00:20
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Probus >
He's not allowed to go on vacation.
00:23
<
Starwaster >
agreed
00:24
<
Starwaster >
it's amazing, the more I think I know the thermal system, the more I learn about it
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Qboid >
[#635] title: Procedural Avionics range safety | The procedural avionics cores (at least booster and upperStage) should have a Range Safety action, like our other avionics do.... |
https://github.com/KSP-RO/RP-0/issues/635
00:40
<
soundnfury >
(I also asked for another thing, science containers in proc probe cores, because I'm greedy like that)
00:45
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soundnfury >
fine, be that way :P
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<
Probus >
soundnfury, are the procedural avionics fairly new?
02:12
<
Probus >
like a week or 2 old?
02:40
<
soundnfury >
Probus: yup
02:41
<
rsparkyc >
yep, probably could still use some work
02:41
<
rsparkyc >
the guy who wrote it doesn't know what he's doing :)
02:42
<
xShadowx >
do any of us ever really know what we're doing :P
02:43
<
xShadowx >
if i knew what i was doing, i'd be chasing round bouncy things more, and writing code less
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acharles >
Anyone familiar with OnFixedUpdate and how to make a PartModule ‘active’? I can’t seem to get OnFixedUpdate to be called.
07:54
<
blowfish >
acharles: OnFixedUpdate is only called after the part is staged
07:54
<
blowfish >
although I'm not sure how that really works for parts other than engines and decouplers that don't really have a stage
08:13
<
acharles >
ah, cool
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acharles >
I don’t think it works for pods, which is what I was wanting to use it for. I’ll just use FixedUpdate
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soundnfury >
BadRocketsCo: fix ur internet, or
_I'll_ confiscate your laptop :P
15:40
<
BadRocketsCo >
roger that :D
15:40
<
BadRocketsCo >
and sorry about that
15:40
<
BadRocketsCo >
how have you been soundnfury?
15:41
<
soundnfury >
not too bad, you? (and shall we take our OT natter to PM?)
15:43
<
BadRocketsCo >
sure
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JeeF >
Hey, anybody alive in here?
16:02
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16:03
<
JeeF >
I'll whisper you
16:13
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soundnfury >
JeeF: you may also find #1436 useful
16:18
<
JeeF >
Link for AJE is brokne
16:21
<
JeeF >
AJE has been released
16:23
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16:26
<
JeeF >
I've taken a look at KR&D mod, looks bloody interesting
16:26
<
JeeF >
Anybody have any clue if it would work with RO? Im guessing not
16:27
<
JeeF >
That + testflight + RO + RP-0 would be a very cool career to play, provided you tune down a bit the KR&D parameters to more real-life numbers
16:28
<
JeeF >
maybe 3-5% performance increase instead of double
16:28
<
JeeF >
and thats easy to do
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<
Starwaster >
part.heatConductivity of 0.12 is a surprisingly good value. So why the hell is part-part conductivity so gorram high?
17:39
<
xShadowx >
because squad?
17:40
<
xShadowx >
and +1 for fiefly reference :)
17:40
<
xShadowx >
s/fiefly/firefly
17:40
<
Qboid >
xShadowx meant to say: and +1 for firefly reference :)
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<
Starwaster >
hmmm Starwaster thinking... dangerous!
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<
xShadowx >
most humans dont try that, its kinda unexplored territory!
18:34
<
JeeF >
Anyone knows how well TweakScale behaves with RO?
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18:40
<
acc >
indeed very poorly
18:41
<
acc >
but it also has tons of problems in stock
18:41
<
acc >
I usually use it only for the infernal robotics parts
18:47
<
soundnfury >
acc: yeah, only thing I ever used it for was unfolding solar panels on a Mariner
18:49
<
acc >
I like to use it on sats or for deploy mechanisms on shuttles
18:49
<
acc >
helps to keep things more compact
18:54
<
Qboid >
soundnfury: I'll redirect this as soon as they are around.
18:54
<
soundnfury >
for anyone else who's wondering: that's the comsat-constellation design tool I've been working on
18:55
<
soundnfury >
which I'm using to design my "Three Hour Constellation"
18:56
<
soundnfury >
(that refers to the orbital period - 10770.5s, 1/8 of a sidereal day - not the amount of time I've spent working on it, which is much more ;)
19:02
<
JeeF >
Any of you using SSTU on your RO install?
19:02
<
JeeF >
I'm just about finishing up my RO installation after a hiatus from the game
19:03
<
JeeF >
And I bloody love that mod for the low part count solution, helps a ton with fps
19:03
<
blowfish >
SSTU support hasn't been updated in a while I think
19:03
<
soundnfury >
JeeF: nah, I use mainly FASA
19:04
<
JeeF >
SSTU, TweakScale, KR&D and Kerbal Krash System are mods I love that probably wouldn't go well with RO I'm afraid...
19:05
<
JeeF >
FASA is a good substitute but it's heavy on mem footprint
19:05
<
JeeF >
And the models on SSTU are damn beautiful
19:05
<
JeeF >
I'll give it a shot and see what happens
19:10
<
JeeF >
How about RP-0?
19:10
<
JeeF >
Thats the last one missing
19:14
<
soundnfury >
JeeF: just pull from github, it's got the dll
19:14
<
soundnfury >
you'll need the Tree.cfg though, make will build that if you have perl
19:14
<
soundnfury >
(otherwise just copy the Tree.cfg from the last release, it'll still work)
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19:37
<
soundnfury >
6 sats in 3 planes, but at any given point they're all coplanar (though the plane containing them need not be the plane of any of their orbits)
19:38
<
soundnfury >
moreover, the containing plane rotates twice per orbital period. It's like Euler's Disk in spaaace!
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<
Starwaster >
Anyone interested in trying out my special PhysicsGlobals?
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<
Starwaster >
The goal of it is to make skin-internal the dominant source of heat transfer instead of part-part.
21:15
<
Starwaster >
so you don't get megawatts worth of heat pouring into your poor little hydrogen tanks
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21:25
<
Starwaster >
*crickets*
21:50
<
rsparkyc >
!tell Theysen hey, when you get a chance, could you add me to the official list of RO contributors on the form post?
21:50
<
Qboid >
rsparkyc: I'll redirect this as soon as they are around.
21:51
<
rsparkyc >
soundnfury: working on having a science container being configurable now, hopefully will have an update to procavi later today
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soundnfury >
rsparkyc: woo \o/
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