blowfish has quit [Quit: Leaving]
egg is now known as egg|zzz|egg
<Agathorn> evening
<Bornholio> o/
blowfish has joined #RO
<NathanKell|WORK> blowfish: Yep, indeed. But sadly they don't come to #RO these days.
<NathanKell|WORK> I'll PM when I get home I guess
<NathanKell|WORK> Pap|AFK: I more or less figured they seemed reasonable, IIRC. Nothing more than that.
NathanKell|WORK has quit [Quit: Web client closed]
NathanKell|AWAY is now known as NathanKell
<NathanKell> o/
<Qboid> NathanKell: rsparkyc left a message for you in #RO [19.06.2017 13:23:48]: "did you have any issues with the First Orbital Flight (Crewed) contract being completed before you actually launched someone into orbit?"
<NathanKell> !tell rsparkyc I did not
<Qboid> NathanKell: I'll redirect this as soon as they are around.
<NathanKell> Oh wait
<NathanKell> !tell rsparkyc wait no. I don't know. Because I accepted and immediately force-completed it, because I had thought I had had it and it disappeared, but it turned out I never had it. So I don't know whether it would have bugged for me.
<Qboid> NathanKell: I'll redirect this as soon as they are around.
Pap|AFK is now known as Pap
<Pap> o/
xShadowx|2 has joined #RO
<NathanKell> Hey Pap!
<NathanKell> great timing :D
xShadowx has quit [Ping timeout: 204 seconds]
<Pap> Hi NathanKell! How was your day creating game "x" at company "Y"?
<NathanKell> Very z!
<NathanKell> s/z/"z"/
<Qboid> NathanKell meant to say: Very "z"!
<Pap> lol
<Pap> I know this is an important thing they tell all of their employees, what kinds of games can I expect in the Summer Sale this year?
<NathanKell> Games on Steam, that's what kind :P
<Pap> excellent news!
<Agathorn> Pap: Steam has one constant: If you bought a game recently, it will be on sale soon
<Pap> Agathorn: that is for sure
<Pap> I think we will call that Steam Law, similar to Murphy's Law
<blowfish> and if you bought it on sale, then it will be even more on sale
<NathanKell> Agathorn that just means you're ahead of the curve
<Agathorn> I'm subsidizing the lesser 99%
<Bornholio> game on your wishlist that will go on sale. The one you don't actually want
<Agathorn> that and all the games in my library that I bought and still have never played or evcen installed heh
<Pap> nah Agathorn, you are keeping the small developers (and large ones) in business!
<Pap> Agathorn: I have a lot of thsoe as well
<blowfish> so how long until we get half life kerbal edition?
<Pap> Half Life = one of best games ever, KSP with RO = one of best games ever -> already there blowfish!
<Agathorn> I actually don't get why people think so highly of half life
<blowfish> by equivalance, yes
<Agathorn> nothing about it or HL2 stood out to me as any better than the other games in the genre
<Pap> Agathorn: In defense of my current statement, I have not touched it since it came out, but what I remember was how compelling and good the story was and the puzzle solving was phenomenal / revolutionary for it's time
<Agathorn> random non-sequitor because i'm browising Quora... "Make the rope a light-year long. Have the guy pull on the rope. Cut the rope where it's attached to the wall. The guy won't fall over for at least a year."
<NathanKell> I have tragically not played HL2 or the Eps. I was, however, astounded by HL(1) at release.
<NathanKell> Amazing.
<NathanKell> And then there was that lil' old mod called DoD
<NathanKell> blowfish: CrzyRndm is now poked.
<NathanKell> For now I'll have to up the pad sizes.
<blowfish> :)
<Pap> Yeah, I forgot how much I loved DoD and how revolutionary Counterstrike was spawned from there
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQf3E
<github> RP-0/Pap-TechTree 4e6debb NathanKell: Up pad size limits due to Pwings issue
<NathanKell> Pap: Yep. Only game I was ever accused of cheating in (DoD, beta 1.3, Oslo)
<NathanKell> dod_oslo I mean
<NathanKell> Back when you could prone and unprone during a single jump :D
<NathanKell> ok, time to stream!
<Bornholio> I love impactor missions combo's with the others, Firing Torpedos!
<NathanKell> :D
<Pap> Bornholio: lol
<github> [RealismOverhaul] NathanKell closed pull request #1687: Update SSTU Agena Engine plumes (master...master) https://git.io/vQeW0
<github> [RealismOverhaul] NathanKell pushed 3 new commits to master: https://git.io/vQf36
<github> RealismOverhaul/master 2fd44f0 Lukas Theisen: Update SSTU-SC-ENG-LR81-8048.cfg
<github> RealismOverhaul/master 8246e17 Lukas Theisen: Update SSTU-SC-ENG-LR81-8096.cfg
<github> RealismOverhaul/master 9f3d5d1 NathanKell: Merge pull request #1687 from Theysen/master...
<Bornholio> 20"xry with 2 snubatrons
<Bornholio> fire from SOI at lunar CoM, 4 hour transit, circularize at 9hrs, plenty of time to switch back
<github> [RealismOverhaul] NathanKell pushed 1 new commit to pap1723-ROupdates: https://git.io/vQf3y
<github> RealismOverhaul/pap1723-ROupdates fb1bc99 NathanKell: Merge remote-tracking branch 'origin/master' into pap1723-ROupdates
<blowfish> oh cool, I think by pressing play repeaatedly I can get twitch to show me the ad now and not when the stream starts. I guess we'll see
<github> [RP-0] NathanKell pushed 2 new commits to master: https://git.io/vQf35
<github> RP-0/master 57cb644 NathanKell: Merge pull request #696 from lamont-granquist/lcg/fix-shebang...
<github> RP-0/master 1f73fbb Lamont Granquist: fix perl shebang line...
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQf3A
<github> RP-0/Pap-TechTree 56f3e84 NathanKell: Merge master (@rsparkyc has been busy)
NathanKell is now known as NathanKell|Twitch
<blowfish> nope, twitch will happily show me many ads
<Bornholio> twitch ignores me, i no-script so it cares not
TheKosmonaut is now known as Kosmo|EVA
xShadowx has joined #RO
xShadowx|2 has quit [Ping timeout: 186 seconds]
Majiir is now known as Snoozee
B787_300 is now known as B787_Bed
leudaimon has quit [Quit: Leaving]
Kosmo|EVA is now known as TheKosmonaut
Hohman has joined #RO
aradapilot_ has quit [Remote host closed the connection]
aradapilot has joined #RO
Bornholio is now known as Borntosleep
Senshi has joined #RO
NathanKell|Twitch is now known as NathanKell
<NathanKell> !tell soundnfury,rsparkyc,leudaimon I had to cheat-complete the comsat contract because CC was not properly detecting coverage. Hopefully that's ok. I did save beforehand in case you object, and am gonna be looking into the code as to why it wasn't detecting it properly.
<Qboid> NathanKell: I'll redirect this as soon as they are around.
Hohman has quit [Quit: ChatZilla 0.9.93 [Firefox 53.0.3/20170518000419]]
Hypergolic_Skunk has quit [Quit: Connection closed for inactivity]
NathanKell is now known as NathanKell|NOMZ
<Pap> good night everyone
<Pap> o/
<xShadowx> NathanKell: cheater cheater pumpkin eater :P
<xShadowx> o/ night
Pap is now known as Pap|Sleep
fishbowl has joined #RO
egg|work|egg has quit [*.net *.split]
BasharMilesTeg has quit [*.net *.split]
stratochief has quit [*.net *.split]
Rokker has quit [*.net *.split]
Olympic1 has quit [*.net *.split]
taniwha has quit [*.net *.split]
Ezko_ has quit [*.net *.split]
Raidernick has quit [*.net *.split]
Probus has quit [*.net *.split]
NathanKell|NOMZ has quit [*.net *.split]
mkalte_ has quit [*.net *.split]
Thomas|AWAY has quit [*.net *.split]
Senshi has quit [*.net *.split]
xShadowx has quit [*.net *.split]
TM1978m has quit [*.net *.split]
ferram4 has quit [*.net *.split]
waerloga has quit [*.net *.split]
Kraken has quit [*.net *.split]
lamont has quit [*.net *.split]
Pap|Sleep has quit [*.net *.split]
SigmaAway has quit [*.net *.split]
SirKeplan has quit [*.net *.split]
Sarbian has quit [*.net *.split]
Agathorn has quit [*.net *.split]
UmbralRaptor has quit [*.net *.split]
Daz has quit [*.net *.split]
Orkeren_ has quit [*.net *.split]
TheKosmonaut has quit [*.net *.split]
B787_Bed has quit [*.net *.split]
zilti1 has quit [*.net *.split]
Addle has quit [*.net *.split]
aradapilot has quit [*.net *.split]
Niemand303 has quit [*.net *.split]
egg|zzz|egg has quit [*.net *.split]
Iskierka has quit [*.net *.split]
soundnfury has quit [*.net *.split]
Ezko has quit [*.net *.split]
X has quit [*.net *.split]
Orkeren has quit [*.net *.split]
blowfish has quit [*.net *.split]
KevinStarwaster has quit [*.net *.split]
VanDisaster has quit [*.net *.split]
aradapilot has joined #RO
ferram4 has joined #RO
TM1978m has joined #RO
xShadowx has joined #RO
zilti1 has joined #RO
Iskierka has joined #RO
soundnfury has joined #RO
Olympic1 has joined #RO
Ezko_ has joined #RO
Orkeren_ has joined #RO
Daz has joined #RO
VanDisaster has joined #RO
BasharMilesTeg has joined #RO
lamont has joined #RO
egg|work|egg has joined #RO
KevinStarwaster has joined #RO
mkalte_ has joined #RO
Niemand303 has joined #RO
egg|zzz|egg has joined #RO
Rokker has joined #RO
taniwha has joined #RO
Raidernick has joined #RO
SigmaAway has joined #RO
Pap|Sleep has joined #RO
Kraken has joined #RO
waerloga has joined #RO
Addle has joined #RO
stratochief has joined #RO
SirKeplan has joined #RO
NathanKell|NOMZ has joined #RO
Thomas|AWAY has joined #RO
Probus has joined #RO
Sarbian has joined #RO
B787_Bed has joined #RO
X has joined #RO
Orkeren has joined #RO
UmbralRaptor has joined #RO
Agathorn has joined #RO
Ezko has joined #RO
TheKosmonaut has joined #RO
fishbowl is now known as blowfish
<blowfish> RF seems to be working in 1.3 with only minor changes required to make it compile
<blowfish> I guess that's not unexpected
<blowfish> not sure if localization is worth it at this point
<blowfish> I mean, localizing all the strings that are in the code
<blowfish> evidently localizing RO is somewhere between "lol no" and "are you nuts?"
<xShadowx> but how will the chinese steal our secrets of space flight and beat us to mars without a chinese language in ksp :P
<UmbralRaptor> The trick is to be like egg, and start by putting every name in the original klingon.
NathanKell|NOMZ is now known as NathanKell|AWAY
ferram4_ has joined #RO
ferram4 has quit [Read error: Connection reset by peer]
aradapilot has quit [Ping timeout: 204 seconds]
Theysen has joined #RO
aradapilot has joined #RO
aradapilot has quit [Remote host closed the connection]
aradapilot has joined #RO
Theysen has quit [Read error: Connection reset by peer]
Theysen has joined #RO
Moistmelon has joined #RO
Moistmelon has quit [Ping timeout: 383 seconds]
SigmaAway is now known as Sigma88
egg|work|egg has quit [Ping timeout: 180 seconds]
egg|zzz|egg is now known as egg|afk|egg
Niemand303 has quit [Read error: Connection reset by peer]
TM1978m has quit [Remote host closed the connection]
blowfish has quit [Quit: Leaving]
egg|work|egg has joined #RO
<Theysen> it's somewhat impressive the soyuz can take up to 3.2 tons to GTO on non hydrolox
egg|work|egg has quit [Client Quit]
egg|work|egg has joined #RO
Niemand303 has joined #RO
<soundnfury> !tell NathanKell* fine by me, I approve
<Qboid> soundnfury: I'll redirect this as soon as they are around.
<Qboid> soundnfury: NathanKell left a message for you in #RO [20.06.2017 04:42:30]: "I had to cheat-complete the comsat contract because CC was not properly detecting coverage. Hopefully that's ok. I did save beforehand in case you object, and am gonna be looking into the code as to why it wasn't detecting it properly."
riocrokite has joined #RO
KevinStarwaster has quit [Ping timeout: 383 seconds]
Pap|Sleep is now known as Pap
<Pap> o/
<riocrokite> \o
<Theysen> \o/
<Pap> Theysen: cheering? exciting things happeneing?
<Theysen> no i was out of options to join in the greeting so I double greeted
<Theysen> if here are people from phoenix or vincinity. Good luck and cool waters
<riocrokite> do you happen to play EveO Theysen ?
<Theysen> No you?
<riocrokite> few years ago, nvm :P
<riocrokite> people used to o/ \o \o/ there all the time
<riocrokite> and wish 'fly safe' which scott manley uses to this day ;)
<Theysen> oh oui
<Theysen> never touched or came near the game
<riocrokite> on social level it's similar to this community, people chatting and on voice / discord most of the time while doing their space stuff
<Theysen> voice is so good yes
Hohman has joined #RO
Hypergolic_Skunk has joined #RO
riocrokite has quit [Quit: http://www.mibbit.com ajax IRC Client]
B787_Bed is now known as B787_Work
rsparkyc has joined #RO
<Theysen> i jsut tried stock career in hard mode. how retarded is that?!
<Hohman> It's not?
Theysen_ has joined #RO
<Hypergolic_Skunk> stock and hard are oxymorons, no?
<Borntosleep> Once you go Real, stock ain't gonna make you squeal
Theysen has quit [Ping timeout: 204 seconds]
<Theysen_> Hypergolic_Skunk, it's mor elike stock and GRIND
<Borntosleep> stock isn't even a grind then its just more science boxes and button pressing, 1.3 even that is not an issue
<Theysen_> no dude
<Theysen_> play hard and see how much stupid missions you have to fly to get some facilities upgrades
<Borntosleep> get to orbital capability, build cheap tourist orbiter, orbit tourists until blue in face (22 at a time)
<Theysen_> my god yeah thanks
<Theysen_> career is an abomination to all ends
<Borntosleep> lol
<Pap> Theysen_: you need to use my contract pack for "stock"
rsparkyc has quit [Quit: Leaving.]
Technicalfool has joined #RO
rsparkyc has joined #RO
Thomas|AWAY is now known as Thomas
<Theysen_> Pap, I know , I wanted pure stock for 20 minutes :D
<Theysen_> already titled
<Theysen_> tilted
rsparkyc has quit [Quit: Leaving.]
Hohman has quit [Quit: ChatZilla 0.9.93 [Firefox 53.0.3/20170518000419]]
KevinStarwaster has joined #RO
<Pap> Theysen_: it really is not an enjoyable experience (unfortunately)
<Borntosleep> I laugh at all the folks who are stock purists, i've never played a pure stock game. Loaded it a couple time for troubleshooting only.
<Theysen_> I always rush a full tech tree if a new version drops in full stock on normal
<Pap> ^ this guy is a better man than me
<Theysen_> well, it's really just land on moon, minmus then duna and you're through lol
<xShadowx> whats accually quite sad is stock purists even consider gfx/sound mods to be cheating, scatterer makes ksp look too real to be ksp anymore
<Theysen_> dude, let stock purists be the snowflakes they are
<Theysen_> its always funny how VOCAL they get when there are mod debates
<xShadowx> ikr XD
<Theysen_> it's like talking to flat earthers sometimes
<Theysen_> no offense to guys like EJ or so, what they do is purely amazing and they are getting hindered by the engine limitations but he doesn't deny good mods. I can't stand those who say mod users are "worse at the game"
<Theysen_> or whatever reason
<Theysen_> k rant over
<xShadowx> the one breed of them that claims putting the feature into stock will make it more efficient than it being a mod is usually funny too ;3
<taniwha> silliest argument against mods is "wanting to play the game the way the devs intended"
<Borntosleep> lol, you go man.
<taniwha> if the devs intended for KSP to be played without mods, it would not have been made so moddable
<Theysen_> taniwha, RIGHT. Forgot that one. Broke my table with that facepalm
<Borntosleep> That said sometimes during a long mission i almost want a stock size. Then i stop halucinating
<xShadowx> to be fair.....a lot of the moddability is kinda provided by unity :P
<taniwha> xShadowx: not really
<taniwha> unity itself is rather anti-mod (asset bundles)
<xShadowx> i hate asset bundles -.- everything i see touching em loads slow
* xShadowx admits he doesnt know how to use them yet
<taniwha> "external" models: .mu
<taniwha> c#: an assembly loader had to be written
<taniwha> textures: texture loaded had to be written
<taniwha> not sure about sounds, but probably
<taniwha> .cfg files
<taniwha> everything that we as ksp modders take for granted had to be written
<xShadowx> but a lot of that (textures/models) could be argued it was for stock game, assemblyloader ya had to be for mods :|
<taniwha> even the asset bundle loader had to be written
<taniwha> stock game could have used exclusively unity imports (in asset bundles)
<Theysen_> so unity = bad choice?
<taniwha> c# is nice
<Borntosleep> theysen valid argument, but its a good choice also
<xShadowx> nah unity good choice
<Theysen_> you tell me, I have no clue
<Theysen_> other than all the bad things people keep repeating there had to be some reasoning behind it to choose it
<xShadowx> ksp has more potential with its own game engine, but then we would likely not have ksp
<taniwha> Theysen_: it's approachable, and at the time was free for small-time devs
<Theysen_> gotcha
<Borntosleep> things like what agathorn is doing, you can set realworld values in it and get reasonable outputs
Senshi has joined #RO
<taniwha> Borntosleep: not really. 32-bit floats fall apart beyond 6km
<taniwha> (or so)
<Borntosleep> thats a scale issue. the solution KSP implements with it is pretty impressive
<taniwha> (for physics)
<taniwha> 32-bit floats give you +/- 16km for 1mm precision
<Agathorn> Unity indeed doesn't help much..i've been running into the same things
<taniwha> and 1mm is pretty big for physics
<Agathorn> I'm probably going to partially cop out and use assetbundles, but those didn't exist when Unity was written
<Agathorn> also people love to hate on Unity because its the cool thing to do
<Agathorn> its like hating on Apple
<Borntosleep> thus why i think its a good choice and a bad choice.
<Agathorn> All The cool Kids Do It
<xShadowx> i dont hate unity o.O
<Agathorn> Unity is behind an impressive amount of games and lots of indie games for a very good reason
<xShadowx> its a tool, why hate a wrench
<Agathorn> Having used both Unity and Unreal at work, I far prefer Unity - much easier to work with
<Agathorn> And CryEngine/Lumberyard is even harder to use than those two
<Borntosleep> its got a horrible history of mangled rendering. but you can do things other game engines just outright fail at
<Agathorn> nothing is perfect
<Borntosleep> besides agathorn youre gonna hire a ten man team to optimize right. .smirk
<Agathorn> but if you are an indie dev, do you really want to spend all your time writing a game engine or do you want to be making your game?
<Agathorn> unless you just get a kick out of writing an engine, like some people do
Borntosleep is now known as bornholio
bornholio is now known as Bornholio
<Agathorn> tl;dr unless you are doign somethign super off the beaten path, Unity is a solid easy to use framework that lets you focus on building your game and not worrying about the rest
<Agathorn> I have yelt to feel like i'm "fighting" unity with my game, yet I "fight" with Unreal every day at work
<Agathorn> as for the 32bit float argument, truth is that is what EVERY game engine does.. the only game engine I know of that finally uses complete doubles internally is the modified Lumberyard at Cloud Imperium
<Agathorn> Hell GPUs still only do floats
<Agathorn> same with PhysX
<Agathorn> it is somethign that comes up a lot in our circles because of SPAAACE but not really an issue most anywhere else in games
<xShadowx> you calling space fat?
<xShadowx> :)
<Bornholio> thats why KSP is pretty inovative, the block scaling for rendering as distance falls off and putting unloaded craft on a mathematical path instead of in a modeling space. Still we mod players really push out the limits of what unity can do. These principia guys with N-body would scare/delight NASA not long ago
<Agathorn> morbidly obese
<Agathorn> I watched the (GDC?) presentation by the KSP devs on how it all works and I gained a lot of respect
<Agathorn> as a mod author I always bitched about it but seeing that video really opened my eyes
<xShadowx> without unity we prolly wouldnt have ksp, custom engine for ksp2 would be nice though, pref with backward comp for a lot of the mods ;p
<Agathorn> No I think it was Unite not GDC
<Bornholio> Of course my graphics card is the most powerful supercomputer in the work in 1990. Imagine the plannign man hours Unity/KSP could have saved at NASA. Toss in the mods & Principia...
<Bornholio> /swork/world
<Bornholio> s/work/world
<Qboid> Bornholio meant to say: /sworld/world
<Bornholio> gah
<lamont> transitive substitution
<Bornholio> bad aphasc finger blather
<Agathorn> Bornholio: s/the work/the world
<Qboid> Agathorn thinks Bornholio meant to say: Of course my graphics card is the most powerful supercomputer in the world in 1990. Imagine the plannign man hours Unity/KSP could have saved at NASA. Toss in the mods & Principia...
<Bornholio> look at my hero, psychic too
<Agathorn> really need a multi-sed though
<Agathorn> I've yet to be able to correct multiple typos lol
<Bornholio> lamont 710 MJ is going great, still have a bit of MJ not wanting to warp sometimes
<lamont> yeah that’s been happening to me, i don’t know exactly why
<lamont> i think the node executor wants to be too precise before it takes off, but the deadzone of the PID is slightly larger
<Bornholio> Also notice its handling burns somewhat late and PID on RCS is awefuly wobbly as usual
<lamont> i’ve tuned down the rel angular velocity to 5% which seems to help with super aggressive RCS
<lamont> but it makes the deadzone issue worse
<lamont> (or seems to)
<Bornholio> does smart RCS handle that better (never used it before)
<lamont> IDK
<Theysen_> Bornholio, I hope that NASA with KSP in the 90's was a joke :^)
<lamont> i wonder if the warping thing is my fault, i think i tuned that to be more precise so that it played better with persistent rotation
<Bornholio> Not entirely Theysen
<Bornholio> I don't think that it is i Noticed it on 695 also
<Theysen_> oh ok :D
<Bornholio> In 1991 I last used a paper tape loader on a nuclear capable aircraft.
<lamont> i think i put in some node executor tweaks like 8 months ago though to make it more strict so those would have been in 695…
<lamont> although i don’t know if i’m confusing mechjeb with my own automation code i wrote back then...
<Bornholio> ah, would they also have a chance of delaying burn execution?
<lamont> no
<lamont> what do you mean by “delaying burn execution” though?
<Bornholio> Just too many times with MJ it starts a burn somewhat late.
<Bornholio> I always chalked it up to changes to ignition and powerup of the engines
<lamont> if you’re going by the estimatated burn time, then i think its the other way around and the estimate burn time is wrong
<Bornholio> Nuclears are horrible for that, always start burns way late
<lamont> hrm
<lamont> so the way stock does the calcuation of estimated burn time it does it based on the maximum accelleration its seen recently on the ship
<lamont> so if you jettison your mainsails and switch to nukes or whatevs, then it’ll get a hilariously low burn estimate, which will be wrong
<lamont> but mechjeb goes through the parts and staging and should get it more accurate
<Bornholio> in nukes this is the code that makes it difficult %throttleResponseRate = 0.035 //should be around 30 secs too fully ramp up to 100% from 0%.
<Bornholio> %throttleStartedMult = 0.8
<Bornholio> %throttleStartupMult = 5.0
<lamont> ah, like real nukes
<Bornholio> If its not there the late burn is not a problem
<lamont> i’ve never played any RO/RF kind of game up to nukes before, and yeah MJ assumes engines instantly light up to 100%
<Bornholio> but last night i was noticing it with Atris engine. I should take a look at it.
<lamont> !tell NathanKell you might want to try giving https://github.com/lamont-granquist/MechJeb2/releases/tag/710-testing a shot, it doesn’t have any sexy ascent guidance code in it, but me and Bornholio have tested it reasonably well enough now
<Qboid> lamont: I'll redirect this as soon as they are around.
<Bornholio> well enough bugging you.
Bornholio is now known as Born|toWork
<Theysen_> https://www.instagram.com/arianespace/ They had some nice little videos / graphics today covering all the vehicles if you need a refrehser :P
NathanKell|WORK has joined #RO
egg|afk|egg is now known as egg
* egg stares at the backlog
<egg> ok, there was some float talk, but nothing daft
<egg> you escape the wrath of the egg :-p
<lamont> doubles just waste space, floats 4 ever
egg is now known as egg|nomz|egg
regex has joined #RO
TM1978m has joined #RO
Sigma88 is now known as SigmaBus
Thomas is now known as Thomas|AWAY
leudaimon has joined #RO
<Pap> o/ leudaimon
<leudaimon> o/ Pap
<Qboid> leudaimon: NathanKell left a message for you in #RO [20.06.2017 04:42:30]: "I had to cheat-complete the comsat contract because CC was not properly detecting coverage. Hopefully that's ok. I did save beforehand in case you object, and am gonna be looking into the code as to why it wasn't detecting it properly."
<Pap> How goes the visa app?
<leudaimon> just had my schedule for tomorrow canceled, will have to reschedule for another week
<Pap> damn, so you'll have to travel back there?
<leudaimon> !tell NathanKell Didn't see your stream in full, so don't know exacly what you are talking about, but I know you wouldn't force-complete anything to cheat, so please go ahead.
<Qboid> leudaimon: I'll redirect this as soon as they are around.
<leudaimon> yeah, it's actually close... I got my renewed passport yesterday, so now maybe I'll come directly to the embassy next time, and return in the same day
<leudaimon> just hope the visa gets ready in time
<soundnfury> o/ leudaimon
<leudaimon> o/ soundnfury
<leudaimon> did any of you watch NK's stream yesterday and know what contract gave him issues?
<Born|toWork> yes the 3 sat communication circuit, must have communication between all sats and earth
<Born|toWork> he was not getting a coverage % for earth
<Pap> leudaimon: I watched it. For some reason, RT was not seeing that he had more than 60% of the globe covered
<leudaimon> ah,ok... good to know, will try to avoid it while the issue isn't solved then
<Born|toWork> or a very small one.
<Born|toWork> you guys are playing rp-0 branch right now?
<leudaimon> i'm not in my computer right now Born|toWork
<Born|toWork> ah no the question for the RiS campaign are you using Paps branch
<leudaimon> the released one
<Pap> Born|toWork: it is not my branch, it is the one that was released on CKAN
<Pap> damn, leudaimon wrote that already
<leudaimon> the new tree is being tested, NK has a series he started with that
<Born|toWork> lol thanks
<Born|toWork> ah that is my confusion
<Pap> Born|toWork: we need more testers and more feedback if you are willing
<leudaimon> Pap, did you try to build anything with the precedural avionics I configged?
<Born|toWork> Probably this weekend unless the family events are rolling
<Pap> leudaimon: no, I didn't get to boot up KSP last night, have class tonight as well, so probably won't be for a while
<Pap> leudaimon: have you followed any of the conversation on the RP-0 forum post?
<leudaimon> ok... I'll be back home today, and will try to test it
<leudaimon> didn't see, will take a look now
<leudaimon> erm, I was following the old thread
<Born|toWork> what is the new thread
<leudaimon> http://forum.kerbalspaceprogram.com/index.php?/topic/162117-122-realistic-progression-zero-rp-0-lightweight-realismoverhaul-career-v054-june-15/
<Born|toWork> .points to FAQ/wiki Github, maybe i should put it in here....ooh is CKAN updated to the link yet, er no bah.
<leudaimon> yeah Pap... it's cool the guy there in the forum got to the same issues I have with the current system. I don't quite understand how utilization works with the parameters, so I made the configs trying balance at 100% utilization
<Pap> Gotcha, wnated to make sure it was compeltely opposite of what you were doing / going to change everything
<leudaimon> I'm trying to convince sparky to add another slider for utilization, independent of part size, to solve this issue of having a tiny part, or a large one that ends up with small utilization
<leudaimon> the "empty" space not used by avionics could be automatically turned into an empty tank for RCS/battery
<Born|toWork> and science instruments! :P
<NathanKell|WORK> Born|toWork: need a PR to our netkan on /RP-0 to update the URL
<Qboid> NathanKell|WORK: soundnfury left a message for you in #RO [20.06.2017 11:03:39]: "fine by me, I approve"
<NathanKell|WORK> We maintain our own netkan
<NathanKell|WORK> actually wait nm I can web interface it
<leudaimon> NathanKell|WORK, please go ahead with the force-complete of the contract
<leudaimon> sent you a tell earlier
<NathanKell|WORK> urff it's on their netkan not ours
<NathanKell|WORK> leudaimon: Thanks :)
<leudaimon> :)
<NathanKell|WORK> what the heck, it's not in theirs either
<NathanKell|WORK> where is it getting the URL!?
<Born|toWork> lol, wasn't sure looked like the netkan was outs but it didn't seem right
<Born|toWork> nitpicker stirs up chaos again!
<Born|toWork> NathanKell|WORK poke me and i'll figure it out. just slowly.
<Pap> NathanKell|AWAY: is it pulling it from the .VERSION file?
<NathanKell|AWAY> Aha!!!
<NathanKell|AWAY> Pap that's it!
egg|nomz|egg is now known as egg
Hohman has joined #RO
<Pap> KevinStarwaster: are you around?
<NathanKell|WORK> Born|toWork: Yep, Pap's right, do a PR to the RP-0.version.in file :)
JeeF has joined #RO
<Born|toWork> ok
<JeeF> Afternoon, folks
<JeeF> Quick question, nothing pertinent to RO but some of you forum lurkers might know from the top of your head, saving me some time. Is there any mod out there that adds any type of water propulsion? I was thinking of building a battleship and a submarine, just don't have a clue what could possibly propel them underwater
<Born|toWork> jets
<ferram4_> Yeah, we don't have water prop mods.
ferram4_ is now known as ferram4
<JeeF> I thought about jets but that's... unrealistic =/
<Born|toWork> lol, well pumpjets are a thing, just think of it as a turbine powered Pumpjet
<Born|toWork> Roverdude has some electrics, and a full submod
<JeeF> Im a big subsimmer and kinda upset there's nothing decent released for the past decade, thought if it would be possible to make a decent subsim in Unity
<JeeF> yeah I know what you mean... it's like a jetski
<Born|toWork> http://forum.kerbalspaceprogram.com/index.php?/topic/128491-12-otter-submersible-usi-submarine-parts-020/
<Born|toWork> http://forum.kerbalspaceprogram.com/index.php?/topic/155040-122-ballast-and-nuclear-submarine-parts-mod/
<JeeF> that looks fun
<Born|toWork> think those two are probably the best options
<Born|toWork> you could scale and tune some firespitter for props
<JeeF> would an air prop from firespitter even work underwater? no air intake
<JeeF> and even if it did, would it even propel the vessel forward?
<Born|toWork> yes, unity just treats it as high density air
<Born|toWork> anyhting that can operate with an intake will continue, as will rockets. watch out for air/water interface, it is a harsher physics interaction than you may expect
<Born|toWork> Not sure how FAR adjusts it though
<github> [RP-0] Bornholio opened pull request #705: CKAN homepage pointing at Forums (master...patch-1) https://git.io/vQUZ3
blowfish has joined #RO
<Pap> NathanKell* Are you waiting on me for RSS 1.3?
<regex> Is that literally within sight?
<Pap> I don't know, that is actually why I am asking
<leudaimon> is kopernicus for 1.3 out?
<Pap> yes
<leudaimon> shouldn't depend on anything else, right? or did the localization stuff cause problems for RSS
<leudaimon> ?
<Pap> Well, RSS has always been (from what I undersatand) version locked. So when it is released for 1.3, there really won't be any minor upgrades down the road
<leudaimon> I always thought that was because it's mostly "finished", so that once it's updated for a new version, no more upgrades are necessary... are you implementing anything new in RSS?
<NathanKell|WORK> I plan to release the biome rework for 1.2
<NathanKell|WORK> I have not been keeping up with Kopernicus on 1.3. SigmaBus and PhineasFreak (and Thomas obvs) know better than I.
<NathanKell|WORK> ( Sigma88 that is)
<leudaimon> oh! I had forgotten the biome rework!
<Pap> We were also talking about moving all of the textures into the plugin_data folder to save memory and adding the 5 moons of Uranus and Ceres and Vesta
<Pap> That is why I was asking. Those, coupled with the Biome changes will break everyone's current RSS
<leudaimon> oh, I see
<leudaimon> had completely forgotten this discussion
SigmaBus is now known as Sigma88
<Sigma88> 0/
<Sigma88> I have been summoned
<blowfish> oh interesting ... early centaurs shared and HTP supply between RCS and boost pumps, then later the boost pumps were eliminated and hydrazine RCS was used
<blowfish> I did not know that
<Pap> Sigma88: how much of the configs for RSS need to change for 1.3 kopernicus? And did PhineasFreak alsready make all those changes?
<blowfish> does RO count the mass of the boost pumps in early RL-10s? I know it doesn't include the HTP requirement
<Sigma88> I think the changes should be very minimal
<Sigma88> kopernicus is backwards compatible now
<Sigma88> the only thing that changed is the libnoise from KSP
<Sigma88> so if RSS is using outdated noise mods it might require that those are changed
<NathanKell|WORK> blowfish: I don't even know where we got the mass figures for the RL10s
<NathanKell|WORK> Sigma88: Ah awesome!
leudaimon has quit [Quit: Leaving]
<KevinStarwaster> pap: what?
<Pap> KevinStarwaster: I was going to ask about finding where the procedural parts were created in the source, At some point, I am going to try and create a cuboidal shape as my first coding project
<Pap> but I found where they were stored
<KevinStarwaster> ok
<KevinStarwaster> fun story: My introduction to KSP was the demo, like for a lot of people. And I thought it was basically just Kerbin and Mun and getting little green guys into orbit. And a few days in I noticed that I was consistently seeing this green thing on the horizon during launches.
<xShadowx> my intro to ksp was the full demo, not the mini demo like most :)
<KevinStarwaster> And for awhile I thought it was space junk because I'd been pretty busy. Until I realized it was something a good distance away and a bit larger than junk
<KevinStarwaster> so I tried to find it on the map past Mun's orbit and lo and behold... it's another moon. Minmus... and I'm like... there's TWO moons...? What else am I missing?
<KevinStarwaster> so I scrolled even further out and was amazed to realize there was an entire solar system to explore
<KevinStarwaster> that's when I decided to stop screwing around with the demo and go and pay Squad their due
<KevinStarwaster> all because of little Minmus
<acc> I started with a pirated copy :>
<KevinStarwaster> *gasp of horror*
<xShadowx> Pap: might i suggest doing N sided instead? cube is nice, but sometimes 3 4 5 6 8 is wanted too, if that doesnt make it more complex for ya :)
<Born|toWork> Manley Video, Install Ckan, download Steam copy, pay full price, ignore waiting for sale. Play way to much, still can find that aircraft antenna i had in my first playthrough. Nice littel blade antenna
Probus has quit [Quit: Leaving]
<Pap> xShadowx: I have no idea what I am doing (ok, I have some, but very little) so I am going to start with a cube and figure it out from there
<Pap> :)
<Pap> There is a good chance I will fall flat on my face even trying to figure out a cube
<xShadowx> well first code project id suggest partmodule :|
<KevinStarwaster> pap: pro tip: Cubes have four sides, not counting top and bottom. Hope that helps!
<xShadowx> lol
Probus has joined #RO
<Theysen_> acc sailing the bay, aaaarrrr :^)
<Theysen_> I bought at release day as it popped up in my Steam suggestions, 40 bucks. well worth it
<acc> Theysen_: heh. can't remember where I got it or what version it was. must be a .1x
<acc> and bought it at version .2x
<acc> and yeah, was worth it
<acc> I always try a game "for free". if it sucks, I delete it, if it's good, I buy it
<Theysen_> yeah I do with many steam games, see iof performance is ok or so if not I refund it
Technicalfool has quit [Ping timeout: 200 seconds]
<acc> latest nice one I found was cold waters
<acc> 80's/90's submarine sim in a fictional war between NATO and warsaw pact
<acc> not a hardcore sim, but fun enough
Born|toWork is now known as Bornholio
<Theysen_> is that this ultra realistic sub sim? Texture wise?
Senshi has quit [Quit: Leaving.]
<Probus> I've noticed the mod Haystack is just killing fps.
<Probus> ^^ Random Observation ^^
Theysen_ has quit [Quit: Leaving]
<Probus> acc, how does that compare to 688 Attack Sub?
<acc> never played that, sorry
<acc> !tell Theysen the game looks nice. not GTA, but enjoyable
<Qboid> acc: I'll redirect this as soon as they are around.
<regex> NathanKell|WORK: what did you mean yesterday by "snap drag"? I can't get the cubic strut to the centerline using the angle snap, I have to turn it off.
<Bornholio> pap any special instruction s for test installing your branch?
<github> [RealismOverhaul] pap1723 pushed 1 new commit to pap1723-BDBApollo: https://git.io/vQUor
<github> RealismOverhaul/pap1723-BDBApollo 44d24cb Pap: Update RO_BDB_Apollo.cfg...
<NathanKell|WORK> regex: you need it to not be in the center, if it's in the center it'll block the thrust of the LR105
<NathanKell|WORK> you need to offset it somewhere. Hit F to go to absolute mode, then offset it. It will be in a grid position
<regex> Right, right, I'm figuring it out
<NathanKell|WORK> Then you can place the engines also in grid positions so they will stay symmetric around the origin
<NathanKell|WORK> ah cool :)
<regex> Thanks
<regex> Sorry to bug you
<NathanKell|WORK> (this assumes you did not displace the root part in X or Z, only Y)
<NathanKell|WORK> No problem! :)
<NathanKell|WORK> Just got done refactoring something for the third time, needed a break :D
<Pap> Bornholio: Nope! Just make sure you also get the RO branch as well
<regex> heh, I know that feeling
<Bornholio> pap just dependecies or any particular part pack need testing?
<Pap> Bornholio: play with whatever you want. Every mod that is supposrted by RO **SHOULD** be placed accurately in the tree.
<Pap> ^no money back gurantees
<Bornholio> Pap i Intend on getting all the monies i spend returned!
<regex> I can tell this Atlas is going to be a ~project~
<regex> Probably going to take all night to get it looking right
<Bornholio> well if you don't add the santa suit it will be faster
<Pap> Santa Suit Atlas > Regular Atlas
<Bornholio> regular atlas can only deliver nuclear fire so yes
<regex> Space Santa Atlas delivers fiery Christmas cheer.
<Bornholio> pap you have two branches in RO??? I can assume RP-0 Branch Pap-TechTree & Pap1723-ROupdates. I'm wrong arent I?
<NathanKell|WORK> I think we can delete Pap-Contracts on RP-0 now that it's merged down? Bornholio is that what you meant?
<Bornholio> ah no among the RO branches, pap told me to use a RO branch also, just not which one
<Pap> NathanKell*: yes, I cannot delte the extra RO branchi called Engine Configs, that one needs to be deleted though with no merges
<Pap> ^ I also cannot spell
<Pap> Bornholio: those are the correct branches
<Bornholio> ;) yeah for once my assumptions are correct!
<Sigma88> pap are you working on rss by any chance?
<Pap> Like am I helping?
regex has quit [Ping timeout: 201 seconds]
<Sigma88> you asked me about kopernicus before
<Pap> Ah, yes I am helping out with it and we were wondering where we were at
Leukbaars has joined #RO
<NathanKell|WORK> Pap: I'm confused I thought you had permissions like that
<NathanKell|WORK> Pap: You *should* have perms
<NathanKell|WORK> same perms as SirKeplan, e.g.
<Sigma88> NathanKell|WORK: I was thinking, since I've seen a couple of bug reports from ppl that forgot to install the textures
<Sigma88> it might be a good idea to add :NEEDS[RSS-Textures] to all cfgs
<NathanKell|WORK> Sigma88: Ah, yes, you're very right
<NathanKell|WORK> that will at least prevent a crash
<NathanKell|WORK> Good thinking!
<Hohman> Spin stabilized best stabilized
<Sigma88> NathanKell|AWAY: another good idea would be to add a simple change to kerbin when that happens
<Sigma88> like making the atmosphere red
<Sigma88> so if people report the bug you immediately know what's happened
<NathanKell|WORK> Ideally adding an install checker to the RSS dll actually
<NathanKell|WORK> So it will verify the textures and config applied properly
<NathanKell|WORK> IIRC I can steal someone else's so it shouldn't be hard ^_^
<Bornholio> strobing pink unicorn texture!
<NathanKell|WORK> Since it runs at main menu it can just check Homeworld's size. That and the NEEDS will state whether the configs applied right
<NathanKell|WORK> But for bonus, it could try to detect whether the textures folder was missing
<Sigma88> "sky is red plz fix" is easier to debug than "RSS doesn't work plz fix"
<Sigma88> plus the size could be changed by SD
<NathanKell|WORK> Haha, true
leudaimon has joined #RO
<Pap> NathanKell* you are correct, I do have the power
<Pap> Bornholio: the other one you see is just my commits for the Apollo BDB
<NathanKell|WORK> POWAH
<Bornholio> i'm in game launching a WAC/V2 using all rec's but not seeing MJ. need to put 710 on anyway
<Pap> Speaking of spin-stabilization, What is commonly done when you have a Solid below a probe with RCS for fine tuning? Do you not spin-up? Do you use a ton of RCS to spin-down after spinning up and firing the solid?
<Bornholio> Despin modules are a thing
<leudaimon> Pap, I usually despin on RCS. If you add low spin before firing the solid, it's not a big issue
<NathanKell|WORK> Yeah, IRL you have a despin module with weights IIRC
<NathanKell|WORK> it's lighter than RCS propellant