<NathanKell|Twitch>
Bornholio: probably be skipped
<NathanKell|Twitch>
use the regexp capability of MM to insert at the end of the line
<Bornholio>
thanks
<Pap>
soundnfury: Why would that start happening all of a sudden and not previously?
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<soundnfury>
Pap: hell if I know vOv
<Pap>
lol
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<Saabstory88>
@NathanKell. Thanks for all of your help. Got a build working with RF/MFT in 1.2.2. Tanks work properly. Time to iterate and make playable parts!
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<NathanKell>
Saabstory88: That's awesome!
<NathanKell>
Pap: So...how bout that release? :)
<NathanKell>
Think we're go?
<Pap>
Where is the release notes you did? Sorry, just got back on from dinner
<NathanKell>
and holy smokes it's literally been a year
<blowfish>
Been thinking ... did the US actually build (or even design) any second/upper stage kerolox engines?
<blowfish>
up until SpaceX I guess
<NathanKell>
LR91-AJ-3
<NathanKell>
Titan I
<blowfish>
ah yeah
<Bornholio>
Atlas Kero to orbit
<blowfish>
LR-105 was ground lit though, really more of a sustainer
<NathanKell>
broadly identical performance to the 91 tho
<blowfish>
indeed, and better vacuum Isp than the kerolox LR-91
<Pap>
NathanKell: Release the Kraken! (and RP-0 as well)
<NathanKell>
\o/
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<rsparkyc>
Pap, do you want your button in first?
<Pap>
rsparkyc: nah, I play the dev versions anyway :)
<rsparkyc>
haha, fair enough
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<github>
[RealismOverhaul] NathanKell tagged v11.5.1 at master: https://git.io/vHSTC
<travis-ci>
Build #4963 - v11.5.1 - passed
<travis-ci>
Change Procedural Decoupler to Coupling Category
<rsparkyc>
might want to make a note that procedural avionics are only configured for the first few tech tree nodes
<NathanKell>
ok
<NathanKell>
rsparkyc actually would you mind editing the release notes to have the thumbnail sketch of proc avionics?
<NathanKell>
I gotta deal with a few PRs meanwhile
<rsparkyc>
sure thing
<rsparkyc>
i'll do it after i try to tackle this one last (minor) editor bug
<NathanKell>
thanks :)
<rsparkyc>
np
<Pap>
Thanks for the early feedback soundnfury
<NathanKell>
Pap: Went ahead and added a patch to switch the PARTUPGRADE tank type icons to proc tanks if proc parts is installed (since people often prune stockparts in that case). Testing now, will push if works
<soundnfury>
np Pap, gotta do something while the others catch up…
<Pap>
Awesome NathanKell, that is one more thing off my list!
<Pap>
soundnfury: lol
<soundnfury>
(though I do still need to watch NK's latest stream at some point. No spoilers!)
<NathanKell>
Argh, if only SSTU main stage tanks had removable top skirts :(
<NathanKell>
(and if they, and uppers, had nice dome bottoms instead of S-II/S-IVB conics)
<NathanKell>
well, Saab to the rescue
<NathanKell>
ok, PRs done
<Pap>
great job @NathanKell!
<NathanKell>
:) You too! :)
<Pap>
What is the best looking stock engine for the PARTUPGRADE icon until we get someone to make us one?
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<NathanKell>
Pap: Hmm. It's more, what is someone likely to keep? :]
<Pap>
What do you mean NK?
<NathanKell>
Pap: Because if you point it at a part that doesn't exist (i.e. that the player pruned), the upgrade won't show up
<NathanKell>
so we have to figure out what part the player is unlikely to prune
<Pap>
Ah!!! Good point
<NathanKell>
that's the reason I did the proc tank thing
<NathanKell>
tbh the 1kN thruster is ugly, but everyone will have it.
<NathanKell>
hmm. I'd say actually use RO's H-1/RS-27
<NathanKell>
and if they have SSTU or FASA or something we can swap it out
<NathanKell>
(that's a trivial patch to write, as you saw from the proc tank switcheroo)
<Pap>
That works
<NathanKell>
The _really_ tricky part is that they might have, say, FASA installed but not that engine. Then it will go poorly. But lets hope they don't. Because at that point I'd have to write some deleteme magic.
<NathanKell>
Which reminds me, actually. A long time ago someone ( BasharMilesTeg ? ) suggested making fresh parts rather than patching existing ones, and then just using the best model we have for it. That might be something to consider...
<NathanKell>
Bit of a can of worms, that, but a neat idea
<NathanKell>
That would solve this problem, because we'd just point the upgrades at the RO-H1 model, and whatever partmodel we have will be used for that part
<Saabstory88>
I know I pointed out something like that at one point a long time ago
<NathanKell>
maybe that was you then?
<NathanKell>
It's fuzzy, been a looooong time
<Saabstory88>
I’m not going to take exclusive credit for that one. It seems like a pretty straightforward solution
<Saabstory88>
Well, in principle
<NathanKell>
that's the kicker :P
<NathanKell>
Because they'll have different node placements
<NathanKell>
so crafts/saves will mess
<Saabstory88>
Need to have a pre-processor which contains the relevent paths, and a Y axis offset
<leudaimon>
My astronaut has just exploded when I went into EVA
<leudaimon>
any info on why?
<blowfish>
NathanKell: there are a couple of SSTU mounts that are dome-like
<acc>
building new crafts isn't a bad thing at all ;)
<blowfish>
they don't really go where they should on the main tank though - the lower skirt is still there
<acc>
leudaimon: that might be related to deadly reentry
<acc>
Starwaster: you mentioned something like that a few days ago?
<leudaimon>
I added the cfg fix mentioned by Starwaster... maybe it didn't apply?
<Pap>
NathanKell: that seriously seems like it makes the most sense to me
<acc>
leudaimon: possible
<Pap>
For the US engines, RO basically controls FASA and Cobalt would give us all of the BDB engines we wanted
<Pap>
Olympic1 now controls Soviet Engines which is basically all of the Soviet Engines that are needed
<Pap>
Then, other mods could be used for the engines that are less well-known
<Pap>
Or, if people wanted to use the SSTU version of the F-1 instead of our version, they could still do that
<Qboid>
[#1670] title: Flame bug | So, I was playing and was on an EVA and I'm not sure if this is a RO or RP-0 bug. it did nothing to my orbit or have heating effects it was trailing like that. ... | https://github.com/KSP-RO/RealismOverhaul/issues/1670
<NathanKell>
Pap: Oh, heh, didn't think that far. Yes, if we ship our own, it solves the problem.
<NathanKell>
I just meant create new parts as in create by cfg
<Pap>
Ahhh, I see what you mean
<Pap>
Instead of forking off of pre-made ones
<leudaimon>
I added that NathanKell, not sure what is going on
<Pap>
I know that RO wanted to be lightweight with the player being able to add what parts / mods they wanted
<NathanKell>
leudaimon: For now, just ignore max temps and continue
<NathanKell>
It seemed to fix it for me
<leudaimon>
I'll delete configcache and see if it works
<NathanKell>
I believe I still got some flames, but no one died, maybe?
<NathanKell>
not sure
<NathanKell>
if in doubt, ignoremaxtemps
<leudaimon>
I didn't remember this issue when I went into EVA, or I would have quicksaved... had to revert
<leudaimon>
how do you do that?
<leudaimon>
cheat menu?
<NathanKell>
yep
<NathanKell>
leudaimon ^
<leudaimon>
ok!
<NathanKell>
good luck :)
<NathanKell>
if you beat me to first EVA, all the better :)
<leudaimon>
lol
<waerloga>
hrm, right, comms network...do I need to disable the comm network in stock when I've got RT installed?
<Pap>
waerloga: RT overrules the KSP stock comms
<waerloga>
k
<Starwaster>
leudaimon did you install DRE 7.6?
<Starwaster>
though... actually, the cfg by itself should have fixed it
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<NathanKell>
Starwaster isn't 7.6 for 1.3?
<Starwaster>
nathankell officially it is for KSP 1.2.2 - however, there is an unofficial build for KSP 1.3
<Starwaster>
the unofficial build must be downloaded separately and copied over the existing DeadlyReentry.dll
<NathanKell>
Ah coolz! I'll upgrade too then
<Pap>
NathanKell: That PARTUPGRADE you wrote works great
<Pap>
I am now running a test with moving it out of the TestFlight area into the regular Config area above
<leudaimon>
not sure Starwaster
<NathanKell>
Pap \o/
<leudaimon>
oh, I'm on 7.5...
<Bornholio>
yup burny kerbs
<Starwaster>
I'm spoilerifying the link for the 1.3.0 build and putting big red letters letting people know that it's unoffical and unsupported until I offically do a 1.3.0 update
<Starwaster>
NathanKell, was there any stock code that would transfer heat from exploding parts to things they were attached to?
<NathanKell>
I don't believe so
<Starwaster>
it doesnt look like there is but sometimes I've seen weird heat spikes in suddenly exposed parts (that had been shielded by something exploding)
<NathanKell>
that might just be from a massive convective spike?
<NathanKell>
since convection is proportional to temp delta
<Saabstory88>
Is there a short list of the current RP-0 tech nodes? Or just the maion yaml file?
<Starwaster>
maybe but it seems high for a single frame's worth
<Starwaster>
not that it's really a big deal; I mean... space is a tough place where wimps eat flaming plasma death... right?
<NathanKell>
Saabstory88: Heh. Pap's rewriting the tree, so...no :]
<Saabstory88>
Haha, okay!
<NathanKell>
Or rather, there is, see the Pap-Contracts branch
<Saabstory88>
@pap is there a sketch of the new tree structure I could look at?
<Pap>
Saabstory88: Would you like an Excel file with all of the nodes sketced out? Or a Visio file that can be manipulated (does not have proper nodenames) or a PDF that you can see the layout?
<Saabstory88>
Whichever requires the least effort on your part. Thank you very much!
<Bornholio>
Starwaster all my 7k entry tests except for -1000PE with the 15m Shield "Survived" mostly similar performance, -1000PE burned up from internal temp overheat at 13k
<Saabstory88>
But excel is probably easiest
<Starwaster>
I wonder if I should decrease skin-internal temp on that... it's thin and light but very well insulated
<Bornholio>
I think so, but realistic wise it might be ok. I can see why the two stage would be preferred as it insulates the other parts. Don't have to worry about cooking engines at 7k
<Starwaster>
I dunno, some of us love the smell of engines cooking in the morning...
<Bornholio>
They do that to themselves.
<waerloga>
ground ignition only? ouch :)
<NathanKell>
what is that actually on, waerloga?
<waerloga>
RD-100 series
<Bornholio>
Jam a stick with a road flare up there Joohny Kerman!
<NathanKell>
rsparkyc, how's things? Don't want to rush you, just wondering how to schedule my evening :)
<rsparkyc>
thinking i might be done before bed
<rsparkyc>
which will probably be in about 2 hours
<rsparkyc>
quite possibly less
<soundnfury>
btw, something that's bugged me for ages. Battery technology doesn't ever improve
<soundnfury>
wishlist would be to have techlevels (like on RCS) that bring down the mass per EC.
<Pap>
soundnfury: We have the perfect tech tree setup for that now! I have been looking for something to put in the Blue Sky Tech Nodes
<Pap>
exactly^
<NathanKell>
soundnfury: yes that would be very very good
<leudaimon>
wth, I just completed 3 days in space, and the contract for 2 completed, the one for three says I have to stay another 3 days in space
<Pap>
It should be relatively easy with PARTUPGRADE, right?
<NathanKell>
need to change how RF works so it supports techlevels for TANKs
<Pap>
Ah, I see NathanKell
<NathanKell>
leudaimon: correct
<NathanKell>
leudaimon: They complete in order
<NathanKell>
after 1 day, 1day completes
<NathanKell>
then the 2day is assigned
<NathanKell>
stay 2 days, and that completes, then the 3 is assigned
<NathanKell>
there might be some magic to avoid that in CC, but I'm not sure how
<NathanKell>
that's why I only got the 1 and the 2 myself
<soundnfury>
Pap: yeah, I'm _definitely not_ volunteering, but it would be really nice if someone implemented that ;)
<NathanKell>
I've thought about tank tech levels for a while, it would be good to not have to do default/structural/fuselage/etc
<Pap>
If NathanKell modifeis RF to allow techlevels for TANKS, our end will be easy
<rsparkyc>
NathanKell, in the meantime, i did update the release notes if you want to take a look
<Pap>
NathanKell: We could make each contract of length it's own contract that is auto available from the start
<soundnfury>
NathanKell: I look forward to seeing it on my desk tomorrow morning :P
<soundnfury>
Pap: wouldn't that clutter up active contract list / mission control though?
<Pap>
soundnfury: yes it would
<NathanKell>
rsparkyc: Ok. Should I then do the release now and do a point release in a day or two when all the bugs come to light? Or wait for after your this-evening sprint?
<Pap>
I already don't like how cluttered the RP-0 contracts are already
<NathanKell>
Pap: We could, but they're globals--we already suffer from having so many record contracts on at once IIRC
<rsparkyc>
NathanKell, let me see if i can get these last quirks worked out in the next few hours. If so, I'd like to get them in this release, otherwise we can cut a point release in a few days with my updates
<Starwaster>
quicksave at the flight scene with a ship, get the ship blown up from overheating and then reload it
<leudaimon>
oh, I see NathanKell
<Pap>
NathanKell: Can we create "hidden" firsts contracts like Squad implemented in (maybe 1.1)?
<leudaimon>
cool, by pure chance I'm landing about 200-300km from where I actually live
<Pap>
nice leudaimon
<leudaimon>
bad that it's a night landing
<NathanKell>
Pap: We don't have control over the milestone system
<NathanKell>
that's why we have explicit records
<NathanKell>
leudaimon hah!
<NathanKell>
rsparkyc: Ok! :)
<Pap>
I guessed as much NathanKell
<leudaimon>
man, I don't want to haul 1.5M for the pad upgrade
<Bornholio>
Starwaster sure.
<Bornholio>
any particular test wanted?
<Bornholio>
Starwaster Now that my cats little friend, ser Squeekumz mousalot is ejected from the house for late night partying.
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<Starwaster>
bornholio, put a ship in orbit, quick save, send the ship to a fiery death (make sure it dies from burning up) then quickload and check for graphical issues on the ship
<Starwaster>
you'll know when yhou see it
<Starwaster>
also check to see if your planet is still there
<Starwaster>
any of your planets
<Pap>
Damn Starwaster, did you create a DRE Deathstar?
<Starwaster>
not on purpose pap!
<Starwaster>
in fact the only real changes were to a class created especially for EVA Kerbals... I'm seriously scratching my head as to how it could have done this kind of damage
<Bornholio>
almost to orbit.
<Starwaster>
no errors in the log either, though there is a lack of certain messages that I'd associate with destruction and death
<Pap>
ah, too bad Starwaster, it would be more fun if it was on purpose
<rsparkyc>
Pap, got your 100% utilization worked in
<rsparkyc>
going to actually use that feature for when you change configs
<Pap>
you are awesome rsparkyc, I need all the help I can get
<Starwaster>
Pap, I did once somehow but one of Mars moons in an orbit that had it at exactly Mars ground level... the first I realized there was a problem was when one of my ships spotted a large moon sweeping towards it
<Bornholio>
ok quicksaved in orbit, just de-orbit and let it burn up?
<rsparkyc>
NathanKell, think i got all the kinks worked out, going to make a PR soon
<Starwaster>
and then quickload
<Bornholio>
k
<Starwaster>
quickloading might not be necessary, loading a new ship could do it but this is what I know for sure was repro
<Bornholio>
quickloaded without any graphica weirdness, no missing planet
<Bornholio>
repeat and load from KSC?
<Starwaster>
uhm hmmm
<Starwaster>
you mean try loading the quicksave from KSC?
<Starwaster>
repeat from there?
<Bornholio>
whatever you want me to test. up and ready.
<Starwaster>
it's possible I fixed it somehow... maybe
<Starwaster>
try reloading that quicksave from KSC, send it to its death then quickload again
<Bornholio>
ok
<Starwaster>
I'm going to load it back up myself and see if this last build actually fixed it... except I didn't really CHANGE anything
<NathanKell>
Darnit the link has the text, joke spoilt
<regex>
heh
<regex>
space-high-five
<Starwaster>
Well, with just 3 lines of changes, I tricked MechJeb into doing an orbital insertion with no circularization burn completely automated
<NathanKell>
oh, btw, regex, if you ever get bored of your name, I have a new nick you should use
<NathanKell>
panzerwaffle
<regex>
lmao
<NathanKell>
isn't it perfect?
<regex>
I ... don't know if it's right for me, personally
<regex>
but it's hilarious nontheless
<NathanKell>
Well, only use when taking the piss out of wehraboos
<regex>
hahaha
<regex>
panzerwaffleiron
<NathanKell>
:D
<regex>
Oh, CKAN repos gotta refresh...
<regex>
Also, Glorious Floridian Space Program, gg
<Starwaster>
so what I just said is not of interest to anyone?
<NathanKell>
sorry I missed it
<NathanKell>
that _does_ sound awesome! :)
<regex>
I launch by hand so ... it's cool
<NathanKell>
what did you do?
<Bornholio>
uh i trick mechjeb into farging up regularly, is that better
<NathanKell>
regex: filthy casual
<regex>
lol
<regex>
#USAFMANINTHEMIDDLE4LYFE
<Starwaster>
when I turn on corrective steering, I just have it keep burning until the periapsis is the desired altitude instead of ap
<Starwaster>
of course, that really REALLY needs a decent rocket to work... if I have an overpowered upper stage then I end up with my Ap up over 500 and my Pe still in the atmo
<NathanKell>
regex you gotta !tell Rokker that :P
<Starwaster>
not quite Apollo's IGM
<NathanKell>
Starwaster: Ah, neat!
<regex>
I recently started letting MechJeb do my landings and nodes, but launches are mine, most interesting part of flying.
<NathanKell>
Starwaster: Yeah, upper stages can be cray, especially early US ones...
<Rokker>
u fuckin wot
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<Rokker>
usaf ain't a middleman
<lamont>
m8?
<Rokker>
usage is the man on both ends and the middle
<Rokker>
usaf
<Starwaster>
NathanKell oh and it works in stock KSP not at ALL...
<regex>
hahaha
<Pap>
alright, I am off to bed, great job NathanKell, you are the man!
<regex>
o/
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<Starwaster>
the planet is just so small and orbital velocity so low that I'm in orbit before I know it
<NathanKell>
Pap|Sleep do you have a current pdf of the tree?
<NathanKell>
ah dang you went sleep, sorry
<Pap|Sleep>
Nah, still here
<NathanKell>
Pap|Sleep: You did _awesome_ yourself, it's a right pleasure working with you :)
<NathanKell>
s/did/are doing/
<Qboid>
NathanKell meant to say: Pap|Sleep: You are doing _awesome_ yourself, it's a right pleasure working with you :)
<Pap|Sleep>
I do, but the text of the engines that are unlocked is not accurate. Based on your feedback and others, it isa changin
<NathanKell>
Starwaster: Yeah, you can't fly sane ascents in KSP, you can only ever fly Juno I/II ascents
<Pap|Sleep>
Thanks!
<NathanKell>
that's fine, as long as the visual layout is good
<lamont>
i was working on busting up MJs code to make ascents more pluggable today, but i ran into an issue where the 1kN thruster screws up sucide burn calcs so fixing that so i can land on the moon now…
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<NathanKell>
and just about to post my comment too Pap|Sleep :P
<Pap|Sleep>
Well, I am actually going to jump in the shower, I'll be back before bed
<soundnfury>
lol
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<regex>
o/
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<NathanKell>
!tell Theysen can you update the RO OP with the new release?
<Qboid>
NathanKell: I'll redirect this as soon as they are around.
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* xShadowx
scrolls up to see if he missed a stream
<xShadowx>
phew :)
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<Theysen>
hey all
<Qboid>
Theysen: NathanKell left a message for you in #RO [12.06.2017 05:21:47]: "can you update the RO OP with the new release?"
<Theysen>
!tell NathanKell done :)
<Qboid>
Theysen: I'll redirect this as soon as they are around.
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* Theysen
is fiddling with airplanes once more and should install EVA parachutes to keep the death counter smaller
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<HypergolicSkunk>
I have a repeatable Crash-to-Desktop when changing the Root part. it doesn't happen in a barebone RO install. I have debugging log enabled, and found a file named 'output_log_txt' in the crash-log-folder.
<HypergolicSkunk>
my question is: is there any way to find the culprit in some log file without manually removing mod by mod, which would take days?
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<Pap|Sleep>
HypergolicSkunk: you want to look for output_log in your KSP_x64_Data folder
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<Pap>
HypergolicSkunk: it sounds like a Procedural Parts error. Are you changing the Root Part to a Procedural PArt?
<HypergolicSkunk>
hey Pap :) it also happens with any other part that is not procedural
<HypergolicSkunk>
such as cubic octagonal struts
<Pap>
interesting
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<HypergolicSkunk>
Pap: looks like the same file that KSP puts into a dedicated folder post-crash
<HypergolicSkunk>
I've got a whole heap of those :)
<Theysen>
did anything change with the RealFuels and the ullage thing? I barely get red engines any more saying they're unstable
<HypergolicSkunk>
same for me. I always check the engine's context-menu now.
<Pap>
I had noticed this over the last couple of weeks as well
<soundnfury>
HypergolicSkunk: the engine-icon-colour for ullage doesn't work because TF takes over the colour so it can display failures
<HypergolicSkunk>
soundnfury: good to know
<Theysen>
but didn't they implemented a solution for that back then
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<Pap>
I was saying that it seemed like my engines did not lose their Very Stable / Stable status as quickly as they did before, this is anecdotal however and do not have any data to back it up
<github>
[RealismOverhaul] pap1723 pushed 1 new commit to pap1723-engineconfigs: https://git.io/vHS9R
<github>
RealismOverhaul/pap1723-engineconfigs 4afb9a3 Pap: Add a Tiny Static Level 1 Solar Panel...
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<rsparkyc>
o/
<Pap>
hi rsparkyc
<rsparkyc>
so, now that RP-0 is out, i guess we work on 1.3 updates...
<Pap>
lol, never ending!
<rsparkyc>
i take it noone has made a list of what works in 1.3 yet
<Pap>
My focus is on RP-0#680
<Qboid>
[#680] title: Current To-Do List | I have started a to-do list of things that I know need to be completed, I was going to keep this locally, but it doesn't make any sense to do that.... | https://github.com/KSP-RO/RP-0/issues/680
<Pap>
I know that the next planned release for RP-0 is going to be the big game breaking one
<Pap>
*save breaking
<rsparkyc>
yeah, and i think we want to align that with being for 1.3, right?
<Pap>
But, no, I think it would be useful for someone to start a 1.3 Golden Spreadsheet
<rsparkyc>
well, i did that last time
<rsparkyc>
maybe i should do it again
<Pap>
There is a "Silver" Spreadsheet floating around on Reddit that might be more updated than the other one right now?
<rsparkyc>
yeah, i remember seeing that
<Pap>
Ah, then yes, you are self-nominated
<rsparkyc>
lol
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<Pap>
o/ Theysen
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<rsparkyc>
well crap...
<rsparkyc>
so Pap, i should have done more testing, but now when you load a proc avi unit from a save, it resets it to 100%
<Theysen_>
hello again all O/ Pap , rsparkyc
<rsparkyc>
\o Theysen_
<Pap>
oh no rsparkyc!
<Pap>
Day 1 Patch time!
<rsparkyc>
for real :)
<rsparkyc>
the good news is, noone (other than us) have really built things with Proc Avi
<Pap>
true, and no one would know that wasn't intended ;)
<Theysen_>
RO people are fckn two-edged lol . Majority preferring proc tanks over premade parts but with avionics they don't attempt to switch :D
<rsparkyc>
well it's new
<rsparkyc>
the first RP-0 release to have it was last night
<Theysen_>
i always forget most people don't use github masters
<rsparkyc>
lol, yeah
<rsparkyc>
anyway, i think i've fixed it, about to test
<rsparkyc>
has anyone made an updated forum post?
<Theysen_>
but welp the thing is, the probe itself is the thing you have your eyes resting upon most of the time. having just another grey cylinder isn't beautiful over time
<Theysen_>
rsparkyc, in the rp-0?
<rsparkyc>
yeah
<Theysen_>
Nathanael did
<Pap>
rsparkyc: yeah, NK created a reply
<rsparkyc>
ok, cool
<Theysen_>
1.3 shouldn't be as hard as getting stuff going for 1.2 in general right
<rsparkyc>
that's what i've heard
<Theysen_>
Except translating all the stuff ./
<Theysen_>
preferrably into Korean so the glorious leader learns a thing about rocketry /s
<rsparkyc>
so, should I cut a new release? or wait?
<rsparkyc>
I'll just ping NK in the comments
<HypergolicSkunk>
I may have some time on my hands, if you need someone to help with translating to German
<Theysen_>
i don't think we will translate it though
<Theysen_>
squad store ceased operations
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<Agathorn>
TestFlight doesn't directly prevent RF from coloring the engine icons. They just both use the icons. So if an engine is fine, then TF won't color it and RF can do its thing. If an engine does fail, THEN TF will color it
<Agathorn>
NathanKell had talked about changing RF to use the bars instead to show *amount* of instability/stability which makes more sense but that never happened AFAIK
<Pap>
Theysen: you can no longer buy KSP from Squad?
<Pap>
It is not available from the Take 2 site
<waerloga>
can you still download it if you bought it directly from squad?
<waerloga>
(I got mine from steam so probably not as impacted by this adjustment as others)
<Theysen>
you need to rebuy from different vendors for future updates, Squad store is gone
<Theysen>
no just messing with you, you can't purchase it for future users from there anymore
<Theysen>
updates will be delivered to exisiting customers from there
<Theysen>
ATM it's steam, GOG, and the other stores
<Pap>
I bought it from GOG, but someone gave me a Steam copy, so I should be covered ;)
<Theysen>
absolutely :)
<Theysen>
was to be expected anyways now that they sold
<Pap>
right, they are the developer, the publisher is responsible for all sales
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Thomas|AWAY is now known as Thomas
<Theysen>
i'm expecting pitch forks and whine threads again :D :D
<Theysen>
#neverenoughdrama
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<Bornholio>
TheysenLovesDrama.com
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<Bornholio>
Is Golden master for 1.2.2 pretty accurate if i do a rebuild today?
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<rsparkyc>
the spreadsheet? I haven't updated it in a bit, so it may be a bit out of date
<rsparkyc>
but mostly everything should be on CKAN
<Bornholio>
had to manually roll back a feew CKAN updates lately for 1.3 mods marked 1.3 or less
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<blowfish>
Someone is talking about repurposing spent Centaurs as wet workshops
<Pap>
Bornholio: did they remove a bunch of their engines, or did I install it incorrectly?
<Theysen>
^ lastly
<Theysen>
it still has everything
<Bornholio>
don't think so I'll load and see
<Theysen>
in RO or schtock?
<blowfish>
Theysen: no idea, I suspect that they haven't thought this through a whole lot
<Theysen>
me too
<Pap>
My install has the assets for the Griffon 8D and Maverick 1D (Which turn into RD-107 and RL10 respectively), but there are no configs inside of the install
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<Bornholio>
\GameData\RealismOverhaul\RO_SuggestedMods\KWRocketry %title = RD-107/108 Series [2.0 m]
<Theysen>
I warped through my Lunar Impactor contract.. really, -60000. RIP save
<Bornholio>
lol, RSS time warp is dangerous
<Theysen>
I didn't knew it was active.. I warped to finish some tech :D
<Bornholio>
doh
<Pap>
Bornholio: it is not the fact that they aren't showing up in game, for me, the issue is I don't even have the configs in the folder. This was installed a long time ago and must have somehow messed it up
<Pap>
Theysen: I will, I don't even use the parts, but this is how I have been able to automatically pull all of the parts out of KSP in order to place them in the tree
<Pap>
These I am oging to do manually, NBD
<Bornholio>
ok love that PEBCAK one
<Bornholio>
And this is why installing RO takes three hours .smirk
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<Bornholio>
Theysen you are very quiet on my end. Had to turn my audio all the way up.
<Agathorn>
Apparently I got a credit on The Mummy if anyone actually goes to see it :p If you don't I wouldn't blame you looking at the reviews. I haven't seen it yet.
<rsparkyc>
cool
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<waerloga>
Agathorn: yay credit
<waerloga>
but yeah, the trailer made it look....bad...
<Senshi>
What earned you that mention in the credits, Agathorn?
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<KevinStarwaster>
Has anyone succeeded in making scaled up stock fairing past around 5m? 10m or more?
<regex>
Like, using configs?
<regex>
I think I saw a mod for that on CKAN the other night.
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<Agathorn>
Senshi: I worked on it :)
<Agathorn>
waerloga: the early trailers looked good, the latter ones not so much
<waerloga>
heh
<waerloga>
then again I kinda groaned when they were doing yet another mummy remake :P
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<KevinStarwaster>
waerloga remake all the classics! And then when we've remade them to DEATH.... REBOOT ALL THE CLASSICS!!!!
<waerloga>
yo dawg, I heard you like remakes so we rebooted your remake of a remake
<xShadowx>
Agathorn: you havent seen it, but you worked on it o.O how much view of the big picture do you get to see while working on a project?
<waerloga>
xShadowx: from the movie I worked on...not much :P
<waerloga>
(I was in the picnic scene from Tom and Huck)
<xShadowx>
acting? thats understandable, only be on set during your parts
<waerloga>
was an extra
<waerloga>
alas I'm in scene for half a second in the theatrical release, and got cut for 4:3
<xShadowx>
but working on cgi etc thats post acting stage, one would think a wider view
<Agathorn>
xShadowx: from my point of view we see things like rough edits, as well of course as the plates for shots we are working one...That said even if you ssee it all, it is nothing like the final film for many reasons.. first off you seldom have a "locked edit" until the every end of your work so you don't know for sure what the final edit will be like
<xShadowx>
waerloga: HAH :P
<waerloga>
also my poofy hair blurs the screen for a fraction of a second
<waerloga>
so that's my 'stardom' :P
<Agathorn>
secondly, the things that happen after VFX, music, sound, DI, etc all make a HUGE difference to a film..so much so that the same film could go through those spects and come out as two different films
<xShadowx>
Agathorn: ah good points
<Agathorn>
mainly though sound and music make ahuge difference eve if nothing else changes :)
<waerloga>
and then the dreaded re-edit
<Agathorn>
plus director changes like *cough* justice league *cough*
<KevinStarwaster>
regex not seeing it.... there is something that goes up to 5m but unfortuntely I'm finding that if I scale stock PF up too much the individual panels are too small....
<xShadowx>
Agathorn: always wondered what the big eye candy movies would be like if the <everything post-filming-editing> stage was skipped
<Agathorn>
it would suck
<xShadowx>
ik ;p
<Agathorn>
Its annoying..both watchers and studios shit all over what we do
<Agathorn>
and yet the films *would not exist* without us
<Agathorn>
and it isn't just the ones you think
<Agathorn>
*every* film goes through VFX
<Agathorn>
often there are dozes or even hundreds of shots that have so called invisible effects work done
<Agathorn>
even the films who market themselves as being all done real or in camera - lies
<KevinStarwaster>
but.... I think maybe I see what I have to edit... maybe
<xShadowx>
uh maybe not to the level you guys do, but movies were made before your job existed, ya'know before everyone shit on model makers and accually filmed real stuff ;p
<Agathorn>
VFX is almost as old as movies
<Agathorn>
it just wasn't done using computers
<xShadowx>
^
<Agathorn>
but its the same techniques..just the tools have improved
<xShadowx>
full cgi models, less real models
<Agathorn>
1. good CG models look just as good as real ones, and cost far less, 2. There ar things you can't do with real models, and scenes you could never do if you had to do it for real due to safety and budget concerns, 3. Some things look crap when done with scale models, like water for example
<Agathorn>
you can't scale water
<xShadowx>
for those who watched fast & furious movies, dwayne johnson's ....everything muscles.....was painted on with cgi :P he aint really that big
<Agathorn>
there is no way to shoot water at scale and have it look real
<Agathorn>
That's why huge water tank sets exist :)
<blowfish>
Wasn't a lot of Titanic shot in a huge water tank?
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<Agathorn>
yeah
<Agathorn>
but water tanks are huge standing sets - extremely costly to maintain - and even then you can't do full scale so it isn't perfect
<Agathorn>
well you CAN do full scale, happens sometimes, but you can imagine the costs then
<Agathorn>
now CG water isn't perfect either..in fact historically it has been pretty crappy, but it costs far less AND we're finally starting to get really good at it
<Agathorn>
for just a couple shots, CG water I think today looks better than scale model work
<Agathorn>
but for lots of shots, you start to notice it :(
<blowfish>
IIRC miniatures are still used for some things
<Agathorn>
yep
<Agathorn>
just not very often
<xShadowx>
liquids with a lower viscosity and surface tension can be used to 'scale water' :) atleast to a point
<Agathorn>
We're getting so good with certain types of hard surface models that you simply can't tell the difference
* xShadowx
grew up around 3d modelling and can tell the difference
<Agathorn>
xShadowx: its mainly the bubbles
<Agathorn>
xShadowx: I guaruntee you there are some you can't tell
<Agathorn>
not without the opportunity to study it anyway
<xShadowx>
bubbles is easy, airstones can make micro bubbles
<Agathorn>
I mean the bubbles you get from like w ave rolling over
<xShadowx>
i do it for epoxy :D
<xShadowx>
ah
<Agathorn>
Earthquake is usually held up as an example of great model work, but seriously watch it and you often know you are looking at models
<Agathorn>
and the flooding scenes are incredibly obvious
<Agathorn>
Humans have a tendency to romanticise the past as being better but in this case it had just as many flaws
<xShadowx>
sigh.......my mom just clicked a banner "your email address <her email address> has been hacked, click here and change your password" and put in or SS# and 'new' password
<Agathorn>
you mother is stupid
<xShadowx>
her SS#*
<xShadowx>
yep
<Bornholio>
Time to call credit reporting agencies and put a lock on it
<xShadowx>
thats for her to do
<xShadowx>
:)
egg|afk|egg is now known as egg
<Agathorn>
take away her internet access until she grows up
<xShadowx>
ahahah
<xShadowx>
doesnt work, she throws a tantrum and throws things, then screams non stop til you give in and do what she wants ;p
<Agathorn>
never ceases to amaze me how gullible peoeple are.. I mean sure in the infancies of the internet..but today?! People should know better
<xShadowx>
most do know better, thats why porn was better 15 yr ago :P
<Agathorn>
when I was a misbehaving kid, we would message people on AOL (before that whoe internet thing) and tell them that there was a problem with their account and we needed their CC# to fix it.. and people would just hand it over.. so stupid.
* xShadowx
claps slowly
<Agathorn>
the best part is we took that CC# and simply used it to buy game credits on AOL :p
* xShadowx
reports Agathorn to some government agency
<Agathorn>
now adays the hacker would go on some grand shopping spree or something.. we just wanted my star trek playtime :D
<Bornholio>
Filter the money through russian phone pay systems
<Bornholio>
Keep it small, otherwise the banks complain, half the time people don't even notice or contest the charges.
<xShadowx>
thats user level stupid, amazon is a big company, for a while they had a flaw, you could verify your credit card to get access to your account, but you could add a credit card without verifying the account was yours first ;p
<Agathorn>
yeah small charges is the key
<xShadowx>
add card > hi this is my card, i cant get in
<Agathorn>
even when people dont' recognize it, if its small they just assume it was something they forgot
<Agathorn>
especially since cc charges these days seem to be getting more cryptic in how they are listed.. a pet peeve of mine
<xShadowx>
CC companies now call if i charge stuff out of my state
<xShadowx>
even used for gas once at border, got called to verify XD
<Agathorn>
i'm glad mine don't
<Agathorn>
half my cards are with my US address :D
<xShadowx>
it isnt address based i dont think, just 'recent usage pattern'
<Agathorn>
which reminds me I need to pay my US Visa
<Agathorn>
le sigh.. $500USD = $685CAD
<xShadowx>
!wa 500 usd to cad
<Qboid>
xShadowx: convert $500 (US dollars) to Canadian dollars: C$669.16 (Canadian dollars)
<xShadowx>
you gettin ripped off :P
<Agathorn>
of course
<Agathorn>
but bear in mind very few banks actually use the most up to date rates
<Agathorn>
or the official rates for that matter :)
<xShadowx>
thats why i stock up on paypal when the rate is nice
<Agathorn>
$15 isn't bad to be honest
<Agathorn>
many banks charge more than that just in a service fee for the conversion
<xShadowx>
which is really just $10
<Agathorn>
lol
<xShadowx>
so many times i see people bitch stuff in canada costs 30% or so more......no fucking shit, your $ is worh less -.-
<Agathorn>
plus duties
<Agathorn>
when I first moved here though the dollar was on parity
<regex>
YAAAASSSSS, RSS Expanded finally has an updated Ceres!
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<Pap>
link regex?
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<github>
[RealismOverhaul] BenjaminCronin opened pull request #1673: Add Ludicrous Propulsion Systems to have RP support (master...master) https://git.io/vH9PC
<Agathorn>
that just sounds.. wrong
<Agathorn>
"Add Ludicrous Propulsion to Realism Overhaul" lol
<regex>
Oh shit... "The Volvo-Flygmotor also used a hypergolic propellant combination. They also used nitric acid for their oxidizer, but used Tagaform (polybutadiene with an aromatic amine) as their fuel. Their flight was in 1969, lofting a 20 kilograms (44 lb) payload to 80 kilometres (50 mi)."
<Theysen>
Bornholio, what?
<Theysen>
mic?
<Bornholio>
yes
<regex>
Good times. I don't know if that mod in particular belongs, but it might be a consideration for the future in RO
<Theysen>
oh blame pap and stratochief_ they told me it was too loud yesterday lol :D
<UmbralRaptor>
Hybrid SRB? Like it optionally contains liquids for extra performance?
<Bornholio>
actually whole audio, i have my volume at 100%, normally listen in 30's
<Pap>
yeah, blame Pap, that guy sucks
<UmbralRaptor>
(Or is this a way to consider liquid injected thrust vectoring like the later Titans and the PSLV?)
<Theysen>
will check Bornholio thanks :)
<regex>
Extra performance.
<regex>
As I understand it. The mod has screenshots of a tri-propellant SRM.
<Pap>
Thanks! That is why I was asking, I think the forum page was eaten in the forum crash last year
<Agathorn>
wtf
<Agathorn>
you mention one of his nicks and magically he appears from work?
<Agathorn>
lol
<Pap>
He is l ike Beetlejuice
<NathanKell|WORK>
I have IRC on my phone so I see pings
<NathanKell|WORK>
It's hard to type on it tho
<Agathorn>
:)
<Agathorn>
now i'm curious what GW means lol
<NathanKell|WORK>
GW?
<Agathorn>
webchat@gw.valvesoftware.com
<NathanKell|WORK>
Oh. Not a clue
<Agathorn>
obviously an internal domain but my brain is trying to difure out what gw means lol
<lamont>
gateway
<Agathorn>
ahh
<Agathorn>
that works
<NathanKell|WORK>
yeah that sounds right
<NathanKell|WORK>
welp, heh. If y'all didn't already know, the hostname sure woulda given it away :D
<Agathorn>
we have one call wt which is web tools.. my brain was going for something like that
<Agathorn>
but leave it to the universe to have a more mundane reason
<Agathorn>
s/reason/explanation
<Qboid>
Agathorn meant to say: but leave it to the universe to have a more mundane explanation
<Agathorn>
The universe is always lettingm e down
<Pap>
Damn Occam's Razor
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<Pap>
Does NK ping you? That is what I try to use when referring to you, but not needing to ping
<Theysen>
hes pinged by many many names pap
<NathanKell|WORK>
It does on my desktop but apparently not my mobile
<Theysen>
he once was actually not pinged by some strange combination and added that then as well :D
<NathanKell|WORK>
I get pinged whenever someone discusses Kuznetsov engines :P
<NathanKell|WORK>
I need a better phone client
<blowfish>
So any time someone says NK-33 you get a ping? ;)
stratochief_ is now known as stratochief
<stratochief>
Theysen: what did I say was too loud?
<Qboid>
stratochief: Agathorn left a message for you in #RO [11.06.2017 16:17:24]: "New Stellar Trail sneak peak on YouTube: https://youtu.be/1TZ1QzOoOlI"
<Pap>
O/ stratochief
<Pap>
^ big head, small arm
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<stratochief>
lol. like a retired baseball player?
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<Pap>
lol stratochief
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<NathanKell|WORK>
blowfish: yeah
<NathanKell|WORK>
o/ stratochief
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<stratochief>
NathanKell|away: congrats on the release \o/
<stratochief>
same time, same place next year for the 1.3 Rp-0 update, right?
<NathanKell|WORK>
:D :D
<NathanKell|WORK>
Next year in 1.3usalem, yes
<stratochief>
May egg comfort you among all the mourners of Squad and CKAN
<Pap>
Nah, this IRC will be shut down and RO/RP-0 will be forbidden becuase Take 2 is the meanest company ever /s
<egg>
stratochief: mu?
<egg>
s/u/oooo
<Qboid>
egg meant to say: stratochief: moooo?
<egg>
!wpn NathanKell|WORK
* Qboid
gives NathanKell|WORK an apochromatic gluon
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<stratochief>
but in seriousness, I hope we stay on 1.2 until we get the new tech tree sorted out
<stratochief>
egg: I used your name as a substitute for God, if that is alright with you :)
<egg>
I am egg your oocyte
<Pap>
stratochief: I think that means that your timeline is probably correct! ;)
<egg>
stratochief: I won't migrate to 1.2 til RSS/FAR do
<egg>
uh, 1.3
<egg>
1.something
<egg>
the one I'm not on :-p
* stratochief
sometimes wonders what egg is on
<Pap>
lol
<egg>
a shell
<stratochief>
atop a larger shell? which one came first, the egg or principia?
<Theysen>
oO
<Bornholio>
Turtles all the way down
<Pap>
Likw a Russian nesting doll?
<Pap>
/s/Likw/Like
<Pap>
s/Likw/Like
<Qboid>
Pap meant to say: /s/Like/Like
<Bornholio>
Infinite, but slightly larger turtles
<Agathorn>
lol
<stratochief>
I hope that a slightly larger turtle gives us a slightly larger Earth, once we're done torching this one
<Agathorn>
sedception
<stratochief>
*tortoise?
<Bornholio>
stratochief only iff you see many more cows than human have we gained enough karma to gain such a boon
<stratochief>
lucky me, I am from an area with more cows than humans. does that mean that vegetarians bring bad karma?
<Bornholio>
hard to say, but i willing to asert that
<Pap>
stratochief: Don't worry, I learned today from a NC senator that the only reason it is warmer is because there are more people and our collective body heat has raised the temperature of the planet, but not to be alarmed because the planet is so large
<stratochief>
being from NC, I assume he also has the science credentials to back up that claim /s
<stratochief>
state senate or national? not much of a difference in quality anymore
<Pap>
I actually don't know stratochief, but a moron no matter which way you slice it
<Bornholio>
hey cow methane is how we get the turtles to give us a new home. If that moron has goood karma...
<stratochief>
aka. Dutch Earth theory?
<Agathorn>
global warming i so false.. its mid June at its still onlyin the 60s here in Vancouver :(
<Theysen>
oh stratochief btw, german nuclear tax was illegal and the government has to pay the big firms back what they had to pay for ~6 years or so
<Bornholio>
60C omg (Says the born in vancouver freak)
<Bornholio>
oh 60K nvm
<Theysen>
they had to pay a tax for storing old used material
<Agathorn>
60f I don't use those silly celsisu things
<Bornholio>
must be vancouver washinton...
<stratochief>
Theysen: I heard that. good job, courts.
<stratochief>
vancouver, bc, canadiana
<Bornholio>
Go Canucks
<Agathorn>
no vancouver bc
<Agathorn>
but I'm american
<Bornholio>
must be hard to watch the weather reports :P
<Agathorn>
I don't :)
<stratochief>
Theysen: a lot of the outcomes of energiewende are pretty strange and sub-optimal. but I don't expect perfection from such a strong, forceful shift in policy
<Agathorn>
I use the el Internet with units set to Sane Values
<Bornholio>
like rankine
<Agathorn>
but seriously its noticeably cooler this year than last
<Bornholio>
last year was blistering in BC
<Agathorn>
looking at this site (that nly uses celsius) the mean temp in June last year was 16.2 and 14.9 this year :(
<Agathorn>
I've been here for 5 years I think now and this is the coldest I recall it being in June :(
<Agathorn>
it should be warm now!
<Agathorn>
I mean hell the weather sucks 9 months out of the year..the summer is the only redeeming factor lol
<Pap>
And the fishing Agathorn!
<Bornholio>
in Van?
<Agathorn>
I don't fish
<Agathorn>
but I was just talkig weather wise
<Agathorn>
I miss Florida
<waerloga>
in summer time?!?
<waerloga>
wait...so you liked florida summers and moved to canada?!?!
<Pap>
You can come to Chicago, it is 95 today with enough humidty to feel like Florida
<waerloga>
does not compute :P
<Bornholio>
ooh SAC museum is free for me on Dads day and they got the X-38 on display.
<Bornholio>
most people find Vancouver weather to be pretty nice, mostly anyone who suffers a cold winter. Rarely (unlike this year) do they have much snow.
<Pap>
Nice Bornholio
<Pap>
That is rather funny that they are displaying it on a boat trailer!
<Bornholio>
I know.
<NathanKell|WORK>
Well, it *is* tug-boat-cute
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<Bornholio>
Lol
<Rokker>
Bornholio: wait
<Rokker>
sac isn't free all the time?
<Rokker>
it's an official usaf museum innit?
<Rokker>
:o
<Rokker>
it's not
<Rokker>
this is an outrage
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<Bornholio>
Yeah its private
<Bornholio>
The rockets are free
<Bornholio>
Right next to a nice state park and Hernry Doorly Zoo Safari area is about half a mile away
<Bornholio>
all cost moneis
<Bornholio>
Anyone have problems with Ven's Docking port getting stuck?
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<github>
[RealismOverhaul] pap1723 pushed 1 new commit to pap1723-engineconfigs: https://git.io/vH9hn
<github>
RealismOverhaul/pap1723-engineconfigs f3abb59 Pap: RLA Rename the TR-201 Engine...
<Rokker>
Bornholio: disgusting
<Rokker>
charging for an air force museum
<Bornholio>
Wouldn't be in a convient place for visitor/travlers if it was at Offut.
<regex>
It's part of Trump's plan to blance the budget.
<Bornholio>
1998, local politics to move it. But yes, that evil trumpet
<Bornholio>
he was described as a goblin did a bing and found that one of only two goblins is in the SAC museum, defund that biach he said.
<xShadowx>
i can balance a budget, take the 1%, arrest em, confiscate their $, profit
<soundnfury>
what I find amusing is, if you own a house in the US or UK, you are probably in the (global) 1%.
* soundnfury
stabs Piketty
<soundnfury>
(with a pike attached to a teletype)
<Bornholio>
oh well pareto always was a jerk
* soundnfury
prefers Marshall's optimality criterion to Pareto's anyway
* soundnfury
|afkbuyingpizza
* xShadowx
intercepts the pizza delivery
<Bornholio>
damn commie xshadowx at least share
* xShadowx
shares with everyone except Bornholio
<riocrokite>
"The Martian government was directed by ten men, the leader of whom was elected by universal suffrage for five years and entitled 'Elon.' Two houses of Parliament enacted the laws to be administered by the Elon and his cabinet."
<Pap>
NathanKell|WORK: Is it worth it to clean up the RO-Extended parts (basically move them up to the new way RO is configured) or are there better options now?
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<soundnfury>
xShadowx: not a delivery, I went to t'co-op shop.
<soundnfury>
and, *my* pizza, all mine, you can't have
* stratochief
applies anarcho-capitalism to soundnfury, takes his pizza and wallet
<soundnfury>
stratochief: that is a grotesque misrepresentation of my views and you know it :P
<stratochief>
that's what you get for stabbing Pikkety :)
<soundnfury>
alternatively, /me calls his private protection agency, who beat up stratochief and get my pizza back
<stratochief>
better protect your privates
<soundnfury>
yeah, otherwise you could have a major problem
<soundnfury>
it's good advice in general, really
<soundnfury>
[oven stage pizza-load closeout]
<soundnfury>
[I should really have called out Oven unchilldown, which started about five minutes ago]
<stratochief>
yeah, that was some serious pre-ignition sequence callout
<Bornholio>
i poked starwaster and others in the MJ thread, why did i do that.... .bigsigh
* stratochief
demands a live-feed of the lunch
<Iskierka>
is that next level instagram?
<Bornholio>
yes, i mean Sarbian has actually shut it down its so bad
<stratochief>
soundnfury: was the recent election to your liking or at least expectations?
<waerloga>
huh... Falcon 9 launching the X-37B..neat
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<Bornholio>
good divert, yeah cheers
<Bornholio>
I mean turkey why elect a leader who blocks wikipedia?
<stratochief>
it is good to see that shortsighted self interest isn't only a western voting phenomenon
<soundnfury>
pizza has cleared the oven #GoForLunch
<stratochief>
don't burn your mouth on (re)-entry
<stratochief>
Bornholio: " MJ is already so complicated, I cant imagine it would be very difficult to make this happen" what a fuckin' idiot. what the hell kind of logic is that
<soundnfury>
vegetarians get more Δv because they asparagus-stage their pizzas
<Bornholio>
I was just arguing the side that MJ should operate regardless of conection its flight automation for god sake. Plus page one "ITS CHEATING"
<Bornholio>
I'm always glad RO has all options opened from tech 0 (baring maneuver nodes)
<NathanKell|WORK>
It should operate, but not allow button clicks
<NathanKell|WORK>
technically you should be able to queue it in the RT computer
<NathanKell|WORK>
but alas
<Bornholio>
My though is i'm a rocket program i made those buttton clicks months before
<stratochief>
I also imagine that I'm a rocket program :P
<Bornholio>
Including lil johnny the intern who did 43 stinking porkchop plots so you could reject all of them.
<stratochief>
if lil johnny doesn't enjoy making me porkchops, then he should get out of the kitchen
<Bornholio>
Alright ELON...darn slave driver
<Bornholio>
Just cause your the ruler of Mars
<stratochief>
future emperor, thank you very much
<soundnfury>
stratochief: does that mean the Israeli space program can't launch interplanetary? ;)
<stratochief>
soundnfury: they'll just have a sabbath goy make the porkchops
<Bornholio>
As my jewish friend says, bacon is too good to be pork.
<stratochief>
honourary beef?
<Bornholio>
IDK they do weird things with cows too
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<soundnfury>
I have tasted beef bacon.
<soundnfury>
It's not as good.
<Bornholio>
TACLS Realism overhaul config is seperate or included? Does it need updating seperate?
<stratochief>
soundnfury: you should come to #Mars, and tell me why you don't like a capital tax
<KevinStarwaster>
congratulations Bornholio
<stratochief>
Bornholio: that might just be a patch within RO? something about that changed sometime in the past 6 months
<Bornholio>
what now? did i break the thread
<regex>
hahaha
<KevinStarwaster>
I think the next time someone complains about a part burning up in DRE I'll just tell them to turn on the ignore max temp cheat
<Bornholio>
LOL
<regex>
#rocketsfired
<KevinStarwaster>
and regex, what are you 5 years old? You just had to get the last shot in?
<regex>
Fuck yeah I did.
<regex>
I don't hesitate to point out someone's idotic statement
<NathanKell|WORK>
Bornholio: we used to have a TACLS-RO config. It's deprecated
<NathanKell|WORK>
it's all done by MM now that JPLRepo made TACLS awesome
<KevinStarwaster>
telling people not to raise issues about stock incompatiblities is what's idiotic
<regex>
The idea may have merit but that's not the way to go about it
<soundnfury>
NathanKell|WORK: you're taking *goo* to Venus? o_O
<KevinStarwaster>
shutting down valid public discourse is what's idiotic
<Bornholio>
I was just gripping then i got dog piled, and yes i know better i feel dumb., thanks NK
<NathanKell|WORK>
soundnfury: Why wouldn't I?
<regex>
I didn't shut down anything, that poster shut themselves down.
<KevinStarwaster>
we cant EVEN have a sensible fucking conversation about the issue apparently
<NathanKell|WORK>
one for high solar, one for high Venus, one for low Venus
<NathanKell|WORK>
science is worth more than LV cost
<stratochief>
KevinStarwaster: I didn't read Bornholio's comment as shutting down discourse, but as a suggestion for achieving the same effect in the interum. of course, interpretation is in the mind of the beholder
<JPLRepo>
and TACLS is even more awesome now in 1.3.. when's RO gunna be updated?
<Qboid>
JPLRepo: Sigma88 left a message for you in #kspmodding [03.06.2017 14:37:47]: "so, I managed to intercept the EventData<ScienceData> thing using OnExperimentDeployed, and I can change dataAmount. but as far as I understand dataAmount is the maximum amount available for that situation, the gained science remains the same, it just displays a differente % on the total when I change the total"
<regex>
Because we have things like KOS and MJ scripting already
<soundnfury>
NathanKell|WORK: because it's heavy, and you don't get very much from transmitting it?
<NathanKell|WORK>
you get 25% back on transmit after all
* JPLRepo
ducks and covers.. ready for the enormous storm.
* stratochief
storms at JPLRepo
<Sigma88>
JPLRepo: wow that was an old message
<KevinStarwaster>
no stratochief the whole thing was just a lot of push back for no other reason that push back
<KevinStarwaster>
than
<NathanKell|WORK>
soundnfury: A few kg here and there is meaningless, since we had the LV capacity and didn't need the payload on the probe for anything else
<regex>
but we already have the tools for that sort of immersion.
<soundnfury>
NathanKell|WORK: and remember, LV cost == LV time
<stratochief>
I waited/worked enough towards RO for 1.2, I'm not touching 1.3
<regex>
Then Sarbian comes along and says "have at it", and no one gets a clue.
<soundnfury>
also, more Δv == expedited transfer == get there first ;)
<JPLRepo>
Sigma88: Yeah wow.. should say something more often. Assume you sorted that?
<JPLRepo>
or we can take that over to modding channel.
<NathanKell|WORK>
soundnfury: True. But it's not like I could have easily sent a Venus probe on a Beagle-Abyssinian, I'd have had to use the Bulldog-Abyssinian anyway
<NathanKell|WORK>
I think
<Sigma88>
JPLRepo: mod is released :D
<soundnfury>
but yeah, your LVs are hilariously overbuilt
<KevinStarwaster>
you're dodging the issue regex
<NathanKell|WORK>
soundnfury: Ah?
<soundnfury>
NathanKell|WORK: well, in that they're about twice the GLOM of an Atlas-Agena
<soundnfury>
now I realise that's partly because you're using heavier tech
<NathanKell|WORK>
That's what happens when you don't have balloon tanks or Agena B
<regex>
It's not an issue. There is KOS and MJ scripting to deal with it. If you want more, adding that code in as a pull request is an option given by the developer who apparently doesn't think it's worth their time.
<NathanKell|WORK>
yeah
<soundnfury>
xD
<KevinStarwaster>
you all shot down any attempt to talk about incompatibilities with stock code and you knocked the guy down and then kept kicking him over and over again until he's coughing up blood
<JPLRepo>
stratochief: If you ignore Localizing RO (because any mod works fine without it) I wouldn't suspect the changes are that significant.
<stratochief>
JPLRepo: I expect other people will take up that challenge, I'm just tapping out myself :)
<stratochief>
I'm going to get my ass to Mars
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<KevinStarwaster>
REGEX: there's a difference between suggesting coding and making pull requests and attacking attempts to discuss ideas
<regex>
Sorry man, dude says I should program in my sppare time but doesn't take the time to learn how to program in their spare time, that's pretty bad.
<NathanKell|WORK>
soundnfury: If I had balloon tanks and an Agena B I dare say I could do it with them, yes
<NathanKell|WORK>
Might have to lose a few kg in that case, sure
* soundnfury
has about 600m/s spare in the Agena and 1100 in the probe. But no goo.
<NathanKell|WORK>
But you have Basic Construction :P
<soundnfury>
hehe
<NathanKell|WORK>
You're gonna out-tech us pretty soon I think :)
<soundnfury>
I can but hope :)
<soundnfury>
I'm the US to everyone else's Soviets?
<regex>
and besides that, where does that leave the people who don't want to code in their spare time just to land something out of comms? Are they now "cheating" or some shit because they're not "immersed" enough?
<NathanKell|WORK>
Uh, that might mean I'm the Brits. Aw shoot.
<NathanKell|WORK>
Better cancel my LVs.
<soundnfury>
xD
<soundnfury>
at least you're Prosperous ;)
<NathanKell|WORK>
Naw, my PM would obviously be White Heat Tony.
<NathanKell|WORK>
Hah
<NathanKell|WORK>
Huh, coulda swore he gave that speech but it _was_ Harold after all.
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<soundnfury>
actually, with those goo cans on, your Venus probe really does look like something the Soviets would build :D
<NathanKell|WORK>
moar spheres
<stratochief>
KevinStarwaster: I choose to interpret written messages as charitably in terms of tone and intent as I can, all other paths lead to madness. although even charitably read, regex pretty much always comes off... uniquely
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<Sarbian>
I love all some seems to think I have all the time in the world to work on MJ. Adding that would not be easy (or it would be easy but would make the code even more a mess of "if !Com then"). I said before that I won't do it before I remake the UI to use the new UI. Now if someone has the time and can write something clean, fell free to do it.
<Bornholio>
like a bear poked in the bear hole.
<regex>
That's ... charitable, stratochief, i guess.
<KevinStarwaster>
sarbian: that doesn't mean people shouldn't be able to discuss the issue
<NathanKell|WORK>
soundnfury: In fairness the Bulldog _is_ a 'light' Proton.
<Sarbian>
I did not stop anyone from talking about it. I said if you want it code it
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<soundnfury>
also, I thought the AJ10 Mid engine had a 5 minute burntime, not 4 ???
<NathanKell|WORK>
4.
<NathanKell|WORK>
wait
<NathanKell|WORK>
maybe 5
<NathanKell|WORK>
hmm
<NathanKell|WORK>
Huh, confused it with Agena
<NathanKell|WORK>
sure enough, 4m56.
<NathanKell|WORK>
But then it has such a crummy PMF that 4m is better, right now :P
<NathanKell|WORK>
Still not a patch on Blok E's 7m24s
<soundnfury>
heh, I see you're using RCS thrusters as main engines. I've been doing that quite a bit recently
<soundnfury>
a lot of satellites, even, let alone probes, can make do with a dozen milligees of OMS ;)
<Bornholio>
Kevinstarwaster shoud i put the .dll you sent me before on my new instal of 7.6.0?
<NathanKell|WORK>
yep. I put the heavier thrusters on only because I didn't want a DCSS burn time for 500m/s
<KevinStarwaster>
bornholio it should be ok to do so.
<Bornholio>
any more testing it needs other than watch for bugs?
<soundnfury>
lolvoskhod.
<Theysen>
should we patch the DRE heatshields via RO to appear under Thermal rather than Aero?
<soundnfury>
NathanKell|WORK: your idea of a high-Q ascent is... amusingly low-Q. Not sure it even hit 40kPa.
<soundnfury>
My 40t Thors get up to >60, with the really shallow ascents I fly them.
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<KevinStarwaster>
theysen it's on my to do list to do over at DRE I just keep forgetting
<Theysen>
ah will you just patch to adapt into the new categories for stock as well, KevinStarwaster? Otherwise I can just PR that into DRE if you want
<Theysen>
as it's not a biggie
<KevinStarwaster>
yeah
<soundnfury>
NathanKell|WORK: I believe that when the Shutdown failure fires it eats all your ignitions, AIUI that's intentional. The failure is that the engine is *dead*, not just that it shut down
<soundnfury>
but I could be wrong, you'd have to ask Agathorn
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<Theysen>
KevinStarwaster, we still patch them to Aero in RO as DRE itself puts all parts into Structural per se
<KevinStarwaster>
put them in thermal where the other heat shields are
<Theysen>
Decoupler too?
<KevinStarwaster>
no, those are decouplers
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<Agathorn>
waerloga: I moved for work/career not for the weather
<Agathorn>
soundnfury: sort of... technically it removes the ignitions to prevent you from just turning it off and on again, but if you repair it you get the ignitions back
<Agathorn>
Just that there really isn't any way to repair the engine :)
<soundnfury>
Agathorn: right, except what NK did, which is edit the .sfs :P
<Agathorn>
cheater!
<Agathorn>
why did he do that?
<Agathorn>
in his stream I assume?
<Agathorn>
haven't been watching them
<soundnfury>
Agathorn: yep, it's in Episode 14
<soundnfury>
fortunately other screwups on his part meant he didn't complete any contracts thereby, else I would have screamed blue murder ;)
<Agathorn>
not clear on why he edited it
<Agathorn>
did he just not agree with it wiping out the ignitions? Did he think it was a bug?
<soundnfury>
Agathorn: he was like "this has infinite ignitions, this must be a bug"
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<Agathorn>
I imagine in El Real Worldo if there was a computer commanded early engine out, I don't think they would just re-light it
<Agathorn>
but I might be wrong on that
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<Agathorn>
I can see the argument for it though I guess
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<NathanKell|WORK>
Ah, ok. My mismemory then, sorry!
<soundnfury>
NathanKell|WORK: like I say, since you didn't actually get anything out of it I'm not too bothered :)
<Theysen>
KevinStarwaster, done. roast me if I goofed something up
<soundnfury>
btw, you'll be pleased to know that I wasn't able to squeeze in two venus-probe builds, just one
<soundnfury>
so I'm totally vulnerable to an Agathorning right now
<NathanKell|WORK>
Well, doesn't really matter--at most it'll mean you get a cheap first and I can get the money from something better :P
<NathanKell|WORK>
35k is chump change at this point :]
<NathanKell|WORK>
What I care about is the science, which I'll get regardless
<soundnfury>
true
<NathanKell|WORK>
It's like leudaimon beating me to EVA--he gets the 40k or whatever, and then I can get the full 120k from whatever's next (rendezvous or docking)
<soundnfury>
hehe
<NathanKell|WORK>
(although I technically did EVA first, it just doesn't count to the contract ^_^ )
<soundnfury>
h4x! :)
<NathanKell|WORK>
Oh, for fun I figured out you can combine GEO, atmospheric analysis, *and* first comms satellite
<KevinStarwaster>
theysen looks ok. merged it.
<NathanKell|WORK>
you just need to launch to like 50 degrees or so
<NathanKell|WORK>
so the first bit of your circ burn at GEO will complete the other contracts
<born|toeat>
can i delete the ksp.exe and or KSP_Data folder? since i'll never run this 32bit?
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<github>
[RealismOverhaul] Theysen opened pull request #1674: Change DRE heatshield categories into Themal (master...master) https://git.io/vHHce
<NathanKell|WORK>
yes Bornholio
<Bornholio>
Launcher also i suppose.
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<Saabstory88>
@Pap lots of nodes you have listed
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<soundnfury>
Now departing for Venus. Wish me luck!
<soundnfury>
(good or ill, according to taste)
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<Saabstory88>
Good luck!
<regex>
Is it appropriate to wish you ill?
<soundnfury>
regex: well, those who are racing against me might
<Pap>
Lol Saabstory88
<Saabstory88>
Starting to design where my parts are going to go :P
<Pap>
Nice! If they are mainly tanks, they should be in the Blue Sky Materials Science Nodes
<Pap>
be back later
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<Saabstory88>
Oh? Okay. Will want to talk about that. Thanks!
<regex>
Ah, I thought you might be doing that. Good Luck!
<Saabstory88>
I’ve actually got a working plugin this time
<Saabstory88>
What would be some good tank diameters for sounding rockets?
<NathanKell|WORK>
regex you traitor :P
<NathanKell|WORK>
Although to be fair I do mostly wish you good luck soundnfury :)
<regex>
I wish you ALL luck
<regex>
from Florida with love.
<NathanKell|WORK>
That's the _other_ campaign :P
<regex>
"Glorious Soviet Space Program"
<regex>
"Launches from the Cape"
<Theysen>
that was my comment regex :(
<regex>
That was my original thought. :(
<Theysen>
I couLdn't check on your dates, I was in Orbit 1952 with my latest career run
<regex>
What is everyone using for development on Windows these days?
<Theysen>
anyways gnight all o/
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<regex>
for KSP?
<regex>
MonoDevelop wants me to install a ton of weird dependencies.
<NathanKell|WORK>
VS Community
<NathanKell|WORK>
2015
<NathanKell|WORK>
used it for ever and ever
<regex>
eh...
<regex>
okay, might as well do it.
<Saabstory88>
Atom for work, VS for KSP only
<NathanKell|WORK>
o/ til later
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<soundnfury>
well, in LEO and have planned a nice expedited transfer burn.
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<soundnfury>
now to hope the Agena holds together…
<Saabstory88>
Agena’s are the best.
<Saabstory88>
My current RP-0 interplanetary probes use the agena bus. Booted by centaur on top of a ETS style saturn 1C
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