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<Probus> I've just noticed... Is Real Fuels not ready?
<Probus> Just found it
<Probus> Its not on the RO Github page.
<Probus> I built a Gemini Titan III and it just kinda fell over. All the engines were putting out about 900kN instead of their rated thrust. Kinda funny really :)
<Probus> Hrrrm... Latest Real Fuels didn't fix the problem. That's odd.
<stratochief> Probus: Titan II GLV you mean? did you change to the right versions of the engines (engine config)?
<stratochief> AJ-7 version for both stages
<Probus> The SRBs are giving me problems.
<Probus> They are FASA so that may be what's doing it.
<stratochief> the Titan II has no SRBs. which SRB(s) are you using?
<stratochief> Probus: yeah, could be a bad version of FASA
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<stratochief> Probus: Titan II GLV was used to launch the Gemini itself. those looks like UA 1205's, which I'd expect to have a lot O thurst
<stratochief> Probus: what fuel do they appear to be burning?
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<github> [RealismOverhaul] stratochief66 created MarsISRUengineplume (+1 new commit): https://git.io/vy8Yq
<github> RealismOverhaul/MarsISRUengineplume ec9ea83 stratochief66: MarsISRUengineplume fix...
<github> [RealismOverhaul] stratochief66 opened pull request #1576: MarsISRUengineplume fix (master...MarsISRUengineplume) https://git.io/vy8YY
<github> [RealismOverhaul] stratochief66 pushed 1 new commit to MarsISRUengineplume: https://git.io/vy8Y3
<github> RealismOverhaul/MarsISRUengineplume 82b4c7c stratochief66: Update Mars_Methane_14.cfg
<travis-ci> Build #4685 - MarsISRUengineplume - passed
<travis-ci> Update Mars_Methane_14.cfg
<travis-ci> Build #4683 - MarsISRUengineplume - passed
<travis-ci> MarsISRUengineplume fix
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<xShadowx> have any rockets used a cluster of engines, and vary the thrust rather than gimbal?
<xShadowx> even a minute amount changes CoT and could steer stuff o.O
<blowfish> xShadowx: I think that's how N1 steered
<blowfish> I'm not sure how you would get roll control with just differential thrust though
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<acc> well, you don't really need roll
<acc> soyuz has no roll too
<acc> btw it gets rotated on the pad
<acc> and the fins do the rest to avoid unintentional roll
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<UmbralRaptor> Old Союз (eg: -U) has no roll. Newer ones do.
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<stratochief> yeah, that is indeed how N1 was supposed to steer. but during one test, I think it ended up with hard to control roll. didn't the first stage also have/use grid fins?
<github> [RealismOverhaul] stratochief66 closed pull request #1573: As of KSP1.2, removes interstage nodes (master...stratochief66-removeInterstageNodes) https://git.io/vyle3
<github> [RealismOverhaul] stratochief66 pushed 1 new commit to master: https://git.io/vy4ZW
<github> RealismOverhaul/master f3aaf5e stratochief66: Merge pull request #1573 from KSP-RO/stratochief66-removeInterstageNodes...
<SirKeplan> It had grid fins, also had 4 small vernier thrusters for roll control
<stratochief> SirKeplan: interesting. what constitutes a small vernier on a beast like the N1?
<stratochief> does anybody here like to fly planes in RO? We've go a PR that adds/configures some new cockpits, and I never fly planes, so I'm no use for testing them
<stratochief> RO # 1567
<stratochief> #1567
<Qboid> [#1567] title: Update Aviation Cockpits config | - Standardised mix of tabs and spaces to tabs only... | https://github.com/KSP-RO/RealismOverhaul/issues/1567
<Theysen> stratochief, negative
<rsparkyc> i don't fly many
<Theysen> Nathan maybe and winged7
<stratochief> Theysen: no national pride? one of them is a Focke-Wulf FW 190 :P
<Theysen> I hate clockshops
<Theysen> I'm more about modern avionics :P
<Theysen> wait clockshop might be a bad direct german translation lol, I meant steam gauges
<stratochief> lol. perhaps a bad translation, but direct language translations are always interesting, if not entirely accurate :)
<SirKeplan> roll control verniers had 7t of thrust each it seems
<SirKeplan> stratochief: ^
<riocrokite> where they were located?
<rsparkyc> stratochief: created a PR for those TACLS changes you wanted in RealISRU
<stratochief> SirKeplan: thanks. rsparkyc: also thanks :)
<rsparkyc> it just found one file to update (Mars_ISRU.cfg)
<Qboid> [#17] title: TACLS changes | @stratochief66 requested I run my script to update items to the new TACLS format. It found that changes were needed in `Mars_ISRU.cfg` | https://github.com/jbengtson/RealISRU/issues/17
<stratochief> rsparkyc: yeah, that is the file I figured would have most of the needed changes. I'm surprised none of the other parts use TACLS. perhaps my understanding of how stock modules behave when out of focus is out of date
<rsparkyc> i looked at some others, but they looked like they were already updated
<stratochief> ahh
<stratochief> weird. has it really been that long that TACLS has been accepting that style? my memory is terrible
<rsparkyc> no idea, I've only been updating mods for about 2 months now :)
<rsparkyc> but that file was committed Jun 4, 2015 with the new style
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<rsparkyc> on the procedural avionics front: I got multiple "configs" (booster vs probe core) configs somewhat working
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<rsparkyc> however, when dropped as the root part, it breaks the editor
<rsparkyc> so i need to figure out why it doesn't like being the root part
<xShadowx> rsparkyc: does it change size of part yet?
<rsparkyc> it's based on a procedural part already, so that part already worked
<rsparkyc> right now i get some weird editor errors when it's the root part
<rsparkyc> for instance, i can't click "new"
<rsparkyc> but if i add it as the second part, the new button works
<HypergolicSkunk> rsparkyc: are you considering procedural avionics (late tech) to include reaction wheels?
<rsparkyc> HypergolicSkunk: that's something that can be done, but at this point, i'm still just trying to get the basic part working
<stratochief> rsparkyc: very strange. perhaps post an error log and discuss your issues in the mod maker region of the forum?
<rsparkyc> also, that's something that would need a fair amount of balancing, so hopefully the community could help with that :)
<HypergolicSkunk> ok :) yeah, it'd just be the cherry on the topping on the icing of the cake :p
<rsparkyc> yeah, that would be pretty easy to do
<rsparkyc> stratochief: yeah, i started by putting a node in the #kspmodding channel, if that gets no love i'll probably escalate
<rsparkyc> i'm going to commit what I have right now
<HypergolicSkunk> do you guys think a fix for the lag procedural-parts introduce since 1.2.2 will be required for RO to be released?
<rsparkyc> i hadn't noticed lag from PP
<stratochief> neither have I
<rsparkyc> is that a bug being tracked somewhere?
<HypergolicSkunk> I've read multiple reports, though I don't know of a bug being tracked. my rocket can have less than 15 parts, but the bigger the p-tanks, the bigger the lag
<stratochief> HypergolicSkunk: do you have any non-RO essential mods that might be having issues with ProcParts? tweakscale or something
<HypergolicSkunk> stratochief: I do have tweakscale now, but only because I had some fun trying stock tanks instead of P-tanks
<stratochief> it isn't a problem I've seen HypergolicSkunk, so I'm unaware of any fixes
<rsparkyc> same here, sorry :(
<HypergolicSkunk> it's probably again just me :P but what kind of framerates do you guys get for a, say, Falcon 9 equivalent made with Proc. Tanks?
<HypergolicSkunk> or anything comparable
<HypergolicSkunk> because mine goes to <10
<rsparkyc> haha, i'm a bad one to ask
<rsparkyc> i have a 115 part saturn V that's around 6 on launch
<HypergolicSkunk> ^^
<rsparkyc> but i'm on a macbook pro, so it's not like it's a dedicated gaming machine
<HypergolicSkunk> ok, so maybe it's just my expectation-management problem on my part :P
<rsparkyc> but, i haven't noticed any differences between a few big tanks and a few little tanks
<HypergolicSkunk> I'd love to help with testing, but I just started a new job, and I have to set my priorities straight :P
<rsparkyc> smart man
<stratochief> people have gotten lazy about checking for mod conflicts or poor inter-mod behaviour. I use procparts and giant proc rockets to test RSS with RO-mini, and I get great framerates
<stratochief> it is only when I stack e'rthing on top that my framerate goes to the 10-25 fps range. Scatterer, RSSVE, big plumes tend to be where I see the biggest fps hits
<rsparkyc> stratochief you should download my branch of RP-0 on my fork and see what i'm doing wrong :)
<HypergolicSkunk> stratochief: that I can test, I think, by copypasting my current install and removing all those unnecessary mods. yeah.
<stratochief> rsparkyc: sure. I'm on the way out to the gym, but I'll take a look later. what feedback/testing/insight are you looking for?
<rsparkyc> trying to figure out why it breaks when it's the root part
<rsparkyc> that's the biggest thing right now, kinda a show stopper
<stratochief> rsparkyc: ahh, I'll do my best, I'm not a very broadly capable modder, so if that comes from the CS side, I'll be ignorant. I'm a glorified config monkey :P
<rsparkyc> this would be a good way for you to learn c# :)
<stratochief> I have and have had plenty of opportunities. I lack time and interest :)
<rsparkyc> ahh, yeah, the interest part will get you every time
<rsparkyc> i'll update my github issue, it's been nice to hear from NathanKell :)
<stratochief> there is always something with better returns when it comes to learning for me. I learned a bunch of Java late last year, lots of machine learning the year before
<stratochief> rsparkyc: yeah, poke him by name, he might see ti within the next few days. he is unpacking, completing his cross country move, so hard to estimate
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<Theysen> HypergolicSkunk, checked log for spam during flight?
<HypergolicSkunk> Theysen: no. which log exactly, and will it stay after I close the game, or do I have to minimize the game during flight?
<Theysen> nah the in-game console log
<HypergolicSkunk> ah
<Theysen> FAR and SSTU in combination are a good example, given 1.1.3
<HypergolicSkunk> and I use them both in my 1.2.2 :P
<Theysen> 1.2.2 prerelease FAR should have the fixes
<Theysen> but just look at your ingame log
<HypergolicSkunk> will do
<Theysen> otherwise reinstall, fixes most things
<HypergolicSkunk> :))
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<regex> .tell
<regex> who's the bot?
<regex> Qboid: help
<regex> .help
<regex> ~help
<regex> shit
<rsparkyc> haha
<regex> !help
<Qboid> regex: I sent you a private message with information about all my commands!
<regex> HAHAHHAHA
<rsparkyc> !help
<Qboid> rsparkyc: I sent you a private message with information about all my commands!
<rsparkyc> nice
<regex> !tell stratochief do you want the RealISRU repo?
<Qboid> regex: I'll redirect this as soon as they are around.
<rsparkyc> !weapon
* Qboid gives rsparkyc an explosive expansion
<rsparkyc> nice
<regex> There have been a few bots in here over the years, hard to remember how to talk to each one in particular
<regex> Wow, I just said "over the years" in #RO and it wasn't a joke...
<regex> ^in relation to #RO
<rsparkyc> haha
<stratogym> regex: you can just gift it into the KSP-RO group?
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<stratochief> assuming that won't bother/annoy the other people who contribute to it
<Qboid> stratochief: regex left a message for you in #RO [06.03.2017 20:36:36]: "do you want the RealISRU repo?"
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<regex> well, it's bothering/annoying me
<regex> but yeah, I'll gift it to the RO group
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<regex> okay, got a post going in the thread, will happen soon I'm sure.
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<ale260382> hi there
<ale260382> may i ask something ?
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<rsparkyc> of course
<ale260382> im looking for a realheat recompiled for 1.2.2
<ale260382> ive got a full modded ro on 1.2.2 working except for that
<rsparkyc> so this PR is open for that
<Qboid> [#2] title: Update for KSP 1.2 | Changelog:... | https://github.com/KSP-RO/RealHeat/issues/2
<rsparkyc> you'll probably need to pull this down and compile it
<ale260382> yes ive seen that
<rsparkyc> ok, have you compiled any dependencies before?
<rsparkyc> stratochief: do you know when that PR will be merged?
<ale260382> i have compiled before but on linux some time ago
<ale260382> now im on win64
<rsparkyc> ahh, so go download the community edition of visual studio, it's free
<Probus> Then what rsparkyc?
<Probus> There is probably a wiki out there somewhere I bet.
<rsparkyc> if he's compiled before, then I had assumed that things should be pretty straight forward after that
<Probus> I've done it once before, but only once.
<Probus> Make that twice... :)
<ale260382> yes i know about compiling, i was just wondering if that dll exists somewhere on the net
<rsparkyc> nope
<rsparkyc> at least not that i know of
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