Althego changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.3 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | JWST deployment status: https://webb.nasa.gov/content/webbLaunch/whereIsWebb.html
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<XXCoder> lmissio
<XXCoder> ;mission
<LunchBot> XXCoder: You attempt to build a ship in a magnetic bottle. Your capsule safely ejects and lands, but the headless spaceplane goes on to terrorize small coastline communities all around KSC for months.
<RoboFreak> luckily there are no kerbals living on kerbin
<RoboFreak> it seems they are only in ksc
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<packbart> the Flying Kerbman
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<Althego> no, irys cant do jump king because of her throat. my disappointment is immeasurable and my day is ruined. (also ollie didnt continue there is no game)
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<darkie> .
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<Eddi|zuHause> i need a display mode for orbits relative to the surface...
<Eddi|zuHause> to see which spots will be passed over
<Althego> i wanted to do duna landing several times like the rovers do, no orbit just hit the target. but sadly you cant know where you are going to hit at that time
<Eddi|zuHause> yeah, and atmosphere is another problem on top of that...
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<Izaya> the Trajectories mod can help with that
<Izaya> it doesn't give you the trajectory through the atmosphere but it will give you an approximate landing spot
<Izaya> KER may also be of use but I don't think its landing calculation is quite as good
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<darkie> Eddi|zuHause: If your spot doesn't pass under you precisely enough, you can do a small plane change. Maybe more efficient would be to change your orbital period/size, perhaps even several orbits in advance, but that gets a bit tedious.
<darkie> Althego: You can, if you or some mod does the math.
<Althego> yes, but not with the base game
<darkie> mhm
<darkie> Ariane put the Webb on its target trajectory without coast between burns.
<Eddi|zuHause> darkie: the point is. i don't know several orbits in advance whether the spot passes under me
<darkie> Eddi|zuHause: You can save, FF and look, then load.
<darkie> It's like doing the math.
<Eddi|zuHause> darkie: or... the game could draw distorted circles related to the body, not the absolute orbit
<darkie> If your tech is sufficiencly advanced I wouldn't even say it's cheating ;).
<darkie> I've done it, and took the time between me passing the latitude and the target passing the orbit. Then I divided that time by the number of orbits and increased the orbital period by that time.
<darkie> I used KER to see the orbital period. You could also take the difference between Ap and Pe.
<darkie> times 2
<darkie> But subtracting hms time is tedious. I wish it could be switched to s.
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<SporkWitch> those orbital survey missions aren't worth it unless the spot is near the equator, honestly. such a PITA
<Eddi|zuHause> das is ja nu ein bug, das auto ist nicht kaputt
<Eddi|zuHause> err
<Eddi|zuHause> wrong chat
<Althego> hehe
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<SporkWitch> deciding where to place my minmus refueling station. would it make sense to put it in a stationary orbit, or just put it nice and close?
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<Althego> atlas v
<darkie> Eddi|zuHause: Ich hab genau verstanden was du da gesagt hast ;).
<Althego> me too
<Althego> but i am missing the context
<Althego> might have been something meant figuratively
<darkie> Maybe he meant it's a VW Beetle :).
<darkie> SporkWitch: When I started playing KSP I did a lot of contracts like "Test the radial decoupler between 5000 and 8000 m and 250-300 m/s." Now that I'm seasoned I much more efficiently play towards complete tech tree and fully upgraded buildings. I think it's all ok.
<darkie> Like, I go to orbit on the second flight, and complete 4 Record Society contracts with the first two flights.
<darkie> Complete the tech tree with a lab on Minmus, make money to upgrade all buildings with high value IR Telescope contracts.
<SporkWitch> sure, i'm talking specifically about the "survey X location at Y altitude" ones. They're rarely worth the effort.
<SporkWitch> as to science, i may need to install interstellar soon just to give me stuff to spend it on lol
<darkie> for you
<SporkWitch> science outposts are definitely OP
<darkie> I enjoyed rescue contracts.
<darkie> From Kerbin orbit or Mun orbit/surface.
<SporkWitch> rescue contracts are excellent value, as they're generally pretty easy, they pay proportionally very well, AND you get a free kerbal (though NEVER the role you need at the time lol)
<darkie> Jetpacking from Mun surface to orbit is a nice feat.
<darkie> I have a rescue rocket in Mun orbit where Kerbals can refill their jetpacks and then jetpack to Kerbin.
<darkie> polar orbit
<SporkWitch> need 14 more science to unlock the RA-100 antenna... i'm thinking i'll just timewarp the lab for it, since i'd feel silly sending up the new station with a smaller antenna just to send an upgrade out later
<SporkWitch> that's a pretty clever idea heh
<SporkWitch> good thing kerbals don't need to eat or breath, though lol
<darkie> Kerbals typically need to burn all their jetpack fuel to get to Mun orbit, so the rescue rocket has to do the final rendezvous.
<SporkWitch> one of the reasons i put a bunch of EVA fuel cannisters in the station i'm about to launch
<darkie> And approach the Kerbal so she can grab the capsule.
<darkie> I use the stock infinite EVA fuel in capsules.
<SporkWitch> learned my lesson on the LKO station, I'm sending this one up as one big piece, much easier than maneuvering things into position
<SporkWitch> capsules refill EVA fuel?
<darkie> sure
<SporkWitch> is it ONLY capsules?
<darkie> They don't even have explicit EVA fuel tanks.
<darkie> The lab, too, I guess.
<darkie> Dunno about Hitchhiker containers etc.
<darkie> Cockpits, too.
<SporkWitch> because i'd swear the kerbals on my minmus science outpost (a cupula and lab) have consumed and not refilled their EVA fuel...
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* darkie tests ...
<SporkWitch> and while there aren't explicit eva fuel tank parts, there ARE eva fuel cannister cargo items to give more fuel
<SporkWitch> (and they're annoyingly not stackable)
<darkie> shouldn't be much issue in 0 g.
<SporkWitch> i stand corrected, cupula definitely refilled it...
<SporkWitch> so i guess it really is just to extend the single EVA duration. I'll have to test if it refills the inventory item as well, vs just the pack
<Izaya> I've taken to assembling ground bases in orbit then landing them
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<SporkWitch> that's really the only practical way, unless you're wanting to do weirdness with landing gear or rover wheels to attach them. I'm really hoping for proper building mechanics in KSP2. Something RTS-like I think would probably be best: have resources on-site, specify where to put the thing, then have a kerbal go over and put it together, and see it slowly get built. Would be how we'd really do it
<SporkWitch> for a long-term colony, vs a temporary or initial outpost
<SporkWitch> Same for orbital construction, I'm hoping we can specify a blueprint from the VAB and just need to deliver the resources, then have a shipyard module construct it over time. Greatly simplify things, and would look awesome
<SporkWitch> you'd still need to land the initial base, and launch and assemble the initial station, but once you gained that foothold in a given orbit, you can build on it, which seems to be in line with the described progression goals in KSP2
<SporkWitch> that said, i'm definitely breaking one of my own rules by getting so hyped for KSP2, especially with how little solid information we have so far. My normal rule is to not get hyped for things, because then you can't get disappointed lol
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<Izaya> I don't trust Take 2, at all. I'm interested to see what interesting mod interactions we get now that we're on a permanently stable KSP version
<SporkWitch> i'm ambivalent about take 2, i'm not even sure what of theirs i've played, but my understanding is that the team working on and running KSP2's development is largely the original people, and based on what they HAVE shown and said, they seem dedicated and passionate. I'm optimistic
<SporkWitch> I'd think the publisher would also understand that if they mess with what made KSP so successful, they'll have wasted their money, so I think they'll give the devs a fairly free hand
<sandbox> I haven't been hyped for anything for ages
<SporkWitch> ... why aren't the "shelves" of the service module attached to the top? lol Is this thing going to act as a separate when I deploy it? lol
<darkie> Where did I mispost?
<darkie> #freenode@freenode
<darkie> All tested capsules refill EVA fuel. Two couldn't be exited from because the inline hatch was obstructed. https://i.postimg.cc/RmkRrYKB/screenshot547.png
<SporkWitch> it just occurred to me: all kerbals have the same surname. Kerbin is basically one giant Alabamma, they're all inbred!
<darkie> In Arabia all have the same first name: Muhammad :)
<darkie> The other containers also refill EVA fuel: https://i.postimg.cc/pvgKp1WL/screenshot548.png
<SporkWitch> Just finished assembly of the new minmus station: command cupula, science, 113k EC, 11k fuel, 12k oxidizer, 9k monopropellant, and 5 available docking ports. Dry mass of ~65t, wet 204 tonnes. Now to see if I can launch it loaded to minmus, or if I'll have to empty it out lol
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<Eddi|zuHause> minimus surface stuff needs large batteries to get through the night. i once tried to find the spot on the pole that has full sunlight, but couldn't find it
<SporkWitch> >_< i got this monstrosity into orbit, and as I deploy the solar panels i notice i had symmetry off >_< lol
<Althego> hehe
<Althego> so many panels
<Althego> will be fine
<raptop> infinite panels, and amusing RCS layout
<SporkWitch> it doesn't actually have any RCS, just reaction wheels
<SporkWitch> plenty of RCS fuel though; it's a science and refueling station for minmus orbit
<raptop> nice
<SporkWitch> as for all the panels, labs suck up tons of power, as does transmission, so i figured go for overkill
<SporkWitch> total EC storage is 113k
<SporkWitch> gonna relaunch with all the panels, will grab a shot of the lifter
<SporkWitch> wtf, 255 part limit?!
<SporkWitch> oh, i apparently hadn't done the last VAB upgrade lol
<SporkWitch> bah, and now i don't have enough money to launch it lol
<Althego> hehe
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<Eddi|zuHause> there's always something wrong :p
<SporkWitch> s'ok, easy solar station mission. doesn't seem to be picky about orbit, just need to escape kerbin SOI
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<SporkWitch> which way is up on the clampotron senior? lol
<Eddi|zuHause> there used to be a docking port indicator mod
<SporkWitch> i did hear about that, replaced the texture on the back to say "wrong side" lol
<SporkWitch> just occurred to me i don't even need to aim this thing, i can literally just go straight up until i reach escape velocity... lol
<Eddi|zuHause> btw. trajectories mod seems to do what i was looking for
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<SporkWitch> YES! kerbin escape with 2m/s to spare lol
<Althego> hehe
<Althego> all according to keikaku :)
<Althego> (keikaku means plan)
<SporkWitch> WEEB
<SporkWitch> :P
<Althego> more than 10 years old meme
<SporkWitch> forgot the antenna >_< lol
<Althego> hehe
<Althego> forgetting antenna and parachute
<Althego> basic stuff
<Althego> happens to everybody
<SporkWitch> i'll just throw the cheapest one on; it's not a practical station, i'm probably just gonna scrap it once i get mission credit lol
<SporkWitch> >_< didn't reach escape lol
<SporkWitch> that's how perfect it was, the weight of the antenna threw it off lol
<Althego> lol
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<SporkWitch> what's a good minmus altitude for easy rendesvous? 20km too low?
<Izaya> I went for 25 with my station but I always get distracted before actually using it >.>
<Izaya> figured if I can safely orbit at 10 then 25 would let me conveniently launch whenever
<FLHerne> I just put it as low as possible
<FLHerne> best-case is better
<FLHerne> worst case I can launch to a higher orbit and let it catch up
<Eddi|zuHause> suppose i want to leave mun from surface... should i point towards kerbin, or parallel, or away?
<Eddi|zuHause> i suppose it doesn't really matter, i'll end up in almost polar orbit anyway
<FLHerne> You want to be retrograde parallel to the Mun's orbit, I think
<SporkWitch> there we go, station is now in minmus orbit with a 0.2° inclination, 11km oribt with 0.0033 eccentricity, and 105m/s left in the transfer stage :)
<Eddi|zuHause> it's fairly irrelvant from a polar orbit, you can just put the maneuver node at the right spot
<Eddi|zuHause> unfortunately i smashed my landing stage engine, so i couldn't do another hop on the mun for extra science
<Eddi|zuHause> and i forgot to plant a flag
<SporkWitch> d'oh. apparently my seismic sensor wasn't powered when the transfer stage impacted; i put it into the ground real close to it, too >_< lol
<SporkWitch> grrr, it didn't count docking the tug back on the ship as docking in minmus orbit...
<SporkWitch> KSC is now fully upgraded and just 2100 science to finish the stock tech tree ^^
<darkie> My flatmate plays KSP again, because for ecological reasons I said I'll fly with her somewhere when she returns a Duna sample. :)
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<SporkWitch> any good way to estimate how many parachutes would be needed for a given payload and planet/moon?
<SporkWitch> (other than the obvious of cheat to orbit and test lol)
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