<kmath>
YouTube - Does Mars Have Life? Methane on Mars with Dr. John McGowan
<darsie>
Someone said the answer to such questions is no.
<Althego>
i think if there was ever life on mars it is still there now. even earth has a huge biomass living kms under the surface
<darsie>
I will excuse your use of kms as plural this time.
<darsie>
But don't ever say 299792.458 kms.
<Althego>
i would never
<darsie>
:)
Kabouik has joined #KSPOfficial
FltAdmVonSpiz has joined #KSPOfficial
Kabouik has quit [Ping timeout: 206 seconds]
FltAdmVonSpiz_ has joined #KSPOfficial
FltAdmVonSpiz has quit [Ping timeout: 190 seconds]
FltAdmVonSpiz_ is now known as FltAdmVonSpiz
McKaby has quit [Quit: Leaving]
ConductorCat has joined #KSPOfficial
ConductingCat has quit [Ping timeout: 190 seconds]
McKaby has joined #KSPOfficial
ATCycle has joined #KSPOfficial
JVFoxy has joined #KSPOfficial
<ATCycle>
I'm trying to install Astronomer's visual pack in KSP 1.7.3 via CKAN and since it's only officially compatible with 1.7.2 I was trying to use the "Compatible KSP Versions" Settings and checked "1.7"
<ATCycle>
However, it still doesn't show up as compatible
<ATCycle>
What am I doing wrong?
<JVFoxy>
lol.. I just dropped into say I only just now noticed 1.7.3 is now a thing, thanks in part to Shadowzone video getting suggested in my youtube videos. :\
<Althego>
i linked that shadowzone video here lol
<Althego>
but even that was a day late
<JVFoxy>
Althego I just woke up, first thing I did was pop by my youtube, then came here
<JVFoxy>
i've yet to even unpack 1.7.0...
<ATCycle>
Would it be safe for my save games to roll back to 1.7.2 via steam for compatibility instead if the compatibility feature of CKAN doesn't work?
<JVFoxy>
ATCycle You could try running KSP as 1.7.3 and the mod by itself, see if it works.
<Althego>
for this small changes it is possible it actually works
<packbart>
my career game survived the update, so I guess downgrading should be safe, too
<JVFoxy>
packbart heh, any times it hasn't survived?
<packbart>
I keep hearing "I do not upgrade because that would break my game"
<JVFoxy>
like with the Mk3 command pod, between versions, they changed it quite a bit, made it lighter. If you were to move a save file over, you'd still have the old part but anything new would be forced to use the new one
<ATCycle>
JVFoxy ATCycle You could try running KSP as 1.7.3 and the mod by itself, see if it works. < The issue is CKAN doesn't let me install it - it's what I was planning to do
<JVFoxy>
ATCycle ah ya... it blocks any version mis-matches.. I guess either revert to previous version that works. or manually install. Though I think version checker might still throw a fit
<ATCycle>
the weird part is that I thought that's what the "Compatible KSP versions" thing was for
<ATCycle>
the whole reason I installed CKAN in the first place is so I don't have to manually install the mod and all of its dependencies...
<Althego>
too bad i am not going to be able to watch the chandrayaan-2 launch
<JVFoxy>
Althego geez... size of those fairings, might wanna recover them. Maybe in version of KSP :P
<ATCycle>
what's even stranger is
<ATCycle>
that some mods with 1.7.2 do become compatible when I change the option in the settings
<Althego>
hah, local leet time
<JVFoxy>
ATCycle KSP has moments it updates pretty frequently, there will come times when CKAN and the mode makers will need at least a little bit of time to play catchup. CKAN isn't a perfect system, granted.
<ATCycle>
just that specific mod doesn't O_o
<ATCycle>
JVFoxy I don't have an issue with it not being updated just that its force compatibility feature seems to be bugged
<ATCycle>
or there seems to be something there that I don't get
<JVFoxy>
I tried manually installing a mod meant for 1.7 into a 1.6 game. I think CKAN threw a hissy-fit at me and disabled the mod
<ATCycle>
All the other 1.7.2 mods become available just not the one I wanted to install
<ATCycle>
Is it because one of the "Suggests" dependencies is still not available?
<JVFoxy>
ya.. I was trying out EVE and Scatterer myself. Turns out my GPU was gagging on things a bit too much anyways so.. I removed it. :\
<ATCycle>
hmm actually that seems to be the case
<ATCycle>
because one of the *optional* dependencies was incompatible it didn't let me install it
<JVFoxy>
might wanna wait a bit till things play catchup 1.7.3 only came out a few days ago
<ATCycle>
I think I'll just try it
<ATCycle>
since it's just a visual mod what's the worst that could happen? (famous last words)
<packbart>
the linuxgurugamer doesn't put any "max version" into version files anymore. I guess that is the way forward
<JVFoxy>
Althego watch'n CuriousMarc and Scott shows up at his door as they were running a data dump on LEM AGC computer... @.@
<Althego>
yes the special guest
<JVFoxy>
here I was thinking someone from NASA or something, last thing I was expecting was Scott. I guess with his videos of being Europe kinda threw me
<JVFoxy>
A while back, I offered to help a friend figure out why their spaceplane wasn't working too well. They through me the craft file, and I noticed it had a lot of 'missing parts' in my version of the game.
<JVFoxy>
I asked what they had going, they threw me list of something like 50 different mods.. I put them in, ugh, I was so stupidly lost in all the changes it did to the game x.x
<Althego>
hehe
<JVFoxy>
not to mention the stupid amount of time it took to just start up KSP
<Althego>
for now even the robotics parts add enoug hcomplexity for me
<Althego>
now i really have to make the folded plane to duna and eve missions
<Althego>
although the props alone are complicated enough
<Althego>
since you cant mirror a part, counter rotating props would looks silly
<JVFoxy>
ya.. thought it funny, you have jets, rockets, but rotating props somehow got missed?
<Althego>
you have rockets before wheels
<ATCycle>
looks like it works just fine with the exception of the warning
<JVFoxy>
they had those cars flying around in the VAB/SPH... Grounded mod allows you to build stuff based off kerbal ground vehicles
<Eddi|zuHause>
i find it a stupid idea to load up a list of 50 odd mods someone else sent you without looking up what each indivdidual mod does
<JVFoxy>
Eddi|zuHause I think it was more... unexpected. We talked about them using some mods, didn't realize the extent of how many they were using.
<JVFoxy>
It may not acutally have been 50, just it was a lot
sasamj has joined #KSPOfficial
<JVFoxy>
... nice touch with the flip clock on the launch video.
<Althego>
now if they could produce some english commentary
<Althego>
had i been born a few years sooner i would have learned some russian in school
<Althego>
now i think it would have been useful
<JVFoxy>
Danish, mom's from Denmark... sadly she gave up pretty quickly on me. :\
<JVFoxy>
Also japanese but later in life friend said I should have learned sooner, gets way harder in life.
<Althego>
yes, basically i am unable to learn new languages now
<JVFoxy>
... that radar dish looked awfully familiar
<Althego>
yes
<Althego>
i just thought so
<Althego>
lot of parts have a real world original
<Althego>
so i guess it is from the venera series
<Althego>
or maybe nt
<Althego>
at least it resembled venera, but who knows
<JVFoxy>
can still learn something new.. crews that head up to ISS pick up on at least a few things I think
<Althego>
since they can only go with the soyuz, they have to learn russian
<Althego>
at least enough to operate the vehicle
<JVFoxy>
it also helps if you have some way you could actually use it on a regular basis
<Althego>
and that effect is going to propagate from that point with almost the speed of light, changing the physics as we know it, destroying everything
<JVFoxy>
L2 point of sun-earth or L2 of Earth-moon?
<Althego>
it looked for a few secodns it wouldnt launch
<JVFoxy>
ya.. clock probably a little off...
<JVFoxy>
some asking about telemetry.. guessing this one of those 'no frills' launch
<Althego>
no, actually
<Althego>
they had a lot going on
<JVFoxy>
oop spoke too soon ;P
<Althego>
they even have nice cg
<Althego>
as we know from the failed soyuz launch these cg screens are prerendered, so they can show false info
<JVFoxy>
I think its timing is a little off, first stage looked like it already dropped off a few moments before it showed
<Althego>
but at least it is in english
<Althego>
still cant beat spacex with the multiple cameras