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<rsparkyc> o/ stratochief
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<stratochief> o/ rsparkyc
<stratochief> Agathorn: lol, you finally subscribe to me on youtube? what pushed you over the edge?
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<acc> heya
<xShadowx> stratochief: hes spying on you! :P
<stratochief> Guten Morgen, Herr acc :)
<acc> Hallo stratochief :)
<acc> btw subscribers... my subscriber count has now two digits! :D
<acc> 10
<acc> almost famous
<acc> :P
<stratochief> acc: lol. still hoping to put your name in the stars through youtube?
<acc> but had some technical and mental trouble lately, so not much new content
<acc> honestly, no. but fun to watch hhat happens next
<acc> what
<stratochief> sorry to hear that, hopefully you're doing better technically and mentally?
<xShadowx> acc: almost famous starts at 11 sorry :P
<acc> technically, yes. changed the cable of the mic. should be much better now. except that it makes me sound like a 12 year old :D
<xShadowx> are you 12?
<xShadowx> :3
<xShadowx> you can also get voice changing software
<acc> mentally, it changes alot. it's fine and then hour later it's not. but I have experience with that and it's ok. I just need to take some time and let all pressure of life go
<acc> *one hour
<xShadowx> thats what games are for :D
<acc> exactly :)
<acc> and no, I'm not 12, I'm over 30 ;)
* xShadowx hides the nuclear bomb from acc
<stratochief> I lose my ability to adult if I don't get sufficient sleep. thank goodness I discovered melatonin, and it doesn't require a perscription :)
* xShadowx realizes acc may set it off and thinks....putting nuke back in open
<acc> heh. nah, I'm not destructive in any way. I'm more the kind of person that suffers silencly
<acc> everyone has problems, more or less. and I don't want to be a problem of someone else
<xShadowx> today i found my limit to adult......and deleted an entire (granted small) github repo :P
<acc> heh
<stratochief> xShadowx: yikes. had backups?
<xShadowx> nooooope
<xShadowx> or i hope not
<xShadowx> i reached my dumbshit acceptance level and had to delete this dudes code for the sake of humanity
<acc> :D
<xShadowx> IT HAD TO DIE
<stratochief> "your code has been cleansed from the earth, for the sake of humanity. please refrain from coding again"
<xShadowx> :)
<xShadowx> funny thing
<xShadowx> my boss wasnt happy
<xShadowx> i accually brought him over to my pc and showed him it
<xShadowx> he was happy <3
<acc> ;)
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<stratochief> hmm. what tech node should an air intake, capable of taking in Mars air, removing the dust, and storing the CO2 be in? I'd argue that is no more complex than a bloody fuel cell, so Electrics
<stratochief> although we could take over a few other nodes (recycling or storage technology) for an ISRU pathway
<stratochief> then, I need to decide on the appropriate node for a gas liquification unit. I'd say either improved electronics or recycling
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<waerloga> hrm, it's more than just an air intake with filter though
<waerloga> you are also talking about some system that will seperate CO2 from the rest of the atmosphere
* waerloga looks up mars atmo composition
<waerloga> unless you are fine with just 95% pure CO2
<waerloga> huh, some reason I thought it was a bit more varied than that
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<stratochief> I'm fine with 95% pure; cooling to cryogenic temperature deals with the gas seperation. "cryo-distilling" ?
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<stratochief> o/ rsparkyc
<stratochief> waerloga: but that is a good point; I will research the intricacies of fully automated gas seperation in that type of atmosphere
<rsparkyc> o/ stratochief
<waerloga> stratochief: yeah...it's just that you are packaging one up, tossing it to another planet :P
<waerloga> so I imagine a bit more complex than the earth-based systems we had at the time
<stratochief> waerloga: not terribly more complicated. again, I think a robust device for capturing tons of Mars gas w/o dust and not clogging up from dust will be trickier than much of the gas/liquid gas processing side
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<stratochief> that is the beauty of using simple chemical engineering to make useful resources for you on Mars. mostly pumps, heaters, gas bottles, refrigerators
<stratochief> for the potential value and relatively low development and testing costs, I'm still surprised it is taking NASA so long to do ISRU/resource manipulation experiments with Mars in mind
<stratochief> hell, throw a remake of Zubrin's little chemical plant in a partial vacuum Mars simulator chamber, improve it and find good filters, etc.
<stratochief> with NASA's budget so cut back, and an unclear mandate, they generally focus on ground breaking pure science, rather than advancing simple technologies that will be useful for future missions
<stratochief> waerloga: I defnitely need someone to poke me in my rose coloured Mars glasses, so I appreciate your feefback :)
<waerloga> yup, I was just unsure of the atmospheric composition and how that'd cause issues in seperating gasses
<waerloga> I can see issues with automated dust exctraction too though
<stratochief> waerloga: it is actually a dash magical. easiest predicted method seems to be "compress to ~1 earth ATM and cool to 195K, dry ice forms, other gasses stay as gasses
<waerloga> filters require replacement....
<waerloga> so you'd have.....
<stratochief> waerloga: yeah. because the hardware itself is so relatively simple, I can see them building in serious redundancy. 3 filter assemblies, only 1 needs to be working at a time
<waerloga> hmm, you know what I'd look into? many many years ago there was these reusable hand towel thingies in public bathrooms
<waerloga> I'd investigate that concept in the case of air filitration
<stratochief> waerloga: yeah, my dad still has one of those, to this day, in his autoshop :)
<stratochief> waerloga: good point. see, those are the kind of cheap, simple things we could be experimenting with on earth with mars simulant, or in a small partial vacuum chamber. "what kind of filter is most reliable, easiest to clean/repair, lightest, etc."
<waerloga> though if you had only a specific set of time it had to run for then I'd just overbuild redundancy
<waerloga> so something like "the martian"'s MAV rocket that had to land, and then generate fuel
<stratochief> waerloga: well, "only specific set of time" for Mars direct is like 10 months, and it would suck through like 20 Tonnes of atmosphere, which is like cubic kilometres of air
<waerloga> it'd only have to run for a set time, so you might not need something that'd clean filters, just replace filters
<stratochief> *capture, purify, and fix 20 tonnes. maybe 5x that would blow through, maybe more/
<stratochief> waerloga: yeah. if clogging filters just slows down throughput rather than polluting the downstream equipment, you could just overbuild the flow
<stratochief> or make the filter in a shaker assembly, so it can just shake out the dust once in a while :P
<stratochief> or reversible, so it blows the dust off with reverse air flow once in a while. all kinds of neat engineering simulations/testing we can do on Earth
<waerloga> yeah, it'd still get clogged over time, but again, if you are only building something to last for "X months" vs "forever(tm)"
<waerloga> then there are different approaches to take
<stratochief> if I want it super realistic (if I ever get the basic architecture done) I could consult xShadowx or Agathorn to make it fail in various ways :)
<waerloga> hehe
<waerloga> first run: rocket blows up on ascent
<waerloga> second run: TMI fails to fire
<waerloga> third run: breaking engine....breaks...
<waerloga> fourth run: air filters fail
* waerloga shakes fist at Agathorn
<stratochief> lol. yeah, my Gemini-Direct recently failed on ascent from the lunar surface. second last burn of the entire mission :)
<waerloga> ouch
<waerloga> lost your crew did ya?
<stratochief> turns out, the single point of failure was me all along
<stratochief> yep. lost the crew. although it was just a 'test', thank god. I was making sure my 40T Gemini Direct Mark II craft worked fine in 1.2 before I start building and flying them for real in my RP-0 series
<waerloga> heh
<stratochief> I probably don't need to change over to that lower reliability, slightly better ascent engine, in retrospect :)
<waerloga> yeah, I never did finish my 1.1.3 crewed lunar mission
<waerloga> I did a full dress rehersal like Apollo 8 though
<stratochief> aww, why not? Agathorn murders?
<stratochief> nice :)
<waerloga> nah, just stopped playing
<waerloga> it was a mutant american/soviet style
<stratochief> nothing wrong with 1.1.3 ; you could go back and put some footprints on the Moon
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<stratochief> "I walked on your face!"
<waerloga> heh
<stratochief> my first bit of recorded RP-0 was with soviet engines and soviet style rockets. are there enough soviet hydrolox engines to make something superpowered, like the N1M ?
<waerloga> I used S-I stage, S-II stage, and then proton third stage
<waerloga> to loft the lunar version of the soyus with something vaguely like the american LM
<HypergolicSkunk> stratochief: dont choke at my N1 Heavy :p http://i.imgur.com/6Gyc22f.jpg
<stratochief> interesting. did you retain dV in the proton third stage for TLI?
<waerloga> I don't remember the full specs, it was awhile ago
<stratochief> HypergolicSkunk: I saw that when you originally posted it. I politely declined to comment then :P
<HypergolicSkunk> :D
<stratochief> but really, it looks like you have the lunar landing legs already extended on the pad. counting your chickens before they hatch, AND spitting in the mouth of the Aero gods?
<stratochief> also, so many engines that you killed RealPlume so that it wouldn't crawl off the pad at 1 fps?
<HypergolicSkunk> I also woke up half the neighborhood when I didnt know I had the volume on 3/4, and ignited that thing
<stratochief> #SilentKSP
<HypergolicSkunk> but those were the ..err.. the 1-piece-engines
<HypergolicSkunk> so fps was acceptable!
<waerloga> hah
<stratochief> but... that plume & smoke. unacceptable!
<waerloga> yeah, I launched an atlas type rocket when I still had my speakers once...
<waerloga> that was fun
<HypergolicSkunk> :D
<waerloga> kid came into the office and looked at me funny
<stratochief> I just make rocket noises with my mouth
<HypergolicSkunk> sry, didnt mean to interrupt your 100%-according-to-historic-specs-discussion :p
<waerloga> hehe
<stratochief> the N1 first stage was overpowered, EVEN FOR THE N1. why 3 >!
<stratochief> I like soviet stuff, RP-0 needs more soviet nuclear engines.
<SirKeplan> stratochief: absolutely
<stratochief> the problem is that even they were estimating the mass and ISP they would get. so, they are ultra-paper designs
<stratochief> but there are at least a few with decent data that we could/should have
<SirKeplan> yeah, the RD-0410 has good data
<SirKeplan> and you can probably extrapolate the RD-0411 from it.
<stratochief> SirKeplan: could even just add that as an alt-config on the NERVA, unless a decent model-alike exists
<SirKeplan> someone was modelling one, but it got abandoned it seems
<SirKeplan> http://forum.kerbalspaceprogram.com/index.php?/topic/115825-wip-rd-0410-soviet-nuclear-engine/&page=1
<stratochief> abandoned indeed.
<stratochief> SirKeplan: I'm not sure if there is a sane place on the forum to request someone model an engine. I don't think that is an unreasonable polite request to make, if we can provide a decent set of reference pictures
<stratochief> without a goodly number of quality reference pictures, you're asking for original art, which few modelers are interested in doing as far as I've seen
<SirKeplan> i have a few ref pics
<HypergolicSkunk> would be fun if the person doing that could stream it
<stratochief> I asked MadRocketScientist to work on a higher quality NERVA, and liquidhype even provided his partially finished model: http://forum.kerbalspaceprogram.com/index.php?/topic/155876-nk-33-engine-now-with-pre-release/&page=2#comment-2975219
<stratochief> although I'd prefer it w/o the tankbutt and balls, I'll take anything that does NERVA better justice
<SirKeplan> maybe Alcentar would be interested
<SirKeplan> stratochief: oh yeah, that's quite a nice NERVA
<riocrokite> stratochief: nice, liquidhype is one of the best rocket modellers out there :)
<riocrokite> his unreleased rocket models: http://i.imgur.com/fdpw5Eg.png
<stratochief> riocrokite: don't sell your own work short, I'm a fan :)
<stratochief> does anybody know what drove Liquidhype away from the community?
<stratochief> bad people, lack of time/personal interest? I hardly know who is and isn't active anymore
<stratochief> can those beautiful textures really be rendered in KSP, or no? http://imgur.com/a/eWfmD
<stratochief> RS-27A , Vikas-2B
<stratochief> also, if anybody likes watching RP-0 rather than playing it, Cosmonaut Crash plays a lot: https://www.youtube.com/watch?v=zQgYtQI1XXQ
<github> [RealismOverhaul] stratochief66 pushed 1 new commit to master: https://git.io/vyzR1
<github> RealismOverhaul/master 0966697 stratochief66: Merge pull request #1574 from KSP-RO/stratochief66-RO_TACLO2ToO2...
<github> RealismOverhaul/master b3fb612 stratochief66: Merge pull request #1576 from KSP-RO/MarsISRUengineplume...
<github> [RealismOverhaul] stratochief66 pushed 1 new commit to master: https://git.io/vyzRM
<github> [RealismOverhaul] stratochief66 closed pull request #1576: MarsISRUengineplume fix (master...MarsISRUengineplume) https://git.io/vy8YY
<stratochief> SirKeplan: yeah, Alcentar may be a good candidate. but if we collect and post reference pictures openly, maybe LiquidHype will pick it up, and create another masterpiece :)
<SirKeplan> stratochief: yeah :)
<SirKeplan> where do we post references?
<SirKeplan> a forum thread for engine requests?
<egg|principia|egg> "tankbutt and balls" ok, tankbutt has become pretty standard terminology (NK!) but balls?
<SirKeplan> rofl
<stratochief> everything is hyperlinkable, so I don't think it matters where we collect them
<SirKeplan> a github issue might be easier then
<stratochief> SirKeplan: good point. although, again everything is hyperlinkable. I don't know the forum well enough to know the most appropriate place
<stratochief> egg|principia|egg: did you look at the picture? it has 4 Massive helium/hydrogen spheres
<egg|principia|egg> ack, yes, quite
* egg|principia|egg chops off half the model with a circular saw
<stratochief> I would personally add similar balls to my craft, but I generally prefer that kind of thing as optional and configurable
<SirKeplan> same
<SirKeplan> regarding balls
<stratochief> egg, lol. we totally know how part modelling works
<egg|principia|egg> stratochief: with circular saws, right?
<stratochief> I would use a Sawzall personally. if it can cut a freezer in half, it should work on a digital rocket engine
<stratochief> egg: absolutely
<egg|principia|egg> or waterjet cutter
<egg|principia|egg> that's good too
<stratochief> or, "reciprocating saw", for those who don't know the brand name
<stratochief> thermite? does thermite work on part models?
<github> [RealismOverhaul] stratochief66 closed pull request #1557: Separate the S5.92 and S5.98M engine configs (master...RO-S5.95/98M-Global-Config-Updates) https://git.io/vD7r8
<github> [RealismOverhaul] stratochief66 pushed 6 new commits to master: https://git.io/vyzEO
<github> RealismOverhaul/master 8ef4059 PhineasFreak: Separate the S5.92 and S5.98M engine configs
<github> RealismOverhaul/master 7388755 PhineasFreak: Correct the designer/manufacturer name
<github> RealismOverhaul/master d9b2ddd PhineasFreak: EngineType fixes
<egg|principia|egg> not sure if that's very good at cutting per se
<github> [RealismOverhaul] stratochief66 closed pull request #1566: RealEngines updates (master...RO-RealEngines-Updates) https://git.io/vyT87
<github> [RealismOverhaul] stratochief66 pushed 7 new commits to master: https://git.io/vyzE1
<github> RealismOverhaul/master 72c0f06 PhineasFreak: RealEngines updates
<github> RealismOverhaul/master 0c9545f Phineas Freak: Add the new engines
<github> RealismOverhaul/master 5b4b05a Phineas Freak: Update the plume configs
<github> [RealismOverhaul] stratochief66 closed pull request #1559: Squad/VSR antenna updates (master...RO-Squad-VSR-Antenna-Updates) https://git.io/vD52U
<github> [RealismOverhaul] stratochief66 pushed 2 new commits to master: https://git.io/vyzut
<github> RealismOverhaul/master 3fb51be PhineasFreak: Squad/VSR antenna updates
<github> RealismOverhaul/master 6411617 stratochief66: Merge pull request #1559 from PhineasFreak/RO-Squad-VSR-Antenna-Updates...
<github> [RealismOverhaul] stratochief66 pushed 5 new commits to master: https://git.io/vyzuO
<github> RealismOverhaul/master 1ad012e PhineasFreak: RD-0110 vernier global engine config.
<github> RealismOverhaul/master 341cdb9 Phineas Freak: Rename the config file
<github> RealismOverhaul/master 1894c57 PhineasFreak: EngineType fixes
<github> [RealismOverhaul] stratochief66 pushed 6 new commits to master: https://git.io/vyzuZ
<github> RealismOverhaul/master 36fe7b6 PhineasFreak: RD-0110R vernier global engine config
<github> RealismOverhaul/master 6fa4565 Phineas Freak: Rename the config file
<github> RealismOverhaul/master e50acd2 PhineasFreak: EngineType fixes
<github> [RealismOverhaul] stratochief66 pushed 2 new commits to master: https://git.io/vyzuC
<github> RealismOverhaul/master ef1b632 PhineasFreak: RD-805 global engine config
<github> RealismOverhaul/master 391efed stratochief66: Merge pull request #1562 from PhineasFreak/RO-RD805-Global-Engine-Config...
<github> [RealismOverhaul] stratochief66 closed pull request #1555: RD-120 global engine config (master...RO-RD-120-Global-Engine-Config) https://git.io/vDSCJ
<github> [RealismOverhaul] stratochief66 pushed 8 new commits to master: https://git.io/vyzu2
<github> RealismOverhaul/master afd411f PhineasFreak: Fix min throttle and gimbal
<github> RealismOverhaul/master a0e30ff PhineasFreak: RD-120 global engine config
<github> RealismOverhaul/master 9cfe621 Phineas Freak: Rename the config file
<egg|principia|egg> aaaaaa
<github> [RealismOverhaul] stratochief66 closed pull request #1517: RO global config updates (master...RO-Global-Config-Engine-Fixes) https://git.io/vMFd5
<github> [RealismOverhaul] stratochief66 pushed 4 new commits to master: https://git.io/vyzzU
<github> RealismOverhaul/master ad1a5f5 PhineasFreak: SXT engines updates (part II)
<github> RealismOverhaul/master 5494da5 PhineasFreak: Fix BNTR size
<github> RealismOverhaul/master 25aae66 PhineasFreak: Update the BNTR plume config...
<github> [RealismOverhaul] stratochief66 closed pull request #1524: SXT engines updates (part II) (master...RO-SXT-Engines-Updates) https://git.io/vMhHR
<github> [RealismOverhaul] stratochief66 pushed 2 new commits to master: https://git.io/vyzzu
<github> RealismOverhaul/master 997ab57 Phineas Freak: Global engine patcher fixes
<github> RealismOverhaul/master e6564b9 stratochief66: Merge pull request #1551 from PhineasFreak/RO-Engine-Patcher-Fixes...
<github> [RealismOverhaul] stratochief66 closed pull request #1529: CST-100 Pack updates & fixes (master...RO-CST-100-Updates) https://git.io/vDv89
<stratochief> damn, PhineasFreak is like a MM artist
<stratochief> alright, my merge bonanza is over
* xShadowx looks at channel
* xShadowx sees spam
* xShadowx gives stratochief acookie
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<stratochief> o/ regex
<stratochief> xShadowx: can a failing engine currently be made to kill the crew? I'm thinking of the risk of nuclear engine failures
<regex> \o stratochief
<regex> Why would a nuclear engine failure kill the crew? Do all nuclear engine failures end up in massive, spacecraft-ending explosions?
<waerloga> if star trek is any clue...yes
<waerloga> but the consoles are even more dangerous
<regex> LOLOOLOLOLOL
<egg|principia|egg> :D
<waerloga> silly federation contractors leaving explosives around
<regex> OCHA violations abound
<egg|principia|egg> yeah, I don't know how they fuck up electrical installations that badly
<regex> ^OSHA
<waerloga> egg|principia|egg: having seen the wiring of a house of a NASA electrical engineer....
<waerloga> I'd belive it
<stratochief> regex: you've got a fallacy going on in your question
<egg|principia|egg> high voltage capacitors behind the touchscreens?
<waerloga> regex: more seriously I could see some failure modes killing the crew
<stratochief> regex: not all nuclear engine failures will kill the crew, but the intense radiation exposure of the right types of failure will
<waerloga> shielding breach, spewing radiation towards the crew
<regex> /some/ failures.
<regex> which was what I was getting at
<regex> and yes, radiation is an issue
<egg|principia|egg> but it's not like we model all ways in which a chemical engine will kill the crew
<egg|principia|egg> *kerbal walks under ClF3 engine exhaust*
<stratochief> egg|principia|egg: I didn't say we do, or that we shouldn't, or, etc etc etc
<regex> YOU MONSTER
* xShadowx adds failure to testflight to kill all cre
<egg|principia|egg> regex: :D
<egg|principia|egg> regex: maybe kerbals are resistant to interhalogen compounds?
<egg|principia|egg> contrary to test engineers
<stratochief> y'all can go eat radioactive death. I didn't even get an answer from the person I asked, just shit-disturbing from all y'all
<regex> maaaaybe...
<regex> stratochief welcome to #RO
<egg|principia|egg> indeed :D
<egg|principia|egg> I should dig up my welcome message
<waerloga> stratochief: I'll eat the gamma cookie
<waerloga> but you can keep the alpha and beta cookies
<egg|principia|egg> o/ stratochief, welcome to ISS telemetry dumps, linguistics, modernist cooking, MOCKINGFORTRAN, marxist jokes, complaining about aerodynamics, linguistics jokes, messy PDEs, algebraic structures, 18th century realism mods, domesticated foxes, music of ancient greece, general bitterness, nietzschean bots, and occasionally Realism Overhaul
<stratochief> aaand shit-disturbing the nuclear realist when he is 'just asking questions' :P
<egg|principia|egg> of course :D
<egg|principia|egg> stratochief: also nuclear realist sounds like socialist realist, is it an art style of sorts? >_>
<waerloga> bath the world in a healthy soft blue glow?
* stratochief artistically dodges the question, flashes some jazz hands
<waerloga> s/bath/bathe
<Qboid> waerloga meant to say: bathe the world in a healthy soft blue glow?
<stratochief> keep calm, and comrade on
<waerloga> wonder if there's a graphic of that
<waerloga> ....yes...but they aren't very good
<stratochief> that meme is >10x overused, so everything exists
<waerloga> yes, but needed the hammer and sicle or star instead of the crown
<stratochief> true. or the true emblems, vodka and R-7
<stratochief> or the new emblems, Putin and propaganda?
<regex> Would still have the R-7
<regex> So Putin, vodka, and the R-7
<riocrokite> and russian orchestra + choir
<riocrokite> playing theme from 'the hunt for the red october'
<regex> :groan:
<riocrokite> and then back to kempinski hotel for some caviar and more vodka
<waerloga> riocrokite: you mean the soviet national anthem?
<waerloga> (yes, it's a good one)
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<riocrokite> hehe
<stratochief> o/ AlimOncul , welcome :)
<stratochief> has anyone tried TiktaalikDreaming's Rockwell Mars Excursion Module? It looks like a masterpiece, and someone made RO patches for it that come with the mod itself
<AlimOncul> stratochief: hello o/
<stratochief> AlimOncul: Have you had any space fun recently?
<AlimOncul> stratochief: nope :D
<stratochief> lol, well fair enough
<AlimOncul> stratochief: you pushed most of pr's today
<AlimOncul> its very clean now :D
<stratochief> AlimOncul: yep. I had a little free time of the right kind
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<szyzyg> so, is it rude to ask when RO will officially be approved for 1.2.2?
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<stratochief> szyzyg: the framing of your question can only be answered by an opinion, my opinion would be yes.
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<acc> heya
<stratochief> o/ acc
<stratochief> evening?
<AlimOncul> stratochief: im installing ro testing rn what happens if i dont install remotetech
<stratochief> AlimOncul: you'll need to set the game settings / save game settings to enforce "no control with no connection", iirc
<AlimOncul> stratochief: okey thanks
<AlimOncul> stratochief: did u encountered a problem like cant switch part types? engines, tanks, couplings etc
<stratochief> what do you mean by "switch part types" ?
<stratochief> in game? through a config?
<AlimOncul> in vab left
<stratochief> ahh. I haven't seen that issue. could be an issue with a mod that changes the parts filters, or maybe an issue of the game resolution, full screen vs not
<stratochief> USA, USA. I managed to land this 50T MEM on Mars, no chutes :)
<stratochief> although I did shoot for Hellas basin, so very thick air to slow me down
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<stratochief> that is a reasonably fun craft to fly in RSS. I'll have to record it and share the RO craft file sometime
<stratochief> I've recored a few videos of "historical rocket ascents", perhaps I should start a series of "ahistorical payload landings" :P
<stratochief> Screaming in Descenders with Astronauts drinking Koolaid
<stratochief> Tang?
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