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<Starwaster> selling pens now?
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<xShadowx> have been o.o
<xShadowx> worlds most useless hobby :P
<Starwaster> I just had a thought... exploding separators... anyone think there might be a use for that? Would cut down on debris. A little.
<Agathorn> so.. these lego kits have pretty much no tolerance for mistakes :)
<Agathorn> I simply could not get my 2nd stage to connect to the 1st stage no matter what I did.. I double and triple checked the directions and it seemed right but they just wouldn't connect
<taniwha> it is fiddly the first few times until you get used to it
<Agathorn> after HOURS spent rebuilding the 2nd stage 3 times.. I finally found myu mistake.. one very small mistake in the top section of the first stage
<taniwha> and the 1-2 connection is very strong
<taniwha> oh, well, yeah, that wouldn't help
<Agathorn> taniwha: problem I had was seating the 2nd stage would cause the top panels of the first stage to pop off
<taniwha> ah, had them too high?
<Agathorn> turns out I had one strip piece that was one row higher than it should have been
<taniwha> I had trouble figuring out how high to put the 1st stage panels
<Agathorn> it wasn't the panels so much as a backing piece on the top most panels
<Agathorn> my brain put them on opposite ends, when in fact the bnottom one was on the bottom and the top one was one row DOWN from the top
<Agathorn> but its all good now! houirs later lol
<taniwha> oh, that top I panel?
<taniwha> and the little 4x1 brown bars?
<Agathorn> step 98 on page 76
<Agathorn> yeah sounds like that one
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<Agathorn> I had the two bron bars flush with the ends rather than the one a row back
<taniwha> ah, yeah. I made that mistake, too, but caught it early
<Agathorn> lucky you :)
<Agathorn> I went through 2 rebuilds of the 2nd stage AND a third due to a RUD of the 2nd stage lol
<xShadowx> eesh.....lego pricey, i gave away about 12-13k parts to a guy free, thinkin i shoulda sold em on ebay now :P
<taniwha> xShadowx: get rid of lego?!?!?!?! heretic!!!
<Agathorn> taniwha: only reason I even tumbled to my mistake was I noticved if I took the brow strips off completely it worked
<Agathorn> This is my first actual lego model so its been interesting :)
<taniwha> yeah
<xShadowx> taniwha: kinda outgrew em, went towards errector sets, then eventually just pc related stuff / wood stuff on side
<taniwha> I was five when I built my first (with help, of course)
<taniwha> xShadowx: you don't outgrow lego
<xShadowx> taniwha: you do after you built a life sized girl then ask yourself why you built a life sized girl
<taniwha> Agathorn: word of warning: the connection between 1st and 2nd stages is so strong that attempting to "stage" with 3rd+ attached is likely to result in a visit from the kraken
<xShadowx> hah
<taniwha> Agathorn: it can be done, but you have to be very careful
<taniwha> also, if you remove the white cone from the CM and put on the grey one used for the splashed scene, you can dock the CM to the LM
<taniwha> (after removing the floaties(?))
<taniwha> and the LM does fit nicely in the fairing :)
<Rokker> hey
<Rokker> someone should make a superdraco config for https://www.youtube.com/watch?v=7d7hFCaD68I
<Agathorn> taniwha: thanks for the warning.. it doesn't seem that string to me but i'll keep it in mind
<taniwha> it didn't seem strong to me, either
<Agathorn> heh
<Agathorn> btw xShadowx/Pap reading backlog I take offense to "kodi is for streaming illegal movies" especially since I worked on the original xbmc project
<Pap> :0 Agathorn
<Agathorn> kodi with plugins that are neither suipported nor endorsed by kodi can indeed do that but the kodi project is very much against it and acxtually sues those resellers whenever they can
<Pap> Agathorn: I agree with you, it has just gotten bad PR because of the illegal sales on Ebay
<Agathorn> and Pap yeah I cut the cord as they say.. I have subscriptions with Netflix and Amazon Prime and just high speed cable
<Agathorn> Pap exactly
<Agathorn> I also walk the grey line in that I use PlayOn to record Netflix and Amazon so I have the shows/movies on disk forever.. and I watch them with Kodi
<Agathorn> also use PlayOn to record new shows off the websites like ABC/NBC etc
<Agathorn> or I just buy season passes with iTunes/Amazon
<Agathorn> depends on how much I want to support the show
<Agathorn> buying season passes to a handful of shows is far cheaper than paying for a cable subscription for me, but you'd have to add it up for yourself
<NathanKell> We tried Kodi first on the mythbox (was gonna use only the myth backend and kodi as frontend) but I'm actually finding the myth frontend working better
<NathanKell> there aren't good kodi plugins for netflix or prime atm
<Pap> ah, interesting
<lamont> i’ve got kodi + roku
<Pap> My struggle is we have 4 tv's that will need hookups, I've got a fire stick on one, a chromecast on another, and nothing on the other 2
<NathanKell> !tell Theysen* please update the RO OP so the link to DOWNLOAD HERE goes to /releases/latest not a specific tag :)
<Qboid> NathanKell: I'll redirect this as soon as they are around.
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<taniwha> NathanKell: you haven't had a chance to try out Early Bird yet, have you?
<NathanKell> nope
<NathanKell> it's for 1.3 anyway :P
<Pap> 1.3 = booo
<Bornholio> fixed runway....
<taniwha> should work, but is easily compilable, and... http://taniwha.org/~bill/EarlyBird.dll 1.2.2 :)
<taniwha> (ie, compiled against 1.2.2)
<NathanKell> Ok, placed in gamedata :)
<taniwha> :)
<NathanKell> Also, who here reddits?
<Pap> I reddit
<taniwha> I've done one or two posts
<NathanKell> taniwha: Yeahbut you probably shouldn't be an /r/RSS mod, unless you really want to be :P
<NathanKell> which reminds me, also: Pap, register your nick :)
<taniwha> ah, nooooo :)
<Pap> Is all of that NickServ stuff posted in the channel for all to see?
<Pap> I probably shouldn't have done it in here...
<taniwha> Pap: nothing seen here
<NathanKell> ^
<NathanKell> using /msg means it's only sent directly to the target
<Pap> ok, I thought as much, still should have used some better security and not assumed so
<Pap> thanks
<Pap> all registered
<NathanKell> all OP'd then :P
<Pap> damn, moving to the big time, now i have to figure out how to kick people if they annoy me (i kid, i kid)
<NathanKell> :D
<NathanKell> or rather, i kid, ii kid, [iii kid, iv kid...]
<taniwha> ha ha
<Pap> lol
<Pap> have you been talking to my wife?
<NathanKell> ^_^
<Rokker> Pap: P-51 flew with the F-35
<Rokker> P-47 would have made more sense, but whatever
<Pap> Woah, how slow was the F-35 flying?
<Rokker> Pap: not too slow, tho it did have a pretty slow pass later on
<NathanKell> P-51, even a clapped-out one, could easily do 350mph down there
<Rokker> yeah
<NathanKell> Rokker: Given what the Stangs got up to in Korea it's fine :)
<Rokker> Pap: all the jets there today did high alpha passes that were like 150 mph or lower
<NathanKell> (Ah, the fighter mafia. Keep the P-51 around for mud-moving, cuz it's a better fighter than the mud movers. >.> )
<Pap> NathanKell: are you streaming again tonight?
<NathanKell> Pap: Depends when I get done with supper tbh
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<Pap> o/ rsparkyc!
<NathanKell> yo
<Rokker> Pap: one of the Mitchells cancelled
<Rokker> and one of the DC-3s wasnt there
<Pap> Were any of the Doolittle bombers there?
<Rokker> Pap: ?
<Rokker> i dont think any of the bombers are left
<Pap> Didn't you say that there was going to be a Doolittle tribute?
<Rokker> none are flying
<Pap> Sory, that is what I meant
<Pap> None of them actually landed safely, did they?
<Rokker> Pap: yeah but not with actual doolittle bombers, just other B-25 Mitchells
<Rokker> Pap: some landed safely enough
<Pap> Ah, I should read up on that again
<Rokker> Pap: last living raider was from dayton
<Rokker> hes 101 now
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<xShadowx> Rokker: airshow?
<xShadowx> any B-17s?:)
<Rokker> xShadowx: no
<Rokker> used to be
<xShadowx> pfft
<Rokker> but the dayton air show is a shadow of its former self
<Rokker> xShadowx: 6 SBDs flew in formation and did skywriting
<Rokker> or skytyping
<Rokker> rather
<Qboid> NathanKell: I'll redirect this as soon as they are around.
<NathanKell> And anyone else with thoughts too obvs
<Pap> I don't think the Golden Spreadsheet should be linked anymore, it isn't valid still, is it?
<Qboid> Pap: NathanKell left a message for you in #RO [25.06.2017 02:26:37]: "stratochief* thoughts on https://www.reddit.com/r/RealSolarSystem/comments/6gm9lm/sidebar_improvement_suggestions/ ?"
<NathanKell> I agree neither spreadsheet should be linked.
<Pap> Yeah, only official stuff
<NathanKell> Maybe should've before the official release, but not now
<Pap> I think adding all of that stuff is fine. Nothing else I can think of (maybe links to your and Stratochief's YouTube series would be useful for players)
<Pap> I would add the Delta-V map as an alternative for people, not a replacement
<taniwha> NathanKell: does stock KSP model the shock cone?
<taniwha> (for heating)
<NathanKell> taniwha: Yes
<taniwha> so pointy = bad even in stock?
<NathanKell> yep
<taniwha> good, just gave that advice :)
<NathanKell> I did indeed write reasonable shock angle calcs, and attached/detached detection :)
<taniwha> thought you might have, but wasn't sure if that was DRE-only
<NathanKell> DRE doesn't actually change the heating methods, just the constants fed to them. I think
<NathanKell> Maybe Starwaster has started overriding methods again, it's been a while since I looked there. But for a while DRE didn't change KSP heating calcs, just the numbers fed in
<taniwha> oh, nice to know
<Agathorn> taniwha: have you managed to get the lander inside the fairing?
<Agathorn> The diagram shows you can with the legs straight down but mine doesn't go in that way at all :(
<taniwha> Agathorn: inside the thicker walled part
<taniwha> with the engine bell on the top of the dish
<taniwha> the pic in the instructions is wrong
<Agathorn> what bell? I didn't see a n engine at all for the lander
<Agathorn> unless I missed something
<taniwha> hang on
<Agathorn> I did miss it.. I found it
<Agathorn> little black cone
<Agathorn> perfect thanks!
<NathanKell> leudaimon, rsparkyc, soundnfury: if you can grind the money for a pad upgrade, many things become possible. Just sayin'. :) [things like Direct-LOR Mk1 pod + Metoer cockpit lander moon landings]
<NathanKell> It's basically N1/L3 but lighter, and also even more insane.
<Agathorn> did the real fairing on saturn seperate like this? For some reason I thought it was a clamshell design that just hinged open
<NathanKell> s/toer/teor/
<Qboid> NathanKell meant to say: leudaimon, rsparkyc, soundnfury: if you can grind the money for a pad upgrade, many things become possible. Just sayin'. :) [things like Direct-LOR Mk1 pod + Meteor cockpit lander moon landings]
<rsparkyc> o/
<Qboid> rsparkyc: Pap left a message for you in #RO [22.06.2017 21:20:26]: "When you have time, I would love a little bit of Procedural Avionics instruction"
<Qboid> rsparkyc: NathanKell left a message for you in #RO [24.06.2017 00:03:42]: "you wanna hop over to the dev branch?"
<Qboid> rsparkyc: soundnfury left a message for you in #RO [24.06.2017 04:06:49]: "proc avionics bug report: the second probeCore (Ranger Block I equivalent) is missing a science container"
<Pap> o/
<taniwha> Agathorn: same here, I suspect it's not quite right due to lego limitations
<rsparkyc> wow, lots of messages :)
<taniwha> (the designers did a darn good job, though)
<rsparkyc> pap: what instruction do you need
<rsparkyc> NathanKell, sure, i can switch branches
<Agathorn> taniwha: yet they have something akin to the hinge at the top of the 2nd stage
<Agathorn> seems like it should be doable :(
<taniwha> I think the problem is the curved bits
<Agathorn> I was dissapointed in that, especially given how flimsy that fairing is on the model
<NathanKell> rsparkyc: Cool! That means way fewer merge commits, but does mean you'll need to merge down if you want to release a mainline bugfix
<rsparkyc> soundnfury, i know, i want to make those toggleable in future procedural avionics versions
<Agathorn> ah curved yeah that makes sense :(
<taniwha> that would be a very weird arc for a lego curve piece
<rsparkyc> NathanKell, i don't know how much i'll be able to keep up with RIS as of late
<rsparkyc> brother's funeral is tomorrow
<rsparkyc> family is in town now
<rsparkyc> and we'll be going to NY for a week to burry him
<Agathorn> well you would just need a bespoke curved twoi piece with a hinge in the middle.. I mean they had lots of other bespoke pieces for this
<Agathorn> at least I assume they are bespoke, all those smooth wing pieces?
<Agathorn> not sure what to call them
<taniwha> Agathorn: no, very standard
<Agathorn> oh
<taniwha> lego has had pieces like that since the late 70s
<Pap> rsparkyc: Good, take care of yourself and your family first, your RO freinds will be here afterwards
<Agathorn> those smooth pioeces were one of the reasons I decided to get this rocket.. because it doesn't have the typical stegasourus lego look to it
<taniwha> well, the curved paneling is relatively new, but I've seen it in other sets
<rsparkyc> thx guys :)
<rsparkyc> feel free to kick me if i fall too far behind :)
<Agathorn> in the arse to get you moving faster
<rsparkyc> exactly :)
<taniwha> rsparkyc: I hope things go well for you and your family
<taniwha> I can sort of imagine your pain (my dad died on Friday), but suicide is another thing
<NathanKell> rsparkyc: As Pap says, RIS should be the _last_ thing on your mind <3
<Agathorn> this model is defintely suitably epic in size.. very happy with my purchase :)
<Agathorn> standing on the desk its taller than me :)
<taniwha> yeah :)
<taniwha> and those guys are TINY
<Agathorn> now I just need to figure out how to display it because I really don't have any open flat spaces lol
<Agathorn> yeah and theres.. 4 of them?
<Agathorn> not sure what's up with that
<Agathorn> I also have a handful of small pieces left over.. i'm assuming just some spares I guess
<Agathorn> aaand its now 8pm and I haven't worked on ST at all today
<taniwha> yeah, every set I've bought in the last 10-15 years has had spares
<taniwha> and one of the guys is a spare
<taniwha> (book lists only 3)
<Pap> Agathorn: it is not a bad thing to take a day off to recharge from time to time
<Agathorn> I don't do much during the weeknights
<Agathorn> weekends is where the majority of the work gets done.. plus I hate losing momentum
<taniwha> the guys are 1/2" tall
<taniwha> (not counting their base)
<taniwha> btw, minor trivia: lego is sized in imperial :)
<taniwha> standard brick is 5/16x5/16x3/8
<taniwha> tiles are 1/8" thick
<taniwha> brick walls 1/16"
<Pap> Alright, here comes a big test, then we will have a nice RP-0 update tonight...fingers crossed
<Agathorn> its also a massive company built off a stolen design
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<Pap> AWESOME!!!! NathanKell, you'll be happy to hear your identicalParts tag works phenomenally!
<NathanKell> Woot!
<Pap> Bad news NathanKell, the Runway is not accepting the numbers update from CustomBarnKit.cfg, it is just completely disregarding the values you have in there
<NathanKell> ...huh. Wonder if I did it wrong. What's in config cache?
<Pap> let me look
<taniwha> might be another one of those order things
<taniwha> ie, MM needs to bash something over the head to make the values take
<Pap> Max Vessel Size for the Launch Pad is 20.0m, 14.1m
<Pap> Max Vessel Size for teh Runway is 20.0m, 15.0m, 15.0m (default values) but your code looks clean
<taniwha> hmm, but runway, not pad
<Pap> But where is the 14.1m coming from on the pad?
<taniwha> runway, perhaps?
<Pap> NK values for the first level Launchpad are 10, 20, 10, but in game it is showing as 20m, 14.1m and 20t
<Pap> For level 2 launchpad, NK values are 12, 30, 12 but in game showing as 30m, 17nm, 60t
<Pap> the tonnage is correct
<Pap> I just cannot figure out where that second number is coming from (it doesn't actually affect anything so it is fine)
<NathanKell> Pad limit is height, max radial
<NathanKell> so sqrt(10*10+10*10) or 14m
<Pap> thank you
<NathanKell> IIRC
<NathanKell> So changing the runway size limit to 10, 10, 20 didn't fix things?
<Pap> OK, so the runway is pulling the default values for some reason
<taniwha> might need to make the black lines thicker
<Pap> taniwha: they are a little hard to see
<Pap> be back in about 30
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<taniwha> heh, dawn at ksc on day 5 is an eclipse
<taniwha> initial reaction was "did EB break the sun? ... oh, that's Mun"
<NathanKell> Pap|AFK: The runway upgrade text looks correct to me
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<NathanKell> Pap|AFK: But then inside the SPH, the sizes aren't applied, I agree
<regex> Pap, NathanKell, whoever, you guys mind if I completely rewrite these descriptions?
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<NathanKell> I'm cool with that :)
<regex> Or do we just want some extra blurbs added on?
<NathanKell> Oh I bet I know what's going on. Engineer report for some reason isn't querying correctly
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<NathanKell> Pap|AFK: I'm fairly sure that when it comes time to roll the thing out to the pad it will be fine.
<NathanKell> just a visual bug in the Engineer Report, using the VAB instead of SPH numbers
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<regex> LMFAO: "DIFFICULT GAMES Due to your recent playtime in other Difficult games"
<NathanKell> :D :D :D
<regex> YOU DONT EVEN KNOW STEAM YOU DONT EVEN KNOW
* UmbralRaptor hands regex the Zachtronics back catalog.
<regex> Oh god...
<regex> I think Steam got pissed off at me because I'm hella picky about what I play and rejected a ton of stuff in the discovery queue, and then I bought Dead Cells literally out of the blue (the only game I own like it is Spelunky, which I barely played).
<regex> Now it's just plastering my recomendations with roguelikes and Metroidvanias and shit like that
<taniwha> I wish steam was smart enough to realize it's not worth recommending non-linux games to me
<regex> hehe
<taniwha> UmbralRaptor: curse you, I fired up shenzhen i/o again
<taniwha> mind you, did do the diagnostic pulse generator with 1 loc :P
<taniwha> (4yaun, though)
<taniwha> hmm, and 174 power
<UmbralRaptor> taniwha: I, uh, never got all the way through TIS-100 and haven't started Shenzhen I/O.
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<Pap> Ah nice NathanKell|NOMZ just a reporting bug, interesting
<acharles> Pap: Just curious, if I copy my working RO install to a new directory and swap out RO/RP-0 directories for the branches on github, should that be enough to test your new tech tree?
<Pap> acharles: yes, if you completely delete those directories and then add the ones you get from the branches, you will be good to go
<Pap> acharles: also, delete the Community Tech Tree Mod, not needed anymore
<github> [RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQOP4
<github> RP-0/Pap-TechTree 61d2dfe pap1723: Automatic Unlocks, KRASH settings, Cost Adjustments...
<acharles> Pap: I’m going to give it a go now.
<Pap> acharles: good luck!
<acharles> Do I need Dmagic science stuff?
<acharles> And I want RO/pap1723-ROUpdates, right?
<Pap> Dmagic is optional, not unlocked until later in the tree, and yes, that is the correct one
<taniwha> gotta go pick up my family
<github> [RP-0] pap1723 pushed 2 new commits to Pap-TechTree: https://git.io/vQOPA
<github> RP-0/Pap-TechTree 1548238 pap1723: Merge remote-tracking branch 'refs/remotes/origin/master' into Pap-TechTree
<github> RP-0/Pap-TechTree c93138a pap1723: Aircraft Engines Placement...
<Pap> Good luck taniwha, Ill be thinking of you
<acharles> I just double-clicked the ksp_64.exe and you update the branch :P
<Pap> lol, sorry, very, very small change
<acharles> Nothing to be sorry about
<Pap> nothing you will need this playthrough, it won't break anything later
<acharles> development must go on
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<acharles> Is it possible to update contracts without reloading the game?
<Pap> acharles: not really, it used to be, but that functionality was taken out of CC, now you have to reaload the whole Module Manger and in my experience, that can be buggy
<acharles> Is that why updating the contracts took multiple months? :P
<Pap> :) no, not really, I usually made a ton of them, then would test them out. It is just a long process. There are 173 contracts in RP-0
<acharles> at least you can just cheat yourself to the right place with the new debug menu
<Pap> Nah, I find hyperedit to be much easier to use ;)
<acharles> Should the exploration stock contract group be enabled?
<Pap> nope, I need to add that to the blocked contracts
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<acharles> You blocked satellite contracts, which I used to use for grinding.
<acharles> :P
<Pap> There are new satellite contracts for grinding
<acharles> Woot
<acharles> As long as I can get my grind on at some point.
<acharles> Pap: Do you support FASA parts yet?
<Pap> Yes, almost every single mod that has RO configs shold have almost all of their parts placed in the tree
<Pap> All of the costs and entryCosts will not be accurate, but they will open in the correct node
<acharles> Ah. I was seeing some non-RP0 parts
<Pap> !tell regex I don't know if anyone answered you before, but yes, yes, yes, please fix the descriptions
<Qboid> Pap: I'll redirect this as soon as they are around.
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<acharles> I think I’m going to try a Brownsville playthrough.
<Pap> That might be fun. I should really try one from somewhere other than the Cape
<acharles> I’d do Kourou, but it feels cheaty
<Pap> Agathorn: Is ST going to allow different launch sites and will that affect gameplay at all
<acharles> Much like it feels weird when the French boast about how awesome launchs from Kourou are and I’m like “you’re just taking advantage of colonialism.” :P
<acharles> Pap: Did you change how upgrade points for R&D work with KCT?
<acharles> Or am I just misremembering?
<Pap> NathanKell made them not scale as quickly because there are so many more early nodes
<acharles> Ah, ok
<regex> Pap, I didn't think they really needed fixing, I just thought changing them up a bit to better handle the flow of the new information.
<Qboid> regex: Pap left a message for you in #RO [25.06.2017 05:06:50]: "I don't know if anyone answered you before, but yes, yes, yes, please fix the descriptions"
<Pap> Sounds good
<regex> Example:
<regex> Putting two people into space in the same capsule opens the door to a range of new activities and opportunities. Such a spacecraft must remain in orbit with its crew @/DurationText days and return them safely to Earth. Only two spacecraft were ever specifically created for this task, the Soviet Voskhod 2, a refit of the 3-seat Voskhod 1 (1965, 5.7 tons, modified Molniya) and the U.S. Gemini (1965, 3.2 - 3.8 tons, Gemini-Titan II).
<Pap> Very nice!
<regex> I gather that's pretty much what we're looking for?
<Pap> I think that is exactly it
<Pap> Thanks for taking that on!
<regex> I have all the notes down for the human milestones but rewriting them will take a little time because I don't want them all to sound the same.
<regex> Yeah, no worries.
<Pap> And on that note, I will have to head to bed
<regex> o/
<Pap> Have a good one all!
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<taniwha> back
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<acharles> Anyone know why the new tree has the X-405 in the same node as all of the ‘good’ early rocket engines? Seems like it should be available in the node before that, otherwise there’s no real point in using it.
<blowfish> to be fair, there wasn't a whole lot of use for the X-405 in real life
<taniwha> did you guys remember to model the Estes A-F engines? :P
<taniwha> oh, and the KS-101, too, I guess
<NathanKell> acharles: It's rather more reliable
<NathanKell> and cheaper
<NathanKell> To take advantage of the larger engines, you'd need to upgrade the pad, and really you can't rely on them until the next node anyway
<acharles> Hmm…
<NathanKell> blowfish: They planned it for a Thor upper (that crazy Thor/X-405/LF thing for Mercury)
<regex> There's an important point to remember about RO: real life has precisely zero "game balance"
<NathanKell> that reminds me, I need to config that
<acharles> I suppose I’ll make the ‘obvious’ and ‘predictable’ comment that it’s more confusing if they’re in the same node.
<NathanKell> a vacuum config for it would be interesting
<taniwha> so, have you guys modeled the KS-101? :)
<NathanKell> ?
<taniwha> kitchen sink
<taniwha> ("everything but the kitchen sink")
<taniwha> heh
<taniwha> sorry, I guess it was a bad joke
<NathanKell> I'm too used to acronyms being real :D
<taniwha> and still not used to my sense of humor, probably :)
<NathanKell> I'll get there ^_^
<taniwha> :)
<NathanKell> acharles: Um, also--with the breadth of choices that we have to offer, there really isn't an easy way for there to ever be a Clear Path Forward. To a large extent, like KSP itself, you gotta pick it and follow it yourself
<acharles> Yeah, makes sense.
<acharles> Perhaps I was just surprised that they were in different nodes before and they were combined in the new tree.
<NathanKell> Yeah, we skipped the early variants of the more famous engines before, partly due to my misunderstanding just how early they were available
<NathanKell> and also because we had rather fewer tech nodes to use
<taniwha> you know, you probably should model things like the ancient Chinese fireworks rockets
<taniwha> (complete with fireworks:)
<NathanKell> Heh!
<taniwha> still firing up?
<NathanKell|Twitch> !tell Pap* I noticed the cockpits and crew tank got moved to Hypersonic, but not the 1.25m tanks and 0.625m tanks and 1.25m cargo bay...
<Qboid> NathanKell|Twitch: I'll redirect this as soon as they are around.
<blowfish> NathanKell: any data on that LV? Seems like an interesting concept but I have never heard of it.
<NathanKell|Twitch> !tell Pap* I think maybe the Bus resources should only go in Fuselage/SM tanks, like how ElectricCharge only goes in them?
<Qboid> NathanKell|Twitch: I'll redirect this as soon as they are around.
<NathanKell|Twitch> blowfish: Nautix and Ed Kyle's site IIRC
<NathanKell|Twitch> 1sec
<blowfish> I meant for you to see that after the stream :P
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<regex> o/
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<taniwha> NathanKell|Twitch: 1.2.2 full zip with logging for GetDayLength: EarlyBird_v0.1.0.4-b450.zip
<taniwha> (and currently useless app button)
<Starwaster> NathanKell, DRE still leaves stock heating alone but if a part is damaged then it might apply heating directly into the interior. Other than that, no heat gets added
<Starwaster> !tell NathanKell, DRE still leaves stock heating alone but if a part is damaged then it might apply heating directly into the interior. Other than that, no heat gets added
<Qboid> Starwaster: I'll redirect this as soon as they are around.
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<soundnfury> NathanKell|AWAY: yeah but I'm not a fan of superheavy low-tech stunts, that's more your domain :p
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<soundnfury> !tell Pap* the geostationary commsat network contract appears to be referring to the satellites in my early commsat (4) network. Maybe re-using the names "CommSat I/II/III/IV" across both contracts confuses CC?
<Qboid> soundnfury: I'll redirect this as soon as they are around.
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<Pap> o/
<Qboid> Pap: NathanKell|Twitch left a message for you in #RO [25.06.2017 06:34:45]: "I noticed the cockpits and crew tank got moved to Hypersonic, but not the 1.25m tanks and 0.625m tanks and 1.25m cargo bay..."
<Qboid> Pap: NathanKell|Twitch left a message for you in #RO [25.06.2017 06:41:57]: "I think maybe the Bus resources should only go in Fuselage/SM tanks, like how ElectricCharge only goes in them?"
<Qboid> Pap: soundnfury left a message for you in #RO [25.06.2017 12:21:13]: "the geostationary commsat network contract appears to be referring to the satellites in my early commsat (4) network. Maybe re-using the names "CommSat I/II/III/IV" across both contracts confuses CC?"
<soundnfury> \o
<Born|toSleep> mofmim'
<Qboid> Born|toSleep: Pap|Sleep left a message for you in #RO [24.06.2017 12:27:41]: "What do you think for the reentry icon test? https://www.dropbox.com/s/bpd05kyd3xj299b/ReentryTest.png?dl=1"
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<Pap> soundnfury: That might be very true, I think I am going to move that contract to later than it is and to only have one of them. Having 2 doesn't make a lot of sense (of how I originillay intended them)
<soundnfury> Pap: ?
<soundnfury> it makes sense to me to have both the Early and the Geostationary contracts
<soundnfury> (it's not the early (3) vs. early (4) that's the problem here)
<Pap> Ahhh, I see what you mean now
<Pap> <---coffee is still brewing, i'm a little slow on comprehension right now
<Bornholio> completing that 4 comsat network was gruelling but it kicked open the door to lunar. then a quick and easy lunar trip (three contract FB/Imp/Orb.) i had basicly everything in one pass for lunar space science until manned and upgrade instruments
<Bornholio> Pap that icon looks great, Maybe a secodn similar one with acrescent moon in it for the lunar return heatshield node
<Pap> Bornholio: oooooh, that is a good idea!
<Pap> well, look like the playtest will be paused for a little, gotta make a new icon!
<Bornholio> hey didn't mean to interupt rockets
<Pap> No, I like that idea, want to play with it now
<Pap> I don't know, needs to be bigger? Should moon be on the right side where there is more room?
<Bornholio> looks good to me, but it could be bigger if it was in the right corner
<Hypergolic_Skunk> hey Pap o/ my RCS fuels aren't unlocking. I saw some changes in RP-0 in your branch. will I have to replace the entire RP-0 folder, or can I just add the missing file(s) to my existing one? :)
<Pap> Hypergolic_Skunk: yeah, I had made a mistake with the RCS unlocks. Delete the entire RP-0 folder and copy over the new one (it should absolutely work with no problem, you might just have to re-unlock some parts that have moved)
<Hypergolic_Skunk> Pap: cool :) you don't know how happy that makes me. I was distraught at having to start over for the n-th time :P
<Pap> I hear ya! I had to start over becuase of some strange money bug that ate every existing save in my folder
<Bornholio> did you figure if the double purchasing a pad was the issue?
<Pap> Bornholio: I actually could not figure it out. I assume that was the problem, but even on older saves that I was trying to play with, the bug persisted, it was really strange
<Bornholio> hmm
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<github> [RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQOAn
<github> RP-0/Pap-TechTree ce4ae9e pap1723: New Lunar Reentry Icon, Moved 1m Avionics to Start...
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<github> [RP-0] pap1723 pushed 1 new commit to Pap-TechTree: https://git.io/vQOAB
<github> RP-0/Pap-TechTree f5e7e77 pap1723: Moved 1m Avionics to Start...
<Theysen> hey guys
<Qboid> Theysen: NathanKell left a message for you in #RO [25.06.2017 01:27:35]: "please update the RO OP so the link to DOWNLOAD HERE goes to /releases/latest not a specific tag :)"
<Pap> o/ Theysen
<Bornholio> mornin/evening
<Theysen> !tell NathanKell Yikes, my screw up. I inserted /latest into the browser back then, then copied the url over after i clicked enter which resulted on the 1.1.3 specifically instead of just putting latest in the link. fixed now
<Qboid> Theysen: I'll redirect this as soon as they are around.
<Theysen> Bornholio, it's mid day so.. good day :^)
<Bornholio> you're on GMT? or -1
<Theysen> GMT+1 and DST
<Theysen> So its 1322 UTC and 1522 local
<taniwha> anybody willing to test out http://taniwha.org/~bill/EarlyBird_v0.1.0.4-b450.zip in their RSS/RO installs?
<Bornholio> sure
<taniwha> didn't work for NK, but it worked for me :/
<taniwha> has logging
<taniwha> Bornholio: just use the warp-to-morning button at various times of year
<Theysen> taniwha, it worked for me yesterday. I tested in Baikonur, Hammguir, Cape and Australia
<Theysen> will test again
<taniwha> and watch the logs for [Sunrise] and [EarlyBird]
<taniwha> Theysen: hmm, thanks
<taniwha> but yes, this one has a few changes since yesterday
<taniwha> (note: app button is useless)
<Bornholio> ok
<taniwha> the two lines will be together
<Bornholio> time to make tea, while patches patch
<taniwha> yeah, over 50k MM patches...
<Bornholio> polishing helmets, verifying blast awesomeness
<taniwha> yay, finally. installed :P
<Bornholio> Start, Cape a few times all 17ish, kourou warps to 8h,8:24, 8:25, 7:30; back to cape 8:47, 4:52, 4:57, 5, 2
<Bornholio> so something at start before KSC swticher change kept it from working right
<Bornholio> i'll do a restart and see if it duplicates
<taniwha> hmm
<taniwha> Bornholio: check the logs at start to see what Sunrise and EarlyBird have to say about the daylight calcs
<taniwha> er, sorry, that installed comment was about cuda for blender
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<Bornholio> is there a way to push console output to file?
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<Bornholio> taniwha, last 6 images in this album for EB
<Bornholio> started in cape, then over to india, did some high timewarp
<taniwha> Bornholio: it's in KSP.log
<taniwha> in the ksp dir
<taniwha> but which album?
<Bornholio> sorry thought i hit ctrl-v but nope
<taniwha> no worries
<Bornholio> don't see any earlybird entries in my log,
<Bornholio> oh dang multiple installs
<taniwha> hmm, -1.4 degrees south, sun is +5 degrees, yet daylight is 0.68 of a day?
<taniwha> that's a little... odd
<taniwha> hmm
<taniwha> Bornholio: THANK YOU!
<taniwha> found the bug
<taniwha> forgot to convert latitude from degrees to radians
<taniwha> Bornholio: new test version http://taniwha.org/~bill/EarlyBird_v0.1.0.6-8c53.zip
<taniwha> Bornholio: ooh, ahh, works MUCH better here (warp stopped a little late before the fix, now it looks like about 5m before sunrise)
<taniwha> yup, sun came up pretty quick at 100x warp :)
<Bornholio> cool, in a bit, laundry day :)
<taniwha> :)
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<Bornholio> nice function taniwha seemed like a bit of variation with season, did indai and cape https://www.dropbox.com/s/2i6k53ur7l350q2/KSP.log?dl=1
<Bornholio> like the + minutes now i can aim instead of , warp, then manually add some timewarp for good lighting
<taniwha> yeah, I thought that offset might be popular
<Bornholio> was just about to ask for that :)
<taniwha> I think that was #1 on my todo list
<taniwha> I imagine there will be seasonal variation in the lighting, but it should always be about 5m before the center of the sun hits the horizon
<taniwha> hmm, though Earth's eccentricity will affect it
<taniwha> (mildly)
<Bornholio> now theysen and NK can give you feedback
<Bornholio> I tested on Paps tech tree branch
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<taniwha> and thank you for your help
<taniwha> your logs showed me the error
<Bornholio> that or figuring out RP-0 costs for my rover NTR's :P
<taniwha> :)
<taniwha> sounds like it was a win-win :)
<Theysen> taniwha, how did the plugin work for me in my quick tests then? Was I stupid or just lucky?
<Theysen> glad you found the issue though
<taniwha> Theysen: time of year
<taniwha> low enough sun declination canceled out the bogus latitude
<Theysen> yeah I assume so
<taniwha> because it's tan(lat)*tan(decl)
<Theysen> I see!
<Theysen> sorry I didn't encounter anything to report earlier but nvm now :)
<taniwha> no worries
<taniwha> |tell NathanKell* this one seems to work according to the guinea pigs: http://taniwha.org/~bill/EarlyBird_v0.1.0.6-8c53.zip
<taniwha> (no offense to anyone)
<taniwha> er...
<taniwha> !tell NathanKell* this one seems to work according to the guinea pigs: http://taniwha.org/~bill/EarlyBird_v0.1.0.6-8c53.zip
<Qboid> taniwha: I'll redirect this as soon as they are around.
<Agathorn> !tell Pap Initially I am shooting only for launches from the cape with eyes on expanding that maybe post release, or before if a miracle happens
<Qboid> Agathorn: I'll redirect this as soon as they are around.
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<riocrokite> taniwha: new mod?
<riocrokite> 'early bird'
<taniwha> yeah
<taniwha> got tired of wasting most of Kerbin's day
<taniwha> (rarely used the feature because of it)
<riocrokite> what is the mod about?
<taniwha> better warp-to-morning
<riocrokite> oh nice
<taniwha> right now, it just hijacks the button
<taniwha> morning is now 5m before sunrise (default)
<taniwha> and takes latitude into account for rss
<Bornholio> needed badly with KSC switcher
<taniwha> plans include using it anywhere when landed
<taniwha> (say minmus)
<taniwha> and even waiting for kerbin-rise rather than sunrise
<taniwha> (eg)
<riocrokite> cool
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<taniwha> anyway, I need to get to bed
<taniwha> goodnight
<Agathorn> basically earltyt bird does what KSP should have done - like most mods :)
<Pap> That's a good plan Agathorn
<Qboid> Pap: Agathorn left a message for you in #RO [25.06.2017 15:38:18]: "Initially I am shooting only for launches from the cape with eyes on expanding that maybe post release, or before if a miracle happens"
<Agathorn> Pap the reasoning behind it is that getting a launch site built up to the fidelity I want, plus handling the actually really difficult process of streaming from a high fidelity launch site, to a high fidelity spheroid Earth takes a lot of effort
<Agathorn> not to mention the knock-on effects that a different launch site has on the actional simulation
<Pap> Yeah, I remember you talking about that. Is your goal to have an HD looking area around the launch site?
<Agathorn> its my goal yeah.. whether or not I will attain it, I don't know
<Pap> Will you include 3d buildings?
<Agathorn> yes
<Pap> Will it build up from say 1955 as you go along? Or will you upgrade areas like BARIS?
<Agathorn> not clear on the disctinction?
<Agathorn> You will upgrade your facilities and build new buildings over time - but by your direction not a fixed timeline
<Pap> OK, that is what I was asking, gald you could decipher my gibberish
<Agathorn> it also probably won't actually look like KSC/Cape
<Pap> That is probably a good diea
<Pap> s/diea/idea
<Qboid> Pap meant to say: That is probably a good idea
<Agathorn> similiar, and influenced by, but I want the player to be able to make their own decisions that would affect things...like horizontal verus vertical integration buildings.. so you might not even have a VAB
<Agathorn> well I guess it would still be a VAB just not The VAB :)
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<Pap> Agathorn: are there going to be advantages / disadvantages to a HIB vs VAB? Like HIB -costs -production time - maxpayload, VAB +costs + production time + maxpayload?
<Agathorn> Yeah I have been doing a little research on things.. the pros/cons aren't quite so cut and dry but i'm going to do my best
<Agathorn> with HIT it seems sometimes you have to do the payload mating on the pad vertically due to payload requirements, so HIT will probably cost less, but have a longer integration time and tie up pad space more than VIT
<Agathorn> VIT would be more costly, but have faster integration times and not block a pad
<Agathorn> that's the thought right now anyway
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<riocrokite> that is an ambitious plan, good luck Agathorn :)
<Pap> Sounds good to me
<Pap> Agathorn: I am looking into PlayOn, exactly where am I recording the stuff from?
<Agathorn> Pap it basically plays the video on the web service and records irt while it plays.. so you can record from NEtflix, or Amazon, or even from some of the network websites like CW or ABC or wtahever.. some of them require logins though so depends
<Pap> ok, so you have to have subscriptions to those sites first?
<Agathorn> it doesn't get you access to anything you don't already have, it just lets you record it for watching later
<Pap> Got it, thank you
<Agathorn> I'm the type of guy that liokes to rewatch things so I record everything because netflix and amazon always rotate things
<Pap> And how big is your NAS to store all of these recordings?
<Agathorn> big :) and expandable
<Agathorn> I have a Drobo with around 15tb at the moment
<Pap> Yep, that si big!
<Bornholio> s/si/is muy
<Qboid> Bornholio meant to say: did you figure if the double purchais muyng a pad was the issue?
<Bornholio> lol
<Pap> lol
<stratochief> Rokker: yet another launch today? anything special about this one?
<Bornholio> that the iridium from vandenburg
<stratochief> Bornholio: ahh, yes. apparently.
<Bornholio> landing on droneship is all ii know then
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<Agathorn> special is 48 hours from the last launch :)
<Agathorn> though granted different sites
<Bornholio> i think its a cluster sat also
<stratochief> Agathorn: yeah, that was what I thought at first, "what, so soon after the last?" but multiple launch locations helps with that one :)
<soundnfury> ok, so having run the numbers, I *could* beat NK to lunar sample return, but it would cost more in rush builds than that RIS first is _worth_.
<stratochief> although the schedule on nextrocket.space says another SpaceX launch is expected next week, so that is a decent cadence regardless
<Agathorn> SpaceX has a pretty insane cadence for this year if you look at it.. I highly doubt they will manage it
<stratochief> soundnfury: lol. but isn't the human gloating prestige worth it? what would you rather buy with that money if not pride?
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<stratochief_> even if they aren't making their super-ideal launch schedule, they are still increasing the launch rate fairly decently
<riocrokite> stratochief new grid fins in action
<stratochief_> riocrokite: just a test, or will that allow them to do something unique/new ?
<riocrokite> upgraded titanium grid fins, seems that they are bigger than previous ones
<stratochief_> ahh, so a re-usability advance if it succeeds
<riocrokite> better control authority and should withstand toasting better
<Bornholio> they will make nice road flares with some liquid oxygen on them :P
<Rokker> stratochief: new grid fins
<riocrokite> now I would imagine they should upgrade software for the new grid fins too
<riocrokite> if not they might overshoot with control maneouvers
<Rokker> could be the first west coast landing? can't remember
<Bornholio> drone ship in pacific
<stratochief_> they've landed at least once on a pacific drone
<riocrokite> still can't wait for that yesterday's landing video, should be pretty awesome
<stratochief_> wasn't that friday? or am I stuck in a broken time machine?
<riocrokite> yah true
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<stratochief_> obviously time zone differences could make us both right, relatively speaking
<lamont> i think i just successfully taught mechjeb how to do apollo-style launch guidance
* stratochief_ will blame lamont for Skynet, when it comes
<lamont> 186x184 orbit from a 185km target, with 8775.3 dV expended, liftoff SLT of 1.38 and upper stage TWR of 0.72
<Bornholio> you and starwaster in a race?
<lamont> i don’t think so?
<Starwaster> huh?
<Starwaster> oic
<Starwaster> new code or existing code with different launch style?
<lamont> uh
<Starwaster> ascent profile I mean
<lamont> i broke up the ascent guidance so i can add different styles
<lamont> kept the old style “classic” along with a drop down to select gravity-turn-mod-style (for stock) and IGM for RO/RSS
<Starwaster> using AGC for IGM? Or doing your own?
<lamont> its the one from the surveyor paper
<lamont> *this
<Starwaster> to answer your question bornholio, no. We've just been pursuing the same goal on different paths simultaneously
<Starwaster> mine is crude since it doesnt try to actively steer towards a target orbit like Saturn or more modern launch vessels
<lamont> yeah your tweaks to corrective steering still have a slot in my new code where it can all go, and nothing much will change
<Starwaster> it just keeps doing corrective steering until the Pe is raised to the desired orbit. Which works IF the upper stage has an approprite TWR. If the upperstage is overpowered then it tends to have an uneven orbit
<Bornholio> starwster tried a few more times but it hink my LV is too primitive. I'll try it on a Atlas tonight
<Starwaster> lamont, do you have anything you're going to push soon?
<Starwaster> or do you have a build I can try out?
<lamont> lol no not really yet
<Starwaster> goddamn houseflies keep buzzing my food
<Starwaster> fly population has been horrible lately inside the house
<lamont> i /just/ got the first successful launch like 10 mins ago
<Bornholio> pap how do you make your icons
<Starwaster> then I discovered a can of cat food that had popped open because it had a leak and had swollen
<Starwaster> flies got into it and were using it as a breeding ground
<Bornholio> ick
<Starwaster> population has dropped significantly since I got rid of the can
<Bornholio> dry food for the win
<Starwaster> but there's probably hidden pupae lying around
<lamont> i guess i could put up a WIP
<stratochief_> Starwaster: blech. canned catfood smells 'off' even at the best of times :(
<Agathorn> I tried implementing PEG once in python for kRPC but found that it worked great for some LVs and horribly for others
<Agathorn> i'm sure the problem was on my end though and not with PEG itself :)
<Pap> Bornholio: I actually got the technique from JoseEduardo and the Cold War Tech Tree
<Pap> It is a very simple process in Photoshop (that I am guessing would work in GIMP as well)
<lamont> hrm, well, no merge conflicts, its kind of a mess right now...
<lamont> s/no merge/no, merge/
<Qboid> lamont meant to say: hrm, well, no, merge conflicts, its kind of a mess right now...
<Pap> Bornholio: would you like me to describe the process?
<Bornholio> what do you do for shadow behind
<Bornholio> i can silhouette easy engough
<Starwaster> lamont: if you get something you want tested, I'll put it through its paces
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<Bornholio> thanks Pap|Away|FamilyTime
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<NathanKell> o/
<Qboid> NathanKell: Starwaster left a message for you in #RO [25.06.2017 08:25:33]: "DRE still leaves stock heating alone but if a part is damaged then it might apply heating directly into the interior. Other than that, no heat gets added"
<Qboid> NathanKell: Theysen left a message for you in #RO [25.06.2017 13:17:08]: "Yikes, my screw up. I inserted /latest into the browser back then, then copied the url over after i clicked enter which resulted on the 1.1.3 specifically instead of just putting latest in the link. fixed now"
<Qboid> NathanKell: taniwha left a message for you in #RO [25.06.2017 15:34:53]: "this one seems to work according to the guinea pigs: http://taniwha.org/~bill/EarlyBird_v0.1.0.6-8c53.zip"
<soundnfury> \o NathanKell
<NathanKell> soundnfury: You know you want to :P
<NathanKell> Starwaster: Gotcha
<NathanKell> Theysen: Thanks!
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<NathanKell> taniwha: Grabbed
<soundnfury> NathanKell: the margins were razor-thin too, it really wasn't worth the risk
<soundnfury> it's ok, I'm sure I'll accelerate the hell past you soon
<soundnfury> what's your R&D rate up to?
<NathanKell> If you can do that you can do a crewed lunar flyby too
<soundnfury> yeah, I looked into that possibility, but couldn't make it close. However, that *may* have been because of the crewed mass overreporting bug, so I'll have to take another look
<soundnfury> ah yes, that's much better, it actually only weighs 2 tons, not 4.8 like MJ was claiming
<soundnfury> that looks a lot more doable now, sans hydrolox
<soundnfury> (I *do* have mature rockety now)
<NathanKell> WIthout mature rocketry, you probably need 6 LR79s
<NathanKell> and, um, ~450t all up probably?
<NathanKell> ah, maybe 8 then for 450
<blowfish> I'm not crazy here right? Creating a MonoBehaviour with a regular constructor is going to cause issues?
<Qboid> [#205] title: MonoBehaviour without a GameObject | Here:... | https://github.com/ferram4/Ferram-Aerospace-Research/issues/205
<NathanKell> Correct
<NathanKell> Unity will scream
<soundnfury> yeah, six of them would have sufficed, that's what my can't-build-it-quick-enough-to-win LSR design had
<soundnfury> hmm, how much SM delta-V should I pack for a lunar flyby?
<soundnfury> will 375m/s be plenty?
<NathanKell> 100 will be enough if you nail your free return
<NathanKell> 375 is a good margin
<NathanKell> ( I mean, by definition if you *nail* your free return, you need zero :P )
<soundnfury> heh
<NathanKell> ...why did I just give you 120k funds :P
<NathanKell> Well, assuming I'm first on docking, it's not like I was getting 'em either
<Starwaster> what exceptiosn are you seeing, blowfish?
<soundnfury> *checks* ITYM 250k :P
<blowfish> NRE inside of Unity
<blowfish> at set_enabled
<NathanKell> ^
<soundnfury> and yeah, you'll totally have the leader flag if only from your lunar sample return 16 days earlier
<NathanKell> yeah
<soundnfury> if you're _really_ lucky, I'll get my flyby done before your sample return and you'll get the sample return payout :P
<NathanKell> :D
<soundnfury> (not likely to happen ;)
<NathanKell> maaaaan I'm so pissed that E-1 failed. If not for that I'd have done the crewed flyby probably 4? months earlier :]
<ferram4> Well, I've certainly never seen that happen. But I've seen FAR simply not work in scenarios and training without this setup, so it's gonna have to stay.
<NathanKell> ferram4: As I responded there, just addcomponent it to the proper object
<NathanKell> And yes, it does happen. Always. That's how Unity *works*.
<soundnfury> I'm at, I think, y4d041. I'll have to rush build like crazy
<NathanKell> And Unity won't run any methods on it of course. If you're not using it that way, why is it even a MonoBehaviour?
<NathanKell> Why not just something something else instantiates normally?
<ferram4> Because it uses the scenario module loading/unloading to save custom settings for different savegames.
<NathanKell> So chuck it on the scenariorunner gameobject like I said
<NathanKell> that's all KSPAddon does anyway
<ferram4> But that causes FAR to break in training and scenarios, so I start up a dummy one to load everything in right and it'll work.
<NathanKell> No, don't use KSPAddon in that case.
<NathanKell> Just manually addcomponent it
<soundnfury> NathanKell: how do our rules about uncrewed test flights apply here? I've re-entered a probe coming back from the moon, I assume that suffices?
<ferram4> Which I don't want to do because I know that somehow that will introduce *more* issues.
<ferram4> It always does.
<ferram4> Unity might complain here, but otherwise everything is functional.
<NathanKell> soundnfury: Well, if you want to build your space program on a mound of corpses that's your decision :P
<blowfish> I'll try to take a deeper look at some point
<blowfish> ferram4: what setting are stored in the ScenarioModule that have to be created for tutorials?
<ferram4> Stuff related to voxelization fineness and how strict area ruling is.
<blowfish> that's per save, not per game?
<ferram4> Yes.
<ferram4> Because logically, I'd put area ruling strictness under "difficulty" since it's very difficult to set a really good setting for it, though I can make guesses.
<ferram4> But if a ScenarioModule doesn't exist, when FAR tries to voxelize, it looks for that, doesn't find it, throws, and no voxelization occurs.
<blowfish> hmm
<ferram4> I could do it without the Scenariomodule, but I was a dumbass and decided that I should try to make use of new KSP features.
<soundnfury> NathanKell: lol
<ferram4> And at the time, I thought that defining a Scenariomodule to be laoded for EVERYTHING meant it would be loaded for EVERYTHING, including training and scenarios, but that was not the case.
<soundnfury> well, since RIS *counts* that mound now, that's fine xD
<NathanKell> ^_^
* NathanKell adds testflight to shields and RCS
<soundnfury> hehe
<github> [RealismOverhaul] SirKeplan pushed 11 new commits to master: https://git.io/vQ3GJ
<github> RealismOverhaul/master ecded69 Temeter: Merge remote-tracking branch 'refs/remotes/KSP-RO/master'
<github> RealismOverhaul/master 1c8a47c Temeter: Kerbal Atomics added
<github> RealismOverhaul/master 0ac1d55 Temeter: uptodate
<blowfish> I'll take a look at this
<blowfish> it might be possible to move the releavent code outside of a Unity object instance
<blowfish> since it's a singleton anyway most of the stuff set in OnLoad() could be made static
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<NathanKell> soundnfury: by my calcs (not ingame) I'm at 1.4 science/day
<NathanKell> 223 tech upgrades
<NathanKell> did I already say that? I can't remember, sorry
<Starwaster> do you remember telling us you had early senility?
<Starwaster> :P
<NathanKell> ^_^
<soundnfury> NathanKell: you didn't, no
<NathanKell> soundnfury: Heh. Cuz I did the calcs, but then someone else wrote something and I responded to that instead of pasting the calcs :]
<soundnfury> and, I have more than that, I think about 1.57 sci/day :)
<NathanKell> Nice!
<soundnfury> also, my install has FASA, hence Gemini.
<NathanKell> Ah, yes
<soundnfury> so that will be fun
<NathanKell> And I'm stuck here saving up for Apollo :]
<NathanKell> (which is why I haven't, say, dumped 60 pts into R&D)
<NathanKell> What's your build rate(s) like?
<soundnfury> uh, both 4.75 iirc
<soundnfury> yeah, that
<NathanKell> nice :)
<egg|anbo|egg> !wpn NathanKell
* Qboid gives NathanKell an americium impenetrability condition
* egg|anbo|egg is in normandy
<NathanKell> \o/
<lamont> NathanKell: https://vimeo.com/223045581
<lamont> (sorry it was shot in a potato cam in 1959 — historical accuracy)
<NathanKell> \o/
<NathanKell> Wait I thought you said you were doing PEG, not IGM?
<lamont> actually i think i am, i think i’ve been using those interchangably and using them wrong
<egg|anbo|egg> lamont: no principia!? >_<
<egg|anbo|egg> :-p
<NathanKell> Ah. Yeah, IGN != PEG :]
<lamont> sorry no
<lamont> whats the diff?
<NathanKell> PEG was what was used on Atlas-Centaur and Delta IIRC
<NathanKell> IGM is higher tech and can correct for more IIRC
<lamont> ahhh
<acharles> What’s IGN stand for? PEG = Powered Explicit Guidance?
<lamont> yes this is only PEG so far
<egg|anbo|egg> PEG?
<Qboid> egg|anbo|egg: [PEG] => Powered Explicit Guidance
<egg|anbo|egg> IGM?
<acharles> IGN?
<lamont> and its PEG w/o yaw steering or other target guidance
<egg|anbo|egg> IGM?
<Qboid> egg|anbo|egg: [IGM] => Iterative Guidance Mode
<NathanKell> Looking more and it looks like IGM was just an advance on PEG...
<lamont> through the magic of the internet that text has been fixed…
* NathanKell confuzzled
<lamont> i’ve got the papers and i’m rather confuzzled
<lamont> this is the one i’m using though: https://u.pomf.is/qmepvr.pdf
<lamont> yes
<lamont> although i only have about 1/3rd of that (so far)
<egg|anbo|egg> lamont: I think that sea is maybe 50 papers?
<egg|anbo|egg> principia-related stuff
<NathanKell> ok now I'm *more* confused.
<NathanKell> This pdf is saying PEG was developed from LTG which was developed from IGM
<NathanKell> rather than the reverse
<lamont> yeah i’ve only got 8 so far, although the space shuttle PEGAS stuff could double as home-defense
<egg|anbo|egg> NathanKell: IGM is Saturn V
<egg|anbo|egg> PEG is STS
<lamont> PEG is Surveyor
<NathanKell> But there was an earlier PEG for Atlas-Centaur, I thought
<NathanKell> Before S1/S5
<lamont> PEGAS is STS
<lamont> although i think it may get used generically
<NathanKell> yeah, that's what I'm thinking
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<egg|anbo|egg> !wpn lamont
* Qboid gives lamont an autumn keyboard
<egg|anbo|egg> !wpn NathanKell
* Qboid gives NathanKell a discrete IDE which vaguely resembles a hammer
<NathanKell> Ah, I like those IDEs!
<NathanKell> wait these weapons are becoming saner by the day. What happened, Qboid?
<egg|anbo|egg> !wpn
* Qboid gives egg|anbo|egg an ideal heptode
<soundnfury> !wpn egg|anbo|egg
* Qboid gives egg|anbo|egg a Bayesian comma
<NathanKell> lamont: Seeing the issues that other person had with PEG reminds me--something else you'll probably need to work on in MJ is having it shut down engines better so it doesn't overburn
<UmbralRaptor> !wpn NathanKell
* Qboid gives NathanKell an expected door
<egg|anbo|egg> !wpn UmbralRaptor
* Qboid gives UmbralRaptor a finite counter
<NathanKell> lamont: I always get 2-5+ m/s extra when burning a node and I would think that would seriously mess up a PEG insertion
<egg|anbo|egg> UmbralRaptor: kozai!
<lamont> doesn’t use any of the MJ node executor logic for ascents
<NathanKell> ahhh
<lamont> there’s code in the node executor that does dribble-burning which just needs to be taught about min throttle settings
<NathanKell> it also doesn't seem to respect the thresholds set
* egg|anbo|egg drools on a rocket engine
<NathanKell> even setting something like 10m/s thresh still leads to overburn
<NathanKell> lamont: Is there supposed to be sound in the video?
<lamont> yeah, it probably needs to look at the angle-to-target getting wide and then the threshold being hit and then just stop
<lamont> no sound no
<NathanKell> kk
<NathanKell> yeah. Ideal would be for it to finish on RCS but eh :)
<lamont> that was first attempt in order 12 months to do a screen capture so it sucks
<lamont> *over
<Maxsimal> Just got done watching Nathan Kell's 12th Racing into Space vid - made me think - it would be a good idea to add a contract before manned orbit that asks you test an unmanned capsule reentry. Whitecat106 has some in his RSS historical mission pack, so they are doable.
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<NathanKell> Maxsimal: Notionally that's what the Recover From Orbital Speed contract is for :)
<lamont> yeah what i did for ascent is have it burn 100% and then when angular momentum >= target angular momentum to kill the engines
<NathanKell> lamont: ah gotcha
<NathanKell> lamont: What did you do for first stage?
<Maxsimal> Hrmm, gotcha - though Whitecats is more specific in that there has to be room for a Kerbal onboard in what you recover.
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<lamont> its is just following that manually entered gravity turn (the pitch program at the top-left quadrant menu)
<lamont> menu in the top-left quadrant… i think i need food
<NathanKell> Maxsimal: Yeah. Pap|Away|FamilyTime and the rest of us talked about that a few weeks ago. Don't quite recall the result
<egg|anbo|egg> !wpn lamont
* Qboid gives lamont a caffeinated ?/rotor hybrid
<lamont> i can’t english
<lamont> lol
<NathanKell> Doing that would enforce flying the mission and we might want to allow risk-taking, but we might not...
<NathanKell> lamont: Ah, um, what's pitch *start* then?
<NathanKell> I get the turn start bit but presumably you want something to control pitch rate?
<lamont> its vertical until 1.5 km or 100 m/s and then it pitches to 30 and follows AoA
<Maxsimal> NathanKell: Sounds good, whatever you decide. it's possible there's just room for a mod somewhere between Whitecats and base RP0. Whitecats is *VERY* through about tracking the spaceprogram, makes it very grindy, though I like all the historical notes
<lamont> the AoA limiter also applies to the intiail pitch program so it doesn’t just whip it over to 30, it actually pitches to AoA+5 until it hits 30
<NathanKell> Ah I see
<lamont> and i was deliberately aiming for MECO with ApR around 120km to see how the algorithm with the low TWR upper stage would handle that — just manually eyeballed kerbal-style though, no math...
<NathanKell> :)
<lamont> the single-stage PEG algorithm won’t even converge at all for the first stage, i don’t know what will happen if i teach it multi-stage PEG
<NathanKell> you'd run multistage only on the uppers tho, no?
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQ3nH
<github> RP-0/Pap-TechTree a40c5d9 NathanKell: KCT preset: Missed a 15 in the change to 30. Science was running rather faster than it should have.
<lamont> yeah thats only supposed to be for when you have two uppers, the booster still isn’t supposed to run closed-loop guidance
<github> [RP-0] NathanKell pushed 1 new commit to Pap-TechTree: https://git.io/vQ3n7
<github> RP-0/Pap-TechTree 4826b50 NathanKell: KCT: Lower BP cost of vehicles to 60% what they were.
<NathanKell> yeah
<lamont> but i can run the guidance algorithm and see if it converges or not throughout the whole ascent
<NathanKell> Probably best to write something to guess turn params, actually
<NathanKell> because it's fairly guessable from SLT, boost burn time, boost end TWR (maybe boost dV instead?), and total uppers delta V vs burn time
<lamont> i actually get vaguely reasonable dV numbers on ascent, but `sin Pitch = 4.0` or something like that was its guidance recommendation…
<lamont> yeah, i would think we could Kerbal-Up something vaguely reasonable as guesses
<NathanKell> yeah. atm I operate off experience + gut, and it works well enough :]
<NathanKell> just have to quantify it
<NathanKell> It'd also be great if you wrote a simple booster guidance module that just does timed pitch
<NathanKell> i.e. after 20 seconds, pitch at 0.5dps
<acharles> I read the MJ source to find out what the % means (which I previous thought was degrees, not percent)
<lamont> yeah, that’d actually be pretty easy
<NathanKell> err, start time, pitch rate, end time
<acharles> And space x stream started, if anyone’s going to watch.
<NathanKell> yeah, and that perfectly simulates MRLV/Juno, and Atlas boost
<lamont> yeah actually that is very easy
<blowfish> acharles: have you been able to find a link to the technical webcast?
<acharles> lamont: Are you working on adding PEG(AS) to MJ?
<lamont> PEG yes
<acharles> acharles: I don’t usually watch the technical webcast.
<acharles> blowfish: ^ oops
<acharles> lamont: Cool. It will be nice to have it in a more well used mod. And where multiple people can fix it up.
<Bornholio> live cut in but t-14m
<Bornholio> Foggy
<soundnfury> ok, design closed with 3 E-1s and 3 LR105-NA-6, and 2 XLR81-BA-13s in the upper. 471t on the pad, 70 days to build (and I have about 32 days)
<acharles> Has anyone else noticed that MJ starts and stops when trying to align to nodes/prograde/retrograde/etc?
<acharles> Is that the ocean in the background?
<acharles> I can’t tell whether it’s land or sea through the fog :P
<blowfish> the launch site is pretty close to the coast
<blowfish> fog it pretty thick though, hard to say if you can see that far
<NathanKell> back in about 50min folks, o/
<soundnfury> right, now I just have to wait for leudaimon to get close enough that I have some idea whether he'll beat me and NK to lunar flyby
<soundnfury> in the meantime, spacex! :)
<Maxsimal> interesting the contrail or exhaust plume only became visible at 10km
<Bornholio> nice link the whole way in
<Maxsimal> Shame they don't show any of the orbital characteristics
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<Bornholio> earth sout pole is glitched on SpaceX animation. They are just using dressed up kerbal instead of AGI aren't they.
<acharles> AGI?
<Bornholio> they do flight/space visualization software been in use for quite a while by industry. Free till you want good modules
<Bornholio> Military especially uses it for Area threat management mapping, since you can simulate radars and sensors in it
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<acharles> Ah
<NathanKell> o/
<soundnfury> \o wb
<NathanKell> How did the landing go?
<Bornholio> perfect
<NathanKell> \o/
<Bornholio> relight of upper stage to circ at 625km
<Bornholio> Nitrogen Rcs ullage
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<soundnfury> ohai leudaimon
<leudaimon> o/ soundnfury!
<NathanKell> heyo
<leudaimon> it's docking time
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<soundnfury> are you in the running for crewed lunar flyby?
* soundnfury is trying to decide whether it's worth pouring money into rush builds to beat NK
<leudaimon> I was hoping to wait for gemini for that
<NathanKell> Gemini has about as much habitable volume per person as Mercury. Possibly less :P
<leudaimon> with a mercury capsule I might be able to do that, my design for a sample return is almost working
<soundnfury> NK did it at y4d080, I *might* be able to beat that if I don't get Agathorned
<soundnfury> but only by a couple of days tops
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<leudaimon> I'll unlock general construction (the one for lunar heatshields) in a week, then I'll finish my lunar sample design, and try a flyby design
<leudaimon> the NK9Vs are so good, I hope reliability doesn't ruin things
<NathanKell> you're still at day 141?
<NathanKell> you'll beat us all then, assuming build times work out :D
<leudaimon> I got a bunch of money when I took the lunar flyby contract, just about when the VAB upgrade was ready, now I have very fast BP
<soundnfury> leudaimon: how many BP ya got?
<leudaimon> and invested heavily in R&D too
<leudaimon> 5.75/4
<leudaimon> and 1.321 for R&D
<soundnfury> yipe. Here's me in early year 4 with 4.75/4.75 and 1.57 or so
<soundnfury> if you're that far along in may '53, we're all fscked
<NathanKell> Maybe we're ext4 tho
<leudaimon> I'm with the capsule for the docking in the launch pad, hope to get this first, and then I'll launch two LVs with 4 sats total for the comm array
<soundnfury> so long as we're not reiserfs
<NathanKell> :D
<leudaimon> lol
<NathanKell> yeah, we're all toast indeed
<leudaimon> these I'll also use to test my new engines, before the lunar samples
<soundnfury> that comm array pays a ton of money, if I'd realised I'd've gone for it sooner.
<leudaimon> yeah, and they are quite simple, I'll try 4 sats at 15Mm, in two planes at 60° inclination
* soundnfury stuck his at 4170km in the lunar plane
<NathanKell> did it complete ok?
<leudaimon> did you manage to complete the contract normally soundnfury?
<NathanKell> or did you have to cheat it?
<NathanKell> heh
<leudaimon> ninjaed
<soundnfury> it completed fine for me
<soundnfury> maybe I just had enough comms to not suck
<soundnfury> (I put two Comm 16s on each one)
<NathanKell> it uses more than just what you put up
<NathanKell> so if you had a bunch of stuff already up, that would help
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<soundnfury> perhaps. But I doubt if unstructured sats would give 60% consistently vOv
<acharles> RiS is amusing
<acharles> NathanKell: Are you doing a stream today?
<leudaimon> I put two dishes in each, besides a comm16, I hope it works
<soundnfury> acharles: it does lead to some derpy 'space stunt' designs :)
<github> [RealismOverhaul] NathanKell pushed 1 new commit to pap1723-ROupdates: https://git.io/vQ38A
<github> RealismOverhaul/pap1723-ROupdates b396c31 NathanKell: RE RD-0105 plume
<soundnfury> particularly since I'm running with my "no airlighting LR105s" patch, so I'm making bigger and bigger Atlases xD
<NathanKell> VOSKHOD THE GAME
<soundnfury> hahaha
<acharles> I think if you do 2 comm 16’s, the only issue is the arc of the dish at whatever altitude you go for and how much coverage you’ll get.
<acharles> But that should be easy to work out.
<soundnfury> NathanKell: more like Восход на Луну…
<NathanKell> :)
<NathanKell> hmm, I think I'm probably too far ahead on RIS to stream that today
<NathanKell> so TTT it is
<NathanKell> (far ahead in time, not in state, as the above convo shows :P )
<NathanKell> soundnfury: You know they did plan to air-light the 105 for Juno V, right?
<NathanKell> I mean, heck, they planned to air-light the 89s too.
<soundnfury> NathanKell: yup, I have a config for the S-4, but I put it in Heavy Orbital Rocketry
<soundnfury> which might be excessively late but feh
<NathanKell> I mean, it's a 57 design
<NathanKell> so yes, that's rather late
<NathanKell> I'd put it with the H-1, the other "tailored for Super Jupiter" Rocketdyne engine :]
<soundnfury> yeah, that probably makes more sense.
<acharles> two successful space x launches in 2 days.
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<NathanKell> We need to roll the E-1 back a bit I think
<NathanKell> hmm, lemme see when it unlocks in nuTree
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<NathanKell|Twitch> yep, unlocks in perfect spot :)
<Starwaster> NathanKell|Twitch, I've been meaning to ask you, what exactly is the charModule supposed to be for in ModuleAblator?
<NathanKell|Twitch> it's the IScalarModule that handles the visual charring
<NathanKell|Twitch> or, well, the visual change based on ablator remaining
<lamont> the heat outside killed mah truck
<Bornholio> ah truck it all to heck. My wife killed my truck, well at least a main bearing in it
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<Starwaster> nathankell|twitch except that I can't find a shieldChar module anywhere... is it hidden somewhere? (????)
<Starwaster> ooohhh wait, it's just the ModuleColorChanger with id shieldChar, I get it
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<NathanKell|Twitch> Starwaster: correct. Sorry, missed the ping
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<leudaimon> man, I hate docking! finally!
<NathanKell|Twitch> did you beat me? :]
<NathanKell|Twitch> (probably)
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<NathanKell|Twitch> \o/ the COOKNOMZ cycle completes \o/
<soundnfury> :)
<leudaimon> dumb question... how do I undock??
<leudaimon> forgot that
<acharles> It’s amusing that you switch your irc status based on cooking vs eating.
<soundnfury> leudaimon: action button on the docking port
<acharles> ‘undock’ button
<soundnfury> acharles: I copied the idea off NK
<leudaimon> no undock
<Starwaster> guy has a... mod... (using that loosely) called Realistic Heat Management. It's mostly a collection of MM patches done poorly. Syntactical errors.... some new resources.... and wholesale copying of Deadly Reentry config patches that do NOTHING without Deadly Reentry.
<soundnfury> leudaimon: try the other port?
<leudaimon> derp
<leudaimon> lol
<lamont> does monoprop in stock still magically flow, or do things like decouplers and heat shields stop it from flowing between stages?
<soundnfury> ahh, asymmetric docking systems, how we love thee
<NathanKell|Twitch> lamont: It no longer magicflows IIRC
<NathanKell|Twitch> think I forced that through for 1.2
<soundnfury> NathanKell|Twitch: he beat you by over 100 days :/
<soundnfury> leudaimon: so now you have the Leader flag, you're gonna deliberately do nothing until someone else gets a first? :P
<soundnfury> or are you gonna get six firsts in a row, like you did last time ;)
<leudaimon> lol, I think I'll try to keep the leadership
<leudaimon> btw soundnfury a score system with number of leads would be nice
<soundnfury> I think the scoring system is "look at the web pages and argue about who's best"
<leudaimon> hahaha
<soundnfury> after all, the real space race didn't have a scoring system
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<leudaimon> fair point
<leudaimon> did any of you guys go for the mars window in late Y3?
<NathanKell|Twitch> [16:45] <soundnfury> I think the scoring system is "look at the web pages and argue about who's best" <<< THAT
<NathanKell|Twitch> leudaimon: Isn't that an oppo one?
<leudaimon> not sure, I'm wondering wether I try a fast transfer
<NathanKell|Twitch> I guess you could do a flyby and not transmit until regaining comms
<taniwha> that would be a lot of nail-biting
<soundnfury> leudaimon: nope, waiting for the y4 one. Might even skip that, let Nathan get it
<soundnfury> wait for better dishes
<leudaimon> NathanKell|Twitch, reentry nominal, whathever was the problem, is solved
<soundnfury> (which reminds me, I really must write a konrad-based xfer planner, so it can calculate distance-from-Earth)
<leudaimon> NathanKell|Twitch, how do you know just by eyeballing if the launch window is for an opposition or not?
<taniwha> he checks transit time and guestimates earth's position
<leudaimon> I see
<leudaimon> seeing the spacex launch, impressed it wasn't scrubbed with this terrible weather
<lamont> wow, i burned up to nearly 300km ApA on a 185km target and now PEG has actually converged and taken over guidance and is burning down at 30 degrees…