<Agathorn> heh
<xShadowx> that game had such indepth designing
<Agathorn> I actually do want to go somewhat into that hole for engines - its a wish list item for me. I'm just not sure how much of the math I can handle
<xShadowx> best MMORTS i seen <3
<acharles> xShadowx: I don’t autoupdate mods with CKAN, I autoupdate version metadata, since there’s no point in starting CKAN if I’m not going to check for new versions of mods.
<acharles> I’ve had that fail.
<Agathorn> my UI looks better though so that makes me feel good
<Agathorn> what game was that?
<Wrecker> If I were to start modding I would totally love to model hybrid engines
<stratochief> alright, japan on my second screen, Civilization VI on my main. g'nite!
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<CobaltWolf> yeah what game was that crazy engine designer game?
<xShadowx> Agathorn: beyond protocol, was an indie game, but ran out of funding, which is a shame b/c the game was practicly completed and running for years, just no advertising
<CobaltWolf> oh
<CobaltWolf> go have fun Shadow
<Agathorn> indie mmo is a bad idea always
<Agathorn> wow shitty websiote
<Agathorn> half the links are dead
<xShadowx> the one i linked?
<xShadowx> oh
<xShadowx> XD
<Agathorn> no the one CobaltWolf linked
<xShadowx> didnt see he linked :P
<Agathorn> you didn't link anything
<xShadowx> read priv ;p
<Agathorn> oh
<xShadowx> heh
<Rokker> stratochief|away: no, u cant away now
<Rokker> we have a rocket
<Agathorn> easy to miss pms in my client
<xShadowx> CobaltWolf: i had fun ;p
<xShadowx> CobaltWolf: you played it?
<stratochief|away> Rokker: <stratochief> alright, japan on my second screen, Civilization VI on my main. g'nite!
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<Rokker> stratochief|away: noooooo
<Rokker> japan on first screen
<Rokker> EU4 on second
<Agathorn> I only watch Delta, Atlas, and F9 launches
<Rokker> Agathorn: ur part of the problem
<Agathorn> And you are responsible for the slow decline of the English language. We all have our faults :)
<Agathorn> Now I suddenly feel like I need a fine red wine
<CobaltWolf> u r dum
<CobaltWolf> sauvignon blanc 4 lyfe
<Rokker> Agathorn: so are the people who spelled tonight tonite in the 1930s
* CobaltWolf crosses arms and strikes a stance
<xShadowx> Agathorn: funny thing is rather well made server, infinitely expandable, bigger companies just didnt want to run MMORTS games only MMORPG BS
<CobaltWolf> (I actually hate white wine but I drink red like water when its in the house)
<xShadowx> none wanted to pick it up :(
<Agathorn> Rokker: I agree.. off with their heads.
<CobaltWolf> xShadowx: naw I never played it, I just saw that when I looked it up. It apparently still runs a bit
<Agathorn> CobaltWolf: yeah I hate white as well.. Just Reds for me
<xShadowx> CobaltWolf: ya, an ex-buddy still runs a free public fanboi server
<Agathorn> back when I worked for Sony on Everquest they were making an MMORTS and it was actually really good... Never saw the light of day though. It was cancelled before it ever came out
<Agathorn> I just say an indie MMOAnything is a bad idea because so many people thinkg they want to make the next big MMO without realizing the infrastructure required
<Pap> Rokker: this count down is..........interesting
<xShadowx> Agathorn: game was well built, tested with thousands online, just an inherit attribute to MMORTS games is 'you log off, you can be fucked' because you have an empire of bases, either they go imune and the guy can abuse imunity, or the 'casual' player complains he has to play 24/7 or die, because theyre too anti social to form groups for self defence :|
<xShadowx> so you end up having far less long term players vs an MMORPG
<Rokker> Pap: the Japanese are... interesting
<Pap> <----works for a Japanese company
<CobaltWolf> I'll never buy a Datsun, they'll just fall apart as soon as the boat leaves
<Rokker> Pap: um
<Rokker> ive never seen a credits sequence for a launch
<CobaltWolf> what launch
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<soundnfury> 'lo rsparkyc
<rsparkyc> yo
<Qboid> rsparkyc: soundnfury left a message for you in #RO [31.05.2017 22:32:19]: "https://github.com/ec429/ksp_ris ; and yeah, I can make a per-player page on the server"
<rsparkyc> haha, python, i've never messed with that
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<soundnfury> heh, funnily enough that per-player page is what I'm working on right now
<rsparkyc> sweet
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<soundnfury> let's hope I don't break the server too badly ;)
<rsparkyc> what's the backing store?
<rsparkyc> ahh, json file
<soundnfury> yeah, keeping it simple :)
<rsparkyc> every time it resaves the file, you should run a git commit command on it
<rsparkyc> bam, instant backups
<soundnfury> rsparkyc: lol, that's an intriguing idea
<xShadowx> i wonder at what point github qould get cranky that you use it as a database service
<xShadowx> s/qould/would
<Qboid> xShadowx meant to say: i wonder at what point github would get cranky that you use it as a database service
<rsparkyc> well, you don't have to push it anywhere
<rsparkyc> but you could :)
<rsparkyc> nice
<rsparkyc> now you just need a default css file
<rsparkyc> but i'm not a UI guy
<Agathorn> still needs proper calendar dates
<Agathorn> y01d069 is #sokerbal
<lamont> GH has API transaction rate limits
<lamont> blows up all the time when i start trying to regenerate a lot of changelog entries and the script we’ve got grinds though issues
<Agathorn> its very soundnfury though.. all substance nos tyle :D
* Agathorn hides
<soundnfury> Agathorn: yeah but I'm not sure exactly how RSSDateTimeFormatter deals with leap years
<Agathorn> soundnfury: it doesn't
<Agathorn> neither does KSP
<soundnfury> easier just to be really lazy ;)
<Agathorn> we just pretend they don't exist
<Agathorn> we should do that in the real world too
<xShadowx> too bad epoch time starts in 1970
<soundnfury> Agathorn: also, I'm glad you've noticed my all-substance-no-style style over the years
<soundnfury> it's something I take great pride in ;)
<Agathorn> :)
<Agathorn> better than the reverse
* xShadowx points at modern movies and their eye candy
<Agathorn> hey I work on those :)
<Agathorn> But i'd argue that's what some of them are supposed to be. It is a visual mediuim after all
<soundnfury> whereas I work on Linux kernel development — I think my unstyle fits in well there ;)
<Agathorn> not every movie has to be Casablanca
<soundnfury> UI? We don't need no steenking UI!
<xShadowx> movies back at the 90s had better scripts, less need for eye candy to cover it up ;p
<Agathorn> IMHO there is just as much a place for a shallow fun to watch visual feast of entertainment as there is for more serious story
<Agathorn> sometimes I don't want a serious story
<Agathorn> I just want fun
<xShadowx> fun visual feast and good script writing arent mutually exclusive
<xShadowx> problem is hollywood just pumps out the movies for $, less time to polish a script
<lamont> yeah lots of safe retreaded movies
<Rokker> stratochief|away: oh
<Rokker> there is a sounding rocket launch too
<leudaimon> soundnfury, what about putting the actual position instead of not_first? at least in the personal pages would be nice
<Rokker> stratochief|away: early in the morn
<lamont> everything has whatever the popular color grade is, everything has a story ark ripped off from the dark knight, everything using the inception braaam sound
<xShadowx> compare movies from 90s vs current, plenty of websites list 'plot holes', current movies leave far more plot holes heh
<lamont> and then endless franchises and remakes of remakes of remakes
<soundnfury> leudaimon: ehh, well that's not completely and utterly trivial sadly
<soundnfury> maybe in the future, but not just yet
<leudaimon> that was my concern... no problem anyway
<soundnfury> I mean you can always follow the link to the contract page, which is now sorted by date \o/
<leudaimon> oh, that was going to be my next quest/suggestion!
<leudaimon> s/ quest/question
<Qboid> leudaimon meant to say: oh, that was going to be my nextquestion/suggestion!
<Rokker> sounding rocket launch in... 8 hours?
<leudaimon> anyone has the link for the nice website with the upcoming launches someone shared earlier?
<Rokker> leudaimon: you mean nextrocket.space?
<leudaimon> that's the one! thanks Rokker
<Rokker> leudaimon: run by Blacktom from #SpaceX
<Rokker> leudaimon: note that since it uses launch library, the Times are only as accurate as LL
<Rokker> as you see with all of those Chinese launches
<leudaimon> sure, but very helpful anyway
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<Agathorn> ok time to implement the serialization of stages
<Agathorn> welcome home NathanKell.. assuming that is where HERE is :)
<NathanKell> yep
<Agathorn> or is he really here
<Agathorn> ah :)
<Agathorn> got a new screeny for you.. sec
<NathanKell> well, HERE to show that I'm not AFK no morez
<Agathorn> Also FYI the usable but very much under construction website is now online: http://outermarkergames.com/
<NathanKell> Agathorn: Noice!
<NathanKell> Ah, one other thing--I'd advice against using mass as a proxy for difficulty-in-controlling. We did it in RP-0 because (a) I was lazy and (b) KSP's customizability
<Agathorn> hmm it made sense to me
<Agathorn> I mean wouldn't the guidance systems on a larger rocket be themself larger?
<Agathorn> themself? themselves? hmm
<soundnfury> o/ NathanKell
<NathanKell> heya soundnfury
<soundnfury> I think you're gonna beat my time
<NathanKell> Agathorn: Not necessarily. You need to do the same kind of yaw/pitch/roll rate gyros and guidance computers
<NathanKell> soundnfury: Oh, I know I'm going to beat yours. The question is the others.
<Agathorn> I could just make it a binary thing and decide on the guidance mass as a percentage of the stage
<soundnfury> you're really researching fast; also I forgot just how much money Crew count in space: 1 gives :/
<NathanKell> I forgot too actually :]
<Agathorn> Having that mass input bothered me actually so i'm ll for ditching it
<Agathorn> seemed like a decision you shouldn't have to be making at the stage design level
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<NathanKell> I'd say some tiiiiiny percent of stage mass, but mostly what the guidance is expected to do
<NathanKell> just run a pitch program? Easy. Do actual insertion guidance? Harder. Do that PLUS some BLEO burns? Harder yet (which is one reason Centaur was so heavy despite balloon tanks)
<Rokker> Agathorn: i want to playyyyyyyyyyyyyy
<Rokker> NathanKell: i wouldnt exactly call centaur "heavy"
<Agathorn> NathanKell: hmm not sure how to present options like that
<Agathorn> unless maybe I just roughly have somethign like Ascent Guidance and Upper Stage guidance
<ferram4> Also, the longer the system needs to run, the heavier it should be.
<Rokker> Agathorn: hey, ive got a better name for the name you should use for the developer
<Agathorn> but yeah I can see your point.. a computer in controll of an interplanetary transfer obviously is more complicated
<Rokker> better idea for*
<Rokker> Agathorn: you should call it "Thank God, We're Not Squad"
<Agathorn> almost sounds like I should break guidance out into its own hardware component
<Agathorn> yeah its own component.. I like it the more I think about it.. it would actually fit very well into the idea I was working with for the payload designer
<Agathorn> The idea behind the payload designer was essentially you could pick a satelite bus, and slot in things like modules, batteries, panels, etc
<Agathorn> the guidance is VERY similiar to that
<NathanKell> Agathorn: Have limited tiers of capability
<NathanKell> 'will place in orbit'
<NathanKell> 'will place in desired orbit'
<NathanKell> 'will place in precise desired orbit'
<Agathorn> "will crash and make a fiery explosion"
<ferram4> And allow multiple copies of each system.
<NathanKell> 'will perform injection'
<NathanKell> etc
<Agathorn> ferram4: do you mean backup redundancy?
<ferram4> Yep.
<Agathorn> hmm that sentence has redundancy
<Agathorn> how can something be backup and redudnant.. blah
<Agathorn> its very unique
<Agathorn> fair warning.. i'm slightly drunk
<ferram4> Backup and redundant are similar but not the same.
<Agathorn> ok i'm going to cut guidance out of the stage designer and make it its own component
<Agathorn> I like this plan!
<ferram4> Also, remember for temperature control for the guidance unit.
<ferram4> You need thermal control. And gas pressure control, and all sorts of fun things.
<ferram4> It'd also be where you put radios for sending data and possibly receiving.
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<soundnfury> btw, if anyone has any RIS-related questions tonight, better ask them now, I'm zzzing soon
<NathanKell> heh, like clockwork I'm about to stream
<xShadowx> whats tonights plan?:)
<NathanKell> Orbit. And hopefully I won't get sniped on this too.
<NathanKell> Like, rsparkyc might do it to me AGAIN
<soundnfury> heh. Well I can't watch your stream live anyway, 'cos twitch still hates me, videos won't play
<NathanKell> or leudaimon of course
<soundnfury> NathanKell: "not that I'm bitter" ;)
<NathanKell> Weird. Use Wine?
<NathanKell> Also don't you need to de-potato?
<stupid_chris> NathanKell: !!!
<soundnfury> NathanKell: my potato can still play videos, just not record them while playing ksp :P
* UmbralRaptor 's potatoes can play videos, but not KSP.
<NathanKell> :)
<ferram4> Wait, stupid_chris is actually here?
<NathanKell> stupid_chris: heya!
<stupid_chris> sometimes I am
<stupid_chris> kinda
<stupid_chris> back
<UmbralRaptor> stupid_chris: Wenk!
<stupid_chris> I guess
<stupid_chris> wenk wenk of course
<stupid_chris> ferram4: missed me or cursing in a corner? :p
<NathanKell> ferram4 never bothers to get a corner first
<soundnfury> NathanKell: maybe I just need to apt-get upgrade iceweasel
<ferram4> More just observing something.
<soundnfury> it's been a while
<NathanKell> soundnfury heh yeah
<rsparkyc> i'm trying to fix one last proc avi bug… but if NathanKell is streaming...
<ferram4> Too much headache for missing or cursing right now. :P
<rsparkyc> kinda like watching Kerbal Spy Program
<stupid_chris> heh, 1.3 broke everything?
<NathanKell> it is. Let's say I'm the US and broadcast everything :D
<ferram4> I don't think so.
<ferram4> I jsut have a headache.
<NathanKell> (although really I should be the commies. It's well known in #RO )
<stupid_chris> goo, that means the RealChute update will be quick
<ferram4> NathanKell, damn pinko commie
<stupid_chris> ferram4: is there a new version of CompatibilityChecker? seems a parameter was added to PopupDialog
<ferram4> stupid_chris, FWIW, I have not tried anything. I only just downloaded it today, and haven't tested anything.
<ferram4> And right now, there is not.
<stupid_chris> huh, weird, I'm getting an error
<stupid_chris> a new string parameter, "dialogName"
<rsparkyc> and NathanKell, to be fair, i only beat you because i knew what date needed to be beat
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<NathanKell|Twitch> rsparkyc: Yep. But I guess it's maybe fair I have a handicap :]
<ferram4> Do what you need to do to make it work, and I'll steal that for later. :D
<NathanKell|Twitch> although I feel like Principia is gonna be enough of one
<lamont> NK what KCT settings are you using? and/or did the RP0 preset get updated recently?
<NathanKell|Twitch> RP-0 preset in KCT
<NathanKell|Twitch> and no it didn't AFAIK
<rsparkyc> soundnfury, maybe it's worth only showing what people have done up to the earliest date everyone has completed?
<ferram4> I would like Twitch infinitely more if it didn't seem like a slower, more bloated, more pop-up ridden version of youtube.
<rsparkyc> for instance, we know that FirST Satellite is y01d337
<UmbralRaptor> Also a version that's slower at getting away from Flash.
<soundnfury> rsparkyc: I did think of that, but it would be non-trivial. So it's another "eventually, but not in version 0.1" feature ;)
<rsparkyc> haha, that's fair
<rsparkyc> if it wasn't python i would help :)
<soundnfury> anyway, added to my TODO file
<Pap> You guys able to provide some quick feedback on Tech Tree?
<xShadowx> we're distracted by NK stream to beat everyone to the moon :P
<rsparkyc> haha, for real
<stupid_chris> ferram4: https://pastebin.com/FtUSL0pu
<stupid_chris> added the additional parameter, bumped the version number
<ferram4> And it works?
<stupid_chris> tested and the popupdialog seems to work
<ferram4> Excellent, I shall steal
<stupid_chris> intentionally put the wrong ksp version and it displayed as expected
<stupid_chris> not sure what the new parameter is for, it's not displaed
<stupid_chris> probably an ID?
<stupid_chris> I just put "CompatiblityChecker", pretty sure that'll turn out to be unique
<stupid_chris> just realized theres also the IsAllCompatible method still present, don't remember if this is my implementation or there in the original file, you may remove it if it wasnt
<stupid_chris> a bit of cleaning, should be better
<ferram4> I think I'll keep the version with IsAllCompatible, even though I don't use it.
<ferram4> Simply as a relic.
<stupid_chris> aye
<stupid_chris> Theres also a stray comment in there if you use the first version
<stupid_chris> can remove that, that one is definitely a RealChute relic
<stupid_chris> I've also personally changed all the string.Format calls to string interpolation
<stupid_chris> and IsAllCompatible to a read only property
<stupid_chris> so it's evaluated once
<stupid_chris> but I didn't include that in the paste
<soundnfury> nope, updated firefox and flash, twitch still won't play :(
<soundnfury> ooh, but the directory I put the .so in doesn't have +x for some reason - and I think I know how that happened :/
<soundnfury> nope, fixed that, definitely have a working flash install, but twitch still won't show me anything
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<soundnfury> I'll just have to watch it tomorrow on youtube
<soundnfury> nn all
<rsparkyc> soundnfury, try the mobile app?
<rsparkyc> (do they have one?)
<soundnfury> rsparkyc: I don't know, but *I* don't have a mobile xD
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<rsparkyc> :(
<stupid_chris> crap they messed with the toolbars again
<stupid_chris> shit aint working<
<UmbralRaptor> IIRC, Twitch does have a mobile app. But then you're streaming on mobile.
<UmbralRaptor> RIP data plan.
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<rsparkyc> UmbralRaptor, i was assuming he would be on wifi :)
<JPLRepo> stupid_chris: the dialogName in dialogs was necessary. It is an internal name sued for the gameobject. which should be in English. the reason is before it used the title as the gameobject name. But with localization it can be in other languages now. and using different languages for the gameobject name freaks Linux out.
<UmbralRaptor> rsparkyc: Not entirely guarenteed. Could be in a place with no open wifi. Could be in a situation like me, where my good (wifi-capable) route ris bricked. >_>
<rsparkyc> true
<regex> I have no idea what to play tonight. I can barely even type because I operated a front tine tiller without a depth stake on probably the hardest ground this side of a rock.
<stupid_chris> JPLRepo: awesome thanks. I'll just keep putting the title on my side
<stupid_chris> JPLRepo: while I have you, any idea why my custom added filters to the editor are not showing anymore? saw the extra parameter which I assume is also for localization but can't get anything to show
<JPLRepo> yes same deal
<stupid_chris> also a toolbar button I was adding to the space center only is being added to the flight scene even though I'm specifically filtering it out in flight...
<stupid_chris> like if (!HighLogic.IsFlightScene) { // add button }
<JPLRepo> the reason is the filter names were accidentally typo'd. so probably that. as they are case sensitive.
<stupid_chris> weird... thos are my own filters. Like one added to filter by function, the other two being my modules and the icons changed
<stupid_chris> none of those are applying
<JPLRepo> yeah the Filter by function got changed...
<JPLRepo> accidentally
<JPLRepo> try "Filter by function"
<stupid_chris> ahhhh I'll have to dig into it then
<JPLRepo> think it used to be 'Filter by Function'
<stupid_chris> hah, that would do it
<stupid_chris> and I assume Filter by module
<stupid_chris> heh
<JPLRepo> Third one... toolbar? you mean the stock app launcher?
<stupid_chris> yep
<JPLRepo> nothing was changed regarding schenes/highlogic as far as I know.
<stupid_chris> weird, it works perfectly except it refuses to not be added to flight
<JPLRepo> link to code you are talking about?
<Rokker> just broke mach 4 in an X-1 cockpit
<stupid_chris> it's also filtered as "AppScenes.SpaceCenter" when added
<stupid_chris> so that makes no sense x2
<JPLRepo> that is truly strange...
<JPLRepo> pretty sure nothing changed there. for my own mods I didn't have to make any changes for app luancher.
<Rokker> that was a pretty damn good simulation
<Rokker> too bad ill never be able to replicate it
<stupid_chris> JPLRepo: weird, I'll keep digging into that one
<stupid_chris> I'll let you know if I find anything
<stupid_chris> gotta go for now, need to pick up my gf at the station before she panics and thinks I forgot her :p
<stupid_chris> o/
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<rsparkyc> hey NathanKell
<rsparkyc> don't read this :)
<Rokker> ugh
<Rokker> i just realize somethink horrible about BASPM
<Rokker> realized
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<xShadowx> still fun :)
<rsparkyc> NathanKell, not disappointing at all (and not just because we're competing)
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<ferram4> Fortunately, it's not my fault. :D
<ferram4> Unfortunately, that means it's not something I know how to easily fix.
<xShadowx> its Agathorn's fault, jhe made a new failure!
<rsparkyc> lol
<rsparkyc> TestFlight now moves parts randoml
<rsparkyc> *randomly
<lamont> propellant was unstable, but status was nominal
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<Rokker> ferram4 NathanKell|HEADDESK anyone else
<Rokker> see if you can tell me what is missing from this X-15
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<NathanKell> rsparkyc, Pap, others interested: It does it even attached to an octo
<ferram4> Really?
<Rokker> ferram4: ?
<Rokker> i know crap pic, but i refuse to open it myself
<ferram4> I mean, "really, they forgot that part?"
<NathanKell> it looks like the part is just broken, period
<NathanKell> Lemme check git logs to see if it changed recently
<Agathorn> BASPM is littered with errors like that
<Rokker> to me the first thing that sticks out on that
<Agathorn> they don't give a shit
<Rokker> is the lower rudder is missing
<NathanKell> WAIT NO I HAVE IT
<NathanKell> EGG
<rsparkyc> Rokker: the NASA logo
<Rokker> the one that jettisons at the end of the mission
<NathanKell> I BLAME EGG
<NathanKell> it's the same issue as the Proc SRB bells
<Agathorn> you should
<NathanKell> gonna test without principia
<Agathorn> I thought the SRBs were bad soon as you spawned in
<Rokker> rsparkyc: yeah that too, but that could be just general laziness or an artistic choice
<Rokker> but missing an entire control surface off the plane
<Agathorn> rsparkyc: no they didn't use logons on anything on purpose
<NathanKell> Agathorn: So is this
<rsparkyc> egg is playing df
<NathanKell> that's what I just said :P
<Rokker> thats a bit silly
<Agathorn> NathanKell: I thought you looked at it and sawe nothign wrong during the stream before lifitoff
<Agathorn> Rokker: no because you aren't neccesarily playing NASA
<Agathorn> They made a lot of bad decisions, and tons of annoying bugs, but at least that exclusion makes sense
<NathanKell> Agathorn: Someone in twitch chat said it looked off on launch
<NathanKell> I verified in sandbox
<Agathorn> ahh
<ferram4> NathanKell, but the SRB bells were a problem long before Principia.
<Rokker> Agathorn: is the X-15 available in the non-russian/american campaign thing?
<rsparkyc> yeah, but they're more prominent with principia
<Agathorn> its available in the global unicorn farts mode yeah
<ferram4> Does Principia even know Parts exist?
<Agathorn> in that mode ALL hardware is avbailable
<Rokker> Agathorn: ew
<Rokker> Agathorn: so you can launch glorious american satellites on commie turd rockets?
<NathanKell> ferram4: No. But it does a snap translation of everything on startup, and that screws with transform hierarchies
<Agathorn> not sure you can mix payloads and rockets
<Agathorn> never tried
<NathanKell> (with tiny positions)
<ferram4> Uhh.........
<UmbralRaptor> Quick, launch a KEYHOLE on a Proton!
<NathanKell> ferram4: They were a problem long before, yes, but that one was (AFAIK) fixed. The current bell issue is only with principia
<ferram4> Well, I know who to blame if people using RO + Principia end up reporting wonky aero stuff then.
<Rokker> /ban UmbralRaptor
<Agathorn> people with tiny positions already have their own problems
<Pap> NathanKell: is it a procedural decoupler that is the issue?
<NathanKell> nope, that dec is part of the probe part
<NathanKell> Yep, that was it
<NathanKell> egg|df|egg, j'accuse!
<NathanKell> all fixed now
<Agathorn> by removing principia? :)
<NathanKell> Welp, no way I can play principia for the early lunar shots since I need to use that probe :(
<NathanKell> egg|df|egg ^
<xShadowx> :(
<rsparkyc> awwww
* xShadowx holds egg over pot of boiling water
<Starwaster> I *hate* when people call Minmus Minimus... what is it a miniature mus? what do they think they're saying?
<UmbralRaptor> It's easy to misread it. And, well, it's the smaller moon of Kerbin.
<UmbralRaptor> (So in a weird way it makes sense)
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<xShadowx> then itd be Minimun
<Starwaster> ok so I see more chatter about the SRB bells, and what about the procedural decoupler?
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<rsparkyc> it's not a procedural decoupler
<rsparkyc> so: the decoupler on the 20 in xray core was getting misaligned on what seemed to be a staging event
<rsparkyc> i'm assuming that's a PartModule on the core, in the same way the srbbell is to a procedural
<rsparkyc> it's showing the same "weird offset" behavior, just at a different time
<rsparkyc> and NathanKell confirmed that removing principia gets rid of the issue
<rsparkyc> just as i did with the srb bell
<Starwaster> what's showing the same offset behavior?
<rsparkyc> the built in decoupler on the probe core
<lamont> is there a debug menu somewhere for zero’ing out rotation?
<Starwaster> non-procedural?
<rsparkyc> correct
<NathanKell> rsparkyc: Nope, not at all
<NathanKell> it's just that it's a child transform
<NathanKell> it's just a standard extra 'ModuleJettison' thingie
<rsparkyc> nathankell: "nope" being in reference to it not being a partModule i take it
<NathanKell> it's only because proc parts also uses a child transform for its bell
<NathanKell> correct
<rsparkyc> cool
<NathanKell> not because it's proc or anything
<NathanKell> AFAICT
<rsparkyc> yeah, i think you're right
<rsparkyc> doing some debugging, i remember looking into positions on the transform objects, and that's what was off
<Starwaster> this is why I was pushing back on making changes to PP. The can just arrived from down the road
<rsparkyc> for the SRBs, it was bellTransform.position
<rsparkyc> Starwaster: totally makes sense
<rsparkyc> especially since now we have another failure case
<Starwaster> Some day people might listen to Starwaster, but I'm not going to hold my breath
<Rokker> gotta love thos bouncy wheels
<regex> Mechjeb makes mining a chore rather than something akin to gouging my eyes out.
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<lamont> NathanKell: the first time you decoupled the satellite you had MJ ascent guidance on and throttle was pinned to 100% so as soon as you decoupled, the aerobee fired. the second time you decoupled you “went to manual control” and disabled MJ and your throttle was zero, you decoupled and then prop status probably fell below “very stable” and then “prevent unstable ignition” kicked in
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<lamont> i think that has trolled a few of my sounding rockets as well recently
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<Rokker> sounding rocket launch at 8:27 UTC
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<NathanKell> o/
<rsparkyc> \o
<NathanKell> lamont: Thank you!
<Qboid> [#891] title: make stable ullage stable | its probably obvious that this should have been fixed this way.... | https://github.com/MuMech/MechJeb2/issues/891
<lamont> starting to fix it with that to begin with
<rsparkyc> hey lamont, will that fix the issue where MJ will execute a node immediatly?
<lamont> no that was fixed by starwaster
<rsparkyc> ok, haven't tested that yet
<Qboid> [#882] title: fixes for unstable ignition and burn time calculation | * If manual throttle limit set to 0 then mark text red instead of green (feedback for player of negative consequences)... | https://github.com/MuMech/MechJeb2/issues/882
<lamont> 694 or later
<rsparkyc> cool
<lamont> we may have an interesting problem now because MJ has gone 1.3.x and dev branch won’t build/install against 1.2.x
<lamont> i just tried reverting the commit that added 1.3.x support and that seemed to at least compile fine against 1.2.x
<NathanKell> soundnfury rsparkyc Pap ^
<NathanKell> Wasn't willing to restream, but there it is
<Pap> Damn, what day?
<rsparkyc> no principia i take it
<NathanKell> Correct, nav ball shows it sadly
<NathanKell> day 127 Pap
<rsparkyc> well, hopefully we can get a fix for that, i'm hoping pap can add some prncipia contracts :)
<NathanKell> \o/
<Pap> Let me check my save, yep, didn't win, lol :)
<rsparkyc> haha
<rsparkyc> i still have a chance, going for a slightly different approach
<rsparkyc> but we'll see
<rsparkyc> got to go to bed, 1am over here
<rsparkyc> night all
<lamont> nighters
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<Pap> NathanKell: Here is where I am at with the Bluesky/Apllied Tech Tree: https://www.dropbox.com/s/lafaqsd1rllm6z1/Newest%20Tree%20Layout.pdf?dl=0
<Pap> Orange means I don't know if those nodes exist
<Pap> Basically I haven't gotten that far yet
<Pap> The idea is that there are major "stopping" points that correlate to different "eras" and in order to progress through them, you need to research the Bluesky technolgoies of Material Science and Electronics
<NathanKell> Pap: Awesome, looking
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<NathanKell> Pap: Yep, looks neat! I see where you're going with it.
<NathanKell> It's going to be a bit of a pain to optimize position so nodes can cross-connect even if not via the gatekeepers
<NathanKell> but should be solvable
<NathanKell> (and waaaay clearer than present)
<Pap> And I took a look at the present tree and there are not nearly as many cross-connects as I orginally thought
<NathanKell> ah, cool! Then I'm misremembering, which is good :D
<Pap> That is why Rocketry moved more towards the middle of the tree instead of the top as it has some crossover with Nuclear and with Electronics
<NathanKell> Ah, one question--what happened to avionics and control subtrees?
<Pap> I combined Avionics and Probe Cores together, all the way at the bottom of the tree, do you think they should be separated?
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<Pap> Moving over to my Pap1723 mobile
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<NathanKell> Ah, I see Early and Basic now
<NathanKell> cool. Hmm, good question.
<NathanKell> I think they may be qualitatively different enough to warrant separation, although they'd probably unify by 1970
<NathanKell> hmm. not sure
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<Pap1723> OK, we can figure that out through playtesting
<Pap1723> Is this something to move forward with, anything major you'd like to see changed?
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<NathanKell> I think it's great to move forwards with!
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<NathanKell> Ah, there is one puzzle to work out (but it's not a tech tree puzzle per se)
<NathanKell> and that's what to do with the Castor
<Pap1723> Sounds good! I'll keep working through it and run it by some of the others. See if we can't get something preliminary by next week
<NathanKell> technically it predates the Baby Sergeant
<Pap1723> Ah, really!?
<NathanKell> Sergeant precedes Baby Sergeant
<NathanKell> Castor is the civilian name
<Pap1723> I knew that about the Sergeant, didn't know that Castor was the civilian name
<NathanKell> When Wernher needed something to kick Jupiter RVs up to high enough velocity he asked JPL for a mini Sergeant
<NathanKell> Ah, yeah
<Pap1723> Very interesting
<NathanKell> Yep, that's the name. Like how the 120 is the Peacekeeper's first stage
<NathanKell> (and the 30 the second stage, IIRC)
<Pap1723> To me, the puzzle would leave it until 1960 when it was used on the Scout, but that is my 2 cents
<NathanKell> Ah, no, just the 120
<Pap1723> Yep, makes sense with the 120
<NathanKell> Problem is it was used on sounding rockets from 56 on
<NathanKell> but I would tend to agree
<Pap1723> Ah, damn, didn't know that
<NathanKell> Yeah, USAF played lego with solids in the 50s
<Pap1723> Was it a first stage for the sounding rockets?
<NathanKell> Ajax, Sergeant, Antares, etc
<NathanKell> first, sometimes second
<NathanKell> That's probably where Max Faget got the idea for Scout
<Pap1723> That is something that is lacking in the early tree. There are no first stage solids until, we'll the Castor in 1960
<Rokker> NathanKell: just solids?
<Rokker> NathanKell: the USAF played lego with everything
<Rokker> NathanKell: and its still going on today
<Rokker> the ABM that launched the other day?
<Rokker> afaict the target vehicle was like a pegasus on top of a trident S1
<Pap1723> I would be ok with putting it earlier in the tree. If you are going to be making the new pad limits, it will be tough to abuse a larger solid like that other than for a first stage as intended
<NathanKell> We need the Nike!
<NathanKell> Ah, yeah, true
<NathanKell> pad should help lots
<Rokker> air force is cray cray
<Rokker> NathanKell: Nike Ajax best Nike
<Pap1723> Will an ABM ever really work?
<NathanKell> Rokker: Zeus prbly
<Rokker> Pap|Sleep: um
<Pap1723> My dad worked at a Nike battery when he was in the National Guard
<Rokker> Pap|Sleep: they are fairly well proven at this point
<Pap1723> Really? Any links so I can read and learn?
<Pap1723> Was it just the computer power that was lacking before to do the calculations quickly enough?
<Rokker> Pap|Sleep: well, remember the asat missile in 200...7?
<NathanKell> penaids are a problem tho
<Rokker> that was just an ABM
<NathanKell> Hitting non-spoofing targets isn't the hard part though, yeah?
<ferram4> Assuming they're ballistic, it's easy.
<Rokker> ^
<NathanKell> But they're maneuvering and spoofing
<ferram4> Although if you're worried about precision, you just mount a neutron bomb on the end and call it a day.
<NathanKell> if memory serves, they're not a protection system, they're a force multiplier for your own nukes
<NathanKell> you can't guarantee protection, but you _can_ protect enough of your assets to force the other side to build more to counter
<Rokker> NathanKell: which is illegal
<ferram4> If you get caught.
<Pap1723> Just read about penaids, had no idea what they were, very interesting
<Rokker> now if you will excuse me
<Rokker> ima go do something dumb
<NathanKell> pet an eagle?
<Rokker> NathanKell: air launched sounding rocket
<NathanKell> ^_^
<NathanKell> ooh, cool!
<NathanKell> With a Skyray pls?
<Rokker> NathanKell: nah
<Rokker> navy shill get out
<Rokker> reeeeee
<Rokker> NathanKell: idk what it is, kinda makes me think canberra, but stupider
<NathanKell> That does look Canberrish
<Pap1723> Alright, now I am officially going to sleep, goodnight all
<NathanKell> Actually Aradoish more like
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<NathanKell> Pap1723: other good reading http://astronautix.com/n/nikedeacon.html
<Rokker> meh
<Rokker> giving up
<NathanKell> argh wrong link
<ferram4> Yeah, that looks like an Arado.
<Rokker> engines arent good enough yet
<NathanKell> right link http://astronautix.com/t/t-55.html
<ferram4> Sounds very much like an Arado. :P
<NathanKell> has many useful Relateds
<NathanKell> ferram4: LAWLZ
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<ferram4> Has anyone actually made a Snark?
<ferram4> It seems sufficiently crazy that someone should have.
<NathanKell> remind me again how it was pitch stable?
<ferram4> Wing sufficiently behind the CoM?
<NathanKell> Ah, I guess it had a far-forward CoM then
<NathanKell> visually it's hard to imagine the CoM being that far forward
<NathanKell> But I guess the warhead is rather heavier than the engine
<ferram4> Lots of plutonium, surrounded by solid explosives and then encased in metal. Yeah, that's dense.
<Rokker> im making a lifting body
<Rokker> altho really its just a fat stubby rocket plane
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<Rokker> ferram4_: look at my not quite a lifting body
<ferram4_> It looks... rather derpy
<ferram4_> As I would expect
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<Rokker> thank you oh mighty runway
<Rokker> for fucking shit up once again
<NathanKell> Step 1: Slide backwards
<NathanKell> Step 2: Turn around
<NathanKell> Step 3: Cherish the grass
<Rokker> ferram4: its making me think of... oh what was that one really crap one
<NathanKell> M2F2
<Rokker> NathanKell: im aware
<Rokker> NathanKell: prolly
<ferram4> The derp one
<Rokker> NathanKell: not my beautiful X-24s at the nmusaf
<NathanKell> looks like it
<Rokker> no
<Rokker> close
<NathanKell> X-24A or B?
<Rokker> NathanKell: both
<NathanKell> HL10?
<Rokker> technically
<NathanKell> HL10 looks a _lot_ like the Martin DynaSoar proposal
<Rokker> NathanKell: HL10
<NathanKell> HL10 looks less derpy than M2F2 IMO, except for the (lack of) cockpit
<Rokker> NathanKell: the museum has a pseudo mockup of the X-24A since the X-24A was of course turned into the X-24B
<NathanKell> I much prefer the A tbh
<NathanKell> hard chines are weird
<NathanKell> Too close to the FDL shapes
<Rokker> NathanKell: something i only recently found out
<Rokker> NathanKell: the XLR-11 nozzle extensions seen on the early X-15 flight tests
<Rokker> also present on the X-24
<NathanKell> cool!
<Rokker> NathanKell: which i suppose makes sense
<Rokker> since they would have all been operating from B-52 altitudes
<Rokker> NathanKell: god i love these runwats
<Rokker> runways
<Rokker> so much
<NathanKell> Is a runwat like a kumqwat?
<Rokker> NathanKell: no, its my reaction when my lifting body does a summersault in midair
<Rokker> not midair
<Rokker> on the runway
<NathanKell> yeah...
<ferram4> Yes, yes, I'll get to work on FAR so we can get RO to 1.3 some time this decade and have a better runway.
<Rokker> NathanKell: wheeee https://snag.gy/GjslYt.jpg
<Rokker> ferram4: :D
<Rokker> NathanKell: for an engine as small as the XLR-11, those extensions were pretty decently large
<NathanKell> Ah, yeah!
<Rokker> like doubled the exit area at the least
<NathanKell> you mean quadrupled?
<NathanKell> Cuz doubled isn't that much
<Rokker> i think i mean radius/diameter
<Rokker> meant
<NathanKell> then quadrupled area yeah that's what I thought you meant
<Rokker> yeah
<NathanKell> my word yes, good extensions
<xShadowx> what is a way (what kind of tool) to measure a gap (<2 inches) with high precision? i got digital calipers but dont wanna touch the gap b/c itll change size :|
<Rokker> eyeball it
<xShadowx> lasers?;p
<Rokker> laser eyeball it
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<Rokker> NathanKell: ugh the gras even hates me
<Rokker> NathanKell: screw it, im ZLLing it
<HypergolicSkunk> good morning folks
<NathanKell> Rokker: Heh
<NathanKell> o/ HypergolicSkunk
<Rokker> HypergolicSkunk: god damn it where u been
<Rokker> HypergolicSkunk: did you see the tornado gif i linked u
<HypergolicSkunk> no, I went to bed quicker than I remembered I was pm'ed in irc :(
<HypergolicSkunk> gimmegimme
<Rokker> HypergolicSkunk: from mehico http://i.imgur.com/GwZyvqR.mp4
<HypergolicSkunk> Rokker: it may seem a little fool-hardy, but I want to experience that
<Rokker> HypergolicSkunk: i mean
<Rokker> it is pretty dope
<HypergolicSkunk> and these 'small' ones have great visibility, they're not shrouded in clouds and rain, so ... if I ever have way too much money, I shall build a new Dominator lol
<Rokker> lol
<NathanKell> night all
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<NathanKell|AWAY> !tell rsparkyc to fix a PF-PP interaction you not only have to right-click on the fairing base, you also have to change something to make it 'apply'. That's what's new. Once you do (for example, change 'extra height' slightly, then change it back) it snaps
<Qboid> NathanKell|AWAY: I'll redirect this as soon as they are around.
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<Rokker> HypergolicSkunk: sounding rocket launch soon
<HypergolicSkunk> IRL or your KSP career ?
<Rokker> HypergolicSkunk: irl
<HypergolicSkunk> stream?
<Rokker> HypergolicSkunk: red weather tho
<Rokker> HypergolicSkunk: stream starts in 15 on http://www.ustream.tv/channel/nasa-tv-wallops
<HypergolicSkunk> Rokker: that looks so familiar :D
<Rokker> HypergolicSkunk: everyones first rocket in RP-0
<HypergolicSkunk> no hotstaging D:
<Rokker> well, its 2 solids
<HypergolicSkunk> ah
<Rokker> HypergolicSkunk: yeah these days solids are just so much better than liquids for sounding rockets
<Rokker> HypergolicSkunk: hes a bit quiet isnt he?
<HypergolicSkunk> maybe. I'm eating breakfast and re-watching Dexter. :p
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<Rokker> HypergolicSkunk: theyre cycling
<HypergolicSkunk> oh, so the launches they showed half an hour ago were pre-recorded?
<Rokker> HypergolicSkunk: those were a previous launch that autplayed
<Rokker> autoplayed
<HypergolicSkunk> hm
<Rokker> oh wait
<Rokker> yeah they are calling it
<HypergolicSkunk> yep
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<Agathorn> morning
<Agathorn> did everyone order their Lego Saturn V? Just before 7am PST this morning I went to buy mine and they were already backordered 30 days
<rsparkyc> i forgot that was today
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<rsparkyc> !tell NathanKell|AWAY, saw your message about PP/ProcFairings: dirtying the changed state in the UpdateFixed loop does seem to resolve that issue, but is there any way to force it to dirty itself only after everything has been loaded?
<Qboid> rsparkyc: I'll redirect this as soon as they are around.
<Pap|AFK> Damnit Agathorn!
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<Pap|AFK> RP-0#667
<Qboid> [#667] title: Blue Skies Research Based Tech Tree | Some of you have been playing around with the tech tree that I made and have provided great feedback on it. As I have played through it, there have been some nice things and there have been some things that feel clunky with it. After some discussions with @NathanKell and @stratochief66 we discussed some ideas on how to improve things. I have
<Qboid> put together some ideas and have the general guidelines for a tech tree.... | https://github.com/KSP-RO/RP-0/issues/667
<leudaimon> o/ Pap! Looking at your tech tree! The blue skies/era idea is cool
<leudaimon> Pap|AFK
<Pap> Great leudaimon, any changes you can think of?
<Agathorn> Pap what did I do?
<rsparkyc> he's probably referring to the backordered saturn Vs
<leudaimon> Pap, I had the time to look into the general design so far, and looks nice. It's good to have plenty of nodes... will look into the details later
<LittleJoe> I wish there was a discord channel for RO....
<Agathorn> The more I use Discord the more I hate it
<LittleJoe> Would be easier to get notifications/announcments
<LittleJoe> really?
<Agathorn> I hate its opt-out style
<Agathorn> I don't want to have 40,000 rooms pinging me all the time when I dont' even care abotu those roms
<Agathorn> rooms*
<Agathorn> I literally have to either be permanantly marked as DnD or go through each individual room and mute it.. its a pain
<Agathorn> then there is the whole @everyone that people use which pings me when I don't give a shit
<Agathorn> Here in IRC I have an awesome client that highlights anything I set a trigger for, keeps a searchable bcklog on disk and is always connected..what more do I need?
<LittleJoe> servers can customize that stuff
<LittleJoe> Yeah I suppose if you know it use it :P
<Agathorn> well then the server most of the guys here use is setup badly I guess
<Agathorn> Just feels to me like Discord is designed to cause ADD
<Pap|AFK> Agathorn: Discord is definitely aimed at a younger generation of needing to be constantly connected, IRC is not as nice feature wise, but seems to be more customizable and can be set to how you like it easier
<Pap|AFK> LittleJoe: I will probably start an RO Discord. I doubt it will ever get to be like the IRC is for people visiting and talking, but I would not mind some of the features to be available
<LittleJoe> It's just a little more user friendly for the non-developer minded : )
<Agathorn> I liked Discord when I fist started using it but that was on a small private server
<Agathorn> When I started joining larger public servers I just wanted to stab kittens
<LittleJoe> Yeah, large badly run servers can be terrible...
<Agathorn> ping ping ping ping ping
<Agathorn> now I even get emails!
<Agathorn> everytime some jackass uses @everyone
<LittleJoe> I only stick to servers for games/communities I like and all of them have been pretty nice
<Agathorn> the arogance to even assume what you have to say is of interest to every single person in a channel :(
<LittleJoe> you can just turn notifications off entierly :)
<Agathorn> that kind of defeats the purpose though
<Agathorn> plus can I customize notifications?
<LittleJoe> to some degree
<Agathorn> here in IRC my client highlights any message that contains my nick or key words I have put in such as TestFlight
<LittleJoe> you can slo disable certain kinds of mentions
<LittleJoe> That's nice
<Agathorn> plus
<LittleJoe> but it's all one big channel
<Agathorn> i have several years, YEARS, worth of chat backlog in here that is totally searchable
<Agathorn> its one channel for RO
<Agathorn> don't really need sub channels
<LittleJoe> I like in Discord you can have a seperate channel for things like announcments so they don't get lost
<LittleJoe> for examply I would have no idea if RO-0 Just released without asking or saerching back
<Agathorn> well in theory you could do the same in IRC if RO had its own server rather than one channel in an existign server
<LittleJoe> + I can't edit my messages lol
<Agathorn> I mean the organizatino is exactly the same
<LittleJoe> Yeah
<rsparkyc> you can edet your messages
<Agathorn> *shrug* the whole edting live chat thing seems wrong to me
<rsparkyc> s/edet/edit
<Qboid> rsparkyc meant to say: you can edit your messages
<Agathorn> :)
<rsparkyc> see :)
<LittleJoe> lol
<Agathorn> its live chat
<LittleJoe> + no Emoji :(
<Agathorn> its supposed to be more stream of consciousness
<Agathorn> you just used an emoji
<rsparkyc> lol, yeah
<Agathorn> now get off my lawn
<rsparkyc> haha
<LittleJoe> no, Emoji have color :D
<LittleJoe> lol
<rsparkyc> that was yellow
<Agathorn> racist
<rsparkyc> (for me)
<LittleJoe> no, it's black
<rsparkyc> emoji is all about your client
<LittleJoe> ...
<LittleJoe> oh I'm using the web client
<LittleJoe> ESPER.net
<rsparkyc> ahh
<Agathorn> no, IRC clients can be set to redocnigze emojis and display thm as thiose stupid buble if they want
<LittleJoe> used to have hexchat on my laptop...
<Agathorn> I use Quassel and love it
<Agathorn> keeps me always connected, highlights everything I care about, fully searchable history
<Agathorn> I never miss anything unless I just don't bother to come look
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<LittleJoe> I'm just curious. What actually needs to happen before RO-0 is released?
<rsparkyc> well, Pap is redoing the tech tree
<CobaltWolf> o/
<LittleJoe> o/
<Agathorn> RP-0, right now a release will probably be cut soon after a bit more contract testing is done
<Agathorn> then the nw tech tree will be in a future release
<LittleJoe> Soon (TM)
<Agathorn> Pap is the best person online now to ask though
<LittleJoe> So, @pap
<LittleJoe> IRC gods help me xD
<rsparkyc> huh, there's 2 here
<rsparkyc> Pap, and Pap|AFX
<rsparkyc> PAP|AFK
<LittleJoe> lol
<Agathorn> Maybe he is a cat in a box
<rsparkyc> lol
<rsparkyc> and if you're curious how i made a typo from x to k, i use Dvorak
<LittleJoe> :O
<Agathorn> and not TAB apparently
<rsparkyc> haha
<LittleJoe> You're one of thooooooosssseeeeeeee
<Pap|AFK> I am out msot of the day, so I am using Pap from my phone, but right now I am at my PC until my daughter wakes up
<Agathorn> I could never do that.. I move between way too many keyboards and often have to use someone elses as well
<LittleJoe> ewwwwww
<LittleJoe> :)
<LittleJoe> What do you do Agathorn?
<Agathorn> Pap|AFK: whats up with an RP-0 release? We just waiting on some more contracts testing? Anything else holding it up?
<LittleJoe> I saw 3 orange mods in the spreadsheet still
<rsparkyc> orange doesn't mean that they don't work
<rsparkyc> it just means there might be a few issues
<LittleJoe> just problems
<rsparkyc> i may have just fixed a procedural fairings one
<rsparkyc> but i don't like my solution
<LittleJoe> lol
<LittleJoe> I love procedural fairings....
<rsparkyc> well, i wind up marking the partModule as dirty every update frame
<LittleJoe> best mods ever
<rsparkyc> so it forces it to fix itself
<Agathorn> thats horrible
<rsparkyc> as i said
<LittleJoe> I still don't know why there's two of them though...
<Agathorn> every frame? ug
<rsparkyc> UpdateFixed
<Agathorn> FixedUpdate? That's even worse
<rsparkyc> well it's dirty on start, and on load, but it's still broken when you load from a save
<Agathorn> do you at least cache it so once its clean again you don't keep doing it?
<rsparkyc> that's the problem
<rsparkyc> the logic that was there would un-dirty it
<rsparkyc> but it would be broken when you loaded a ship into the vab from a save
<rsparkyc> so you'd have to force the updateShape logic to fire
<rsparkyc> normally that's done when a tweakable is adjusted
<Pap|AFK> RP-0 will be released in about a weeek or two with the new contracts included
<rsparkyc> it would dirty the partModule, then FixedUpdate would see it dirty and update everything
<rsparkyc> so really i just want to set it dirty after EVERYTHING has been loaded
<Pap|AFK> The new tech tree and additional building upgrades will come at a later date for either 1.2.2 or 1.3
<rsparkyc> but don't know how to do that
<rsparkyc> any idea Agathorn?
<Agathorn> Why a couple weeks? What is holding it back?
<Agathorn> rsparkyc: probably but not at this point in the morning.. I havent' even had breakfats yet
<Pap|AFK> stratochief|away: wanted to make sure the contracts were tested a little more since neither he nor NathanKell|AWAY have really had a chance to get into them. rsparkyc has already found a few issues, so I am happy with that as people get deeper into the careers
<LittleJoe> Everythig for me is happending in two weeks :P new 3D printer, new Chair...
* xShadowx was in bed 20 seconds ago and hasn't had breakfast either
<CobaltWolf> LittleJoe: graduating college :D
<CobaltWolf> wait, sorry
<LittleJoe> graduating HS too actually lol
<CobaltWolf> graduating college :(
<LittleJoe> in about two weeks....
<LittleJoe> almost forgot about that...
<rsparkyc> i feel so old
<LittleJoe> lol
<LittleJoe> how old?
<rsparkyc> 33
<LittleJoe> oo
<LittleJoe> 19 here
<CobaltWolf> ancient
<rsparkyc> haha
<CobaltWolf> when we first started my discord, the oldest guy was Pak and he was 30. And we all refered to him as 'the ancient' and stuff like that. And now there's tons of people older than him but we always say 'well at least you're not as old as pak'
<Pap|AFK> 34 you young bastards
<CobaltWolf> and by we I mean me. Because I like shitting on Pak for no reason
<LittleJoe> lol
<Qboid> [a5e96] title: don’t like this, but it fixes the issues… by Ryan Caskey | Additions: 7 | Deletions: 8 | https://github.com/rsparkyc/ProceduralFairings/commit/a5e965c1d5e83f5463e49245b5f977be484b1476
<rsparkyc> that's what i did
<rsparkyc> pay no attention to the formatting
<rsparkyc> the original formatting was horrendous
<CobaltWolf> little more work modeling LDC Titan upper stage with my laptop's trackpad :P my fingers are killing me and I only did it for like ten minutes this morning in class. It'll be compatible with the Saturn 1 S-IV bits of same size and vice versa
* LittleJoe can't wait for Ro-0 to be released
<LittleJoe> I do know the /me thing
<LittleJoe> trying to figure out colors now...
<LittleJoe> swatching tabs instead...
<LittleJoe> switching*
<LittleJoe> eh, nm not worth it...
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<LittleJoe> o/
<CobaltWolf> o/
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<LittleJoe> o/
<LittleJoe> 0/
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<xShadowx> o/
<Pap> LittleJoe, you can play RP-0 without waiting for the release
<Pap> Hey xshadowx
<LittleJoe> :O
<LittleJoe> like fully working?
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<Theysen> yup
<LittleJoe> o/
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<LittleJoe> actually... I'll just wait for the release so I don't have to restart :)
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<rsparkyc> hey Pap|AFK, another proc avi PR for your branch: https://github.com/KSP-RO/RP-0/pull/669
<Qboid> [#669] title: updates to proc avi from master | | https://github.com/KSP-RO/RP-0/issues/669
<CobaltWolf> Pap: soundnfury can Race Into Space be configured to go off of Pap's historical progression contracts for stock? Or no? And if not, how can we help with that?
<Pap> Cobalt, yes it can, just have to create a couple configs for the different contracts
<stratochief|away> !tell LittleJoe the first RP-0 release won't be the save breaking one, it will actually be the one after that when we change the building levels and tech tree
<Qboid> stratochief|away: I'll redirect this as soon as they are around.
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<stratochief> Pap: still no time to test contracts yet, but I see people are racing to space with your contracts, so I hope that helps
<rsparkyc> yeah, we've been finding some issues, and he's been quick to fix :)
<stratochief> I created RP0#670 to help collect and manage any issues people might have
<Qboid> [#670] title: Tracking Issues with new contracts | I'm creating this Issue to track any feedback people have with the new contracts for 1.2 that @pap1723 was nice enough to create for us.... | https://github.com/KSP-RO/RP-0/issues/670
<rsparkyc> o/ stratochief
<stratochief> rsparkyc: \o
<stratochief> time to boil my frankfurters before meeting with my German colleague
<Pap> Perfect stratochief, the ones I am concerned about at this point are some of the later ones that haven't been tested as much. I am going to cheat myself forward a little to test them out
<stratochief> this year, solar power may produce more electricity in the US than wood and wood derived things. #depressingprogress
<stratochief> Pap: good idea. worst case, some of the future contracts don't get tested for a while, then we ID problems and fix them down the road
<Pap> My daughters birthday party is this weekend so I won't get to much till next week
<rsparkyc> happy birthday to her!
<jclishman> Now that my video is done, I can try to do that moon flyby again
<stratochief> importance of birthdays are inversely proportional to age, so I assume she will have a fun, enjoyable time :)
<stratochief> jclishman: I enjoyed the video (SpaceX monthly?)
<jclishman> stratochief: yep!
<jclishman> thank you!
<Pap> Yep, she is one, so doesn't get much bigger than this one
<stratochief> Pap: birthday zero tends to get the whole family involved
<soundnfury> stratochief: but why boil frankfurters when you could fry them
<soundnfury> delicious bratwurst
* stratochief says a silent prayer to Odin, everytime he opens a new sauerkraut that doesn't smell like death
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<regex> What's this Race Into Space thing, the old Buzz Aldrin game?
<soundnfury> CobaltWolf: yeah if you want to see how to config it, just look in the RIS GameData folder. The configs are dead simple.
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<CobaltWolf> soundnfury: cool thanks!
<jclishman> what should the burn time of a lunar injection be?
<rsparkyc> it all depends on your TWR
<jclishman> trying to do a TLI solid kick stage
<jclishman> so TWR is about ~1.8
<regex> Oh fun, so sort of like "KSP Play By Mail"
<leudaimon> Pap, I had a closer look into the tech tree. Where do you intend to put the probe core and avionics parts currently in stability/early probes?
<leudaimon> should be spread into the orange nodes between basic avionics and interplanetary probes, right?
<rsparkyc> jclishman, when i did an apollo mission, my starting TWR for TLI was 0.73, final TWR was 1.55, and burn time was just over 5 minutes
<jclishman> rsparkyc: that helps, ty
<rsparkyc> if your pretty much doubling that TWR, your burn time would be cut in half
<rsparkyc> thas' from here
<leudaimon> Pap, and regarding solids, where would the tiny tim be placed? There is also the procedural solids, that I never got to use (usually don't even get the solids nodes).
<rsparkyc> Pap, any objection to me merging master into your contracts branch?
<leudaimon> maybe I should write all this up in the issue, but one more suggestion... shouldn't basic capsules depend on EDL?
<leudaimon> hey rsparkyc! do you think you'll be able to beat NathanKell|AWAY for the first sat?
<rsparkyc> maybe
<rsparkyc> i'm working on it now
<rsparkyc> well, i'm working now, but that's my next mission
<leudaimon> I had hopes, but after he put a bunch of points into R&D I don't think I'll be able to catch up
<leudaimon> did you go for avionics or early rocketry?
<rsparkyc> can't remember which one will finish first, i think i did both of those
<Agathorn> thought kct only allowed one at a time now
<leudaimon> Agathorn, it does
<rsparkyc> it does' i just don't know what order they're in the queue
<Agathorn> oh didn't know you could queue them
<leudaimon> aren't you using any of them for your orbital vehicle?!
<rsparkyc> i spend last night working on proc avi bugs, so i haven't really started building it yet
<leudaimon> oh, ok. I just saw you made several changes to the code... I had some weird behavior between size and cost, that didn't look straightforward...
<rsparkyc> it's not very straightforward :)
<leudaimon> lol
<leudaimon> btw rsparkyc, are price and weight supposed to be a trade-off for a given tonnage?
<rsparkyc> yes
<rsparkyc> i proc part is "rated" for a certain tonnage
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<rsparkyc> as you try to make the part control more (for the same size part), the price will begin to escilate
<rsparkyc> while the mass only get's marginally more
<rsparkyc> there's a utilization percentage display
<rsparkyc> and 100% is probably the "sweet spot"
<rsparkyc> though it will scale from 0-200%
<acc> would it be possible to fix it to the value the player sets?
<acc> so you don't have to adjust the percentage when scaling up/down the part
<rsparkyc> what do you mean?
<rsparkyc> oh, you are setting the value
<rsparkyc> you can just see the percentage
<rsparkyc> so you know where in the parts range you are
<acc> yeah, but when I change the size I have to adjust percentage each time
<rsparkyc> hmm, let me look
<rsparkyc> *fires up ksp*
<rsparkyc> i see the problem
<rsparkyc> good find
<acc> :)
<leudaimon> yeah, I got that... the thing is, I was testing varying utilization for a fixed tonnage (say 15T). It is not intuitive for me why for utilization below 100% weight gets so higher
<rsparkyc> when you're using a real low utilization, your not spending money into optimizing the avionics inside
<rsparkyc> so it's going to be heavy for what you're trying to control
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<rsparkyc> make the part smaller, bring the utilization percent up, and it will be lighter for the same tonnage
<rsparkyc> (in theory...)
<leudaimon> right, I get it...
<Theysen> ok lol RO KSP Planes with a joystick are actually fun
<jclishman> Fly me to the moon~
<jclishman> lets see if i cant do this flyby
<Qboid> [#671] title: fix for updating percentage when part size changes | | https://github.com/KSP-RO/RP-0/issues/671
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<rsparkyc> it was literally a one line change
<Pap> Rsparky, go ahead, except make sure to not allow any of the contracts to merge. They will merge because some names are different
<acc> rsparkyc: great, thanks :)
<rsparkyc> travis ci is taking forevere
<rsparkyc> finally kicked off
<rsparkyc> Pap, don't think any of those will merge, there 8 commits that would merge in, all around proc avi
<rsparkyc> ok, both master and Pap-Contracts should have that fix
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<HypergolicSkunk> hey guys o/ does anyone have a working 1.2.2 RO/RSS/RP-0 install and can test doing a Moon flyby, create a maneuver point near Moon Periapsis and tell Mechjeb Maneuver Node Editor to 'Snap Node to Periapsis'? I get immediate CTD D: just wanting to make sure it's nothing with RO, but with my semi-bloated RP-0 install
<HypergolicSkunk> @jclishman you maybe?
<HypergolicSkunk> Theysen: what are you flying? and which joystick model are you using? :)
<jclishman> HypergolicSkunk: one sec
<Theysen> HypergolicSkunk, Thrustmaster Hotas X . 40 bucks enough for my needs
<HypergolicSkunk> Theysen: cool
<Theysen> some F16 mockup which finally stays straight on runway lel
<Theysen> Adjustable Landing Gear helps tremendously
<HypergolicSkunk> ALG works again?!
<Theysen> Kerbal Foundries has them <33333
<HypergolicSkunk> oh I remember now! but when I tested that, RO wasn't that far in terms of 1.2.2 ...
<HypergolicSkunk> looks like I'll need to mess with MM's cache again :D
<Theysen> best mod ever
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<soundnfury> NathanKell|AWAY: your 'Orbitron' rocket looks like a collaboration between von Braun and Gerry Anderson ;)
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<Probus> I've been looking into that little gemini engine in FASA. I think it is way overpowered. It goes on the "Langley Lander". Anyone have any ideas on how to nerf it?
<Probus> It uses N2O4/UDMH or possibly H2/LOX
<Agathorn> Hey all, finally got a basic design up and running for my Stellar Design website. Something complete and usable rather thana hodgepodge mess :) http://outermarkergames.com
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<acc> Agathorn: nice :)
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<Agathorn> err why did the stream stop
<Agathorn> Did anyone else lose the SpaceX stream?
<Theysen> scrubbes
<Theysen> lightning
<Theysen> launch is saturday
<Agathorn> ok thats odd
<Agathorn> kind of annoying to start a stream and never get past the music
<Agathorn> they could have at least said that in the stream :)
<Agathorn> instead it just..ends.. lol
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<Wrecker> Anyone know of a fix for the bug where you cant click any buildings or buttons on the KSC screen?
<Agathorn> Woot just got my Battletech beta key
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<Probus> I move my mouse around until something lights up. Go to it then return. Wrecker
<regex> battletech beta?
<regex> what's the game?
<regex> Oh, literally battletech
<lamont> Wrecker: quit to main menu?
<lamont> if that doesn’t work then try to get the debug menu and clear the input locks
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<soundnfury> ^^^
<soundnfury> definitely sounds like the input locks
<Agathorn> regex: yeah it was a kickstarter..and it is being made by the original BT guys too
<Agathorn> the actual guy who created BT like a million years ago is part of the team
<Probus> You are going to Kickstarter it, aren't you Agathorn?
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<Probus> A friend of mine has done two. Broke even on both.
<Agathorn> Probus: I did back Battletech yeah, thats why I go a beta key :)
<Agathorn> got*
<Agathorn> I've backed a lot of stuff
<Probus> I meant your game you are working on.
<Agathorn> oh yes my game will hopefully be on Kickstarter some day
<Agathorn> soooome day
<Probus> It will do good I bet.
<Probus> Too bad RO can't go on Kickstarter...
<Agathorn> would be a disaster even if it could..for the same reason we don't allow donations
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<lamont> what guidelines are there for suborbital reentry with an x-1 cockpit without getting fried?
<lamont> because i’m getting fried a lot...
<leudaimon> lamont, what I usually do is go almost vertical, reenter nose up to have more drag, and use a bunch of the large separation motors as boostback
<Rokker> stratochief|away: so spacex was delayed
<Rokker> ariane launch in an hour
<Rokker> Pap: ^
<leudaimon> wasn't ariane tomorrow?
<Rokker> leudaimon: depends on ur time zone
<Pap> Sweet, might be able to watch that one
<Rokker> Pap: spacex is saturday
<leudaimon> oh, nextrocket.space is wrong
<Rokker> ?
<leudaimon> Rokker --> 1 day 00:53:48fri 2017-06-02 20:45
<lamont> ah sep motors for boostback would certainly work
<Pap> I heard that. What time on Saturday?
<Rokker> leudaimon: huh
<Rokker> Pap: iunno
<Rokker> 5ish
<Agathorn> so it will probabl scrub fo wx again :)
<Rokker> yeah
<Rokker> spacex will prolly scrub
<Agathorn> late afternoon, early evening is the worst time for launches in Florida this time of year
<Rokker> ariane might scrub
<Agathorn> always a thunderstorm almost every day at that time
<Rokker> 3 scrubs in one day
<Agathorn> course they only last an hour or so, but still
<soundnfury> well that's odd, I appear to have splashed down on a seam in the ocean and been tossed around to destruction.
<soundnfury> pretty sure that's a bug that merits reverting so Arkady isn't dead
<Agathorn> flat earth!
<Agathorn> his fault for landing on a seam in the space-time continuum
<Agathorn> if you revert you should kill him anyway
<soundnfury> Agathorn: umm, NO
<Pap> Soundnfury, it has been my experience that if you revert, Agathorns God's of TF strike down fire and brimstone on you
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<soundnfury> Pap: well I don't care, I successfully completed a bloody dangerous mission, and I'm damn well going to have it, bugs or no bugs.
<Agathorn> :)
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<soundnfury> (besides, it's not like this mission is anywhere near winning a first - it's a suborbital crewed hop at the start of year *2*)
<soundnfury> (so I don't feel I'm wronging anyone by reverting it)
<leudaimon> is it RIS soundnfury?
<leudaimon> btw, is it possible RIS is forcing the MM cache to be rebuilt everytime?
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<leudaimon> :( I misclicked leave game instead of sync and was simply excluded from RIS
<soundnfury> leudaimon: oh dear. I should probably put an "are you sure" on that :(
<lamont> looks like i can just use excess dV in the X-1 “stage” and the fact that it relights
<leudaimon> yeah, it's placed in an intuitive place for syncing
<lamont> (for “boostback")
<leudaimon> lamont, possible too... I don't use the XSR-1 for that because it's too expensive
<lamont> yeah i already bought it, so...
<soundnfury> leudaimon: I might be able to fix it...
<leudaimon> :) really soundnfury?
* soundnfury is looking at the server's gamefile now
<soundnfury> leudaimon: yeah if you re-Join it now, and I'll fix it up on this end
<soundnfury> so long as no-one else is syncing in the meantime we should be fine
<github> [RealismOverhaul] SirKeplan closed pull request #1660: SuperDraco global engine config updates (master...RO-SuperDraco-Global-Config-Updates) https://git.io/vHRG6
<soundnfury> (I'm gonna manually merge the gamefile with the backup I made yesterday)
<github> [RealismOverhaul] SirKeplan closed pull request #1661: RealEngines v1.6 RO support (master...RO-RealEngines-1.6) https://git.io/vHRZh
<github> [RealismOverhaul] SirKeplan pushed 4 new commits to master: https://git.io/vHumt
<github> RealismOverhaul/master f3ae5a7 PhineasFreak: SuperDraco part config
<github> RealismOverhaul/master c3de54f PhineasFreak: Size, mass and description fixes
<github> RealismOverhaul/master 59ba198 PhineasFreak: SuperDraco plume config
<leudaimon> oh, cool :) thanks for fixing my stupidity
<soundnfury> though, I'm not sure what'll happen client-side for you, make sure if it gives you money again that you already had, that you undofix that ;)
<soundnfury> leudaimon: poke me when you're Joined again (I can't do anything until then, your client has to know it's in the game)
<soundnfury> (or did you quickload a save from when you were still in the game?)
<leudaimon> no, nor yet
<leudaimon> I'll join
<leudaimon> done
<leudaimon> I show as y0d000
<soundnfury> yup, now I stop the server...
<soundnfury> aaaand we're back in business
<soundnfury> leudaimon: you can go ahead and sync now :)
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<leudaimon> :D
<leudaimon> perfect soundnfury!
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<soundnfury> leudaimon: please sync, so I know it worked. (Or are you in fact still at y1d094?)
<leudaimon> yep, already did
<soundnfury> ok
<soundnfury> Pap, NathanKell: PSA. If you accidentally click "Leave Game" instead of sync, it's possible to get you back in, but only if I have a recent backup, and it's a bit of a pain. So be careful :)
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<KevinStarwaster> Driving 12 tons of rover/mobile lab/planetary base up a steep crater wall.... at night. What can go wrong?
<leudaimon> why don't we have the tracking stations used by ariane in RSS?
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