<soundnfury>
NathanKell|AWAY: btw, am watching your Ep. 9, I think the reason your two-booster LV wasn't getting enough Δv is because Fuselage tanks are _heavy_. Probably the last time you built that design you had ServiceModule. Just a guess.
<Agathorn>
Anyone use Git regularly on Windows?
<leudaimon>
ocasionally in my lab Agathorn, why?
<Agathorn>
wondering what you use?
<Agathorn>
I was using the git console that is installed with github gui for occosional stuff, but its slow as crap for some reason
<Agathorn>
and now that I am using it more often it is annoying me
<leudaimon>
I use it for very light stuff, so it doesnt bother me... I use that also
<Agathorn>
hmm ok thanks
<Agathorn>
it appears to interrogate the repo in order to display a fancy ps1 so everytime it displays the prompt it hangs for a few seconds
<Agathorn>
very annoying
<NathanKell|AWAY>
soundnfury I had 3 lr79s last time
<NathanKell|AWAY>
Agathorn I use sourcetree, will the old version
<NathanKell|AWAY>
we'll*
<NathanKell|AWAY>
well**
<blowfish>
SourceTree gives you a lot more info and capabilities than Github desktop, when it doesn't randomly crash
<leudaimon>
oh Agathorn, I understood what you use wrong... I use git gui, even though it is also not good
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<soundnfury>
NathanKell|AWAY: and I think you didn't get the impact contract because you didn't ride it in
<soundnfury>
oh then you say that like 10s later lol
<leudaimon>
^ thought the same
<leudaimon>
also, stole your idea for asymmetric nosecones
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<NathanKell|AWAY>
ok library stuff starting in earnest, 90% afk...
<rsparkyc>
o/
<Qboid>
rsparkyc: leudaimon left a message for you in #RO [07.06.2017 22:35:43]: "I just reached the early probe core tech I made the config for, and strangely, a part with 100% utilization and the same tonnage as the non-procedural is slightly heavier than the non-procedural. Without mentioning the 18k EC that comes with the non-procedural part"
<Qboid>
rsparkyc: leudaimon left a message for you in #RO [07.06.2017 23:14:29]: "some recent change you made to proc avionics made it possible to get above 200% utilization. In the previous build I was playing until today it was capped at 200%. Dloaded from github today and now it's uncapped"
<soundnfury>
\o rsparkyc
<rsparkyc>
hmm, need to figure out why it's not being capped at 200%...
<rsparkyc>
still need to finish the tech unlocking too
<rsparkyc>
i've created a monster...
<leudaimon>
o/ rsparkyc!
<rsparkyc>
there's a new official ProceduralFairings build out now
<rsparkyc>
\o leudiamon
<leudaimon>
strange is that before it was capped
<rsparkyc>
yeah, i probably broke something :)
<rsparkyc>
we've been getting ready to list our house, last 2 nights have been crazy
<rsparkyc>
although i probably won't be as absent as NathanKell|AWAY was when he moved ;)
<leudaimon>
:)
<soundnfury>
heya leudaimon. How goes space?
<rsparkyc>
leudaimon, is every procedural avionics unit uncapped? or just the early probe core?
<leudaimon>
not sure... I'm in the middle of a simulation, but I can have a look soon
<rsparkyc>
ok, let me know what you find
<leudaimon>
space is nice soundnfury, designing some real sats and streamlining my LVs...
<soundnfury>
leudaimon: cool. Think you're likely to beat my re-entry date?
<soundnfury>
I did think KathanNell would beat it, but he keeps screwing stuff up so who knows
<leudaimon>
I just finished design on a light 1.5T LV and a heavier one similar to the one I used for my moon orbiter, rated for 3.5T
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<soundnfury>
leudaimon: nice.
<leudaimon>
that's my next flight, soundnfury. I didn't launch it yet because I was designing this stuff after stability/early probes was unlocked
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<soundnfury>
I'm going tech-heavy, and have only just upgraded the launchpad, so thus far I haven't launched anything bigger than a 40t Thor-Agena, haven't measured how much it lobs to LEO but it's probably not much
<soundnfury>
couple of launches from now I'll be doing an Atlas-class LV though
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<Starwaster>
NathanKell|Away refresh my memory please, what did you want me to do with Procedural Parts vis a vis Procedural Fairing?
<Bornholio>
I have and ass and I must stink...
<Starwaster>
You know... (totally random) I never finished Darkseed. It scared me too badly. I should try to find a copy of it. Disks long gone and no floppy drive on this PC anyway
<Bornholio>
Probably in an abandonware site
<Bornholio>
or magically converted and for sale
<Starwaster>
I wonder why it scared me... I don't remember
<rsparkyc>
Starwaster NathanKell|AWAY, we fixed it in procedural fairings already
<rsparkyc>
there was a problem when a procedural part was connected to a procedural fairing, the parts would be offset when loading from a save
<rsparkyc>
but i've fixed that in v3.21 of procedural fairings
<Qboid>
[#25] title: Lacks staging for fairing bases with KSP 1.2.2 | Or am I doing something wrong? I'm checking mods for 1.2.2 compatibility & prep for RO.... | https://github.com/e-dog/ProceduralFairings/issues/25
<stratochief|away>
rsparkyc: no, but I also haven't opened up KSP in over a week :P
<Agathorn>
stratochief, Pap also note the video is on a new YT channel I started specofically for OMG and Stellar Trail so IO can keep them separate from my personal stuff
<Agathorn>
so if you had subscribed before, you might weant to sub on the new channel
<rsparkyc>
the ILS logo is incorrect
<rsparkyc>
you can't have 2 orbits in parallel like that
<Bornholio>
okay need the model for that antenna
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<Bornholio>
I have 5 minutes to get a bulldozer to Mars i guess
<rsparkyc>
yeah, that's pretty sweet
<rsparkyc>
they better hurry up and cut to the countdown...
<Bornholio>
where are those horses....
<rsparkyc>
for real
<rsparkyc>
those were the best
<rsparkyc>
will they land on the drone ship?
<rsparkyc>
:p
<Pap>
Damn, Russia just looks depressing, even when launching a rocket
<rsparkyc>
lol
<Bornholio>
real launch yeah
<rsparkyc>
oh nice
<rsparkyc>
there will be some nice pics of that condensation tomorrow
<Pap>
This guy is reading from a script and sounds like he has no idea what these words mean
<rsparkyc>
lol
<rsparkyc>
halo: because hot staging throws fire EVERWHERE
<Bornholio>
TC was a VP yup knows the jargon not the real.
<rsparkyc>
ok, well i guess it's not going to explode
<rsparkyc>
Pap: working out some final bugs for proc avi node unlocking
<rsparkyc>
but it's mostly working
<Bornholio>
man why no live ascent video, dang spoiled by spaceX
<rsparkyc>
haha
<rsparkyc>
for real
<Pap>
EXCELLENT rsparkyc
<rsparkyc>
i'd love to see a live onboard hot stage
<rsparkyc>
pap: it SHOULDN'T break saves, though you'll need to pay some $$$ to unlock the nodes you've been using
<Bornholio>
watching second stage engine video and main stage outside video feed with my son is great.
<rsparkyc>
though i'm pretty sure anything inflight would be fine
<rsparkyc>
really? a slide show?
<Bornholio>
Ha
<rsparkyc>
"this one is the same, just a different angle"
<rsparkyc>
"let's go back a photo!"
<Bornholio>
come on your launching a telecom system, gets some go pros and give me my fix...
<Bornholio>
painted by roscosmos for many rubles each launch
<rsparkyc>
i took a screenshot of that one
<Bornholio>
video guy sucks
<rsparkyc>
LOL
<Bornholio>
that squashed proton was hilarous
<Pap>
rsparkyc, Bornholio, Agathorn did you see the custom icons for the new tree?
<rsparkyc>
i started laughing out loud, my wife though i was crying
<rsparkyc>
pap, no i didn't
<Bornholio>
yes looking good. Planning any more detail to the material tech line?
<Pap>
No, the material tech line will stay how it is. It is designed to be the major tech that unlocks the era's nodes
<lamont>
so i have basic rocketry and construction and stability/basic capsules/instrumentation lower down
<lamont>
(fully owned)
<lamont>
it looks like i went staged combustion -> general construction -> mature -> early hydrolox for pending research
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<NathanKell>
yeah. Did you grab both mature and hydrolox at the same time?
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<NathanKell>
or grab mature, exit the screen, and grab hydrolox later?
<lamont>
probably both at the same time?
<lamont>
believe i had piles and piles of science from something and went on a binge
<NathanKell>
yeah, and I'm doing it separate
<NathanKell>
welp, trying a hax
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<lamont>
edit the save file...
<NathanKell>
that doesn't, I think, give the KCT upgrade point
<NathanKell>
so I'm editing the tree
<lamont>
the KCT upgrade points must be in there somewhere…
<NathanKell>
they are yeah
<NathanKell>
I could hack that too
<NathanKell>
but if this works, the proper events will fire
<NathanKell>
HAX successful
<xShadowx>
\o/
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<lamont>
yay!
<NathanKell|AWAY>
!tell soundnfury ARGH you lied to me, the XLR81-BA-7 does ***not*** unlock with the BA-5. It unlocks in Basic Construction. That, um, rather screwed me over today. :] (Although I guess I'll end up using the XLR81 eventually anyway)
<Qboid>
NathanKell|AWAY: I'll redirect this as soon as they are around.
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<acc>
heya
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<HypergolicSkunk>
hey o/ does anyone know where to get new/different textures for Procedural Parts? :)
<HypergolicSkunk>
I have MainSailor's Textures so far
<Pap|Sleep>
HypergolicSkunk: I don't know if there are any others than that
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<HypergolicSkunk>
hey Pap o/ I remember seeing other textures from some youtube videos, but i don't recall which one
<HypergolicSkunk>
building an Antonov An-2 now :p
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<Pap>
Actually HypergolicSkunk, I believe that Ferram made some textures a long time ago for stretchy tanks. I know that NathanKell|AWAY uses them, but I have not found them (let me search)
<Qboid>
soundnfury: NathanKell|AWAY left a message for you in #RO [08.06.2017 07:21:13]: "ARGH you lied to me, the XLR81-BA-7 does ***not*** unlock with the BA-5. It unlocks in Basic Construction. That, um, rather screwed me over today. :] (Although I guess I'll end up using the XLR81 eventually anyway)"
<soundnfury>
!tell NathanKell* sorry, I guess I must have *always* unlocked BC before BOR (I usually go to BC pretty quickly to get ServiceModule tanks and also the AJ10-142, since I don't usually bother with AJ10 (Mid))
<Qboid>
soundnfury: I'll redirect this as soon as they are around.
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<soundnfury>
also _dang_ leudaimon's good at this. LunarLanding already o_0
<soundnfury>
well, gtg vote and then work
<Pap>
YES!! Figured out the RD-180 and Soviet Engine error
<github>
[RealismOverhaul] pap1723 pushed 1 new commit to master: https://git.io/vHP29
<github>
RealismOverhaul/master c360d80 Pap: Fixed the RD-180 Entry...
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<Theysen>
hello lads
<Pap>
Hi Theysen
<Theysen>
hows it going? Been busy last few days to have an active eye on RO stuf
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<Pap>
Theysen: it has been going well
<Pap>
Progress is being made on the new tech tree and it is shaping up nicely
<Theysen>
great, you settled on difficulty settings and science rewards?
<Pap>
not yet, the Tree has been completely re-done and changed so it is going to take a lot of play-testing to see the best settings
<leudaimon>
o/ Pap! I was thinking about the tech tree costs... are the blue sky nodes supposed to have higher costs compared to the rest?
<Pap>
leudaimon: no, not necessarily, but it might turn out that way
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<Pap>
The thought that NK had was to have the Blue Sky costs be at the threshold that you would need to upgrade the Research Building in order to progress to the next Era
<Pap>
The buildings are going to be 5 tiers, so some of the eras will be combines
<Pap>
*combined
<Pap>
what did you have in mind leudaimon?
<Pap>
And congrats on RtS!
<leudaimon>
oh, I didn't know about the 5 tiers, will be cool
<leudaimon>
I was thinking about them having higher costs to work as a threshold, but the upgrade cost works also
<leudaimon>
but anyway, have them costier makes this thing with the upgrade costs work better I think
<leudaimon>
:) my moon landing for RtS was nice, I'll try to write up a post about it later
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<leudaimon>
Also, if scansat and dmagic orbital were added as dependencies, and spread around the science nodes, there would be a higher diversity of experiments, which would be nice, and I think this moment of rebalancing costs is the right moment for that
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<Agathorn>
Why do I have such trouble, conceptually, with breaking program execution up with coroutines and callbacks? Is it because I learned to program before all this and am just used to standard sequential blockign flow?
<Agathorn>
I keep having to break up chunks of code that I think all belong together, just because I have to wait for an event somewhere in between
<Pap>
leudaimon: I believe that is something that has been discussed and I think that is what will happen (the science experimetns)
<Pap>
Agathorn: did you learn Procedural pgramming and now you are working in Object Oriented?
<Agathorn>
nah its no OO that is the issue
<Agathorn>
its the matter of having to constalty break things up into callbacks - like I can't have a series of statements that do a series of things, I have to break it up so that statement one happens, then I need a separate method for statement two because it has to wait for statement one to happen - but it can't block because I guess thats games
<Agathorn>
I'm probably not making any sense and just ranting at my inadequecy lol
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<Agathorn>
hmm think maybe i'm starting to wrap my head around large more advanced coroutines which eases my issues
<Agathorn>
I can still basically write code like I expect, just with appropriate waits
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<Bornasleep>
are those 1965 (50yr secret classied) releases? Regardless very cool.
<Rokker>
Bornasleep: yeah, i was at the release ceremony a few years back
<Rokker>
got to meet the MOL program astronauts
<Rokker>
3 of whom ended up being Shuttle pilots, one of whom became a nasa director, and one of the mol astronauts became a USAF general
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<Bornasleep>
Cool. I so want the SNTP/Timberwind stuff guys showed me back when i had my TS clearance to get to release day. I should dig for some more rover stuff since its ~50year release timming.
<Bornasleep>
Found great pump data released last year that included Rover tests. Hydrolox would have taken a while longer if the nuclear rocket guys didn't get the ball rolling in the US.
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<Agathorn>
Rokker: amazing!
<riocrokite>
really cool album for modders Rokker :)
<Rokker>
riocrokite: thinking about adding it to my modders modelling examples post thingy
<Rokker>
with the negines
<Rokker>
engines
<Agathorn>
modeling examples post?
<Agathorn>
linky?
<Rokker>
Agathorn: its just a bunch of engine pictures
<Rokker>
from the museum
<Agathorn>
yeah could be useful for me in the future
<Rokker>
Agathorn: there is a second smaller album at the bottom in addition to the top one
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<regex>
Nice work Agathorn. I'm assuming that json will be user editable?
<regex>
Panels look really slick.
<Agathorn>
yes it sits in a UserConfig directory and you can modify it and the game will load the data on startup
<regex>
although I'm not entirely sold on the "step-down"
<regex>
*\o/*
<Agathorn>
well the idea is each deeper panel is behind the one above it
<Agathorn>
with them all being flat it looked odd
<regex>
i get that but it just looks weird to me. vOv
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<regex>
regardless, looks like some great progress, you should be proud of it.
<Agathorn>
I'm open to suggestions :)
<Agathorn>
It was the best look I could find
<regex>
Sorry, I wasn't trying to shit on your parade. uh ... what I might have tried is not having them step down but still have shading from the one "above". It would feel more like old-school slide out menus.
<Agathorn>
so same vertical position but with the shading? Yeah I tried that.. I can easily take a screenshot
<Agathorn>
and maybe with the animations it might work better
<Agathorn>
And you're not shitting :)
<regex>
Okay cool
<Agathorn>
Feedback is welcome - suggestions even more so :)
<regex>
Just a thought, really. I don't know if it would work better but the step-down looks weird.
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<rsparkyc>
hey pap, my master branch of RP-0 has the procedural avionics unlocking code in it now
<rsparkyc>
if you want to try it, you'll want to pull the new dll and the ProceduralAvionics.cfg into your game
<Agathorn>
regex: originally I made the decision while looking at a static UI.. With it actually interactable now, I think the aligned panels actually feel better than they did in a static setup
<regex>
Yeah, with them sliding out I think it would look pretty good.
<Agathorn>
I was trying to find an example of a UI that has this same look but couldn't
<regex>
Of course, those sorts of aesthetics may also change as the game develops.
<Agathorn>
yeah and hopefully I can hire someoen who actually makes UIs :)
<regex>
haha
<stratochief|airporting>
Rokker: holy crap, that is a lot of pictures
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<Bornholio>
rsparkyc should i regen a new tree.cfg?
<rsparkyc>
no, procedural avionics doesn't change that
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<Bornholio>
can i break out a section of the Tree.cfg named whatever.cfg and put RP-0 tech/cost/entry code for my engines seperate or is it needed inside tree.cfg
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<rsparkyc>
not sure
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<Bornholio>
k i'll test that.
<Rokker>
stratochief: they have pdfs too
<Bornholio>
bugging rsparkyc again, did you have a thinner proc interstage in your expansion material?
<rsparkyc>
there was a pretty thin one there
<rsparkyc>
are you asking if i have a thin part?
<rsparkyc>
or something else?
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<Bornholio>
Trying to get dry tanks on the surface of mars with minimal engine.
<stratochief>
yeah, same here. offsetting the payload a little from the CoM lets you generate lift. That, combined with keeping your ballistic coefficient around 100-150 kg/m^2 makes landing fairly straightforward with under 500 m/s of dV. at least that is what I've been experimenting with
<stratochief>
a 10m solid aeroshell/shield was too small for my full sized Mars Direct lander, but I increased the size of the stock-ish inflatable shield to inflate to around 15m, which gets me down into that region
<Bornholio>
I was thinking or using an inverted Interstage to wrap a central reinforced tank with engine in center +legs
<Bornholio>
my landings last night went badly with castors, have some success but needed too much parachute drag.
<stratochief>
I found the ballistic coefficient and L/D ratio to be the most important for limitting dV needed for slowing for final landing
<Bornholio>
I don't see the inflatable in my lineup.
<stratochief>
in sandbox, or in RP-0?
<Bornholio>
RP-0
<stratochief>
yeah, it isn't config'd for RP-0, and/or it would be a modern tech, so you probably don't have access to it there
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<stratochief>
I try to keep the usage of parachutes to a minimum, since RealChutes lets you make huge chutes.
<Bornholio>
browsing my tech remaining i don't see it at all. I'll look in sandbox
<Bornholio>
It shows up in my sandbox but not my career. .sigh I know starwaster used to support the ADEPT from OLDD with DRE i'd love to see that fixed.
<rsparkyc>
ok everyone, here's the latest procedural avionics PR
<rsparkyc>
there are notes in the PR about how to not break your save :)
<stratochief>
Bornholio: I used the heatshield you're seeing on sandbox, it worked alright for me. someone would need to price it, place it tech-wise, size/mass it to match reasonable/real specs
<stratochief>
Bornholio: for personal use, I just use it in sandbox as is
<Bornholio>
After Dinosaur bones and moon rocks tonight i'll do some research, 2016 report put the HIAD at 6t or so
<Bornholio>
for ~19m deployed. So assuming tweaksacle the 1t 10m stock version is pretty close
<stratochief>
Bornholio: you could steal the HAID config PhineasFreak seems to have made here (or someone made) Davies, Fred T., et al. "Growing Plants for NASA–Challenges in Lunar and Martian Agriculture." Combined Proceedings International Plant Propagators’ Society. Vol. 53. 2003.
<stratochief>
lol. well, as you can see, I am digging in the sourcing mines. that wasn't my intended paste.
<leudaimon>
rsparkyc, yep :) I'll post the log for it in the forum soon... just need to grab the screenshots.
<leudaimon>
btw, I saw you added the avionics tech costs
<rsparkyc>
cool. I tagged you on the procedural avionics PR
<rsparkyc>
yeah
<rsparkyc>
so i had to spend an extra 100k to unlock what i was using
<leudaimon>
I'll have to spend quite some money to get updated, right?
<leudaimon>
ohh
<rsparkyc>
so: a lunar contract
<leudaimon>
just after purchasing the R&D building upgrade it will hurt a little
<rsparkyc>
yeah, i'm fine with people cheating the funds in to upgrade those, i just accepted some lunar contracts and used those funds
<leudaimon>
I'll spend the money, may just need to plan when to download the new version, to don't fall into a strange situation in which I don't have funds to purchase the upgrades and also can't build anything
<rsparkyc>
yeah
<rsparkyc>
i'd like people to test around with it though a bit before i merge
<leudaimon>
I don't think I'll be able to play today anyway
<rsparkyc>
i'll prob leave it open through the weekend
<leudaimon>
but in the weekend I'll probably have some time to test it
<rsparkyc>
if you do want to test, just make a backup of your save :)
<rsparkyc>
then cheat the funds and see how it works
<leudaimon>
:) sure
<rsparkyc>
awesome, thx!
<rsparkyc>
i'm heading out, later all
<leudaimon>
o/
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<Bornholio>
besides lunar decent any deep throttle engines?
<stratochief>
also, some smaller notional one(s) IIRC
<Bornholio>
RealISRU?
<stratochief>
yarb
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<Bornholio>
thanks for the link.
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<Starwaster>
bornholio what's folfing action
<Bornholio>
lol folding. the ADept is fold up panels for hypersonic decel
<stratochief>
flof = the sound ADEPT makes when it un-folds :P
<Bornholio>
they now longer fold in game. Must have been a significant change to animate module in 1.2?
<stratochief>
*no longer/
<Bornholio>
my sloppy typing.
<Bornholio>
I promise pictures of moonrock as my atonement
<stratochief>
who's a moonrock?
<Bornholio>
I'll be seeing two small peices tonight with my son. and dinosaur bones, among other things.
<Bornholio>
no nudes
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<soundnfury>
Agathorn: that's why I like TwistedPython and @inlineCallbacks. You write your function like you would if it were synchronous, but just `yield` any asynchronous calls
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<Starwaster>
bornholio oh.... I forget but I think maybe he was using one of the non-stock animators that is no longer supported.
<Starwaster>
to be honest it has other issues too, like with its normals or tangents? Something that was screwing over its drag cubes and I could do some drag cube overrides I guess but the way I feel about it is that the author himself doesn't even want to support it I don't want to bother with it myself
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<xShadowx>
what do i want to send to mars today?
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<xShadowx>
did basic manned landing and crew+supplies for 3 for 3 years
<xShadowx>
then crew home :| so just supplies left
<xShadowx>
debating rover vs hab stuff to start living
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<Agathorn>
soundnfury: that is basically what I ended up with :)
<Agathorn>
using a coroutine
<soundnfury>
Agathorn: fun times
<Agathorn>
Once it clicked in my head irt was easier
<soundnfury>
I was quite pleased with the async code I ended up with in RIS. But it's pretty convoluted
<Agathorn>
basically the whole function is pretty much written exactly like it would normally be, except it is a coroutine that yields for the animations to finish
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* soundnfury
is currently watching NK's last stream at 2x speed
<soundnfury>
he always takes about five times longer to build a rocket than I do
<soundnfury>
that said, he _is_ beating me at RIS, so I shouldn't criticise xD
egg|zzz|egg is now known as egg|df|egg
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<Pap>
lol soundnfury
<soundnfury>
ohai Pap
<Pap>
o/
<soundnfury>
how goes your spacing racing?
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<soundnfury>
o/ rsparkyc
<Pap>
I haven't played in about a week or so. This week and last week has been very busy
<rsparkyc>
\o soundnfury
<Pap>
rsparkyc: sad there are no more fists, they are more fun than firsts anyway
<rsparkyc>
:)
<rsparkyc>
soundnfury: i need to catch up too
<rsparkyc>
i love youtube's 2x speed
<stratochief>
xShadowx: on Mars, what diametre EDL system did you use? how much mass at TMI, how much Mars at landing?
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