<Probus>
Woo Hoo! Woo Hoo! I got my first rocket into earth orbit using only kOS.
<Probus>
Now, if I only knew how to stage radial boosters...
<SirKeplan>
by staging them?
<Probus>
What kOS command can access the info on your boosters?
blowfish has joined #RO
<blowfish>
.tell Starwaster any more changes you want to make to RF before a release?
<blowfish>
!tell Starwaster any more changes you want to make to RF before a release?
<Qboid>
blowfish: I'll redirect this as soon as they are around.
awang has quit [Ping timeout: 383 seconds]
awang has joined #RO
ThisDay has joined #RO
<JeeF>
Anybody around?
ThisDay has quit [Read error: Connection reset by peer]
<JeeF>
I'll leave the question here and keep an eye for possible replies. Does anybody here knows any mod that adds a scramjet or a ramjet that is compatible with Realism Overhaul? I really wanted to break a few speed records in RSS
ThisDay has joined #RO
ThisDay has quit [Remote host closed the connection]
ThisDay has joined #RO
ThisDay has quit [Read error: Connection reset by peer]
ThisDay has joined #RO
<Rokker>
~thisday
<ThisDay>
Space history for April 15: The Apollo Lunar Module's ascent engine is test fired for the first time in 1965. The Saturn V's S-II is test fired for the first time, also in 1965. At 0021 GMT, Apollo 13 reaches lunar apoapsis, setting the all-time human altitude record of 401,506 kilometers away from Earth in 1970. SpaceShipOne conducts an unpowered flight test in 2003.
NathanKell|AWAY is now known as NathanKell
Wetmelon has joined #RO
<stratochief|vacation>
o/ NK
<xShadowx>
o/
<NathanKell>
o/
<Rokker>
NathanKell: like my bot?
<NathanKell>
looks cool!
<Rokker>
:D
<xShadowx>
aww you fixed it
<xShadowx>
it was d/c when id PM it :P
<Rokker>
xShadowx: yeah
<Rokker>
xShadowx: i dont even know what i did to fix it
<Rokker>
xShadowx: so it was you who broke it at 3 in the morning
<Rokker>
and fucked up my night
<xShadowx>
o.O
<Rokker>
xShadowx: :P
<xShadowx>
it wasnt 3 in the morning
<Rokker>
2 am eastern
<xShadowx>
nahhh
<Rokker>
or something like that
<Rokker>
xShadowx: it was pretty late at night
<xShadowx>
the time i did it i think was hours earlier XD
<Rokker>
hmmm
<xShadowx>
mr bot was sd/c spammin he earned it :P
<xShadowx>
s/sd/d
jean400 has joined #RO
<Qboid>
xShadowx meant to say: mr bot was d/c spammin he earned it :P
<xShadowx>
o.O
<xShadowx>
a random person joins!
<jean400>
it's been 2 years since i enter this
<Rokker>
xShadowx: yeah, i should probably remove the non-bot testing channels from the script im editing
<xShadowx>
so you're sdaying you owe back taxes to kerbalkind
<xShadowx>
also NathanKell get any minions at work yet?:)
<NathanKell>
I mean, I work at a place, with people. No yellow creatures in sight.
<xShadowx>
lol! i was 1/2 refering to them, 1/2 to merely underlings
<xShadowx>
i swear minions movie is a ksp ripoff
<xShadowx>
them things be kerbals
<jean400>
except they can't into space
<xShadowx>
says you
<xShadowx>
how do we know they cant into space?
<xShadowx>
just b/c a sequel hasnt shown it yet
<JeeF>
Hey guys
<jean400>
maybe
<JeeF>
How are you all doing this fine evening? =)
<xShadowx>
i mean theyve proven themselves resourceful
<jean400>
so, is it worth it to run 1.2 yet
<JeeF>
Do any of you know any mod that is supported/compatible to RO that features a Scramjet or Ramjet? Breaking mach 3 is proving to be rather difficult
<xShadowx>
officially RO isnt 1.2 released, but all the mods are atleast a dev/beta release, so as long as you accept that, nicely report bugs etc, knock yourself out :P
<NathanKell>
JeeF, AJE itself has a ramjet
<NathanKell>
and the J58
<NathanKell>
blowfish would know best these days however
<JeeF>
A few hours ago I've asked ppl here what is going on with the Ramjet and why it isn't providing any thrust at mach 2 and loads of intakes, two answers I got were "Ramjet never worked in RO"
<NathanKell>
that's wrong since I've used them in RO...
<jean400>
maybe it needs moar speed
<NathanKell>
More engine, more like
<xShadowx>
nono, more duct tape
<JeeF>
That's mach 2.4 there
<JeeF>
description states at mach 2 you get best performance, mach 0.3 to provide min thrust
<NathanKell>
Yeah, you need more ramjets I think
<JeeF>
the thing is, from mach 0.3 all the way to mach 2.4 I couldn't gt more than 30kn from it
<NathanKell>
at constant altitude?
<JeeF>
yes
<NathanKell>
then that sounds like a bug, yes
<JeeF>
cfg file had 700kn at mach 2
<NathanKell>
?
<JeeF>
I increased to 900kn and fired up the game again, same shit, 30kn
<NathanKell>
AJE doesn't work like that
<NathanKell>
for AJE engines you define the engine
<JeeF>
CR2 Ramjet is from AJE, is it not?
<NathanKell>
it doesn't have a settable thrust like that
<NathanKell>
yeah
<JeeF>
Anyways, the description states 700kn at mach 2
<JeeF>
Go figure
<stratochief|vacation>
hell, doesn't the stock dual mode enigne thing work with RO? assuming you've got the right things installed, AJE, etc.
<JeeF>
Yes, all other jet engines are working fine
<JeeF>
yes all dependencies installed
<JeeF>
Everything else working perfectly
<JeeF>
to be honest with ya, I've NEVER managed to make that damn ramjet work
<JeeF>
in any of my previous installs, all the way to .90
<JeeF>
with RO
<stratochief|vacation>
does stock call it a... raptor? or something. with RO/AJE, it should be like the engine from the Skylon IIRC
<JeeF>
... but I can't remember trying stock game
<JeeF>
I tried shoving insane amounts of intakes from different kinds just to make sure it's not lack of air in the mixture
<JeeF>
no change
<JeeF>
Tried sea level, tried upwards of 18km, which is where all my engines cut off, no change in the ramjet thrust
<stratochief|vacation>
borky mod or borky config, *shrug*
<JeeF>
I find really hard to believe a ramjet would need more than mach 2.5 to produce a decent amount of thrust
<jean400>
it's like this game's skillcap is getting a install to work
<stratochief|vacation>
honestly, I don't do planes, so I don't know anymore than you
<JeeF>
Yeah I'm about rockets 99% of the time. But this time I'm trying to learn this damn thing
<stratochief|vacation>
jean400: it has been easy-(ish), at times. once mods are actually available CKAN removes most of the trouble of making and troubleshooting an install
<JeeF>
And finally I'm making planes that fly well, straight, are very maneuverable and land sweet, so I'm excited.
<JeeF>
Just tried 4 engines from the SU27 at full blast afterburner + 2 SRB on the tip of the wings, nearly mach 3, and no signs of waking up the ramjet
<JeeF>
Still crappy 34kn
Hohman has joined #RO
<jean400>
i just remembered
<jean400>
that someone was making a n-body mod
<stratochief|vacation>
jean400: #principia
ferram4 has quit [Read error: -0x1: UNKNOWN ERROR CODE (0001)]
<JeeF>
long ago last time I played on 1.1.3, there was a mod that added a pretty sweet scramjet. Very heavy part, included a powerful intake. Started producing crappy thrust at mach 1 and around mach 2 was enough to increase the plane's speed on it's own, around mach 5 it flew like a bloody missile. I always blew up to pieces around mach 7 cos of temps, I'm sure it still had some juice in it
ferram4 has joined #RO
<blowfish>
AJE's CR-2 is kind of broken. Been meaning to redo it
<JeeF>
Ty for confirming it, blowfish
<JeeF>
Do you know any other ramjet? Im not sure if AJE has another, I couldn't find it. Maybe another mod, do you know any?
<blowfish>
it does not
<blowfish>
and I don't know of any others
<JeeF>
alright
<JeeF>
ty anyways =)
<blowfish>
I mean AJE would be the place for it, at least as far as RO is concerned
<blowfish>
forget about scramjets though, I don't think any meaningful data on them has even been published
<xShadowx>
has there ever been s jet engine without moving parts / turbine?
<xShadowx>
just.......clever ways to control pressure?:|
<blowfish>
depends on what you call a jet engine
<blowfish>
and what you call moving parts
<jean400>
pulsejets maybe
<stratochief|vacation>
nuclear thermal?
Majiir is now known as Snoozee
<blowfish>
stratochief|vacation: you'd have to distinguish between thermal turbojets and ramjets
<NathanKell>
o/ eat-n-sleep time
NathanKell is now known as NathanKell|AWAY
BadRocketsCo has joined #RO
<acharles>
Hi, everyone.
BadRocketsCo has quit [Ping timeout: 204 seconds]
BadRocketsCo has joined #RO
BadRocketsCo has quit [Ping timeout: 190 seconds]
Hohman has quit [Quit: ChatZilla 0.9.93 [Firefox 52.0.2/20170323105023]]
<jean400>
wait
<jean400>
why is my ground near ksc so dark
<jean400>
and control surfaces inoperative
<JeeF>
Yeah I hear ppl saying scramjets are fictional or they don't work or they are too overpowered for KSP. But I disagree. They have tested Scramjets in flight many times and have passed mach 7. Maybe no specific data has been made public, but that doesn't mean we can't try to make something similar for ksp
<stratochief|vacation>
take the contents of the game data folder there, put that in your gamedata folder
<jean400>
i did that
<jean400>
might be incompatibility issues??
<stratochief|vacation>
if you have some other version of FAR, maybe. but yeah, I described the way that worked for me *shrug*
<jean400>
removing the dev build made my terrain the right color again and the control surfaces,etc work again
<stratochief|vacation>
are you one of those lost souls who uses tweakscale?
JeeF has quit [Ping timeout: 180 seconds]
<jean400>
all i have installed is better science labs, better burn time,KER
<jean400>
i think i fixed it
<jean400>
just had to run 64 bit
<jean400>
nevermind
<jean400>
still bugged
<ThisDay>
Space history for April 15: The Apollo Lunar Module's ascent engine is test fired for the first time in 1965. The Saturn V's S-II is test fired for the first time, also in 1965. At 0021 GMT, Apollo 13 reaches lunar apoapsis, setting the all-time human altitude record of 401,506 kilometers away from Earth in 1970. SpaceShipOne conducts an unpowered flight test in 2003.
Wetmelon has quit [Ping timeout: 186 seconds]
Senshi has joined #RO
jean400 has quit [Quit: Web client closed]
schnobs has joined #RO
<blowfish>
ok, managed to knock out a half-decent ramjet model in AJE
Senshi has quit [Read error: Connection reset by peer]
Thufir has joined #RO
HypergolicSkunk has joined #RO
Olympic1 has joined #RO
blowfish has quit [Quit: Leaving]
Thufir has quit [Remote host closed the connection]
ferram4 has quit [Ping timeout: 200 seconds]
ferram4 has joined #RO
schnobs has quit [Remote host closed the connection]
<ThisDay>
Space history for April 15: The Apollo Lunar Module's ascent engine is test fired for the first time in 1965. The Saturn V's S-II is test fired for the first time, also in 1965. At 0021 GMT, Apollo 13 reaches lunar apoapsis, setting the all-time human altitude record of 401,506 kilometers away from Earth in 1970. SpaceShipOne conducts an unpowered flight test in 2003.
JeeF has joined #RO
BadRocketsCo has joined #RO
BadRocketsCo has quit [Ping timeout: 383 seconds]
Wetmelon has joined #RO
Olympic1 is now known as Olympic1|AWAY
Olympic1|AWAY has quit [Ping timeout: 180 seconds]
jean400 has joined #RO
diomedea has joined #RO
TheKosmonaut is now known as Kosmo|EVA
BadRocketsCo has joined #RO
blowfish has joined #RO
Wetmelon has quit [Ping timeout: 186 seconds]
jean400 has quit [Quit: Web client closed]
BadRocketsCo has quit [Ping timeout: 180 seconds]
<ThisDay>
Space history for April 15: The Apollo Lunar Module's ascent engine is test fired for the first time in 1965. The Saturn V's S-II is test fired for the first time, also in 1965. At 0021 GMT, Apollo 13 reaches lunar apoapsis, setting the all-time human altitude record of 401,506 kilometers away from Earth in 1970. SpaceShipOne conducts an unpowered flight test in 2003.
Wetmelon has joined #RO
Starwaster has joined #RO
* xShadowx
launches his new ship to mars, carrying 100 colonists
<xShadowx>
hmm kerbals should have wants and needs.......
<xShadowx>
i guess life support covers needs area, but like....entertainment and stuff
awang has quit [Ping timeout: 201 seconds]
Oro has joined #RO
<Oro>
hey guys, I have a neat idea and I was wondering if I could get some feedback before I start working on it
<xShadowx>
yes we do need a duct tape mod
<Oro>
wanted to make a r7 decoupler that has a ludicriously high heat tolerance so that you could start your 2nd stage engine without decoupling first, and was wondering if such a thing would work / be worthwhile
<Oro>
Among other things, of course
<xShadowx>
it would work, wether its realistic / exists im the wrong one to ask :)
<Oro>
well I mean, they aren't invulnerable IRL, they just provide channels for the exhaust
<Oro>
I'd want to include something in the description saying "not for use as an improv heatshield, you savages."
<xShadowx>
like thatd stop someone :P
<Oro>
well I just want it clear the end user that using the part for that function would be cheating
<Oro>
I don't mind putting parts that would be OP in some contexts, as long as it's clear that they shouldn't be used for same
<blowfish>
JeeF: managed to slap together a better ramjet model in AJE. Should make the next release.
<xShadowx>
i can only say ksp allows the function :) rest is up to you and smarter RO peeps than i
<blowfish>
fortunately, it mostly involved deleting code from the jet model
<xShadowx>
blowfish: <3 i want too so ty :D
<xShadowx>
i wonder how fast i can make a jet in RO
<blowfish>
the ramjet currently overheats near mach 6, not sure how realistic that is
<Starwaster>
maybe the question should be whether mach 6 is realistic for a ram jet
<Qboid>
Starwaster: blowfish left a message for you in #RO [15.04.2017 01:04:12]: "any more changes you want to make to RF before a release?"
<blowfish>
should also get some throttle improvements into the next release of AJE. Core throttle responds faster, afterburer almost immediate.
<Starwaster>
or maybe I should rephrase that; is that its actual operational speed
<Starwaster>
as to your question about RF, it needs analytical mode dealt with and I've been working on that but analytical is proving tougher than I thought
<blowfish>
most real ramjets I am aware of are designed to operate at only one specific speed
diomedea has quit [Quit: Bye!]
<blowfish>
one specific flight condition, I should say
<Starwaster>
analytic mode doesn't really deal with heat flux properly. It just determines temperatures and it wreaks havoc on boiloff calculation. It's impossible to properly deal with on a part by part basis
<Starwaster>
which is strange because when Nathan implemented the analytic interfaces, it was done with RF in mind
<Starwaster>
I think what I'm going to do is just pin the temperatures during analytic mode and calculate boiloff based on solar and body flux
awang has joined #RO
ThisDay has quit [Killed (NickServ (GHOST command used by Rokker!uid37757@id-37757.highgate.irccloud.com))]
ThisDay has joined #RO
<JeeF>
@Blowfish, I just saw the message. Awesome news mate, thank you! =)
<JeeF>
As for ramjet performance, it's between Mach 3 and 6. Under 3 and you don't have enough airspeed, over 6 and the air inside the jet is already too hot cos of the compression to be ignited, and there's where the Scramjet enters, from mach 6 to mach 14
<JeeF>
So if it's overheating at mach 6, that sounds about right
<JeeF>
Overheating as in starting to overheat or is it blowing to bits at mach 6?
<JeeF>
If it's blowing to bits you might want to tune it down a bit. It's supposed to stop offering thrust over mach 6, but not melt completely, at least not until mach 8
<blowfish>
ramjets can function at low as about mach .5 according to sources I've seen
<JeeF>
Blowfish, could you upload the new ramjet somewhere so I can give it a try?
<JeeF>
They can
<JeeF>
I'm saying mach 3-6 is their ideal working range
<JeeF>
for best performance
<blowfish>
performance is just shittier at low speed because there isn't a lot of ram compression
<JeeF>
but as of mach 0.3 they can already offer crappy thrust
<JeeF>
exactly
<blowfish>
where overheating happens probably depends on material assumptions
<JeeF>
Well, since ramjets are designed to operate at mach 6, I'd be surprised if they overheat at mach 6 in real life
<blowfish>
current settings are based on metal, but ceramics might get you more
<blowfish>
are there any operational examples of ramjets that can actually go that fast?
<JeeF>
but really nice of you to take a look into it, thank you again
<JeeF>
hmm...
<blowfish>
most of the ramjet powered missiles I've seen operate in the mach 2.5-4 range
<JeeF>
That's a good point, we don't hear much about ramjet/scramjet
<JeeF>
I honestly don't know why, I'm fascinated by the technology
<blowfish>
I am aware of one functional scramjet test vehicle, and all the data on it is classified AFAIK
<JeeF>
So you managed to get to mach 6 on RO+FAR?
<JeeF>
with the ramjet
<JeeF>
What are you using for parts (wings, nose) so it's surviving the temps are those speeds? I used to like an old mod for 1.0.5, HRP (Heat Resistant Parts), stylish black parts like the SR71, but that is long outdated. Couldn't find anything for 1.2
Wetmelon has quit [Ping timeout: 186 seconds]
<blowfish>
I don't have RO or FAR installed right now
<JeeF>
hmm... so how did you test it?
<blowfish>
just AJE in stock aero
<blowfish>
which I wouldn't recommend for actually playing
<blowfish>
but generally fine for testing engine performance
<JeeF>
but thats the thing
<JeeF>
The ramjet works fine for me in stock
<JeeF>
it just doesn't at all in RO + FAR
<JeeF>
Well, used to work fine. Haven't played stock in ages.