<Agathorn> updated UI Slice - any opinions are appreciated: http://i.imgur.com/GWt8Vxu.jpg
<acc> xShadowx: so, a vacuum pump is how you gona die? interesting choice :D
<xShadowx> acc: nah that day is reserved for yellowstone going boom
<acc> heh ok
<xShadowx> if a global disaster were comin and 99% of people would be screwed (say yellowstone going boom), would you run and try to be the 1% or enjoy the show?;p
<Agathorn> you mean by Woody Harrelson?
<Agathorn> s/by/be
<Qboid> Agathorn meant to say: you mean be Woody Harrelson?
<xShadowx> ? what movie was that :|
<Agathorn> 2012
<acc> yeah :D
<Agathorn> his character was awesome
<acc> duno, I didn't buy that entire story. was just weird
<xShadowx> ah right and yep exactly ;p
* xShadowx is bad with names
<Agathorn> acc is disaster porn, you were tying to buy the story?
<Agathorn> that was your first mistake
<xShadowx> o.O
<acc> that's why most porn is nothing for me :D
<Agathorn> lol
<xShadowx> movie had holes, but yellowstone is a supervolcano and has gone boom multiple times, so
<Agathorn> hint: it isn't about the story, its about the visuals and the fun
<acc> yellowstone has holes too, so it can vent
<acc> :>
<acc> Agathorn: yeah, right. but I usually don't enjoy such movies
* xShadowx fires a missile down the vent hole
<acc> I like when things make sense and take place in at least somwhat consitent worlds
<acc> if it has too much holes, I completly fall out of the world and start making fun about how crap it is
<xShadowx> alot of the story was fairly realistic, but man they screwed up on the gfx work for vegas o.O
<acc> duno about that big boats solution
<xShadowx> china makin em made sense though XD
<leudaimon> I was wondering if TF was working... don't need to wonder anymore
<xShadowx> :)
<Agathorn> might do another Wine and Battletech stream soon
<Agathorn> feeling the urge to play
<Agathorn> but I think NathanKell|AFK wants to see one so i'll wait for a bit see if he comes back :)
<NathanKell|AFK> I'm actually only semiAFK but am going AFK as soon as family arrives. We're currently preparing the apartment
<NathanKell|AFK> so, alas no
<Agathorn> ahhj
<Agathorn> guess i'll just do it now then :)
<acc> sadly can't join, got work to do
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<acc> but have fun anyways :)
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<Starwaster> xshadowx we expect video if the ice explodes
<Starwaster> you have been warned
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<Starwaster> off the top of their heads, can anyone tell me how much O2 a Mercury carried with it into orbit?
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<leudaimon> tell! rsparkyc, I'm getting strange behavior from proc avionics some times... price and weight both increasing with decreasing utilization
<leudaimon> oops
<rsparkyc> :)
<Qboid> rsparkyc: soundnfury left a message for you in #RO [03.06.2017 22:39:41]: "I beat your time by 15 days. NK probably gonna stronk us though"
<leudaimon> !tell rsparkyc, I'm getting strange behavior from proc avionics some times... price and weight both increasing with decreasing utilization
<Qboid> leudaimon: I'll redirect this as soon as they are around.
<leudaimon> lol, tought you weren't there
<rsparkyc> soundnfury: nice!
<Qboid> rsparkyc: leudaimon left a message for you in #RO [04.06.2017 02:11:32]: "I'm getting strange behavior from proc avionics some times... price and weight both increasing with decreasing utilization"
<rsparkyc> let me see if i can think about what's going on
<rsparkyc> leudaimon: are you changing the part size at all, or just lowering the utilization slider?
<leudaimon> on the contrary, not touching the utilization, only part size
<rsparkyc> so, you're making the part bigger, thus reducing the utilization
<rsparkyc> as you make a part bigger, you'll add more battery
<rsparkyc> that MAY be more cost than the cost reduction that you get for having lower utilization, which would cause part price to go up
<rsparkyc> that will also add mass, but lower utilized probes are less mass efficient, so the same controllable tonnage will weigh more with a bigger part
<rsparkyc> so, i think that explains why you're seeing that
<leudaimon> oh, so just the added battery does that? ok...
<leudaimon> btw, what determines the amount of electric charge in a part?
<rsparkyc> i think i set it to 1/5 a normal procedural battery
<rsparkyc> and the battery is mainly responsible for the cost increase
<rsparkyc> the less-efficient avionics is mainly responsible for the mass increase
<leudaimon> ok, so size alone determines battery size... good to know
<rsparkyc> yes
<rsparkyc> if you want more battery, add your own :)
<rsparkyc> or add some procedural avionics code :)
<leudaimon> yeah... I've done that for my upper stage...
<leudaimon> just tought maybe it was determined by energy consumption
<rsparkyc> nope, though not an unreasonable assumption
<rsparkyc> that would be a good way to do it: configure a "standard battery life" parameter
<leudaimon> yeah, something like 10min for boosters, 1h30min for uppers
<leudaimon> even 5min should be enough for boosters
* xShadowx sees chat
* xShadowx makes mod for battery shelf life so batteries fail
<Agathorn> anyone have a link to NathanKell's Imgur?
<Agathorn> nvm
<Agathorn> or I could just type his name properly
<Agathorn> ferram4: you had made some LV Family images in the past.. wondering if you have a link to those?
<rsparkyc> maybe i'll add that after i work on the avionics config purchasing
<leudaimon> did you find out how to do that?
<leudaimon> btw, how does it work now? as soon as you have a new tier all parts are automatically upgraded, even in crafts that had a part from a previous tech before?
<rsparkyc> correct
<rsparkyc> and i'm learning how to do it
<rsparkyc> made my first gui window
<rsparkyc> i'm also distracted because LivePD is on
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<leudaimon> cool
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<Pap|Sleep> Agathorn: did you get any feedback on the GUI elements you posted earlier?
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<rsparkyc> lamont: i think PP support minVolume, i wonder if I can set that in the Procedural Avionics configs to prevent it from getting too small
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<NathanKell> rsparkyc: It does support it
<rsparkyc> yeah, i'll probably just need to use reflection to set it from the configured value
<rsparkyc> and it looks like someone already opened up a ticket for it
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<Pap> Hey NathanKell, I got your notes, I read through them, but my brain cannot proces anything after the day today. Will look at them with fresh eyes tomorrow
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<rsparkyc> Pap, was today your daughters birthday?
<Pap> It was her party, was a long day, but it all went really well!
<rsparkyc> awesome! first one, right?
<Pap> Just finally sitting down now and watching the footage from the SpaceX launch
<Pap> yes it was
<NathanKell> Pap: no worries! :)
<NathanKell> And that's AWESOME that it went well! \o/
<Pap> Very cool of you to remmeber and ask rsparkyc!
<Pap> Thanks NathanKell!
<Pap> Anyone know why SpaceX gives us the speed in km/h instead of m/s?
<rsparkyc> because not everyone who watches those launches normally works with m/s?
<ferram4> Agathorn, Is this what you wanted? http://i.imgur.com/0VZ8uEO.png
<blowfish> Pap: I think if you can find the technical broadcast they give it in m/s
<NathanKell> nope
<ferram4> Nope, the tech broadcast had it in km/h
<NathanKell> still kmh
<ferram4> +18000 km/h
<NathanKell> Ahh, Thoropa!
<NathanKell> <3
<blowfish> huh, I remember it being different last time
<blowfish> as in, I had both broadcasts open and they gave it in different units
<NathanKell> I always watch the technical, and I've never seen m/s :(
<Pap> ELI5, why did it land and the speed still said 18,000km?
<blowfish> SES 10 technical broadcast definitely shows m/s
<NathanKell> weird
<NathanKell> Pap: No idea
<Pap> Ah, ok
<NathanKell> It's way more than ECI frame would yield
<Pap> Wwll, I am off gentleman and (any ladies here?)
<Pap> nigh
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<NathanKell> o/
<ferram4> I should get an RP-0 thing set up and try for Thoropa again.
<NathanKell> you should! :)
<NathanKell> And RSSVE works pretty well atm
<ferram4> My potato will not play well with that
<NathanKell> didn't asmi send you his old gaming laptop?
<ferram4> Yes, but I still haven't set up a KSP install on it.
<rsparkyc> well if you're not using it...
<ferram4> So I'm not exactly sure how well it'll play.
<NathanKell> should play fairly well I'd think?
<ferram4> I do use it, just not for KSP, since I prefer developing on crappy hardware.
<ferram4> Makes judging performance better.
<NathanKell> heh
<ferram4> And, tbh, I don't exactly play KSP anymore. More just develop.
<xShadowx> i use crappy hardware for dev once, no joke had a 386 writing a text file i later moved to good pc to compile XD
<NathanKell> ferram4: as you doubtless saw in scrollback, Pap's reworking the early tree. And has already reworked contracts a good bit. RP-0 is gonna be great (again) etc :)
<ferram4> And we'll make stock pay for it? :P
<NathanKell> Oh, I've very often made stock pay for it
<Agathorn> ferram4: that is the link thanks!
<ferram4> Agathorn, keep in mind that the goal with that was to only have one rocket "family" to do everything.
<ferram4> So originally it was going to have some unholy monster for a moonshot as well as the 5000 series, I just never got to it.
<Agathorn> That's fine.. I was just hunting about for soem inspiration in presenting rockets and I had recalled it
<Agathorn> I remember it being stylish :)
<ferram4> It is literally KVV + crop + paste into a large image.
<ferram4> It isn't even set to proper pixel sizes.
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<NathanKell> Did anyone ever make a good RS-27 model?
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<blowfish> RS-27 looks broadly similar to LR-79 right? Maybe somewhat larger nozzle?
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<NathanKell> blowfish: Yeah
<NathanKell> Cleaner tho
<NathanKell> Basically I'm looking for an H-1 without the exhausterator
<NathanKell> (to use as an E-1 model)
<NathanKell> I decided with 64bit (tm) I might as well not use stock/VSR engine models
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* xShadowx looks for bone cracking sounds
<NathanKell> ok, next question. Does anyone have a buttless, good-looking LR105?
<NathanKell> The FASA one is nice but soooo butted
<xShadowx> nice enough to edit and remove butt?
<NathanKell> waitaminute porkparts
<xShadowx> someone shouldve made a tankbutt model early on in ksp, then engines without tankbutt, and just multi model part files :|
<xShadowx> mightve been more buttless engines
<Starwaster> never seen so many people get so worked up over engine asses
* xShadowx sees forum requests for an orbital decay feature
<Starwaster> fortuitous then that there's an orbital decay mod
* xShadowx reads 2nd post wishing an orbital decay mod existed
* xShadowx remembers why he doesnt goto forums and closes it
<NathanKell> the porkparts are good but the ringbutt is too big
<NathanKell> Better than Ven's for the 79/89 and the 105 tho
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<blowfish> NathanKell: Isn't Porkjet's a problem for the LR-79 because it lacks a gimbal?
<Agathorn> If anyone happens to be around, new more complete UI in progress: http://i.imgur.com/OeroOVm.jpg
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<Agathorn> Whats wrong with the existing E-1 modle?
<Agathorn> model*
<NathanKell> blowfish: So does Ven's
<NathanKell> we just gimbal the thrust transform itself
<NathanKell> Agathorn: _What_ existing model?
<NathanKell> Agathorn: Ah, interesting new UI!
<Agathorn> NathanKell: well the existing model is a scale up, but since in RL the E-1 was pretty much literally just a scale up as well I thought it kind of worked :D
<NathanKell> Agathorn: Quick clarification. Most LVs use integral tanks, where the tank wall forms the stage wall. Part of why V-2 (and Redstone) were so heavy is because they didn't use integral tanks, there was a separate stage structural wall outside the tank
<NathanKell> there's just stringers when the tanks are doming
<NathanKell> that's why part of, say, Saturn looks 'smooth' and part of it looks crennellated
<NathanKell> s/renn/ren/
<Starwaster> When I was a child I used to have nightmares that I was on another planet and every time I looked out the porthole there was a monster slowly drifting closer, with long hair and long limbs waving creepily to and fro
<Qboid> NathanKell meant to say: that's why part of, say, Saturn looks 'smooth' and part of it looks crenellated
<Agathorn> sure make my text even wordier
<NathanKell> The crenellations are the stringers
<NathanKell> Just say the stage is composed of one or more tanks
<Agathorn> was hard enough to boil it down to what I had lol
<Starwaster> it wasn't until I grew up that I realized it was William Shatner's fault that I was so scared by that nightmare: http://www.anorakzone.com/outerlimits/coldhands.jpg
<NathanKell> don't go into detail about inner etc
<Agathorn> Isn;t that what I did say?
<NathanKell> Agathorn: That model isn't an engine. It's a nozzle.
* Agathorn looks again
<NathanKell> there's no 'engine' at all
<Agathorn> pfft
<NathanKell> no, you said 'multiple inner tanks'
<Agathorn> the nozeel and chamber are the sexy parts anyway
<NathanKell> that's describng V-2
<Agathorn> all the plumbing is usually hidden behind the skirt
<NathanKell> only for lowers
<NathanKell> and even then sometimes no, see Titan
<NathanKell> Why not "The propellant tank(s) are the most visible portion of a typical rocket stage. This portion is composed of one or more propellant tanks which hold the propellant(s) used by the stage."
<Agathorn> when I said "inner tanks" I just meant that while outside you see one tank, the tank actually has multiple tanks you can't see.. maybe using the word inner is confusing
<NathanKell> you don't see one tank: you see multiple tanks. See above re: how you _visibly can see_ where one tank ends and another begins
<NathanKell> unless it's common bulkhead
<Agathorn> really? Don't recall ever noticing the tank seperation except in maybe something like DCSS
<Agathorn> Starwaster: Shatner did a heck of a lot more than Star Trek :)
<Starwaster> I'm well aware of that. It's just that I didn't remember actually SEEING that episode
<Starwaster> btw, THIS one is right after the first picture... it's THIS one that really gave me terrors: https://s-media-cache-ak0.pinimg.com/236x/da/8c/79/da8c792a062aa05d13d93599122a7c18.jpg
<NathanKell> Agathorn: Look at the Thoropa pic again http://i.imgur.com/0VZ8uEO.png
<NathanKell> See the stringer sections?
<Agathorn> yeah I know what you mean *now*
<NathanKell> ok :)
<Agathorn> but honestly I never correlated that with the domed parts of the inner tank
<Agathorn> Almost seems like one of those things where if you know, you know, and if you don't know, it doesn't matter :p
<Agathorn> that said I don't object to your changes
<Agathorn> I do want this to be partly educational so..
<Agathorn> anyway i'm liking the look of the larger UI and its flow.. what do you think?
<NathanKell> Since you're starting when you are, presumably all tanks will be integral. If you were starting in the 40s, then Integral/Non-Integral would be a cool choice
<NathanKell> obvious non-integral would have reliability benefits
<Agathorn> The start date isn't locked in stone
<Agathorn> Just picked something for now
<Agathorn> In the end it will come down to game play.. I think though that while earlier may have interest for people like you, I'm concerned there wouldn't be enough to keep it fun for the average player
<Agathorn> 1950-2050 is my plan right noiw, subject to tweaking later
<NathanKell> then you may want to feature non-integral tanks, with integral tanks a very early upgrade
<NathanKell> Redstone/Juno for one didn't have them
<NathanKell> Actually, that's one thing we learned and are fixing in RP-0. The problem early on is that we didn't have advances, because we leapt from 1951 to 1958
<NathanKell> If you want the player to do some actual rocketing between 1950 and 1956 or so, that's the sort of advance you need
<Agathorn> cool
<NathanKell> the question is is it worth the effort (or should you maybe just start in 1955 anyway)
<Agathorn> yeah thats the other option
<Agathorn> we'll see
<Agathorn> if you go by space race proper, later works better
<Agathorn> unless of course you want the player to be able toi get ahead
<Agathorn> but I mean Sputnik was what 57?
<Agathorn> anyway I should start thinking about bed
<Agathorn> hopefully sleep better than last night :(
<Agathorn> been getting damned sleep time panic attacks on an almost regular basis lately :(
<acc> oh, crap
<acc> GUI is looking much better :)
<acc> you really love that blue
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<NathanKell> Agathorn: :\
<NathanKell> good luck :]
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<github> [RealismOverhaul] NathanKell pushed 1 new commit to master: https://git.io/vH2Hf
<github> RealismOverhaul/master 9a98f0a NathanKell: Quick configs for the BDB Atlas engines because I want some better looking Atlas engines than VSR's, and FASA's have either butts or no actual engine just nozzle.
<github> [RealismOverhaul] NathanKell pushed 1 new commit to master: https://git.io/vH2HJ
<github> RealismOverhaul/master bceabbd NathanKell: Start supporting @Saabstory88 's SHIP / RO-Extended engines
<NathanKell> Ok, my objective of having acceptable-looking engines is accomplished
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<acc> NathanKell: cool. where did you found them? btw SSTU has some nice looking and realistic engines
<acc> especially that cluster-feature and different mount options are nice
<NathanKell> SSTU has neither an LR79 (well, it has an H-1), nor an LR105
<NathanKell> so I used saab's LR79 and BDB's LR105
<NathanKell> only good buttless ones I could find
<NathanKell> had to repaint the BDB one tho
<acc> ah, ok
<acc> but I think SSTU got a 105
<acc> leme check
<NathanKell> I have it installed
<NathanKell> Could not find one
<NathanKell> night!
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<acc> good night
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<Sigma88> does ksp reward science for reaching different milestones?
<Sigma88> like "orbit kerbin"
<Sigma88> without accepting any contracts
<acc> not sure if the milestones have that
<acc> but you should get a message if so
<acc> should appear like when you did a regular contract
<Sigma88> I'm getting confused because I'm trying to mess with science and I find myself with excess science
<Sigma88> but I am hyperediting crafts around so that's the easies explanation I could come up with
<Sigma88> I didn't notice any messagre
<Sigma88> my mod seem to work fine tho
<Sigma88> so it's probably just that
<Sigma88> ok, I checked and I get no notifications
<Sigma88> but I do get 15 science as soon as I hyperedit in orbit around kerbin
<Sigma88> the logs also don't mention anything
<Sigma88> I mean, they mention I reached a new progress node
<Sigma88> but nothing about science
<Sigma88> I am going to assume it's a reward to achieving orbit
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<acc> hm
<acc> duno then
<github> [RealismOverhaul] PhineasFreak opened pull request #1665: Coatl Aerospace ProbesPlus plume updates (master...RO-Coatl-Aerospace-GroundOps-RealPlume) https://git.io/vH2Fa
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<github> [RealismOverhaul] PhineasFreak opened pull request #1666: Baby Sergeant global engine config tweaks (master...RO-BabySergeant-Tweaks) https://git.io/vH2jP
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<Agathorn> morning
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<Pap> Good morning Agathorn
<Pap> did you get feedback on your GUI you shared yesterday?
<Agathorn> I didn't but I moved on anyway and just picked what I liked best :) http://i.imgur.com/OeroOVm.jpg
<Pap> For me, that red on blue is hard to read, but I couldn't comment yesterday
<Agathorn> how about http://i.imgur.com/DsEz9Mg.jpg
<Pap> That is better IMO
<Agathorn> from a color theory stand point they should both be easy to read, contrast wise, but I think the thickness of the font is making it a bit harder
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<Agathorn> also jpeg compression :)
<Pap> Yes, I did notice the compression :)
<Agathorn> can't miss it
<Agathorn> despite saving it out at 100% quality.. even tried png
<Agathorn> it just doesn't like the solid colors
<soundnfury> Pap: wow, you're having a bad day. Is there a story behind your still not having made orbit by the middle of year 2?
<Pap> soundnfury: I accidentally unlocked the techs in the wrong order and instead of flushing my money down the drain with repeated failed flights, I just decided to give up on that part of the world and fast-forwarded to tech unlock
<soundnfury> Pap: fair enough
<Pap> In speaking truthfully, I have been distracted this whole week and not paying the correct amount of attention to my space program. Not a good way to operate!
<Pap> I will achieve orbit and hopefully lunar flyby and impact today
<Pap> Since I am down to 4500 funds, I don't have much of a choice!
<soundnfury> good, it sounds like you're still at least in the running :)
<soundnfury> after all, there's plenty of space race left to go
<Agathorn> year 2 is still WAY ahead of history
<CobaltWolf> good morning
<Agathorn> morning
<soundnfury> (which reminds me, I need to do cfgs for some of the later milestones, just in case someone surprises me with a Jupiter probe or a space station in lunar orbit ;)
<soundnfury> good afternoon CobaltWolf
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<xShadowx> Agathorn: pick a couple of fields to set color (background, border, text) and let user pick color :P
<Pap> Orbit has been acheived
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<Agathorn> eventually maybe but that will come far later if at all
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<soundnfury> Pap: well done :)
<Pap> My first Moon attempt will be Y2, D310 or so, won't win me anything, but will help our program
<Agathorn> !tell NathanKell You really shouldn't push commits directly against master. Either PR against master from a fork, or commit to a branch for staging. Everyone makes mistakes from time to time even you :) Best to let it be reviewd and accepted like normal
<Qboid> Agathorn: I'll redirect this as soon as they are around.
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<soundnfury> Pap, NathanKell|AWAY: updates to RIS have been pushed. Adds a bunch more milestones for the mid-to-late game, in case we get that far. No DLL changes. https://github.com/ec429/ksp_ris/tree/Pap-Contracts/GameData
<soundnfury> !tell rsparkyc updates to RIS have been pushed. Adds a bunch more milestones for the mid-to-late game, in case we get that far. No DLL changes. https://github.com/ec429/ksp_ris/tree/Pap-Contracts/GameData
<Qboid> soundnfury: I'll redirect this as soon as they are around.
<soundnfury> !tell leudaimon updates to RIS have been pushed. Adds a bunch more milestones for the mid-to-late game, in case we get that far. No DLL changes. https://github.com/ec429/ksp_ris/tree/Pap-Contracts/GameData
<Qboid> soundnfury: I'll redirect this as soon as they are around.
<Agathorn> !tell soundnfury,Pap Can you not send a message to multiple people?
<Qboid> Agathorn: I'll redirect this as soon as they are around.
<Agathorn> no idea if that works - just curious
<Agathorn> soundnfury: say something :)
<xShadowx> !tell Agathorn|xShadowx test
<Qboid> xShadowx: I'll redirect this as soon as they are around.
<xShadowx> moo
<xShadowx> o.O cant send self? ew
<Agathorn> blah
<Agathorn> heh you totally broke it
<xShadowx> !tell Agathorn,xShadowx test
<Qboid> xShadowx: I'll redirect this as soon as they are around.
<Qboid> xShadowx: xShadowx left a message for you in #RO [04.06.2017 18:01:36]: "test"
<xShadowx> er
<Agathorn> ll
<Qboid> Agathorn: xShadowx left a message for you in #RO [04.06.2017 18:01:36]: "test"
<Agathorn> yeah so what I thought does work :)
<Pap> hmm
<Qboid> Pap: Agathorn left a message for you in #RO [04.06.2017 17:58:37]: "Can you not send a message to multiple people?"
<xShadowx> lolz
<Pap> That worked
<Agathorn> !tell Agathorn !tell Agathorn recursion!
<Qboid> Agathorn: I'll redirect this as soon as they are around.
<Qboid> Agathorn: Agathorn left a message for you in #RO [04.06.2017 18:02:19]: "!tell Agathorn recursion!"
<Agathorn> moo
<Agathorn> heh
<Pap> Thanks soundnfury I am out for a while, talk to you all later
<Agathorn> later :)
Pap is now known as Pap|Away
* xShadowx watches Thomas !ignore Agathorn for doing recursion
<Agathorn> I've never managed it
<Agathorn> he built a good bot
<xShadowx> ya heh
* Thomas watches netflix
<Agathorn> :)
* xShadowx messes with Thomas's internet so netflix gets stuttery
* Thomas wonders how much xShadowx wants to mess with 3k dsl
<Agathorn> that onyl happens if you don't pay for the special video streaming bundle with your ISP
<soundnfury> Agathorn: thanks for the tip, I wondered if there was a way to do that but didn't know it
<Qboid> soundnfury: Agathorn left a message for you in #RO [04.06.2017 17:58:37]: "Can you not send a message to multiple people?"
<Agathorn> soundnfury: yeah I had been wondering as well so I figured i'd give it a shot :)
<xShadowx> i dont so much mind that more streaming services are popping up, cbs and hulu have a bit of decent shows, but im annoyed everyone goes with their own UI, i want a single common one -.-
<xShadowx> cbs UI is basicly broken
<Agathorn> xShadowx: /s/that more streaming services are popping up, cbs and hulu have a bit of decent shows/the internet
<xShadowx> fail
<Agathorn> ok I take back the bit about being a good bot
<xShadowx> nah thats you failing at syntax
<Agathorn> that's not right?
<Agathorn> oh
<Thomas> Agathorn: s/oh/ah
<Qboid> Thomas thinks Agathorn meant to say: ah
<Agathorn> xShadowx: s/that more streaming services are popping up, cbs and hulu have a bit of decent shows/the internet
<Qboid> Agathorn thinks xShadowx meant to say: i dont so much mind the internet, but im annoyed everyone goes with their own UI, i want a single common one -.-
<Agathorn> yeah when I said oh I realized it :p
<xShadowx> you also fail at using regex ;p
<Agathorn> I avoid it whenevr possibl;e
<xShadowx> i love it
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<lamont> need stagable batteries just like stagable RCS
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<stratochief> lamont: action group?
<lamont> we need stagable action groups
NathanKell|AWAY is now known as NathanKell
<NathanKell> o/
<Qboid> NathanKell: Agathorn left a message for you in #RO [04.06.2017 17:46:12]: "You really shouldn't push commits directly against master. Either PR against master from a fork, or commit to a branch for staging. Everyone makes mistakes from time to time even you :) Best to let it be reviewd and accepted like normal"
<stratochief> "I want to just hit spacebar to go to space!" /s
<lamont> yes, because i forget to do shit...
<stratochief> lamont: for all I know, such a mod exists. there are at least a few action group related mods I haven't personally used that might do that
<lamont> yeah i was just google’ing around but haven’t found one yet
<lamont> i suspect that because stagable RCS had to be added by changes to core that stagable action groups would have to be added by changes to core (NK?)
<NathanKell> or a mod that uses its own 'perform these actions on this stage' functionality
<NathanKell> Action Groups Extended could be extended to do that
<lamont> Action Groups Meta-Extended
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<NathanKell> Agathorn: eh, for big stuff sure, but generally we deal with PRs only for people who need the review (new contributors)--the people with push access can (and often should) commit to master
<lamont> not quite as slick as dragging some icon around the staging stack tho, would probably need a staging stack inside the AGX menus
<NathanKell> yes
<NathanKell> and also icons for every action on every part
<NathanKell> oy
<lamont> well with AGX and 250 groups that gets insane, with stock KSP just icons for the 16 ones in stock
<NathanKell> ohh I thought you meant icons per action not per group
<lamont> FWIW, at $DAYJOB I tend to submit PRs even for fast fixes that i smush merge on immediately for the public record of them — i usually only ninja push to master for pure administrivia like bumping version numbers and regenerating changelogs and stuff
<lamont> oh gawd no, i’d was just thinking of a ‘[1]’ icon for AG #1
<NathanKell> Yeah, fair enough. Git flow is a thing, yes :]
<lamont> we don’t even use git flow tho (and i kinda super hate it)
<lamont> we do generate autogenerate changelogs tho off of PR titles (rather than mining commits) so PRs are useful to have changes that should be visible in the changelog show up, no matter how small, also just to spam out e-mail to people just in case someone did wind up going “oh you can’t do that…”
<lamont> i also do kind of hate the trend towards blocking any pushing directly to master, and blocking any merging of PRs without approvals in the github UI — not every patch needs a “two-man rule” like firing off nuclear missiles…
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<Starwaster> I disagree. In fact I think we need to implement simultaneous turning of keys before a PR can be accepted!
<Starwaster> o.O
<stratochief> only once identification has been properly verified and authenticated
<Agathorn> NathanKell: your choice of course, but yeah I always do everything in a branch and use PRs.. at work too
<Agathorn> like I said everyone makes mistakes :) IMHO master should always be releasable at any given moment
<Starwaster> authenticated using the secret Pull Request codes???
<Agathorn> Need the gitfootball
<lamont> what you should probably do is protect master against force pushing which is always a disaster
* stratochief uses the Force of lamont
<Starwaster> thinking force pushing as in.... The Force here :P
<Starwaster> or how about Mind Tricks! "This is not the repository you're looking for..."
<Starwaster> ok sorry now I'm just being silly
<stratochief> isnt' that what the weekend is for?
<lamont> oh i guess github still doesn’t give you that level of granularity yet
<lamont> and yes, you must have trained for many years to understand the force push
<stratochief> many gungans died to bring us this revision control scheme
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<egg|nomz|egg> !wpn NathanKell: your bug has been fixed
* Qboid gives NathanKell: your bug has been fixed a commuting semiconductor
<egg|nomz|egg> uuuh
<egg|nomz|egg> !wpn NathanKell
* Qboid gives NathanKell an ordered superuser
<egg|nomz|egg> NathanKell: your bug has been fixed
<egg|nomz|egg> NathanKell: the fix will be in Cauchy
<egg|nomz|egg> NathanKell: also principia#1415 has been fixed
<Qboid> [#1415] title: Vessel relative velocities change when switching to EVA | Park 2 vessels close to each other with as less relative speed as possible. Perform EVA from anyone of the vessels. The other vessel starts moving away with relative speed of about 2-3 m/s (as reported by the target frame navball.) Attaching a save file where this can be immediately verified.... | https://github.com/moc
<Qboid> kingbirdnest/principia/issues/1415
<egg|nomz|egg> NathanKell: and principia#1307
<Qboid> [#1307] title: Vessels pull away from planet during physical timewarp | It appears that vessels with running engines want to orient away from the planet.... | https://github.com/mockingbirdnest/principia/issues/1307
* ferram4 reads scrollback
<egg|nomz|egg> NathanKell: the explanation for 1415 is utterly nuts
<ferram4> RO really likes coming back to nukes, don't it?
<Agathorn> egg didn't anyone ever tell you not to talk with your mouht full?
egg|nomz|egg is now known as egg
<egg> Agathorn: why do you think eggs have mouths
<Agathorn> um
<Agathorn> You got me there
<NathanKell> egg: congrats! :)
<egg> NathanKell: ladders imbue those who touch them with weight
<egg> because KSP
<Agathorn> I love how the truncated link from #1415 actually leads to a real person
<soundnfury> NathanKell: o/
<soundnfury> did you see my remark about updated RIS?
<NathanKell> yes, and have grabbed
<NathanKell> coolz!
<soundnfury> :)
<NathanKell> egg: Wait what
<Agathorn> "It appears that when Valentina gets out of the vessel a force of about 700 N is applied to her, apparently by the ladder. When she lets go of the ladder, that force goes down to 0. When she holds the ladder the two vessels move away from one another in an accelerated motion. We suspect that 700 N is the weight that Valentina would have at that altitude (her mass is 93 kg)."
<Agathorn> lol
<xShadowx> egg: perhaps an extra / dev releas before cauchy so NathanKell can moon ? :)
<egg> Agathorn: yeah imagine how fun it is to debug those >_>
<Agathorn> I can't imagine
<Agathorn> I do love your "Fix the magic ladder" though
<NathanKell> egg: It's probably me, and IIRC I did it to fix something even worse
<NathanKell> or maybe it's just a side-effect of physless parts imbuing mass at CoM
<Agathorn> da da dum... plot thickens
<egg> NathanKell: it's ladder-specific code
<xShadowx> it was the butler! in the study!
<NathanKell> So quite possibly me since I did a bunch of ladder fixes in 1.2
<egg> >_>
<NathanKell> It's been a while
<egg> well, congratulation on making the world a nuttier place
<NathanKell> it might have predated me
<NathanKell> it's the sort of thing Felipe _would_ do, you know it :P
<Agathorn> let's go with that
<egg> NathanKell: it does sound like it
<soundnfury> NathanKell: ladders _are_ dangerous predators, it's true
<Agathorn> never walk under one
<NathanKell> Felipe Would Do, the Eddie Would Go of KSP
<ferram4> Hmm.. alright, who comes after de Laval?
<NathanKell> Shockwaves
<xShadowx> soundnfury: i had a ladder bite me once o.o
<soundnfury> le déluge
<ferram4> So I'm gonna do one more release for 1.2.2 to fix the water crash and include the anim exemptions for B9 and some other animation parts.
<ferram4> Then work on 1.3 will commence.
<NathanKell> \o/
<egg> ferram4: Lippisch?
<NathanKell> ahhh yes
<NathanKell> eggcelent
<egg> ferram4: Liebe?
<NathanKell> s/ele/elle/
<Qboid> NathanKell meant to say: eggcellent
<ferram4> Lewis, I think.
<egg> ah yes
<egg> then Liebe
<egg> apparently Liebe invented wing fences
<egg> NathanKell: Merkwuerdigeliebe
<egg> ferram4: how #RO learned to stop worrying and love the bomb
<ferram4> Then after Liebe it will be Leipmann, then Lippisch
<egg> Liepmann meinst du?
<ferram4> I cannot spell, apparently. :P
<egg> Alma mater: Universität Zürich
<egg> (the other one)
* egg ETHZ
<Starwaster> If anyone's interested: Next update of DRE: Kerbals will have a very narrow range of temperatures (internally) that they are safe at. Because of that, they'll have a small amount of cooling (500 watts). I'm treating internal temperature as the actual Kerbal, and the skin as being their suit. (the suit can survive over 900K so they're basically squishies in a protective shell)
<NathanKell> back in ~1hr, o/
<egg> \o
<NathanKell> Starwaster: coolz!
NathanKell is now known as NathanKell|AFK
<Starwaster> if anyone wants to try that now: https://www.dropbox.com/s/2kiug1k6opjvgqv/DeadlyReentry.dll?dl=1
<Starwaster> also, they will scream periodically if they're burning :P
<egg> :D
<ferram4> Is it a scream played backwards?
<Starwaster> I thought about that but it didn't sound Kerbalish or anything... in fact it didnt sound very different at all :(
<leudaimon> soundnfury, what update to RIS?
<Qboid> leudaimon: soundnfury left a message for you in #RO [04.06.2017 17:57:31]: "updates to RIS have been pushed. Adds a bunch more milestones for the mid-to-late game, in case we get that far. No DLL changes. https://github.com/ec429/ksp_ris/tree/Pap-Contracts/GameData"
<leudaimon> lol
<egg> ferram4: so our releases have names of mathematicians, and yours have names of aerodynamicists; ours are on an astronomical event (the full moon), should yours go with the wind?
<egg> s/full/new
<Qboid> egg meant to say: ferram4: so our releases have names of mathematicians, and yours have names of aerodynamicists; ours are on an astronomical event (the new moon), should yours go with the wind?
<soundnfury> leudaimon: ;)
<leudaimon> the soviet engines models from realengines are very nice! RD-108 and RD-0105 at least
<soundnfury> leudaimon: in other news, the RIS server now displays slightly more useful contracts info on the game page
<ferram4> Alright, next FAR is out, get it while it's hot. Not for KSP 1.3.
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<leudaimon> cool soundnfury, I'll restart ksp with the new version of RIS then!
<stratochief> ferram4: nukes?
<soundnfury> leudaimon: it's only the webserver that displays more things, the in-game UI is as shitty as ever
<ferram4> stratochief, people were talking about commits requiring multiple key authorization and a gitfootball. What else am I supposed to think? :P
<stratochief> ferram4: ahh, yes. well, the space age begins and ends with nukes, doesn't it?
<leudaimon> lol, ok... lots of new contracts tough
<stratochief> then, back to the ole' stone age
<egg> ferram4: whereas principia commits just require egg approval
<egg> and going through a whole lot of nitpicking to get it
<egg> (also phl's nitpicking)
<egg> (just ask UmbralRaptor :-p)
<soundnfury> egg: you mean commits aren't auto-approved by a Coq-based correctness prover?
jclishman is now known as jclishwork
<egg> soundnfury: surely if Principia had a correctness prover it would be our own
<soundnfury> egg: oh yes, I forgot it was NIHcipia
<egg> soundnfury: how would we trust someone else's correctness prover :-p
<soundnfury> egg: you'd prove IT correct by HAND, muahahahaha.
<Starwaster> Does GIMP require a plugin to save as dds?
NathanKell|AFK is now known as NathanKell
NathanKell is now known as NathanKell|Twitch
<ferram4> NathanKell|Twitch, make sure you update FAR
<xShadowx> soundnfury: what was link to the firsts page to see whos at where?
<NathanKell|Twitch> ferram4: branch?
<NathanKell|Twitch> oh nm released
<ferram4> NathanKell|Twitch, master. Release
<ferram4> v0.15.8.1 Lewis
<ferram4> Also, I am going down the rabbit hole of looking at localization
<ferram4> WEEEEE
<NathanKell|Twitch> :]
<Starwaster> crap, didnt get it while it was hot... what's the recommended procedure to warm it up after it's cooled?
<soundnfury> do not click the buttons!
* xShadowx clicks buttons
<ferram4> NathanKell|Twitch, however, I have discovered a strange thing
<ferram4> According to Versioning, KSP 1.3 is actually 0.1.3 >_>
<NathanKell|Twitch> 1.2 is 1.2.2 yes?
* soundnfury currently writing a lockout feature to prevent metadata changes on a game once started
<NathanKell|Twitch> soundnfury: ?
<Starwaster> that's ... strange alright
<ferram4> NathanKell|Twitch, I dunno, I know that at least version_major = 1 and version_minor = 2, but for 1.3 version_major = 0, version_minor = 1 and version_revision = 3 O_o
<ferram4> How do you fuck that up?
* xShadowx claps slowly at squad
<NathanKell|Twitch> ...
<UmbralRaptor> ...
<ferram4> Just fuck my compatibility up fam
<UmbralRaptor> egg: But do you have a proof of correctness of phl? <_<
<soundnfury> NathanKell|Twitch: a 'lock' button that makes the 'remove' (and 'leave game' in-game) buttons not work
<soundnfury> and which you have to edit the server's gamefile to undo
* xShadowx pokes JPLRepo with a question mark
<UmbralRaptor> egg: Also, does this mean that ferram4 should release every time a hurricane hits Florida?
<egg> UmbralRaptor: eggsactly!
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<soundnfury> there we go, 'lock
<soundnfury> ' button implemented
<Starwaster> if you had a fever of 120 F, how long would it take to die?
Olympic1 is now known as Olympic1|Away
<github> [TestFlight] Starstrider42 opened pull request #170: Prevent failed engines from re-activating. (dev...Bug_160) https://git.io/vHa4x
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<lamont> Starwaster: wikipedia suggests 110F is pretty much “ur dead”
<UmbralRaptor> 120 F presumably involves a lot of proteins denaturing.
<lamont> 115F has apparently been survied, but likely not an astronaut, and more a person in a coma in an ICU (that probably wound up with brain damage)
<Starwaster> lamont: that doesn't tell me how long
<Starwaster> instantly?
<Starwaster> 10 minutes?
<Starwaster> an hour?
<Starwaster> quantify it!
<lamont> don’t you want to know how long a human can survive in 120F?
* xShadowx puts lamont in the oven and sets to 120F to find out
<lamont> lol yes
NathanKell|Twitch is now known as NathanKell
<lamont> Selene Dion
<UmbralRaptor> Is that the lunar version?
<NathanKell> friends coming over, o/
NathanKell is now known as NathanKell|AFK
<soundnfury> \o hf
<UmbralRaptor> No. No hydrofluoric acid.
* soundnfury gives UmbralRaptor some radio waves between about 3 and 30 megacycles
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<Duncan> What altitude counts as 'space' in RSS?
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<lamont> 140km
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<Duncan> damn it I just topped out at 139.8
<lamont> hah, yes, i think i did that a day or two ago
<soundnfury> o/ rsparkyc
<rsparkyc> \o
<Qboid> rsparkyc: soundnfury left a message for you in #RO [04.06.2017 17:57:25]: "updates to RIS have been pushed. Adds a bunch more milestones for the mid-to-late game, in case we get that far. No DLL changes. https://github.com/ec429/ksp_ris/tree/Pap-Contracts/GameData"
<soundnfury> how goes your space programme?
<rsparkyc> haven't played since i got to the moon, since i figured i should work on procedural avionics having paid upgrades
<rsparkyc> pulling down ris now
<soundnfury> just remember that we've all already played this far without upgrade costs, so try not to break our saves ;)
<leudaimon> rsparkyc, regardless of entry price, the flexibility provided by proc avionics is great... I'm desingning a lunar orbiter/impactor that depends heavily on it
<rsparkyc> won't break saves, and if you want to play with it being "free", just cheat and add funds :)
<rsparkyc> as for me, i'm going to buy them
<rsparkyc> wow, i'm so far behind NK's livestreams...
<rsparkyc> i just finished episode 5, and though i juts had one more
<rsparkyc> then i see he uploaded 7...
<rsparkyc> holy crap 6 is long
<leudaimon> has he streamed today?
<rsparkyc> he has a moon episode
<leudaimon> missed that one too
<rsparkyc> hey lamont, i saw that they patched principia, any chance you could put together a mac build?
<lamont> later tonight
<rsparkyc> awesome, thx
<egg> moo?
<egg> rsparkyc: >_> not waiting for the moon?
<rsparkyc> haha, well when is the next new moon?
<rsparkyc> like 2 weeks?
<egg> rsparkyc: clearly the proper way to make the principia release come sooner is to boost the moon
<egg> yeah, about that
<egg> !wa phase of the moon
<Qboid> egg: Moon | phase: | waxing gibbous moon, 82.12% illuminated
<rsparkyc> haha, not even full yet
<egg> wax gibbon
* egg gives UmbralRaptor a wax gibbon
<egg> UmbralRaptor: the mercury6's wax gibbon moos at you
<rsparkyc> you should do a special release for the eclipse
<rsparkyc> though are you in the US?
<Agathorn> is that the version where principia just goes dark and doesn't work?
<rsparkyc> LOL
<egg> rsparkyc: the next total egglipse is for release Чебышёв
<Agathorn> xShadowx: https://pastebin.com/L6eD0bet now stop bothering me :)
<egg> rsparkyc: the next release is Cauchy, then Cayley, then Чебышёв
<egg> then Cesàro, then Chasles, then 陈景润
<egg> ferram4: version names \o/