<Fluburtur>
and peoples saying that the radiations you get in an airliner are not the same as the ones from nuclear fuel
<Fluburtur>
different energies perhaps but a gamma ray stays a gamme ray
<Fluburtur>
and peoples asking what the elphant foot tastes like, now that is real questions
<UmbralRaptor>
I mean, they're different in that you get more charged particles and fewer gammas
<Fluburtur>
still kinda sad that so many peoples are so ignorant of this whole thing
<Fluburtur>
just being inside the power plant isnt that dangerous if you stay out of the hot zone and wear proper safety gear
<Fluburtur>
I wouldnt mind visiting that place really
<Rolf>
yeah my issue with reactors is not radoactivity, we can manage that. its extreme in long term storage that I take issue on
<Rolf>
maybe if we have a process to decay it much faster (gaining more power meanwhile, hopefully) and end with inert fuel
<Fluburtur>
can probably hook up some thermal generators to the cooling pools
<Fluburtur>
stirling maybe
<Rolf>
that'd be great for controlling storage temperate, as its self-powered and can give extra power. also, it'd be built-in indictor that shows one barrel is getting out of control
<Rolf>
"hm barrel #1317 is giving us so much power should check it"
<Fluburtur>
most used nuclear fuel can be recycled actualy but most peoples dont do it because it can be used to create fissile material that can be used in weapons
<Fluburtur>
france uses some recycled fuel and would like to buy spent fuel from other countries but for some reason, contries dont like exchanging spent nuclear fuel
<Rolf>
would be nice if we arent so warlike
<Fluburtur>
yeah
<Fluburtur>
well, better speed up the research of fusion reactor so we can build vasimir powered starship
<darsie>
I came across a youtube video with KSP background music. Didn't find it again.
<Althego>
most ksp music tracks are free
<Althego>
so amny videos use them
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<Mat2ch>
Althego: I'm still wondering why Squad never bothered to create their own music for the game
<Mat2ch>
it's not like it costs a fortune
<lordcirth_>
By the time the game was big enough, I think the music was iconic
<Mat2ch>
but some variety would make it even better
<Althego>
the title screen has its own music
<Althego>
and a few more
<Althego>
but at this point i wouldnt like a change in music
<packbart>
there's a mod for that, if anyone wants to change the soundtrack. I think it can also select tracks depending on situation, so you'd get different music for reentry
<Deddly>
That's another really nice one, lordcirth_
<Deddly>
Hey APlayer !
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<Astrodym>
aloha papaya
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<transitbiker>
why is my merged craft not able to attach at all?
<Althego>
becasue the root node is in the wrong place?
<Deddly>
Merged craft?
<Althego>
however they look like, the models are all trees. and if the root node doesnt have free nodes left, it cant attach
<transitbiker>
changing root instantly worked
<Althego>
in the worst case i add a small hidden cubic... and make that as root
<Althego>
but most of the time you can just change the root node to for example an engine
<Deddly>
As, subassemblies
<Deddly>
Ah*
<Althego>
and merge in the load
<Althego>
they work the same way
<transitbiker>
prbe cores dont like being subassembly
<Althego>
except subassemblies are less convenient
<transitbiker>
im tyrying to add crew return pods to an existing on orbit station
<transitbiker>
you know maybe i dont want 4 lines for 150 dollars a month, maybe i want one phone for 50 a month
<transitbiker>
mobile phone services = highway robbery anymore
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<Astrodym>
nixe
<Astrodym>
*c
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<transitbiker>
testing the crew return pod
<transitbiker>
i have a few capsules for intra-station transport, but they cannot survive to landing
<Althego>
what are they made of, paper?
<Astrodym>
legosm actually.
<transitbiker>
they do not have chuts or heat shield
<Astrodym>
whats their mass
<transitbiker>
dunno off hand
<Astrodym>
k
<transitbiker>
let me get this flight over and i can see
<transitbiker>
need to add reaction wheel
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<transitbiker>
test fail
<transitbiker>
needs more chute
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<transitbiker>
more boosters and struts? nahhh
<transitbiker>
spams the thing with chutes
<transitbiker>
i want it to be safe with half ofthem working, just in case something crashes into it and damages some
<Astrodym>
autostrutt
<Althego>
are there action wheels? :)
<transitbiker>
forgot, but if it cant survive, no point
<transitbiker>
for some reason, every probe core i put on is 90 degrees off
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<Althego>
hehe
<Althego>
that cant be
<Althego>
around which axis?
<Althego>
i can imagine that around roll
<transitbiker>
north marker is bottom vs side
<Althego>
i thin north markes is always at bottom for me
<Althego>
very simply because the default orientation is so that right is east
<Althego>
which is somewhat silly with rockets
<transitbiker>
5 out of 12 chuts open
<Althego>
what happened to the others?
<transitbiker>
speed seems surviveable
<Althego>
and why do you need so many?
<transitbiker>
not active
<transitbiker>
simulating damaged pod return to surface
<transitbiker>
stuff can bump, yanno
<transitbiker>
and the thing is heavy, its the hitchhiker thing
<transitbiker>
4 seats
<transitbiker>
nice, a gentle splashdown at 5.6 m/s
<transitbiker>
now i just gotta fix the daft orientation
<transitbiker>
turn the thing upside down
<transitbiker>
i'm huge into legit vocalists..... i discovered "dia"
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<transitbiker>
perfect splashdown
<transitbiker>
ok lets go look at the mass of those intra-station pods
<transitbiker>
HAHAH
<transitbiker>
ok... so i just accidentally re-docked something that attaches on the side of this thing on ascent... not just to the same spot... another whole docking port
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<transitbiker>
@althego looks to be around 4 tons
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<Althego>
reasonable
<transitbiker>
it only has 4 rcs blocks though, so there is not enough thrust to counter gravity
<transitbiker>
my one grapler tug has like 40, mianly because its designed to move asteroids
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<packbart>
does anyone know how to configure the "DebrisField" ring system in Kopernicus? I can read the code but there doesn't seem to be much examples out there and I'm not quite sure where to put the config options
* packbart
had the odd idea of putting fishies into Kerbin's ocean by defining a "ring" that would extend from the core to sea level and spawn fish models in view of the current vessel
<packbart>
if it really does what I think it does
<transitbiker>
i am going to test the launch pad's diverters :D
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<Althego>
they diverted him
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<APlayer>
Sometimes I hope my router finally overheats to death
<packbart>
interesting idea. train a machine learning thingie to play KSP and see how it gets through career
<packbart>
(it's probably been done already)
<Althego>
there are some ais playing other games
<Althego>
mario some moba etc
<packbart>
I know. But none that play KSP (that I know of)
<packbart>
so... maybe this was just an AI that learned to ask on IRC? ;)
<Althego>
could be
<UmbralRaptop>
Lots of KSP stuff can be dealt with via existing control theory though
<Althego>
just as mechjeb does already
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<Guest99339>
hello
<Mod9000>
Hello, Guest99339
<Guest99339>
why douse 1.3.1 wont work for ksp??? ):
<packbart>
what doesn't work?
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<Gasher>
with that ksp mod with programming language i once managed to make ascend program which worked okayish in old physics using whatever control theory i managed to recall since uni lol
<Althego>
kos?
<UmbralRaptop>
krpc?
<packbart>
on the other end, I have kRPC python script that basically just calls a few MechJeb routines. It launches an Ore miner from Minmus, docks with the ISRU station, transfers ore out and fuel in, then lands where it started
<Gasher>
kos
<Gasher>
mine used some approximate formula of velocity based on altitude if i recall it right
<Gasher>
nigth all
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