<JeeF>
I was wondering if it's possible to add a new facility to KSC, or is that hardcoded?
<JeeF>
Couldn't find any mod that did that
<leudaimon>
I don't know the details, but given I have never seen a mod adding a facility, I would bet it's not possible
<leudaimon>
JeeF
<leudaimon>
in a certain way, this is abstracted in Testflight, in the form of R&D
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<Starwaster>
I think Sarbian's barn mod allows for the possibility of doing so.... or at least adding new models for existing facilities (not all new ones)
<xShadowx>
JeeF: kerbal konstructs adds the buildings anyways, if you want the function (ie some new screen, say a submarine editor) then you'll need to add some code :|
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<BadRocketsCo>
soundnfury: how is your satellite constellation doing? :P
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<acharles>
I’m always disappointed when I let kerbals die because I forgot to stage the parachutes.
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<soundnfury>
BadRocketsCo: first two birds are up, L=30°, 180° apart. Haven't had time to play for a couple of days
<BadRocketsCo>
ah, understandable
<soundnfury>
(and will be afk for the next few)
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<Starwaster>
are we going to have Kerbals with one eye larger than the other forever?
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<Rokker>
y'know, i really wanna like amy schira teitel, but i dunno, i just cant in most cases
<Thomas>
Starwaster: Maybe multiple methods with the same name?
<Starwaster>
no just one
<Thomas>
Then I have no idea what could be wrong
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<Oro>
o7 all
<Oro>
I'm having a weird issue - I installed RVE, and my clouds aren't thre
<Oro>
I have the new terrain textures, but no clouds or city lights around earth
<xShadowx>
ew linq!
<regex>
Oro: Does the RVE readme have any instructions about opening the EVE GUI or something?
<regex>
Or the Scatterer GUi or some shit?
<Oro>
I didn't see anything to that effect
<Oro>
I'm fairly useless at that stuff
<regex>
Then it sounds like you have a bad install or the package is missing files.
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<Starwaster>
so if I'm doing reflection and I use the version of invoke that passes null for binding flags and the method was static.... can that screw things up? But only some of the time so that it looks like it's working but can result in bad data coming back?
<Starwaster>
hey ferram4, that actually is referring to me using reflection to call FARAeroUtil.GetCurrentDensity()... in certain rocket designs I get spikes in the atmo density values. But FAR itself uses that same method and I can watch them side by side so I know FAR is generating proper data
<ferram4>
And what's the code that's causing spiking?
<Starwaster>
that's jsut it I'm not sure... I'm starting to wonder if it's the way I'm reflecting that's doing it
<ferram4>
Also, KJR doesn't need an update, it's fine for 1.2.2.
<Starwaster>
thisis the bit of code where I'm actually invoking it: (double)RCUtils.DensityMethod.Invoke(null, new object[] { vessel });
<Starwaster>
no binding flags....
<Starwaster>
on a static method. is that bad?
<Starwaster>
I *think* I've fixed it with this: (double)RCUtils.DensityMethod.Invoke(null, BindingFlags.Public & BindingFlags.Static, null, new object[] { vessel }, null);
<Starwaster>
but I'm waiting to hear back from the people who reported it
<Starwaster>
but it wasn't passing binding flags before and it hasn't been an issue
<Starwaster>
heard back from one player and he's trying my new build now
<ferram4>
Hmm.... that's very strange.
<ferram4>
It sounds like what's happening is that you're not passing the same vessel through each time.
<ferram4>
It's running in FixedUpdate, right?
<Starwaster>
right... there's only two parts with chutes on one vessel. Nothing else in the scene has them.
<Starwaster>
if it's passing something spurious I don't know how
<ferram4>
Actually, why is it using GetCurrentDensity anyway? That's code that I need for handling Reynolds-number related things and is derived from the already-calculated dynamic pressures for each part.
<ferram4>
Why not use p.dynamicPressurekPa directly?
<ferram4>
Remember to convert units if you need to.
<Starwaster>
to be honest I'm not sure. It's Chris's code; I'm just maintaining it while he's absent and the method's params changed in FAR so it needed updating
<Starwaster>
if you think p.dynamicPressureKPa is good enough, I can just use that
<Starwaster>
though I thought that chutes did need the density in their calculations
<ferram4>
Looking at the RealChute code... is DensityMethod even used anywhere?
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<ferram4>
But I don't see DensityMethod being called anywhere.
<ferram4>
I don't think it actually does anything.
<ferram4>
...shouldn't you also be able to read atmDensity right off of vessel?
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<Starwaster>
Could but I assume it's being done this way on the premise of FAR being more accurate
<Starwaster>
also, isn't there custom aero data for planets? Especially if using RSS?
<Starwaster>
that FAR handles?
<ferram4>
The only thing is viscosity. That only FAR handles and that RealChute has nothing to do with.
<ferram4>
Since 1.0 lots of stuff that we would have needed FAR for is instead handled by stock, so take advantage of that.
<Starwaster>
ok gotcha
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<Rokker>
who here has FASA in 1.1.3
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<waerloga>
Rokker: i might
<waerloga>
I've got a working 1.1.3 install, I just don't recall if I have fasa or not
<Rokker>
waerloga: any chance you could Dropbox it over to me
<waerloga>
hrm...
<waerloga>
...it used to be in ckan...
<waerloga>
was it FASA in the gamedata directory?
<waerloga>
hmmmmm...I don't seem to have it...
<waerloga>
weird, I thought I did
<waerloga>
for a gemini pod if nothing else
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<Starwaster>
when I first started playing KSP, it was just the demo and I thought all there was to the game was Kerbin and the Mun.... and I kept seeing this thing up in orbit and I thought it was a piece of debris from an earlier launch I'd done because there was some nearby. And then I realized that it was actually another moon... I zoomed out on the map and saw Minmus. And then I zoomed out more and realized there was an entire star system
<Starwaster>
waiting for me.... right then and there I went and bought the full game
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<Rokker>
waerloga: i was asking because for some reason it doesnt work for me when i downloaded it
<waerloga>
ah, I'm not even seeing it
<waerloga>
to try and download
<waerloga>
...and I thought I had it installed anyway