<xShadowx> wtf
<xShadowx> LOX is magnetic?
<xShadowx> o.O
<UmbralRaptor> paramagnetic, yes.
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<Pap> Tech Tree is done!!
<Pap> There are 2594 parts placed into the correct nodes
<acc> awesome
<Pap> That is an additional 1360 over the current tree, however, those will be listed as RP-0 nocost until the proper cost and entry costs are created
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<xShadowx> how would someone calculate radiation exposure in space? taking into account the Van Allen belts etc?
<UmbralRaptor> It would be a big hassle, I expect. Would need to get numbers (and type of radiation) for various locations.
<Agathorn> confusingly the link in the spreadsheet for VSR seems to point to a different person's repo, possibly for a newer version, et the releases are all old. If I go to Ven's actual repo I see a proper release for 1.2
<Agathorn> added a comment on the doc
<Agathorn> you would almost need a 3d map of some sort of the radiation belts
<UmbralRaptor> Shielding and secomdary radiayion is a concern.
<Agathorn> they are defintely not homegenous
<UmbralRaptor> *radiation
<xShadowx> just environment, skipping vessel shielding, would be a start
<Pap> xShadowx, have you looked into how Kerbalism does it?
<xShadowx> then later can multiply by X for vessels effect on blocking it
<xShadowx> Pap: entirely forgot about that mod :D
<Pap> I know it calculates something with Radiation and even visually shows the Radiation Belts
<xShadowx> the screenshots show belts :D
<xShadowx> http://forum.kerbalspaceprogram.com/index.php?/topic/137227-122-kerbalism-v127/
<Agathorn> pretty cool
<Pap> Be careful with Kerbalism. It doesn't play well with others
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<NathanKell> o/
<Qboid> NathanKell: Agathorn left a message for you in #RO [14.05.2017 00:53:33]: "I think I told you before about the new Battletech game that was in Kickstarer. Well multiplayer beta comes out very soon and the developers made a gameplay video, thought you might like to see it. It looks great. https://www.youtube.com/watch?v=rt6FatHHnzI"
<NathanKell> Agathorn: Didn't Paradox just announce they were publishing it?
<Pap> o/ NathanKell
<xShadowx> im making a mod to drown kerbals......and you say kerbalism doesnt play well with others? i feel insulted :|
<NathanKell> o/
<xShadowx> o/
<Pap> lol xShadowx I mean it doesn't work well with other mods
<NathanKell> Pap: First question on the contracts. Did CC switch to using Earth days instead of Kerbin ones?
<taniwha> hi, NathanKell
<Agathorn> Heya NK long tiome
<NathanKell> cuz IIRC we had to use 4x the desired days as our deadlines to get around that
<NathanKell> Heya Agathorn! Indeed! How's things?
<Pap> But stop drowning Kerbals in your bathtub
<NathanKell> and o/ taniwha
<Pap> CC now reads the time used from the option screen, NathanKell
<NathanKell> Pap: Coolz!
<Agathorn> Going good. Plugging away hard on my BARIS-ish game and trying to be more social at least for now :)
<Agathorn> trying to setup a KSP 1.2 install in the background for the halibut - mostly because I get bored waiting on things to compile and buil;d in Unity
<taniwha> I'm in a bit of pain today from building a shelf yesterday
<Agathorn> Ikea can kill anyone
<NathanKell> Agathorn: Heh! And how's that going? And did that lead to the backburnering of your space trading game?
<Agathorn> NathanKell: check this out: https://www.youtube.com/watch?v=DeoSgTlWZMc&t=1s
<taniwha> Agathorn: true, but no Ikea involved
<xShadowx> taniwha: i carved some stuff on lathe, turn off lathe, plastic i carved sliced my hand :|
<Pap> What the hell is the button to edit Procedural Wings?
<taniwha> designed it myself
<Agathorn> space trading game is back burneder mostly because I dont' want to do it without a really solid econmics engine, and I wasn't there yet
<Agathorn> Pap: J?
<NathanKell> well that sure looks nifty!
<Pap> Thanks!
<Agathorn> Been working on the streaming tech to go from launch to orbit with as high quality visuals as I can
<taniwha> Agathorn: wow
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<xShadowx> Agathorn: how long til animated beach waves?:)
<Agathorn> xShadowx: actually I have some pretty solid water already, it just isn't shown there
<Agathorn> and yes that includes waves :D
<Agathorn> Surfers in DLC though
<xShadowx> dont make ksp water
<xShadowx> or i no buy :P
<NathanKell> Pap: Have to admit, a bit overwhelming, just how much work that PR is! Congrats! (And megathanks!)
<soundnfury> Agathorn: solid water? Isn't that usually called ice :P
<NathanKell> Anything in particular you wanted me to check out?
<Agathorn> soundnfury: bonk
<Pap> Thanks NathanKell
<soundnfury> NathanKell: you _would_ show up just as I decide it's time I went to bed :/
<NathanKell> :P :P
<xShadowx> :)
<xShadowx> hes sneaky
<Pap> NathanKell, not really, just wanted you to basically give your approval, and/or look at anything that doesn't seem to fit in your vision of RP-0
<NathanKell> I'll try to be here at a GMT-friendly hour next weekend, juuuuust for you <3
<Agathorn> Since my game isn't a fully open sandbox like KSP, I have some control over the path of rockets and thus can contorl the streamign of assets along that path to hopefully maintain great visuals
<soundnfury> hehe
<Agathorn> the transition from detailed terrain to spherical planet is going to be a bitch though no matter what.. right now I am toying with "cheating" by using a cloud layer :D
* xShadowx makes it a clear day
<Agathorn> in that video you go to 100km which is fine, but its still using flat terrain the whole way -- which is not
<NathanKell> Pap: I _really_ like the satellite contracts. It's wonderful to finally switch off the regular KSP satellite contract generator
<Pap> Awesome! They are actually a lot of fun, I was curious if they were going to feel grind, but I had fun testing them
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<Agathorn> I was always really bad at the sat contgracts
<Agathorn> the precision required was pretty much beyond my skills
<NathanKell> They certainly will feel less grindy than the stock ones :D
<taniwha> satellite contracts are surprisingly non-grindy
<taniwha> (even stock ones)
<Agathorn> just give me a contract to stick something up there with no detailed requirements on where lol
<Agathorn> Is it in orbit? Does it have power and antenna? Good enough
<Pap> Agathorn, the new ones I made are VERY forgiving at the beginning and then you kind of progress to more exact orbits as your skill and technology increases
<NathanKell> Pap: Also really like the more fleshed out probe lines
<taniwha> Agathorn: yeah, the weird requirements bring down stock satellite contracts
<Agathorn> Pap good to hear
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<Agathorn> taniwha: stock can generate some extremely odd contract requirements :D
<taniwha> yeah
<NathanKell> the remaining other areas I wished were better in contracts are: Stations (but you're on that already) and their duration records (the issue taniwha was talking about); Crewed interplanetary stuff (hi strato); and X-Plane stuff. Never did figure out how to enforce X-Plane contracts being completed by a plane, you're kinda on your honor there...
<taniwha> Arsonide didn't get to do as much with the contract generator as he wanted
<NathanKell> Oh, quick question. What did you do with sounding rockets? That too really should be more fleshed out (i.e. take a given sensor to a given altitude, perhaps during a given time of day if CC supports that) since at the moment they're fire-and-forget moneymakers
<taniwha> NathanKell: we should be able to do something about duration records using vessel modules and hacks to the docking node module, right?
<Pap> NathanKell, the station contracts are all pretty much done, the human interplanetary exploration has been vastly increased (there are I think 5 or 6 updates on the PR already)
<Pap> X-Plane stuff is not easy to do. It is really an honor system
<soundnfury> NathanKell: yeah, currently I slap sounding rocket contracts on nearly every launch I do, as long as I have empty slots in Mission Control
<Agathorn> well rockets don't typically have cockpits
<Pap> I left Sounding Rockets alone, but I agree, that could be something that could use some TLC
<Agathorn> surely there is some part or another you could use to distinguish them logically?
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<NathanKell> taniwha: yeah, we can
<Agathorn> add some code into CC that allows you to see how much of the flight time was horizontal verus vertical in oritntation :D
<NathanKell> Pap: awesome!
<taniwha> NathanKell: I might poke at it, then
<taniwha> would be a useful mod for all, I think
<Pap> Agathorn, you can kinda force a duration, so say you have to be flying at a specific speed between a specific altitude for a specific time
<NathanKell> Agathorn: With difficulty. Stations can have escape pods (with heat shields) and capsules can have space station modules in them (think TKS)
<NathanKell> Pap: Yeah, but that rules out X-15 style planes unless you fly them with a mothership
<Pap> Agathorn, if I am making historical missions, I can force a lot of things, trying to write contracts that allow for open gameplay can be difficult
<taniwha> Agathorn: CC allows for /long/ duration requirements
<Pap> NathanKell, correct, that is why I didn't mess with them
<NathanKell> yep, concur
<taniwha> (eg, need to be in orbit 40 days)
<NathanKell> we have year-long duration records even now
<Pap> I think a lot of RO/RP-0 is an honor system type of thing as it is. If people want to cheat the system, let them, trying to make specific contracts to fight against that, will, in my opinion, cause more issues for those of us that like to play it straight
<NathanKell> Yep, there's a lot of ways you can nickel and dime things
<Agathorn> people will always cheat
<Agathorn> just watch YouTube
<NathanKell> for example, until something models cabin craziness in an ROish way, living space
<NathanKell> sardines to Mars!
<Pap> Right!
<Agathorn> Don't be salty
<NathanKell> Sardines _are_ salty, it's true
<NathanKell> Almost as bad as anchovies
<taniwha> bad? :)
<Agathorn> they're both pretty bad taste wise IMHO :)
<taniwha> (says he who lives on vegemite)
<Agathorn> taniwha: you Australian?
<taniwha> no, my mom is, though
<Agathorn> ok close enough I guess
<Agathorn> I've yet to meet anyone who likes Vegimite and isn't Australian or from there
<taniwha> also, started speaking in Australia
<taniwha> I gave a vegemite sandwich to a friend at school in Canada expecting him to hate it. I ended up giving him a 1/2 kg of the stuff before leaving for NZ
<Agathorn> lol
<Agathorn> Canadians are kind of like the French though in that they will try anything
<taniwha> (maternal grandmother used to send 2 1kg tins from NZ every Christmas)
<Agathorn> We have a girl from Australia at work who keeps a bottle of the stuff on her desk.. smells nasty
<taniwha> it's pretty much black salt
<Agathorn> not sure where she gets it from come to think of it. Don't think i've ever seen it sold in the store here in Vancouver
<taniwha> with a bit of yeast
<Agathorn> then again I bet a small amount goes a long ways
<Agathorn> yeah?
<Agathorn> she probably gets a new jar every year or so :)
<taniwha> it's concentrated yeast extract
<Agathorn> yeah sounds poretty bad lol
<taniwha> and yeah, a little goes a long way (if you're not me:P)
<Agathorn> haha
<Agathorn> I have to get A-1 steak sauce smuggled in regularly
<taniwha> it's essentially a by-produce of beer-making
<Agathorn> The stuff the sell in Canada looks exactly the same but is completely different. It is weird
<Agathorn> god why is Unity so slow
<Agathorn> I swear the last couple versions took a nose dive in editor performance
<Agathorn> just starting Unity up takes like 15 minutes before I can do anything.. and I have no idea why
<taniwha> hmm, might your Library be messed up?
<Agathorn> Possibly I guess.. I haven't noticed any other issues though
<Agathorn> I could try deleting it though
<taniwha> I guess make sure your source tree is clean, too
<Pap> Damnit, didn't accept the Karman Line contract and I am going to get past it no problem, dummy
<taniwha> I rejoiced when those contracts became automatic in stock
<taniwha> though, tbh, I didn't know most of them existed for a long time
<xShadowx> Pap: theres mods to accept contracts inflight ;3
<Pap> I know xShadowx and I forgot to install them on my RO save, lol
<xShadowx> hah
<Pap> Holy shit, the tech tree decisions are SOOOO difficult now!
<NathanKell> taniwha: They mostly exist in RP-0 to give you advances so you can afford to unlock the parts and purchase the LV
<NathanKell> taniwha this is a game you'd appreciate. Ever play Wing Commander Standoff?
<NathanKell> Feels just like WC2 all over again \o/
<NathanKell> (and looks amazing, despite being a ~10 year old mod on a ~18 year old engine)
<taniwha> no, never got to play Wing Commander
<taniwha> didn't work in DOS 5
<taniwha> and then my games were pretty limited: eye of the beholder, spear of destiny, xwing, doom, quake and the like
<NathanKell> wut, I played WC1 and 2 in DOS 5...
<taniwha> hmm, something wouldn't work
<taniwha> I don't remember why now, though
<taniwha> have to wonder if it was having too much memory (I know some games didn't like starting below the first 64kB boundary)
<Agathorn> Pap: great they were difficult decisions for me before :p With so little science being available I often felt like I was screwed if I chose poorly
<Pap> lol Agathorn
<NathanKell> gotta head off guys, o/
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<taniwha> cya
<Agathorn> night
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<stratochief> lol. aaand NK logs off, just as I finish catching up on the backchat from today. I'm approaching 50%+ certainty that we're just jekyll and hyde
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<xShadowx> he saw you coming
<Agathorn> :)
<Agathorn> stratosleep: do you use OBS?
<Agathorn> damn missed him too
<stratosleep> Agathorn: waiting for the drugs to kick in. yep, use OBS
<Agathorn> mmm drugs
<Agathorn> was trying to figure out how to only capture part of my screen
<stratosleep> like, a fraction of 1 of your 2 or 3 screens?
<Agathorn> just a fraction of 1 screen
<Agathorn> want to capture just part of what is in the unity editor
<Agathorn> seems like that should be easy and obvvious
<stratosleep> Add 'Source' Monitor Capture, right click to Properties. Sub-Region
<stratosleep> assuming the section you want is always the same section?
<stratosleep> I use Monitor Capture to record Skype/GoogleHangout meetings, but for that I capture the whole screen
<Agathorn> thanks
<stratosleep> no problemo
<Agathorn> xShadowx: you there?
<xShadowx> are any of us really 'there'?
* xShadowx pokes Agathorn with an engine he broke
<Agathorn> :)
<Agathorn> Check this out real quick.. Sadly I have to pout it in the FG for it to animate, but check this live stream: https://www.youtube.com/watch?v=d452RX3p1lw
* Starwaster writes on blackboard 100 times: I will not mistakenly use Mathf.Max() when I meant to use Mathf.Min() ever AGAIN.
<xShadowx> Agathorn: seems a bit off still
<Agathorn> oh it is
<xShadowx> bit too northern
<Agathorn> It needs lots of tweaking
<Agathorn> tweaking but the underlying tech I think is good
<xShadowx> color way off ;p
<Agathorn> and i'm still fighting a bit with the shores
<Agathorn> it will never look photoreal but I think once I get it dialed in it will look decent
<xShadowx> scatterer does waves, does it do breakwater?
<xShadowx> (unrelated to your project)
<xShadowx> stranded deep is nice because it sims breakwater :D
<Agathorn> This is the water asset I bought to do my water: https://youtu.be/7IUb299OeZg
<Agathorn> mainly because besides looking decent, it has a bouyancy simulation built in
* xShadowx wonders why ksp waves still do not rock vessels
<Agathorn> I thought they did
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<Starwaster> xshadowx waves aren't really real
<Starwaster> they would need geometry shaders like in Crysis
<Starwaster> It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
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<xShadowx> Starwaster: i want stranded deep water in ksp :P
<TheKosmonaut> xShadowx: Do you like poandball
<TheKosmonaut> poland*
<Probus> I have a probe with a HS almost to Venus. Is there a way to calculate what altitude to come in at to aerocapture?
<Probus> I have RealHeat, FAR, and Deadly Re-entry installed.
<Probus> acc, my PF sometimes just separate just before or during launch.
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<Probus> Well.... That Venus landing didn't go so well. The craft flipped upside down and burned up.
<Probus> Let
<Probus> Let's see Pap
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<Sigma88> 0/
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<Starwaster> KSP needs "A Kerbal is you!" achievement
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<taniwha> meaning?
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<HypergolicSkunk> Theysen: D:
<Theysen> :D
<Pap|Sleep> Hey Probus
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<stratochief> o/
<Theysen> moin stratochief o/
<stratochief> moin? is that like guten morgen?
<HypergolicSkunk> yep!
<UmbralRaptor> Moin moin!
<HypergolicSkunk> moin moin! :D
<Theysen> stratochief, when you're from Hamburg or nothern germany
<Theysen> for "morning"
<Theysen> as you said, I'm blind
<Pap> Ho stratochief
<Pap> o/ Theysen
<Pap> o/ HypergolicSkunk
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<Pap> What IRC program do you all use?
<JeeF> a strato-sleep must be a very very deep state
<JeeF> almost cryogenic
<HypergolicSkunk> hey Pap :D
<stratochief> quassel
<HypergolicSkunk> I use IRCcloud. too much convenience.
<stratochief> JeeF: stratochief has been busy as hell the past few weeks
<Pap> Agathorn was talking about Quassel as well, he said it is difficult to setup
<stratochief> although I did find the time to start listening to New York 2014 by Kim Stanley Robinson (guy who made the Red Mars, Blue Mars, Green Mars trilogy). I very much enjoy it
<stratochief> possibly difficult to setup if you use it like he does, I just use it as an always on IRC client
<Pap> gotcha
<stratochief> Agathorn went through a few ways of using Quassal as a bouncer, I think
<Pap> lol
<acc> Probus: you're sure it is actual seperation and not struktural failure or something like that?
<acc> s/struk/struc/
<Pap> I am reading Voyage right now, is the Mars trilogy a good next read?
<Pap> o/ acc
<Qboid> acc meant to say: Probus: you're sure it is actual seperation and not structural failure or something like that?
<acc> hey Pap :)
<Theysen> hexchat
<stratochief> Pap: I definitely recommend reading the first book in that trilogy, or at least until airship related things stop happening
<stratochief> the rest isn't everybody's cup of tea, and the science/society gets very speculative
<acc> hey stratochief :)
<acc> and hey Theysen, and all :D
<stratochief> o/ acc
<Theysen> hey acc, pap, all
<Pap> Thanks stratochief I will try it out
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<rsparkyc> as you should :)
* Theysen shows rsparkyc the way to be a dick
<Theysen> youre fighting?
<acc> huh? s'up?
<rsparkyc> wait what?
<rsparkyc> happy monday morning?
<acc> indeed
<stratochief> guten montag morgan
<acc> es ist sonnig
<rsparkyc> i'm more confused my Theysen's comment than anything else
<acc> heh
<stratochief> acc: hier auch
<stratochief> rsparkyc: yeah, not sure why he wants you to be a dick; possibly speculating on why I hid from you?
<Theysen> rsparkyc, just joking what do I know about his hidings
<acc> almost summer
<Theysen> no I would be the dick because I tell you where he hides
<Theysen> acc, zu warm für meinen geschmack..
<rsparkyc> ahh
<stratochief> we barely just stopped getting frost, and we have a 30C day this week. weather has been weird. thanks Obama.
<rsparkyc> things are making more sense now :)
<stratochief> ahh, interesting german sentence strikes again. "the way to be a dick" sounds the same as "instructions for being a dick"
<acc> yeah, the details make the difference there :D
<HypergolicSkunk> D:
<HypergolicSkunk> thanks :')
<Theysen> denglish <
<Theysen> my Mars rover went poof this morning as I got too excited the lander made it and I took a jump with it..
<acc> ops
<stratochief> need to sent mars construction equipment, so you can build cool ramps
<Theysen> well it had no purpose, just an addon since the transfer stage had delta v left
<Theysen> the bad thing is how the kerbal died with it as well :D :D
<acc> :O
<Theysen> it was a routine resupply mission and it all turned into horror :/
<stratochief> rover? mars? kerbal? sounds like you've got an ambitious program
<Theysen> stratochief, yes, I have a little base on the south pole
<stratochief> Theysen: wow. you must really hate people. I hope you brought enough internet with you so you don't get bored
<Theysen> stratochief, there are down there. Now it's , theyre fine
<Theysen> are there gravestone mods? /s
* Theysen should enable num lock
<Theysen> 6 on the surface, 5 now.
<stratochief> "Theysen died of jumping bitch'n ramps"
<stratochief> better than dying of Dysentery
<rsparkyc> i'm spending all this time on this fuel utilization mod, and I haven't even tested it out of the VAB yet
<rsparkyc> Actually, I haven't even coded up any of the parts that i need for it to work outside the VAB
<Theysen> fuel utilization mod?
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<rsparkyc> yeah, let's you change engine mixture ratios on the fly
<rsparkyc> like the J-2 did
<stratochief> rsparkyc: honestly though, the vab will probably be most of the work, eh?
<rsparkyc> lowers thrust, but you get a slight ISP boost
<rsparkyc> stratochief: that's my guess
<rsparkyc> Theysen: plus, it will let you pack extra fuel to account for boiloff
<stratochief> have you figured out how to suggest to the user how much extra LH2 to provision so they end up in the 'sweet spot" ?
<rsparkyc> i added a slider that just lets you add your own reserve percentage
<rsparkyc> nothing that says "you should add x amount per minute"
<rsparkyc> though if i could get boiloff rates, I should show how long that would last
<Theysen> awesome work
<rsparkyc> I'll get another screenshot of what I have so far and post it
<Theysen> no more manual realfuels GUI dabbling
<rsparkyc> exactly
<stratochief> lol. oh, learning german through Duolingo is funny sometimes. "Warum ist das Passwort so lang?"
<Theysen> while you're at it, can you add the possibility to change the fuel tank type and resources on the fly? :D
<stratochief> Theysen: SirKeplan did that, I think. not sure if that feature made it into the release version of RealFuels, but it worked for me
<Theysen> wut
<Theysen> need for ISRU
<stratochief> exactly. that is how I was testing it
<stratochief> giant ass tank of Lh2 to mars, then change it to methane or lox later
<rsparkyc> i'm only tying in with how RealFuels currently works, so changing tank types on the fly is outside of the scope of this
<rsparkyc> in the screenshot you have starting EMR, final EMR, % of fuel used at final EMR, and fuel reserev
<rsparkyc> it uses all of that to determine what the "effective" mixture ratio is for you tanks
<rsparkyc> in flight, you'll be able to either set your EMR manually, or go to a "closed loop" mode, where it tries to empty your tanks at the same time
<rsparkyc> (as long as it stays within the mixture ratios defined for that part)
<rsparkyc> I still need to add support for multiple fuels being consumed (rather than one oxidizer and one fuel)
<rsparkyc> and use FloatCurves for the ISPs
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<Pap> First official test of the modified tech tree (other than my own) is going to be beginning, thanks HypergolicSkunk !
<HypergolicSkunk> <3 thank you
<rsparkyc> nice
<SirKeplan> infact i should probably make a PR so people notice it, i had half forgotten about it.
<Theysen> Pap, where do I download it
<SirKeplan> one sec i'll link a .dll
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<Theysen> tyvm
<JeeF> I was thinking of a rather intereting challenge. To build an airplane in RSS capable of a full lap around the globe (equator) in a single trip while over mach 2
<Pap> You have to remove your RP-0 folder before you install it, replace the entire folder
<JeeF> plane has to be able to take off from the strip
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<JeeF> Hey Pap, what are the changes to RP0?
<Pap> Theysen, if you play with it, please provide TONS of feedback on what doesn't feel right, etc
<Theysen> wilco
<Pap> JeeF, it is just an alternative Tech Tree and the new contracts that I worked on
<Theysen> the contracts are very nice
<JeeF> nice, alternative tech-trees are always welcome =)
<JeeF> and contracts too, for me at least. I only play Career and I try to follow contracts as best I can
<JeeF> If I may say, I think it would be nice to have more "Record" contracts
<JeeF> speed, altitude, etc
<JeeF> even land speed record, if possible, would be rather cool
<acc> Pap: I hope you did think about exploits in the contracts. sometimes switching a vessel has weird effects
<acc> yesterday I had a manned mission below 1k. then I switched to a unmanned vessel above 1k and got the crew altitude record for 1k
<Pap> acc, as much as I can, but the limitation comes some times with how Contract Configurator and KSP itself track these things. Unfortunately, a lot of it needs to be on the "honor system"
<acc> ah, yeah
<acc> and the LEO/duration contracts are odd, since they revoke the "new vessel" status and reset the timer when docking
<Pap> yes, acc the duration contracts are a little screwy, but again, that is a KSP limitation. NathanKell and taniwha were talking about some hacks they were going to look at to fix those
<acc> yeah, I know. just saying :)
<SirKeplan> Theysen: https://www.dropbox.com/s/4f25xw2j6stygen/RealFuel-TankOps.zip?dl=0 if you want to test the inflight tank switching.
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<Pap> o/ rsparkyc
<rsparkyc> \o again
<acc> uh, that apollo is heavy
<acc> got the F-1 for a saturn-ish LV, but still missing the J-2
<acc> what was the smallest LV for apollo, for LEO only?
<acc> or let's say to bring it to the moon, but without the LEM
<acc> nevermind, should get the J-2s first anyways
<Pap> It will be a LOT of RL10's in order to match the J-2
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<acc> Pap: already tried that. it's not worth the additional mass of more engines
<Pap> I didn't think it would be.
<acc> replacing second stage with other engines should not be a problem, but third stage
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<Agathorn> Morning
<Theysen_> heya
<Pap> o/ Agathorn
<xShadowx> liar, its not morning unless theres bacon, and i see no bacon, so therefore it cannot be morning
<Agathorn> sadly I see no bacon either
<Agathorn> but it is definitly morning. I can tell what morning is after a night of sleeplesness because of noisy assholish neighbors who managed to make loud banging noises waking me up every couple of ours ALL NIGHT LONG
<Agathorn> like some idiot was playing basketball in the apartment or something :(
<Agathorn> going to be a looong day
<xShadowx> Agathorn: how does that indicate morning? i got loud assholish neighbors that play loud music, and worse, its bland shit that makes me want to claw my eyes out, and they do it day or night
<Agathorn> because I don't typically sleep during the day
<Theysen_> I somehow feel like coffee, coke, or energy drinks don't do anything to me anymore. That's actually sad
<xShadowx> god, get away from gross coffee, drink tea
<xShadowx> good*
<Agathorn> Theysen_: your body builds up a tolerance so yeah they don't
<Agathorn> and they are amazingly bad for you
<Theysen_> yah, I just accepted that
<Agathorn> I'm still shocked energy drinks can be purchased so easily. They should be controlled substances for crying otu loud. Do you have any idea what they do to your heart?
<xShadowx> caffine is a drug, you get used to drugs
<Theysen_> xShadowx, tea makes me spend an unreasonable amount of time on the toilet during the day because it's like 5 seconds from in to out
<xShadowx> get better kind of tea
<Theysen_> it's the water
<Agathorn> cofee, coke, normal stuff ok but not great, but for the love of god please stay away from "energy drinks" they will kill you..literally
<xShadowx> you dont use water in coffee?
<Agathorn> I don't like tea eiter..always tastes too watered down
<Theysen_> I don't touch redbull and the likes anymore
<Agathorn> thats good
<Theysen_> had my "event" with it
<Theysen_> they didn't make we awake after drinking, they messed with my body and especially heart rate 12 hours after when I went to bed
<Pap> I used to drink a ton of Red Bull and Vodka until I learned that it made me black out drunk almost everytime and act like a complete asshat
<Theysen_> Vodka Energy is a special combination of bad :D
<Pap> It really is
<xShadowx> it turned you into a canadian?
<xShadowx> o.O
<Pap> shots fired
<xShadowx> :)
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<xShadowx> lol other day me and a canadian friend got into it, told me "only canadians can be asshats, because canada is americas hat"
<Agathorn> huh just realized I came to work and still had a PornHub tab open in my browser :D
<Theysen_> hey its all about that research you know :^)
<Agathorn> A lot of canadians say the USA is Canada's underpants/shorts
<Agathorn> Theysen_: For Science!
<xShadowx> if you leave a tab open, and you work from home, does it still count as going to work with it open?
<Agathorn> if you are doing work stuff yeah, but it doesn't really matter because no one is going to see it
<Agathorn> Someoen seeing the tab sitting in my browser was my worry lol
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<Agathorn> so I just walked over into a corner and quckly closed it :D
<Agathorn> and that wasn't a euphamism
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<xShadowx> i just use 2 diff windows logins :) 1 work, 1 home, keeps everything split for me
<Pap> Strangely while in the corner, it took Agathorn 7 minutes to close it
<Theysen_> i was jsut about to type somehting inappropriate in that directory too :D :D
<Agathorn> directory?
<Agathorn> get your mind out of the filesystem
<Theysen_> sigh
<Theysen_> bad typing day
<Agathorn> Mondays
<Agathorn> suck
<xShadowx> atleast he didnt misclick and have a ..streaming...video start
<Theysen_> onto the firm's beamer in the conference room because autoconnect and such
<xShadowx> guy at work accually did that once, and projector put it up the wall ;/
<Theysen_> rekt
<Agathorn> :)
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<CobaltWolf> o/
<Theysen_> oi
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<CobaltWolf> Does RealPlume change sounds as well?
<Theysen_> yes
<Theysen_> when you configure it to do so
<CobaltWolf> oh, ok. Someone in Addon Discussion asked if there was a 'RealSound' to go with 'RealPlume' and I'm not sure how to answer
<Agathorn> Tell them there is no sound in space thus RealSound doesn't exist
<CobaltWolf> xD
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<Theysen_> sampling your own sounds is fun too
<Theysen_> audio muffler redux ftw
<HypergolicSkunk> CobaltWolf: have you tried Audio Muffler?
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<CobaltWolf> I never play KSP with sound, I just saw the thread and wanted to be helpful
<xShadowx> Agathorn: sound travels through hull to kerbal ears
<Agathorn> only if the source of the sound is connected to or touching the hull
<Agathorn> but you know, it was a joke
<xShadowx> for that kind of sound mods do exist, as well as shut off sound in space
<xShadowx> sadly neither one goes midground, sound only if kerbal onboard -.-
<Agathorn> should have sound if in iva camera, and no sound if on exteral camera
<xShadowx> and no sound if no crew (probe control room :P )
<Agathorn> can you go into IVA mode if there is no crew?
<Agathorn> Thought it attached to an existign Kerbal
<xShadowx> i forget, PCR does it though, so
<Sigma88> PCR?
<Sigma88> !acr -add:PCR Polymerase Chain Reaction
<Qboid> Sigma88: I added the explanation for this acronym.
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<Agathorn> sounds painful
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<Starwaster> oh no! it'll be loads of fun :D
<xShadowx> Starwaster: includes burnt texture right?:P
<Starwaster> unfortunately no
<Starwaster> not until I can find a way to make that directional
<xShadowx> wonder how much effort itd be to take texture+model, find uv coords of certain faces, copy/edit texture, switch texture used
<Agathorn> rather epensive probably
<xShadowx> would be nice if KKS showed scratches too, not just dents
<Agathorn> not only in the update but in future draws as well since you'd effeictively be adding a draw call unless you somehow update the atlas in memory
<xShadowx> use a 2nd thread, swap texture next frame if complete
<xShadowx> there was a mod that let you paint models in vab
<xShadowx> wonder how related thatd be
<CobaltWolf> KKS?
<Qboid> CobaltWolf: [KKS] => Kerbal Krash System
<CobaltWolf> oh
<CobaltWolf> oh nice, thanks bot
<Agathorn> that was probably just tinting the texture
<xShadowx> even just tinting black in areas to show burns would be enough imo
<xShadowx> ah it was kerbpaint
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<xShadowx> and just shader magic looks like, not texture editing :(
* acc is up for some more soyuz in LEO action. may the TF gods be with me
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<Pap> good luck acc
<Pap> I have heard that if you spin around three times and spit, it pleases the TF gods
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<Agathorn> I was watching one of Tyler's videos last night where he had a rocket with large clusters of engines
<Agathorn> Was amusing watching TF beat the crap out of it :)
<regex> link?
<acc> Pap: thanks heh
<acc> hey regex
<jclishman> first test launch of Xocotl II!
<jclishman> 500kg to orbit
<acc> good luck
<jclishman> it looks too big thouse
<acc> trust in physics :>
<jclishman> *though
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<jclishman> 100t on the pad
<jclishman> 2nd stage ignition
<jclishman> testflight please be merciful
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<acc> heh
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<regex> o/
<CobaltWolf> y0
<regex> sorry, on delay, people need databases like five minutes ago and rsync is taking its sweet damn time
<acc> :O
<jclishman> nooooooo
<jclishman> AJ10 pls
<jclishman> plsno
<jclishman> ...welp
<regex> :(
<jclishman> rip that cylinder of lead ballast
<regex> thx
<acc> that good balast
<jclishman> I've two AJ-10 mids on the second stage, one next to the other
<jclishman> One of them lost thrust, and then the whole thing went into a tumblr
<jclishman> *tumble
<acc> happens
<jclishman> build another one i guess
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<acc> yep. it's good practice to set more than one on build list
<jclishman> I can't even R&D it
<acc> oh
<jclishman> Suppose I just have to fly it until it works?
<regex> lol
<acc> that's one way :D
<acc> alright, soyuz ready to launch at baikonur. let's give that crew a wild ride :>
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<acc> Agathorn: the data of the engines from yesterday http://i.imgur.com/zB3110G.jpg
<Agathorn> jclishman: why can't you R&D?
<jclishman> Agathorn: it says i've maxed it out!
<Agathorn> ahh
<Agathorn> acc: yeah thats pretty low :) well not super low, but still a ways to go
<Agathorn> I wouldn't call engines with such data man-rated
<Agathorn> or human-rated to avoid NKs wrath
<acc> hm, ok. they'll improve on they way up. cheers :D
<Agathorn> well 10,000du is the max on most RO engines, so you've only got a third of that on average
<Agathorn> you could try spending some money on R&D teams, or just keep flying :)
<Agathorn> maybe spend some time with probe though instead of riscking crew :)
<Agathorn> risking*
<acc> yeah, I'll put them on R&D. got enough funds there
<jclishman> nooooo
<jclishman> >.>
<jclishman> 7km/s
<jclishman> SO. CLOSE.
<jclishman> i think i have my second stage burning for too long
<jclishman> yeah, rated burn time is 5minutes
<jclishman> oops
<Pap> That'll do it!
<jclishman> lets try making the first stage burn more
<acc> in orbit, no problem at all with the engine :]
<Agathorn> can someome test if engines accumulate data when still clamped to the lunch pad?
<Agathorn> saw that in a video and it shouln't be doing that anymore..wondering if either its broken or the video was just old
<Theysen> I hate R7's in career, if one booster fails you go down hardcore :D
<Pap> Agathorn, I tried that and it does not accumulate data
<jclishman> MECO
<jclishman> aj-10 ignition
<jclishman> pls work
<Agathorn> Pap: thanks
<jclishman> i've used SO many funds just trying to get this thing to orbit
<Agathorn> jclishman: have you seen the image I used to represent TestFlight in the forums?
<jclishman> Agathorn: i have not!
<jclishman> ooh, thats really cool
<Agathorn> Its a graph of launch vehicle flight history
<Agathorn> notice how many failures there are in the early days :D
<Agathorn> in otherwords, you are experiening reality son
<jclishman> yup, current year is 1955
<jclishman> mmmm 60fps
<jclishman> 6km/s
<jclishman> almost there
<Rokker> jclishman: GIT
<Rokker> GUD
<Rokker> jclishman: can u link me the dl
<Rokker> my dude
<jclishman> YES
<jclishman> 1018x286
<Rokker> boooo
<Rokker> jclishman: 0/10
<jclishman> eat shit rokker
<Pap> jclishman, great success!!
<jclishman> \o/
<Rokker> jclishman: I already do
<Rokker> jclishman: can you link me that gamedata
<Rokker> that you made a 7zip of
<jclishman> sure one sec
<jclishman> i changed some stuff to make things work
<jclishman> lemme rezip/upload it
<jclishman> god that was satisfying
<Rokker> jclishman: first orbit?
<jclishman> Rokker: second
<jclishman> First payload was just 15kg
<jclishman> this one was 500ish
<CobaltWolf> That testflight image reminds me, I made this cover for my NASA Application I submitted back in February https://scontent.xx.fbcdn.net/v/t31.0-8/s960x960/16602056_1056257271169665_8934796369102608542_o.jpg?oh=9352a485b345baae0fb1d0cd5fa1169b&oe=59C1820E
<jclishman> thats looks really cool
<CobaltWolf> yeah. Didn't help me tho T.T
<jclishman> aww, shame
<CobaltWolf> made me giggle tho cus it was a Marshall document originally :P
<Rokker> CobaltWolf: maybe that's why they didn't take u
<CobaltWolf> prolly haha
<jclishman> hmm, i think i can try a bio return mission
<Pap> jclishman, suborbital? No problem
<jclishman> whats "high above earth" science at?
<Theysen> 35 million
<jclishman> ty
<Theysen> won't get there with a sounding rocket
<jclishman> yeah i know
<jclishman> just curious
<Theysen> take it while endeavouring moon :)
<jclishman> i dont think i've soft landed on the moon before
<jclishman> without cheating at least
<Pap> jclishman, it is one of those awesome KSP experiences like when you did it the first time in stock
<jclishman> Pap: I imagine it's more satisfying when you do it legit
<jclishman> Also, I think I tried doing a Mars lander a few dozen times
<jclishman> could never get it to work
<jclishman> (unmanned, obv)
<Pap> It is jclishman I failed 5 times to soft land, then I finally landed with about 50 m/s Delta-v left
<jclishman> damn, thats a small margin
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<jclishman> alright lets see if i cant get some science
<jclishman> you dont want to go straight up and down, right?
<Pap> nope, better burning like you are going for orbit
<Theysen> Pap, your tree is very neat but unfortunately not able to do in other locations than the Cape as science income is too low for the starting nodes on standard hard settings as recommended
<jclishman> shit, i should have added RCS to the return pod
<jclishman> LOL, pulled 27 gees
<jclishman> spashdown \o/
<Theysen> actually out of ideas how to squeeze in more science just to proceed with the nodes former containing the important stuff on standard hard
<jclishman> "position satellite in stationary orbit of mars"
<jclishman> yeah i'll get riiiiight on that
<jclishman> whats the dV for a suborbital flight?
<jclishman> 5k ish?
<Pap> Theysen, interesting, I didn't play it on hard settings in my initial playthrough, that could be one of the limiting factors in my experience vs yours
<Pap> I am also going to do away with the Fuel Tank branch as it is really not needed. All of those are going to get grouped into the Materials Science branch
<Theysen> thats a very reasonable solution I was trying to express in a new post
<Theysen> so yeah, the current "agreement" is to play on Hard with funds penalties to 100% (it controls building upgrades costs), at least NK told us so as the balance of the tt is geared towards that
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<Pap> Holy shit, I thought the game was hard enough already, didn't know I was supposed to hurt myself even more with those settings
<Theysen> it's actually fine trust me :D
<Theysen> you can do the complete first row with just the launch of a V2 Bumper if you're in a hurry science wise
<Theysen> so we have to think of either going for different "standard" settings or other costs / nodes
<Theysen> are difficulty presets moddable or customizable?
<Theysen> yes pretty much unachievable to go with the xray detector behind a 25 science node
<Pap> ok, so from what I can tell, the first 2 tiers of the tree probably need their costs total cut in half
<Agathorn> Or increase science?
<Agathorn> even the default RP0 tech tree always made me feel like science was too scarce
<Agathorn> I know that was the way NK liked it, but I thought it always felt very grindy to have to literally do like every possible science point just to advance :(
<Agathorn> I guess an alernate tree has no control over science earned though
<jclishman> I think most of the nodes past tier 4 only have 2-3 parts each
<Agathorn> RO/RP-0 has always been weak on later tech
<Agathorn> its the area i've most wanted to see filled out but it had just never happened
<Agathorn> s/had/has
<Qboid> Agathorn meant to say: its the area i've most wanted to see filled out but it has just never happened
<Pap> Agathorn, it will defintely take more testing to see the proper Science balance
<Pap> jclishman, I can tell you that there are a lot of parts that are placed for the later nodes now, but they are almost all from mods
<jclishman> interesting
<jclishman> I've a weird bug where, inside the VAB, the stock KSP information panel isn't showing
<jclishman> that shows vessel mass and everything
<Pap> Squad does not have a lot of parts for anything after like the Skylab Salyut era
<regex> well, wouldn't those all pretty much be player-built?
<regex> or are you talking extended life support?
<Pap> So in the new tree, Tier 7 is about the time of Skylab / Salyut, I have placed the following number of parts in the highest tiers
<Pap> Tier 8 = 296 (Shuttle era), Tier 9 - 275 (Early ISS), Tier 10 = 171 (Modern)
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<Pap> However, if you look at only the following mods: SXT, FASA and Squad/RO/RP-0, there is only 93 parts in Tier 8-10
<jclishman> 100 tons on the pad
<jclishman> only gets 0.5t to orbit
<jclishman> sounds right
<regex> Welcome to RL
<jclishman> haha
<jclishman> oooh, film canister
<jclishman> Corona program anyone?
<Pap> Exactly jclishman !
<jclishman> i've a contract to do a successful reentry too
<jclishman> might as well
<jclishman> "The hot tower of clouds draw more and more water vapor off the ocean. THis triggers a huge hurricane which has grown into a Category 5 monster"
<jclishman> wow this is coo;
<jclishman> who wrote these
<acc> I hope they don't land in syria again
<acc> (soyuz)
<Agathorn> Are you not able to deorbit where you want?
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<acc> it's a bit hard to aim
<acc> syria wasn't even that far away from the target
<jclishman> oh goddammit, don't mess around with quicksaves
<jclishman> just lost 2 years of progress
<jclishman> most of that was waiting for buildings to upgrade
<jclishman> but still
<acc> the MJ landing prediction are a bit wonky and vague
<acc> hm, might end up in india
<acc> definetly overshot
<acc> nah, china. some mountains. ops
<UmbralRaptor> Quite the landing ellipse.
<acc> yep, landed in a mountain valey in tibet
<acc> at 10km ASL
<acc> yeah, why not landing on the highest pleateau on earth...
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<Agathorn> where were you aiming for?
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<acc> Agathorn: close to baikonur
<acc> btw I can't R&D the soyuz LV engines. meets or exceeds max lab data or something like that
<Rokker> Pap: where are u from
<Rokker> statewise
<acc> however, time for coffee and cake :Q
<Agathorn> heh sounds like RP0 sets the max rnd levels pretty low
<Pap> Illinois
<Pap> ^ Rokker
<Rokker> ew
<Pap> lol
<Rokker> Pap: Chicago or the part no1 cares about
<Rokker> ?
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<Theysen> I could swear RO-RP0 had custom jet engines like Rolls Royce etc, why can't I find them anymore..
<Rokker> Theysen: u done borked it
<Theysen> I'd think so too
<jclishman> noooo
<jclishman> why did the return capsule explode
<jclishman> maybe 50km pe was too low?
<Starwaster> mmmm maybe. for Earth?
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<acc> 50km should be fine from LEO
<Starwaster> actually it probably should have been able to survive that.
<Starwaster> yeah
<Starwaster> coming in to conversation late, what was the capsule exactly?
<jclishman> film return
<Starwaster> oh hey... why didnt I think of this before.... putting PF modules on heat shield parts
<Starwaster> for a back shell...
<jclishman> aw come on
<jclishman> 80km exploded it
<Starwaster> what heat shield are you using for the capsule?
<jclishman> 1.25m
<Starwaster> stock RO rewrite or DRE 1.25?
<jclishman> DRE
<jclishman> dont have stock ones
<Rokker> Pap: you should come to Cleveland this summer
<Rokker> Pap: they have a massive 3 day D-Day reenactment
<Starwaster> RO or RO lite?
<jclishman> Starwaster: full RO
<jclishman> trying 100km now
<acc> what says the mission log? what goes boom first?
<jclishman> standby
<Starwaster> does the shield burn all its ablator before ite xplodes?
<Pap> Rokker, I would love to, don't think my wife would be up for with a 1 year old and she'll be about 6 months pregnant
<Pap> Rokker, the Chicagoland area
<Rokker> Pap: ewwwwww
<Agathorn> Pap space them out more geesh
<Rokker> south Illinois is nice
<Pap> Right Agathorn ?
<Pap> My wife is a lot more attractive than I am, wasn't planned
<Agathorn> lol
<Starwaster> jclishman there's been a problem with the DRE download. I don't think it would actually interfere with a reentry but just in case, replace the plugin with this: https://www.dropbox.com/s/moge45bumutdcwj/DeadlyReentry.dll?dl=1
<jclishman> i'll see if this doesn't work
<jclishman> looks like it is so far
<jclishman> wait
<jclishman> nope
<jclishman> *boom*
<Agathorn> You guys are all talking about the PE but doesn't the AP matter as well?
<jclishman> Agathorn: 400km apogee
<Pap> jclishman, is the ablator being used up?
<jclishman> yep
<Pap> ok
<jclishman> ..could part clipping cause it?
<jclishman> i've one film canister totally inside another one
<Pap> You have angered the Kraken
<Agathorn> cheater
<jclishman> Agathorn: its just a part stuck inside another with the offset gizmo
<Agathorn> like I said, cheater ;)
<jclishman> aww
<Pap> lol
<Pap> jclishman, this might not be true for these other people, but I always put my Pe as close to 0 km as possible
<Agathorn> I've never understand the parameters involved in a safe re-entry
<Agathorn> guess I typically just got lucky
<Pap> neither have I Agathorn
<Pap> Are you using the SSTU heatshield jclishman ?
<jclishman> dont have SSTU
<Pap> ah ok
<Pap> They have a setting to increase / decrease the thickness of the shield so I was going to say maybe that got messed up
<acc> clipping definetly attracts the kraken
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<jclishman> will try not clipping stuff
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<jclishman> BUT, i've a launch thread to host
<jclishman> be back in a few
<soundnfury> jclishman: ooh, you're hosting?
<jclishman> soundnfury: yep!
<soundnfury> GL, no RUDs on your watch ;)
<jclishman> soundnfury: you didn't see that it was me? :P
<soundnfury> jclishman: I'm not actually a Reddit user
<soundnfury> so I don't look there very often
<jclishman> ah, alright
<acc> Agathorn: another successful soyuz launch. the TF gods seems calm tonight
<Agathorn> :)
<xShadowx> acc: s/the TF.*/obviously TF needs more failure types
<Qboid> xShadowx thinks acc meant to say: Agathorn: another successful soyuz launch. obviously TF needs more failure types
<xShadowx> :3
* xShadowx is evil
<acc> xShadowx: I had enough abort action yesterday
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<xShadowx> :)
<xShadowx> accually engine failures tend to be the only abort failures
<xShadowx> well launch abort
<acc> so far, yes
<xShadowx> the ones i made to jam animations, solar deployment, etc wait til you're up there so you dont get warning ;3
* xShadowx thinks RO needs configs for those
<acc> I had one desintegration because I put a wrong number in the launch guidiance
<xShadowx> ^.^
<acc> resultet in a high AoA at high dynamic pressure. was raining rocket parts all over the dominican republic
<xShadowx> fun
<soundnfury> xShadowx: just misinstall TF so you get all the stock configs, you'll get all *kinds* of failures ;)
<acc> yeah, some nice firetrails over the island :)
<soundnfury> (it _is_ kinda sad how few of the failures are configged in RO)
<xShadowx> soundnfury: you're welcome to add em :D
<acc> yeah, could be more
<Agathorn> yeah RO only uses a fraction of what TF can do
<xShadowx> not hard, i just have no freakin clue what is realistic
<soundnfury> xShadowx: yeahbut I am terribad at balance
<xShadowx> same ;3
<soundnfury> also too lazy to look up historical incidence rates and turn them into useful numbers
* xShadowx wouldnt even know where to start
<acc> at the beginning, nut
<acc> :P
<acc> duno, solar panels could be less hard to figure out
<xShadowx> solars got 2 kings
<xShadowx> kinds
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<xShadowx> accually 3 if you wanna count deploy anim heh
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<Agathorn> no technical webcast again?
<Agathorn> or am I just not seeing it
<SirKeplan> Agathorn: just the one i am afraid
<Agathorn> :(
<Agathorn> I thought that was a one time thing for the NRO
<Agathorn> I hate the talkign heads
<soundnfury> Agathorn: I think it's because this one has no landign, so there are fewer choices of thigns to show.
<Agathorn> for me it isn't about thwta they show, its about not having some annoying talking head blabbing about - let me here the coms instead
<Agathorn> plus not cutting away to show other stuff
<soundnfury> (that's really weird, I didn't notice you'd said "talkign" until _after_ I decided it would be funny to say "landign". Musta been subconscious.)
<Agathorn> heh its a common form of typo
<soundnfury> yeah but I did it on porpoise, without realising why. Brains are weird.
<Agathorn> so are dolphins
<soundnfury> cetacean needed
<Agathorn> :)
<Agathorn> I'll have to try to remember that one
<Agathorn> for the halibut
<Agathorn> did that just launch 2 seconds early or is my audio out of sync?
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<lamont> they ignite the engines at about T-2 and then at T=0 release the clamps
<Agathorn> yeah but .. I dunno.. I was listening not watching but I swear I heard him say 3, 2, launch lol
<Agathorn> going to rewind :p
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<Agathorn> ahh yeah he did.. guess he just stopped counting down
<Agathorn> he stopped at 2 :p
<Agathorn> between that and my not paying attention I just got confused
<lamont> i’ve never paid close attention to the speeds before, and i got confused when they started shooting above 13,000 m/s until i realized my mistake...
<soundnfury> lamont: stupid plebcast units -_-
<SirKeplan> ugh, yeah i hate km/h
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<Agathorn> For those interested, I have updated the design document for Stellar Trail and posted it on my new website. I will also occosionally update that as the design grows, and that website will eventually expand as I start showing dev logs and what not. Anyway: http://blog.outermarkergames.com/stellar-trail-design/
<Qboid> Agathorn: I'll redirect this as soon as they are around.
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<lamont> ullaging
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<Agathorn> a great afternoon evening. Um ok whateva talking head
<Starwaster> jclishman so how did fixing the part clipping work out? still boom?
<soundnfury> Agathorn: he's not just some talking head, he's _john inspbrueckger_
<Agathorn> is that supposed to mean something to me?
<soundnfury> (not sure how to spell it, so I just put in _all_ the variations)
<soundnfury> Agathorn: I think he has a cult following among spaceX fans heh
<Agathorn> I'm sure he's great for non space people
<Agathorn> but for me, all those narrators do is talk over things I want to here, and otherwise add nonsense babbling to fill dead air lol
<Agathorn> maybe i'm being harsh..nothing personal against him
<Agathorn> s/here/hear
<Qboid> Agathorn meant to say: but for me, all those narrators do is talk over things I want to hear, and otherwise add nonsense babbling to fill dead air lol
<Agathorn> words are hard
<soundnfury> Agathorn: if you think he's bad, you should see the _usual_ webcast hosts
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<soundnfury> I mean, I like to hear the launch net and look at rocket too, but by plebcast standards john's pretty good