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<JVFoxy>
lol.. come across pre-alpha game play of KSP2, get add for KSP2 before video..
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<JVFoxy>
though I cry a bit inside, going to need a new video card and they pretty stupid expensive as is
<Althego>
or maybe not
<Althego>
the shiny metal things and stuff should b very basic
<Althego>
it is currently so that ksp doesnt use the capabilities of the video card at all
<JVFoxy>
anything above 100 parts.. system cries
<Althego>
that is cpu bounfd
<Althego>
has nothing to do with the video card
<Althego>
vell, almost nothing
<JVFoxy>
so... 3.5ghz quad and 8gig ram not going to cut it any more?
<Althego>
obviously they increase the number of polygons
<Althego>
single threaded
<Althego>
ram doesnt even come into play
<JVFoxy>
thought it got multi long time ago?
<Althego>
haha, no
<Althego>
the physics is such you cant distribute it to multi threaded computation
<JVFoxy>
so.. does the fact 64 bit help with anything then?
<Althego>
yes, some other stuff can run on other threads
<Althego>
no, not really
<Althego>
unless oyu run out of ram because of mods
<JVFoxy>
I remember they dropped 64 for a time because of some.. bugs.
<Althego>
in fact all 64 bit code is a bit slower, because the code is bigger, since the pointers are bigger
<Althego>
that was long time ago
<JVFoxy>
I tried with astronomer's visual pack.. that really killed things on me. so.. sigh.
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<Eddi|zuHause>
<JVFoxy> so.. does the fact 64 bit help with anything then? <-- the only thing 64 bit ever "helps" with is using more RAM
<Eddi|zuHause>
it doesn't "help" anything at all with speed, threads, whatever...
<darsie>
What's the 32 bit RAM limit?
<Eddi|zuHause>
4GB, of which 1 or 2GB typically reserved by the OS, so 2-3GB usable by the program
<nate>
Darsie: Generally in anything modern you'll get a full 4GB w/ PAE. Linux will let you go over 4, Windows consumer (non-server) versions hard-limit at 4
<Eddi|zuHause>
that is per program, several programs may use different sections of your ram
<darsie>
ic
<nate>
Worth noting however as far as performance goes, 64-bit -can- potentially be more efficient
<darsie>
Does KSP start the 64 bit version as default on 64 bit OSs?
<nate>
but even when not using 64-bit features you're talking like unnoticable differences.
<nate>
darsie: Should I would imagine (does it even have a 32-bit version anymore?)
<Eddi|zuHause>
you can theoretically do two 32bit operations in one 64bit command, if your compiler can optimize well
<nate>
Eddi|zuHause: I was more thinking of the opcache stuff usually available in 64-bit archs :P
<darsie>
There's KSP.x86_64 and KSP.x86.
<Eddi|zuHause>
when i got the game, i had to add the _64 manually
<Eddi|zuHause>
that may be different now
<nate>
Hm my steam install seems to only have a 64-bit binary, maybe it's something done via the install script if it's a 64-bit system
<darsie>
KSP.x86: ELF 32-bit LSB executable
<darsie>
KSP.x86_64: ELF 64-bit LSB executable
<nate>
Ah maybe a steam windows configuration then, on windows it just comes with the Launcher and KSP_x64
<darsie>
Linux
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<SDS200>
Is a TWR of just above 1 good enough for a first stage?
<UmbralRaptop>
It's okay. I'd aim for 1.2-1.5
<Althego>
dont go below 1.2 at sea level
<SDS200>
I'm at this awkward stage where a single mainsail isn't strong enough but multiple vectors is really expensive
<Althego>
because your gravity losses will be too big
<SDS200>
hmm well I'll try going multi vector then
<Althego>
that is quite expensive
<SDS200>
yeah at that point I might as well get the mammoth
<Althego>
not cheap either
<SDS200>
but that's way too much
<Althego>
i usually go with solid booster
<Althego>
s
<SDS200>
The thing is I don't have anything to attach to in this case
<SDS200>
hmm with some strut weirdness even adding four kickback boosters brings it up only to 1.12
<SDS200>
which would be ok for me if afterwards TWR wouldn't be terrible
<SDS200>
Probably one of my most Kerbal designs though lol
<JVFoxy>
how much you trying to put to orbit?
<SDS200>
I'm trying to bring this to minmus
<Althego>
that shouldnt be so complicated
<Althego>
whatever *this is
<SDS200>
Well part of the complication is that the whole first stage is basically my payload lol
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<Althego>
lol
<JVFoxy>
from kerbin to minmus and back isn't too much a deal.. amount of weight you have to place into kerbin orbit can be pretty tough challenge
<SDS200>
Basically I'm using the fuel in the tanks of that stage for getting to Minmus
<SDS200>
One of the tanks is still empty
<JVFoxy>
eh... so we placing a whole rocket into minus orbit?
<SDS200>
It's basically meant to be an Orbital Fuel Shuttle
<SDS200>
I already sent one which ended up not having enough of a margin to make it to Kerbin and back again comfortably without aerobreaking
<SDS200>
So I decided to use that one only for bringing stuff from the surface to my orbital refueling station
<SDS200>
and get a shuttle with much more capacity
<JVFoxy>
I haven't messed around with fuel stations yet myself. Though one of my crafts, I had to partially drain fuel from in order to make it fit the weight limit for launch to LKO
<SDS200>
It's kinda the theme of my campaign
<SDS200>
and this should be one of the last steps before I have the means to basically refuel just about any rocket in orbit
<SDS200>
It includes a tourism mission with a lander as well to make some money back from it
<SDS200>
which doesn't make it easier to launch
<JVFoxy>
those black tanks boosters that come off or they stay on?
<SDS200>
They stay on
<SDS200>
The way it's designed is that the fuel in the upper middle tanks is the payload
<JVFoxy>
was trying to think of some other setup that could work for ya..
<SDS200>
and the rest of the tanks are for carrying it around
<JVFoxy>
nod
<SDS200>
It has capacity for about 8,000 units of liquid fuel plus oxidizer which might be a bit much
<SDS200>
But might as well
<JVFoxy>
my designs end up a little less.. kerbal like, but thats just me
<SDS200>
well I'm not particularly great at designing efficient rockets :P
<JVFoxy>
I fiddled with the design of a mun based ore shuttle that just gets to low mun orbit and docks with a station. But that was some time ago. beyond that, I hadn't really messed around with designs for launching fuel to space
<JVFoxy>
My early designs weren't too great either, though back in those days, the game wasn't what its like today
<JVFoxy>
one of my projects is to do a waypoint station on teh ice shelf on one of the arctic regions. Challenge I'll be facing is a system of supplying fuel for it
<SDS200>
oh neat
<JVFoxy>
I guess some kind of supply depot for a polar station.. got a few things in the works. trouble is, a lot of things got put off because of trying out mods and occasionally the game is updated.
<JVFoxy>
but anyways.. ened to step away for a bit.
<Althego>
hmm starhopper flight coming up soon
<Althego>
sadly after that the thing is going to be converted to a test stand
<Althego>
maybe i will just decide to go out with a bang
<Althego>
also whoever came up with the info pages should receive an equal punishment. along with those who think that is a working documentation
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<Althego>
so tomorrow is the ms-14 docking
<Althego>
seems they couyldnt replace the signal amplifier in time and they move one of the already docked soyuz ships manually to the faulty auto docking port, so that the ms-14 can dock automatically to a good onew
<Althego>
wait ms-13 was already redocked
<Mat2ch>
reeeeedock
<Althego>
it was quite fast
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<kmath>
YouTube - SpaceX StarHopper 150 meter hop test (LIVE 1.5 miles away)
<Althego>
wsnt it supposed to be 200 m?
<umaxtu>
yeah
<umaxtu>
something to do with the FAA
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<TMA>
um
<UmbralRaptop>
greetings
* TMA
affectionately stabbs umbral a bunch of times
<TMA>
ltnc then
<UmbralRaptop>
ow
<TMA>
where is everybody?
<Althego>
is this some inside joke?
<UmbralRaptop>
Anyway, first day of school here
<Althego>
not yet
<Althego>
must be an alternate universe with a week off
<TMA>
dose sal, skunk still knock about here?
<TMA>
scott manley?
<Althego>
not really
<UmbralRaptop>
Sadly no. Skunk has disappeared entirely?
<Althego>
scott never spent too much time here
<TMA>
only nicks i remember are duo, kosmo, ubral (who can forget), hikaru, perhaps one or two others.. last time i was here there was .. um, i dunno close to 1000 or something?
<TMA>
im not sure if you remember me umbral, i ran the ksp trivia chan for a bit, played a ton of very early ksp too
<UmbralRaptop>
I remember you running a stats page at one point
<TheKosmonaut>
I don’t remember this channel ever hitting 1k members
<TMA>
oh yea the stats for this chan .. heh, wow, the memories
<TMA>
well under 1k, i mean there , at least over 500 , i cant recall
<SDS200>
It seems like I'm always joining places too late
<TMA>
i think irc has taken a bit hit what with discord and whatnot
<TheKosmonaut>
Discord is gross
<Althego>
hehe
<Althego>
dont worry, irc will be forever
<TMA>
i cant remember the version ksps was at when i was active here, it was before docking, and god knows what else
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<TMA>
looking at some of my old youtube vids, 6 to 7 years ago
<Althego>
hehe
<Althego>
that is really the ancient history of the game
<TMA>
yea, fun times though
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<TMA>
i was on the forum, but around those times the forum lost all its user accounts and posts after a certain reg date, i never bothered reging again , i lost so many posts
<TMA>
100's had to re-register as i recall
<TMA>
ah, i spot r4m0n down there, your the dev of mechjeb right! :D
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<TMA>
i remember chatting with you a bunch of times
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<r4m0n>
yep :-)
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<Althego>
looks liek no launch for the hopper
<Althego>
or maybe delayedú
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* UmbralRaptor
is mostly busy with grad school these days