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<xShadowx>
whats the last....unique.....thing squad added to ksp? ie that mods didnt already do
<xShadowx>
i guess i should say original idea
<Kraken>
docking?
<Kraken>
i think
<UmbralRaptor>
There were docking mods.
<UmbralRaptor>
I'd say 0.14's save system. Not sure if the dll mods that were introduced then count.
<Probus>
Admin Building (Don't hit me)!
<stratochief>
career/science mode?
stratochief is now known as stratosleep
<UmbralRaptor>
There were career mode mods.
<UmbralRaptor>
Probus: maybe
<stratosleep>
biomes?
<UmbralRaptor>
maybe
<UmbralRaptor>
hm. Probably?
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<xShadowx>
part of me wonders how much of the ksp xpac is made, and if the old devs knew of it ;3
<xShadowx>
recreating the wheel for $ would be somethin to avoid ^.^
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<zilti>
egg|zzz|egg: I think the current Master of Principia is broken. As soon as I leave the atmosphere with a vessel, everything including the music stutters and jumps for about 10 seconds, and then the vessel flies away in a pretty much straight line with over 60km/s
<zilti>
Then when I fast-forward I get an "Error extending trajectory for Tylo" after 39 days
<egg|zzz|egg>
uuh wat
<egg|zzz|egg>
so error extending trajectory for tylo would imply you have a different system? or that somehow you don't get the same system on *nix? blaaargh
<egg|zzz|egg>
and the other thing? I have no idea, but here it works
<zilti>
egg|zzz|egg: I'm running it on Windows 10 now (I couldn't build it on Linux). And it's the stock system. Maybe a seemingly unrelated mod? :\
<egg|zzz|egg>
zilti: O_o with the *latest* master?
<egg|zzz|egg>
that's weird
<zilti>
egg|zzz|egg: yes. Especially that sudden acceleration, I already had that when I tried a week ago.
<egg|zzz|egg>
try an actually stock KSP, with a fresh build of mockingbirdnest/master
<zilti>
Ok, will try that this afternoon.
<egg|zzz|egg>
(remember to clean the solution, sometimes VS does silly things with incremental compilation)
<egg|zzz|egg>
(and build the right thing of course, that's an easy mistake to make)
<zilti>
"an easy mistake"? Well, I did remove the code coverage solution in VS2015, because otherwise it wouldn't build, but then just ran the "rebuild_all_solutions.ps1".
<egg|zzz|egg>
zilti: hmm, if you do it that way and it doesn't break, it should work I guess?
<Thomas>
According to his issue on github, he runs on 1.2.2. That *might* be the problem
<Thomas>
principia#1272
<Qboid>
[#1272] title: Current build of Master branch broken | I've built the current Master branch using VS2015. I'm on KSP 1.2.2. Solar system is scaled to 10x, I also used the Kopernicus config given in the Principia docs (and 10x-ed the semiaxes in there).... | https://github.com/mockingbirdnest/principia/issues/1272
<zilti>
egg|zzz|egg: I'll let you know :)
<egg|zzz|egg>
Thomas: yeah, but he's using the current master, which does target 1.2.2
<egg|zzz|egg>
but which also has the property of working on my machine
<egg|zzz|egg>
zilti: you use x64 of course right?
<Thomas>
Ah, ok. Thought all the 1.2.2 stuff is still in the other branch
<egg|zzz|egg>
we reconverged recently
<zilti>
egg|zzz|egg: yes, x64. Btw I rescaled the system with Sigma Dimensions
<zilti>
I'm not at home until a bit later, but the only other mod I could imagne messing with it would be the RO configs (cloned master)?
<egg|zzz|egg>
zilti: "I rescaled the system with Sigma Dimensions" the FAQ, you shall read it "A possible solution to the Jool problem specifically is to increase the size of the orbits of the Joolian moons, while making Bop's orbit retrograde. This Kopernicus configuration will do this, like Principia does on a stock system. A word of warning: if your mod rescales the stock system, that config will not do the job; make a big (or
<egg|zzz|egg>
small) retrobop yourself.
<egg|zzz|egg>
"
<zilti>
egg|zzz|egg: yes, I've read that - and as I said I 10x-ed the semiaxes from the provided retrobop config. Also, on map view even after the error, the orbits in the Jool system looks normal
<egg|zzz|egg>
zilti: right, I'm not in the business of debugging your custom system though, so try pure stock; reproducibility is hard enough with someone else's build already
<egg|zzz|egg>
(in fact we're having reproducibility issues between our own build and its replay right now, so everything is awful)
<egg|zzz|egg>
zilti: but essentially your issue is useless until you try things with a clean master build on a stock system
<egg|zzz|egg>
(orbits can look normal even with a bad fit)
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<stratochief>
o/ all, and ferram4
<egg|zzz|egg>
!wpn stratochief
* Qboid
gives stratochief a nutating function
<xShadowx>
nutating o.O
<xShadowx>
i have not seen this word
* xShadowx
learned something from google
<TonyC>
so, i just took my first attempt as RSS, is installing SMURFF a good idea ? RO seems waay too complex for me, and it seems that stock parts are extremely underpowered
<TonyC>
oh, and has anyone made a patch for RSS that disables Earth's tilt ?
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* stratochief
mocks TonyC for disliking axial tilt
* TonyC
apologizes.
<stratochief>
TonyC: SMURF is fine, definitely recommended for dipping your toes in RSS
<stratochief>
TonyC: personally, I use MiniRO, but SMURF is probably easier to install, since CKAN can do that for you
<stratochief>
they do similar things
<TonyC>
alright, thanks
<stratochief>
RO is definitely complex; when I learned it I used FASA, since mimicking historical vessels is somewhat easier than making successful launchers and payloads from scratch
<stratochief>
and once RP-0 is out for 1.2.2, IMO that is a great way to gradually get dipped into RSS, RO, and RF stuff, since it limits your parts and options from the start, so you can gradually learn lessons rather then being overwhelmed
<stratochief>
although you could install RP-0 for 1.1.3 ; RSS + smurf seems like a good way to go as well ;)
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<zilti>
egg|zzz|egg: So I retried it. The ridiculous speed gain exiting the atmosphere seems to be a problem with Sigma Dimensions. I noticed that the stuttering comes from it jumping in and out of the atmosphere rapidly for about five seconds, each time gaining an enormous amount of speed.
<egg|zzz|egg>
zilti: so on my side I tried RSS, and here it works; so that's either sigma dimension being borked or your build
<zilti>
egg|zzz|egg: Yeah I removed Sigma Dimensions for now. I also had another problem that I didn't check yet but suspect is because of Sigma as well, and that is a ridiculous flickering in map view when map view is supposed to render Kerbin's clouds/atmosphere.
<egg|zzz|egg>
zilti: do the clouds work without sigma dimensions? I haven't tried with cloud mods recently
<zilti>
egg|zzz|egg: Yes, they do (using EVE and SVE here) work just fine.
<egg|zzz|egg>
ok
<egg|zzz|egg>
then I don't know what Σ does, but I guess we don't like it :-p
<zilti>
Absolutely.
<zilti>
On other news, my new mainboard delivery got delayed, and I won't be able to launch a Soyuz in the foreseeable future, since that makes the graphics go down to about 5 fps...
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<xShadowx>
zilti: dont roll over and accept excuses, important things are at stake! :P
<diomedea>
good decision. Anything in store for the spring equinox?
<egg|zzz|egg>
diomedea: nah, we'll be strictly lunar :D
<diomedea>
eheh, ok, your rules :)
<stratochief>
so, I did a test of my artifical gravity system in twitch; I'll probably improve the craft again, stream it live again today or tomorrow, then post it to Youtube
<stratochief>
it is how Russsia openly poisons enemies with Polonium, which is a nuclear weapon trigger material, that gets me the msot
<stratochief>
I don't have many pleasant things to say about the US of late, but I'm more likely to visit there than Russia
<zilti>
I wouldn't visit the US myself though. They're way too nosey at the border... It's kinda a shame.
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<xShadowx>
i'm more likely to visit US than visit somalia, doesnt mean US is great :P
<xShadowx>
uncle still thinks trump building a wall is a ploy and will never happen ;3
<Theysen>
would be better for the money
<zilti>
Well, most of the wall already exists anyway
<Theysen>
but it creates work places
<Theysen>
taken by immigrants most probably lol , 11/10 logic /S
<xShadowx>
heh with jobs made, in that location, .....
<xShadowx>
ninja
<xShadowx>
-.-
<zilti>
Great. I replaced Sigma Dimensions with "10x Kerbol System", and now the game crashes upon creating a new game -_-
<Theysen>
never change a running system
<Theysen>
and why use another mod than one which does the same?
<zilti>
Because Sigma Dimensions 1. has some weird behaviour like inducing flickering in map screen 2. completely breaks Principia
<Theysen>
aaah :)
<Theysen>
you gotta be kidding me, why is this LM for the "expansion" not even round, e.g. for the adapters oO I can count the corners and stuff, isn't it 2017?
<Probus>
What do you mean Theysen?
<Theysen>
the shapes of the LM at the adapter plate is not round
* Qboid
gives Thomas a pi warhead with a buzzard attachment
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<xShadowx>
!wpn egg|zzz|egg
* Qboid
gives egg|zzz|egg an icy hexahexaflexagon
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<Theysen>
lol
<egg|zzz|egg>
zilti: grmbph
<egg|zzz|egg>
zilti: I tested it on my end with RSS, it works
* zilti
looks at his platinum laser
<egg|zzz|egg>
so I'm not sure what's up there, but I'll assume you screwed it up
<egg|zzz|egg>
zilti: did you get out of the atmosphere under thrust or not?
<egg|zzz|egg>
I may have tested only under thrust
<zilti>
egg|zzz|egg: no, not under thrust.
<egg|zzz|egg>
wait no I tested both actually
<egg|zzz|egg>
zilti: welp something's not working like it is here
<egg|zzz|egg>
wait until you have our build, I guess, that way that's out of the equation
<zilti>
Yes, sometimes small changes in the build env result in some weird stuff
<egg|zzz|egg>
you are building from mockingbirdnest/master, not zilti/master, right? because you're still 24 commit behind
<zilti>
Yes, I'm building from mockingbirdnest/master. I forked it to tinker around with building it on Linux, with which I ultimately failed
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<egg|zzz|egg>
zilti: btw, master is very much the shapeshifting mess on which we develop, so it's not ideal to report bugs about it; better use the releases, for which we provide a build etc. (admittedly there's no recent release, but that's because it's still in the shapeshifting mess state :-p)