<Raidernick>
SirKeplan, can you review shimmy's pr
<SirKeplan>
Raidernick: oh the station parts, yeah i probably can. looks like it's still being updated right now though
<Raidernick>
i just had him fix a bug
<Raidernick>
he says it's done
<Raidernick>
starting now
<Raidernick>
i want someone more familiar with the parts to review and merge it
<SirKeplan>
ah, so you've looked it otver too?
<Raidernick>
since i never used them before
<Raidernick>
i only checked for errors
<Raidernick>
in syntax
<Raidernick>
not for how they work
<stratochief|vacation>
Raidernick: IIRC, rescaleFactor is safe now, he (and anyone) can use those. it saves having to set the node positions in the config too, which is nice
<SirKeplan>
ah, i have never used the mod though
<Raidernick>
damn
<Raidernick>
stratochief|vacation, i'm too used to the other way
<Raidernick>
can't change back now lol
<SirKeplan>
rescalefactor has been safe for a little while
<stratochief|vacation>
lol, fair enough. for what is is worth, I feel the same way, but I did try using @rescale on some BDB parts I configured, and it worked nicely
<SirKeplan>
since KSP 1.0?
<stratochief|vacation>
SirKeplan: KSP 1.0 feels recent still, in my aging mind :)
<SirKeplan>
stratochief|vacation: well it still is, ish :P
<SirKeplan>
i started playing KSP on 0.25 was it? the one before 0.9
<stratochief|vacation>
LOL, what a index jump. I never thought about that too hard. I was on 0.24 I think
<SirKeplan>
versioning crazyness
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<Shimmy>
Ok, I'm done as far as I can figure.
<Oro>
I still miss .23
<Oro>
I felt like the engine configs in that version were so cool - those were the ones with the fake german engines and stuff, IIRC, right NathanKell ?
<Oro>
I think I can blame NathanKell for those configs, anyway. Maybe I'm crazy.
<SirKeplan>
oh i never played that, was that RftS?
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<Oro>
SirKeplan: yeah, it was really cool
<Oro>
SirKeplan: but I was bad at the time and used a lot more in the way of Procedural SRBs than I think I should have
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<Starwaster>
I've had as many as 140 and it only takes a few minutes
<Raidernick>
hey is rssdatetime still being worked on SirKeplan or stratochief|vacation ?
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<stratochief|vacation>
Raidernick: not that I'm aware of; but it is a mod that would be nice if we got updated for 1.2 . we'll have to poke rsparkyc about it, next time he appears :)
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<xShadowx>
damn 2 sightings of NathanKell in 2 days, we're not used to all this!
<NathanKell>
:P
<Qboid>
NathanKell: TheKosmonaut left a message for you in #RO [07.04.2017 11:57:42]: "hey, hit me up next time you’re active."
<NathanKell>
Oh right I forgot I didn't trigger that, only read it in scrollback
<TheKosmonaut>
Woops
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<TheKosmonaut>
I am trying to recreate teh Falcon 1 right now
<TheKosmonaut>
SpaceX always spews such BS about what they can do
<TheKosmonaut>
The proposed weight to LEO was 670kg, I was short on velocity
<TheKosmonaut>
So unless they upgraded their engine(s) somewhere there
<TheKosmonaut>
Decided to meet them in the middle, went with like 280kg and it seems to be doing better
<xShadowx>
or ksp calcs are wrong :P
<TheKosmonaut>
xShadowx: SpX being overly optimistic or KSP math being off.. hmm that’s a toughie actually.
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<TheKosmonaut>
It seems like SpaceX are moving away from ITS development.
<TheKosmonaut>
They are talking about achieving Stage-2 reusability within the next year or two
<TheKosmonaut>
That’s a huge RnD time sink right there.
<TheKosmonaut>
Makes me wonder what’s changed.
<NathanKell>
magic heat sinking?
<RokkerSleep>
NathanKell: rejoice, i have converted someone to RO
* TheKosmonaut
throws an axolotl at RokkerSleep
<stratochief|vacation>
they may try to bring back a second stage. more likely, they aspload a second stage in the atmo, or crush a house
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<xShadowx>
you say that like RO is religion, it is not, it is a requirement of life !
<RokkerSleep>
TheKosmonaut: keep ur salamanders away from me
<mlow>
<o new to RO here
<TheKosmonaut>
Go away mlow you’re not welcome here!
<TheKosmonaut>
*hisss*
<TheKosmonaut>
we worship ULA only
<xShadowx>
your soul belongs to us now
<TheKosmonaut>
Damn it, just shy of orbit this time
<mlow>
trying to figure out how to make my rocket pretty
<TheKosmonaut>
RokkerSleep: the Falcon 1 sucks
<NathanKell>
RokkerSleep: \o/ \o/ \o/
<mlow>
shrouds not on all engines?
<RokkerSleep>
TheKosmonaut: duh
<xShadowx>
TheKosmonaut: hey im aetheist, so i worship the great spagetti monster!
<TheKosmonaut>
Ohhhhh I found more info about the falcon 1
<TheKosmonaut>
It makes more sense
<stratochief|vacation>
mlow: I think NK is saying that RP-0 sets reasonably balanced science payouts for the RSS, and also gets you the tech tree you'll need for Science mode to work/make sense
<TheKosmonaut>
Their margins were razor thin
<TheKosmonaut>
Holy crap.
<NathanKell>
I'm saying that the tech tree, sans RP-0, will not work at all.
<NathanKell>
Like, we convert mainsails to starting engines, and use LVTs for Merlins
<NathanKell>
that sort of thing
<Hohman>
You have an option in SMURFF
<NathanKell>
noooo but the ROooooo
<Hohman>
which reworks all the wet/dry weights and lsps
<TheKosmonaut>
Noooooooo
<NathanKell>
Yeah, that'll let you play KSP in RSS, basically
<TheKosmonaut>
Papa Smurf pls
<NathanKell>
If you want to play RO but not sandbox, get RP-0, it doesn't bite :)
<TheKosmonaut>
It’s so nice to play RO in 60fps :D
<TheKosmonaut>
It used to take me ~15 minutes to do a normal launch because of the lag
<TheKosmonaut>
It actually makes launches a little trickier, I have less time to react
<mlow>
i dont think this probe core has any way to change its attitude
<mlow>
rip
<TheKosmonaut>
pah, short on velocity again
<TheKosmonaut>
Maybe I should launch *from* omelek
<stratochief|vacation>
mlow: not unless you add a tank for RCS propellant, and RCS units. reaction wheels effectively don't exist in RL, therefore not in RO/RP-0 either
<mlow>
ah ok so its all thrusters based got it
<NathanKell>
and in RP-0, some probe cores don't give you control, either :)
<stratochief|vacation>
like, reaction wheels hold the orientation of small satellites, and only to a limitted extent (they are saturatable)
<NathanKell>
(like, sounding rocket telemetry units, or early probes like Explorer/Vanguard, that sort of thing)
<stratochief|vacation>
NathanKell: have you tried ProcAvionics yet? I found it to be enjoyable :)
<mlow>
does RSS basically make the game hard mode?
<mlow>
id imagine due to the dV increase to do things
<Hohman>
RSS by itself is defacto incompatable with stock
<NathanKell>
stratochief|vacation: Just got back last night, so no :]
<Hohman>
Because the weight/thrust scales just don't work
<NathanKell>
mlow: Not so much, I'd say. Bigger rockets != harder gameplay
<stratochief|vacation>
mlow: harder than hard mode. like, entirely new game mechanics exist.
<NathanKell>
Just bigger.
<NathanKell>
RO now, RO does make some things harder
<mlow>
2 conflicting answer i like it
<NathanKell>
But RSS alone, well, apart from the tilt maybe?
<Hohman>
RO isn't harder because the parts are scaled too
<stratochief|vacation>
mlow: yeah, sorry. RSS itself makes the planet big, so more fuel needed to reach orbits, moon, planets. orbital tilt is tricky too.
<stratochief|vacation>
RO mechanics are a dash challenging
<TheKosmonaut>
RO turns the “ship in a bottle” aspect of KSP up to 11
<mlow>
well i cant seem to isntall rp0
<TheKosmonaut>
There are lots more details you need to pay attention to
<Hohman>
What game version are you hanging out with? :P
<mlow>
it needs cryogenic engines pack which 404's
<TheKosmonaut>
Avionics, Reaction Control Systems, Burn times, ullage, tank types and engine TWR from start to finish
<stratochief|vacation>
cryo engines should be optional? uncheck it?
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<mlow>
wont let me
<mlow>
says required
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<NathanKell>
that's odd
<mlow>
odd, i tried a 3rd time and this time ckan had checkboxes
<NathanKell>
It's an RO sug, not even an RP-0 one I think
<NathanKell>
not in the RP-0 netkan at all
<mlow>
odd maybe ckan acting up
<mlow>
ok well trying to launch lets see
<mlow>
gunna go make some coffee while it launches..
<TheKosmonaut>
Well I feel better
<TheKosmonaut>
Several attempts at the Falcon 1 failed
<TheKosmonaut>
I look up launch attemps and all of their first iteration of the F1 failed
<TheKosmonaut>
Only when they upgraded the first stage engine did they begin to have success
<RokkerSleep>
TheKosmonaut: ...
<RokkerSleep>
for a moderator of r/spacex
<RokkerSleep>
#spacex*
<RokkerSleep>
you sure dont know a lot
<TheKosmonaut>
RokkerSleep: No. I know the first version failed
<TheKosmonaut>
I just realized the engine change
<TheKosmonaut>
And I never said I knew jack shit about spx
<NathanKell>
mlow: MJ is a requirement, so you can make coffee while your rocket launches too :D
<TheKosmonaut>
RokkerSleep: Also, their payloads are somewhat of an enigma
<TheKosmonaut>
They proposed one but only launched another
<RokkerSleep>
NathanKell: as if the ascent guidance works well
<NathanKell>
...when I tune it it does?
<NathanKell>
well, depending on your LV design
<NathanKell>
insertion can get screwy
<RokkerSleep>
NathanKell: also it doesnt handle some of the less aerodynamically stable designs
<RokkerSleep>
well
<NathanKell>
Yes, I've demonstrated that on stream :P
<mlow>
this guide is saying i shouldnt have installed 8096 textures, woops
<TheKosmonaut>
Unless you have a supercomputer.
<stratochief|vacation>
mlow: i've you're using the x64 version, and have lots of RAM, that should be alright
<mlow>
12gb of ram
<mlow>
and yes x64
<BadRocketsCo>
how is RO doing these days?
<NathanKell>
oh, I apparently didn't edit _that_ part of the guide :D
<TheKosmonaut>
I am like 650 m/s short
<TheKosmonaut>
hmmm
<NathanKell>
that tut was written before 64bit
<stratochief|vacation>
hmm, hard to say. I've got 16GB, and I didn't use high textures when I had 8GB
<TheKosmonaut>
That’s gotta just be in my ascent profile.
<mlow>
i will try and see
<mlow>
but it did crash already and takes a horrid amount of time to load
<mlow>
i wish i could speed this up
<stratochief|vacation>
BadRocketsCo: living? I'm going to Mars, and fulfilling my Apollo Applications dreams.
<BadRocketsCo>
cool
<BadRocketsCo>
i know it might be a dumb thing to ask, but could anyone share their gamedata folder for RO?
<mlow>
isnt that illegal?
<stratochief|vacation>
depending on construction time, I'm either throwing a starter ISRU probe at Mars next, or sending an advanced gemini direct to the moon
<mlow>
you can do ISRU in RO/rp-0?
<TheKosmonaut>
BadRocketsCo: Cant do that brother
<stratochief|vacation>
BadRocketsCo: I wouldn't, simply because that is tacit implication I'd provide forever support of whatever witches brew currently resides in my GameData folder. also, law and giant upload downsides
<BadRocketsCo>
understandable.
<TheKosmonaut>
BadRocketsCo: You gotta do it the ol fashioned way :P
<stratochief|vacation>
mlow: RealISRU exists, and I've developed parts based off of Zubrin's Pioneer Astro papers for my alt-history
<mlow>
while i have massive upload i dont think its legal
<mlow>
im interested in doing bases and such but want to get my feet wet first
<mlow>
and btw so far ksp is using 5gb of mem
<stratochief|vacation>
BadRocketsCo: the golden spreadsheet makes it fairly straightforward, RP0#610
<BadRocketsCo>
have had this laying around for a while but I am too noob to do any actual rescaling.If anyone wants to take this over then go ahead
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<soundnfury>
BadRocketsCo: no, I was still in Canada. But I'm back now!
<BadRocketsCo>
soundnfury: awesome!
<BadRocketsCo>
strange
<BadRocketsCo>
my aerobee won�t go past 39km
<waerloga>
baseline wac-corporal type?
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<BadRocketsCo>
waerloga: yeah
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<zilti>
Apparently (according to my experience I had with it) this is a horrible re-entry vessel, but why? http://i.imgur.com/lSOUoh4.png
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<pap1723>
Hello all!
<pap1723>
I am working on some configs for RO and I am wondering if there is a specific way you determine the available volume for a Fuel Tank?
<pap1723>
Do you simply use the equation for the volume of a cylinder? Or is there another way to do it to only have a certain amount of utilization of the tanks?
<rsparkyc>
with procedurals, they usually take utilization into account
<rsparkyc>
it defaults to 87% for a cylinder
<rsparkyc>
but that's probably a good baseline to work with
<pap1723>
So, I am going through the Bluedog Design Bureau parts and am going to include the fuel tanks as well, should I consider them to only be 87% max volume?
<rsparkyc>
if they're cylinders, I'd say that's a good place to start
<pap1723>
The current FASA tanks (the Atlas for example becuase the shape is hard to get with procedurals) have the ability to change the utilization as well
<pap1723>
ok, thanks
<pap1723>
And the final question, I was told that RO parts are scaled to 4 significant places, is that correct for sizes of parts?
<rsparkyc>
i don't know the answer to that one
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<pap1723>
From the tests I have done, rescaleFactor correctly moves the nodes and puts things where they should, if it is working correctly, is there a reason that I have to modify the @node_stack information?
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<Starwaster>
pap1723 if there's any scaling done in a MODEL node in addition to rescaleFactor then your nodes won't be where you want them
<Starwaster>
that's the only reason I can think of
<Starwaster>
(PROBABLY won't be where you want them
<Starwaster>
zilti, a reentry vehicle like that, you're either going to want a bigger shield or your payload needs to be more compact.
<zilti>
Starwaster: is it worth wasting my time to test if fins help?
<Starwaster>
for stabilization? Use airbrakes
<Starwaster>
they respond to pitch and yaw commands in addition to braking commands
<Starwaster>
treat the bottom of the craft as being the front and rotate the airbrakes accordingly. (so that their trailing points are towards the back/top)
<Starwaster>
ugh. Thermal energy can be created just by moving cryogenic resources between tanks. Nice.
<zilti>
I don't have airbrakes yet, but I'll try compacting (bigger shield isn't really an option)
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<Starwaster>
I made a reentry mini-spaceplane whose control surfaces were all airbrakes. It looked like a great mechanical bird with 'feathers' on the trailing edges of its wings
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<BadRocketsCo>
hullo
<Rokker>
BadRocketsCo: Hullo
<BadRocketsCo>
how�s life?
<Rokker>
BadRocketsCo: its goin alright
<Rokker>
BadRocketsCo: you?
<BadRocketsCo>
it is okay
<Rokker>
getting invaded by russia yet?
<BadRocketsCo>
? ?? ???????
<BadRocketsCo>
Rokker
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<Rokker>
BadRocketsCo: any day where you arent invaded by russia is a good day, in my book
<BadRocketsCo>
hahah, true
<BadRocketsCo>
I am working these days, received my first pay check today
<BadRocketsCo>
bought some cake
<Rokker>
nice
<Rokker>
stratochief|vacation: hey, where are you vacationing, anyways
<stratochief|vacation>
Saskatchewan, land of my birth. Friend's wedding this week.
<Rokker>
stratochief|vacation: i didnt know people actually lived in saskatchewan
<stratochief|vacation>
I find it hard to fathom as well, yet every time I return they are still there. Someone has to coax the wheat from the ground.
<Rokker>
fascinating
<Rokker>
BadRocketsCo: so what job have you found
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<Rokker>
stratochief|vacation: it appears that my game is breaking on load from FASA, looks like the apollo SM dish is to blame
<stratochief|vacation>
hmm, strange. do you have RT? could be that the RT config for that dish is bad? I don't use RT
<stratochief|vacation>
like, just stopping mid-load of the patches?
<Ezko>
when i was looking at places for student exchange i wanted to go to canada
<Ezko>
two options: toronto and saskatoon
<Ezko>
i bet saskatoon would have been interesting
<BadRocketsCo>
stratochief|vacation: I hve a save with fasa and RT and it loads well'
<BadRocketsCo>
have*
<Rokker>
stratochief|vacation: it stopped when trying to load it and gave me the error that no value for "Communication" was found
<regex>
saskatuque
<stratochief|vacation>
BadRocketsCo: which version of KSP, and which version of FASA? Rokker is using 1.1.3 and the most recent FASA-RO release
<stratochief|vacation>
Rokker: easiest route, just delete that part and see what happens :P
<stratochief|vacation>
regex: yep. I flew into Regina (the city that rhymes with fun!) but I was within an hour of Saskatuque/Saskatoon last week.
<Ezko>
said saskatoon on our international site
<Ezko>
so that's what i used
<Ezko>
gpa not high enough to go outside europe so i ended up in belgium :P
<stratochief|vacation>
underachievers usually invade into belgium, then generally into the ardenes :P
* stratochief|vacation
is listening to "The Guns of August" as he watches the wheat grow
<Ezko>
rude......
<stratochief|vacation>
hey, you could either end up digging trenches in Belgium for 4 years, or conquer Paris. the choice is yours!
<stratochief|vacation>
Ezko: what do you mean, it says Saskatoon on your international site?
<Ezko>
says saskatoon not saskatuque
<Rokker>
stratochief|vacation: apollo CM Decoupler is having trouble too
<stratochief|vacation>
trouble loading, or trouble in use/VAB?
<Rokker>
loading
<Rokker>
"the requested value 'coupling' was not found
<Rokker>
and then a null reference exception
<stratochief|vacation>
Rokker: hmm... which version of RO are you using? perhaps it is an issue where you are using the RO configs for 1.2.2 which don't work in 1.1.3 ?
<Rokker>
im using 1.1.3
<Rokker>
and im trying to use the latest FASA RO like you suggested last night
<stratochief|vacation>
Rokker: yeah, sorry, perhaps you do simply need 1.2.2 to use that FASA release?
<Rokker>
perhaps
<stratochief|vacation>
Rokker: right, but which version of RO do you have? last official release from 1.1.3?
<Rokker>
i believe so
<stratochief|vacation>
Ezko: gotcha. yeah, the city is called Saskatoon, Saskatoque is a joke based on fact that a toque is a common head covering in cold northern north america
<stratochief|vacation>
hell, we call 'Moose Jaw' "Moose Juice" sometimes, because it is funny. or 'Swift Current' as "Speedy Creek"
<Rokker>
stratochief|vacation: ima try out an older FASA release i had to see if it has a similar problem
<stratochief|vacation>
seems reasonable
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<Ezko>
stratochief|vacation: ah
<Ezko>
i thought it would be like the name of the city in french or something
<stratochief|vacation>
naah, as far as I know, canadian cities/towns don't have different names for 2 languages. but someone french would probably pronounce Beausejour, Manitoba differently than someone who speaks english
<github>
[RealismOverhaul] pap1723 opened pull request #1595: Fixed the mass on the AJ10-137 (master...master) https://git.io/vSitl
<Ezko>
alright
<Ezko>
most finnish cities have finnish and swedish name
<Ezko>
and most cities in belgium have dutch and french names
<stratochief|vacation>
interesting, noted.
<Starwaster>
Can anyone think of any mods that might make use of the hsp field in RESOURCE_DEFINITION? (hsp = specific heat). Besides stock of course.
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<rsparkyc>
does principia still not work on osx?
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* UmbralRaptor
casts summon egg
<rsparkyc>
i also asked in #principia
<UmbralRaptor>
I know building on OSX was broken for a while.
<rsparkyc>
i just tried and it failed to build
<rsparkyc>
i just ran make though
<UmbralRaptor>
oops, thought this was #principia
<rsparkyc>
lol
<stratochief|vacation>
rsparkyc: I believe it would need to be compiled for that environment. egg was helping someone attempt to get a version working for Linux a week or so ago
<stratochief|vacation>
Starwaster: none that I can think of
<Rokker>
annnnnnnd there goes my 7600 fund craft, wasted
<Starwaster>
but it was for a good cause, right Rokker?
<Rokker>
Starwaster: well yeah, spying on the russians is always a good cause
<Rokker>
but the reentry went tits up
<Starwaster>
oops
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<stratochief|vacation>
Rokker: true scots^H^H^H^H^Hamericans catch their film with a hook from an AIRPLANE
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