<gazpachian>
Yeah, ksp 1.1.3 + whatever version number of RP-0 is assocoated with it
<gazpachian>
because I haven't bothered finishing my 1.2.2 install :P
<awang>
lol
<gazpachian>
and now I'm holding out for a RP-1 release before I bother going through the hassle
<awang>
Given that NathanKell and Pap are MIA, that might be a while :P
<gazpachian>
I've got all the time in the world, let them have theirs too!
<awang>
True, true
<soundnfury>
!tell Maxsimal* the Spaceplane wings come in node Hypersonic Flight, which is in the same tech tree tier as (and ~same cost as) 1959 engines. And says 1959 in its description, iirc.
<Qboid>
soundnfury: I'll redirect this as soon as they are around.
<soundnfury>
awang: btw do we have an ETA for NK returning? or just "when he's ready"?
<awang>
soundnfury: I haven't the faintest idea
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<NathanKell>
o/
<Qboid>
NathanKell: awang left a message for you in #RO [14.09.2017 00:35:23]: "KSP seems to think that something recovered a bit off the KSC was recovered 3000+ km away for ~80% recovery value. Is this a bug?"
<Qboid>
NathanKell: soundnfury left a message for you in #RO [21.09.2017 21:51:49]: "mk1pod by itself has 37k rollout costs. FASA Mercury pod has 83k. Build time also more than 2x. Is this intentional?"
<NathanKell>
awang: yeah I think it is.
<NathanKell>
soundnfury: It's not. Only the mk1pod has its multipliers fixed (see the KCT preset cfg). That needs doing for other pods (and other things that combine lots of multipliers)
<NathanKell>
soundnfury: As for ETAs: Was in crunch. Took a week and a half off (of everything) to visit parents. Back and still kinda crunchy but will make an effort to be around. :)
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<awang>
HE LIVES
<awang>
soundnfury: Looks like the ETA was about 25 minutes
<awang>
Uh
<awang>
Does the "max DSN power" thing for the tracking station actually mean anything?
<awang>
Since RemoteTech has other stations spread out all over the globe
<awang>
Are those affected by the DSN power thing?
<awang>
And are the comms network contracts actually part of RP-0?
<awang>
Or are they a RemoteTech thing?
<awang>
And for the comms network contracts
<awang>
Do you *have* to use different launches for each satellite?
<awang>
Or can you do what Iridium did a few days ago and stick several satellites on the same LV?
<awang>
NathanKell: btw, I wasn't waiting for you to show up to ask all these questions. Just good timing on your part :P
<NathanKell>
awang: atm "DSN Power" doesn't matter for us
<NathanKell>
You can combine all sats in a single launch for Pap's contracts.
<NathanKell>
no worries :)
<awang>
Does each sub-satellite need to be controllable?
<awang>
Also, is the Vanguard probe core supposed to have the science core tag?
<awang>
RN's core does
<awang>
SXT's doesn't
<NathanKell>
The SXT one is the 20in one yes?
<awang>
No
<awang>
They're "proper" Vanguard cores
<NathanKell>
? When was that added?
<awang>
Uh
<awang>
Let me load the VAB, and I'll get you the part names
<NathanKell>
I'm not aware of SXT cores beyond Sputnik, Aloutte, and vanguard 20in xray
<awang>
Er, my mistake
<awang>
It's Bluedog
<awang>
>_<
<NathanKell>
Ah kk
<NathanKell>
Yeah that should have science core
<awang>
:(
<awang>
And here I was hoping to get away with using it for a ballistic capture
<awang>
Also, the SXT X405 has 3 engines, one of which still uses LF/O
<awang>
And why would you put two engines on the same part with different fuel mixtures :(
<awang>
Er, messed up again; it's the bluedog X-405 that has a LF/O engine
<awang>
The SXT one has two engines, which use different kerolox/HTP mixture ratios
<awang>
Making it impossible to tell which one is the right one in the RF UI :(
<NathanKell>
Hmm, weird
<NathanKell>
that one I don't recall right
<NathanKell>
Maybe the global config for the X-405 got changed but it wasn't applied to the verniers?
<NathanKell>
gotta run, nomz time o/
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<awang>
There's also some funkiness with the baby sergeants, but I already opened an issue on the github
<awang>
Enjoy!
<awang>
Thanks for letting me bug you :P
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<awang>
Also, any tips on picking PEG parameters?
<awang>
since you used PEG in your playthroughs
<ProjectThoth>
soundnfury: I swore he was up to family stuff.
<awang>
ProjectThoth: You just missed him, actually :P
<awang>
But yeah, he said he was visiting his parents
<ProjectThoth>
awang: Damn, that's what I get for taking a nap.
<awang>
Question about MJ ascent guidance:
<awang>
Does the autopilot take into account the amount of time it takes for the engines to spin up when determining when to start the launch?
<awang>
How exactly does a coasting period between stages 1 and 2 mess PEG up?
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<awang>
Maybe the missing Vanguard 1 science core tag is messing up avionics?
<awang>
RP-0 menu tells me "Supports: 34.788t; Vessel: 59.876t; Avionics are sufficient"
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<Rokker>
borntosleep: I just got an advert for the B-52 re-engining
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<awang>
The rollout costs in the VAB and in the space center don't match for me
<awang>
Is this the case for anyone else?
<awang>
KCT said a rocket had rollout costs of ~11.5k. Cost in space center was ~6.75k
<blowfish>
haven't paid too much attention tbh, but i'll check next time
<awang>
Uh
<awang>
I suddenly have a sounding rocket core 242.189Tm from the Earth
<awang>
Moving at 596.5Mm/s
<awang>
I haven't the faintest idea how it got here
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<awang>
I'd love to know what about Unity physics resulted in this monstrosity
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<borntosleep>
rokker new one? or the cartoony one
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<Rokker>
borntosleep: cartoony
<Rokker>
borntosleep: I'm disappointed to learn that they wanna quiet the B-52
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<CobaltWolf>
Gents I need help - is it possible to index engine modules in FXModuleAnimateThrottle? I have an engine with separate verniers and main engine. Or should I just try and use that new-fangled way of splitting the thrust unevenly between chambers of one engine?
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<Probus>
Rokker: They just want to find an excuse to change engines, even though we have a bazillion spares.
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<Rokker>
Probus: i mean to be fair, an engine change would be quite handy
<Probus>
Rokker: I can't argue. An upengined block release would be pretty cool and increase the range and lifting capacity quite a bit.
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<Rokker>
Probus: they should make he engines even louder tho
<Rokker>
get that psyops potential
<stratochief>
I concur with Rokker. time to roll coal over noko
<awang>
Uh
<awang>
I'm currently sitting in orbit and my AJ10 says its propellant is "very stable"
<awang>
I thought doing nothing meant unstable propellant?
<Rokker>
awang: how long have you been sitting
<Rokker>
and are you rotating
<awang>
Rokker: Been there for at least an orbit
<awang>
And rotating reaallllyyyy slowly
<Rokker>
odd
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<soundnfury>
awang: yeah I see the changing rollout costs too
<soundnfury>
NathanKell|AFK: yaaaay! (I'm happy for you to take as much time as you need, but I'm glad you're talking to us again :)
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<Maxsimal>
NK is talking again?
<Qboid>
Maxsimal: soundnfury left a message for you in #RO [12.10.2017 00:05:18]: "the Spaceplane wings come in node Hypersonic Flight, which is in the same tech tree tier as (and ~same cost as) 1959 engines. And says 1959 in its description, iirc."
<awang>
Gaahhh
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<awang>
My AJ10 somehow ignited even though my throttle was at 0
<awang>
So much time planning the transfer wasted :(
<Maxsimal>
soundnfury: Ok gotcha. But that is unrealistic, noones really ever done non-abalative reentry afaik, have they?
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<Maxsimal>
soundfury: Huh I'd always heard the shuttle tiles had to be inspected and replaced, but it turns out that's mostly due to impacts rather than reentry. N/m. still not 1959 tech though in reality
<awang>
What do the numbers in degrees besides "Launch to rendezvous/into plane of target" in MJ ascent guidance mean?
<soundnfury>
Maxsimal: I agree it's crazy. But with the tech tree as it is, spaceplanes (that are just-about orbit capable) can be done before Mercury can.
<Maxsimal>
soundnfury: Agreed, and you wouldn't want to pay for a mercury capsule anyway
<ProjectThoth>
I mean, I would, because then I could convince the RPL guys to launch me into space...
<soundnfury>
Maxsimal: I mean, it's _amusing_, because it means I finally have a reason to build a spaceplane...
<Maxsimal>
soundfury: So what was NK saying earlier?
<soundnfury>
oh that he's still "kinda crunchy" but "will make an effort to be around" now that he's back from holiday
<ProjectThoth>
Extra crispy?
<awang>
How were the default PEG parameters chosen?
<awang>
And is it better to err on the side of the pitch program turning too fast or too slow?
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