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<Eddi|zuHause>
i'd maybe start with the definition of "inside"
<Althego>
volume enclosed by the event horizon?
<Eddi|zuHause>
like, just because you passed the schwarzschild-radius doesn't mean you've stopped falling down...
<Althego>
you may not even notice
<Althego>
maybe a bright flash of all the light going around at the edge
<Fluburtur>
well I would guess if you look exactly away from the center of the black hole it would get progressively brighter the further in you are
<Fluburtur>
becaues light will fall exactly downward more or less so any direction other than up will be dark pas a certain point
<Fluburtur>
however it will depend on the mass of the black hole, a massive one you could probably see outside quite well for a while
<Althego>
how is the plane doing?
<Fluburtur>
I have been lazy today
<Althego>
hehe, this reminds me of something. plane is not doing. a... is doing
<Fluburtur>
building the side cheeks is so complicated im tired before even doing it
<Fluburtur>
and yes, only one try god to do everything
<Althego>
wjat do you think about the end of daylight saving in 2021?
<Fluburtur>
less confusing
<Althego>
or more, because countries can choose which one they keep
<Althego>
i hope we dont end up with striped timezones
<packbart>
lots of embedded computers will need calendar software updates
<Althego>
hehe
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<packbart>
darsie: I just installed RSS and Asteroids pop right up in the tracking station from the beginning. You must have a fudged Kopernicus config ;)
<darsie>
htx
<packbart>
(I started a sandbox. You'd need a level 3 tracking station, AFAIK)
<darsie>
I have that.
<darsie>
starting ksp ...
<darsie>
I also have RO and RP1
<packbart>
I don't. Besides the Squad dir, there's just KSCSwitcher, Kopernicus, ModularFlightIntegrator, ModuleManager.4.0.2.dll, RSS-Textures, RSSDateTime, RealSolarSystem
<packbart>
(KSP 1.6.1)
<darsie>
1.3.1 here
<packbart>
from 95 applied MM patches to 7678. RO and RP patch a lot of things.
<darsie>
I have Kopernicus installed. Dunno how to configure it.
<darsie>
Are you sure it's for asteroids?
<packbart>
darsie: same with RP/RO. a couple of unknown object appear right from the start. GameData: https://pastebin.com/yjNrZjSq
<packbart>
darsie: yes, at least the latest RSS uses Kopernicus for Asteroids
<darsie>
Ohh, retired astronauts are unrecoverable.
<packbart>
maybe 1.3 is too old? RSS claims to support version 1.4.5
<darsie>
IIRC the highest KSP version for RSS/RO/RP1 is 1.3.1.
<packbart>
well, works for me on 1.6.1
<darsie>
rp1 is stuck at 1.3.1
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<packbart>
oh. right. I downloaded RP-0
<packbart>
what's RP1?
<darsie>
realistic progression, the tech tree (and other stuff I was told).
<packbart>
ah, ok. RP-0 is RP1, it seems. "Realistic Progression Zero/One"
<darsie>
They put the version number in the name.
<packbart>
I started a sandbox, so I didn't test the career.
<JVFoxy>
ah ya.. was just thinking about that myself recently..
<packbart>
well anyway, I'll start a RSS sandbox mission in 1.6.1. let's see
<JVFoxy>
I got pondering what mods to get, that would make the game look nicer, but not mess with the gameplay too much.
<JVFoxy>
first thing came to mind was clouds...
<JVFoxy>
speaking of RP-0/1, there a map of teh techtree they use?
<packbart>
so many different parts
<packbart>
JVFoxy: I removed the shiny mods, too much lag. I'll probably need a better GPU first
<packbart>
I should buy a new Dell Precision laptop. They usually have good graphics
<JVFoxy>
eh.. didn't mind shiny... I guess they could have added option for shiny or not in-game
<packbart>
if a mod does the job, it doesn't have to be in stock ;)
<JVFoxy>
I was thinking if the stock parts with shiny on them is causing problems for some people...
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<packbart>
hmm. I think RSS is too complex to me ;) so I need to distinguish between pressure-fed and pump-fed enginges? and there was something about igniter resources, if I remember?
<darsie>
I don't think that's in RSS.
<packbart>
that's probably the RO part
<darsie>
Yes, you need pressurised tanks for non pump fed engines.
<packbart>
adds all kinds of different engines
<darsie>
Most real engines have limited ignitions.
<darsie>
You also get ullage.
<packbart>
I know. I was just missing how to build a rocket in RSS/RO. It's not as easy as control pod, fuel tank, engine, launch ;)
<darsie>
If you fuel happens to float away from the pump and you get gas in the fuel lines, the pumps fail.
<JVFoxy>
pressure and pump engines and igniters I think was from real fuels mod
<JVFoxy>
if fuel is liquid, ya it'll float around, till you get gravity to push it back down. If fuel is just a gas, not such a big deal..
<darsie>
Gaseous fuels are untypical in rocketry.
<JVFoxy>
small thrusters
<JVFoxy>
or cold gas RCS
<darsie>
yeah, nitrogen, helium.
<darsie>
They can cure ullage.
<JVFoxy>
I was reading up on the ol' MMU and the development that followed in the SAFER project
<packbart>
"Object reference not set to an instance of an object FXModuleAnimateThrottle.FixedUpdate ()" - well, I guess some part of it doesn't like to run in 1.6.1
<JVFoxy>
the MMU thing because I was wondering what those black flex things going up to the suit's helmet face plate was about