<Tank2333>
did somebody watched the apollo 11 documentary type movie?
<Tank2333>
when they showed footage when they docked with the LEM it looked realy odd, no exhaust gas where visible and the movement was oddly riged and spongy sometimes
<Tank2333>
couldnt find a clip of it but i found this on youtube wich may be the scene im talking about https://youtu.be/TB4TenTk-Bc
<kmath>
YouTube - Apollo 11 - 16-mm magazine 1122-D
<Tank2333>
i found out that the LM used Aerozine-50 as RCS fuel, maybe there is no visible exhaust from that?
<FLHerne_>
Movement looks right to me
<FLHerne_>
Conservation of momentum (including angular) - each thrust changes the movement vector and/or rotation pretty much instantaneously, so it looks 'jerky'
<FLHerne_>
(I can't see RCS exhaust either)
<FLHerne_>
Hm, yes
<FLHerne_>
'Aerozine-50' is basically hydrazine monopropellant
<FLHerne_>
And that decomposes to ammonia, hydrogen and nitrogen, all of which are colourless gases
<Tank2333>
with the crew dragon docking you can see the flashing from the RCS system wich uses also Hydrazin i think
KrazyKrl has quit [Killed (NickServ (GHOST command used by Torgo!~Karl@2600:1702:3210:6d9f:dc23:409e:4285:5a18))]
KrazyKrl has joined #KSPOfficial
<FLHerne_>
I was going to say that's different, Draco is biprop hydrazine/NTO
<Tank2333>
i guess the jenky movement could be the Guidence computer not being perfect?
<FLHerne_>
But I was wrong before, the LEM is the same
<FLHerne_>
> Astronauts commented that after leaving the moon with most of their consumables gone, the LEM RCA became extremely touchy (since the ship had gotten much lighter). As a result, RCS plumes are mostly missing from the low frame rate DAC camera footage of the LEM maneuvering in space, because the thrusters were only firing for milliseconds at a time.
<FLHerne_>
I don't know if that can be traced to a reliable source
<FLHerne_>
(would expect so, but it's the internet...)
<Tank2333>
maybe the footage is sped up because of the the low fps, i played it back at 0.75 and it looks a bit more realistic to me
<Tank2333>
in the Apollo 11 movie i heard housten advising the crew to set the camera FPS to different settings throughout the mission, so im fine with that
<Tank2333>
form all the scenes those stuck out to me and it kinda looked like forged or refilmed with props and slipped into this movie
<Tank2333>
there where also a sequence of scenese where they smaller and smaller earth where they replaced the low quality film footage with a "photoshop" earth, wich i think was not a great choice
<JVFoxy>
ah... issues with reflection and contract configurer
<ChateauDav>
yes all through CKAN
<ChateauDav>
reflection and contract configurer ? :/ i'm waiting for your analysis, thanks ! =)
<JVFoxy>
just something I caught in the log you posted on the forums.. didn't see any nullref come up other than the second link you gave
<JVFoxy>
according to CKAN, says there's a conflict with the aerodynamic virtual modelling but no details
FLHerne has joined #KSPOfficial
<JVFoxy>
sadly I only used FAR once, in very early version KSP...
<ChateauDav>
lots of nullref with usi ls too
<ChateauDav>
t LifeSupport.LifeSupportPersistance.SetupSettings () [0x00000] in <filename unknown>:0
<ChateauDav>
setupsettings, getsettings, updateGUIinfo and onGUi are null ref errors for USL_LS =(
<JVFoxy>
this come up just after you installed the mods? Not running any games with the mod currently?
<ChateauDav>
that's the 2 major mods thats are throwing nullrefs ^^
<ChateauDav>
i don't really know
<ChateauDav>
i supposed these arror are here for a while
<JVFoxy>
long as you don't have any saved games using it currently. I'd say pull the mods off, do a test run, see if any other issues come up.
<JVFoxy>
I'm not in 1.7.9 myself, and I think it only just came out recently
<ChateauDav>
Ok, i'll do that
<JVFoxy>
beyond that, sorry
<ChateauDav>
Thanks ! ;-) Have a good day
ChateauDav has quit [Quit: webchat.esper.net]
<JVFoxy>
:(
<Althego>
1.7.9?
<Althego>
is there an 1.7.9?
<JVFoxy>
oh.. ugh, CKAN and my not being fully awake.
<UmbralRaptop>
Latest is 1.7.3. 1.7.9 is a version check that some mods do
<JVFoxy>
ya... I just saw 1.7.99, not realizing it was 'version up to' combatiblity thing
ksft has quit [Ping timeout: 202 seconds]
<JVFoxy>
i've a copy of first early public release for ksp on file for the past few years. Wanna record my impression on it after so many years of current KSP... or something
<UmbralRaptop>
0.7.something I assume?
Ezriilc has joined #KSPOfficial
ksft has joined #KSPOfficial
<JVFoxy>
ya.. 0.7.3
<JVFoxy>
I've heard a few things about it..
<UmbralRaptop>
Just be aware that fuel flow doesn't exist, so you need 2 stages to get to orbit
<JVFoxy>
I think no symmetry or mirroring, if there is even surface mounting.
<JVFoxy>
by no fuel flow... as in, fuel only goes from one tank to engine, can't stack tanks?
<UmbralRaptop>
correct
<UmbralRaptop>
Surface mounting I think exists, but is turned off in the for the fuel tank's CFG file
<Eddi|zuHause>
you put 1.7.99 if you say "i'm fairly confident that it won't break any time soon, and i can't be bothered to update whenever there's a new version"
<JVFoxy>
so.. lots of engines with equal amounts of tanks...
<UmbralRaptop>
The tricoupler helps, but IIRC it's not perfectly symmetrical
ConductCat has joined #KSPOfficial
<JVFoxy>
long as its not too far off... I already know the game at that point isn't exactly 'polished'
ConductingCat has quit [Ping timeout: 190 seconds]
<JVFoxy>
been dealing with pefeclty mirrored planes not holding level for a long time so...
<Althego>
hehe yes they alweays roll
<Althego>
and in my experience not even dihedral angle helps
<JVFoxy>
setting things to rigid connections helps some..
<Althego>
i usually autostrut the wings
<JVFoxy>
originally I thought when you mirrored some parts with body lift, the lift itself didn't get mirrored properly
<Althego>
now that i was checking lift
<Althego>
actually sometimes the lift is reported negative
<Althego>
because the wing is upside down
<Althego>
but you cant see that when you put it on in the editor
<JVFoxy>
actually, some cases, depending on what you do, like offsetting a mirrored part will cause it to go into radial orientation
<JVFoxy>
more so when you revert flight back to VAB/SPH, and try offsetting a mirrored
pthag has joined #KSPOfficial
<JVFoxy>
I find it weird when you put a part on the surface with mirror, like the material science bay, it'll face out on one side, and in against the body on the other.
<Althego>
yes, really annoying
<Althego>
the only way around it to put it on without symmetry
<Althego>
ok now you finally have the remove symmetry option
<JVFoxy>
I've yet to mess with that but know of it
<Althego>
it is essentially for dual props
<Althego>
or maybe not, because i can just put them on separately
<JVFoxy>
sigh.. props. shame that isn't stock game
<Althego>
yes
<JVFoxy>
I've learned a few work arounds.. though its not common for me to need them.. much
<JVFoxy>
multiple radial parts, at least you can still put just put a part on one of the radial points