https://t.co/Q3bfcb6LRX
<Althego>
apparently there is nothing ther to be stuck on. so probably they are right and the problem is lack of friction
<Althego>
er i thought the point of launch abort is to survive the launch
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<UmbralRaptop>
And Principia now supports 1.7.2
<Althego>
and libssh reached 0.9
<Althego>
i was waiting for this for a while
<Althego>
based on the code it has a sensible timeout handling now, or at least it had when i checked on the head version, so finally i can replace libssh2
<UmbralRaptop>
yay
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<Eddi|zuHause>
confirmed: if you dropped jupiter into water, it would float
<JVFoxy>
saturn... don't know, those rings seem somewhat sketchy
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<JVFoxy>
and I kind of like Saturn out of all the planets
<JVFoxy>
poking ckan for which lifesupport to go with
<JVFoxy>
ooof.. load time when going just EVA x.x
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<Eddi|zuHause>
snacks!
<Eddi|zuHause>
the other ones are a bit too complicated
<Eddi|zuHause>
or, say, too elaborate
<JVFoxy>
dind't do the snacks one..
<JVFoxy>
although.. a little bothered by the fact texture replacer and this cloud system causing my system to tax pretty badly
<JVFoxy>
not even in game and my GPU core already maxing out according to a system monitor
<JVFoxy>
switch to game, game idle, gpu sitting %100.. ugh. I'd go for a new graphics but, friend says because of bit coin mining, prices rocketed
<JVFoxy>
ksp suppose to use up to 6gigs ram?
<lordcirth_>
JVFoxy, with mods? Yeah 6GB is normal
<lordcirth_>
Also, GPU prices went up because of other cryptocurrencies, not Bitcoin. You can't practically mine Bitcoin on a GPU anymore.
<JVFoxy>
7700 series HD AMD card.. friend says its ancient by today's standards. :\
<JVFoxy>
just.. not liek I can afford $500 for a new card right now. Given I'm in Canada, I don't exactly give our dollar very good prespective
<JVFoxy>
mods: chatterer, a flag pack, KIS/KAS, TACLS, texturereplacer (not sure which res pack though now), module manager, Backgrond Resources/Community Category Kit+resource pack/EVS/KSP AVC which are all requested by CKan as dependancies
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<lordcirth_>
JVFoxy, That is old, but you should be able to play KSP fine. Just remove the clouds.
<JVFoxy>
... I thought it be nice to have clouds. I no idea it was going to cause this much of a problem... :\
<JVFoxy>
it does run.. just some scenes are slow to transision at the moment
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<JVFoxy>
ok .. just noticed, auto struts not an option now.. a mod take it away or does it show up later in career somehow?
<JVFoxy>
oh.. needs actual struts unlocked
<lordcirth_>
JVFoxy, yeah, adv tweakables and struts
<JVFoxy>
btw...
<lordcirth_>
Rigid attachment can help a little
<JVFoxy>
I find it funny, you remove kerbal's helmet on the surface, yet they still suck up O2 resource
<lordcirth_>
O2 from what mod?
<JVFoxy>
ya rigid nodes.. plane still yaws a bit though.
<JVFoxy>
have TACLS
<JVFoxy>
I'm mostly testing a couple of mods to get used to them for later project
<JVFoxy>
plane with intakes, flying, but doesn't supply o2...
<lordcirth_>
JVFoxy, IIRC TACLS has it's own filter part for that
<lordcirth_>
I believe Kerbalism makes them stop consuming oxygen when in low atmosphere
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<JVFoxy>
k.. I'll look into it then. At the moment, seems i can't use the inventory system from KIS
<JVFoxy>
or at least I can't seem to put items into crew seats on a pod
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