<ferram4>
Because you're gonna let the tiny tim die out before you even get off the pad that way
<NCommander>
ferram4, I fixed the staging at the launch screen
<Bornholio>
Tinytim Booster slightly less violent than a pile of dynamite
<NCommander>
Everything at once aside from the decoupler
<Bornholio>
decoupler screw those :)
Red5 has quit [Quit: Soft G in GIF, though.]
<Agathorn|ST>
NCommander: looking at your pic, 1: EVERYTHING except sep should be in stage 0, then sep in stage 1, 2) You shoudl have fins on the Tiny Tim....look at the wiki link
<ferram4>
For "we need a kick motor to circularize"
<NathanKell|Twitch>
ferram4: Also why NO*.* ?
<ferram4>
"but we know about what the liquids will do"
<NathanKell|Twitch>
yes, what he said for reasons
<ferram4>
Because I like derpy early US LVs
<TheKosmonaut>
ferram4: the sustainer thing is true.
<TheKosmonaut>
Though at the time I thought it was just a bug.
<lamont>
ah i see, no, but that is entirely UX design rather than algorithm
<NathanKell|Twitch>
Pap: No ComSatBus requiremnet in First Tundra Orbit. Is that supposed to be the case?
<lamont>
(the algorithm will do it, i did not give you the correct set of editboxes to tell the algorithm to do it)
<lamont>
are there ever going to be circumstances, during any sort of halfway-sane launch, where KSP could increase rather than decrease the number of stages?
<lamont>
(or more accurately, where mechjeb might grow a new stage)
<lamont>
i’m fairly certain i’m not wanting to support anyone trying a docking maneuver during ascent..
aradapilot has quit [Ping timeout: 204 seconds]
<Agathorn|ST>
well a player might rearrange stages while in flight
<Bornholio>
every dang time
<Agathorn|ST>
I've definitely launched before realizing some of my upper staging was wrong and hastily fixed it during ascent
leudaimon|afk has quit [Remote host closed the connection]
<Pap>
NathanKell|Twitch: For the First Tundra Orbit, I didn't think about it, but yes, should definitely be some ComSatBus for it
<lamont>
oh gawd right
TM1978m has quit [Remote host closed the connection]
<NathanKell|Twitch>
[18:46] <lamont> are there ever going to be circumstances.... <<< yes, if you mess up your staging in the VAB (as I often do) and correct it on the pad or in flight (as...ditto)
<NathanKell|Twitch>
Pap: Gotcha
<NathanKell|Twitch>
Ah, ninja'd by Agathorn|ST
aradapilot has joined #RO
aradapilot has quit [Ping timeout: 201 seconds]
SirKeplan has quit [Ping timeout: 204 seconds]
SirKeplan has joined #RO
<Bornholio>
hey i still have power, and about 3 inches of water in the grass and a lawn full of golfballs, oh wiat thats hail
regex has joined #RO
aradapilot has joined #RO
<NathanKell|Twitch>
regex! You missed me launching an R-7!
<NathanKell|Twitch>
ferram4 made me >.>
<regex>
Nice
<regex>
Did you make proper booster tanks?
<NathanKell|Twitch>
That's what I mean
<NathanKell|Twitch>
he made me make it look right
<NathanKell|Twitch>
blowfish helped a ton :)
<regex>
Oh!
<regex>
I'll catch the video later I'm sure
<regex>
Good on you!
<ferram4>
It lacks hot-staging the 0110 and lacks sep motors in place of LOX venting on the boosters to spin them away
<ferram4>
Still, aside from that, very good design.
<ferram4>
Needs more thrust though. :P
<regex>
Sweet!
<lamont>
next stupid question is if every staging event / rerrangement will always involve onVesselChange or onVesselStandardModification being called and if those APIs aren’t hit I can assume the rocket is just happily burning fuel?
<lamont>
ah, make that only onVesselStandardModification, i don’t mean vessel switching…
<ferram4>
Every staging event that changes the parts count will call onVesselStandardModification
<ferram4>
It will not fire on empty stages or on engines turning on
<lamont>
sure
<lamont>
what about staging being modified by the user in the staging bar?
<ferram4>
Rearrangement doesn't fire an event, IIRC.
<lamont>
that would be somewhat unfortunate...
<lamont>
that’s kind of weird actually because one of the biggest needs to scan every tick is figuring out staging
<lamont>
onPartPriorityChanged “Fired when a part’s staging index or priority offset changes"
<lamont>
there’s also onStageActivate which is “Event called before the given stage 'int' is activated on the active vessel.” which could be highly useful
<NathanKell|Twitch>
lamont: Yes, that partpriority should fire ok
<NathanKell|Twitch>
my PartSets rely on it
<NathanKell|Twitch>
make sure it fires in flight tho not just VAB
<lamont>
heh yeah, i was just wondering about that...
<NathanKell|Twitch>
Pap: It might be nice to have molniya and tundra network contracts in addition to MEO and GEO...
<NathanKell|Twitch>
I'm out of contracts to do :P
<regex>
The best part about the R-7 boosters is that, once you know how they're supposed to look, theyre incredibly easy to make.
<github>
RP-0/master 18dd54f Pap: Fixed to not Invert Requirement on Networks
<github>
[RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQ42V
<github>
RP-0/Pap-TechTree 8e26eaf Pap: Fixed Inverted Requirements for ComSats...
<lamont>
sadly onPartPriorityChanged does not seem to fire in flight
<NathanKell|Twitch>
lamont: Makes sense, otherwise the partsets would change priority in flight
<lamont>
it isn’t hooked into onVesselStandardModification either, which is probably why MJ doesn’t use that to avoid walking parts and recomputing staging every tick…
<regex>
There's no way to fix broken science nodes in the game, is there?
<Pap>
what do you mean regex?
<regex>
I updated RP-0 and two previous nodes "unresearched" while the one I was researching went ahead and finished.
<Pap>
oh, weird, should be able to ALT-F12 your way through it, or edit the .SFS file
<Pap>
Yep, we snuck that one in there on you, that one didn't exist before
<regex>
No, alt-f12 doesn't seem to be able to do it but I'll edit the persistent file, thanks
<Bornholio>
regex did you move them in KCT list?
<regex>
No, apparently a new node snuck in or something.
<regex>
Also, Pap, hoping to have more descriptions done tomorrow, hope those others worked. Do we need the second description? I couldn't figure out where that showed in-game...
<regex>
Also, did you guys prune out some contracts?
<Pap>
Those were great regex. There is a second description?
<Pap>
No, no contracts were removed, NK moved some to other folders and categories
<regex>
Yeah, genericDescription, I think
<regex>
Oh, gotcha, cool
<NathanKell|Twitch>
regex: For contracts where variables are used with the main description, a generic description is required.
<NathanKell|Twitch>
s/with /within /
<Qboid>
NathanKell|Twitch meant to say: regex: For contracts where variables are used within the main description, a generic description is required.
<regex>
Awesome, I'll keep that in mind.
<github>
[RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQ4VJ
<github>
RP-0/Pap-TechTree 377429c pap1723: More Icons...
Agathorn|ST is now known as Agathorn
<Pap>
o/ Agathorn How's dev going?
<Agathorn>
getting a better handle on my underlying data structure.. I think
<Agathorn>
I'm basically in the middle of refactor fun
<Agathorn>
trying to take all the disparate systems I have hacked up, and clean them up and connect them together
<Agathorn>
I've learned that the hard part isn't writing the individual pieces..its making everythign work together as a cohesive game that is the hardest part
<Agathorn>
the archiecture... this part that NO ONE talks about
<Agathorn>
s/this/the
<Qboid>
Agathorn meant to say: the archiecture... the part that NO ONE talks about
<Pap>
That makes sense
NathanKell|Twitch is now known as NathanKell|AFK
<Agathorn>
anyway I'm really tired so goign to head off and get ready for bed so I can be fresh to work on stuff tomorrow.. got a 4 day weekend and hope to take the most advantage of it I can
Agathorn is now known as Agathorn|Away
<regex>
I'm growing very partial to the original Delta "Electric Toothbrush". It's pretty much ass in all ways but it's fun.
<blowfish>
I prefer "bowling pin" but "q-tip" and "electric toothbrush" are equally valid :D
<regex>
heh
<Bornholio>
pap you have a calulation for year to dollars?
<Pap>
Yep, one sec
<Bornholio>
say 2000$ to whatever year you use for RP-0
<Pap>
Modern day?
<Bornholio>
2000yr $
<Bornholio>
Its to 1965 right?
<Pap>
yes
<Pap>
Do you want the sheet, or are you asking me to plug the numbers in?
<Bornholio>
either way i only have two values to work with 1.4B$ in 70 and 1B$ 2000
<soundnfury>
some of those ideas might have been just crazy enough to show up in spessplens in an AH context *shrug*
Qboid was kicked from #RO by *status [You have been disconnected from the IRC server]
Qboid has joined #RO
Probus has quit [Ping timeout: 204 seconds]
Hypergolic_Skunk has joined #RO
<Maxsimal>
Does FAR model things like those high chord, short wings vs short cord, long wings? I never design aircraft really, just put some triangles on the back of my rocket till the yellow line slopes down.
<Hypergolic_Skunk>
well you can click on the FAR icon in the toolbar, and check out the different options.
<Hypergolic_Skunk>
it's especially handy when designing actual aircraft
<Hypergolic_Skunk>
stability derivatives, is what it's called, I think
<Maxsimal>
Oh I know there's a lot more data there. I just don't know if wing chord really matters or not.
<Hypergolic_Skunk>
most modders here are from American timezones, I believe. might be prudent to come back asking in a couple of hours :)
<hattivat|robota>
the creator of FAR is British, IIRC
<hattivat|robota>
Maxsimal: and he's done actual research in aerodynamics at a university, so I'd assume that if something can be modelled in KSP without melting our computers, he is doing it
<Maxsimal>
Oh I'm not trying to disparage Farram at all, it really was just a question - and mostly idle curiousity too.
<Maxsimal>
My biggest question about the way FAR works is how much difference it makes to have a real boat tail on a real rocket vs having one on a KSP rocket, in terms of aerodynamic drag.
<hattivat|robota>
I didn't think you were, I was just trying to answer to the best of my knowledge :)
<hattivat|robota>
for the real answer, you'll have to wait until he arrives
Starwaster has quit [Ping timeout: 383 seconds]
B787_Bed is now known as B787_Work
<NCommander>
Hanging around the KSP community reminds me there are people that make me feel like an idiot
<Hypergolic_Skunk>
NCommander: same here, every day.
* NCommander
fires up his RO save
* NCommander
is in a horrible RL mode and hoping it makes me feel less shit
<Maxsimal>
I love the KSP community, especially the RO one. The least toxic, most intelligent gaming community I've ever seen.
<Maxsimal>
Hope you feel better though. Just don't install TestFlight if that's your goal.
<Pap>
Hypergolic_Skunk: has your install been working since the KCT update?
<Hypergolic_Skunk>
currently, all is working fine
<Hypergolic_Skunk>
which KCT update? :p
<Pap>
The one that allowed you to update your buildings correclty and not get infinite moneys
<Maxsimal>
Oh hi Pap! Would you mind if I started doing a posted playthrough with your branch this weekend? I will add disclaimers that it's WIP.
<Hypergolic_Skunk>
ah :D yes, everything working 100%
<Pap>
Maxsimal: That would be great! It is far from only my work, but I know that the playthrough will be read and enjoyed!
<Pap>
Whatever happened to my morning Skunk stream?
<Maxsimal>
Pap: Cool. I've really been jonesing to do one, after watching NK's racing to space on youtube. Not that I'll stream it, I'm not that cool, just post images and such.
<Hypergolic_Skunk>
:D I was a little bit dismayed by the constant restarting of the career during the last weeks
<Pap>
I hear ya Hypergolic_Skunk. I think I have played the first 5 years of RO 8 times in the last month
<Hypergolic_Skunk>
Pap: I will stream again, but first I want to do the first couple of years on my own, as in: soundings rockets, first orbit, etc., until I'm done putting comsats around
<Pap>
ComSats, guranteed to be 40% more difficult with the new resource requirements, or your money back
<Hypergolic_Skunk>
:D you will surely go to hell
<Pap>
For so, so, so many reasons ;)
TheKosmonaut is now known as TheKosmonot
TheKosmonot is now known as TheKosmonaut
<NCommander>
hey Pap, not sure if you saw my earlier message that the X-Plane contracts are repeatable. Not sure if that was intended or a bug. I think I saw the same w/ sounding rockets
<Hypergolic_Skunk>
oh, yeah, now I remember: Pap, the Bonanza's engine is missing :P
<NCommander>
I've also learned that if I go on EVA when I'm in the water, they'll overheat and explode
<Pap>
NCommander: Sounding Rockets should definitely be repeatable. I have to look at the X-Plane contracts to see if I intended
<Pap>
Hypergolic_Skunk: I will look into it
<Hypergolic_Skunk>
Pap: no worries, I just thought I'd mention it
<Hypergolic_Skunk>
seeing as how you hate planes :p
<NCommander>
Strapping a V2 to a couple of wings, and there went a bunch of speed contracts
<Pap>
NCommander: that is a Deadly Reentry bug, about the exploding kerbals, there is a hotfix for it
<Pap>
Hypergolic_Skunk: I actually love planes and flying, there just isn't much to do with them in KSP :)
<NCommander>
Pap, it's kinda hilarious, it literially looked like they did a Back to the Future timewarp
<NCommander>
I got a streaking cloud of ex-Kerbal
* NCommander
debates if he wants to upgrade the launch pad
<NCommander>
Think I need to if I have any chance of putting something in orbit
<Maxsimal>
You can put something small in orbit with just 40 tons, with a tech node or two, but you definitely have to optimize for it.
<Hypergolic_Skunk>
40 tons means upgrading the launch pad twice, i think
<Pap>
Hypergolic_Skunk: what is the engine that is supposed to be with the Bonnaza?
<NCommander>
I'm trying to figure out what I can do with these parts
<NCommander>
I need approx. 10k dV to reach orbit in RSS, right?
<Pap>
9400-9700 ish
<Hypergolic_Skunk>
Pap: not sure about the name, but it's definitely weaker than all propeller engines available in the beginning
<NCommander>
I'm likely going to have to spin stabilze something into orbit
<NCommander>
so I'm putting a bit extra in the tank
<Hypergolic_Skunk>
also, it must have a tag 'bonanza', because if you search by name, it'll find all the Bonanza parts
<Pap>
Is it the Swamp Propellor?
<Hypergolic_Skunk>
but it fits perfectly on the Bonanza cockpit, if that is any help
<Hypergolic_Skunk>
* I dont know,
<Hypergolic_Skunk>
let me find a pic
<Maxsimal>
NCommander: If you want to see how some others did it, you can check this thread http://forum.kerbalspaceprogram.com/index.php?/topic/133989-rssrorp-0-get-to-orbit-under-40t-with-the-least-amount-of-unlocked-nodes/
<Hypergolic_Skunk>
Pap: here you go. please ignore the utter ugliness of this contraption: http://i.imgur.com/8nRPXhH.jpg
<Pap>
Damn, I cannot find the name of this damn thing
<Hypergolic_Skunk>
you can't search them for tags?
<Pap>
ah, found it
<Hypergolic_Skunk>
\o\
<Pap>
Ah, it had gotten moved WAY back in the tree because of the model of the Engine is actually from much later
<Hypergolic_Skunk>
ah
<Pap>
I'll move it back for gameplay reasons
<Hypergolic_Skunk>
;)
<Hypergolic_Skunk>
thank you, kind Pap
* NCommander
waits until a node or two unlocks
<Pap>
Thats how I am NCommander, instead of frustation with failing to get a rocket in orbit multiple times, I wait until I get som "proper" parts
<NCommander>
just wish unlocking was a tad faster
<Hypergolic_Skunk>
ah, Hidden Figures is fast becoming retarded
<Hypergolic_Skunk>
hope Rokker didnt watch it, or he prolly pulled his hair
<NCommander>
I'm sorely tempted to fly my light aircraft to keywest
<NCommander>
Need to install atmospheric autopilot
<Hypergolic_Skunk>
I just fly trimmed
<NCommander>
never seems to work well under physical time warp
<Hypergolic_Skunk>
ugh
<Hypergolic_Skunk>
I avoid physical time warm
<Hypergolic_Skunk>
*warp
<Hypergolic_Skunk>
because afterwards, KSP is becoming incrementally more laggy
<NCommander>
I never can remember the key combo for trim
<Hypergolic_Skunk>
which only a restart will fix
<Hypergolic_Skunk>
just 'alt'
<Hypergolic_Skunk>
+ the directions
* NCommander
is more than half way to miami!
<NCommander>
and I found my wreckage from my previous orbital test 200km down range
<Hypergolic_Skunk>
:)
<Hypergolic_Skunk>
farthest I flew was in my SR-71, all the way to NYC
<NCommander>
I'm flying a tiny prop plane
<Hypergolic_Skunk>
a bonanza? :P
<NCommander>
Pretty much
<NCommander>
Longest flight I ever did in KSP was stock from the KSC over the poles, and around the the other side
<Hypergolic_Skunk>
<3
<NCommander>
at about 100 m/s
<Hypergolic_Skunk>
damn
* NCommander
learned to fly on a Piper Pacer
<Hypergolic_Skunk>
IRL?
<NCommander>
Yah
<NCommander>
a PA-21
<NCommander>
That was converted into a taildragger
<NCommander>
complete with its Civil Avoinics Authority certification paper work
<Hypergolic_Skunk>
we have a small airport for props nearby. I should actually check it out sometime, when the weather's good
<NCommander>
KSPB was my home base
<NCommander>
We had a DC-3 randomly decide to show up one day
<NCommander>
It was awesome
<Hypergolic_Skunk>
can only imagine
<NCommander>
Hypergolic_Skunk, http://imgur.com/a/nE5Lq - I'm wondering if there will be anything to land on at Keywest when I get there
<NCommander>
Bit more fuel and I'd just go to Cuba
<NCommander>
poop
<Hypergolic_Skunk>
that must've taken a while :D
<NCommander>
31 minutes on the game clock
<NCommander>
I managed to trim it so it's stable at 2x phy warp
* NCommander
quicksaves
<NCommander>
CUBA OR BUST
<Hypergolic_Skunk>
I used to phy-warp as well, but the KSP restarting time is just not worth it
<NCommander>
I've never had a problem with it
<Hypergolic_Skunk>
NCommander: VIVA LA SPIN-STABILISAÇION!
<NCommander>
lol
<Rokker>
Hypergolic_Skunk: you know damn well I watch it
<NCommander>
I don't think I have the AvGas to make it
<Rokker>
and screamed every fucking second
<NCommander>
I'm about to cross the tip of Florida
<Hypergolic_Skunk>
Rokker: :D 'the problem is to turn the eliptic orbit into a hyperbolic orbit'
Agathorn|Away is now known as Agathorn
<Hypergolic_Skunk>
I want to tear my eyes out
<NCommander>
After KSP, I can't watch space movies anymore
<NCommander>
For the most part
<Pap>
o/ Agathorn
<Pap>
No talking here, straight to work
<Rokker>
Hypergolic_Skunk: THE FUCKING TITAN FOOTAGE
<Maxsimal>
NCommander: That's cool! I learned on a Cessna 152, such an easy plane to fly, it would practically take off by itself in a good wind.
<Rokker>
Hypergolic_Skunk: THE FUCKING REDSTONE FOOTAGE
<Hypergolic_Skunk>
NCommander: how about a nice big fat load of GRAVITY for ya :D let's all let go off George Clooney together
<Rokker>
WHY
<NCommander>
Maxsimal, it would also go sidewises by itself in a good wind
* NCommander
used to fly in the Colombia Gorge
<Hypergolic_Skunk>
Rokker: which actually makes me appreciate Apollo 13 a lot more
<NCommander>
I managed to over the PA-21, was at 60 knots, flying into a 60 knot headwind
<Agathorn>
:p
Agathorn is now known as Agathorn|ST
<NCommander>
RSS needs a mod that adds more airports
* NCommander
lands in Homestead
<Hypergolic_Skunk>
NCommander: that's for Kerbal Konstructs is for
<Hypergolic_Skunk>
check it out
<NCommander>
I've used it in stock
<NCommander>
RSS config?
<Hypergolic_Skunk>
I am using it successfully
<Hypergolic_Skunk>
at least with the stuff that is included
<Maxsimal>
NCommander: Yeah, but landing in a crosswind got to be kind of fun, after normal TAGs got boring.
<Hypergolic_Skunk>
I've not added any runways/launch-pads yet
<NCommander>
I'M BLOWING SIDEWAYS
<Hypergolic_Skunk>
you have wind?
<Rokker>
Hypergolic_Skunk: WHY DID THE REDSTONE EJECT ITS TAIL
<Pap>
Hypergolic_Skunk: you have the different launch pads? Do they work with KCT?
<Hypergolic_Skunk>
Rokker: R E U S A B I L I T Y
<Hypergolic_Skunk>
Pap: yes!
<NCommander>
Rokker, I take it its a "Space" series you're watching?
<Rokker>
NCommander: hidden figures, as Hypergolic_Skunk said
<Pap>
Huh Hypergolic_Skunk that is nice to hear, it used to crash automatically
<Rokker>
good story
ferram4 has joined #RO
<NCommander>
I never even heard of it >.>
<Rokker>
shit details
<Maxsimal>
Rokker: I thought it was Atlas that ejected its tail?
<Rokker>
NCommander: you must be a racist
<Rokker>
Maxsimal: it was
<NCommander>
I live under a rock
<Rokker>
Maxsimal: but instead in this movie
<Rokker>
the redstone ejected its tail and atlas turned into a 2 stage titan
<Maxsimal>
Wut?
<Hypergolic_Skunk>
lol ... John Glenn: 'it's getting a little bumpy in here' - reply: 'yeah, uhm, that's max-q'
<NCommander>
Next they're going to have a guy come in named Max Q.
<Hypergolic_Skunk>
:D
<Hypergolic_Skunk>
who hung on to the rocket, and is shaking it with his bare hands
<hattivat|robota>
Maxsimal: I think you have an opportunity to ask your question now
<Maxsimal>
Oh right. Hey ferram, any idea how much of a difference there is, in general terms betwen how much a boat tail affects a rocket in RL, vs how it does in RO with FAR?
<ferram4>
For the most part, I don't think either really does much to affect the rocket aerodynamics.
<NCommander>
I'm debating trying to attach my rocket plane to my rocket
<NCommander>
and seeing if it can go to space
<Pap>
Rokker: Well, there is not Mercury capsule on top
<hattivat|robota>
Rokker: everything?
<Rokker>
Pap: im sorry thats not correct
<Rokker>
hattivat|robota: ding ding ding ding
<hattivat|robota>
except for that black-white colouring at the bottom, that is at least OK
<hattivat|robota>
and the rocket itself being painted white
<Hypergolic_Skunk>
btw where's Wernher von Braun in that movie?
<Hypergolic_Skunk>
I mean, we have a Polish jew driving the narrative
<NCommander>
Rokker, did they put an Apollo CSM on top?
<Rokker>
NCommander: thats a Juno II
<Rokker>
so no
<Rokker>
its not even a fucking redstone
<Rokker>
its a god damned jupiter
<Rokker>
how do they FUCK IT UP SO BAD
<Hypergolic_Skunk>
the final scene is so fucking half-assed
<Maxsimal>
ferram4: Gotcha. Just curious - I never boattail my rockets, it seems like NK always does, was curious if it really made that much difference in real life, cause I don't see it affecting my drag much when I've tried it in the past in KSP.
<Pap>
Right,they had to use rockets, why not ask 2 questions to use the correct ones?
<Pap>
Hypergolic_Skunk: no one asks who was winning the 100 m dash after 50m, they ask, who won the race
<Pap>
Murica
<Rokker>
Hypergolic_Skunk: they didnt even get a lot of the story right
<Pap>
(and now we have lost at pretty much everything else since)
<Rokker>
and the completely fucked up the math and the rockets
<Hypergolic_Skunk>
Pap: except for the fact the the 100m dash wasn't the 100m dash when it started :)
<Hypergolic_Skunk>
it was the 1m-crawl, which turned into the 5m-shuffle, etc
<Rokker>
Hypergolic_Skunk: WHY DOES JOHN GLENN LOOK 30
<Rokker>
OR 20
<Hypergolic_Skunk>
Rokker: why does he have full hair?!
<Maxsimal>
It was a race to get the other guy to quit
<Pap>
Ah, you are thinking of it wrong, ever play with little kids, they just keep pushing out the end game until they can win. Welcome to America
<NCommander>
hrm
<Hypergolic_Skunk>
Pap: central European ftw ;)
<Rokker>
Hypergolic_Skunk: apparently they couldnt actually run those windtunnels during the day
<Hypergolic_Skunk>
Rokker: and of course they'd just leave the doors open and running for civilians during tests
<Hypergolic_Skunk>
and wouldnt stop them for anything
<NCommander>
huh
<NCommander>
This is surprisingly close to what I need to reach orbit
<Rokker>
Hypergolic_Skunk: oh and did you notice
<Rokker>
Hypergolic_Skunk: judging by the flame and smoke trail of that redstone, they put solid fuel inside it
<NCommander>
how do you use this thrust plate O-o;
<Hypergolic_Skunk>
I didn't :D
<Hypergolic_Skunk>
you can trust solids!
<hattivat|robota>
NCommander: the "how to build your first rocket" tutorial on the wiki should explain
<Hypergolic_Skunk>
I have never used any thrust plates
<hattivat|robota>
basically right click, change the number of nodes to match desired number of engines
<hattivat|robota>
remember to leave the central one empty
<Rokker>
hattivat|robota: not if you wanna put an engine there
<hattivat|robota>
Rokker: generally, you don't want that
<hattivat|robota>
unless you like wobbly rockets
<Rokker>
never had that problem
<hattivat|robota>
probably depends on size
<Hypergolic_Skunk>
ok, what shabby space movie do I watch next...
<hattivat|robota>
Rokker: especially engine size
<Rokker>
Hypergolic_Skunk: the only actual thing they got right afaict
<Rokker>
Hypergolic_Skunk: was john glenn asking for katherine to check the numbers
<hattivat|robota>
if you place a small engine with a small node at the bottom of it on the central node
<NCommander>
damn, this is so close to being able to go to space
<hattivat|robota>
I think you'll have a bad day then
<Hypergolic_Skunk>
Rokker: are you saying this whole black-human-female-computer thing wasn't just made up?
<Rokker>
Hypergolic_Skunk: that was correct
<Rokker>
they fucked up half of the story, all of the space stuff and all of the math stuff
<Hypergolic_Skunk>
I'd be impressed, if it weren't for the complete lack of WERNHER VON BRAUN
<Rokker>
Hypergolic_Skunk: i think we both know why they didnt include him
<Rokker>
you cant stick a nazi in a movie about black empowerment
<Hypergolic_Skunk>
:D
<Hypergolic_Skunk>
not sure about him being a proper Nazi, but i know what you mean
<Rokker>
Hypergolic_Skunk: i mean, he pretty much was
<hattivat|robota>
he was a proper opportunist, I think, first and foremost
<hattivat|robota>
but it's a fact that v-2 production used concentration camp labor
<Pap>
He was the ultimate opportunist, whoever was going to give him the change to get into space, he would use
<hattivat|robota>
so more people died producing it than as a result of its usage
<Pap>
s/change/chance
<Qboid>
Pap meant to say: He was the ultimate opportunist, whoever was going to give him the chance to get into space, he would use
<Hypergolic_Skunk>
I have a hard time believing that such a smart man would consider racism. he was a businessman, a manager, he used what resources he could, and didn't really think twice. does that make him an uncaring human being? yes. does it make him a zealous nazi? in my eyes, no
<Pap>
hattivat|robota: yes, and I am NOT by any means defending the camps, but they were going to be used to build something, it just happened to be the rockets, there is no evidence that von Braun said, we should use slave labor
<Hypergolic_Skunk>
exactly
<hattivat|robota>
Pap: of course, I did say that he was an opportunist, not a nazi
<Pap>
ah, ok then we are in agreement, the German nation at that time was terrible
<Pap>
:)
<Hypergolic_Skunk>
ey!
<Hypergolic_Skunk>
:D
<hattivat|robota>
but the whole programme was nazi af, and his eager participation in it does say a lot about him as a person
<Pap>
oh yeah, I am not saying he was a good person, he used whatever means necessary to get what he wanted
<Pap>
Seems to be a little bt how Musk operates, just obviously in a more "legal" way
<Hypergolic_Skunk>
the Allies could count themselves lucky the Germans tried to build rockets. I read somewhere that the budget was a major part of the Nazi-Germany's GDP
<hattivat|robota>
there are many arguments to be had here, some people even argue that von Braun did a lot of good
<hattivat|robota>
because he made the nazis waste a huge amount of GDP ;d
<Hypergolic_Skunk>
exactly
<hattivat|robota>
and much-needed resources
<hattivat|robota>
on the other hand, I don't buy his excuses that he was unaware of what was going on
<Rokker>
hattivat|robota: technically you could say he saved them via using them for labor instead of shipping them off to the camps
<Rokker>
but i doubt he cared
<Hypergolic_Skunk>
so, Rokker, no one will blame you if you don't take that Wernher-von-Braun-poster off the ceiling above your bed :P
<Pap>
I think the Germans needed to concentrate on MOAR rockets and MOAR giant panzers
<Pap>
Supreme Commander game needed more experimental super weapons that cost a fortune and wound up ruining your military
<Rokker>
Hypergolic_Skunk: nah, looks good next to my hitler poster
<Hypergolic_Skunk>
xD
* Pap
backs away from this cionversation slowly as to not arouse suspicion
<Hypergolic_Skunk>
oh HEY PAP!
<Hypergolic_Skunk>
:D
<Hypergolic_Skunk>
have you joined the Party yet?
Senshi has joined #RO
<Rokker>
Hypergolic_Skunk: anyways, i gotta get ready
<Rokker>
meeting with an IRCer for lunch soon
<Hypergolic_Skunk>
oh, cool
<Hypergolic_Skunk>
have fun
<Pap>
See, you never get yourself caught, it is always the weakest guy in the posse that rats everyone out, thanks Hypergolic_Skunk
<Hypergolic_Skunk>
:D you'd have been safe it weren't for the damn landing gear
<Pap>
See, now I have to move them further back to the 1980's, no landings for you
<hattivat|robota>
Rokker: not really, since Buchenwald was not an extermination camp
<hattivat|robota>
it was mostly a concentration camp in the pre-nazi sense
<hattivat|robota>
Buchenwald had a death rate of 24% according to wikipedia
<hattivat|robota>
Mittelbau-Dora, 33%
<hattivat|robota>
so I'm afraid he didn't save anyone by using them for production
<Pap>
Jesus those numbers are staggering
<Hypergolic_Skunk>
beyond fucked up
<Pap>
People are fucking sick
<Hypergolic_Skunk>
so lets build rockets and get away from this hellhole, right? right? come on Wernher, I hear you're good with managing people...
<Hypergolic_Skunk>
did I say Wernher? damn, of course I meant HANS KOENIGSMANN <3
<Pap>
SWEET! I got a new Module Manager feature working!
<hattivat|robota>
Pap: I'm afraid they aren't, Treblinka-II had a death rate of 99.9%
<Hypergolic_Skunk>
what does it do?
<Pap>
Based on the IP address of your computer, it geo locates you. I have now set there to be no landing legs at all for all of northwest Europe
<Hypergolic_Skunk>
:D :D
<Pap>
hattivat|robota: No, i know that, that is why I am saying that the "good" ones still had one in three or one in 4 people die, that is shocking
<hattivat|robota>
in Treblinka-II there were only facilities to keep 1000 inmates at a time, and 900 000 people were sent there, do the math
<hattivat|robota>
Pap: yeah, it is
Theysen has joined #RO
Starwaster has joined #RO
BasharMilesTeg_ has quit [Read error: Connection reset by peer]
ferram4_ has joined #RO
ferram4 has quit [Read error: Connection reset by peer]
Shoe17 has joined #RO
<NCommander>
building a working X1 will be tricky
<Theysen>
for supersonic manned?
<Theysen>
it's easy. But have fun with the runway..
<Theysen>
not worth it
<hattivat|robota>
if you gently drive away from it, the flatlands around can serve as a better runway
<Theysen>
but it isn't realistic and it should be darn fixed in the game.. oh wait
<Hypergolic_Skunk>
hattivat|robota: not true for me. the flatlands around the KSP now have those same ridges
<Hypergolic_Skunk>
also, I only use the Medium Landing gear now. everything else seems borked.
<Maxsimal>
I just stick my X1's on top of V-2. Who needs a B-50 for drop launch when you have the power of rockets
Maxsimal has quit [Quit: Web client closed]
<hattivat|robota>
Hypergolic_Skunk: I see, it's been a while since I tried this method so I didn't know
Maxsimal has joined #RO
<Hypergolic_Skunk>
hattivat|robota: maybe in your install it won't be the case, who knows :)
<Hypergolic_Skunk>
trying RATO right now
<Hypergolic_Skunk>
but it's a death-gamble
<Hypergolic_Skunk>
a veritable russian roulette
<Theysen>
tried it, ripped my wings off and rekt the fuselage..
<Theysen>
soooo 10&10
<Hypergolic_Skunk>
I used the small Aerojet SRBs
Maxsimal has quit [Quit: Web client closed]
<Hypergolic_Skunk>
I wish there was a way to use the fixed runway from 1.3 for 1.2 :'(
<Born|toSleep>
but alas unless squad backports it or make an official mod its nothappening
<Hypergolic_Skunk>
at least, RO/RP-0 for 1.3 shouldnt take as long as 1.2.2, one hopes
<Theysen>
if we ever transition ;)
<Hypergolic_Skunk>
Theysen - crusher of dreams
<Theysen>
:-*
<Pap>
There has not been much discussion of moving to 1.3. I don't see it happening for a while. Someone remind me later to ask NK what needs to be done to get us there and maybe I can work on some of that
<Born|toSleep>
pap ok DONE with rd-0410 my russian is insuffiecient to guide google to any pertinent information more than i have, did you peak at my sheet for NTR's?
aradapilot has quit [Remote host closed the connection]
aradapilot has joined #RO
<Pap>
Bornholio: I did miss it, looking now!
Senshi has quit [Quit: Leaving.]
aradapilot has quit [Read error: Connection reset by peer]
aradapilot has joined #RO
acharles has quit [Ping timeout: 204 seconds]
BadRocketsCo has joined #RO
<Pap>
Bornholio: that would be awesome to have all those options in game
<Pap>
ISP in columns G/H?
<Theysen>
giving MemGraph another try for the strange lag I get with 50+ parts - which indeed shouldn't lag that hard - or I get rid of KSP again, sucks but what ever
<Bornholio>
yes
<Bornholio>
I had to reinstall realplume a couple of times to get rid of that before theysen
<Theysen>
it's not realplume.
<Theysen>
I built a random contracption with a huge Cryo tank and hydrolox in it. The increase in diameter from test to test crippled the fps increasingly. Why it lags a Soyuz rocket though? No plan
<Pap>
Bornholio: what about the BNTR that is currently in RO?
<Bornholio>
haven't added any truely notional nuclear yet
<Pap>
Ah, ok
<Pap>
The only thing I see missing is a high thrust late game engine
<Theysen>
I suspect a boiloff calclation or heat calculation bogs the performance somehow
<Theysen>
is there any new RealFuels or so I need to grab despite the release of 1.2.2?
<Pap>
Not that I know of Theysen
<Theysen>
kk
<Theysen>
it lags a barebone RO stock install, now visuals nothing. and I normally handle 120+ parts in the green..
<Hypergolic_Skunk>
Theysen: I've been having this issue for all installs since 1.1.3. I just accepted it as normal :/
<Theysen>
Must be the immense calculations going into RO then I guess
<Theysen>
it's just interesting to see how increase in resources decreases performance, even if it is only 1
<Hypergolic_Skunk>
I noticed that Procedural tanks, when stretched a lot, have an impact on performance
<Theysen>
that rings a bell... I built a SLS with SSTU parts and a huge tank - green clock. Same one with procedurals and it lagged the crap out of the pc lol
<Theysen>
should try that again
regex has joined #RO
<Bornholio>
there is a realfuels fix for explody tanks
<Bornholio>
pap is the bntr the only RP-0 late NTR or are the other (atomic age, kerbal atomics) engines included?
<Pap>
Bornholio: As far as I know, only the BNTR is the late game included, tehre are some "other" Near Future engines
BadRocketsCo has quit [Ping timeout: 204 seconds]
<Bornholio>
which mods if you know?
<Pap>
The Near Future Propulsion engines are configured, but the numbers are supposed to need a looking at
<Bornholio>
ok so after my configs i'll chart those too. The engiens that go over 3500K are not in my wheelhouse though i can give better guesses than most "published" stats
<Pap>
That would be great!
<Pap>
Having some engines that could get you to the outer planets with some real mass would be fun
<Bornholio>
after those i'll add the NASA/Rus notionals but that a while away. What do you think is the best way for me to post them?
<regex>
Do contracts give science in RP-0?
<Pap>
very, very few of them do regex
<Theysen>
the impactor
<regex>
Cool, just checking on balancing for a science mode game.
<Theysen>
Pap, funny little exploit: After creating a new save game you can purchase unlimited upgrade points without dropping below 0 funds
<Pap>
REALLY? How does that work?
<Theysen>
as long as you don't touch anything. NO plan
<Theysen>
you select the preset, then just spam Purchase Upgrade Point
<Theysen>
Can I join that RitS battle? I think i might win LOL
<Pap>
LOL, for sure!
<Pap>
Report it on the KCT forum?
<Theysen>
Might be the best bet
* xShadowx
places Theysen in low sun orbit
<Theysen>
y tho :(
<xShadowx>
you know what you did :P
<Theysen>
I properly restarted the save to proeprly test paps new contracts and tree :)
<Theysen>
and I already got kind of a "grind and rush" tactic for it
BasharMilesTeg has joined #RO
aradapilot has quit [Ping timeout: 204 seconds]
aradapilot has joined #RO
blowfish has joined #RO
aradapilot has quit [Ping timeout: 201 seconds]
Maxsimal has joined #RO
aradapilot has joined #RO
aradapilot__ has joined #RO
leudaimon|work has joined #RO
aradapilot has quit [Ping timeout: 201 seconds]
<Bornholio>
pap for production cost do we have a rule of thumb
NathanKell|WORK has joined #RO
<NathanKell|WORK>
NCommander: there's no need for thrust plates at all
<NathanKell|WORK>
all engines surface-attach
<NathanKell|WORK>
you might want to use a proc interstage, flipped, as a boattail however
<regex>
Thank you guys for including a "flat" one as well, the default that comes with pFairings is way too chunky.
<leudaimon|work>
the new flat and thin interstage is really nice
<Pap>
Bornholio: The rule is that entryCost is 20x the production cost or production cost is 1/20 of the research (entry Cost)
<Bornholio>
Thanks
<regex>
NathanKell|WORK, I figured it was mine, jkust happy that it's now "official"
<Pap>
The spreadsheet I linked yesterday will do it for you automatically
<Pap>
^^^ or was that today?
<Bornholio>
all blends together
blowfish has quit [Read error: Connection reset by peer]
fishbowl has joined #RO
<Maxsimal>
leudaimon: Thanks!
<egg|anbo|egg>
!wpn NathanKell|WORK
* Qboid
gives NathanKell|WORK a cetacean ORBAT-like pig
<Maxsimal>
hrmm looks like one of the mods I just put in crashing KSP, yay
<Bornholio>
hopefully you put 10 or more in :P
<Bornholio>
just to make it a challenge
<Maxsimal>
Several, yes, will have fun unwinding them :P
<Theysen>
that one thread today on the forums where a guy refused to send (crash)logs because the game didn't crash but freeze and 5 people tried to explain why he should post them anyways. He then thought he has to crash the game somehow to upload logs..
<Theysen>
"Did you try turning it off and on again" level of customer..
<Maxsimal>
Hrmm, last thing mine was doing was loading some stuff from RN_Soyuz. Thought Raidernick's stuff was ok with RO, guess I'll try removing that first.
<Raidernick>
Maxsimal, did you install it with ckan
<Theysen>
It isn't it seems. Guy on RO thread reported RN US probes caused his crash too. (with CKAN)
<Maxsimal>
:Raidernick: Yes I did
<Raidernick>
well there you go
<Raidernick>
I have had a waiting PR on the ckan github open for 2 weeks now
<Raidernick>
and nobody is fucking merging it
<Theysen>
why not, ffs
<Raidernick>
ckan is installing the 1.3 version of my mods in 1.2.2
<Raidernick>
the 1.3 plugins are breaking the 1.2.2 game from loading
<Raidernick>
it's not my fault
<Theysen>
gg, why don't they merge it?
<Raidernick>
the people there are fucking awol
<Theysen>
normally they're quick
<Raidernick>
i dont know wtf is going on
<Maxsimal>
Raidernick: That's crappy. Ok well that's an easy fix at least. Thanks for the heads up.
<Raidernick>
and i'm being blamed for these problems
<Theysen>
where do I complain for those ckan issues? Forums or IRC?
<Raidernick>
nobody is there to receive the messages
fishbowl has quit [Quit: Leaving]
<Maxsimal>
Raidernick: I'm not blaming you. I've used your mods before, I wanted my Vostok capsule. :) And I work in software developer, I know how it is.
Theysen_ has joined #RO
<Raidernick>
I urge anyone with these issues to complain to the ckan guys
<Raidernick>
I can't seem to get through to anyone there
<Theysen_>
they're confused by your Texture Replacrr question it seems like. politas answered yesterday, maybe he sees your clarification and merges asap
<Pap>
Raidernick: have you tried contacting Linuxgurugaming, I know that he does a bunch of stuff for CKAN
<Raidernick>
I know he can merge
<Raidernick>
I don't see him on irc though
<Raidernick>
otherwise I would've asked him first thing
Theysen has quit [Ping timeout: 383 seconds]
<Pap>
No, best bet is to send him a DM through the KSP forums, or, tag him on a Github issue, he is ussually quick to respond
<Raidernick>
i tagged him in the pr
<Raidernick>
not sure if i should also harass him on the forum
<Pap>
Give it a day, he is ususally quick
<Pap>
Raidernick: actually, I don't think it would be bad if you also sent him a DM and describe what has been going on. He loves CKAN so I know that he tries to keep its integrity in tact
hattivat|robota has quit [Ping timeout: 186 seconds]
<Theysen_>
okay not *probably*
<Bornholio>
bust your bones too
<Bornholio>
cool video
<Theysen_>
i don't know, you are inside of a thick concrete wall and the structure doesn't seem to be directly attached to the hold down construction
<Theysen_>
I love Soyuz
<Theysen_>
it's one sexy rocket
<Raidernick>
Theysen_, ksp community uses discord now?
<Maxsimal>
I think the fact that the camera is vibrating on it's mount and is probably a few hundred meters away still says the inside of that stairwell will not be a good place for you.
<Theysen_>
Raidernick, nah he's active right now in some other channel
<Theysen_>
did you tag him on the issue?
<Raidernick>
yes
<Maxsimal>
Especially since the door that was closed at the base of that pillar at 3:14 has swung open during the launch and is open at 3:34
<Bornholio>
some guy gets paid vodka to paint that door, everytime
<Maxsimal>
Raidernick: Using the 1.2.2 versions worked, on crash on load, thanks
<Theysen_>
Maxsimal, good catch, didn't see that :P
<Raidernick>
Maxsimal, not all my mods should break the game only 2 of them which contain plugins, the soyuz and us probes
<Raidernick>
that's the problem
<Raidernick>
ckan doesn't know about the plugins so it installs them like any other part mod
hattivat|robota has joined #RO
<Raidernick>
and ignores the versions
<Theysen_>
Pap, launched the exact same vessel on a fresh update install, no lag with the Soyuz rocket, I am running MemGraph though. Finally some good news
<Hypergolic_Skunk>
Theysen_: what kind of fps are you getting, and what's your CPU?
<Theysen_>
Hypergolic_Skunk, locked at 60 and something with 3.2 GHz cause laptop
<Theysen_>
no scatterer at that point for testing
<Hypergolic_Skunk>
60 fps? I'm happy when I half half that
<Hypergolic_Skunk>
*have
<Theysen_>
bare bone rss is ugly af and quicker than stock though
<Theysen_>
with many many real plumes it dips to 25 or so
<Theysen_>
which is fine
<Hypergolic_Skunk>
are you planning on using RSSVE/scatterer?
<Theysen_>
I always do, yes
<Theysen_>
placebo or not, Im keeping memgraph
hattivat|robota has quit [Ping timeout: 204 seconds]
ferram4_ has quit [Read error: Connection reset by peer]
ferram4_ has joined #RO
ferram4_ is now known as ferram4
<Maxsimal>
Raidernick: Yeah - the two that I especially wanted :) But no worries, I got it running, thank you
<Maxsimal>
pap: I have the KRASH cfg that you have included in your branch, it's in my Gamedata\RP0 folder. But it's not showing up as an option to use in Krash.
<Pap>
Ah Maxsimal, it is not been tested yet, I thought that LGG said it would integrate. Are you comfortable editing the CFG files at all?
<leudaimon|work>
Pap, doesn't that need MM syntax?
<Pap>
You are probably right leudaimon|Work
<Maxsimal>
pap: Sure no problem, I can type :)
<Raidernick>
Maxsimal, linuxgurugamer just got that merged for me
<Raidernick>
so once the ckan-meta bot runs it should not longer break ckan installs
<Bornholio>
Yeah.
<Maxsimal>
Raidernick: That's great! Glad you got through to them.
<Theysen_>
<3
<Theysen_>
thanks
<Maxsimal>
pap: Did you want me to cut and paste your RP0 settings to the KRASH.cfg that's in the KRASH folder? That clearly seems like it'd work.
<leudaimon|work>
Maxsimal, you can also type the values directly in the ingame mod interface
<Theysen_>
naming my first soviet communication satellit Kommunist-1 ..
<Pap>
yes Maxsimal that will work. I have to play with the MM configs to get it to work
<Maxsimal>
Done. Definitely much more reasonable than the default.
leudaimon|work has quit [Ping timeout: 180 seconds]
Moistmelon has joined #RO
<Maxsimal>
Btw, I'm also not getting realistic kerbal names for my new career start - I remember NK had that problem with his racing to space game, anyone know what the fix is (besides save edit)?
<Theysen_>
just open astro complex once
<Theysen_>
that updates the,
<Maxsimal>
Gotcha, thanks!
blowfish has joined #RO
<Maxsimal>
pap: Wow, not much benefit for investing in science, this will be a lot harder than I thought.
<Pap>
Maxsimal: yes, NathanKell|WORK wanted to lower the initial benefit, every level of R&D building you upgrade, the investment of points improves exponentially
<Maxsimal>
pap: Sounds good. well, upgrading buildings is priority #1 right now anyway, going to just put upgrade points from science unlocks into Tech speed upgrades.
B787_Work is now known as B787_300
<Pap>
Yep, it plays very differently from how it used to
<Bornholio>
Maxsimal balance your points, you may want more build speed than you think especially since it is building upgrades too
<Maxsimal>
Bornholio: Actually I've decided to put all my early points into build speed
<Pap>
Wait, wait wait, The Build Speed upgrades affects the upgrade speed of the buildings as well?
<Bornholio>
yes
<Pap>
Well damn, learn something new everyday
<Bornholio>
yes
<Pap>
I always use all but 2 of the initial upgrade points for build rate
<Theysen_>
^
<Theysen_>
is good like this
<Bornholio>
i find it better to rush build
<Theysen_>
gets you through early quite well
<Theysen_>
then occasionally dump some into build rate
<Pap>
I like to try to get build rate up to 1.25 after a few initial upgrades
<Pap>
!tell NathanKell* There is a weird issue that I have found the second rocketry node cannot be "pre-researched" like all of the rest nodes. It is acting like the pre-req is not researching, but it is
<Qboid>
Pap: I'll redirect this as soon as they are around.
<Theysen_>
wow why is that RD-0105 so op Oo
<blowfish>
RD-0105 OP? I have heard quite the opposite
<Theysen_>
I don't know, I get 7k m/s out of it with the burn time and a lunar probe
<Theysen_>
way too much of what I need
<Maxsimal>
Have some weirdness with initial data on my soundrocket - one of my wac's is ~4500, another at ~5500, and one is at 10000 du.
<blowfish>
Theysen_: for something tiny sure, but it has no relights and meh TWR which limits its usefulness
<Theysen_>
blowfish yes but my R-7 brings it up to orbit fairly easily to just need 1 light for a lunar transfer, I need to reread how heavy that soviet lunar probe was where they really needed the 7 min 20 burn time
<Bornholio>
pap if the original parts isp are correct do i need to have the AatmosphereCurve in the RO Config?
<Pap>
Nope, unless you want to make sure that the new config you make is future proof for any changes coming from the mod maker (i.e if they decide to change the values)
<Bornholio>
entering the same isp values 2x3x15 (75 times) Argh!
<Pap>
Copy paste is your friend!
Thomas|AWAY is now known as Thomas
<Pap>
You have all the data in that Spreadsheet, create a very simple forumla that pulls out the data you need and generates the proper layout
<Bornholio>
can i have an underscore in a engineType ?
<blowfish>
I think underscore should work fine
<blowfish>
it's really just something MM has to look at
<Bornholio>
thanks
Theysen_ has quit [Read error: Connection reset by peer]
<Pap>
Underscore is clean, yes
regex has quit [Remote host closed the connection]
<Maxsimal>
pap: In my test career, I have a launchpad stuck at 100% building and not finishing, and my funds seem to be scrolling up infinitely - I guess someone ran into this before? Is there a fix?
<Pap>
Free money! What is there to complain about!?
<Pap>
Go to Spacedock and get the most updated Kerbal Construction Time. Magico13 just fixed this bug for us
<Maxsimal>
Will do, thanks!
<Maxsimal>
pap: And btw, it doesn't seem that R&D building upgrades give an exponential bonus, seems fairly linear - though there is an exponential curve on invested science points until you reach roughly what used to be the previous science speed/point upgrade the previous version hand.
<Maxsimal>
had <- hand
<Pap>
Maxsimal: I think we will need to either 1) decrease the amount of time it takes to unlock all techs, or 2) increase the bonuses from upgrade points. My guess is the time frame from 1964 to 1970 and beyond is going to be spent stuck waiting for unlocks
aradapilot has joined #RO
<NathanKell|WORK>
Pap, Maxsimal the upgrades are less than linear
<Qboid>
NathanKell|WORK: Pap left a message for you in #RO [30.06.2017 20:48:22]: "There is a weird issue that I have found the second rocketry node cannot be "pre-researched" like all of the rest nodes. It is acting like the pre-req is not researching, but it is"
<NathanKell|WORK>
err, that is linear, but linear with an offset
<NathanKell|WORK>
Pap: I encountered that bug with two hydrolox nodes on the old tree. I am not sure what's up with it. Might need to ask Magico.
<Pap>
OK, it was strange that it was just that one (so far)
<NathanKell|WORK>
Let us hope it is the only one
<NathanKell|WORK>
Um, wait. The next node following it doesn't require a bluesky node does it?
<Pap>
NathanKell|WORK: you mentioned yesterday that you thought the research unlocks might be a little slow, what is your feeling about it after your play-time
<Pap>
No it doesn't
<NathanKell|WORK>
and the node after it isn't a higher cost than what your R&D level allows, is it?
<Pap>
no it is not
<NathanKell|WORK>
then yeah
<Pap>
It is the 2 point node
<NathanKell|WORK>
ok, that's one for magico I fear
TM1978m has joined #RO
<NathanKell|WORK>
As to unlock times. (a) staged combustion should move up to require the early HSF materials node, and be one square to the right. It should also have that tier's cost. (b) comms nodes (and probably solar panel nodes) should be cheaper, maybe 2/3 the cost of the tier they're in?
<NathanKell|WORK>
I believe that comms nodes and possibly solar nodes are the only ones whose cost is quite out of whack
<Pap>
I had shrunk the costs already for comms, but making them smaller still will enhance the gameplay
<NathanKell|WORK>
Oh I might not have seen that
<NathanKell|WORK>
when did you shrink them?
<Pap>
I think a few days ago
<NathanKell|WORK>
ah I didn't see that
Shoe17 has quit [Quit: Connection closed for inactivity]
<Pap>
What I eseentially did is change their amount to the tier prior
<NathanKell|WORK>
lemme remove and readd the interplanetary node tonight
<NathanKell|WORK>
yep, makes sense
<Pap>
OK
<NathanKell|WORK>
that should be fine I think...
<Pap>
So you think the first staged combustion needs to move later in the tree?
<NathanKell|WORK>
Very much so
<NathanKell|WORK>
At least one space right
<NathanKell|WORK>
should be in line with 1960 orbital rocketry, and perhaps even require it
<NathanKell|WORK>
and should cost as much as the other HSF era nodes
<Pap>
Hmmm, this sounds like it might be an error, let me look at it again becuase I agree with you and thought that is how it was
<Maxsimal>
NathanKell: Yeah that's what I meant, linear increases.
<NathanKell|WORK>
Basically you should end up unlocking it later than basic capsules itself
<NathanKell|WORK>
and basic capsules is 2 nodes into HSF
<NathanKell|WORK>
(the era)
<Maxsimal>
NathanKell|Pap: Yeah I'm having that bug with the engines in the new tree as well, can't get past that first unlock node.
<NathanKell|WORK>
\o/ issues \o/
<Pap>
Yep, there it is
<Pap>
We actually moved it there for a reason though
<Maxsimal>
lol no worries, I'm loving the new changes so far. Still not going to stop me from putting a man on the moon by 1952 *ambition*
<Pap>
That was moved there when we added the S1.5400 engine
<Maxsimal>
Err, by 1953 rather.
<Pap>
No chance Maxsimal :)
<NathanKell|WORK>
Right, but the first flight of the Blok L (that used that) was November 1960, and the first Vostok-L flight was April of that year.
<Starwaster>
choosing to go to the moon because it is hard?
<NathanKell|WORK>
(although of course Vostok-K didn't fly until later--if I remember the letters right)
<NathanKell|WORK>
I checked yesterday or the day before and there *is* space to move the first Staged node one space right
<NathanKell|WORK>
the second staged node isn't until 61 or 63 or something
<Pap>
Ah, for gameply reasons, I will move that to after the HSF Blue Sky Node. It should be put behind the gate
<NathanKell|WORK>
Not just gameplay reasons, also historical :)
<NathanKell|WORK>
I think what happened is we used to have only 59/60 rocketry, and then we split them apart, but kept the first staged node with the earlier of the two regular nodes?
<Pap>
Maxsimal: that is a very clever first design. Recovered with KCT?
<Pap>
So technically, that Staged Combustion Engine is a 1960 node, I am going to move it to 1961, require the Blue Sky Node and the 1960 Orbital Rocketry Node, That will fit better
<NathanKell|WORK>
Maaaaybe don't require the 1960 Orb Rock node, just the bluesky node?
<NathanKell|WORK>
I dunno
<Pap>
ill do it your way and we can see
<NathanKell|WORK>
ok
<NathanKell|WORK>
Maxsimal: You know the amount of science per point scales up, right?
blowfish has quit [Quit: Leaving]
<Maxsimal>
Pap: Yes, with KCT, so I can relaunch for the karman line contract.
<NathanKell|WORK>
up to 30 points, at which point it is just 1.5/year per point again
<Maxsimal>
NathanKell: Yeah just found that out ;) Will be putting points in science soon.
leudaimon has joined #RO
<soundnfury>
Maxsimal: ahh, I see you're going with my design approach for the crewed kármán hop :)
<Maxsimal>
soundnfury: Yup! Junkers cockpit is cheap and light, and it'll be a long while till I have better with this new tree
<Maxsimal>
soundnfury: Btw, was watching nathankells youtubes -I think you're right, better to do a 1.3 or 1.4 TWR for launch. You can get a little more deltav for 1.2, but the cost of tanks in RP0 means it's not worth it. Unlike RL, tank cost is a signicant percentage of the rocket's overall cost, and the extra few m/s from a longer 1st stage isn't worth it.
<NathanKell|WORK>
Weird, I didn't think tanks were that expensive. But then since there's no actual manufacture, it always makes sense to make the smallest (and thus cheapest) LV possible for the mission
<NathanKell|WORK>
whereas in RL it would be horrible to hand-build the LV for each mission
<NathanKell|WORK>
like, it actually saves time and money (rather than costing time and money) to shorten a tank if you have excess capacity. Ah well.
<soundnfury>
NathanKell|WORK: yeah, we really need a kind of "freeze and certify a design, use it as a component" type of thing
<soundnfury>
with some kind of incentive to do that
<NathanKell|WORK>
We dooooo
<soundnfury>
but that sounds harb.
<Starwaster>
what would be a typical max G force for a Delta IV Heavy? Maybe... 20t payload
<NathanKell|WORK>
3, with throttling
<Starwaster>
just the core throttled?
<NathanKell|WORK>
soundnfury: It's very tempting to make proc parts hellishly expensive and have them replicated *only* hand-built tanks. And then use saab's tanks (with their 'purchase this size/shape' option) for actual stages
<NathanKell|WORK>
Starwaster: Well, it's notionally human-ratable, and 3G is the limit for that
<Starwaster>
and it's a crewed cargo, so.... that's about right I guess
<Starwaster>
of course it's a bastard amalgam of RO + Starwaster custom job
<NathanKell|WORK>
heh
NathanKell|WORK has quit [Quit: Web client closed]