<kmath>
YouTube - Worst Place To be a Pilot - Season 1 Episode 1 |HD
<umaxtu>
sounds like you can't land an MCAS plane there
<JVFoxy>
ah yes.. susi air..
<JVFoxy>
get kerbals to build a place like Lukla airport in Nepal... actual airport on a hillside
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<JVFoxy>
whoop.. didn't mean to fire up launcher for v0.90+kerbinside edition... really don't wanna have that veresion patched
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<Eddi|zuHause>
make it a git repo so you can undo any accidental patching
<JVFoxy>
'git repo'?
<lordcirth_>
JVFoxy, git is what most programmers use for version control. I use it to track my KSP saves as well. So I can revert back to specific points, etc.
<JVFoxy>
fortunately, didn't really download anything. patch file was 0bits despite having sat there for a while
<Eddi|zuHause>
JVFoxy: git stores snapshots of each file so you can compare before/after patch and switch between versions
<JVFoxy>
mmm ok?
<JVFoxy>
so instead of keeping copies of every version that came out... sorry just not familiar
<Eddi|zuHause>
yeah, it will basically keep track of all those copies by itself
<Eddi|zuHause>
you just have to tell it when it should make a new snapshot
<JVFoxy>
mm k
<JVFoxy>
probably takes time to switch between versions that way I'm guessing
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<Eddi|zuHause>
nah. it's pretty quick, but the command interface needs some learning
<Eddi|zuHause>
it's also pretty intelligent on what actually changed between versions
<JVFoxy>
nod
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<lordcirth_>
I generally keep my KSP installs separate, and have each saves/ directory be a git repo. But making the whole thing a repo would also work and I've done it.
<JVFoxy>
oh saves... eh.. I just usually done a new game all together when a new update came out.
<JVFoxy>
ships though, if something I made I really liked, I tend to copy it over
<kmath>
<✔KerbalSpaceP> KSP Loading... Preview: Improvements to PAW Sliders ⏎ ⏎ In 1.7.3 you will be able to input values directly into PAW Sl… https://t.co/VkxdDwzpuz
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<Eddi|zuHause>
... could that please also work for fuel transfers?
<Eddi|zuHause>
because it's currently impossible to transfer LF and OX in the right ratio
<Kraken>
tfw kopernicus just stopped working out of nowhere
<Eddi|zuHause>
unless you have a tank of the right size
<umaxtu_mobile>
there was a mod that would do that. was it TAC fuel balancer?
<Althego>
hehe yes transfers are like that bottle puzzle in the
<Althego>
in one of the die hard films
<Eddi|zuHause>
... sure, if that's the only place where you've ever seen that puzzle
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<Althego>
that was the shortest description i could come up with
<Eddi|zuHause>
to me, "that bottle puzzle" was a perfectly specific description :p
<Althego>
so sometime when i mess up if i can find an intermediate tank i can fix the transfer
<Eddi|zuHause>
but sometimes you only have the 64 tank and maybe a tiny one that would take 20 steps to get in the right ballpark
<Althego>
also reminds me of atomix, bcause you cant reallystop the transfer midway
<Eddi|zuHause>
yeah
<Eddi|zuHause>
well, you can, but it'll always be mismatched
<Eddi|zuHause>
anyway, i have used TAC fuel balancer in the past, but i don't remember it having a transfer amount. just an easier way of selecting which tanks to use
<Eddi|zuHause>
gah, steam erased my basket before i checked it out...
<kmath>
<✔KerbalSpaceP> When your craft inexplicably explodes at launch! 😰 https://t.co/hs11pEv4o4
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<Rolf>
lol
<Althego>
hehe ms social media is talking about windows 1.0, and monday
<Althego>
maybe they are ready to move on from windows 10?
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<Eddi|zuHause>
well, next year would be a great time to jump to windows 20 :p
<Althego>
hehe
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* packbart
increases AverageAvailableContracts - many contracts in progress and nothing to do in the meantime
<Althego>
collect more science
<UmbralRaptor>
construct additional pylons
<Althego>
hehe
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<sandbox>
yikes, scott
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<JVFoxy>
Hmm... pratical to have a 180 degree wrap around projection screen for KSP? Or that really more of a true flight sim thing?
<Althego>
that is never practical
<Althego>
if you have to have multiple projectors on the same canvas, then you have to have some overlap and there brightness differs, correction for that, also correction for other distortions
<Althego>
it becomes a huge mess of transformations you have to calibrate
<JVFoxy>
guy's videos I saw this morning, built a whole A10 cockpit, set the screen up with two projectors. Ya, there's software to align the screens..
<JVFoxy>
the seams lined up pretty good, trouble was though, sometimes the roof where the projector's hang from, would shift slightly. Causing one projector to drop a few mm, so has to calibrate. Though program sets up a grid that lets him fix it each time
<Rokker>
A-10 ping
<JVFoxy>
I normally play FPS in flight sims.. its with KSP I'm usually 3rd, partly because most cockpits aren't very good views out, and don't have all the info I need. Ya, I know there is raster props. I may drop that in when I do an actual gameplay thing
<JVFoxy>
Rokker: A-10 is pretty cool, don't mind it myself. Don't really consider it my 'primary focus', if I were to do a full on at home cockpit
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<JVFoxy>
reading over kerbalisim after someone suggested it. I had installed a life support mod, but noticed it acts like I'm in space even though my kerbal is on Kerbin's surface
<JVFoxy>
helmet off, standing on surface, yet kerbal using up O2 from the tank. I noticed flying in planes does this too
<Althego>
hehe
<JVFoxy>
just not sure how to adjust things
<JVFoxy>
I wanna build a polar station, but I don't think I have to drag tons of O2 out there jsut so they can breath from a bottle.
<Althego>
the forever in the future polar station
<JVFoxy>
forever in the future? Meaning its mostly been talk, no actually doing it yet? Or?
<Althego>
yes, always just atalking about it
<Althego>
and buster is still not out
<JVFoxy>
I built a few modules, flown them out there, put them together.
<packbart>
TacLS is supposed to open a window if on Kerbin. there are some other mods that should not use Oxygen in Kerbin's atmosphere
<JVFoxy>
hmm..
<JVFoxy>
food and water as constant requirements, I'm ok with those...
<JVFoxy>
checking for TacLS window right now
<packbart>
"Oxygen is not required on Kerbin below a reasonable altitude, which is defined as atmospheric pressure greater than 0.5 atm (Mt. Everest Base Camp, roughly 3.4 km on Kerbin) or 0.2+ atm if you have Electric Charge (close to the maximum altitude most airliners fly, roughly 8 km on Kerbin). Above that, the air is too thin" - it says.
<packbart>
my Kerbals don't linger on Kerbin long enough to nice ;)
<darsie>
So flying at 20 km requires oxygen.
<packbart>
apparently. TacLS comes with a converter that creates Oxygen from IntakeAir
<JVFoxy>
ya.. converter for when you on planets with pressure mostly I htink
<JVFoxy>
I might have an older version of TacLS, thanks CKAN..
<packbart>
it works only on Kerbin and Laythe (in the stock system)
<JVFoxy>
just did a quick test, timers don't start ticking down on everything till you either launch or start rolling along the runway. I couldn't find anything else
<darsie>
if you have launch stability enhancers, I geuss.
<packbart>
yeah, I think 3m/s is the threshold from prelaunch to launched
<darsie>
Except oxygen, IIRC.
<JVFoxy>
trying to see what the current version TacLS is..
<darsie>
I understand why they made the Lukla runway slanted, but not the KSC runway.
<Althego>
slanted?
<packbart>
the runway isn't slanted, the planet is ;)
<Althego>
yes
<darsie>
Airplanes roll back on KSC runway.
<Althego>
the runway is perfectly straight, so it is not following the curve of the planet
<ChadderVox>
is there anyway for me to sign up for beta for 1.7.3?
<JVFoxy>
0.13.12 currently installed, latest is 0.13.13....
<darsie>
They roll west.
<Althego>
not in my experience
<packbart>
up until the middle?
<UmbralRaptor>
Betas have been rather restricted since like 0.14?
<packbart>
I'd expect them to roll from the ends to the mid
<darsie>
packbart: Because of gravity?
<darsie>
Like, straight runway on curved planet?
<Althego>
which should make thecenter the lowest point
<packbart>
yes
<darsie>
A flat planet would be fun. :)
<ChadderVox>
Oh :/ . I am soo ready to use the updates to the KAL!!
<Althego>
i still want a possibility to start from the opposite side of the runway
* UmbralRaptor
forgets what the altitude of each end of the runway is
<UmbralRaptor>
Althego: yes, please
<JVFoxy>
umm... test shows plane still uses O2 on ground
<Althego>
several benefits: you can get to the shores easier
<JVFoxy>
wondering if a patch messed with things?
<Althego>
also take off to towards the west without making a turn
<darsie>
Are there mods providing weather?
<Althego>
there are at least clouds
<JVFoxy>
packbart am I missing something?
<packbart>
not sure. I haven't really tested TacLS on Kerbin yet. hmm
<JVFoxy>
parked plane on runway, after I got it out of pre-launch state. Seems to still use all the resources at same rate. I was noticing kerbals when EVA on surface was also using O2 despite no helmet on
<JVFoxy>
ok.. installing 0.13.13, it complains on load up... but still didn't fix the concern I had.
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<JVFoxy>
... ok interesting, may have found something
<JVFoxy>
oh.... so.. its not automatic
<JVFoxy>
windows open if you out of o2 and low enough
<JVFoxy>
0.5, jsut windows, 0.2 need ec.. beyond that, O2 has to be supplied
<packbart>
ah, I see. the Wiki text is a bit vague on that then
<JVFoxy>
I brought out my craft, no o2 on board. soon as it left pre-launch, said in red text, out of o2, windows opened
<Althego>
and buster is still not out
<JVFoxy>
up to 3.4km .. ok with just windows, then up to 8km, need EC for compressor, then beyond that they start o2 starving
<JVFoxy>
a little misleading when your kerbal is out on the runway, no helmet, o2 turned off, but now got red icon from TAC LS, but says your ok, windows are open :P
<JVFoxy>
anyways, sorries. Now that little concern is out of the way... and ya, it is a little misleading about the feature..
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<Eddi|zuHause>
... so it uses up your O2 even if you don't need it, and only afterwards it checks whether you need it?
<JVFoxy>
more a case that it isn't automatic, turns internal O2 off, have to do it manually
<JVFoxy>
when you manually turn it off, then it checks to see if its safe still.
<Eddi|zuHause>
well, as far as the game is concerned, turning off and running out is probably the same thing
<JVFoxy>
an in-between indicator would be helpful... turn icon yellow instead of just red.. but I guess asking too much
<JVFoxy>
for now.. at least I know what to watch out for... got a rocket plane of sorts ready to hit two waypoints 18.5 and 16.5km up..
<JVFoxy>
forgot who it was, but kerbalisim was mentioned in talks about the issue earlier. I ended up looking into it some, quite a few things in there I wouldn't mind adding. Not everything...
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<Eddi|zuHause>
i'm not really into the idea of "there's this tiny bug in program X" "use program Y instead, which is completely different but also not bugfree by far"
<X>
I am bug free.
<X>
I am also superior to Y.
<Eddi|zuHause>
do you have a document for that?
<X>
If you really want that report, sure but I need yours too before we engage in that sort of relations.
<Eddi|zuHause>
well, unless you're handing out proof for your statements you're no better than a certain orange guy who gives out red hats
<lordcirth_>
JVFoxy, that was me. Kerbalism is awesome.
<UmbralRaptor>
If I rub a cat on X, does that count as fuzzing?
<X>
If you run a cat on me, it counts as animal cruelty? Or at least the reduction of cat agency..... something along these lines.
<JVFoxy>
'run a cat on me'.... so like a treadmill or did I miss the point?
<lordcirth_>
rub*
<JVFoxy>
oh... whoops
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<JVFoxy>
lordcirth_ I'm trying to ease myself into a few mods, nothing too drastic. Didn't want to diverge too much from stock game.
<JVFoxy>
figured lifesupport was just a small part, but would add a little flavour/challenge to things.. reason to go out and 'restock' stations at least.
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<Eddi|zuHause>
i'm still thinking that Snacks! does that job pretty well, and the more complicated life support stuff is just over the top
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<lordcirth_>
If all you want is a reason to restock stations, sure, Snacks is probably sufficient
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<lordcirth_>
But my main complaint with stock in general is that once you've done a Mun landing, there are very few challenges left. A Duna landing is just Mun landing with more boosters.
<lordcirth_>
Having stress, radiation, oxygen, water, food, etc makes planning a Duna mission very involved.
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<JVFoxy>
I've done a couple of mun/minmus missions in previous versions. My trouble is, I get around to making some pretty nice crafts, want to record it, but then, either I just not get around to it quickly, or a new ksp version comes out.
<JVFoxy>
and then there are the add-ons. And my half thinking if I were to record, who'd wanna watch just a stock game any more?
<JVFoxy>
anyways.. gotta run
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<X>
Jvfoxy, yeah I am on mobile. Lots of errors because I used a phone with a physical keyboard until 2016.
<Eddi|zuHause>
"<lordcirth_> Having stress" <-- you mean like "need a habitat module with enough space"?
<lordcirth_>
Eddi|zuHause, there are other factors, but yes
<lordcirth_>
m^3 per Kerbal, times a bunch of multipliers for things like antenna connection home, gravity, a cupola for a view, etc
* UmbralRaptop
imagines a masterwork cupola like some sort of KSP/DF hybrid
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