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<transitbiker>
anyone else encounting severe bugs in the editor of 1.7?
<transitbiker>
encountering*
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<transitbiker>
i'll take a part off and lose the attachment node so i cannot put it back on
<transitbiker>
and for some reason the part hierarchy is all messed up, so if i select a strut ot smaller radially attached part, it selects the whole damn craft
<transitbiker>
like i cant build anything right now because the editor keeps wigging out on me
<transitbiker>
wow now i cant hold selected parts
<transitbiker>
so much for playing ksp
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<packbart>
hmmno, haven't seen that before. I had an NRE with a Breaking Ground container but building still works ok
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<Eddi|zuHause>
a Near Realism Experience?
<UmbralRaptor>
No Resource Error, or something
<transitbiker>
hmm
<transitbiker>
having to rebuild things i built a long time ago from scratch is not fun
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<Eddi|zuHause>
if you built it once, you can build it twice
<Eddi|zuHause>
... after the third time you should probably automate it
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<packbart>
whoever thought of this kOS language really must hate computers. I can't use it without going mad
<packbart>
I was going to try the MechVal node-split script, that should split a long maneuver node into several kicks but I'll better try it with kRPC and a normal programming languages
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<JVFoxy>
kfff... when you have a mod that gives new parts in different scales but visually no way to tell the scale unless you read the text...
<JVFoxy>
and you accidentally unlocked a 3m life support part thats pretty much as wide as your rocket is
<JVFoxy>
thinking, um, I'm only going to the mun, I don't need /that/ much food (a years worth or something?)
* JVFoxy
windows-previousversion's the presistant file. >.>
<JVFoxy>
wanted the smaller of the hex-cans to add a few more days to the mission and maybe stockup mun station. eh well.. gotta go anyways
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<Eddi|zuHause>
i'm having a real hard time judging the size of things from the menu