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<soundnfury> rsparkyc: umm, Stage 1:
<soundnfury> Wet mass: 0.680t
<soundnfury> uh, that's not what I meant to paste
<soundnfury> I meant to say that ModuleAvionics.UpdateRate() throws in the VAB for non-procedural avionics with crew
<soundnfury> and as a result, if I have (say) a capsule in my vessel, _every_ avionics part in the vessel weighs 100kg extra (wtf?)
<soundnfury> rsparkyc: specifically, the exception is an NRE, backtrace is RP0.ModuleAvionics.UpdateRate (), RP0.ModuleAvionics.Start ()
<rsparkyc> soundnfury: ok, sounds like a bug for sure, want to open another ticket?
<rsparkyc> i'll see if i can't figure out what's going on
<rsparkyc> but i didn't write that part :)
<soundnfury> sure you did, commit 6d1bbccae9305e163ea8552ddcb1a66c30a288a3
<soundnfury> (I haven't bisected or anything, but that one really does look suspiciously relevant)
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<Qboid> [#636] title: Proc Avionics causes mass bug | In the VAB, if I have a crew capsule then I get an NRE... | https://github.com/KSP-RO/RP-0/issues/636
<rsparkyc> sweet, i'll take a look
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<soundnfury> the plot thickens!
<rsparkyc> about to commit the proc avionics enhancements, then i'll take a look at that other bug
<Qboid> [#637] title: Added a ModuleScienceContainer to ProcAvi, as well as range safety | Fixes https://github.com/KSP-RO/RP-0/issues/635 | https://github.com/KSP-RO/RP-0/issues/637
<rsparkyc> anyone know where the 100kg/kerbal is added in?
<rsparkyc> is that part of RP-0, or is something else doing that?
<waerloga> 100kg/kerbal should be RO-based
<waerloga> (I don't know where it's actually kept though)
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<rsparkyc> hmm, ok, so there's a setting in RO for it, but i think the code that actually looks at that is baked into KSP
<soundnfury> how odd
<soundnfury> maybe they broke it in 1.2.something then?
<rsparkyc> maybe…creating a simplistic install now
<soundnfury> sorry for blaming you!
<rsparkyc> well, the NRE probably was my fault :)
<soundnfury> that's what I mean, both appeared at the same time and I just _assumed_ they were the same bug :/
<rsparkyc> i saw some places in that method that may have caused it, so i'm about to post an update for that
<rsparkyc> actually, let me commit that real quick and you can see if it works
<rsparkyc> can you see if that fixes your NRE?
<rsparkyc> (it shouldn't fix the mass bug)
<rsparkyc> i'm going to open up a squad bug ticket for this other one, i can confirm it in my basic install
<soundnfury> now testing that zip (waiting for ksp to load...)
<rsparkyc> cool
<soundnfury> rsparkyc: btw, you seem to be filling up the source files with ^Ms - are you using eeeevil line endings?
<rsparkyc> im on windows, perhaps that's messing it upt
<soundnfury> also indentation is going crazy, mix of tabs and spaces (as always seems to happen in C# code - presumably too many shitty IDEs)
<rsparkyc> yeah, i'm not sure what the standard is, if i'm working in a file, i've tried to keep the indentation the same in that file
<soundnfury> well do make sure that you're not just matching a tab with N spaces or vice versa
<soundnfury> (because not everyone agrees on the value of N, sadly)
<rsparkyc> well, if you're using N, it should always be 4 :)
<rsparkyc> but i like tabs personally
<soundnfury> lies!
<soundnfury> N = 8
<soundnfury> "Tabs are 8 characters, and thus indentations are also 8 characters. There are heretic movements that try to make indentations 4 (or even 2!) characters deep, and that is akin to trying to define the value of PI to be 3." -- Linus Torvalds
<rsparkyc> yep, i remember that quote
<rsparkyc> soundnfury: http://forum.kerbalspaceprogram.com/index.php?/topic/17833-121-kerbal-engineer-redux-1128-2016-12-02/&do=findComment&comment=3003230
<rsparkyc> we're not the only one with this mass bug
<soundnfury> rsparkyc: So I see
<rsparkyc> wow, he's right
<rsparkyc> it's applied to every part
<rsparkyc> at least every part in that stage
<soundnfury> well, that explains why my mercury-atlas is (according to my calculations) too heavy to get to orbit...
<rsparkyc> nope, every part
<soundnfury> rsparkyc: [RP-0] - Can't change rate with no commandChargeResource
<soundnfury> (that's one of the anti-NRE checks you added, right?)
<rsparkyc> yep
<rsparkyc> so i think that means you have a crewed part that's not configured to use any electric charge
<soundnfury> uh, no,
<soundnfury> Mercury Re-entry Module. Command... Requires: Electric Charge: 530Watts
<rsparkyc> hmm
<soundnfury> maybe ResourceRate() hasn't been called yet at that point?
<rsparkyc> that's what i'm wondering
<soundnfury> hmm but it's called just above it :/
<rsparkyc> you could add some logging around that area and see what's going on
<rsparkyc> are you setup to build RP-0?
<rsparkyc> with the number of forks you have on github, i would assume yes :)
<soundnfury> rsparkyc: I'm not sure if I can get RP-0 to build
<rsparkyc> ok, what are you missing to build it?
<soundnfury> I rather hate C#, and IDE-based build systems
<rsparkyc> oh, well then you're out of luck :)
<soundnfury> I dare say I could do it if I plugged at it for long enough, but it's a PITA and I CBA
<soundnfury> also it's gone 4AM and I *really* should be getting to bed :/
<rsparkyc> haha, only 11 here
<rsparkyc> honestly, i run all the ksp building in a VM
<rsparkyc> download the windows 10 iso, fire that up
<rsparkyc> download the visual studio community edition, install that
<rsparkyc> download ksp
<soundnfury> fsck that noise
<rsparkyc> point visual studio at the ksp binaries, bam
<rsparkyc> it works
<rsparkyc> i'll add that to the ticket
<rsparkyc> as far as your other issue, it would be good to figure out why the code can't find a Electric input resource in your ModuleCommand
<soundnfury> thanks for tracking it down :) now it's in the hands of squard :/
<rsparkyc> perhaps it has something to do with the FASA parts, i don't use those
<rsparkyc> as i like to build my own
<soundnfury> well, if you want to try harder to reproduce, maybe install FASA to test?
<soundnfury> then you can add all the logging you want :p
<rsparkyc> make you a deal, i'll instal FASA, and you get RP-0 to build :)
<rsparkyc> honestly though, if I get around to installing FASA, i'll take a look
<rsparkyc> i'll commit that line so we're not throwing exceptions, and update the ticket accordingly
<rsparkyc> but i'll leave it open to track the issue
<soundnfury> 'k
<rsparkyc> anyway, i'm off to bed, gnight all
<soundnfury> nn
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<Starwaster> was DepletedUranium ever called DepletedFuel in the CRP?
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<BadRocketsCo> greetings!
<Qboid> BadRocketsCo: soundnfury left a message for you in #RO [02.04.2017 18:54:35]: "I corrected the orbits & footprints http://jttlov.no-ip.org:8081/cruft/constella3.png"
<BadRocketsCo> soundnfury: oh, cool!
<Raidernick> for anyone here are there any station parts packs supported by RO?
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<rsparkyc> soundnfury: i think that bug with the crew mass only take place in the VAB
<rsparkyc> could you confirm?
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<github> [RealismOverhaul] alpharigel opened pull request #1589: Added configs for Space Shuttle Systems (master...master) https://git.io/vS4cF
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<github> [RealismOverhaul] alpharigel closed pull request #1589: Added configs for Space Shuttle Systems (master...master) https://git.io/vS4cF
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<TheKosmonaut> regex: Went ahead and stickied your forum post for you
<TheKosmonaut> :P
<TheKosmonaut> I’ve also instructed everyone to “Update when pls?"
<regex> thanks!
<regex> I've got a few pings in that thread recently
<TheKosmonaut> People never check to see if a mod has been taken up by someone else.
<regex> "You never read the OP"
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<rsparkyc> is there a way to show all parts in the VAB, and not just the purchased parts?
<waerloga> sandbox mode?
<rsparkyc> campaign
<rsparkyc> with part purchase to unlock
<waerloga> ah that, I forget how to do that
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<Rokker> where is strato
<regex> <Click on video of Ariane 5 "real rocket in KSP", it's in stock>
<Rokker> regex: disgusting
<regex> Agreed
<xShadowx> rsparkyc: cheat menu if anything, unless you want to make a mod :)
<regex> Every time I check out a "replica" and it's someone panelling the shit out of stock parts I puke.
<Rokker> regex: can i also just say how much i dislike the DLC
<xShadowx> would be nice if VAB had a checkbox to show all / have tech for / tech + purchased, but i never tried launching premade/saved craft where every part wasnt tech+purchased already to see if itd break ksp XD knowing squad i bet itd just launch it
<Rokker> "look, we are making historical rocket parts"
<Rokker> like bitch, no you arent
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<Oro> o7 all :)
<Oro> I have a quick question for anyone who might be able to help
<xShadowx> 42
<Oro> I have a new 1.1.3 install, and it's pretty fun, but I can't seem to figure out how to make EVE work on it
<Oro> do I need to do something fancy?
<xShadowx> not my department, someone will be aslong shortly ;3
<xShadowx> along*
<Oro> haha, thanks anyway, xShadowx :)
<Rokker> yeah, i unno
<xShadowx> other than the usual, make sure its for 1.1.3 as well, have MM
<Oro> *sings* I would wait 500 minutes and I would wait 500 more just to be the man who waited 1000 minutes just to install E V E~
<Oro> dadada-da, dada-da da~
<Oro> *set to the tune of "I wanna be", the 500 miles song.
<regex> Rokker, yeah, I'm not really impressed with the quality of Rover's stuff.
<regex> and the Mission thing just sounds ... well, not really useful.
<Oro> regex: I think my 'issue' with rover's work is that it doesn't seem like it makes much sense.
<Oro> I feel like colonization can and should work in a less opaque way, if that makes any sense.
<Rokker> regex: im not impressed with anything rover does
<regex> Not even talking about Rover's mods, I don't bother with them
<regex> lol
<Rokker> ive heard stuff
<Rokker> and things
<Oro> wait, then what are we talking about?
<Rokker> and im just not a fan of him as a person much less a modder or dev
<regex> Well, i feel like the LM he made looks great, until you look at the textures.
<regex> and yeah,. I'm not a fan of him as a person either.
<Rokker> Oro: his work on the DLC
<Oro> haven't seen it yet.
<Oro> I'll look it up :)
<Rokker> im getting the DLC for free and im not sure i want it even for free
<regex> haha
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<Oro> I will say, "Warp to next morning" looks like the best feature of all time
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<Oro> I'll be happy with the new versions if only for that, haha. Too many night launches in RO
<Oro> quick question about the S-IVB
<Oro> this document claims it is 58ft long
<Oro> but is that with or without the J2?
<Oro> 58ft tank and then J2? or shorter tank + j2
<regex> Those would be in inches
<Rokker> i wanna make a S-ID
<Rokker> regex: ye
<Rokker> so perty
<regex> It's pretty cool, yeah
<_Starwaster> rocket porn....
<Oro> more like rocket pinups ;)
<Oro> also, thanks a bunch - trying to make a "what if" for an apollo soyuz alike
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<Oro> is that scott manley?
<szyzyg> it is
<Oro> o7
<szyzyg> Came here with possible bug report. Installed all the mods from the spreadsheet and tried to build vessel, but I found that the Shielded Proc tank didn't have the tank type option so I couldn't switch it to a pressurised variant, the regular low temp version allowed this though.
<Oro> hmm
<Oro> I just made a similar install a day or two ago - lemme check if I have the same issue
<Oro> fresh, I mean
<Rokker> szyzyg: rip in peace
<acc> rip = rest in peace. rip in peace makes no sense
<Rokker> acc: thats the joke?
<zilti> rip in pieces
<acc> then I don't get that
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<Rokker> acc: it is just a meme
<acc> ok
<acc> btw wheres the sheet for the 1.2 rp-0? time to setup mine too
<Oro> anyone currently running RP-0 can you check syzyg's bug? try to change tank types on the shielded proc tank
<Oro> szyzyg: I tried it in my install and can choose several tank types
<Oro> szyzyg: I think the general recommendation is "post logs", though I'm not sure what I'd be looking for. You can find your logs in your KSP folder :)
* Oro is trying his best to be helpful
<acc> I used to be helpful too, but then I got a arrow in my knee :3
<regex> Gonna have to turn off Minecraft tonight and set up RO, really looking forward to that axial tilt goodness.
<acc> uh? nice
<_Starwaster> you mean the faked axial tilt? Or did we get real axial tilt while my back was turned?
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* acc supports that question
<acc> was busy with work, so no idea what's goin on here lately in terms of development
<xShadowx> axial tilt from the almighty egg
<regex> Real, honest-to-johnny axial tilt with Principia
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<xShadowx> wait dont i remember like /everyone/ saying axial tilt couldnt happen due to how ksp was layed out? and axial tilt would require rewriting majority of ksp?
<regex> No, axial tilt in /stock/ would require rewriting some of it.
<xShadowx> idgaf about stock ;3
<regex> but since Principia takes away from KSP the "where things are" they can implement such transforms
<xShadowx> ah k
<regex> Which is why playing with Principia is now a moral imperative with RO.
<xShadowx> hasnt it always been? i mean......that fakey stock gravity :P
<acc> so the solar system in principia is now stable?
<Starwaster> stock gravity is fake how? Just because they don't apply other body's gravity other than the one in whose SOI you are?
<acc> kinda
<acc> simplistic is maybe a better word
<regex> Yeah, it's just a simplified simulation but that doesn't make it "fake".
<regex> acc, I don't know about the stock solar system but I wouldn't use Principia with stock.
<regex> IIRC with Bop retrograde it's stable /for the most part/
<acc> regex: no, I was talking about RSS/RO/RP-0
<regex> Ah, yeah, apparently
<regex> I don't recall it not being stable?
<HypergolicSkunk> part of me is crying and kicking and screaming for RO/RP-0 to be officially released... another part of me, the one that is busy with me not fucking up my new job, is hoping it'll still take months.. :p
<regex> hah
<acc> last time I tried principia is like one or two years back
<acc> back then orbits got unstable over time
<regex> The last RO setup I did was RP-0 and I got hella pissed and ragequit. Had Principia installed but I never left LEO.
<xShadowx> HypergolicSkunk: just get boss addicted to it, and lure him into thinking you playing it is his idea ;p
<HypergolicSkunk> that is just so evil/beautiful :')
<xShadowx> works for wives too
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<acc> heh
<egg> regex: be advised though, the sun might slap you in the face in RO sometimes, maccollo reported an odd bug
<egg> gotta look into that, maybe tomorrow evening?
* egg has a job now, so might get slightly harder to find time outside of weekends
<Qboid> [#1302] title: Crash into the sun when crossing SOI | Sometimes, when crossing from one SOI to another, your vessel crashes into the sun.... | https://github.com/mockingbirdnest/Principia/issues/1302
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<egg> happens more in RSS apparently
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<acc> oh
<regex> is the install spreadsheet link in the main thread?
<Oro> quick question: Is the Ares LK-S3E Heavy Planetary Habitat configured correctly? It's a bit small for a 15.8 ton hab. 8 crew in a 5m tube seems a bit cramped.
<szyzyg> I'll be happy for real axial tilt, but will have to wait until RO is released officially to cover it otherwise people will be asking how to install....
<regex> lol, the curse of being a public entity
<acc> szyzyg: your latest vid about dyna soar, is that 1.1.3 rp-0?
<regex> Oro, probably not
<regex> IIRC you need some ... 75m^3 per person at a minimum, going from Soviet numbers?
<regex> which were more cramped than us Amis built
<regex> No, I was wrong, 33m^3 per person from Salyut numbers.
<szyzyg> Yep 1.1.3 - used quite a few non-RP-0 parts for rocket engines
<acc> ah, ok
<szyzyg> Really wanted to land it so I tried installing 1.2.2. RO and ran into a tank pressurization problem
<szyzyg> so I cheated..
<acc> very wobbly
<Oro> I wonder if Sarbian is around
<Oro> I remember MJ2's PID to be really wonky for like, one version of the game, and was wondering what that was about.
<acc> hm. and gear is still pretty jumpy
<acc> but that's a general issue with KSP, I think
<Sarbian> The input value were wrong because the computed available torque was wrong
<Oro> Oh, okay. It doesn't seem to be a problem anymore.
<Oro> By the way, Sarbian, thanks like, in general, for making people with crap reaction time be able to play KSP :)
<Sarbian> Me most of all ;)
<Oro> I would never be able to do precise stuff in RP0 without mechanical bush.
<Oro> That and whoever made the time control mod - being able to slow down time to 1/64 is SO COOL
<Sarbian> I need to find the motivation to resume work on MJ but it does not come for now...
<Oro> Sarbian: well, what features would you even want to add?
<Oro> All I care is that it can rather precisely handle most craft, and that it can plot maneuvers, even if sometimes they're pretty goofy.
<Sarbian> Fix the many bugs, make it handle RSS launch better, redo the UI
<Oro> Oh you mean the ascent guidance feature?
<acc> Sarbian: more nyan!
<acc> :D
<Oro> I've never used that in any install with Ignitor
<Sarbian> Yep, I d like an actual single burn to orbit
<Oro> I think actually doing that math would be a bitch to the extreme, pardon my french
<Sarbian> MY French is a lot more graphic ;)
<Oro> multiple thrusts, fuel densities, and TWRs make for a fairly hard thing to estimate.
<Oro> I mean, if you were real good at integrals I think maybe you could do it?
<Sarbian> I don't need something perfect. Handling the first stage properly would be a good starting point
<Oro> There's definitely some devilish calculus that I would not be a fan of.
<Sarbian> once you re out the atmo the math is a lot easier
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<Oro> Personally I have the instinct for Delta 4 style launches, and often find on Kerolox launches that I hit TTA of over 2 minutes, which is always embarrassing
<Oro> trying to make a saturn 1 not just launch itself to a 1000km orbit requires a surprisingly aggressive gravity turn for such a low TWR second stage, methinks.
<Oro> At least with Delta II the G's don't sneak up from you so much as run at you screaming and covered in what looks like either blood or red paint...
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<regex> Manual launches wit high TWR, I go for 100m/s before tipping 5 deg and then follow prograde. I'm pretty animate though and will control the launch much more than i should be doing, so YMMV
<regex> Angara 5 has a pretty similar launch profile to Saturn I it sounds like, high TWR lower with a low TWR upper.
<regex> Man, now I'm dreaming of a common booster config, really need to set up another install.
<acc> I'll set up one tomorrow. I hope it's stable enought to start my rp-0 series on yt
<acc> but looks good so far
<acc> I've been watching startochiefs latest vids
<regex> startochief, lol
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<acc> huh?
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<soundnfury> acc: s/ar/ra/
<Qboid> soundnfury thinks acc meant to say: I've been watching stratochiefs latest vids
<acc> oh heh
<soundnfury> otoh I agree with regex, "startochief" sounds better somehow
<acc> yeah, sounds not bad
<acc> a litle bit italian or spanish
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<github> [RealismOverhaul] raidernick opened pull request #1590: RN fregat plume fix (master...master) https://git.io/vSBNw
<github> [RealismOverhaul] raidernick closed pull request #1590: RN fregat plume fix (master...master) https://git.io/vSBNw
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