<SporkWitch>
... dock first additional station module... immediately get mission to build new station in kerbin orbit >_<
<UmbralRaptop>
Apparently your space agency got hit with a new administration?
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<SporkWitch>
so freaking sick of it eating my eva science kits and replacing them with magically replicating parachutes when i get back in from eva...
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<SporkWitch>
so fun fact: in FAR, fins and SRBs seem to create NEGATIVE lift once you get going lol. I'm finding that unless I have a gimbaled engine, I'm having to do a much steeper ascent to get to the thinner air where i can safely start my turn
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<XXCoder>
;mission
<LunchBot>
XXCoder: You build an Alcubierre drive. The physics engine does not properly compute the collision of your ship and Kerbin. You fly straight through and begin your next mission.
<XXCoder>
nice combo
<darsie>
.
<transhohmann>
;mission
<LunchBot>
transhohmann: You taunt DuoDex. Yargnit tells you everything you're doing wrong.
<transhohmann>
;mission
<LunchBot>
transhohmann: You steal your sister's hair bleach to make mono-propellant for your rocket. You are on the path to destruction.
<transhohmann>
perfact\
<Althego>
true
<transhohmann>
very
<transhohmann>
I've taken her lsd sock as well
<transhohmann>
*dramatic music*
<Althego>
hydrogen peroxid decomposes spontaneously and exothermally which cause it to decompose even faster. sure path to destruction
<transhohmann>
yep
<darsie>
HTP
<transhohmann>
that reminds me of the bombadier beetle
<darsie>
Won't work at 3%.
<darsie>
But you could distill it.
<darsie>
in vacuum
<transhohmann>
then ignite it in your vacuum chamber for fun times
<Althego>
too much work
<transhohmann>
;mission
<LunchBot>
transhohmann: You attempt to pluck one of the UmbralRaptor's tailfeathers. This is completely illegal.
<Althego>
i would just buy something i could ignite already
<transhohmann>
true
<darsie>
Yeah, I'm buying 35% or so.
<transhohmann>
acetylene
<transhohmann>
potassium
<darsie>
acetylene can also decompose thermally.
<transhohmann>
salt peteeerer
<transhohmann>
we did say path to destruction, right
<darsie>
Which is why it's dissolved in acetone and absorbed in diatomaecous earth/kieselgur.
<darsie>
I wonder how they refill the bottles.
<Althego>
diatomaecous, looks like a hard word
<darsie>
Diatomaceous earth
<darsie>
I did it right :)
<Althego>
i heard it first from steve squyres, when he explained how they simulated martian soil on earth for trying to get one mer out of its stuck position
<darsie>
no
<darsie>
e in wrong place
<transhohmann>
you can't have that
<transhohmann>
I keep losing control of my rocket at about 60km, simply cannot stage or do anything at all
<transhohmann>
What Knowledge Have Ye, O Boosters of the Jeb
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<darsie>
transhohmann: out of battery?
<transhohmann>
ah
<transhohmann>
probably
<darsie>
Red symbol
<darsie>
no control
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<Althego>
oh no i missed the start of ollie's stream (while waiting for the chad cast)
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<transhohmann>
My apoapsis is 15,084,071m and my periapsis is 169km
<transhohmann>
i have gone back to my quicksave 3 times in an attempt to save jeb
<transhohmann>
however lithobraking does not seem to be wroking, partially because I have no airbrakes
<transhohmann>
either way I am overheating upon re-entry at about 35km
<transhohmann>
I have a mk1 cockpit attached to 2 science jrs with 4 radially mounted mk16 parachutes and a tank with 1100dv in it attached tw two thuds
<transhohmann>
opinions?
<Althego>
eh too late for leet
<transhohmann>
do you mean lithobraking lmao
<Althego>
no, it was already 39, not 27
<Althego>
*37
<transhohmann>
que?
<Althego>
it was 2 minutes past leet time
<Althego>
anyway if you are coming back to kerbin, why arent you doing a multi pass aerobraking?
<transhohmann>
That's what I have been trying to do
<transhohmann>
too hot for comfort on the 4th pass, involuntary disassembly on the fifth
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<FLHerne>
transhohmann: you'll have to just keep adjusting Pe up until you don't quite explode
<transhohmann>
alrighty
<FLHerne>
1100 is a fair bit, you could burn a lot of that at Pe to bring Ap down
<FLHerne>
keep a bit to allow adjusting Pe for the aerobraking
<FLHerne>
transhohmann: tbh, I worry if your craft will decelerate in time to deploy the chutes
<FLHerne>
unless you have any drogues
<FLHerne>
might be worth keeping 200m/s or so just for that
<Althego>
kikkerikii
<Althego>
but it is japanese
<Althego>
guh
<Althego>
and the chad cast started
<FLHerne>
Althego: what exactly is the point
<FLHerne>
Does anyone else here watch these things?
<Althego>
1 or 2
<Althego>
that is why i dont say more
<FLHerne>
Doesn't bother me when it's quiet, but it seems rude when we're actually talking about KSP
<FLHerne>
although I suppose ;mission is the #1 contributor to irrelevant spam and that's my fault :p
<Althego>
i cant choose the time when they start
<darsie>
transhohmann: Jr lab is hard to keep from exploding. Consider sacrificing it. Or take the challenge.
<Althego>
i usually detach it, and let only the capsule return
<darsie>
transhohmann: show your rocket.
<Althego>
hehe
<darsie>
:)
<darsie>
F1 takes a screenshot.
<darsie>
to ~/.steam/steam/steamapps/common/Kerbal Space Program/Screenshots
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<jebisthebestkerbaleverbois>
when i open the map menu sometimes it glitchs and just makes my rocket stuck in the sun
<darsie>
You mean map mode?
<darsie>
Where you see the trajectories
<jebisthebestkerbaleverbois>
i dont see them
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<darsie>
Did you upgrade Tracking station and Control center?
<Althego>
the trajectories are visible even then, just grey
<Althego>
so this is something else
<darsie>
Can you post a screenshot?
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<transhohmann>
I don't have it on steam so I'm not sure if that will work
<transhohmann>
I will try
<Althego>
it is in screenshots under the ksp install dir
<Althego>
anyway i suspect the science junior in the middle just disintegrates
<Althego>
this is what it lieks to do, even when it is behind a heat shield
<transhohmann>
that it does
<transhohmann>
then the cockpit along with it
<Althego>
yes that cockpit is also quite sensitive
<transhohmann>
I would be happy with just jeb coming back from this
<transhohmann>
this was not my best choice of vehicle for this mission
<transhohmann>
;mission
<LunchBot>
transhohmann: You decide to solve your problems with violence. Things rapidly get out of hand when chlorine trifluoride becomes the preferred solution.
<transhohmann>
oh jeez
<Althego>
if flying engine first doesnt work, you can try spinning and stuff, sometimes i survive with that, because parts periodically go through hot and cold, it is not as bad as always in the hot
<transhohmann>
that is my standard trick
<Althego>
hard to get anything more violent than that
<transhohmann>
spinning is weird because I entirely forgot a reaction wheel
<transhohmann>
or rather, i forgot that i hadn't put one on
<transhohmann>
dropping by at 68km this time
<Althego>
that cant make you explode
<transhohmann>
I know
<transhohmann>
i had been doing 58km
<transhohmann>
(first pass)
<transhohmann>
and that had been ending poorly on the 5th pass
<transhohmann>
;mission
<LunchBot>
transhohmann: You modify your car's speedometer to give readings in meters per second. You fail ISO 9000 certification due to your complete lack of formal process or even any documentation of your space program.
<Althego>
strange, because the speed is getting lower. ok it spends more time in the atmosphere
<transhohmann>
that's about the size of it
<transhohmann>
or duration
<transhohmann>
when the KSC passes beneath me I feel a rush of joy
<transhohmann>
now I have a mun encounter tha tI never asked for
<transhohmann>
should i try to get out of it or let it happen
<Althego>
hehe
<transhohmann>
lul
<transhohmann>
I did say that didn't i
<transhohmann>
it will increase my pe to 560km
<transhohmann>
not helpfu
<transhohmann>
but i don't want to waste dv that I need for slowing myself
<transhohmann>
jebself
<Althego>
you can just send up something with fuel and slow down the ship
<transhohmann>
I have ye to successfully rendezvous anything
<Althego>
which one was that ksp youtuber, that has this usual "again!" after a failure?
<transhohmann>
idk
<transhohmann>
I get this attitude from too much Mythbusters as a child
<SporkWitch>
presumably lowne or vaos?
<Althego>
not lowne, has a deeper voiuce
<SporkWitch>
not sure then, manley has the deepest voice of anyone i watch with any frequency when looking for ideas or trying to figure things out, and he has no such meme or recurring gag that i recall
<Althego>
not scott
<Althego>
doesnt matter
<Althego>
but there ws one like that. again!, tries again explodes again, again! sometimes several times
<SporkWitch>
'tis the kerbal way
<SporkWitch>
like me trying to figure out how to recover that stage yesterday and it kept ripping itself apart no matter how much i strutted it, the instant even a drogue chute was deployed
<transhohmann>
sounds a bit like jacksepticeye but he is no doubt a tenor and his onlyability is to disintegrate kerbals
<SporkWitch>
speaking of incinerating kerbals, what mod is it that causes ongoing fiery devastation when a full fuel take goes up? lol saw it on beardypenguin's interstellar series on some of his failed test flights, but in all my screwups, i've never seen ongoing burning
<transhohmann>
not sure, I tried to find planet shine on curse forge and found nothing
<SporkWitch>
transhohmann: i recommend CKAN; curse is abysmal
<transhohmann>
thanks
<transhohmann>
also I forgot how to install mods entirely
<transhohmann>
though that might be different for me
<transhohmann>
never mind I remembered by typing that
<SporkWitch>
you may need to edit the compatible versions setting, as some mods haven't had their "max ksp version" field updated for one reason or another. Some legitimately are not compatible (sadly extrasolar seems to among these), but many just never updated because the KSP update didn't break them.
<SporkWitch>
CKAN is a mod manager, it'll download and install for you
<SporkWitch>
it can even manage multiple KSP instances, so you can have different installs with different mod setups
<transhohmann>
lovely!
<transhohmann>
12th pass, I've been nursing dv about 1 every 2 orbits
<SporkWitch>
fair warning: heavily modded KSP can take a while to load lol (i'm running a LOT of mods right now, but damn is it cool as I get the hang of them)
<transhohmann>
it wants me to add a new game instance
<transhohmann>
but i don't understand how
<SporkWitch>
select your existing install
<transhohmann>
I thought I did but under the file it said there was nothing
<SporkWitch>
you need to select the buildID.txt file in the main KSP folder
<transhohmann>
ok thanks
<transhohmann>
now there is an overwhelming number of mods
<SporkWitch>
you'll obviously want to use the search box to filter :P
<SporkWitch>
CKAN will automatically include and dependencies for the mod you're trying to install, and if the dev flagged any, will also prompt you to install additional mods to accompany it (automatically marking those flagged "recommended," but you can uncheck them; ones flagged "suggested" are unchecked by default). Just check the things you want to install then hit "apply changes" and follow the prompts
<SporkWitch>
It checks for updates when you start it, if it finds any just hit "add available updates" then "apply changes" to update the relevant mods
<SporkWitch>
lol 18501 patches applied
<transhohmann>
does it automatically add the mods when the game is re-started
<transhohmann>
down to 1712ms at pe
<transhohmann>
*2712ms
<transhohmann>
whoops
<transhohmann>
there's a major miscalculation
<transhohmann>
;mission
<LunchBot>
transhohmann: You spell fluorine as "flourine" in the procurement docs. Your NTR briefly goes from solid to liquid core.
<SporkWitch>
transhohmann: it adds them immediately, but the GAME needs to be restarted, as it reads and applies the changes the mods make when you start the game. As a rule, you shouldn't be adding or removing mods while the game is running, because it could potentially change a local file that might get read during play, and thus could crash your game or maybe even corrupt a save
<transhohmann>
oh
<transhohmann>
too late
<transhohmann>
whether or not i buggered anything by doing so is unknown
<SporkWitch>
it'll probably be okay, but i definitely recommend saving and restarting if you changed mods already and haven't restarted the game
<transhohmann>
ah, sexy russian women in my area, I see
<darsie>
Did you use a heat shield?
<transhohmann>
I did not
<Althego>
yes
<Althego>
and despite that the first bay would explode
<transhohmann>
also, cockpit rather than command module
<Althego>
so if i cant put it on the top or inside a service bay, i just descard it
<Althego>
the cockpit helps a lot
<Althego>
because it is space hardware, while the other one is an airplane cokpit
<transhohmann>
I launched this craft in hopes of boosting my science so I could get fairings
<transhohmann>
ironic
<SporkWitch>
fairings are super-handy
<SporkWitch>
(also just fun, watching all that confetti fly off :P)
<transhohmann>
exactly ;3
<transhohmann>
2470m/s at pe
<transhohmann>
exciting
<transhohmann>
;mission
<LunchBot>
transhohmann: In order to appeal to the American mass media, you make a press release measuring your vessel in football fields. It's super effective!
<transhohmann>
oh wow
<transhohmann>
woooow
<Althego>
hehe
<transhohmann>
that is my favorite so far
<Althego>
american handegg
<transhohmann>
eggfist
<transhohmann>
no, that's something else
<darsie>
hah, by ejecting the heat shield just before splash down, both labs survived.
<darsie>
That implies they are alive ...
<transhohmann>
just a tiny poof of dv in the right direction
<darsie>
mhm
<Althego>
the mystery goo may be. because it escapes into the water
<transhohmann>
mmmhhmmmmm
<darsie>
yeah
<Althego>
also it was found in the trash
<darsie>
IIRC some stuff in the Jr. lab silently judges me.
<transhohmann>
is the goo an organism, or a compound
<Althego>
some people say it is made of kerbals
<transhohmann>
ooh
<transhohmann>
outcome
<SporkWitch>
transhohmann: that's the purpose of the experiments: to find out!
<Althego>
ah yes when is that, when you use it on the launchpad?
<transhohmann>
soylent green is people, mustery goo is kerbals
<transhohmann>
mustard goo
<transhohmann>
mystery
<transhohmann>
my brain is strange, pardon
<darsie>
The goo are the remains of a crashed Kerbal.
<darsie>
You know, you can get science for every part of the KSC.
<darsie>
If you need that tiny bit more science ...
<transhohmann>
;outcome A Science Jr. judges you silently...
<LunchBot>
transhohmann: No outcome found matching "A Science Jr. judges you silently...".
<transhohmann>
bugger
<darsie>
.outcome silen
<LunchBot>
darsie: There is a long silence.
<darsie>
.outcome silent
<LunchBot>
darsie: No outcome found matching "silent".
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<transhohmann>
;outcome add You are judged silently by your Science Jr.
<LunchBot>
transhohmann: Added outcome: You are judged silently by your Science Jr.
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<transhohmann>
yay, I guessed it
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<FLHerne>
transhohmann: You still have fuel, right?
<transhohmann>
849m/s
<FLHerne>
so you can start at 58km or whatever, and then keep it at that
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<FLHerne>
rather than letting it drop until you burn up
<Althego>
that is a lot of fuel
<transhohmann>
my apoapsis is now sloser to 180km
<FLHerne>
oh, good
<FLHerne>
that's significant progress from before
<darsie>
You could aerobrake to a circular "orbit" in the atmosphere, then slow down with your fuel.
<Althego>
you can totally land from that orbit
<FLHerne>
fwiw, if you want to use it to decircularize it would have been most efficient to burn it at the start when you still had some ridiculous Ap
<FLHerne>
Oberth Effect
<darsie>
transhohmann: I highly recommend the Dated Quicksaves mod.
<transhohmann>
I was aiming to circularise completely, then burn just fast enough to keep myself retrograde until I start seeing high heat warnings, then throttle open
<FLHerne>
s/decircularize/circularize/
<darsie>
Lets you load previous quicksaves, not just the last one.
<transhohmann>
nice
<SporkWitch>
also makes multiple quicksaves, so you don't have to worry about overwriting and screwing up
<transhohmann>
I've been saving over a quickasve titled "1"
<transhohmann>
just the digit 1
<Althego>
hehe
<SporkWitch>
(do need to clean things up occasionally; i make sure to clean up after any major mission)
<Althego>
i have saves like that in games
<Althego>
1 2 3 etc
<transhohmann>
so I only have one quicksave and it's always the one I need to be ok
<darsie>
I save major kilometerstones as numeric saves.
<Althego>
i have a save called base. so after a while i save to that
<transhohmann>
that, and when I think i might do somehing stupid
<Althego>
you could land with that amount of delta v
<darsie>
yeah, too aerodynamic to slow down if it turns you prograde.
<darsie>
you can try to wiggle
<darsie>
Or pull up
<Althego>
if you have multiple tanks you can pump the fule around
<darsie>
Did you plan to land that whole rocket?
<darsie>
physics warp can make your rocket unstable during entry and turn it around.
<SporkWitch>
yeah, even with better timewarp's experimental "lossless" physics warp, i've had things fall apart when they wouldn't if i hadn't been warping
<SporkWitch>
basically, once things shake at all, kill physics warp
<transhohmann>
new design, approval from the committee?
<darsie>
These narrow, low resolution videos are annoying.
<darsie>
Is that your screen aspect ratio?
<transhohmann>
a word which sounds like communist manatee
<transhohmann>
it's 3 monitors
<darsie>
hmm
<SporkWitch>
transhohmann: good job, Xi's going to ban manatees now, like he did Winnie the Pooh :P
<transhohmann>
not conducive to recording
<transhohmann>
lmao
* darsie
looks up manatee ...
<darsie>
Manatees (family Trichechidae, genus Trichechus) are large, fully aquatic, mostly herbivorous marine mammals sometimes known as sea cows.
<SporkWitch>
transhohmann: you run the game spanned across three displays?
<transhohmann>
yes, I find it odd when it isn't
<transhohmann>
boxed in
<SporkWitch>
definitely handy for flight sims and such, never felt the need for KSP. Now if KSP supported multiple WINDOWS, that would be awesome. Map on one screen, main gameplay on another, and arbitrary data on a third
<transhohmann>
;outcome add Xi has banned your manatees.
<LunchBot>
transhohmann: Added outcome: Xi has banned your manatees.
<transhohmann>
that would be nice
<Althego>
oh the hue manatee
<transhohmann>
I'm sorry for the inconvenient videos
<transhohmann>
ha, dad meme
<transhohmann>
does the new pod look better
<SporkWitch>
It's not a new concept, I really don't get why so few programs actually do it. Planetary Annihilation promised it, but never implemented it. Off the top of my head, GIMP is one of the only programs I know of that does. DCS can do it, but it's kind of complicated (it's for outputting specific in-game displays to specific physical displays, to support physical MFCDs and gauges in a simpit)
<SporkWitch>
Althego: it could certainly be better, but being able to put the interface stuff away from the workspace is very useful
<SporkWitch>
gives you more room to work, while still keeping the tools accessible
<Althego>
but luckily my art capabilities are very close to zero, so i dont use programs like gimp
<SporkWitch>
combine the lack of mutli-window support with terrible tiling support from most window managers, and that's why i have zero interest in ultra-wide displays; you literally need the separate physical displays for most window managers to give you a remotely sane window layout
<darsie>
<transhohmann> does the new pod look better <-- I can barely see anything.
<darsie>
idk what it's supposed to be.
<darsie>
Doesn't make sense.
<transhohmann>
ah
<transhohmann>
it's a mk1 pod rather than a cockpit, 4 radiators and a heat shield, extra chutes and drogues
<darsie>
What screenshot do you get with F1?
<transhohmann>
I don't
<transhohmann>
as far as I am aware
<darsie>
Did you check the Screenshots directory?
<darsie>
after pressing F1
<Althego>
any software that can capture video probably can capture screenshots too
<darsie>
Perhaps KSP makes better screenshots.
<transhohmann>
xbox console companion
<transhohmann>
it is truly terrible
<darsie>
Is "xbox console companion" an item name?
<Althego>
companion cube :)
<darsie>
Do you have human friends? :)
<raptop>
Do not listen to the xbox, especially if it claims that it will stab you
<transhohmann>
haah
<transhohmann>
the software in question
<transhohmann>
though i did cut ties with a bunch of people and i regret it a bit
<transhohmann>
it worked
<bees>
transhohmann: You capture a glowing octopus-like creature and put it into a jar. "The worst that could happen" does.
<SporkWitch>
:'( built my first nuclear jet and game crashed just as it was going well :'( lol
<transhohmann>
dang
<darsie>
I guess it's that octopus alien they captured in Earth orbit.
<SporkWitch>
just slapped a pair of wheesleys on a mk2, and a tory on the button. wheesleys get it up to speed for the tory to take over, then it's basically unlimited flight; the uranium will last a few years and it uses the atmosphere for propellant lol
<transhohmann>
well now it's coming for us
<transhohmann>
Weasleys
<transhohmann>
lol
<SporkWitch>
one must always be sure to perform the proper sacrifices to the kraken prior to any test flight
<transhohmann>
that sounds rad
<transhohmann>
show us the sacrificial craft
<transhohmann>
kraft/
<transhohmann>
?
<SporkWitch>
np, it'll take a minute to load again though lol
<SporkWitch>
just hit start now, we'll see how long before main menu lol
<SporkWitch>
~3 minutes to main menu lol
<bees>
that is pretty fast
<SporkWitch>
it's a Firecuda 520 PCIe4 NVME drive, and a Ryzen 9 3950x CPU lol
<Althego>
lol
<Althego>
then it is quite long
<SporkWitch>
the only thing in this rig that isn't ridiculous is the GPU (GTX1060), for obvious market reasons
<SporkWitch>
thankfully what died in the old desktop wasn't the GPU
<bees>
5900x, another phison e16 pcie4 ssd, also 3 minutes to main menu modded
<transhohmann>
hey, I have a 5900x as well
<Althego>
whatever happens, this year i buy a new system
<SporkWitch>
the documentation for KSPI is... lacking lol
<transhohmann>
accidental E
<SporkWitch>
needed to figure out how the one nuclear jet engine i had unlocked worked, and wanted to see if it would be viable for suborbital hops to get some distant kerbin biomes
<SporkWitch>
thing is, FAR makes me scared to try any maneuvering lol. I trust the aerodynamic model more than stock, but not the strength of part attachments
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<SporkWitch>
new design has TOO much lift lol. nose keeps picking up and won't stay down lol
<SporkWitch>
eitehr that or the centre of lift and mass indicators are lying
<SporkWitch>
new model got up to 1km/s at 30km altitude lol
<SporkWitch>
but then the air got too thin and i lost control, but at that point i was a fireball, so it ripped the wings and engines off anyway lol
<SporkWitch>
apoapsis hit 55km lol
<SporkWitch>
my kerbals are going to have 6 minutes to comtemplate their demise lol
<darsie>
Let them exit.
<SporkWitch>
gotta wait until i'm low and slow enough that they won't burn up
<darsie>
yeah
<SporkWitch>
they can safely parachute on their own, right? since there's two of them, so i can only control one at a time lol
<darsie>
yeah, they should.
<SporkWitch>
kerbals are pretty hardy heh
<darsie>
dunno what happens if one gets out of physics range.
<darsie>
You must open their chutes, though.
<SporkWitch>
new design was built on a mk3 cockpit with one of the early air intakes on the nose, a pair of fat-455 wings, middle size cargo bay and tail cargo bay, a pair of goliaths to get it up to operating speed for the nuclear engines, then switch to the pair of tory engines. definitely going to have to do some fidding around, but it's feeling like I can absolutely modify this to an SSTO design, if i add
<SporkWitch>
enough reaction wheels to maintain control at 30km+
<SporkWitch>
definitely having fun with all the new toys in KSPI and MKS, this should absolutely keep me going until KSP2 lol
* flayer
sighs
<darsie>
sup?
<flayer>
i'm all gamed out
<flayer>
need to find something else
<darsie>
If you want a challenge, I could send you some bed bugs :).
<SporkWitch>
flayer: have you played Stationeers?
<SporkWitch>
darsie: they survived, but are about to be skark food lol
<darsie>
:)
<SporkWitch>
literally landed in the middle of the ocean lol
<transhohmann>
my probe is made almost entirely of batteries and solar panels, yet I have "no electric charge"
<SporkWitch>
now to revert, because those nuclear engines are expensive lol
<darsie>
at some 27 m/s if not slowed down.
<SporkWitch>
really hard to control the thrust on these nuclear engines, once they get going they just want to keep increasing thrust heh
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<SporkWitch>
packbart: any idea why the Nuclear Reactor (1.25m) wouldn't be heating up generating power? O.o it says it's on, but nothing...
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<Althego>
some kind of mod conflict?
<SporkWitch>
nothing that CKAN warns about, and the combination is similar to that used by beardy, with few differences other than omitting ones he used i didn't want / were no longer stable
<SporkWitch>
what's also odd is i slap a thermoelectric generator on it and it says it's not connected to a power source...
<SporkWitch>
yeah, this reactor definitely doesn't work. just time warped through 1000 supplies, not a bit of uranium used up...
<Althego>
maybe there is something in the log
<SporkWitch>
looks like the three reactors that weren't working are from one mod, and the other i unlocked is from another. What's odd is it claims to be Umbra Space Industries, which is literally what the KSPI stuff is from... lol
<SporkWitch>
the molten salt reactor works just fine. more than sufficient power generation, and its integral uranium tank will last 653 years lol
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<Mat2ch>
SpaceX is hanging things¹ from their crane again
<Mat2ch>
¹crane load test ballons
<SporkWitch>
that's what they want you to think. it's actually targets for the space force's new experimental Space Superiority Fighter, manufactured by the Incom Corporation
<SporkWitch>
i think i just accidentally made an SSTO... lol
<SporkWitch>
testing out a liquid methane engine and apparently got it on a perfect gravity turn. i'm at 58km apo with 1.7km/s left...
<flayer>
nice
<SporkWitch>
first time working with exotic fuels (other than a tiny bit with the nuclear stuff, but it lasts so long i didn't need to worry about it)
<SporkWitch>
i wanted to see how much power the cryogenic fuel tanks took, and how fast the boil-off was (and whether the tanks could completely prevent boil-off)
<SporkWitch>
working on a minmus lander, and this engine was looking appealing for a combined transfer, landing, and return stage
<SporkWitch>
it occurred to me the reason i've been struggling a bit is that i'm running all these mods, but was falling into stock building habits instead of exploring the new tools more
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<SporkWitch>
75.9658x70.1054 with 263m/s left over lol
<SporkWitch>
and since i ripped the solar panels off on the way up, i'm going to deorbit before the methane boils off lol