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<JVFoxy>
welp.. guess I may as well game test a little...
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<JVFoxy>
k... anyone else uses KAS/KIS and noticed ships on ground jumping and blowing parts?
<JVFoxy>
so... its the wheels causing the problem. reloads the craft and snaps parts because they 'in teh ground' ugh
<JVFoxy>
craft sitting on the ground physically, no wheels or struts, its fine
<JVFoxy>
-struts... +landing legs
<JVFoxy>
ok.. wheels are scary...
<JVFoxy>
drop spring to min, a second or so later, may as well be a mini nuke going off
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<JVFoxy>
huh...
<Althego>
right
<JVFoxy>
hey
<JVFoxy>
Althego sorry, been trying to figure something out. I've got KAS/KIS right? Whenever I drop a winch out, whole plane nose jumps a couple of feet and everything blows to crud
<JVFoxy>
was doing some fiddling around, turns out if I put springs dampeners to auto on the main gear, plane doesn't jump quite as much and no more boom
<Althego>
lol
<JVFoxy>
though it just sets things to max springs, and slighlty above 1 damp..
<JVFoxy>
I belly flop the plane on the ground, it barely moves a MM when I drop the wintch. I was suspecting wheels were in the ground and sudden change of undocking shocks everything
<JVFoxy>
earlier, i was testing an ejecting nose con on the Mk3 with a seperator. Even that was causing the whole stupid plane to go up like a mini nuke
<Althego>
adding buster to ci system, this is going to take a while. luckily automatic
<JVFoxy>
Althego eh?
<Althego>
because of the ingenuity of the developers (us), the script that creates 4 oses with 2 architectureswith debootstrap can only run from scratch, so it recreates all those that already exists, this is while it takes so long
<packbart>
ah, we need those things for space travel
<Althego>
lol tardigrades
<packbart>
"Nuke the entire site from orbit - it's the only way to be sure" probably applies here
<Althego>
hehehe
<Althego>
isnt worth the trouble, they are harmless
<Althego>
now if we had an infestation of lawyers :)
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<Althego>
hmm, 2 launches in 8 hours
<Althego>
dont bother with the spacex, no landing this time
<Mat2ch>
waaaaaaaaat
<Althego>
amos 17 is the replacement of the one that was lost during the famous frosting explosion during ground testing
<Althego>
they want to make sure it is successful this time
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<darsie>
I wanted to recover a part from orbit and while burning to match the target speed at the encounter we collided and I lost my engine and tank.
<Althego>
hehe
<UmbralRaptop>
oops
<Althego>
even mir and progress colided once. can happen to anybody :)
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<JVFoxy>
Stupid space debris.. punch'n holes in my space stations...
<JVFoxy>
though.. that scene in Gravity, getting what looks to be an I-beam through the head... or something x.x
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<JVFoxy>
hmm... to try without the additional ground stations?
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<senray>
Is there a way to see if an engine is gimballing?
<JVFoxy>
click it, see if gimble is locked or not.. there is also the settings (roll, pitch, yaw)
<Althego>
yes aside from your eyes, the right click menu shows you
<Althego>
both in editor and flight
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<senray>
The gimbals free, and the actuator toggles are on, but the engine itself doesn't look like it's gimballing. Is there a way to actually see if it's gimballing, not just if the gimbal is on
<Althego>
you can see the nozzle moving
<Althego>
and even the flames moving with it
<Althego>
quite apperent usually
<Althego>
except for the engiens that are not gimballing at all
<senray>
hmmm....then my engine isn't gimballing for some reason
<Althego>
what type is it?
<senray>
Cryo Erebus
<senray>
I think somethings causing it not to gimbal
<Althego>
that must come from a mod, i dont remember that
<senray>
yeah, it's Nertea's cryo engine mod
<senray>
It was working fine before though
<Althego>
can be anything, maybe conflicting mods
<Althego>
restart game?
<senray>
I didn't change any mods
<senray>
Restarted many times
<senray>
There's some bugged thing I need to delete, I bet....
<senray>
hmm...
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