<Rokker>
probus__: it's american, so no, it can't be op
<Rokker>
it's just the right amount of power
<probus__>
:)
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<Probus>
So when is someone going to invent procedural capsules?
<SirKeplan>
someone please do procedural engines while at it too :P
<Probus>
2 for the price of 1
<xShadowx>
tweakscale is proc anything :P
<Probus>
Will tweakscale up the number of seats in a capsule?
<xShadowx>
uh default no clue
<xShadowx>
i tend to dislike changing crew capacity though since i play iva only :| so seats are kinda fixed
<xShadowx>
need proc iva
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<stratochief>
Probus: sounds like you were the first to invent the idea, so you've volunteered to create them :)
<xShadowx>
^
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<zilti>
Heh. I tried to use RP-0 with 1.2.2. Turns out it works. Started a new save file, but there were absolutely no parts available at the beginning without the "non RP-0" prefix.
<stratochief>
zilti: you need to build the tree.cfg using the PERL script on the RP-0 repo, which builds from the tree.yml
<stratochief>
or, you know, wait for release :P
<zilti>
stratochief: aah, I see :P
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<stratochief>
Starwaster: good start, I think, with that new dll. With my previously crazy HeatPump settings, liquid hydrogen finally sticks around on Mars :)
<rsparkyc>
o/ stratochief
<stratochief>
So I think that clamping effect was definitely the issue. do stock radiators do the same thing, and is there a way to make them do what you made HeatPump do?
<stratochief>
\o rsparkyc
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<Starwaster>
stratochief: set the overcoolfactor on the stock ones to 0 and they should work
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<stratochief>
Starwaster: roger!
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<rsparkyc>
did the fourms go down?
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<Starwaster>
looks like
<rsparkyc>
how many threads will we loose this time?
<Starwaster>
60-80%
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<rsparkyc>
hey, they're back up ):
<rsparkyc>
:)
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<zilti>
Newsflash: girder segments are horrible at floating :\
<egg>
tbh I wouldn't expect them to float :D
<xShadowx>
i wouldve accually.......
<xShadowx>
pipes :P
<xShadowx>
as long as ends sealed anyways
<zilti>
xShadowx: girder segments aren't sealed at all anywhere though :P
<xShadowx>
you dont see the ends of the tubes open
<xShadowx>
suggests sealed :)
<zilti>
xShadowx: Tubes? It's just an open structure :P
<xShadowx>
made of tubes!
<zilti>
Probably gonna use an empty fuel tank to mount the science on...
<zilti>
Just started with RP-0, I have to use the A-4 so I can into space, but I can't get it down on chutes, so that's my solution
<xShadowx>
round tubes are stronger (resists bending) than a rod, for the same amount of material per length
<zilti>
Hmm, I think I broke KSP. My rocket doesn't move a centimeter upwards, despite full throttle and a TWR of 2.5...
<Hohman>
Mooring clamps?
<blowfish>
or lack thereof? Sometimes if it's just sitting on its engines the colliders can clip into the launch pad and get stuck
<zilti>
But clipping into the launchpad consistently?
<rsparkyc>
if seen that where it was actually some not-RO tanks that i was using at the top of my rocket
<zilti>
Maybe it's because I re-scaled the empty fuel tank I use to mount the experiments on?
<Hohman>
Should be relatively easy to fix if it is by building your own hold down/release clamp with decouplers and whatever.
<rsparkyc>
perhaps
<Hohman>
I gave up on tweakscale because of all the insane hitbox weirdness
<Hohman>
kraken'd in orbit... like every other time I loaded something with a variable tank size
<zilti>
Yeah, must be tweakscale then. I now suspended it in the air with launch umbilical towers, and when releasing them, it just acted as if it was on a surface all along
<rsparkyc>
yeah, i had it to where it was tanks near my service module
<rsparkyc>
so i could decouple the booster stages, and my capsule and service module would just hang in the air
<zilti>
Tweakscale fuckup confirmed. We have liftoff.
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<rsparkyc>
testing mods is so much faster when you don't need to fire up a whole RP-0 install
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* stratochief
throws TweakScale out of the airlock, forever
* SirKeplan
wants procedural landing legs
* regex
would like procedural structural parts that aren't tubes.
* SirKeplan
wants proc tanks that are properly balanced by fuels inside
* xShadowx
wants proc procs
* SirKeplan
wants proc slanted cones
<rsparkyc>
*gives procedural avionics*
<stratochief>
lol. rsparkyc wins, y'all just beggers but him
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<stratochief>
regex: I thought you could make the structural part any shape? if you can't, that shouldn't be too challenging of a config change. really, I just use proctanks as 'structural parts'
<Probus>
I thought we had that already.
<Probus>
Procedural KSP. The whole game is made of procedural parts.