UmbralRaptor changed the topic of #KSPOfficial to: Kerbal Space Program 1.7.3 official channel | Rules: http://archive.is/5bp8u | PM ops as needed | ΔV maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | <packbart> stupid Kerbals, begin to breathe before the air has materialized
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<JVFoxy> welp.. guess I may as well game test a little...
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<JVFoxy> k... anyone else uses KAS/KIS and noticed ships on ground jumping and blowing parts?
<JVFoxy> so... its the wheels causing the problem. reloads the craft and snaps parts because they 'in teh ground' ugh
<JVFoxy> craft sitting on the ground physically, no wheels or struts, its fine
<JVFoxy> -struts... +landing legs
<JVFoxy> ok.. wheels are scary...
<JVFoxy> drop spring to min, a second or so later, may as well be a mini nuke going off
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<JVFoxy> huh...
<Althego> right
<JVFoxy> hey
<JVFoxy> Althego sorry, been trying to figure something out. I've got KAS/KIS right? Whenever I drop a winch out, whole plane nose jumps a couple of feet and everything blows to crud
<JVFoxy> was doing some fiddling around, turns out if I put springs dampeners to auto on the main gear, plane doesn't jump quite as much and no more boom
<Althego> lol
<JVFoxy> though it just sets things to max springs, and slighlty above 1 damp..
<JVFoxy> I belly flop the plane on the ground, it barely moves a MM when I drop the wintch. I was suspecting wheels were in the ground and sudden change of undocking shocks everything
<JVFoxy> earlier, i was testing an ejecting nose con on the Mk3 with a seperator. Even that was causing the whole stupid plane to go up like a mini nuke
<Althego> adding buster to ci system, this is going to take a while. luckily automatic
<JVFoxy> Althego eh?
<Althego> because of the ingenuity of the developers (us), the script that creates 4 oses with 2 architectureswith debootstrap can only run from scratch, so it recreates all those that already exists, this is while it takes so long
<Althego> s/while/why/
<Althego> not even 7 in the morning yet
<Althego> i hope oit finishes until 8
<JVFoxy> mm k
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<packbart> ah, we need those things for space travel
<Althego> lol tardigrades
<packbart> "Nuke the entire site from orbit - it's the only way to be sure" probably applies here
<Althego> hehehe
<Althego> isnt worth the trouble, they are harmless
<Althego> now if we had an infestation of lawyers :)
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<Althego> hmm, 2 launches in 8 hours
<Althego> dont bother with the spacex, no landing this time
<Mat2ch> waaaaaaaaat
<Althego> amos 17 is the replacement of the one that was lost during the famous frosting explosion during ground testing
<Althego> they want to make sure it is successful this time
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<darsie> I wanted to recover a part from orbit and while burning to match the target speed at the encounter we collided and I lost my engine and tank.
<Althego> hehe
<UmbralRaptop> oops
<Althego> even mir and progress colided once. can happen to anybody :)
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<JVFoxy> Stupid space debris.. punch'n holes in my space stations...
<JVFoxy> though.. that scene in Gravity, getting what looks to be an I-beam through the head... or something x.x
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<JVFoxy> hmm... to try without the additional ground stations?
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<senray> Is there a way to see if an engine is gimballing?
<JVFoxy> click it, see if gimble is locked or not.. there is also the settings (roll, pitch, yaw)
<Althego> yes aside from your eyes, the right click menu shows you
<Althego> both in editor and flight
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<senray> The gimbals free, and the actuator toggles are on, but the engine itself doesn't look like it's gimballing. Is there a way to actually see if it's gimballing, not just if the gimbal is on
<Althego> you can see the nozzle moving
<Althego> and even the flames moving with it
<Althego> quite apperent usually
<Althego> except for the engiens that are not gimballing at all
<senray> hmmm....then my engine isn't gimballing for some reason
<Althego> what type is it?
<senray> Cryo Erebus
<senray> I think somethings causing it not to gimbal
<Althego> that must come from a mod, i dont remember that
<senray> yeah, it's Nertea's cryo engine mod
<senray> It was working fine before though
<Althego> can be anything, maybe conflicting mods
<Althego> restart game?
<senray> I didn't change any mods
<senray> Restarted many times
<senray> There's some bugged thing I need to delete, I bet....
<senray> hmm...
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<senray> So my engines are suddenly not gimballing, has anyone encountered this?
<nate> are they engines that can? Not all do
<nate> (at least as of the last time I played)
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