<Probus> He's not allowed to go on vacation.
<Starwaster> agreed
<Starwaster> :P
<Starwaster> it's amazing, the more I think I know the thermal system, the more I learn about it
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<Qboid> [#635] title: Procedural Avionics range safety | The procedural avionics cores (at least booster and upperStage) should have a Range Safety action, like our other avionics do.... | https://github.com/KSP-RO/RP-0/issues/635
<soundnfury> (I also asked for another thing, science containers in proc probe cores, because I'm greedy like that)
<QuantumSwag> Hi
<soundnfury> iH
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<soundnfury> fine, be that way :P
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<Probus> soundnfury, are the procedural avionics fairly new?
<Probus> like a week or 2 old?
<soundnfury> Probus: yup
<rsparkyc> yep, probably could still use some work
<rsparkyc> the guy who wrote it doesn't know what he's doing :)
<xShadowx> do any of us ever really know what we're doing :P
<xShadowx> if i knew what i was doing, i'd be chasing round bouncy things more, and writing code less
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<acharles> Anyone familiar with OnFixedUpdate and how to make a PartModule ‘active’? I can’t seem to get OnFixedUpdate to be called.
<blowfish> acharles: OnFixedUpdate is only called after the part is staged
<blowfish> although I'm not sure how that really works for parts other than engines and decouplers that don't really have a stage
<acharles> ah, cool
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<acharles> I don’t think it works for pods, which is what I was wanting to use it for. I’ll just use FixedUpdate
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<soundnfury> BadRocketsCo: fix ur internet, or _I'll_ confiscate your laptop :P
<BadRocketsCo> roger that :D
<BadRocketsCo> and sorry about that
<BadRocketsCo> how have you been soundnfury?
<soundnfury> not too bad, you? (and shall we take our OT natter to PM?)
<BadRocketsCo> sure
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<JeeF> Hey, anybody alive in here?
<soundnfury> yup
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<JeeF> I'll whisper you
<soundnfury> JeeF: you may also find #1436 useful
<Qboid> [#1436] title: 1.2 Update | - [x] RSS (req Kopernicus)... | https://github.com/KSP-RO/RealismOverhaul/issues/1436
<JeeF> yes, indeed
<JeeF> ty sound!
<JeeF> Link for AJE is brokne
<JeeF> Ah, I see
<JeeF> AJE has been released
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<JeeF> I've taken a look at KR&D mod, looks bloody interesting
<JeeF> Anybody have any clue if it would work with RO? Im guessing not
<JeeF> That + testflight + RO + RP-0 would be a very cool career to play, provided you tune down a bit the KR&D parameters to more real-life numbers
<JeeF> maybe 3-5% performance increase instead of double
<JeeF> and thats easy to do
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<Starwaster> part.heatConductivity of 0.12 is a surprisingly good value. So why the hell is part-part conductivity so gorram high?
<xShadowx> because squad?
<xShadowx> and +1 for fiefly reference :)
<xShadowx> s/fiefly/firefly
<Qboid> xShadowx meant to say: and +1 for firefly reference :)
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<Starwaster> hmmm Starwaster thinking... dangerous!
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<xShadowx> most humans dont try that, its kinda unexplored territory!
<JeeF> Anyone knows how well TweakScale behaves with RO?
<xShadowx> poorly
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<acc> indeed very poorly
<acc> but it also has tons of problems in stock
<acc> I usually use it only for the infernal robotics parts
<soundnfury> acc: yeah, only thing I ever used it for was unfolding solar panels on a Mariner
<acc> nice :)
<acc> I like to use it on sats or for deploy mechanisms on shuttles
<acc> helps to keep things more compact
<soundnfury> !tell BadRocketsCo I corrected the orbits & footprints http://jttlov.no-ip.org:8081/cruft/constella3.png
<Qboid> soundnfury: I'll redirect this as soon as they are around.
<soundnfury> for anyone else who's wondering: that's the comsat-constellation design tool I've been working on
<soundnfury> which I'm using to design my "Three Hour Constellation"
<soundnfury> (that refers to the orbital period - 10770.5s, 1/8 of a sidereal day - not the amount of time I've spent working on it, which is much more ;)
<JeeF> Any of you using SSTU on your RO install?
<JeeF> I'm just about finishing up my RO installation after a hiatus from the game
<JeeF> And I bloody love that mod for the low part count solution, helps a ton with fps
<blowfish> SSTU support hasn't been updated in a while I think
<soundnfury> JeeF: nah, I use mainly FASA
<JeeF> SSTU, TweakScale, KR&D and Kerbal Krash System are mods I love that probably wouldn't go well with RO I'm afraid...
<JeeF> FASA is a good substitute but it's heavy on mem footprint
<JeeF> And the models on SSTU are damn beautiful
<JeeF> I
<JeeF> I'll give it a shot and see what happens
<JeeF> How about RP-0?
<JeeF> Thats the last one missing
<soundnfury> JeeF: just pull from github, it's got the dll
<soundnfury> you'll need the Tree.cfg though, make will build that if you have perl
<soundnfury> (otherwise just copy the Tree.cfg from the last release, it'll still work)
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<soundnfury> woah, this is really weird: http://jttlov.no-ip.org:8081/cruft/constella4.png
<soundnfury> 6 sats in 3 planes, but at any given point they're all coplanar (though the plane containing them need not be the plane of any of their orbits)
<soundnfury> moreover, the containing plane rotates twice per orbital period. It's like Euler's Disk in spaaace!
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<Starwaster> Anyone interested in trying out my special PhysicsGlobals?
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<Starwaster> Here's a new PhysicsGlobals patch to try: https://www.dropbox.com/s/pglbjmm5a0lchj0/PhysicsGlobalsTweaks.cfg?dl=1
<Starwaster> The goal of it is to make skin-internal the dominant source of heat transfer instead of part-part.
<Starwaster> so you don't get megawatts worth of heat pouring into your poor little hydrogen tanks
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<Starwaster> *crickets*
<rsparkyc> !tell Theysen hey, when you get a chance, could you add me to the official list of RO contributors on the form post?
<Qboid> rsparkyc: I'll redirect this as soon as they are around.
<rsparkyc> soundnfury: working on having a science container being configurable now, hopefully will have an update to procavi later today
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<soundnfury> rsparkyc: woo \o/
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