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<Agathorn> finding reference photos for launch pads is suprsiungly difficult...they all are angles pointing up to show the rocket, so you can't see the greound details
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<xShadowx> Agathorn: google maps?;3
<xShadowx> aside from sat view, also would have photos for nearby
<Agathorn> yeah already been there
<Agathorn> the 3d view is nice, but the photogrammetry they use have issues, most of all the pad is solid and missing the flame trench
<KevinStarwaster> You know, right around the time that I am ready to start playing again, 1.2.9 will be out :(
<rsparkyc> you won't want it
<xShadowx> dont worry RO is only 1.2.2 ;p
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<xShadowx> :)
<Pap> o/ NathanKell
<NathanKell> heya!
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<Pap> Is there a way that I can download the most current RO off the Github that includes the 10 Pull Requests that are still open?
<NathanKell> yes, but it will take some command line work
<NathanKell> you'll need to pull, then create a new branch, then pull from each of their *.git repos
<NathanKell> (and fix any merge conflicts)
<KevinStarwaster> lamont, I thought 696 was the last one that ullaging worked in but even that one was giving me trouble and I had to fall back to 694. just thought you should know
<KevinStarwaster> ooooh git command line... scary
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<Agathorn> hmm using 3.9gb of vram and I have more terrain textures to put in place. That's not good. Runs fine for me but potatoes will choke on it :(
<Pap> Are you working in Unity or Unreal or something else?
<Agathorn> Unity
<Agathorn> I work with Unreal at work so decided to use Unity for my personal work so as to not burn out as easy
<Agathorn> plus I prefer c# to c++ :)
<Pap> That makes sense
<Pap> I start my C++ class in 20 days
<Agathorn> for some reason the later versions of unity take forever to start up now and I don't know why
<Agathorn> start the editor up I mean
<Agathorn> never used to be this slow :(
<Agathorn> think it might be the new progressive lightmapper - which would be ironic since the whole point of such a thing is speed of preview
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<lamont> KevinStarwaster: cool, good to know, finally got a bit of time to play tonight, so I’ll take a look at it now
<Agathorn> trying to use satelite images as low res terrain maps, but the color changes based on satelite resolution so the lower res ones don't blend well with the higher res ones :(
<xShadowx> maybe look for a usgs map?
<Agathorn> i think that is where these come from
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<taniwha> Agathorn: a bit of color balance work, maybe?
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<Sigma88> I would like to know why if you searth "sigma ksp" on youtube the first result is a 2013 video from scott manley about RSS
<Sigma88> lol
<Sigma88> s/th/ch
<Qboid> Sigma88 meant to say: I would like to know why if you search "sigma ksp" on youtube the first result is a 2013 video from scott manley about RSS
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<Sigma88> !tell Gregrox* not 100% finished, but you get the idea https://www.dropbox.com/s/i1nd98vwjjc0mny/SASS%20Logo.png?dl=0
<Qboid> Sigma88: I'll redirect this as soon as they are around.
<Sigma88> damn, wrong chat
<Sigma88> sorry
<Sigma88> :)
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<Pap> Rokker, I need to go to there!
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<Rokker> Pap: oh, did I mention bockscar is here
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<Pap> lol Rokker you don't need to sell me anymore!
<Pap> TheKosmonaut, you aren't Cosmonaut Crash, are you?
<TheKosmonaut> Pap: nope
<Pap> kk
* Rokker whispers XB-70 Valkyrie to Pap
<Pap> *blocks Rokker from talking to him anymore
<Pap> lol
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<acc> hullu
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<Pap> ho acc
<acc> hey Pap
<Pap> Start planning for your Apollo or Soyuz missions?
<acc> yep. soyuz is ready to launch. already did some simulations
<acc> apollo needs a new LV
<acc> I'll do first docking with the soyuz and use the apollo for moon stuff
<acc> but will be a while until I unlock everything needed for the LEM
<acc> want to do uncrewed landing first anyways
<Pap> Awesome
<acc> and what will be your next things to do?
<rsparkyc> is NathanKell still who maintains RealFuels?
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<rsparkyc> I'm changing the fuel mixture on a part on the fly, and i'm trying to figure out the best way to notify the fuel tanks that the propellent requirements have changed
<rsparkyc> the "autofill with right fuel" works when i disconnect and reconnect the part
<rsparkyc> surely there's some event I could raise
<acc> latest commit 18 days ago https://github.com/NathanKell/ModularFuelSystem
<Pap> acc, I have stopped playing for now. I created a Communications Satellite using 1x1 Panels to make it square
<Agathorn> taniwha: re color balance - that is exactly what I'm goign to try doing but its a pretty monumental task :)
<Pap> I didn't realize that there was no cross-feed of fuel through it and I was just drifting along in space
<Pap> I decided to take a break and work on the Tech Tree
<acc> ah, ok :D
<KevinStarwaster> ok hasta la bye bye. have to leave for the day
<acc> have a nice day, KevinStarwaster
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<taniwha> Agathorn: I'm sure
<taniwha> Agathorn: and I suspect one that's doomed to, at best, partial success
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<Agathorn> taniwha: it won't be perfect for sure, but the textures I need to do it to are lower lod ones that are farther away so might be fine. Won't know until I try it :)
<taniwha> too true
<taniwha> I was worried that the part I'm working on would be too cramped for 6 kerbals
<taniwha> that's a human in there (172cm)
<acc> definetly enough space
<taniwha> acc: yeah, even with a common room
<acc> maybe not for a long stay, but it'll be fine for a while :D
<taniwha> for three humans, yeah on the short duration
<taniwha> kerbals need about 1/4-1/3 the space
<acc> yeah
<acc> I wish we had proper humans for RO
<Pap> acc, yeah, don't udnerstand of all the things in the game why the Kerbals are locked
<taniwha> they aren't, really
<Pap> what do you mean taniwha ?
<taniwha> no more locked than the planets
<acc> it would be possible for sure, but not so easy I think
<taniwha> Pap: replace the prefab :)
<Pap> Ah, it would just take something like Kopernicus but for the Kerbals
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<Pap> I am shocked that hasn't been made yet
<taniwha> I believe it has
<Pap> But I guess the only people interested would be RO players
<taniwha> but it was rather disconcerting
<taniwha> yeah
<acc> there was a KIS part, so kinda fake
<Agathorn> I always thought kerbals were packable
<taniwha> btw, that girl is my own sculpt
<taniwha> (done 4 years ago, though. too busy with KSP since then)
<acc> you look mashy heh
<taniwha> heh, 33m^3 for that part
<taniwha> similar to a jumbo-64
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<taniwha> however, 2.5mx1.25mx3.75m (long side, short side, height)
<taniwha> width is actually 3.75m
<taniwha> base of full triangle is 5m
<taniwha> however, I'd best get to bed
<taniwha> goodnight
<acc> g'night
<schnobs> do I really need to launch Voyager on a Saturn-I?
<schnobs> Doesn't look as if any Titan was good enough, yet Saturn is badly overpowered.
<acc> design your own LV ;)
<schnobs> (RP-0, constrained by available tech)
<schnobs> acc: easier said than done. With engines of a given thrust, ISP, and burn time, you end up building replicas even if you don't know it.
<acc> I know
<acc> but there's always some space
<acc> for vareations
<acc> variations
<acc> using one core booster or more, using midstage or not...
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<Pap> Rokker, I don't recognize that one, but it looks like a naval bomber
<Rokker> Pap: that's the swoose
<Rokker> the B-17D
<Pap> schnobs, Titan IIIE, you need the big UA1205 strap ons
<Rokker> Pap: ain't she a belle https://imgur.com/cU66ceG
<Pap> wow
<Pap> That is awesome, do you know someone there (or do you work there)?
<Rokker> Pap: restoration tour
<acc> he's secretly living between the walls :3
<Pap> lol
<Rokker> Pap: free, every friday
<Pap> Ah, so when I come out there I should leave Friday mrning early to get there for that
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<Rokker> Pap: yeah, but if you do that u will need 2 days at the museum :P
<Pap> Ill probably do a Friday, leave Saturday evening
<Pap> Has anyone seen this Mod? Seems like it would fit nicely with RO (with some modifications obviously) http://forum.kerbalspaceprogram.com/index.php?/topic/151164-122-real-battery-v115/
<Rokker> Pap: holy fucking shit
<Rokker> they finally started on this beauty
<Rokker> dammit
<Rokker> hold on
<Rokker> damn upload times
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<acc> Pap: interesting
<Rokker> who can guess what this is
<rel> what mod in ro resizes the mk1 command pod to be 2m along with other capsules and parts to be resized
<acc> rel: that should be a config in realism overhaul
<Pap> That happens in RO itself rel
<rel> ah
<rel> alright
<rsparkyc> rokker: is that an A-10 in the back?
<Rokker> rsparkyc: yes
<Rokker> but can you guess what's in the foreground
<rsparkyc> and i found an obituary
<rsparkyc> but that's not the right guy
<Rokker> nope
<rsparkyc> i'm guessing it's this guy
<rsparkyc> Thomas Edwin Utz of Cocoa Beach, Florida died Saturday, January 24, 2004, at Cape Canaveral Hospital. He was bom on October 1 1 , 1 963 in Louisiana. He graduated from Decatur High School in Federal Way, Washington in 1981 and Montana State University in 1987. He has been employed by the Boeing Company at Cape Canaveral as a Mechanical Engineer
<Rokker> rsparkyc: so ur getting closer
<rsparkyc> so i'm guessing whatever it is, it's Boeing
<Rokker> rsparkyc: I mean the name is right on the in memory of
<Rokker> of what it is
<rsparkyc> lol
<rsparkyc> IUS
<Pap> lol
<Pap> I was overthinking this too much!!
<rsparkyc> as was I apparently
<Rokker> yeeeeboi
<Rokker> that ius would have launched with the museums titan iv
<rsparkyc> i guess the titan puts it in a transfer orbit?
<Rokker> yeah, something like that
<rsparkyc> one of them was on challenger
<Rokker> rsparkyc: one of them launched galileo
<Rokker> and is partly responsible for the antenna deployment issue
<rsparkyc> yeah, STS-34
<Rokker> because they had to use IUS instead of Centaur
<rsparkyc> Once the spacecraft was complete, its launch was scheduled for https://en.wikipedia.org/wiki/Canceled_Space_Shuttle_missions#STS-61-G_.28Atlantis.29 on-board https://en.wikipedia.org/wiki/Space_Shuttle_Atlantis in 1986. The https://en.wikipedia.org/wiki/Inertial_Upper_Stage booster was going to be used at first, but this changed to the Centaur booster, then back to IUS after Challenger.https://en.wikipedia.org/wiki/Galileo_(space
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<xShadowx> any of you live in a desert?;3
<rsparkyc> sometimes i wish i did
<Agathorn> usd to
<Agathorn> used to
<Rokker> Pap: Memphis Belle ball turret
<Rokker> well
<Rokker> flak damage on ir
<Rokker> it
<schnobs> Pap: please poke me about a tech tree tomorrow. I think I have some half-finished work squirreled away somewhere.
<Thomas> xShadowx: I live in the middle of nowhere, but not exactly a desert
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<Pap> Will do sch
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<xShadowx> Agathorn: which desert?;3 anyways, assuming you saw cholla cactus?
<xShadowx> wondering how big around the wooded parts can grow
<xShadowx> most of the ones i see to buy are 1-2 inch, and i want like 4 inch to make somethin
<Agathorn> new mexico but beats me :) I'm not a plant person
<xShadowx> nor am i
<xShadowx> but the meat is wood, i like wood ;p
<Agathorn> not falling for the bait.. too easy
<xShadowx> notice the lattice shape in the picture? basicly wanted to find 4-5 inch around, foot long, fill with colored rocks and some blue LEDs
<xShadowx> this isnt kspmodders
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<Rokker> don't look up my skirt https://imgur.com/a/B1wdh
<xShadowx> did they let you take one home?:)
<Rokker> xShadowx: well they didn't let me
<Rokker> but that didn't stop me
<xShadowx> it sucks when your tax $ pay for nice toys and you arent allowed to take the toy home :(
<Rokker> xShadowx: even worse when your tac money pays for toys that you have to pay money to see
<Rokker> like cape canaveral
<xShadowx> Rokker: what about the toys your tax $ pay for that you ARENT allowed to see? wonder how many people want into area-51 lol
<UmbralRaptor> Also most science papers that are behind paywalls.
<xShadowx> then you have all the 'government funded ontractors' that it isnt even illegal to see the toys your tax $ pay for, aside from the 'no tresspassing on privately owned properly' bs
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<CobaltWolf> o/
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<gazpachian> o/
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<CobaltWolf> if nobody saw it last night:
<CobaltWolf> Gemini lander can
<gazpachian> Yeah! Saw it, liked it :)
<CobaltWolf> it looks like it belongs in borderlands haha
<gazpachian> Even though lunar gemini was imagined as a direct ascent irl, right?
<CobaltWolf> without the spec
<CobaltWolf> @gazpachian not the Langley lander
<CobaltWolf> But, lunar gemini is stupid
<CobaltWolf> imagine how horrible that cabin would be? full of moon dust?
<CobaltWolf> nowhere to remove the bulky surface eva suits?
<gazpachian> Well, astronautix says it's unpressurized, so you couldn't even remove them.
<CobaltWolf> the langley lander, yeah
<CobaltWolf> but I'm just thinking, be is DA or with the baby lander, either way you wind up back in a Gemini haha
<gazpachian> also, "oops, dropped my moon rocks on ascent" issues.
<CobaltWolf> imagine tripping over the lander and smashing it haha
<CobaltWolf> it's such a goofy idea
<CobaltWolf> of course I need it to go in Kerbal
<gazpachian> obviously.
<CobaltWolf> the geometry of the windows is actually the same as the Mk1 lander can in stock, just upside down. I used that as a starting point. the pod is maybe 2/3 the size of the Mk1 lander can. It's pretty much the smallest you can go and still fit a kerbal
<CobaltWolf> that took too long to find but I'm bored
<Agathorn> I like the simplicity of gemini direct..I often use it in my BARIS/BASPM playthroughs because it gets me to the Moon quicker, more efficiently using existing hardware
<Agathorn> though it is more complex thus moe chances for things to go sideways
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<CobaltWolf> no pls stop
<CobaltWolf> the modder's discord got pretty into BARIS a couple months ago
<CobaltWolf> was tearing my hair out over it for like two days then never played it again haha
<github> [RealismOverhaul] raidernick closed pull request #1622: RN b330 add (master...master) https://git.io/v9Whw
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<rsparkyc> gotta run, but making progress on my EMR controller
<rsparkyc> it will now properly fill the tanks with the required amount of fuel
<rsparkyc> still need to add a slider for boiloff reserve
<rsparkyc> later all
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<CobaltWolf> EMR..?
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* xShadowx pokes CobaltWolf with a kerbal
<CobaltWolf> ?
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<xShadowx> ohhh thats why irc is onlyy place i use this name XD
<xShadowx> rest of places i dont :P
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<Agathorn> GodI love Paradox! https://www.survivingmars.com/invites/SBaE7A
<Agathorn> First Stellaris, now a Mars colony game!
<Pap> Agathorn, so I read today in a reddit thread that Jon Schaefer, one of the creators of Civilization and Rise of Nations had started at Paradox
<Pap> I wonder if they got him for that game
<Agathorn> interesting but I doubt it.. supposedly this is the studio that did the later Tropico games I think
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<Pap> ah, very interesting
<Pap> Agathorn, were you talking about an IRC client that you use earlier in the week?
<Pap> Also, Airport CEO looks really neat
<Agathorn> yeah Quassel
<Agathorn> it uses a server and client so the server part stays connected to IRC 24/7 for logging and what not and you just use the client to connect yourself to the server when you want
<Agathorn> it also has great logging and highlighting
<Agathorn> bit of a curve getting it setup and learning to use it but once you do it is awesome
<Pap> Great! I will look into that!
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