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<stratochief> egg|zzz|egg: I killed principia! first time I've called an apocalypse :)
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<xShadowx|2> stratochief: s/called/caused
<Qboid> xShadowx|2 thinks stratochief meant to say: egg|zzz|egg: I killed principia! first time I've caused an apocalypse :)
<xShadowx|2> not like anyone has to try and cause one though.......few more months and we'll all get one :D
<rsparkyc> i caused one too, fix in #principia
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<github> [RealismOverhaul] raidernick pushed 4 new commits to master: https://git.io/vSxmO
<github> RealismOverhaul/master 0a94970 raidernick: RN zenit 3 part adds...
<github> RealismOverhaul/master 7885e59 raidernick: Merge branch 'KSP-RO/master'
<github> RealismOverhaul/master 326bdf2 raidernick: node fix
<blowfish> Does anyone know where the turbopump exhaust goes on the RD-107/8 ? It's conspicuously absent from everything I've seen
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<zilti> Is it possible that the procedural thrust plate causes problems?
<zilti> As in, attaching five weak upper-stage engines to it, and upon ignition of that upper stage, the whole vessel explodes and everything disintegrates due to "beyond G-Force limit"
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<ThisDay> April 19: In 1932, Goddard tests a gyro based rocket stabilization method. The first space station, Salyut 1, is launched in 1971. Salyut 7 is launched in 1982.
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<stratochief> zilti: could depend on how you're connecting it to the craft. a picture set or video of construction and flight might provide useful for troubleshooting
<Qboid> stratochief: ProjectThoth left a message for you in #SpaceX [19.04.2017 04:00:59]: "https://drive.google.com/file/d/0B8sBfxYdF63taTM1aWUxRTFZNEE/view?pref=2&pli=1"
<Qboid> stratochief: jclishman left a message for you in #SpaceX [19.04.2017 04:07:20]: "dont open that, this is the right file: https://www.youtube.com/watch?v=_gK16RJvMcA"
<stratochief> zilti: ie. could be the procedural fairing holding/covering it, or clipping, or something janky
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<rsparkyc> so google will make up animals for all the people viewing the golden spreadsheet
<rsparkyc> one of them happens to be Nyan Cat
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<stratochief> rsparkyc: interesting. I assume it shows me as me, since I load it w/a real google account
<rsparkyc> right now it has everyone as anonymous
<stratochief> that's thoughtful of you :)
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<Probus> Thanks gazpachian
<Probus> I had the same problem. Even used struts and that didn't help. Ended up reducing the power of the previous stage zilti.
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<pap1723> Question for you all ...Is it possible to have an image, or placeholder on the tech tree for the different engine modules that RO provides? Similar to how PART_UPGRADES work now in 1.2, but having an icon of the engine that is getting the new config unlocked would be great
<gazpachian> No problems, Probus! :)
<gazpachian> Pap1723: It should be possible to have the image there at the very least, purchasing the unlock through the tech tree interface could probably also work with some hacking
<stratochief> Pap1723: entirely possible, I think. nobody has done the work to figure it out, but we accept code contributions :)
<gazpachian> look up the dummy parts RP-0 places for procedural part unlocks, those should be a good starting point for writing your own configs
<stratochief> Pap1723: NK mentioned that when he was working towards 1.2
<pap1723> Damn, code is required, that will be a struggle for me
<stratochief> gazpachian: nooo, the old RP-0 thing was a big pain in the butt.
<stratochief> Pap1723: step 1: look at how stock do it. 2: start poking buttons and changing things :P
<gazpachian> stratochief: how so? haven't touched 1.2.2 yet, what's different?
<stratochief> Pap1723: also, see if other mods do it, and steal from them :P
<pap1723> The strange thing is that stock uses PART_UPGRADE
<stratochief> gazpachian: the whole parts upgrade thing. honestly, I've never come across it on stock yet
<pap1723> No one creates the different Engine Configs like RO does
<pap1723> Essentially PART_UPGRADES are **new parts** that provide boosts to existing parts, RO has a whole different way of handling the engine upgrades
<pap1723> Or is that actually a RealFuels functionality?
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<gazpachian> But by "new" you mean the system in place in 1.1.3, where configs are displayed in the VAB right click menu?
<pap1723> Yes gazpachian, but 1.2 has a system where you can upgrade parts by unlocking techs on the tech tree
<pap1723> Not RO, stock introduced the upgrade functionality even though they don't use it
<pap1723> SSTU uses it quite extnesively
<stratochief> Pap1723: study SSTU, ???, Profit
<stratochief> or, trackdown NathanKell on the west coast and bring him back here to demonstrate :)
<pap1723> lol
<xShadowx|2> hes accually been coming around a fair bit around 10-11pm PST
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<stratochief> xShadowx|2: I'm asleep by then. catch him next time, and give him some homework!
<pap1723> looks like it might work through the PART_UPGRADE functionality, but I will have to do some testing later on
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<egg> !wa time pst
<Qboid> egg: current time in Pacific Time (United States): 12:38:23 pm PDT | Wednesday, April 19, 2017
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<Starwaster> thermal internal flux consistently displays about half what I know it's having thrown at it... anyone seen that before? Hope it's just an issue with the displayed value
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<stratochief_> Starwaster: possibly that Physics multiplier you mentioned earlier? I also have seen strange "off by a consistent co-efficient" issues with KSP's thermal side
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<gazpachian> So scatterer has a few edge cases that I keep running into, namely it's well suited for Earth-like atmospheres but it gets interesting when varying properties to be closer in line with other bodies in the solar system.
<stratochief_> gazpachian: like which? what about Mars?
<gazpachian> Mars is a little bad, I suspect due to floating point precision errors
<gazpachian> but it gets REALLY interesting once you deal with more dense atmospheres, such as Titan!
<gazpachian> Basically, in RSSVE the default look of Titan is fairly dull and jarring: https://raw.githubusercontent.com/PhineasFreak/PicBin/master/PicBin/RSSVE_git/RSSVE_thumbnail_titan.png
<gazpachian> Thing is, that's not at all how the planet looks. Here's a pic Cassini took a few years ago: https://upload.wikimedia.org/wikipedia/commons/4/45/Titan_in_true_color.jpg
<gazpachian> moon*
<stratochief_> gazpachian: feel free to weak it and make a PR for improvements. I know I certainly haven't put time into makeing Titan look better, so you could probably do better than the current default
<stratochief_> *tweak it
<gazpachian> well, I have. But the edge cases sorta ruin it
<stratochief_> it is somewhat open to artistic interpretation as well; nobody knows what the clouds look like from within
<gazpachian> http://imgur.com/a/I1gKl - I get the sunny side looking nice and realistic, but the dark side looks like a documentary on eye exams!
<stratochief_> that may not be abhorently off; considering how a thick atmosphere may refract
* egg summons NomalRaptor
<egg> NomalRaptor: also color >_>
<egg> s/lor/lour
<Qboid> egg meant to say: NomalRaptor: also colour >_>
<Starwaster> which physics multiplier stratochief_
<gazpachian> Those weird bands make a reapperance at Mars: http://i.imgur.com/bD5L9Zm.png
<gazpachian> they stick to certain angles of incidence, so the whole planet pretty much looks like a big red glass marble.
<stratochief_> gazpachian: like, one of the many in PhysicsGlobals? ie. skinInternalConductionFactor = 0.25
<stratochief_> Starwaster: ^
<Starwaster> does anyone else ever think MiB every time eye exams are mentioned?
<gazpachian> I take no responsibility for Tommy Lee Jones flashbacks, sorry.
<gazpachian> Anyways, I'll play around with Titan and the gas giants some more, then make a PR. Think I'll leave Mars as is if I don't figure out the bands issue.
<stratochief_> gazpachian: fair enough. any improvement is worth a PR
<stratochief_> gazpachian: if you can, I recommend including a Before & After comparison w/the PR, and a description of the change/why you believe it is an improvement of appearance or accuracy
<gazpachian> Also, I've demonstrated several times that I cannot read forum posts, so I'm sure blackrack already has posted a workaround method to the band issue somewhere in the thread. :)
<gazpachian> I'll be sure to do that! :D
<stratochief_> gazpachian: what system to do you run on? Linux? Mac? PC? anything other than DX9 ?
<gazpachian> I dual boot linux, but I've never tried KSP on my nix install
<gazpachian> you mean for compatibility checking I assume?
<Starwaster> stratochief_ no, not a physicsglobals thing... I think it's a deltatime scaling bug. Unless there's a really good reason for doubling deltatime...
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<Starwaster> stratochief_ does it ever feel like you have to place exactly two sets of heat pump parts to stop heat leaking?
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<stratochief_> Starwaster: yep. although I tend to place them in symmetry anyway
<Starwaster> Wow, that's exactly what's happening. Internal or skin flux added is getting cut in half
<Starwaster> see, one of the things heat pump does is remove flux added going from skin-internal
<Starwaster> if I remove exactly that much flux there's no way internal heat should be rising
<Starwaster> but that added (removed) flux is being cut in half
<Starwaster> causing me to utter a bunch of four letter words out loud behind my keyboard
<Starwaster> I wonder if that got caught for 1.3 or if it's too late to do anything about it
<xShadowx|2> prejudice against 5 letter words? you gonna hurt their feelings
<stratochief_> I doubt it was caught, but who knows. the patch notes might shed some light?
<xShadowx|2> ksp is still 1.2.9? could see bug tracker or examine the 1.2.9 dll if you know where :|
<xShadowx|2> atleast you found whats been driving you crazy \o/
<Starwaster> oh this is just one of a few things driving me crazy
<Starwaster> analytic in general drives me crazy and that's probably 'working as designed'
<Starwaster> I'm beginning to fear that I'll going to have to give up on getting RF to work properly with analytic. It's probably going to have to involve a major rewrite and another thermal simulation working on top of everything else
<stratochief_> Starwaster: it combines fuel and tank temperatures when it goes analytic, correct? it would probably be more straightforward or simple to just simulate seperate from that sadly, yeah. or, override that combination to a combination of your choosing
<stratochief_> which might be open to cheating by the user, but perhaps not
<Rokker> ~thisday
<ThisDay> April 19: Physicist and AEC chair, Glenn T. Seaborg, is born in 1912. In 1932, Goddard tests a gyro based rocket stabilization method. The first space station, Salyut 1, is launched in 1971. Salyut 7 is launched in 1982.
<stratochief_> Rokker: congrats. no hate stored for thisday on #RO
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<Starwaster> not sure what you mean. It clamps the part temperature to the propellant's boiloff temp, which is technically incorrect behavior and uses (or USED to use) the analytic temperature as the tank wall temperature. That's when I found out that the boiloff flux was actually being applied to the entire vehicle and incapable of cooling the individual tank part (while in analytic mode)
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<TheKosmonaut> stratochief_: have you ever done a space shuttle in RO?
<TheKosmonaut> Wondering if anyone has ever tried an RTLS abort
<TheKosmonaut> In KSP
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<Starwaster> in stock KSP, yes. Never in RO
<Starwaster> several times actually with that shuttle mod that someone made.... sometimes an actual RTLS and sometimes to the island runway.
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<ThisDay> April 20: Astronaut Don Pettit is born in 1955. IBM is selected to build the Saturn family's instrument units in 1964. In 1979, the top of two TKS-VA capsules fires its LES when its Proton launcher's engines shutdown before liftoff, the capsule is destroyed when the parachutes fail to deploy. A 1997 launch of a Chinese FSW spy sat is rumored to have failed.