Senshi has quit [Quit: Leaving.]
<Agathorn> !tell NathanKell I think I told you before about the new Battletech game that was in Kickstarer. Well multiplayer beta comes out very soon and the developers made a gameplay video, thought you might like to see it. It looks great. https://www.youtube.com/watch?v=rt6FatHHnzI
<Qboid> Agathorn: I'll redirect this as soon as they are around.
HypergolicSkunk has quit [Quit: Connection closed for inactivity]
TM1978m has quit [Remote host closed the connection]
egg is now known as egg|zzz|egg
Wetmelon has quit [Ping timeout: 204 seconds]
<stratochief|away> Pap: acc: a real tank will boil whatever is the cooler cryogenic. in an LH2/LO2 tank, that will be the LH2. for a Kerolox stage, the LOX will be the cryogenic that boils off.
<Pap> I assumed Cryo always boiled off, but didn't know how that worked, thanks stratochief|away
<stratochief|away> Starwaster being the wiser one, he may explain how it actually occurs more realistically. is it simply heat transfer through the inter-tank region that leads to only boiloff occuring in the one that boils first, or is that an inaccurate thing? should the LO2 in an hydrolox stage also be lost, just at a much slower rate?
stratochief|away is now known as stratosleep
<Starwaster> It depends though on if enough of the LH2 is boiling off. It might or might not shed enough heat to prevent the LOX from boiling.
<stratosleep> Starwaster: thanks for the clarification, I figured that either situation could happen. It would depend on how closely thermally coupled the two tanks are to each other, vs coupling to the external stage temperature.
<Starwaster> In the Saturn V stages, they also used a common bulkhead for the second and third stages which probably helped reduce LOX boiloff. (in fact, the bulkhead has to be insulated to reduce heat leak from the LOX from leaking into the LH2)
<Starwaster> but we don't simulate a common bulkhead
Hohman has joined #RO
<Starwaster> I suppose I could but I'd first need code to determine if there even IS a common bulkhead
<stratosleep> yeah, that would require a new tank type or tank feature or something. unless you just assume that any RF tank with 2 or more different things is using common bulkhead
<stratosleep> and you'd need to estimate/calculate how much more or less using common bulkhead or not would take in terms of mass, part cost. complicated.
<stratosleep> did the shuttle external tank also use common bulkhead?
<stratosleep> regardless. the S-II is the rocket stage I want to be when I grow up. you can clearly tell that my sleep meds are kicking in
<Starwaster> No, no new tank type. Just need to look at how much volume is actually utilized. We coiud probably even assume most taks have commons bulksheads
<Starwaster> max utilization by default is 85% right? IRL, it would actually be less, per tank if they were completely seprearted from each other
<Starwaster> sorry, this damn keyboard is hard to type on when it's completely under the desk. Had to pull it out so my fingers have more room
<Starwaster> might have that backwards... trying to work the math out in my head here
<Starwaster> no going to have to spreadsheet this.
B787_300 is now known as B787_Bed
Wetmelon has joined #RO
schnobs has joined #RO
Hohman has quit [Quit: ChatZilla 0.9.93 [Firefox 53.0.2/20170504105526]]
VanDisaster has joined #RO
Senshi has joined #RO
<schnobs> o/
<Qboid> schnobs: Pap left a message for you in #RO [13.05.2017 20:10:57]: "that J-2 engine you were talking about it representative of an engine that was the earliest J-2 on the Saturn IB early unmanned tests. It wasn't uprated until after the first few flights, the values on it are correct"
Wetmelon has quit [Ping timeout: 204 seconds]
TM1978m has joined #RO
TM1978m has quit [Remote host closed the connection]
HypergolicSkunk has joined #RO
<Olympic1> o/
<schnobs> Solar panels have mass.
<schnobs> "Level 2 moving @ 0.0006t/m^2 + 0.005t/m^2"
<schnobs> would anyone happen to know where those figure come from, and why it's not simply 5.6kg/m^2?
Olympic1 is now known as Olympic1|Away
<schnobs> anyhoo.
<schnobs> wondering if the upgrade mechanism could be applied to solar panels. So you can unlock all shapes and sizes all at once, and have them become better panels as you unlock better tech.
<schnobs> Totally clueless as to how to integrate it into the tangle we have, however.
<schnobs> Upgrades itself are simple, but if even the "original" value is something like
<schnobs> @mass *= 2
<schnobs> I wonder what happens.
Daz has joined #RO
schnobs has quit [Ping timeout: 383 seconds]
soundnfury has joined #RO
<soundnfury> huh, that's an interesting syzygy.
<Qboid> soundnfury: dnsmcbr left a message for you in #SpaceXFun [13.05.2017 22:39:25]: "congrats on ur eurovision win dude"
<soundnfury> So my probe's just arriving at Mars, 13/3/1961, and there's a quadruple conjunction of Mercury, Venus, Jupiter and Saturn
rsparkyc has joined #RO
rsparkyc1 has joined #RO
rsparkyc has quit [Ping timeout: 186 seconds]
rsparkyc has joined #RO
rsparkyc1 has quit [Ping timeout: 200 seconds]
rsparkyc has quit [Client Quit]
<acc> stratosleep, Starwaster: alright, got it. thanks for the info
<HypergolicSkunk> god I love Procedural Avionics.. makes construction so much more hassle-free <3
<soundnfury> Hmm, something wrong with Altair and TF
<soundnfury> it seems to have started being active (collecting du, failing) as soon as I launched, despite it being waaay up in upper stages and not firing yet
Hohman has joined #RO
<soundnfury> and now it exploded :( despite still not being staged
<acc> hm, weird
<acc> I've only used the seps, tiny tim and the sergeant one yet
<acc> they work as expected
<soundnfury> looking at my ConfigCache, it appears it has two sets of TestFlight modules
<soundnfury> possibly one set is as a tank, the other as an engine
<acc> part name RO-X-248?
Senshi has quit [Read error: Connection reset by peer]
<soundnfury> yup
ferram4 has quit [Ping timeout: 201 seconds]
Senshi has joined #RO
<soundnfury> ahh, I may have cocked up my install and gotten Stock TF configs mixed in
<acc> yeah
<acc> I just tested the altair. works perfect
<acc> must be a faulty config on your side
<soundnfury> yup
<soundnfury> comes from trying to download mods with CKAN into another install and then copy them across
<acc> I'll sent you the bill for the sim :P
<acc> :D
<soundnfury> ("well durr, RO doesn't exist so you must want stock configs")
<acc> yep
<soundnfury> I managed to catch it when it did that for RF, and RealPlume, and possibly something else. But missed TF.
Olympic1|Away is now known as Olympic1
<acc> heh. happens
Senshi has quit [Quit: Leaving.]
Senshi has joined #RO
rsparkyc has joined #RO
rsparkyc has quit [Client Quit]
<Pap> o/ acc
<acc> heya Pap :)
<Pap> Still progressing towards the Moon?
<acc> nah, did first docking yesterday and for now 3 geosync sats
<acc> need to wait for a engine technode to get the apollo LV done
<xShadowx> how much pressure (diving underwater) should a kerbal withstand before being crushed?
ferram4 has joined #RO
<Sigma88> any brazilians here?
<HypergolicSkunk> .nextlaunch
<HypergolicSkunk> oops
<Sigma88> 0/
<Olympic1> 0/
<acc> perfect dV margin. how I love it :]
Senshi has quit [Read error: Connection reset by peer]
rsparkyc has joined #RO
<jclishman> Does RCS need it's fuel tank to be high pressure?
<soundnfury> jclishman: I believe so.
<jclishman> aight, thanks
<Agathorn> a human will run into plenty of other problems underwater long before befoing crushed. Air of course. And if you did have air (SCUBA) it needs to be the right mixture for extreme depths or else the air itself will become toxic. But with proper gear AND TRAINING a person can dive even several hundred meters. Being crushed really isn't the issue. As for pressure, it increased by 1atm every 10 meters
<jclishman> also, where the hell is Nitrogen in the fuel list
<jclishman> I cant find it
<jclishman> nvm
Hohman has quit [Read error: Connection reset by peer]
Hohman has joined #RO
<Agathorn> of course you doo have issues with pressure when coming back up so if you want to kill a kerbal from pressure, just do it when they come back up too fast and the nitrogen in their blood kills them
* soundnfury bends Agathorn
<xShadowx> Agathorn: already have ising too quick ;3 heh kinda came with the whole......somebody hit wrong button and airlock opened
B787_Bed is now known as B787_300
Pap1723 has joined #RO
AndChat-47025 has joined #RO
<jclishman> Orbit attempt: #1
<Qboid> [#1] title: FASA version requirements? | Hey Nathan,... | https://github.com/KSP-RO/RealismOverhaul/issues/1
Pap1723 has quit [Ping timeout: 200 seconds]
rsparkyc has quit [Quit: Leaving.]
rsparkyc has joined #RO
rsparkyc has quit [Client Quit]
Pap1723 has joined #RO
AndChat-47025 has quit [Ping timeout: 201 seconds]
Wetmelon has joined #RO
<acc> jclishman: nice :)
<jclishman> :D
<jclishman> 6866x170
<jclishman> a bit weird, but still
<acc> works
<jclishman> yep :)
Senshi has joined #RO
<Agathorn> learning how to keep that AP under control is one of the ardest parts
<Agathorn> s/ardest/hardest
<Qboid> Agathorn meant to say: learning how to keep that AP under control is one of the hardest parts
<Pap1723> Nice jc! The first orbit should be really out of control with eccentricity. It was in RL as well
<Agathorn> it gets easier with experience, and better tech to control your craft
<acc> and with moar coffee
diomedea has joined #RO
<soundnfury> jclishman: welcome to the dark side :)
Hohman has quit [Quit: ChatZilla 0.9.93 [Firefox 53.0.2/20170504105526]]
<acc> hm, sometimes on high altitudes (or long burns?) MJ does not execute the burn
<acc> that's weird
<jclishman> soundnfury: RSS/RO was the main reason I upgraded my pc
<jclishman> I got 60fps in orbit
<jclishman> So good
Senshi has quit [Read error: Connection reset by peer]
Senshi has joined #RO
<soundnfury> jclishman: I just turn down the graphics and live with shitty frame rates ;)
egg|zzz|egg is now known as egg|nomz|egg
<jclishman> soundnfury: pssh
* jclishman cranks the visuals to the max and hears his old GPU scream
<acc> sat 3 of 3 does it's final burn on geosync orbit :)
diomedea has quit [Quit: Bye!]
<acc> aaand weather network contract done :]
Thomas is now known as Thomas|AWAY
<Pap1723> Nice, work well acc?
QuantumSwag has joined #RO
QuantumSwag has quit [Remote host closed the connection]
<acc> Pap1723: yep, I'm happy with them
<acc> and now some soyuz in LEO action, with a bit EVAing and being cramped in that thing for 10 days
<acc> launching from baikonur. spent some funds to put a lvl2 pad there and get a decent building speed
<acc> it's my third launch site now. making some good money on my program :)
<acc> T+ 48s performance loss on one outer booster engine
<acc> :O
<acc> oh, no, it's the center engine. damn
TM1978m has joined #RO
<acc> reentry on 180 x -380
<acc> that will be fun for the crew
<acc> next time I'll do launch abort
<Agathorn> got to have that abort checklist planned out
<xShadowx> needs to be an engineering report to list abort checklist stuff :P
<acc> they only passed out, so everything is fine :D
<acc> soyuz is russian for expensive awesome rollercoaster without rails
<Agathorn> lol
<github> [RealismOverhaul] stratochief66 closed pull request #1637: Move J-2-200klbf to Top of J-2 List (master...patch-4) https://git.io/v9QWc
<soundnfury> 180x-380 isn't too bad; isn't that essentially what Mercury does?
<acc> but not balistic, I think
<soundnfury> iirc mercury isn't lifting
<acc> oh, ok
<acc> duno, was definetly enough to make the entire crew pass out
<acc> btw glad I decided for the soyuz mass production in baikonur. now I can throw them around like no tomorrow
egg|nomz|egg is now known as egg
<acc> hullu egg0r
<acc> only downside on baikonur is the high latitude
<acc> but it's ok
<acc> so it makes sense lator on to put a station in a ISS-ish orbit
<Pap1723> Shepard pulled 11.6 g's on his Mercury flight, most ever for a US astronaut
<acc> s/lator/later/
<Qboid> acc meant to say: so it makes sense later on to put a station in a ISS-ish orbit
<acc> Pap1723: ah, interesting. but for how long?
<acc> and I don't know how realistic the G-limits in RO are
<Pap1723> Good question, I don't know actually
<acc> seems realistic to me. they got like 10+G over a while
<acc> should be enough to pass out
<acc> max was at about 13-ish
<acc> at least feels realistic to me
<acc> we need to get medical data on our astronauts, so we can find out how good in shape they are :>
<Pap1723> Sounds about right
<acc> probably bad shape. they're small and fat, because eating snacks all day long
<acc> havn't seen kerbals jogging around the KSC
<acc> we need a additional build: the gym
<acc> building
<HypergolicSkunk> and a centrifuge D:
<Pap1723> SSTU has a centrifuge...
Wetmelon has quit [Quit: Bye Bye!]
<acc> dang, this time late engine shutdown on a side booster
<acc> TF is trolling me hard today
<acc> ok, play it safe... abort
<acc> some nice LES action at 62km, already traveling 1300m/s (mach 7.7)
<acc> 2300
<acc> decent module tumbling trough the edge of the atmosphere
<acc> thy're gona puke for sure
<Agathorn> :(
<acc> passed out, 12.2G max
Wetmelon has joined #RO
<HypergolicSkunk> Pap1723: ow! I didnt know :)
<acc> landinging in some-country-name-that-ends-with-stan
<HypergolicSkunk> Germanistan?
<acc> nope, south-east of baikonur
<acc> there are lot's of small countrys that end with -stan
<acc> should be kyrgyztan
<acc> if that's the right sea I see there
<HypergolicSkunk> ^
<acc> definetly close to the chinese border :>
<Agathorn> *stan - gee that narrows it down :D
<acc> "I landed in one of the stans"
<Agathorn> Stan Lee
<acc> heh
<acc> c'mon
<acc> loss of thrust on a side booster engine
<acc> that craft is cursed
<Pap1723> TF does not like you today
<Agathorn> now you're making me feel bad
<Agathorn> or are you just using shitty engines
<Agathorn> did you man rate those things? :)
<acc> was to late for launch abort, need to ride it out
<acc> but duno. engines seems fine
<acc> I'll check after the ride
<acc> but you don't need to feel bad. I enjoy it as part of the game
<acc> adventurex yay
<acc> adventures
<acc> alright, made it so orbit :)
<acc> to
<Agathorn> just read about this expansion KSP is doing
<Agathorn> looks like they basically made CC (and form the sounds of it some of TF) into an expansion
<Agathorn> looks like I bought KSP a couple months too late to get it for free though
<Agathorn> so hopefully I won't need to worry about it as far as support goes
<xShadowx> expansion is adding tf? er?
<Agathorn> no not really but the blurb does mention something about missions being able to have unexpoected outcomes
<xShadowx> from what i read, mission designer is just pushing tutorial premade scenario stuff into full game
<Agathorn> which to me makes it sound like they are adding in some sort of railure system
<xShadowx> (sounds of it)
<Agathorn> so lets say I wanted to try and get up and running again with KSP/RO 1.2.2
<xShadowx> i dout failures, devs shot down any idea of failure systems in forums rpeatedly, along with LS lol
Probus has quit [Read error: Connection reset by peer]
<Agathorn> what would be the easiest way to go about it? Is there a list of mods that are updated, and a list of dev versions for ones that aren't?
<xShadowx> someone had a google doc around
Probus has joined #RO
* xShadowx has no hopes for expension and expects mods to promptly create similar/better systems shortly after if they dont already exist
<xShadowx> what part of stock does RO accually keep still?:|
<xShadowx> heat system, even then not fully (not counting cfg values)
<xShadowx> aero replaced, grav replaced :D
<xShadowx> bouyancy kept....but then that was made by a modder :P
<Agathorn> and well, the game
<Agathorn> don't fool yourself. If the core game wasn't there, RO wouldn't be anywhere :)
<xShadowx> if every part module never existed mods wouldve made :|
<Agathorn> I foudn the google doc btwq
<Agathorn> btw
<xShadowx> :)
<Agathorn> debating if I want to try it or not
<Agathorn> probably t ake me a few hours to get up and running
<Senshi> can you link it, Agathorn? I'm interested in giving RO another go as well soon-ish, I think :)
<Senshi> Much appreciated!
<xShadowx> dont forget KKS and principia ;3
<Agathorn> I will make sure to forget those :)
* xShadowx likes his ships showing their dents
<Agathorn> so PF/PFFE aren't working in 1.2.2?
<Agathorn> Not that I wouldn't be happy to go back to using older non proc fairings from like KW and AIES but I doubt those work anymore either
<Agathorn> hmm also no FAR build? Have to build it myself I guess?
<egg> xShadowx: moo?
<xShadowx> egg: cows dont lay eggs silly
<acc> Agathorn: there should be one linked in the spreadsheet
* UmbralRaptor gives xShadowx a monotreme cow.
<acc> duno why a commit is linked in the sheet
<acc> and PF do work
<acc> does
Senshi has quit [Quit: Leaving.]
AndChat-47025 has joined #RO
Pap1723 has quit [Ping timeout: 201 seconds]
<Starwaster> what does it mean if an engine won't yaw but rolls even if it only has one transform? Could the thrust transform be flipped maybe?
<Agathorn> acc: Ah I didn't realize FAR worked directly from the repo. Thought it needed a release
<AndChat-47025> @agathorn, if you want to wait 2 hours, I can give you the different tech tree to try as well...
AndChat-47025 is now known as Pap1723
<Pap1723> Damn IRC client
<Agathorn> I'm not even sure yet if I am going to install
<Agathorn> Just comtemplating :)
<Pap1723> OK lol
<Agathorn> dipping my toes
<Agathorn> mainly while I wait for Unity to crunch stuff in the backgorund lol
<Pap1723> The water is warm
<Pap1723> Well, at least tepid
<acc> T+ 10d 20m deorbit burn :]
<acc> that hairy ride was worth it, got some good cash
<Agathorn> skimming the RSS reddit, its sad how many times people blame TF for engine problems that are actually casued by other things
<Agathorn> I guess since TF exists, then its just the scapegoat for "it didn't work"
<acc> very important point on the deorbit checklist: make sure there is no crew left in the orbital module :3
<acc> yeah, but TF is great. love to play with it
Wetmelon has quit [Ping timeout: 204 seconds]
<Agathorn> spreadsheet links to MJ v695 but I see there is a 698 now
<Agathorn> any known reason not to just use the latest?
<acc> use latest dev
<acc> ops, landed in the border region of iran, iraq, syria, turkey
<acc> seems a fun spot to land
<acc> it's not so easy to aim for the *stans
<Rokker> acc: I think you mean the Islamic state
<acc> came a bit short
<acc> well, yeah, pretty much
<Rokker> acc: long live the caliphate
* xShadowx makes a mod and adds it to acc's install to get him captured by kerbistan rebels
<acc> haha
<acc> and then I have to pay for them to get'em back?
Pap1723 has quit [Quit: Bye]