<darsie>
Guess I'll see how long it takes me to make orbit, then launch at a suitable time/phase.
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<JVFoxy>
just be aware of how long it takes to launch into orbit. Sometimes it'll help to get your target into a slightly higher orbit from 70km so you can go below, catch up if you don't quite make it exactly
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<TristenKSP>
I think I made that person leave
<raptop>
Nah, looks like a connection issue
* raptop
grumbles about how whenever I run across some space-related scicomm/outreach video, I have to convert the speeds into m/s or fractions of c to actually understand them <_<
<TristenKSP>
how do you do the star thing h
<raptop>
type "/me action"
<raptop>
eg:
* raptop
action
* TristenKSP
has done it
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<raptop>
yay
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<ibuprofen>
hey UmbralRaptor hows the heat treating you
<hmw[at]>
Waaahpor in fuel lines argh
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<FLHerne>
Mat2ch: They waited less than a week between patching a section and dropping SN9 on it
<Mat2ch>
then they like to redo the landing pad often.
<hmw[at]>
Real Fuels: I set the tank to "Fuselage", removed, re-added the fuel. As soon as I go to the launch pad, it says "Pressure fed false" on the engine. What am I missing?
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<hmw[at]>
I start to think it is a bug
<Althego>
lol even more people are trying the gorilla glue
<Althego>
reminds me of the tide pod challenge
<Althego>
advantures of moustache tim and monitor steve in hardware unavailable
<hmw[at]>
Some mod prevents me from disabling shadows
<hmw[at]>
Hah! Framerate almoust double now
<hmw[at]>
OK. No engine plumes at all lol
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<Althego>
and this is why i dont do modding
<Althego>
i tried to do only visual mods, but even those had issues. scatterer caused an unaliased horizon that was so ugly i had to give up on it
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<hmw[at]>
Yeah. Since Squad sold the game, it went horribly downhill
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<hmw[at]>
I really miss the stability updates. There are bugs that haven't been fixed in years. But we got a lot of new parts. Yay.
<Althego>
a lot of new parts i always wanted
<hmw[at]>
I really want to play RSS
<hmw[at]>
I rather have a stable game than one with many parts and constant crashing
<hmw[at]>
But stability is a dream from a long gone past anyways
<Althego>
doesnt crash for me. but the slow down for scene change after a lot of runtime is annoying
<hmw[at]>
It is not so much the game actually crashing (happened to me once since the current attempt of running RO), but all those bugs everywhere. And mods don't help this at all either :)
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<hmw[at]>
Remember, when every other update was purely for removing bugs?
<hmw[at]>
Well, at least I finally have a playable RO setup. Wanted this for many years.
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<Althego>
i liked the one that put an extra indicator on the navball
<hmw[at]>
I have it but it only activates, when you select a docking port. I am not yet there
<Althego>
but it was very little action so later i didnt install it
<hmw[at]>
MJ is wasting my RCS fuel...
<hmw[at]>
wow
<Althego>
let it console you that the first few moon landings did that too
<hmw[at]>
This is really a lot worse than before
<Althego>
the sloshing fuel caused overly active rcs
<hmw[at]>
i am now playing plain KSP
<hmw[at]>
Gah. KSP will never get fixed
<hmw[at]>
have fun. I'll do something else now
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<hmw[at]>
F4 toggles "Ship Labels" or "Ship Names", so you get the icon back
<Althego>
fantastic
<Althego>
i am going to use this
<Althego>
100 minutes until stream start
<Althego>
(or a bit more)
<hmw[at]>
So, how did one select a docking port? I switch to the other vessel, klick something, switch back, but then?
<hmw[at]>
ah ok switching back with the menu open gives you "set as target"
<hmw[at]>
Docked!
<umaxtu>
yay!
<Althego>
docker
<Althego>
and kubernetes :)
<umaxtu>
docker is cool. haven't found anything I need kubernetes for yet
<Althego>
at the moment i never needed any of those
<umaxtu>
I have the UniFi controller, netbootxyz and py-kms running in containers on a raspberry pi
<hmw[at]>
Weird tho, that MJ is oversteering that much
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<umaxtu>
with the rcs?
<hmw[at]>
Also, when falling down with open parachutes
<hmw[at]>
in this case no RCS
<hmw[at]>
I click SVEL- and it _starts_ to wobble, compared to the minor "natrual" oscillation
<hmw[at]>
I think I removed everything related to RSS tho.
<Izaya>
[sad feed noises]
<raptop>
Izaya: we regret to inform you that you have been killed by google
* raptop
is still bitter, though these days I have a friend running ttRSS
<Izaya>
QuiteRSS stronk
<Izaya>
also, on the contrary, many of my RSS feeds are from Google sites
<Izaya>
indeed, the only practical way to use Youtube is via RSS feeds and mpv + youtube-dl
<hmw[at]>
RSS feed + VLC is nice too
* raptop
definitely had to use youtube-dl while I was phone-tethering for everything because 0.3-0.7 Mbps does not make for good streaming
<hmw[at]>
heheh
<flayer>
32 km periapsis with 3 m/s dv to spare
<flayer>
looks like we're going home, boys!
<raptop>
Remember to drink the remaining monoprop for good luck!
<Althego>
lol
<Althego>
in the game z, the cutscenes show the robots drink rocket fuel as beer
<raptop>
hah
<Althego>
causes an accident at the end
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<Althego>
10 minutes
<darsie>
hold at t-0
<Althego>
stream on, no content yet
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* TristenKSP
has just realized that KSP2 is gonna cost $60
<Althego>
heh
<TristenKSP>
it makes sense tho
<TristenKSP>
it's gonna have, like, pre-installed shaders and light scattering
<Althego>
imagine it could cost half as much id they had developed it only once, not twice :)
<TristenKSP>
it's been delayed like 3 times too, hasn't it?
<TristenKSP>
it was first for 2020, then 2021, then 2022?
<TristenKSP>
KSP2 will also be on PS4, PS5, Xbox One, and Xbox fridge.
<Althego>
one minute video
* TristenKSP
has photos of the Kerbolar Eclipse at the KSC
<Althego>
and they are stalling for time
<TristenKSP>
yeah
<TristenKSP>
KSP players: "Oh boy! KSP2 is coming out this year!" Squad: "no"
<Althego>
squad is not developing it
<Althego>
squad is not doing :)
<Althego>
they are maintaining the "old" ksp
<TristenKSP>
Who's doing KSP2?
<Althego>
30 gigabytes...
<TristenKSP>
Private Division?
<raptop>
Take2 slowly realizing the scale of what they've promised for KSP2 is interesting
<TristenKSP>
yes
<Althego>
75 fps, i didnt know that
<Althego>
Developer(s)Intercept Games
<Althego>
Publisher(s)Private Division
<TristenKSP>
Take2: *promise more things for KSP2* Society: "nooo that's gonna overload the game technology isn't ready yet!" Take2: "how bout i do anyway?"
<Althego>
no audio heh
<Althego>
i wanted to hear it
<TristenKSP>
you've gone deaf
<Althego>
or there was not enough air
<TristenKSP>
not enough sound hit your eardrums
<TristenKSP>
My ears when i sit in a quiet room: silence, silence.
<Althego>
in ksp the heat shield would hit you
<TristenKSP>
It's doing the opposite of what it's supposed to do
<Althego>
so much dust
<Althego>
but that upward looking camera was amazing
<Althego>
flat earthers will say it is cgi
<Althego>
and the parachute inflation in the martian atmosphere. nobody saw tha before
<TristenKSP>
UGHH iT's CgI!!!! tHeY aRe LyInG!
<Althego>
see gee eye :)
<TristenKSP>
me when the
<TristenKSP>
You need to set the ejection force to 1000 or else your entire spacecraft is die in KSP
<TristenKSP>
with payloads at ejection force 1000, they just vanish
<TristenKSP>
Me when my heat shield gets to hot in KSP when entering Eve's atmosphere: PANIK 178%
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<Althego>
in ksp it can totally tumble
<Althego>
with the inflatable i could get faster and faster rotation
<Althego>
martian video
<Althego>
there were previous things, like moving dust devils, or clouds, but these were just consecutive images