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<packbart>
why would you want to use Unity?
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<Mat2ch>
packbart: I'm wondering, too
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<kubi>
the same reason as for using java, corba, cobol etc
<kubi>
it is a religion
<Althego>
then it is not suitable for this channel :)
<darsie>
I declared science to be my religion when it seemed possible to give me near immortality.
<Eddi|zuHause>
i don't know at which stage of game development he is, but i have my doubt that it's the right moment to pick unity as the development engine
<Eddi|zuHause>
... if you pick an engine too early, all you're going to do for the next two years is complain about the shortcomings of that engine
<kubi>
it is true for all coding
<kubi>
without a conscious decision you will be in trouble
<kubi>
but this is a learning curve
<kubi>
you need to know or have fairly good assumptions about the use cases you have and might have in the future
<Althego>
btw what are we talking about?
<kubi>
idk
<Eddi|zuHause>
i mean, it's perfectly valid to go "i want to learn unity, let's make a game in it", but you should be ready at any time to go "ok, unity is not the right tool, let's consider another one"
mikeprimm is now known as zz_mikeprimm
<nate>
Considering there have been some pretty fantastic games made in unity engine you guys sound like disgruntled devs that couldn't figure it out :P
<nate>
I feel more so considering we're sitting in the KSP channel lol
<Althego>
hehe
<Althego>
yes ksp is in unity too
<Althego>
and in the beginning it was a good choice
<Althego>
not anymore
<nate>
It's still okay so long as you don't go nuts on the modding
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