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<Agathorn> gazpachian: to answer your previous quesrtion that I missed.. I am using Unity
<gazpachian> ah, you know about quill18? He's got a "ksp clone" dev walkthrough in unity and it's got a lot to do with mending terrain seams and stuff. Most of it is pretty basic but if you run into a wall then perhaps you could use that as a lifeline!
<Agathorn> I do know of quill18 though that seems like odd content for him
<gazpachian> he's got an alt channel for stuff like that
<Agathorn> no offense but he never struck me as a developer
<gazpachian> I think that used to be his day job before he went full time streamer
<Agathorn> interestingv
<gazpachian> he's a tad less goofy in his game dev streams one should add. :P
<gazpachian> https://www.youtube.com/watch?v=U9-1Gr5CLgk&spfreload=10 anyways, that's the first vid in the series in case you wanna check it out! :)
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<CobaltWolf> heyo
<gazpachian> o/
<gazpachian> RO doesn't touch the KIS weight limit of 1t/kerbal, does it?
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<Agathorn> Pap: this tree is information overload for me :(
<Pap> Agathorn: I have changed it and made it slightly easier for people like you and me
<Agathorn> hmm why are all these KW fairings Non RP0
<Agathorn> I spent a solid chunk of time back in the day placing them all
<Pap> Most of them are Non RP-0, only the ones that are procedural are RP-0, nothing else is
<Pap> From what I saw in my work through
<Agathorn> Like I said, I spent a lot of time placing them so they used to be
<Agathorn> I don't know if someone removed them or what :(
<Pap> I will look through them again, can you give me an idea of which ones?
<Qboid> [fc2d4] title: Cost and place AIES and KW Fairings by John Vanderbeck | Additions: 76 | Deletions: 1 | https://github.com/KSP-RO/RP-0/commit/fc2d43997e11349c5f87229ff8cd4054d53fa055
<Pap> Great, I will use that
<Agathorn> since you have your own tree, maybe they got lost?
<Pap> I don't see how, but I don't see how
<Pap> I pulled everything out of the old tree, cross referenced them with the tree using VLOOKUPS
<Pap> LOL, that was suppoised to read I don't see how, but it is always possible
<Agathorn> what was your repo again?
<Agathorn> or was it just a branch
<Pap> Agathorn: from my initial look of it, KW changed all of their fairing names? IS that possible?
<Agathorn> anything is possible. I didn't cross reference
<Agathorn> let me do this contract then i'll check
<Pap> Agathorn: here is my repo: https://github.com/pap1723/RP-0
<Agathorn> arg i'm going to pass the karman line on my fiurst launch
<Agathorn> hmm yeah
<Agathorn> they have this PFE tag at the end of them
<Agathorn> oh wait those are the proc ones no?
<Agathorn> yeah they are
<Agathorn> though oddly some have PFE some have PF but they are also non rp0
<Agathorn> the regular ones match what is in git though
<Agathorn> at least on the main branch let me look at yours
<Agathorn> they are showing in your tree.yaml file
<Agathorn> but I don't know if you use that or not?
<Agathorn> not entirely clear what process you are using to make your tree
<Pap> Disregard that, that is the same one from the regular RP-0
<jclishman> Rokker: yo do you still need this gamedata
<jclishman> if not i'm removing it from my drive
<Rokker> jclishman: nahbrah
<Pap> Agathorn: this is what I am using to create the tree https://www.dropbox.com/s/cdlsc6mv0ticf1s/RP-0%20Tech%20Tree%20Parts.xlsm?dl=0
<jclishman> kthx
<Rokker> Pap: I finally got a shirt from the museum that I've been waiting months to buy
<Agathorn> ok well looking in your part.cfg I do not see them
<Pap> I do not have them in my spreadsheet either Agathorn
<Rokker> Pap: check this out https://imgur.com/p8LhG0K
<Pap> Let me figure out what happened
<Agathorn> Pap: don't know about that spreadsheet stuff, but looking at your parts.cfg I do not see any of the KW fairings, but they are in the RP0 setup
<Agathorn> :)
<Pap> Agathorn: here is why they don't exist in my spreadsheet
<Pap> They don't exist in my install of KW
<Pap> What version are you using?
<Agathorn> not sure how I feel about being forced to do First Flight before I can get Karman line - unless it s intentional to make me do them on two flights? I passed the karman line with my first launch so feels like a wasted opportunity to me
<Agathorn> Pap I only downloaded it just the other day for this install
<Pap> That's how I got it
<Pap> Do I not have the whole thing, let me check
<Pap> Aren't there optional folders to install for KW?
<Agathorn> Pap: ahh I probably got them from the extras
<Pap> Let me look
<Agathorn> yes OldFARFairings
<Pap> THERE IT IS!!!
<Pap> Ok, I will update them
<Agathorn> \KSP1.2.2\KWRocketryRedux-StandardInstall-3.1.2.zip\KWRocketry\Extras\OldFARFairings\GameData\KWRocketry
<Agathorn> :D
<Pap> Agathorn, what settings did we decide on for the career?
<Agathorn> I'm just using the old deal of Hard and penalties at 100%
<Agathorn> only just started though
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<Starwaster> I am picturing myself near a stream in the mountains. Birds are softly chirping in the cool mountain air. No one knows my secret place. I am in total seclusion from the hectic place called the world. The soothing sound of a gentle waterfall fills the air with a cascade of serenity. he water is crystal clear. I can easily make out the face of the person I am holding under the water.
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<xShadowx> :)
<soundnfury> …
<soundnfury> … okay then.
<xShadowx> Starwaster: see? waterfalls are relaxing :)
<Starwaster> I feel better already!
<xShadowx> Starwaster: any fish in the water?:)
<Agathorn> You can't be in seclusion while murdering someone - at least not until they are dead
<Starwaster> Soon Agathorn. Soon :)
<xShadowx> Seclusion is the act of secluding, i.e. shutting out or keeping apart from society, or the state of being secluded, or a place that facilitates it (a secluded place). A person, a couple, or a larger group may go to a secluded place for privacy, or because the place is quiet.
<xShadowx> no need to be alone, just away from society
<soundnfury> is it impossible to be secluded while on IRC, or does being on IRC already prove you're secluded from the wider society?
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<Agathorn> ahh the lovely Marissa Tomei. I'm watching The Two Youts and I forgot how good she was in this movie
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<Starwaster> Excuse me did you say YOUTS?
<Starwaster> ahh don't forget Fred Gwynne either
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<Starwaster> I wish Netflix had it for streaming. I had the desire to watch it the other day but it wasn't available :(
<Pap> The two wha?
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<xShadowx> no such movie named the tow youts, but only movie those 2 worked together in was my cousin vinny :|
<xShadowx> Starwaster: try library, free :D mine has it up there and no holds
<xShadowx> and they closed 3 min ago fk XD
<Starwaster> my favorite scene: https://www.youtube.com/watch?v=CFdJza0AbeA
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<Agathorn> I like the scene about the deer
<Pap> Agathorn: KW is updated and many other things are fixed...https://github.com/pap1723/RP-0
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<Agathorn> ok seriously.. you can't rotate a Unity terrain because the texture doesn't rotate with it
<Agathorn> dafuq kind of crap is that
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<Pap> Anyone know what causes these color issues?? https://img42.com/FS6pu
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<Agathorn> I greatly dislike biome hunting with early sounding rockets
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<jclishman> Unrelated, but i'm making a new video series maybe
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<Pap> jclishman: I like that!
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<Pap> o/ stratochief
<stratochief> o/
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<Starwaster> Does anyone know: Are do the KWR interstages have proper colliders? Are they 'hollow'?
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<Pap> stratochief: are the RealISRU parts configured for RO?
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<Probus> o/
<Agathorn> Morning
<Pap> o/ Probus and Agathorn
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<Agathorn> Today I think i'm going to dive into missions in Stellar Trail. What are they, what are they composed of, how are they executed, how are they built? should be fun
<Pap> Nice Agathorn
<Pap> Do you have any idea what they are going to look like yet?
<Probus> I have no idea what you are talking about Agathorn
<Theysen> his game I suppose
<Theysen> and hello all o/
<Pap> Hi Theysen!
<Agathorn> Probus: I am working on my own game. Its working title is Stellar Trail
<Agathorn> morning Theysen
<Probus> Very cool Agathorn! What's the gist of it?
<Theysen> very nice
<Agathorn> I am making the design completely open, so I update that page as I contonue to flesh things out
<Agathorn> Like today I am working on fleshing out the mission system
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<Probus> That looks like fun
<Agathorn> Hopefully :)
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<Agathorn> updated http://blog.outermarkergames.com/stellar-trail-design/ with my initial pass at missions. Ping for stratochief as well since I know you have been interested
<Pap> The modder who makes KCT as well as the new Scrap Yard mod is streaming his coding
<Agathorn> I'm thinking of maybe doing livestream dev once I get farther along.. on the other hand the thought of someone watching over my shoulder while I work is a little odd
<Agathorn> not sure how it would affect me :)
<Pap> I'd like to watch Agathorn, if you wind up not being comfortable with it, just cancel it
<stratochief> Pap: (on RealISRU) somewhat? I haven't looked into the specs personally to confirm that. I do know that the MarsISRU parts I set up conform to an actual scientific paper, so those are well spec'd
<stratochief> Agathorn: cool! I'll move over to my desktop so I can watch, if you stream. I was unwinding with Factorio on the couch after a morning of digging for scientific citations on nuclear power things, and also a few hour power outage :(
<stratochief> Agathorn: I've very interested in how you end up structering missions, whether I learn about that by listening to you talk about it on a stream or read a planning document
<Agathorn> no i'm not planning any streaming now.. I mean once dev on ST is more mature I might consider it
<Agathorn> at the very least once I have things rolling I do want to do some pre-recorded dev vlogs
<Agathorn> I think more and more today people are wanting to see how the sausage is made
<stratochief> the 21st century is all about sausage parties
<stratochief> on the side; does anybody here play Factorio/have they played?
<stratochief> the first time I played, I genuinely expected starting to build the end-game parts would unleash Ragnarok, making the enemy aliens all try to rush you at once. I'll have to see if such a mod exists, and if not, make it myself
<Pap> stratochief: I have gone into the deep dark hole that is Factorio
<stratochief> Pap: did you meet the mod that is Bob? :P
<stratochief> Agathorn: so, are 'missions' the actual integrated launches/events that are the product of Programs?
<Agathorn> if I understand you correctly, yes
<Pap> I stayed away from that scary place stratochief
<Pap> I read a lot about it, but the complexity it added wasn't for me at the time
<Agathorn> a mission in this context is what you plan, schedules, and then launch - watching from mission control like in BARIS/BASPM only with a bit more interaction
<stratochief> So, will a mission be allowed to have 'phases' spaced out in time. Like, launch, then a few days of duration, then an EVA, etc.?
<stratochief> Or, interplanetary coast, followed by an aerocapture, etc.
<Agathorn> yes
<Agathorn> though I'm not 100% sure on how it will work, that will definitely be there
<stratochief> so a mission needs.. a pad that has been constructed, a rocket (or multiple stages) researched and built that is capable of achieving the missions, a payload capable of achieving it (R&D'd, built). a team to manage the launch and/or mission ops, possibly crew that is trained and available, a launch window set. possibly multiple assemblies of that, if Gemini-Agena Target 'mission' for example includes both launches et al
<stratochief> will test launches of the hardware be under 'mission' or will that be something similar, just managed differently because it won't have as many elements that need to be braught together? ie. don't need a functioning Sputnik to test the R-7 launcher pre-true Sputnik launch
<stratochief> Agathorn: ^
<Rokker> oooo
<Rokker> baris/baspm in ksp?
<soundnfury> Rokker: no. he's writing his own game. With blackjack, and hookers.
<Rokker> soundnfury: I prefer poker
<xShadowx> soundnfury: strip blackjack already exists
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<xShadowx> assuming plenty of light / shallow water not bloking the light, how fast does visibility fall off through water?o.O
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<stratochief> you'd have to cross that with "how much can you reduce the amount of light before one describes visibility as 'poor'
<xShadowx> :)
<stratochief> the energy of human sensory inputs is strange. for example, setting the volume from 100% to 50% sounds far louder than what we'd describe as 'half' because it takes something like a 4x boost in signal for us to perceive a doubling. quadratically related, or something like that
<xShadowx> logarithmic~
<Agathorn> don't foget that the abosrption of light by water isn't uniform across wavelengths
<stratochief> and the human eye's sensitivity to light is variable at different wavelengths
<stratochief> is this complexity why normies hate science?
<Agathorn> also as stratochief "visibility" isn't well defined. Visibility to what distance? When divers talk about "the vis" it is similiar to how pilots do, as a measure of how far you can clearly make out objects
<Agathorn> oh and also water temperature plays a factor :)
<Agathorn> not to mention water composition, water type (fresh vs salt), plus bottom composition
<Agathorn> and whether your buddy peed in his wetsuit or not
<Agathorn> you can probably leave that last factor out though
<stratochief> yeah. best to just assume the pee
<stratochief> sandpiper: just going to ping that name, because I've never seen it before o/
<stratochief> Sarbian: Maneuver Planner, 'as soon as possible' "Using this mode voids your warranty" :)
<Agathorn> stratochief: yes assumption of pee is a safe bet
<Agathorn> especially one dives 2 or 3
<Agathorn> s/one/on
<Qboid> Agathorn meant to say: especially on dives 2 or 3
<Agathorn> Most dive boats today don't even have a head :(
<Agathorn> think about that next to you rent a wetsuit :D
<stratochief> "Let the world be your toilet"
<Agathorn> very first piece of scuba gear I bought lol
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<lamont> look up “scuba warhammer maneuver” sometime on google images (NSFW)
<lamont> problem with drysuit diving in 45F/5C water is that if that happens you’re not taking the suit off
<Starwaster> lamont: ullage control code is now very prone to failure if any other throttle control code is active. that's why I had it take priority over the others before
<lamont> so you’re talking about the code rearrangement where i moved it inside the if?
<Agathorn> I tried dry suit up here in vancouver because I was missing diving andf its too cold for a wet suit..but I just coudn't do it.. with a dry suit there is so much extra gear, and you are covered up so much.. I genuilkny felt claustraphoc and started to have a panic attack so I had to abort the dive
<lamont> BC? (i’m in Seattle)
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<Theysen> Pap, re ScrapYard for RO or RP-0. Do we really recover that much to have an impact? I think we don't need a strict implementation of the mod
<Theysen> just general thought
<lamont> Starwaster: i’m confused what the edge case could be because if s.mainThrottle is <= 0.0 then there’s no ‘request’ to throttle up, and if throttleLimit <= 0.0 then something else is already limiting to 0.0
<lamont> gah, emoji plague
<lamont> Starwaster: what if you just make the conditional `if (s.mainThrottle > 0.0F)` and drop the throttleLimit check?
<UmbralRaptor> ?
<Starwaster> I don't know, I don't have time to spend on it right now. You can try it if you want to. It's not an edge case, if you set other throttle limits in Utilities and any of them meet conditions for THOSE limits to apply then the ullage limiter will not take effect
<Starwaster> basically if you see anything highlight in green then ullaging will fail
<gazpachian> evening (or whatever), how's everyone doing?
<Theysen> fine, broke my phone. got a new one, my dull first world needs are satisfied for today
<stratochief> Theysen: (on ScrapYard) it seems pretty useful for spaceplanes/shuttles. IMO, landing anywhere on Earth could give a high return, because any successful landing is damn impressive
<Theysen> I'm talking about the recovered parts going into inventory. What will it be except pods?
<Theysen> and at that point in a career you won't run out of money
<Theysen> we need new contract system in terms of having a budget rather than a flat payout and congresses butchering your endevours :^)
<stratochief> Theysen: any parts that go into building a spaceshuttle/spaceplane?
<stratochief> Theysen: to simulate real spaceprogram, delete SaveGame every 8 years
<Theysen> :D :D
<Pap> Theysen: you bring up valid points!
<Theysen> I mean if it works flawlessly there is no objection of course. Though recovering complete SSTOs/shuttles should come with a refurbishment fine
<Pap> Theysen: it would encourage SpaceX type launches, but not too many people are playing that far into it
<Theysen> yes because what missions you can emulate except GSO? real life is uninspiring :D /s
<Theysen> gotta go, the family demands a game of rommee
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<Starwaster> wtf is a game of rommee? Is that anything like a certain other Game of ... something?
<Starwaster> How humiliating... for the first time in... ever.... I have no idea what kind of RAM my PC needs
<Starwaster> I've never had a PC I didn't build from parts before :/
<stratochief> Starwaster: generally the motherboard info will tell you what kinds are accepted and preferred
<Agathorn> yeah mobo chipset and cpu can easily ber used to determine it
<Agathorn> what CPU do ytou have?
<stratochief> Theysen: Space Shuttles! 10/10, I recommend looking at Cosmonaut Crash's shuttle vidjas. he puts a ton of work and refinement into making a re-usable mini-shuttle
<Starwaster> found it. DDR3l 1600
<lamont> Starwaster: I’ll try to check it out, but I’ve got work-conference next week so timing is kinda bad for me right now
<lamont> <— currently doing work on a saturday and not playing KSP
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<CobaltWolf> o/
<stratochief> Agathorn: any thoughts on whether all the events in Stellar Trail will be scripted, or if some may be triggerable, like by action groups? simple things, like solar panel deployment. that might be cool for helping make great custom footage for the camera recording part of the game as well
<stratochief> CobaltWolf: \o
<Agathorn> yes the missions will have an element of interaction to them, though i'm not sure how much yet. I had originally thought just some decisions to be made, but you raise a good point
<Agathorn> I think if you had something like that though then it would have to have some sort of limits to it..such as needing the player to activate during a specific window of time
<stratochief> like, personally I don't think I'll want to touch the camera customization stuff at all, I'd like if there is just a default programmed camera sequence it goes through, that camera-interested users can override. same with graphical action groups/steps like the payload fairing deploy or panel extension
<Agathorn> question is if the player doesn't do it, is there a backup "auto" system that does it or do you suffer the consequences?
<Agathorn> yeah there will definitely be a default camera sequence.. the TA-DD is an totally optinal layer for content creators
<stratochief> Agathorn: indeed. there would be narrow time windows in which the user would get to do their own thing, while it could be set to 'auto, ideal' for those who don't care to override ever, or 'auto, last possible moment' for those who don't want to lose missions because they forget to do it, but also want to override sometimes for fun or for cool camera footage
<Agathorn> makes sense
<stratochief> man, the gravity on Mars may not be much higher than the Moon, but every suicide burn I carry out on Mars truely feels like suicide
<Starwaster> well that's probably because you don't get to do as much aerobraking
<stratochief> I suppose the fact that I've got ~4 TWR non thottling 1 kN thrusters doesn't help that. I probably should disable two of those mid landing
<Starwaster> have you tried inflatables?
<Starwaster> oh so it's not the braking before hand?
<stratochief> Starwaster: this craft did Tons of aerobraking. it hit the atmo at like 9km/s, chute deploy at 700 m/s, chute cut and engine light around 250 m/s
<Starwaster> you dont have any throttleables to use?
<stratochief> no, this craft is like half a ton, my version of a Viking lander but as an ISRU demo. I should probably either go to 3 instead of 4 engines, or set an action group to shut down 2 of 4 mid-landing
* stratochief refines his 'to-do' Trello for this mission
<stratochief> also, around 125 kg/m^2 as my Ballistic coefficient, and a lifting entry, because that is how I play. also, aerocapture instead of propulsive capture, 'cause this puppy is going on Atlas Centaur, not Titan IIIE
<stratochief> random fact, I predict SpaceX will have the ITS upper stages attach and spin a little, relative to each other, to facilitate the fuel pumping by using centrifugal force to drive the fuel/oxidizer toward the pumpy pump
<Agathorn> did sputnik have antennas to deploy or were they just fixed on so that all it had to do was get a clean probe sep?
<soundnfury> Agathorn: fixed, I believe
<CobaltWolf> yeah they're outside the fairing iirc
<Pap> Agathorn: fixed, the design they used with the launch was rather ingenious with slots for the antennae to slot into
<stratochief> Agathorn: fixed. the nosecone looks interesting, because it has to account for the little antenna sticking out from under it, angled down
<Agathorn> ah interesting
<Agathorn> was going to say, because thoe antenmna re LONG
<Pap> o/ CobaltWolf
<Agathorn> heh
<Agathorn> think that would make for a more complicated fairing seperation though?
<Agathorn> seems like the chance the fairings could take the antenna with them
<CobaltWolf> why?
<CobaltWolf> it just pops off the top
<stratochief> nah, hardly touching, just uncoupled physical contact I believe
<stratochief> Agathorn: for more detail, load up RN's R-7 sputnik
<CobaltWolf> wait
<CobaltWolf> anyone notice some things wrong with this?
<soundnfury> 7 should probably be called "Atlas-Centaur" I guess?
<soundnfury> I'm not convinced 6 is a TII and not a TI...
<CobaltWolf> 6 is really wrong
<soundnfury> I don't recall Saturn I's fins being _quite_ that derpy, but given that even IB's are still pretty derpy, maybe they were
<stratochief> yeah, 6 looks like a Titan I
<CobaltWolf> stratochief: Saturn 1 has HUGE fins. It's a WvB creation
<CobaltWolf> also
<CobaltWolf> I am 100% adamant. Saturn 1 > 1B
<stratochief> although, the S-IV-b stage also looks diferent than than as represented. nothing there is 'great'
<CobaltWolf> 1 looks like the rocket was designed that way. 1B, you can tell they shoehorned a too-big upper stage onto too small of a rocket
<soundnfury> CobaltWolf: huh, so it does. Derpfin.
<CobaltWolf> They're the structural hold down clamps too
<stratochief> CobaltWolf: sure, but that is the beauty of the Saturn serious IMO. the S-IB stage was first demo'd with a mass sim second stage, which was just a damn tank full of water. then, S-I to demo clustered lh2 burning engines, big lh2 tanks, etc.
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<stratochief> and the war proven S-I first stage is uprated a bit and fin-tweaked to be the first stage to develop and demo the S-IVb stage, etc.
<soundnfury> I mean, I love the RL10, but *six* of them is gonna make for an expensive stage...
<stratochief> only Saturn V had 2 un-flight-tested stages, and those sum-bitches were Huge
<soundnfury> CobaltWolf: NASA always did like to tick-tock rocket development
<CobaltWolf> I'm just sayin, Saturn 1 looks nice IMO. But I am an art major and thus concerned with such things :P
<stratochief> soundnfury: Exactly. I hope I demonstrated that in my early RP-0 series, because that was just a brilliant bit of NASA history. Thor-Agena-A, then Thor-AgenaB/D, and finally Atlas-AgenaB/D tick-tock
<CobaltWolf> tick-tock?
<soundnfury> Thor-Delta (tick) Thor-Agena (tock) Atlas-Agena (tick) Atlas-Centaur (tock) Saturn-I (kinda a tick) Saturn-IB (tock) Saturn-V (fuck it, we need a big rocket fast, no time for this ticking and tocking)
<stratochief> CobaltWolf: one major change to architecture at a time. also what Intel does for chip dev (or did?) https://en.wikipedia.org/wiki/Tick-Tock_model
<soundnfury> CobaltWolf: alternating between "new booster" and "new upper stage"
<soundnfury> stratochief: yeah Intel officially don't do that any more
<soundnfury> which for some reason pisses off our CEO, I don't claim to understand that
<stratochief> soundnfury: with the Saturn I first tested w/o an upper stage, I still consider Saturn I part of the pattern
<stratochief> we've replaced Werner's second stage with a big ass tank of water. let's see if he notices!
<soundnfury> stratochief: ITYM "pre-burned fuel"
<stratochief> ITYM?
<soundnfury> I Think You Mean
<soundnfury> "hey Wernher! We've come up with a way to densely store hydrogen and oxygen!"
<stratochief> lol. missing the CO2, soot, NOx and SOx, but sure
<soundnfury> stratochief: umm, pre-burned *hydrolox* :P
<Agathorn> Is there a name for the oh 24 hours or so before a launch while everything is checked and double checked etc, and any problems found are evaluated to be fixed before launch or cause a scrub? Launch Prep? Preflight? Does it not have a name and just considered part of the countdown?
<Agathorn> basically i'm looking at that phase that happens just before everyone tunes in to go oooh and ahhhh
<stratochief> final checkout?
<stratochief> also, that is when the weather forecast is certain enough to know if you get delays, eh? are you including fun fun weather scrubs?
<soundnfury> Agathorn: dunno. I think some of the Saturns had like a 2-day countdown :S
<soundnfury> and, 'Preflight' sounds good enough.
<soundnfury> stratochief: #WaywardBoat
<Agathorn> preflight sounds like a plane though
<Agathorn> I mean that is what you call it in aviation
<Agathorn> I am seeing Pre-launch in some cases in google
<Agathorn> but its actually kind of hard to find.. at least my googlefu keeps showing my the steps t+0 rather than much earlier
<Agathorn> hmm prelaunch seems wrong as in NASA articles they seem to considr that to be a very large phase including design, testing, etc
<stratochief> for horizontally assembled system "pre-launch erection" :P
<soundnfury> Pad Checkout?
<soundnfury> but that might sound like it means checkout *of* the pad rather than *on* the pad :/
<Agathorn> lol
<Agathorn> its odd how no one seems to talk about that period of a countdown
<Agathorn> unless they just consider it part of the countdown - no special name
<Agathorn> which is probably fair
<Agathorn> maybe i'll just have a "countdown" step and then the "launch" or "liftoff" step can pick up at like t-10 or something
<stratochief> 10m heatshield. I'll have to check what the ballistic coefficient of this thing is, but I have a feeling I'm going to need a bigger heatshield or build this thint even taller :S
<Theysen> Starwaster, it's a card game
<Theysen> apparently rummy in english
<Agathorn> That's a lot of prop
<Agathorn> is that your mars lander?
<stratochief> Agathorn: yep. it will be around 40T thrown at Mars, like 125T after it fuels up with ISRU
<Agathorn> so those tanks are mostly empty?
<stratochief> it barely fits in the shell, and it also needs to be offset from the centre so it gets some lift
<stratochief> Agathorn: yep, like 95% empty, just enough dV for final landing and LH2 in the core tank for the methane
<Agathorn> ok makes sense now :)
<Agathorn> I just saw those huge tanks and I was like "wow taking a lot of prop with you!"
<Agathorn> seemed overkill for a propulsive landing
<soundnfury> I should really get round to installing RealISRU
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<stratochief> also, with this design it will produce enough fuel to make Mars orbit -and- throw back to Earth. and the top capsule is capable of entering Earth's atmo for crew (and sample) recovery post-mission
<stratochief> Mars Semi-Direct only produces enough surface fuel to reach Mars orbit, and may not bring the crew recovery capsule down to the surface, I'm not sure. I'm hoping I can pack this all into 2 Saturn V launches
<soundnfury> stratochief: you're going for EOR, then, rather than just Novaing it?
<stratochief> soundnfury: ? orbital construction? no, 1 saturn V launches the return vehicle (this thing) to TMI. the second Saturn V sends the crew, hab, lab in a tuna can shape with a landing system as well. no rendesvous, no docking
<soundnfury> ahh, so MSR then
<stratochief> although, for sanity I'm considering sending the crew to the tuna can in a Saturn IB or something, because if the second launch fails the crew has no way to survive if they are in the lab/hab
<stratochief> soundnfury: yep, exactly.
<stratochief> it is really a solid plan, requires few launches, and gives you like a year of crew time on the surface of mars, with a methalox rover to boot
<stratochief> also no zero-G during crew transit from Earth to Mars, because long duration zero-G is for scrubs
<soundnfury> I should try building a Nova-class rocket some time.
<soundnfury> One time - to launch a Callisto lander - I built an LV with nine E-1s and three 1204 SRMs. That was pretty fun.
<stratochief> bigger than Saturn C-8? the biggest I've done is a Saturn MLV that uses full length AJ-260s as boosters
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<soundnfury> (I think that's the biggest I've built.)
<stratochief> I try to stay within the realm of realism, so any tankage bigger than 10m I generally avoid
<Agathorn> no zero g? You are accelerating/deceleration the entire way?
<soundnfury> Agathorn: I imagine spinning will be involved
<stratochief> Agathorn: artificial gravity, spinning opposite the spent TMI stage (I'm glad someone asked :) )
<Agathorn> ah interesting
<stratochief> I even demo'd it with a Saturn IB and Apollo with KIS/KAS for the tether https://youtu.be/wVV6rQ9cGgg
<soundnfury> stratochief: not a vB wheel then ;)
<stratochief> soundnfury: nope. that nazi was craaaazy :P
<stratochief> hell, even the hammer shaped rooms in the Martian are ambitious, to say the least
<soundnfury> stratochief: s/a*zy/azi
<Qboid> soundnfury thinks stratochief meant to say: soundnfury: nope. that nazi was crazi :P
<HypergolicSkunk> uhm, what's the hotkey for the RemoteTech interface again? D:
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<stratochief> IMO, not testing a tether artificial gravity system with Gemini or Apollo was one of the greatest failures of the golden age of space. couldn't skipped the zero-G health study station and spent 100 billion on other space things
<soundnfury> stratochief: actually, they did test it with Gemini-Agena
<soundnfury> they got kinda tangled, and then the tether broke, iirc.
<stratochief> soundnfury: to an acceleration of < 0.05G... so, no, not really.
<Starwaster> stratochief so you might say they were too tied up to test it properly?
<Starwaster> o.O
<stratochief> Starwaster: badoom-ch-ch-ch
<stratochief> what is the sound of a drum kit falling down the stair
<Starwaster> dont know
<soundnfury> stratochief: well given how it basically went wrong and was a shambles, it's not surprising they gave up on the idea
<Starwaster> well you know, astronauts don't like to be given tasks that might get them killed
<stratochief> soundnfury: ? that bit was uneventful, IIRC. gemini & target vehicle with a tether, very slow rotation. the spinning w/ gemini & target while docked was a hardware failure, not a planned test
<stratochief> soundnfury: nice vidja :)
<soundnfury> "... and a cliff."
<stratochief> worst case, with a tether failure or whatever, you cut the tether. it is no more dangerous than any other small test they do on orbit. long cable, 2-4 RPM rotation. use the spent upper stage, so not much additional hardware needed
<stratochief> Starwaster: hell, an EVA in the Gemini era was crazy risky, and almost killed both americans and russians. in many cases, astronauts/cosmonauts Love being asked to do things 'that might get them killed'
<stratochief> soundnfury: what test to you mean 'went to shambles'?
<stratochief> Gemini 8 was not a failed experiment in artifical G...
<soundnfury> Gemini 11, but apparently I misremembered
<soundnfury> "The passive stabilization experiment proved to be a bit troublesome. Conrad and Gordon separated the craft in a nose-down (i.e., Agena-down) position, but found that the tether would not be kept taut simply by the Earth's gravity gradient, as expected. However, they were able to generate a small amount of artificial gravity, about 0.00015 g, by firing their side thrusters to slowly rotate the combined craft like a slow-mot
<soundnfury> so it was meant to be a gravity-gradient tether experiment; the spinning test was improv (?)
<stratochief> gotta love Gemini-era improv :P
<stratochief> and of course it was Pete Conrad
<stratochief> just over one 7000th of a G
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<xShadowx> if jet A is in front of jet B, i know the whole bit about jetwash, but that aside, what happens if jet A dumps some fuel and it hits B? i know jet engines can take a bit of rain, but jet fuel goes woomf :) id expect the fuel to ignite and maybe run out the engine to any skin of the plane the fuel hit? or....
<Agathorn> why would the fuel ignite? I mean you would need something to cause the ingition of course
<xShadowx> engines of jet B
<Agathorn> I would imagine if they ignited it at all it would happen as it was leaving the engine or completely behind it
<xShadowx> with all the hollywood stuff i seen, and pilots 'toying with the enemy', i dont think ive ever seen that kind of scene tho, seems like holywood would try it somewhere just b/c its equiv of pissing on the enemy lol
<soundnfury> yeah I don't think there's any reason to ignite until the combustion chamber
<soundnfury> not unless the compressor's very hot, which will probably only be the case at high (maybe supersonic) speed
<soundnfury> however, the thing _will_ run very fuel-rich, so you'll probably get a nice long flame coming out the back
<Agathorn> I think trying to do a fuel dump and get that fuel to hit the guy behind you would be a pretty incredibly difficult thing to do
<Agathorn> like getting a hole in one from one golf course to another :p
<xShadowx> depends how much jet B cooperates
<xShadowx> no less difficult than flipping em the bird in top gun ;p
<Agathorn> flight vectors of two aircraft in positive control is a pretty fixed and predictable thing if both are cooperating
<Agathorn> but when the fuel comes out it is subject to the vagarities of the air flow
<Agathorn> seems to me that would be a much more chaotic thing
<Agathorn> easier to just do it in post :p