<Rokker> probus__: it's american, so no, it can't be op
<Rokker> it's just the right amount of power
<probus__> :)
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<Probus> So when is someone going to invent procedural capsules?
<SirKeplan> someone please do procedural engines while at it too :P
<Probus> 2 for the price of 1
<xShadowx> tweakscale is proc anything :P
<Probus> Will tweakscale up the number of seats in a capsule?
<xShadowx> uh default no clue
<xShadowx> i tend to dislike changing crew capacity though since i play iva only :| so seats are kinda fixed
<xShadowx> need proc iva
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<stratochief> Probus: sounds like you were the first to invent the idea, so you've volunteered to create them :)
<xShadowx> ^
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<zilti> Heh. I tried to use RP-0 with 1.2.2. Turns out it works. Started a new save file, but there were absolutely no parts available at the beginning without the "non RP-0" prefix.
<stratochief> zilti: you need to build the tree.cfg using the PERL script on the RP-0 repo, which builds from the tree.yml
<stratochief> or, you know, wait for release :P
<zilti> stratochief: aah, I see :P
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<stratochief> Starwaster: good start, I think, with that new dll. With my previously crazy HeatPump settings, liquid hydrogen finally sticks around on Mars :)
<rsparkyc> o/ stratochief
<stratochief> So I think that clamping effect was definitely the issue. do stock radiators do the same thing, and is there a way to make them do what you made HeatPump do?
<stratochief> \o rsparkyc
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<Starwaster> stratochief: set the overcoolfactor on the stock ones to 0 and they should work
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<stratochief> Starwaster: roger!
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<rsparkyc> did the fourms go down?
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<Starwaster> looks like
<rsparkyc> how many threads will we loose this time?
<Starwaster> 60-80%
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<rsparkyc> hey, they're back up ):
<rsparkyc> :)
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<zilti> Newsflash: girder segments are horrible at floating :\
<egg> tbh I wouldn't expect them to float :D
<xShadowx> i wouldve accually.......
<xShadowx> pipes :P
<xShadowx> as long as ends sealed anyways
<zilti> xShadowx: girder segments aren't sealed at all anywhere though :P
<xShadowx> you dont see the ends of the tubes open
<xShadowx> suggests sealed :)
<zilti> xShadowx: Tubes? It's just an open structure :P
<xShadowx> made of tubes!
<zilti> Probably gonna use an empty fuel tank to mount the science on...
<zilti> Just started with RP-0, I have to use the A-4 so I can into space, but I can't get it down on chutes, so that's my solution
<xShadowx> round tubes are stronger (resists bending) than a rod, for the same amount of material per length
<zilti> Anyway, I found a very Kerbal solution to it: http://i.imgur.com/f9KeeCc.png
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<zilti> Hmm, I think I broke KSP. My rocket doesn't move a centimeter upwards, despite full throttle and a TWR of 2.5...
<Hohman> Mooring clamps?
<blowfish> or lack thereof? Sometimes if it's just sitting on its engines the colliders can clip into the launch pad and get stuck
<zilti> But clipping into the launchpad consistently?
<rsparkyc> if seen that where it was actually some not-RO tanks that i was using at the top of my rocket
<zilti> Maybe it's because I re-scaled the empty fuel tank I use to mount the experiments on?
<Hohman> Should be relatively easy to fix if it is by building your own hold down/release clamp with decouplers and whatever.
<rsparkyc> perhaps
<Hohman> I gave up on tweakscale because of all the insane hitbox weirdness
<Hohman> kraken'd in orbit... like every other time I loaded something with a variable tank size
<zilti> Yeah, must be tweakscale then. I now suspended it in the air with launch umbilical towers, and when releasing them, it just acted as if it was on a surface all along
<rsparkyc> yeah, i had it to where it was tanks near my service module
<rsparkyc> so i could decouple the booster stages, and my capsule and service module would just hang in the air
<zilti> Tweakscale fuckup confirmed. We have liftoff.
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<rsparkyc> testing mods is so much faster when you don't need to fire up a whole RP-0 install
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* stratochief throws TweakScale out of the airlock, forever
* SirKeplan wants procedural landing legs
* regex would like procedural structural parts that aren't tubes.
* SirKeplan wants proc tanks that are properly balanced by fuels inside
* xShadowx wants proc procs
* SirKeplan wants proc slanted cones
<rsparkyc> *gives procedural avionics*
<stratochief> lol. rsparkyc wins, y'all just beggers but him
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<stratochief> regex: I thought you could make the structural part any shape? if you can't, that shouldn't be too challenging of a config change. really, I just use proctanks as 'structural parts'
<Probus> I thought we had that already.
<Probus> Procedural KSP. The whole game is made of procedural parts.
<xShadowx> ^
<xShadowx> proc wings, chutes, tanks, fairings, avionics, srb
<xShadowx> we dont need anythin else ;p
<xShadowx> install KKS, it can make proc anything
<xShadowx> scales stuff too
<Probus> KKS?
<xShadowx> well......scales down anyways ;3
<xShadowx> kerbal krash system
<xShadowx> dents stuff ;p
<Probus> Oh yeah
<xShadowx> see? lets you scale things down :P
<Probus> Don't forget procedural planets
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<regex> stratochief, I can't make the structural part square.
* stratochief plays a tiny violin
<regex> [13:37:40] <stratochief> regex: I thought you could make the structural part any shape?
<regex> I can't.
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<stratochief> indeed, I meant any shape that you can make a proctank
<regex> Right, but you were replying to my request for procedural structural parts that weren't tubes.
<regex> and then played a tiny violen like a dick.
<regex> :,(
<regex> oh wait, it's the backtick
<regex> :`(
<regex> no, that isn't right either..
* stratochief is pleased by your tears
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<regex> Q_Q
<stratochief> I don't think of cones as tubes, by YMMV
<regex> I don't think of tubes as squares either but YMMV
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<regex> or cones for that matter
<stratochief> I clarified my misunderstanding, or original meaning.
<regex> NOT GOOD ENOUGH
* stratochief unzips, if regex plans to continue crying
<regex> well that escalated...
<stratochief> [17:05:35] -*- stratochief is pleased by your tears
<Starwaster> WTH have I missed while I was gone?
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