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<github> [RealismOverhaul] stratochief66 created stratochief66-RO_TACLO2ToO2 (+1 new commit): https://git.io/vylvL
<github> RealismOverhaul/stratochief66-RO_TACLO2ToO2 031452f stratochief66: Add/create RO_TACLO2ToO2...
<github> [RealismOverhaul] stratochief66 opened pull request #1574: Add/create RO_TACLO2ToO2 (master...stratochief66-RO_TACLO2ToO2) https://git.io/vylvt
<travis-ci> Build #4680 - stratochief66-RO_TACLO2ToO2 - passed
<travis-ci> Add/create RO_TACLO2ToO2
<github> [RealismOverhaul] gavinIRL opened pull request #1575: NearFuture Reactors Update (master...NFE-Update) https://git.io/vylvp
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<rsparkyc> leudaimon: thx! i'm continuing to get my feet wetter with KSP modding
<leudaimon> rsparkyc: very nice!
<rsparkyc> haha, my spreadsheet was referenced as "the golden spreadsheet", once again, I never knew that it would get viewed so much
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<xShadowx> rsparkyc: #kspmodding
<rsparkyc> oOo
<xShadowx> good place to go for modding questions
<rsparkyc> thx
<xShadowx> just dont goto kspm9dders <- notice ers, cess pool of trolls no modding
<xShadowx> s/kspm9dders/kspmodders
<Qboid> xShadowx meant to say: just dont goto kspmodders <- notice ers, cess pool of trolls no modding
<rsparkyc> haha, qboid picks up on replacement strings?
<xShadowx> yeeep
<rsparkyc> nice
<xShadowx> Thomas made a bot that accually has use
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<rsparkyc> funny, it's actually quicker to test code changes than MM patches, since I don't need to rebuild my MM cache
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<xShadowx> rsparkyc: you only need a few parts to accually test most MM patches
<rsparkyc> yeah, i usually just test everything on my RO install
<xShadowx> dont even need the mods
<xShadowx> heh
<xShadowx> but ya code is usually easier to test
<xShadowx> you can alaso get the debuger stuff
<xShadowx> debug mod while ksp runs
<rsparkyc> yeah, my problem is i compile in a windows VM
<rsparkyc> and run the game on my mac
<xShadowx> now i just feel sorry for you
<rsparkyc> haha
<xShadowx> :|
<rsparkyc> i _could_ run mono
<xShadowx> windows + visual studio
<rsparkyc> yep, gotta love that you can get them both for free legally
<xShadowx> uh winblows aint free
<rsparkyc> windows keeps telling me to activate
<rsparkyc> but they don't lock it down
<xShadowx> win10 was for a time because they sld your info
<rsparkyc> you can get the iso from microsoft and never need to enter a product key
<xShadowx> no longer free though - or so im told, dont like win10 enough to look :P
<xShadowx> eh
<xShadowx> it should auto lock you out
<xShadowx> unless your VM messes with the timer
<rsparkyc> maybe, never had issues
<rsparkyc> and i have an activated copy on my computer downstairs
<rsparkyc> so i guess i _could_ transfer the license
<xShadowx> win7?
<rsparkyc> 10
<xShadowx> ew
<xShadowx> go find 7 :P
<rsparkyc> haha, 10 works well enough for just running visual studio
<xShadowx> all windows do well enough for vs
<xShadowx> moot point
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<Wetmelon> o/
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<acc> hu
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<github> [RealismOverhaul] gavinIRL closed pull request #1575: NearFuture Reactors Update (master...NFE-Update) https://git.io/vylvp
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<stratochief> rsparkyc: o/
<rsparkyc> o/
<stratochief> do you still have the script you used to move all the RO TACLS configs to the new TACLS config style?
<stratochief> if so, could you add that to the Scripts folder? I wanted to use it to move all the configs in RealISRU to the updated form
<rsparkyc> it was a java app, not just a script
<stratochief> ahh. could you run it on RealISRU?:P https://github.com/jbengtson/RealISRU
<rsparkyc> sure thing, i'll need to hunt for it :)
<stratochief> thanks!
<rsparkyc> np, will try to do it monday
<rsparkyc> i'm actually running sound at church right now, and am pretty booked today
<rsparkyc> but i went ahead and forked the repo so i don't forcet
<rsparkyc> s/forcet/forget
<Qboid> rsparkyc meant to say: but i went ahead and forked the repo so i don't forget
<stratochief> no rush, thanks again:)
<stratochief> enjoy your sabath
<rsparkyc> thx man
<rsparkyc> brother-in-law is moving to Arkansas to be near his future fiancé, so we're having one last dinner with him before he moves
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<stratochief> Arkansas, I thought they phased that one out
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<Probus> That was Nebraska
<stratochief> LH2 sucks. I wonder how hard it would be to model liquid hydrogen properly in RealFuels https://youtu.be/be24Ft4kIa0?t=21m20s
<stratochief> Probus: ahh. did they merge with someone else, or did everybody just move out of Nebraska, get planted in full corn or get one big livestock fence?
<Probus> lol, I think it was the second one. :)
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<Probus> Note to self, Kerbals don't like 55 gees.
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<Sarbian> New (alpha) mod if someone want to have a look : http://forum.kerbalspaceprogram.com/index.php?/topic/157358-122-sideview-alpha-09-expand-your-horizon-or-crash-the-game/
<SirKeplan> oooh, a surprise mod
<Sarbian> (given RO loadtime you may want to press Numpad 0 in the loading screen to at least see if it does crash the game or not)
<SirKeplan> ok
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<SirKeplan> Sarbian: ok, well it hasn't crashed yet, i have a black 2nd window that opened up
<SirKeplan> game still loading
<egg> Sarbian: welp, I have only one monitor :-p
<egg> also I am rather busy with trying to update principia to 1.2 anyway
* egg goes back to the principia mines
<Sarbian> Probus: poke, see a few line up
<stratochief> is ballooncryo the most insulative tank, aside from ServiceModule?
<Probus> Sweet Sarbian!
<stratochief> Sarbian: nice, thanks for sharing. I'll try that out today
<stratochief> egg: only 1 monitor?! true poverty
<egg> it's a big monitor though
<stratochief> egg: also, I'd call the "principia mines" the "gravity well"
<egg> PA272W
<egg> NEC?
<egg> !acr -add:NEC Nippon Electric Company
<Qboid> egg: I added the explanation for this acronym.
<SirKeplan> Sarbian: looks cool!
<SirKeplan> Sarbian: except i have this odd bug, trying to rotate the view with the mouse the primary screen is affecting the secondary screen instead
<Sarbian> try pressing 0 twice to reset the lock.
<SirKeplan> Sarbian: ah, yep just realised that does it
<Sarbian> I think I forgot to reset the lock on scene changes
<SirKeplan> might not be a bug then, not sure
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<piratepengu> how to prevent cryogenic tanks from randomly overheating and exploding during launch
<piratepengu> Can anyone hear me?
<stratochief> piratepengu: since that isn't a common problem or known issue, sounds like you've got a mod or two out of whack
<piratepengu> hmmmm
<piratepengu> Let me try doing a higher ascent angle to get out of the atmosphere quicker
<stratochief> piratepengu: hmm, odd. have you tried putting the tank within the fairing, like real Centaur bearing vehicles do?
<piratepengu> Yes if the tank isn't head on into the wind it does not explode
<piratepengu> and there's no overheating until I get to about 70km up and then any exposed cryo tanks overheat very quickly
<stratochief> if you think it might be an issue with mods, like I do, I'd suggesting at this, noting down all the info about your install, versions of mods, etc.
<stratochief> http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
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<stratochief> piratepengu: then posting it on the forum, linking to your post here so we can see it and provide info once information is there for us to provide educated suggestions
<stratochief> piratepengu: like, it could be an issue with your version of RealHeat, if you even have RealHeat at all. did you use rsparkyc's Google sheet to make sure you've got the right versions of mods
<stratochief> piratepengu: no offense, but you didn't even tell us what version of KSP you have, so any guesses about what the problem is from me at this point without any info would be entirely uneducated
<piratepengu> Hmmmm I've been having the issue across multiple versions, but the one which I am in right now is 1.1.3
<piratepengu> lmao I'm stupid I had it set to balloon cryo
<stratochief> balloon cryo isn't bad. if you want to use it though, probably better to put it within a fairing?
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<piratepengu> yeah it looks like that's what I'll have to do
<piratepengu> the regular cryo tank still overheated, but I could stop the overheating by pointing the rocket prograde so the atmosphere wasn't hitting the cryo tank
<piratepengu> but that meant I had to keep the rocket prograde from 70-100km
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<piratepengu> alright increased angle of ascent with regular cryo tanks and there was no overheating
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