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<Pap> It's Friday night! Time to get crazy! Gonna populate some tech nodes with parts
<xShadowx> whats friday got to do with bein crazy?
<xShadowx> crazy should be everyday
<Pap> lol, this is about as crazy as I get nowadays with an 11 month old
<xShadowx> eh wait 12 year yrs, itll get a credit card, and you'll go more crazy when you see da bills
<xShadowx> s/yrs/
<Qboid> xShadowx meant to say: eh wait 12 year , itll get a credit card, and you'll go more crazy when you see da bills
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<Pap> lol
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<stratochief> o/
<Pap> o/ stratochief
<stratochief> how goes, Pap? now that the week is donezo
<Pap> That is a great, great thing!
<Pap> How about you? Still stuck in meetings this weekend?
<stratochief> Yep yep. Both on saturday, so I might have some free time on sunday. Or, I might just end up starting the week early :P
<Agathorn> hey stratochief, I think this will interest you assuming you haven't already seen it: https://www.survivingmars.com/invites/SBaE7A
<stratochief> ooo, interesting. Is there any genre Paradox isn't getting into? I put a few hours into Stellaris this week
<Agathorn> :)
<stratochief> why didn't they ge all the way and hire a voice actor with a south african accent to speak for the trailer?
<Agathorn> lol
<Agathorn> or just get Musk to do it himself? :)
<stratochief> he's too busy, taking management tips out of Steve Jobs' book and trying to forge a shiny future
<lamont> cd
<stratochief> cd c:/ ?
<Pap> cd..
<stratochief> Agathorn: so, working on any recognizable tv or movies lately that you can name drop?
<stratochief> also, has anybody seen ferram4 poke his nose in here this week? I haven't seen him in a long while
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<Pap> stratochief, I think I saw him in #kspmodding at some point this week
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<Agathorn> stratochief: Unite for Justice
<stratochief> Agathorn: never heard of it, but googling that gave me pictures of a police lineup of people in spandex :P
<stratochief> that.. trident has 5 knife-penises. I thought trident meant tri- 3
<Agathorn> heh yeah
<Agathorn> we've discussed that to no end
<CobaltWolf> O
<CobaltWolf> I'm still streaming
<stratochief> I.. should probably watch some super hero movies from the past 5 years sometime. I'm very behind pop culture super hero movies. I also haven't seen any of the new star wars movies. nerd-dom has expanded beyond my ability to consume it
<stratochief> this. this is how you become an old man, hey?
<Agathorn> sw7 isn't worth watching imho
<Agathorn> rogue one is good though
<Pap> SW7 is the same movie as A New Hope with different characters
<Agathorn> as for super hero movies..marvel is where its at sadly. DC has done shit so far, though WW (which our Montreal studio worked on) looks good
<Agathorn> WW being Wonder Woman
<stratochief> I saw the actress who plays WW in another movie or two; she doesn't appear to be able to act. I feel like that can be a limitting factor for a movie
<Pap> Can someone please explain to me what the J-2-200klbf engine is?
<Agathorn> yeah I think made a mistake in casting there but nothing you can do about it
<stratochief> Pap: very first config of J-2 that is unlocked. it was the version used for the Saturn IB pre-manned tests, I think?
<Pap> ah, yeah, it currently unlocks at the same time as the J-2
<stratochief> the conservative version of the J-2, since it was by far the largest hydrolox engine e'r made at the time, and a bit of a rushed program
<stratochief> Pap: indeed. those could potentially be put into different nodes, if you're making a hydrolox branch of your tree or something. there are also a lot of different granual RL-10 versions
<Pap> Are we sure this engine existed in real life? My Google Fu is finding absolutely nothing about it
<stratochief> it may not be the best name for it; but it labels the performance, which I'm a fan of. even just skimming astronautix suggests we're right: "J-2 had a specific impulse of 418 sec/thrust of 90,700 kgf/mix ratio of 5.00 on LV's SA-201 through 203, and 419 sec/thrust of 102,040 kgf on SA-204 through 207 and SA-501 to 503"
<stratochief> a 10%+ bump in performance there, warrents a seperate config in our books, IIRC
<Pap> Yep
<Pap> Reliability and development testing continued on the engine, with two uprated versions being used by NASA in the later flights of the Apollo program
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<stratochief> indeed. if they had ordered some more Saturn V's they could easily have had F-1A and J-2S :(
<Pap> Yes
<Agathorn> well I have managed to reduce my vram usage to around 2gb, but color correcting the lower resolution staelite images is a real pain
<stratochief> Agathorn: why not 'make' lower resolution ones yourself, by changing the resolution of the higher quality ones?
<stratochief> that may sound stupid, or be entirely un-possible, but it sounds good in my head
<Agathorn> because that is actually more work
<Agathorn> I use a tool to grab the images, stitch them, build unity terrain, and set them all up
<github> [RealismOverhaul] pap1723 opened pull request #1637: Move K-2-200klbf to Top of J-2 List (master...patch-4) https://git.io/v9QWc
<Agathorn> so I would lose all that if I did that.. plus this way the color matches the heightmap reoslution
<Agathorn> if I just reduced the resolution of the sat images the terrain resolution would then need work
<stratochief> just cheat and make them all B&W, since you're simming the early space program right now, right? :P
<Agathorn> lol
<Agathorn> I've got them close enough for a prototype anyway
<Agathorn> and close enough to be happy I could make it better - like the technique is proving solid
<stratochief> should be easy to get fix the contrast for B&W, instead of having to tweak your face off to get good ones in colour
<stratochief> or, just skim a few different potential launch sites, then actually pick the ones where the textures are already close/good enough :P
<Agathorn> actually the problem is where I switch to really low res data up around georgia area :)
<stratochief> damn georgia
<Agathorn> :)
<stratochief> for most of the fly-over states you could just repeat the same square crop patterns. nobody would be the wiser
<Rokker> ay yo
<Rokker> anyone doing modelling n shit
<Rokker> http://forum.kerbalspaceprogram.com/index.php?/topic/122256-some-reference-photos/
<Rokker> i added some new reference pics of beautiful amerikanski engines
<stratochief> Rokker: you should !tell CobaltWolf, he just dropped off here not too long ago
<Rokker> !tell CobaltWolf ay, you like pictures of rockets and engines?
<Qboid> Rokker: I'll redirect this as soon as they are around.
<stratochief> why you do? why you make it more steps than it need be? just !tell the link...
<jclishman> anyone here used ProbesPlus?
<jclishman> It looks really good
<stratochief> !tell CobaltWolf http://forum.kerbalspaceprogram.com/index.php?/topic/122256-some-reference-photos/
<Qboid> stratochief: I'll redirect this as soon as they are around.
<Rokker> stratochief: thats just what he would want me to do
<jclishman> But it tried it out with stock and it adds a lot of the same experiments as DMagic
<Rokker> jclishman: nooooob
<Pap> jclishman, I like Probes Plus a lot
<jclishman> Rokker: yeah, totally am
<Rokker> i prefer probes minus
<jclishman> Pap: do you use it with dmagic?
<Pap> Phineas Freak has a bunch of Pull Requests of Probes Plus ready to go fo rRO
<jclishman> it adds like 5 magnetometers
<Pap> Yes jclishman In truth, I hate the stock Dmagic Magnetometer, so I like using the others depending on what probe I am making
<jclishman> Pap: what would you, recommend
<jclishman> i'm just installing parts mods now
<Pap> For RO?
<jclishman> yessir
<stratochief> jclishman: RO#1629
<Pap> Are you playing career?
<Qboid> [#1629] title: Coatl Aerospace ProbesPlus v0.15RC | ### **Change log:**... | https://github.com/KSP-RO/RealismOverhaul/issues/1629
<jclishman> yep
<Pap> Then don't mess with Probes Plus, none of them are placed in RP-0
<jclishman> ah, alright then
<jclishman> dmagic it is
<stratochief> well, that pull request needs testing in game; and I have no christmas clue when I might get a chance to do it.
* stratochief nudges SirKeplan or others to test PRs too :P
<Pap> Are you going to go US, Soviet or mixture?
<jclishman> Pap: ive no idea
<Pap> lol
<Pap> well, I reccommend SSTU for sure
<jclishman> i looked at that!
<jclishman> it adds a lot of shit
<Pap> It is really nice, and get the Pull Request from RO for it as it fixes the Techs
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<Pap> RO#1628
<Qboid> [#1628] title: SSTU diameter part upgrades | Tested and works. Related to #1625 | https://github.com/KSP-RO/RealismOverhaul/issues/1628
<stratochief> Rokker: nice, lots of great detailed pics in there. and not one blurry that I saw!
<Rokker> stratochief: eh, you just didnt look hard enough
<Rokker> stratochief: also, i grossly misused the word "some"
<stratochief> Rokker: well maybe you see blur, but I compare the quality to the 50% blur-tastic shots you shared when I first game to RO and you were sharing pictures :)
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<stratochief> that nozzle has a groozy texture/pattern, and a strange material covering the base of the nozzle
<stratochief> *groovy
<Rokker> stratochief: yeah
<Rokker> not enough space people at the museum to question about it
<Rokker> tho
<Rokker> stratochief: there is one other IUS on display, and its technically not even visible
<Rokker> which is sad
<Rokker> stratochief: hidden in here, afaik http://afspacemuseum.org/displays/IUStransporter/
<jclishman> FASA downloaded
<jclishman> I feel like every time I download a parts mod my CPU cries a little
<stratochief> Rokker: probably so that nick cage can steal it more easily
<Rokker> jclishman: psh
<Rokker> fuck your CPU
<Rokker> your ram is the one dying
<Rokker> rip in peace, ram
<jclishman> Rokker: 16GB DDR4 is enough right
<Rokker> jclishman: depends on how much you add
<Rokker> jclishman: also close chrome
<jclishman> when i actually play, duh
<Rokker> jclishman: with chrome and ro running, i can get my computer down to 700 MB of ram
<Rokker> out of 16
<Rokker> GB
<Rokker> 700 free that is
<Pap> I like Chrome, but fuck does it suck up my RAM
<stratochief> SpaceX has got to add a filter on their jobs page to only show the non-ITAR positions. stupid coked up american government, paranoid that foreigners will steal their tech
<jclishman> okay, so in the install tutorial i'm watching tyler removes a bunch of shit from the FASA folder
<jclishman> should i do that ornot
<Rokker> Pap: did i tell you that the museum has the presidential planes for FDR through Carter
<Rokker> and you can go inside them
<stratochief> jclishman: .... does he explain why he does it? if not, the only one you can ask that is Tyler of god himself
<Rokker> and then punch a russian and tell him yo get off your plane
<Rokker> to*
<stratochief> *Tyler or god
<Rokker> jclishman: if its tanks, hold off on it and just use pruner
<Pap> Rokker, how big is this museum, it has to be like 5 square miles
<jclishman> Rokker: pruner?
<stratochief> Pap: it has hangers. big hangers. multiple hangers
<jclishman> and no, its a bunch of gemini and apollo stuff
<stratochief> jclishman: also, unless he made that vidja within the past 15 days, he may not be getting the most recent FASA: https://github.com/KSP-RO/FASA-RO/releases
<stratochief> anyway, sleep time. o/
<Rokker> jclishman: autopruner
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<Rokker> removes tanks
<Rokker> which you dont need
<jclishman> Rokker: link pls
<stratosleep> "Let me google that for you"
<Rokker> jclishman: http://forum.kerbalspaceprogram.com/index.php?/topic/91365-script-autopruner-v11-prune-those-parts-that-suck-up-your-ram-2015018/
<jclishman> ty
<taniwha> parts don't suck up RAM to the extent that poorly implemented mods do :(
<Rokker> Pap: i mean its built on a sizable portion of wright field
<Rokker> Pap: and the parking lot is part of the runway
<Rokker> so
<Rokker> pretty big, yeah
<Pap> damn
<Rokker> Pap: a bit over a million square feet iirc
<Rokker> might be 1.2 now
<Rokker> lost track
<Rokker> i think its 1
<Rokker> Pap: https://www.google.com/maps/place/National+Museum+of+the+US+Air+Force/@39.7781206,-84.1129567,1492m/data=!3m1!1e3!4m5!3m4!1s0x8840832fc83ffd85:0x71e29a127c5a32c9!8m2!3d39.7807961!4d-84.1093818
<jclishman> Ven's revamp, y/n?
<Rokker> jclishman: maybe
<jclishman> wow thakns
<Rokker> Pap: you may notice the satellite color calibration stuff painted onto the runway, which is cool
<jclishman> aight, parts mods installed
<jclishman> pls load
<jclishman> "wow this is loading quickly"
<jclishman> I launched stock KSP
<jclishman> >.>
<Rokker> jclishman: rekt
<Rokker> jclishman: put it on an ssd
<jclishman> i dont have oe
<jclishman> *one
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<Rokker> Pap: if im in dayton, id gladly give you a tour if you ever stop by
<Rokker> of the museum
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<Agathorn> So I have the basic streaming system working, and implemented for Florida and immediately surrounding areas which should be most of what I need. Just did some tests launch to 100km and it isn't perfect but it looks pretty good
<jclishman> there's earth
<jclishman> yay
<Rokker> jclishman: CRASH
<jclishman> nein
<Agathorn> Very special video for you all. Very very very very very very early prototype of my detail streaming system. This goes from launch to 100km in altitude with two different runs to test camera angles: https://youtu.be/DeoSgTlWZMc
<jclishman> I have like 10 engines with no textures
<jclishman> halp
<Agathorn> jclishman: s/halp/help
<Qboid> Agathorn thinks jclishman meant to say: help
<jclishman> Agathorn: wow, that looks cool
<jclishman> and yes
<jclishman> all the russian engines are white
<Agathorn> missing textures
<jclishman> yes
<jclishman> how do i fix it
<Agathorn> beats me..never used russian scrap engines
<Agathorn> that and I haven't played KSP in like a year :)
<jclishman> llol
<Pap> damn Agathorn that is sharp!
<Pap> I can see what you were talking about with damn Georgia
<Pap> jclishman, what Soviet Engines mods did yo install?
<Pap> Rokker, I will almost for sure take you up on that if I can get out there
<Pap> Yeah, I haven't played with that one at all
<Pap> Olympic is in here, send him a !tell
<Agathorn> Thanks Pap.. yeah i'll need to do more work on the lower res ones to blend them in color wise, but I didn't work too hard at it in this case. It wasn't neccesary for the test
<Pap> Are you going with all realistic engines and let the player build like KSP?
<Agathorn> realism yes, building will be limited but there will be some level of it
<Agathorn> you won't be able to actually assemble a rocket like in KSP but you will have the ability to design some custom parts
<Agathorn> still working out the details
<Pap> Nice
<Pap> Have you seen the ship editor in that space combat game with the N-Body physics?
<Pap> I will figure out the name
<Agathorn> probably not
<Pap> It is a lot more than you would need, but the idea behind it is very clever
<Agathorn> yeah you wont have that much control :)
<Agathorn> will be more like tweaking engine properties, stage designs etc
<Pap> That'll be cool
<xShadowx> sellaris designing :P
<xShadowx> stellaris*
<Agathorn> basically I want you to be able to either use historical craft or go slightly beyond those by altering them slightly to see what you can do
<jclishman> this looks stupidly good http://forum.kerbalspaceprogram.com/index.php?/topic/155785-wip122-et-extreme-textures-overhaul-for-rss/
<Pap> jclishman, yeah, it does, it is huge though, I haven't even tried yet
<jclishman> Pap: brb buying Titan XP
<jclishman> the RealismOverhaul mod does engine ignitions, right?
<Pap> yes
<jclishman> sweet
<jclishman> alright, now visuals
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<jclishman> alright, lets launch
<Agathorn> looks nice
<Agathorn> if I get back into ksp I might give that a try
<Agathorn> wonder if it makes the lower altitude look any better though
<jclishman> hmm, error
<Agathorn> making the Earth look good from orbit isn't especially hard
<jclishman> RSSVE has been installed incorrectly and will not function properly. All files should b located in KSP/GameData/RSSVE. Do not move any files from inside that folder.
<jclishman> Incorrect paths: Gamedata\RSSVE-1.2.2.1622-RC3\RSSVE\Plugins\RSSVE.dll
<Agathorn> well you can clearly see what you did wrong there
<Agathorn> the folder RSSVE-1.2.2.1622-RC3 shouldn't exist
<jclishman> ah fuck me
<jclishman> i'm an idiot
<jclishman> fixed
<Agathorn> instructions matter :)
<jclishman> ITS SO PRETTY
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<jclishman> RP-0 installed
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<jclishman> Is there a specific mod that sets the year to 1951?
<jclishman> It's just showing as "Year 1 Day 1"
<xShadowx> the uhm uhm uhm
<xShadowx> rssdateformatter or somethin
<xShadowx> does something in tha direction anyways :|
* taniwha pretends to be Maui
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<Olympic1> !tell jclishman: The engines have textures, they are white because BobCat made them so. I'm just re-releasing his mods with his permission
<Qboid> Olympic1: I'll redirect this as soon as they are around.
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<schnobs> Picture-book thunderstorm. It's been getting dark for a while now, then a thunderclap and sudden downpour.
<schnobs> I wonder how it's always so synchronised.
<schnobs> Ok... not always. But I'm calling it "picture-book" for a reason.
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<Pap1723> !tell jclishsleep RSSDateFormat, you can find it as a Repository under the Realism Overhaul Github
<Qboid> Pap1723: I'll redirect this as soon as they are around.
<Pap1723> !tell jclishsleep as an alternative to Soviet Engines, there is also RealEngines by Alcentar that are updated versions of many of the Soviet Engines
<Qboid> Pap1723: I'll redirect this as soon as they are around.
<Pap1723> o/ schnobs
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<acc> hey
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<Pap> hey acc
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<acc> heya Pap
<acc> time to launch a docking target and the first sojuz :)
<stratosleep> acc: the soyuz docking ports always confused me, not sure why. maybe because they flew so many different designs
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<stratochief> alsmost as much solar production in germany as there is coal. better than the average day
<acc> the SSTU soyuz has androgynous docking ports, so it's fine :D
<acc> I'm using a soyuz without descent module as docking target
<acc> so the ports should match just fine
<acc> alright, everything ready. launch time :)
<stratochief> Where my Germans at this fine weekend? My collaborator posted a recording of a presentation he gave in German, if you're interested: https://www.youtube.com/watch?v=3gSDV4w7BG8&feature=youtu.be
<acc> yeah, thanks :)
<acc> hm. somehow multiple launchpads in KCT does not work
<acc> it takes my money, but I can't select them
<stratochief> strange. multiple launch pads at the same site, or different sites?
<stratochief> I've only done multiples at the same site, and not since 1.1 ; I know it takes time to construct and it just gives a little 'tick' at the bottom of KCT in campus view to switch between the two
<acc> stratochief: same site
<Agathorn> stratochief: did you see the video I posted last night?
<acc> oh, yeah. it might need some time to get constructed. that might be it :D
<stratochief> Agathorn: I did! you can really see how much the map quality changes at that range
<acc> dang, performance loss on one of the outer boosters of the soyuz LV
<stratochief> Agathorn: although, possibly an atmospheric effect like clouds or what Scatterer does would blur the difference in colur and quality. but anyway, good proof of concept :)
<stratochief> acc: on the crewed one, or on the target vehicle?
<Agathorn> because of the color? The idea is you shouldn't be noticing the detail changes - it shoudl be seemless based on your distance
<Agathorn> yeah I don't have clouds or atmosphere yet.. or water.. that is on the plan to start this weekend actually
<stratochief> rocket propelled pets: http://i.imgur.com/oVC2AIR.gifv
<stratochief> Agathorn: putting your graphical expertise into the game early on
<Agathorn> heh
<Agathorn> why is that name familiar to me
<Agathorn> lol
<Agathorn> he was in the same class with me at my VFX school!
<stratochief> lol. well, I was going to suggest it was the work of a bored person in your industry, but I figured that played into the small industry/world meme too much
<Agathorn> Small world
<Agathorn> :)
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<Agathorn> btw stratochief you say Georgia stands out because of the color, but there are actually about 5 other dynamic details levels in Florida as well - was that noticeable to you?
<Sigma88> anyone here know anything about loading textures from ksp assets?
<Sigma88> knows*
<Agathorn> know was correct
<Sigma88> ok
<Sigma88> :)
<acc> launch abort, failure of core booster engine :O
<acc> stratochief: on the docking target, but it ended up in target orbit. but yeah, manned launch failed
<acc> at least the crew seems fine. still chuting down to the ocean
<acc> however it proofes the launch abort system works fine
<acc> :D
<stratochief> Agathorn: not that I recall. but I've lost the link, so I can't look again
<Agathorn> well thats good then :)
<Agathorn> I mean if you look for it you can see it.. or at least I can
<jclishman> launching first rocket
<jclishman> i am excite
<Agathorn> +d
<jclishman> apogee 11km
<jclishman> \o/
<jclishman> weird, it seems like the testflight window is un-draggable
<Agathorn> unlock it in the preferences
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<jclishman> January 19, 1951
<jclishman> launch of the first dart II rocket
<jclishman> aaaand it doesn't want to do anything
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<jclishman> this is buggy as hell
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<jclishman> mechjeb isn't showing dV stats at all >.>
<jclishman> everything's 0
<jclishman> wait there it is
<jclishman> and RUD
<jclishman> I think it tore itself to pieces just by house fast it was spinning
<jclishman> *how fast
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<CobaltWolf> o/
<Qboid> CobaltWolf: Rokker left a message for you in #RO [13.05.2017 02:41:30]: "ay, you like pictures of rockets and engines?"
<Qboid> CobaltWolf: stratochief left a message for you in #RO [13.05.2017 02:42:44]: "http://forum.kerbalspaceprogram.com/index.php?/topic/122256-some-reference-photos/"
<CobaltWolf> @Rokker yes I do!
<CobaltWolf> Rokker: Is that Dayton? My chief researcher (yes BDB has one!) lives very close. He was there the day they opened the Titan IV
<Rokker> CobaltWolf: yeah
<Rokker> CobaltWolf: the IUS is in the restoration hangar now, so I got some pics of that at the bottom of the post
<CobaltWolf> awesome!
<CobaltWolf> Yeah I'm working on Titan IV now actually
<CobaltWolf> well, not *right now* but last night I was...
<Rokker> CobaltWolf: i got plenty of pics if u need em
<CobaltWolf> the nozzles in the first pic are a joke haha
<Rokker> not going for like super accurate and realistic right?
<Rokker> not to be rude
<CobaltWolf> no, I'm not
<CobaltWolf> but if you have any specific suggestions for how the paneling 'layout' can be improved I'm all ears...
<CobaltWolf> but yeah all my stuff is stockalike
<Rokker> CobaltWolf: it looks cool, but on the titan iv the paneling isnt quite as obvious if that makes sense
<Rokker> like its smoother
<CobaltWolf> well its smoothing on all the real versions of the rockets I make haha
<Rokker> CobaltWolf: im really digging that transtage
<CobaltWolf> Yeah! I still have to actually give it a new coat of paint... I started to and then wound up working on other stuff.
<CobaltWolf> Idk maybe I'll work on that for a minute
<CobaltWolf> If I wasn't a piece of shit I'd properly model the damn tankage... right now it has a normal tank end model
<Rokker> hmmmm
<schnobs> seeing several of them at once, I find I like the style.
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<Rokker> CobaltWolf: i would recommend making the iv upper stage a bit more like the iv style
<Starwaster> Titan III?
<CobaltWolf> ???
<CobaltWolf> the real one has that L shape
<CobaltWolf> how do people feel about the stock F-1
<schnobs> ok... so...
<schnobs> if I launch from KSC at t=0, due east, I'd end up in the same plane as the moon.
<schnobs> If I want LAN to be +25 degrees, how much longer do I need to wait?
<Rokker> CobaltWolf: my bad, I just looked at various pics and it seemed to change up the paint style frequently
<CobaltWolf> yeah
<CobaltWolf> it's a PITA
<CobaltWolf> anyone have reference for the Transtage's RCS?
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<schnobs> ahem, what kind of engine is the J-2-200klbf anyway?
<Rokker> how's that
<schnobs> Just notice the hard way that it's rated for 135sec burn time. Seems a wee bit short.
<CobaltWolf> @schnobs J-2T-200K? Annular aerospike
<Rokker> CobaltWolf: the docs I have on MOL/KH-10 might talk about it a bit, but I don't have access to those until monday
<schnobs> Nope. It shares the standard J-2 model and is available at the same tech. As far as I can see, the sole difference is thrust, 890 <-> 1020kN.
<schnobs> Oh, and rated burn time of course.
<schnobs> 135sec <-> 500sec
<gazpachian> it's a bit cheaper, too, but I never saw the point in using it
<schnobs> I *think* it's supposed to be the S-IVB engine (which was run hydrogen-rich and hence at lower thrust for most of the time). But then, ISP should be slightly higher.
<gazpachian> also, wouldn't the rated burn time be way higher than two minutes?
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<schnobs> Well, I just made a PR to raise the burn time to 500sec like the standard J-2. I can't see how 135sec makes sense for any hydrolox burner.
<CobaltWolf> how many seconds of ISP is it?
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<CobaltWolf> @Rokker partially updated Transtage
<Rokker> CobaltWolf: perfect 5/7
<gazpachian> nice
<Starwaster> whuzzat?
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<CobaltWolf> Transtage
<CobaltWolf> well, WIP Transtage
<jclishman> does firing an engine on a stand increase testflight numbers
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<schnobs> CobaltWolf: if you've been asking about J-2, ISP is 424sec in either case.
<schnobs> (for the RO engines. IRL I think it made like 5-10sec difference if you ran at low vs high hydrogen ratio.)
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<CobaltWolf> then wtf is the difference
<jclishman> > 714s MTBF
<jclishman> > fails 1s into flight
<jclishman> testflight pls
<Rokker> jclishman: rekt
<jclishman> Rokker: why does it do this
<Rokker> jclishman: rng hates you
<DeterministicRaptor> How is it measuring/calculating MTBF?
<jclishman> ive no idea
<schnobs> IIRC it actually deals with a certain "chance to fail per interval", where interval is approx 1 second.
<stratochief> schnobs: that low thrust J-2 is the early Saturn IB version. it should have the same rated time as the regular J-2 I believe, so sounds like the TestFlight config is in error
<schnobs> You can display that figure in TF.
<jclishman> It keeps pitching down too fast
<jclishman> This is annoying
<schnobs> How you get from that to MTBF is something I don't know, but can probably be learned at wikipedia.
<Rokker> jclishman: then stop pitching down
<jclishman> Rokker: i'm not
<stratochief> CobaltWolf: beautiful trans-stage
<jclishman> I have it spin stabilized
<Rokker> spingm better
<Rokker> spin*
<stratochief> jclishman: throw together some low cost, low risk sounding rockets to get engine experience. no fuss, no muss. that is how I learned to stop worrying and love the TestFlight
<jclishman> stratochief: I'm just trying to break 135k
<jclishman> stratochief: any idea how to get it to stop pitching towards the horizon so fast
<jclishman> on the previous iteration of the rocket i was able to get it to 100k
<jclishman> now cant even get above 15
<stratochief> and, honestly, very representative of how space agencies developed engines in the old days. just fly them in non-critical missions with cheap payloads
<stratochief> jclishman: point it at the sky? use fins, or angled fins to spin it up and hold orientation?
<jclishman> that's what i've got
<jclishman> angled fins
<schnobs> CobaltWolf: you, that transstage is a pretty.
<stratochief> then why you pitching? for aerobee, I used the tinytim to get it moving fast, so it spins up quickly before it starts pitchin
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<schnobs> jclishman: you want higher TWR to start with.
<jclishman> im not pitching, i dont even have SAS yet
<CobaltWolf> stratochief|away: schnobs thanks
<jclishman> schnobs: whats higher?
<jclishman> 10?
<schnobs> Just to ghet on the same page: you're launchin sounding rockets with the tiny WAC engine, right?
<jclishman> yep
<schnobs> Very basic tech, no control.
<jclishman> nope
<jclishman> sounding rocket core
<jclishman> press spacebar and watch it go
<schnobs> That's what I mean with "no control" -- you can't give directions, only stage.
<jclishman> mhm
<schnobs> You point it straghit up, or does it get a slight pitch in VAB?
<jclishman> I tried doing a *tiny* pitch in the VAB, that seemed to make it worse
<jclishman> maybe 3-4 deg
<schnobs> Alright.
<schnobs> So, if you fill that rocket with fuel for the full rated burn time (55sec or thereabouts), it will have an initial TWR of ~1.6 or so.
<jclishman> these burns are ~1m 40s
<jclishman> i take it thats too long
<schnobs> In VAB, middle-mouse click on the engine. You should get Testflight stats.
<jclishman> yep
<jclishman> current reliability: 350s
<jclishman> rated burn time: 50s
<jclishman> oh.
<jclishman> wel
<jclishman> there's the problem
<schnobs> yep. You're looking at MTBF. I talk about "rated burn time".
<jclishman> ahhh
<schnobs> MTBF is "Mean Time between Failures", a measurement for reliability.
<jclishman> ahh, ok
<jclishman> this is new info for me
<jclishman> I've played with RO before, but that was a bit ago
<schnobs> if you open the TF window during flight and enable display of the right numbers, you can see how MTBF (or failure chance or wawa) changes over time.
<schnobs> It's pretty high at ignition, then drops and slowly climbs again.
<jclishman> okay, lets try this
<schnobs> Once you exceed the rated burn time, it starts to climb quickly. Typically you can exceed rated burn time a little, but not by much. Failure soon becomes inevitable.
<jclishman> right
<schnobs> so.
<jclishman> what TF settings do i have to enable to see the right numbers?
<acc> ´soyuz in orbit \o/
<schnobs> hold on while I get into flight scene
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<jclishman> ill simulate this real quick
<schnobs> "Failure rate" is what TF actually uses internally.
<jclishman> I take it I want that number to be close to 0?
<schnobs> That's the number that goes up and down during the duty cycle.
<schnobs> basically it's a percentage.
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<jclishman> alright
<schnobs> For my WAC, the failure rate reads 0.001482 -- that's 0.1482 percent.
<jclishman> mine's 0.0014
<CobaltWolf> is Taerobee's new update compatible with RO?
<schnobs> per interval -- IIRC "interval" is about 1 second.
<jclishman> mach 1
<CobaltWolf> new as in months old
<jclishman> ah shit, second stage didn't ignite
<jclishman> sadface
<jclishman> try again! :D
<schnobs> CobaltWolf: I've downloaded mine about three weks ago and it works.
<schnobs> CobaltWolf: aerobee parts are non-RP0 (work nicely, but way too expensive compared to proc parts)
<schnobs> jclishman: you'll figure it out.
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<jclishman> schnobs: i've gotta say, this is a lot more satisfying than stock
<schnobs> jclishman: For lulz, remove some fuel from your rocket and see how initial TWR affects trajectory.
<jclishman> after one more attempt
<jclishman> TWR with the tiny tims is about 14.5
<schnobs> alright, gotta run.
<CobaltWolf> schnobs: darn...
<jclishman> weird, now it flops over
<jclishman> cheers! o/
<jclishman> thanks for your help
<CobaltWolf> schnobs: was hoping the aerobee was compatible
<schnobs> CobaltWolf: it basically is. YOu can use the parts and they work nicely. Only the price is off.
<schnobs> (I think -- I only used half because of sticker shock)
<schnobs> jclishman: be sure to have the TF window open, or at least the HUD -- not all engine failures are obvious. Some won't even show up in the F3 screen.
<schnobs> that said, good night and good luck and till next time.
<jclishman> thanks!
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<Rokker> CobaltWolf: are you gonna be making an IUS
<Rokker> or titan centaur
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<jclishman> I DID IT
<jclishman> 150km apogee
<jclishman> "D
<Rokker> jclishman: SKRUB
<jclishman> :D
<Rokker> jclishman: do you have taerobee
<jclishman> no
<Rokker> jclishman: why
<jclishman> whats it do
<Rokker> jclishman: also thats what i meant last night, not xaerobee
<Rokker> jclishman: i was thiking of masten...
<Rokker> and their xaero
<Rokker> jclishman: X-1 and V-2 parts
<Rokker> jclishman: and a nice early avionics controller
<jclishman> early orbital rocketry
<jclishman> wew
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<jclishman> aww, soviet engine mod i have isn't rp-o
<jclishman> gotta reinstall
<acc> hm, docking to another vessel removes the "launch a new vessel" from human orbital LEO 1 contract :O
<acc> that sucks
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<jclishman> how hard are planes
<jclishman> cause i need something to do while research is happenin
<acc> harder than rockets
<jclishman> this looks good
<jclishman> Why can you not move the camera around in a simulation
<jclishman> aaaand it just flies apart
<jclishman> sweet
<acc> KCT sim?
<acc> don't use it, it's broken
<jclishman> yes
<acc> use KRASH
<jclishman> ah
<jclishman> well that's helpful
<jclishman> KRASH?
<acc> yeah, that's the name of the mod
<jclishman> i'll look it up
<jclishman> mach 0.82
<jclishman> cmooon
<jclishman> arg, mach 0.96
<jclishman> using retractable gear would have been an idea
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<jclishman> okay, theres like bumps in the runway
<jclishman> and it keeps making stuff explode
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<jclishman> o/
<jclishman> Pap: i got to space!
<jclishman> I'm now trying to do planes
<Pap> NICE jclishman
<jclishman> :D
<Pap> It is almost like the feeling you got the first time with stock KSP!
<Pap> I have gotten as far as soft landing a probe on the Moon, that was awesome!
<jclishman> this plane is... annoying
<jclishman> to say the least
<xShadowx> the feeling i got was "why is the moon not influencing my orbit?"
<Pap> !tell schnobs that J-2 engine you were talking about it representative of an engine that was the earliest J-2 on the Saturn IB early unmanned tests. It wasn't uprated until after the first few flights, the values on it are correct
<Qboid> Pap: I'll redirect this as soon as they are around.
<jclishman> okay wtf
<jclishman> runway keeps destroying everything
<Pap> Oh, the runway in KSP 1.2.2 is a destroyer of worlds
<jclishman> theres bumps in it
<Pap> Turn left from the start and use the grass
<jclishman> and i tried going off into the grass and that didn't help
<jclishman> plane just flops around
<Pap> I cannot be of much help, I have flown maybe 3 planes in my KSP history
<jclishman> damn
<Pap> New plan, launch moar rockets!
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<acc> T+ 2d, deorbit burn completed :)
<Starwaster> Gordon Fucking Dry again....
<acc> huh?
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<JPLRepo> Starwaster: if it's what I assume you mean. There's a great ignore feature on the forums.
<Pap> acc, isn't awesome that you actually have to use Escape Systems when using RO?
<xShadowx> ksp has so much potential that stock doesnt even touch :)
<acc> Pap: : yeah :)
<Pap> I wonder what Soyuz protocol is when / if a booster fails, would they cut the engines to the boosters, decouple the boosters and try to get to a safer area with the sustainer core?
<UmbralRaptor> LES?
<acc> duno, when the main booster engine failed I cut all the engines and activated the LES
<Agathorn> isn't it awesome that engines can fail? :D
<acc> heh yep
<acc> I wonder why that upper stage tank is leaking LOX
<acc> should be a default tank
<acc> bug or feature?
<Pap> Just boiling off Liquid Hydrogen, feature
<acc> but its not hydrogen
<acc> it's LOX
<Pap> Interesting
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* xShadowx scratches head as kerbal oes eva in ocean and swims towards a dented battery and electrocutes himself
<Starwaster> acc why is that unusual? LOX is cryogenic too