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<Starwaster> so much time spent on this page: http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/heatcond.html#c1
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<NathanKell> o/
<soundnfury> \o
<soundnfury> NathanKell: how goes things-you-work-on-nowadays?
<NathanKell> pretty well. We've had $SIGNIFICANT_PROGRRESS towards $MILESTONE
<NathanKell> s/RRE/RE/
<Qboid> NathanKell meant to say: pretty well. We've had $SIGNIFICANT_PROGRESS towards $MILESTONE
<soundnfury> I'm $EMOTION to hear that
<NathanKell> :)
<NathanKell> !tell regex what's that cfg var you use to screw with terrain shaders? Met a guy today who could use it.
<Qboid> NathanKell: I'll redirect this as soon as they are around.
<xShadowx> do i want to buy a cnc router to carve out models of rockets?
* xShadowx is tempted
* xShadowx wonders how hard itd be to add a print button for it inside of ksp
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<Starwaster> depends on how much time and effort you want to put in
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<NathanKell> Welp. KSP, it's been a while
<xShadowx> opening it?;o
<NathanKell> Helped demo it for some kids at a library, and now here I am, firing up RO.
<xShadowx> :)
* xShadowx gets out the beer
<NathanKell> somehow I lost half my files on disk that were in repos. Dunno how that happened. Think everything's fixed, and it finally loaded, so...
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<xShadowx> my ksp has backups of backups of backups >.> those SD cards are cheap and easy to throw everywhere
<NathanKell> what the *#*@(*% @half my gamedata folders are empty
<NathanKell> wow that was weird
* xShadowx blames gremlins
<xShadowx> NathanKell: steam folder?:P
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<Agathorn> evening
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<Agathorn> pfft run away when I come on
<Agathorn> haven't seen you twitching in a long time though
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<stratochief> holy hell, NathanKell|TWITCH is on, and actually playing KSP? \o/
<stratochief> and I'm awake to witness it? how is this even possible
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<xShadowx> stratosleep: time to buy a lottery ticket!
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<acc> hu
<Pap> hey acc, come join us watching NathanKell|TWITCH streaming RO
<acc> hey Pap
<acc> oh, nice
<rsparkyc> well that was fun
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<rsparkyc> gnight all
<Pap|Sleep> Good night all
<NathanKell|TWITCH> night all!
<Pap|Sleep> I think it should be a rule that someone has to stream everynight
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<Agathorn> now I can get back to work
<acc> Pap|Sleep: can't stream, because shitty small town internets
<acc> I would stream every day if I could
<xShadowx> move to a better town :P
<acc> nah, to much work
<acc> I should simply tkae the telcos CEO hostage until we got new cable
<acc> take
<xShadowx> that sounds like effort too though
<acc> let's say I wouldn't leave the house built by my ancestors
<Agathorn> ok got a bare bones in game timekeeper system working, with the ability to fast forward, etc
<Agathorn> now I can go back to the mission stuff :)
<acc> oh, nice. sounds like a lot progress
<acc> Agathorn: yhere can I sign for the beta already? :>
<acc> where
<Agathorn> :)
<Agathorn> acc: the only place to watch right now is the OMG blog, not sure you have seen that link?
<acc> yeah, read & bookmarked that :)
<Agathorn> cool.. I'll be expanding the OMG site as I get further along on work
<Agathorn> Also thinking I might do a dev stream tomorrow working on the mission system
<acc> ah, cool
<acc> I'll definetly join, if I'M not asleep
<Agathorn> kind of have to wonder why they hadn't done that ages ago
<Agathorn> thought handlign memory across threads is a pretty compliczated thing
<Agathorn> hmm do I want to write my own custom calendar UI widget or just buy one
<Agathorn> oir go really lazy and just let the player choose month day and year from dropdown widgets lol
<acc> heh
<Agathorn> the latter will work for now
<acc> sure
<acc> just write later on the product "numbers not included"
<acc> :D
<acc> like "batteries not included"
<acc> on electonic products
<acc> +r
<acc> still can't write
<Agathorn> guess I need to start thinking about bed time
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<schnobs> mars lander problems:
<schnobs> detaching the heat shield without smashing the lander
<schnobs> how much chute do I need
<schnobs> controls with antenna folded
<schnobs> on second thought, #2 is a bit off. RealChute does tell me how much chute I need in order to get down to desired speed. What I don't know is if I can ever deploy them or will need drogues as well.
<Theysen> schnobs, you should have a satellite in LMO
<Theysen> for mars always get a drogue
<Theysen> you need initial high speed braking if you go completely for chutes and non propulsive landing
<Theysen> heatshield deploy with separation motoe
<Theysen> angled i'd suppose
* schnobs picks a heatshild, tries to surface-attach a sepratron
<Theysen> then attach heatshield to a fairing base part for example, attach sepatron on there and stage the fairing base
<schnobs> seriously, I wonder if the heatshield trouble is a quirk with FAR.
<Theysen> or wait until your chutes popped and decouple then
<schnobs> I notice something similar when detaching the gemini/mercury nose cones: there seems to be a serious drag "shadow" behind the capsule, the detached piece comes right back.
<schnobs> With a bit of shake and wobble it finally comes off and once it's in an airstream of it's own it quickly falls behind.
<schnobs> but the decoupler doesn't provide enough push, and/or the shadow zone is too large.
<schnobs> I'm aware of how to make a heatshield decouple, btw. But does it need to be that way?
<Theysen> the nose cone is on top of the capsule and when you deploy it during reentry it comes right BACK? Then there is -no- drag behind the capsule if I imagine your situation correctly?
<schnobs> Can't talk about -no- drag, but obviously not enough.
<schnobs> I deploy the nosecone when deep in the atmosphere, shortly before it's time to deploy the parachutes.
<Theysen> Windschatten maybe?
<schnobs> probably.
<Theysen> then I'd say good job FAR
<schnobs> You never noticed?
<schnobs> I've been playing RO since at least KSP 0.9, and it's always been like this.
<Theysen> didn't use FASA until recently
<schnobs> I'd expect the problem to be more generic.
<schnobs> Well, "problem" in the sense that one has to cope with it.
<Theysen> im gonna test it real quick
<Theysen> schnobs, rough altitude before at deploying the nose fairing for Mercury e.g.=
<Theysen> < 20km ?
<schnobs> sounds about rightish. Chute should deploy at 10, right?
<schnobs> btw beware: mercury cone won't come off in my FASA install. Use gemini.
<Theysen> gemini won't come off for me in my FASA install :D
<schnobs> :)
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<Theysen> there are two nodes for me and I never know which one decouples so I didn't bother
<Theysen> mercury didn't come off as well..
<schnobs> Hold on. just to be sure we're talking about the same issue: My mercury problem is that the decoupler doesn't work. I get sound and noise but the part remains attached to the vessel. That's with this install only.
<schnobs> the generic thing is that the nosecones do detach, but come right back at the vessel because of being in the pod's slipstream (?). That has happened to me in every install I ever had.
<schnobs> In case of the nosecones it's not much a problem, no damage done. And you shake them off sooner or later.
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<schnobs> But of course, that effect makes it even harder to get rid of a heatshield.
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<Theysen> schnobs, yes I wanted to test the thing with the wind shadow
<Theysen> the decoupler stuff isn't important to me. But as it didn't come off I couldn't see for myself
<Theysen> but in fact that should be realistic and once you decouple a heatshield with a little force towards the front of the capsule it then comes back crashing into the capsule when you're in thick enough atmosphere. So that is something which needs considering
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<Theysen> I like to decouple heatshields at the same point my chutes pop so it separates naturally
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<schnobs> sorry, gotta run again already.
<Theysen> have a good one schnobs :)
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<HypergolicSkunk> hm, I'm starting to like SSTU tanks
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<HypergolicSkunk> o/ Pap
<Pap> o/ HypergolicSkunk
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<HypergolicSkunk> Pap: SSTU for the side-boosters is really nice! http://i.imgur.com/UXmz3W2.jpg
<Pap> They work? I know someone was complaining about them
<HypergolicSkunk> D: about to launch it...
<HypergolicSkunk> we'll see :D
<Pap> lol
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<stratosleep> !tell schnobs yeah, I compare my ballistic co-efficient and L/D ratio to historical craft, then estimate what speed and altitude I'll end up at with just the heatshield. I generally release a Drogue around 10-15 km altitude manually once I'm below Mach 1.5, ballistic coeff. of ~15 kg/m^2
<Qboid> stratosleep: I'll redirect this as soon as they are around.
<stratosleep> !tell schnobs *125 kg/m^2
<Qboid> stratosleep: I'll redirect this as soon as they are around.
<stratosleep> !tell schnobs I also 'fire in the hole' light the engines in my lander at shield seperation, to give us some distance. solids to push away the shield has worked for me before too
<Qboid> stratosleep: I'll redirect this as soon as they are around.
<Pap> There you go talking in your sleep again stratosleep
<stratosleep> :p
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<stratawake> HypergolicSkunk: those are liquid boosters, right?
<Pap> They were, which I ddin't realize at the time
<github> [RealismOverhaul] stratochief66 pushed 2 new commits to master: https://git.io/vHUFF
<github> RealismOverhaul/master b1080c3 Pap: Add Cross-feed Enabled as Default on Tanks...
<github> RealismOverhaul/master 19f4f09 stratochief66: Merge pull request #1641 from pap1723/patch-7...
<github> [RealismOverhaul] stratochief66 pushed 2 new commits to master: https://git.io/vHUFx
<github> RealismOverhaul/master 9d25df1 PhineasFreak: STAR-37E global engine config updates & fixes
<github> RealismOverhaul/master 3d7cf68 stratochief66: Merge pull request #1631 from PhineasFreak/RO-STAR-37E-Isp-Fix...
<github> [RealismOverhaul] stratochief66 closed pull request #1631: STAR-37E global engine config updates & fixes (master...RO-STAR-37E-Isp-Fix) https://git.io/v9wwL
<github> [RealismOverhaul] stratochief66 pushed 2 new commits to master: https://git.io/vHUFh
<github> RealismOverhaul/master 8100aac Pap: Update SSTU RL10-A-4 RealPlume...
<github> RealismOverhaul/master 231ec8a stratochief66: Merge pull request #1633 from pap1723/patch-3...
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<stratawake> hopefully I've quenched Pap|Dad-ing's thirst for PR merges for a little while
<Pap|Dad-ing> Those are great!
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<Agathorn> Morning
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<Pap> o/ Agathorn
<Pap> Has anyone made any RO configs for OctoSat?
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<stratochief|away> Pap: unsure about the octosat. I confuse the 6 and 8 sides parts
<stratochief|away> o/ rsparkyc. not often we see you here on the weekend :)
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<stratochief|away> lol
<stratochief|away> well fair enough, I'm about to step out of the house myself
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<Agathorn> well took me a couple hours but I now have a working calendar widget that lets the user flip through months and pick a date, similiar to what you'd see on your system date picker
<Agathorn> was a fun excercise actually
<Agathorn> might actually do a tutorial on it since there really isn't any such thing that I could find, and people are selling crappy ones on the asset store :p
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<Starwaster> damn, a year ago I was playing with experimental fuel cell configs and I can't find them now. I was talking with someone about them on the forums. Does anyone remember that?
<Starwaster> ah found it
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<Pap> Agathorn: what years does it start? Early 50's?
<Agathorn> 1950 at the moment for lack of anything better
<Pap> It seems about right, only thing you should possibly consider...by using a real calendar, if it is not possible to go a historical route and hit the target dates of RL, you might get some people complaining
<Pap> Or, on the other hand, you as the creator can use the historical dates and time frames to balance costs maybe as well to make it so you can fit inside those parameters
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<stratochief|away> Starwaster: what are you wanting to do with a fuel cell?
<Starwaster> convert them to use gaseous resource instead of liquid
<Starwaster> that way boiled off resource doesn't get wasted
<Starwaster> or not as wasted
<Starwaster> really surprised that RO isn't doing that already since the functionality has been in place in RF for a year now
<Starwaster> is the demand just not there?
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<stratochief|away> Starwaster: ahh! good idea. would the fuel cell module be built into the tank? how does it work again, RF will produce Oxygen as LO2 boils off, if there is Oxygen space in the tank or a crossfed tank?
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<soundnfury> Pap: I was going to say "it seems to work for RP-0", but now that I think about it, you can get _waaaay_ ahead of the historical timeline in RP-0
<soundnfury> like, planetary probes pre-Sputnik, and guys on (or at least around) the moon by Gagarin-o'clock
<Pap> Right soundnfury
<Pap> People won't complain if you get ahead
<Pap> People will complain if they cannot succeed by the correct times
<soundnfury> heh
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<Starwaster> stratochief|away no, just modify fuel cell parts to use whatever O2/H2 resources will flow to them. I notice current fuel cell parts in RO usually use the TAC converters but unless that's been changed to a requirement, RO should use the stock generator
<Starwaster> stratochief|away as a fallback (in case there isn't enough boiloff) the fuel cell parts should also do a LqdHydrogen/LqdOxygen conversion to gaseous, consuming electricity in the process (tank heaters). And they should contain sufficient sump storage to hold the gas. (actually stock generator might be bad for that if it can't automatically limit output if output will fail - last I checked it didnt have that capacity?)
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<Theysen> too bad rescalefactor doesn't work on the kerbalEVA.cfg
<Theysen> sounds awesome Starwaster
<Starwaster> strange, how are kerbals scaled then? Must be hard coded?
<Theysen> I'd think so unfortunately
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<stratochief|away> Starwaster: have the stock modules been improved, to consume and produce resources properly when the craft is out of focus? because that is why I use TACLS generators/converters for life support things
<Starwaster> no, doesn't do anything out of focus
<Starwaster> even the new converters dont
<Starwaster> but, regardless, there needs to be fallback
<Starwaster> either that or make TACLS mandatory
<Starwaster> that's the real issue about TACLS. Not that it shouldn't BE used but that not everyone is GOING to use it unless it's a mandatory part of RO. And if it's not mandatory then there needs to be fallback
<Theysen> random side question: any elegant ideas for throwing ~100 tons into lunar orbit? :)
<Starwaster> SLS?
<Starwaster> Anyone know about using ModuleResourceHandler?
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<blowfish> Theysen: some variant of Vulkan-Hercules with a beefy upper stage might do the trick
<Theysen> I went with something like this: http://imgur.com/a/OaWjo
<Theysen> 14 RS-25, 2 J2's, then one
<blowfish> you can probably stretch the tanks a lot compared to the actual designs ... russians tend to go with higher liftoff TWR than absolutely necessary
<Theysen> I went american
<blowfish> 14 RS-25s but only 6 boosters?
<Theysen> working good so far. didn't even select D/E config I believe
<Theysen> so I might reduce the engine number
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<Theysen> LEO demonstrator went fine. Now I need to get this to the moon http://imgur.com/kF3AndN
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<Agathorn> so sad that Unity can't even make a proper working push button
<Agathorn> geesh
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<Agathorn> The built in push buttons act like radio buttons
<soundnfury> Theysen: M-1 engine best (hydrolox) engine
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<Agathorn> gee took me all of about 10 minutes to make a proper push button
<Agathorn> Yet the bug open on them in Unity is 1.5 years old :)
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<soundnfury> Agathorn: Unity in "is shit" shocker, film at 11.
<Agathorn> Unity really isn't but sometimes they annoy me
<Agathorn> Unity Technologies are far better than Epic at least.. I have to deal with Unreal at work and they never fix anything
<Agathorn> but long standing stupidly easy to fix bugs annoy me
<soundnfury> I just have really high standards, because I work on Linux which is like the best-run project and best-engineered codebase in the Known Universe
<Agathorn> and linux developers aren't biased at all
<Agathorn> totally humble even
<Agathorn> grrr
<Agathorn> and the stupid source code for the Unity UI which is so called open sourced, is on this crappy BitBucket site which doesn't use Git
<Agathorn> And if I download the tool it wants me to use to clone the repo, it wants me to sign up for an account whic aint going to happen
<Agathorn> ok found a 3rd party client
<Agathorn> Mercurial.. never heard of it before
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<soundnfury> Agathorn: Mercurial is basically, some guys tried to invent a DVCS at about the same time as Git (because Git wasn't really usable by non-Linuses)
<soundnfury> and all the design decisions Linus got right, they got wrong
<soundnfury> so it'
<soundnfury> s usable, but really frustrating sometimes
<soundnfury> (and has loads of extensions like mq and graft to paper over its design bugs)
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<Starwaster> sounds like 'Mercurial' is the right name for it then
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<Agathorn> Can;t decide if I want to go with a darker UI like I used in TestFlight, or a brighter one
<Agathorn> Dark theme or light theme for my game..can't decide :p
<soundnfury> Agathorn: why not both? Everyone loves options
<Agathorn> I think darker goes better with space so think i'll go that direction for now
<Agathorn> soundnfury: I KNEW someoen was goign to say that
<soundnfury> if you knew what we would say, why bother to ask :P
<Agathorn> maybe eventually yeah
<Agathorn> lol
<Agathorn> I knew it as soon as I spoke the question
<soundnfury> heh
* soundnfury halp
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<stratochief|away> Starwaster: some RO code has non-TACLS fallbacks, PhineasFreak added some more recently I think. but you have a good point, I think TACLS should be a requirement for RO, if it isn't already. honestly, I had thought it was
<Agathorn> I don't think so
<Agathorn> I mean maybe only by default because there isn't anything else
<Agathorn> I'm still waiting for a better LS mod...not sure if that will be xShadowx's or maybe Kerbalism or something
<Agathorn> not a huge fan of TacLS though other than .. it works and has been around forever
<Agathorn> My own opinion anyway :)
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<stratochief|away> Agathorn: different interface, whethere the user chooses to play as the dark sideor the light side :P
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<stratochief|pre-meeting> Kerbalism... exists. I've honestly never tried it, and I probably never will as long as TACLS remains 'good nuf'
<Agathorn> Russian or American? :p
<soundnfury> imho tacls is fine. It exists, works, and doesn't suck.
<stratochief|pre-meeting> Agathorn: star trek or star wars :P
<stratochief|pre-meeting> Agathorn: have you read Ready Player One? given your era of origin, I suspect you'd really enjoy it
<soundnfury> Agathorn: Darth Rolyev, Darth Garin, Darth Ushko.
<Agathorn> I'm aware of it but no have not read it
<stratochief|pre-meeting> I'm currently listening to it via audiobook
<soundnfury> Emperor Stalpatine.
<stratochief|pre-meeting> soundnfury: Darth Ga-garin?
<soundnfury> stratochief|pre-meeting: yes?
<stratochief|pre-meeting> I was personally surprised that Stalin was actually Regan's father
<soundnfury> nooo, it can't be true
<soundnfury> Help me, Eisenhower, you're my only hope!
<stratochief|pre-meeting> lol
<soundnfury> something something midiperchorylans
<stratochief|pre-meeting> Werner as the chosen one with a dark past, and a secret father(land)?
<soundnfury> (fortunately, the Millenelon Falcon always saves the day)
<stratochief|pre-meeting> Millen-Elon?
<soundnfury> I know, not my best work
<stratochief|pre-meeting> groaning ensures
<stratochief|pre-meeting> *ensues
<soundnfury> no, I think you were right the first time
<soundnfury> my jokes and puns _always_ ensure groaning
<Agathorn> on another note.. a calendar is born: https://youtu.be/IF1iRFzkCYg
<Agathorn> though yes, I realize in hindsight seeing it in fullscreen that it is rather small :) That's easily fixed though
<stratochief|pre-meeting> does it truly need to be that detailed? if possible, abstracting to the week would be nice, 1/7th as many dates
<Agathorn> I think it does
<Agathorn> At the moment my plan is to not do the time abstraction that BARIS did with seasons for example
<Agathorn> While you can speed up time, missions take place in real time
<stratochief|pre-meeting> !tell Theysen 100 tonne lunar space station? core hub for a von braun ring or what?
<Qboid> stratochief|pre-meeting: I'll redirect this as soon as they are around.
<Agathorn> so if integration say takes 3 days, it takes 3 days, not some abstracted week or month or whatever
<Agathorn> I fear if I do abstracted "turns" it will be too much like what has already been done
<Agathorn> Now of course that may all change later
<stratochief|pre-meeting> yeah, fair enough. if you want to stick to real time & time warp, we'll hold your feet to the fire to keep it manage-able :P
<stratochief|pre-meeting> IMO, Kerbal Alarm Clock is handy. reminds you of important future upcoming events, lets you warp to them
<stratochief|pre-meeting> that concept could be useful there
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<Agathorn> My main fear is finding that you end up spending the majority of the time just warping and waiting on things, in which case I may in fact do something like turns
<Agathorn> to be honest a turn based system like BARIS would be much easier
<stratochief|pre-meeting> list out and consider the pro's and con's, sleep on it
<soundnfury> Agathorn: well it looks nifty, anyway :)
<stratochief|pre-meeting> indeed. tons of sharp looking progress. not the kind of thing you usually see with a solo project
<Agathorn> thanks
<Agathorn> now ironically i'm off for a bit to take a break :)
<stratochief|pre-meeting> breaks are an important process of creation. also, of life :)
<soundnfury> yeah, looks better than harris and I've been working on that for about seven years
<Agathorn> its kind of hard to focus actually with this holiday weekend being so very nice outside
<soundnfury> (more if you count the similar game I wrote in basic in my teens)
<Agathorn> but my goal is to have a very rudimentary working mission system in place by the end of the long weekend
stratochief|pre-meeting is now known as stratochief|away
UmbralRaptor is now known as AppliedRaptor
<Starwaster> github pissin' me off again... didn't want to navigate manually to RO's physics globals file so I did a search for PHYSICSGLOBALS.... and it refused to include that file.... goddamn picky bastard!
<Starwaster> man, the part exploding sound scares the crap out of me when I'm not expecting it... just had a heat shield explode on me and I was barely supersonic... just went through reentry and it was ok and then suddenly KERBLAMMO!!!
<Starwaster> must be a Deadly REentry bug... where the hell is the modder for that? Gonna give him a piece of my mind :(
TM1978m has joined #RO
<soundnfury> lol
<Starwaster> damn. I tried repeating it with the max temp cheat on so I could carefully monitor... because the report said that itwas over its max temp of 3800.... (last I had checked it was 600k and cooling rapidly) but it's not happening again. So I dunno if it's a weird stock freak accident or some DRE bug I need to hunt down