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<Raidernick> SirKeplan, can you review shimmy's pr
<SirKeplan> Raidernick: oh the station parts, yeah i probably can. looks like it's still being updated right now though
<Raidernick> i just had him fix a bug
<Raidernick> he says it's done
<Raidernick> starting now
<Raidernick> i want someone more familiar with the parts to review and merge it
<SirKeplan> ah, so you've looked it otver too?
<Raidernick> since i never used them before
<Raidernick> i only checked for errors
<Raidernick> in syntax
<Raidernick> not for how they work
<stratochief|vacation> Raidernick: IIRC, rescaleFactor is safe now, he (and anyone) can use those. it saves having to set the node positions in the config too, which is nice
<SirKeplan> ah, i have never used the mod though
<Raidernick> damn
<Raidernick> stratochief|vacation, i'm too used to the other way
<Raidernick> can't change back now lol
<SirKeplan> rescalefactor has been safe for a little while
<stratochief|vacation> lol, fair enough. for what is is worth, I feel the same way, but I did try using @rescale on some BDB parts I configured, and it worked nicely
<SirKeplan> since KSP 1.0?
<stratochief|vacation> SirKeplan: KSP 1.0 feels recent still, in my aging mind :)
<SirKeplan> stratochief|vacation: well it still is, ish :P
<SirKeplan> i started playing KSP on 0.25 was it? the one before 0.9
<stratochief|vacation> LOL, what a index jump. I never thought about that too hard. I was on 0.24 I think
<SirKeplan> versioning crazyness
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<Shimmy> Ok, I'm done as far as I can figure.
<Oro> I still miss .23
<Oro> I felt like the engine configs in that version were so cool - those were the ones with the fake german engines and stuff, IIRC, right NathanKell ?
<Oro> I think I can blame NathanKell for those configs, anyway. Maybe I'm crazy.
<SirKeplan> oh i never played that, was that RftS?
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<Oro> SirKeplan: yeah, it was really cool
<Oro> SirKeplan: but I was bad at the time and used a lot more in the way of Procedural SRBs than I think I should have
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<Starwaster> I've had as many as 140 and it only takes a few minutes
<Raidernick> hey is rssdatetime still being worked on SirKeplan or stratochief|vacation ?
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<stratochief|vacation> Raidernick: not that I'm aware of; but it is a mod that would be nice if we got updated for 1.2 . we'll have to poke rsparkyc about it, next time he appears :)
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<xShadowx> damn 2 sightings of NathanKell in 2 days, we're not used to all this!
<NathanKell> :P
<Qboid> NathanKell: TheKosmonaut left a message for you in #RO [07.04.2017 11:57:42]: "hey, hit me up next time you’re active."
<NathanKell> Oh right I forgot I didn't trigger that, only read it in scrollback
<TheKosmonaut> Woops
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<TheKosmonaut> I am trying to recreate teh Falcon 1 right now
<TheKosmonaut> SpaceX always spews such BS about what they can do
<TheKosmonaut> The proposed weight to LEO was 670kg, I was short on velocity
<TheKosmonaut> So unless they upgraded their engine(s) somewhere there
<TheKosmonaut> Decided to meet them in the middle, went with like 280kg and it seems to be doing better
<xShadowx> or ksp calcs are wrong :P
<TheKosmonaut> xShadowx: SpX being overly optimistic or KSP math being off.. hmm that’s a toughie actually.
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<TheKosmonaut> It seems like SpaceX are moving away from ITS development.
<TheKosmonaut> They are talking about achieving Stage-2 reusability within the next year or two
<TheKosmonaut> That’s a huge RnD time sink right there.
<TheKosmonaut> Makes me wonder what’s changed.
<NathanKell> magic heat sinking?
<RokkerSleep> NathanKell: rejoice, i have converted someone to RO
* TheKosmonaut throws an axolotl at RokkerSleep
<stratochief|vacation> they may try to bring back a second stage. more likely, they aspload a second stage in the atmo, or crush a house
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<xShadowx> you say that like RO is religion, it is not, it is a requirement of life !
<RokkerSleep> TheKosmonaut: keep ur salamanders away from me
<mlow> <o new to RO here
<TheKosmonaut> Go away mlow you’re not welcome here!
<TheKosmonaut> *hisss*
<TheKosmonaut> we worship ULA only
<xShadowx> your soul belongs to us now
<TheKosmonaut> Damn it, just shy of orbit this time
<mlow> trying to figure out how to make my rocket pretty
<TheKosmonaut> RokkerSleep: the Falcon 1 sucks
<NathanKell> RokkerSleep: \o/ \o/ \o/
<mlow> shrouds not on all engines?
<RokkerSleep> TheKosmonaut: duh
<xShadowx> TheKosmonaut: hey im aetheist, so i worship the great spagetti monster!
<NathanKell> o/ mlow
<RokkerSleep> mlow: procedural fairings interstage
<RokkerSleep> ill let them explain how to use it
<mlow> <o NathanKell
<TheKosmonaut> I mean what the hell
<TheKosmonaut> My rocket is 10 tons lighter than the real falcon 1
<TheKosmonaut> And is still not making orbit with a small payload
<mlow> im not seeing that, perhaps because im in science mode not creative
<NathanKell> Science mode isn't supported. Career is via RP-0 only.
<xShadowx> creative boring, career is the only real way to play!
<NathanKell> RO alone does not work with anything but sandbox
<stratochief|vacation> RP-0 sets the science values of experience on the real planets, RSS biomes and such?
<mlow> ah so i should grab that as well?
<NathanKell> Well, maybe science mode would work with RP-0? Balance would be a bit odd tho
<stratochief|vacation> mlow: sandbox is probably the best place to get your basic bearings; or install RP-0
<mlow> ive always found science mode to be the most fun but sure
<mlow> but RP-0 is career only tho?
<Hohman> Progression is only really fun if you understand the underlying mechanics.
<Hohman> Otherwise you're throwing blind weight around.
<TheKosmonaut> Ohhhhh I found more info about the falcon 1
<TheKosmonaut> It makes more sense
<stratochief|vacation> mlow: I think NK is saying that RP-0 sets reasonably balanced science payouts for the RSS, and also gets you the tech tree you'll need for Science mode to work/make sense
<TheKosmonaut> Their margins were razor thin
<TheKosmonaut> Holy crap.
<NathanKell> I'm saying that the tech tree, sans RP-0, will not work at all.
<NathanKell> Like, we convert mainsails to starting engines, and use LVTs for Merlins
<NathanKell> that sort of thing
<Hohman> You have an option in SMURFF
<NathanKell> noooo but the ROooooo
<Hohman> which reworks all the wet/dry weights and lsps
<TheKosmonaut> Noooooooo
<NathanKell> Yeah, that'll let you play KSP in RSS, basically
<TheKosmonaut> Papa Smurf pls
<NathanKell> If you want to play RO but not sandbox, get RP-0, it doesn't bite :)
<TheKosmonaut> It’s so nice to play RO in 60fps :D
<TheKosmonaut> It used to take me ~15 minutes to do a normal launch because of the lag
<TheKosmonaut> It actually makes launches a little trickier, I have less time to react
<mlow> i dont think this probe core has any way to change its attitude
<mlow> rip
<TheKosmonaut> pah, short on velocity again
<TheKosmonaut> Maybe I should launch *from* omelek
<stratochief|vacation> mlow: not unless you add a tank for RCS propellant, and RCS units. reaction wheels effectively don't exist in RL, therefore not in RO/RP-0 either
<mlow> ah ok so its all thrusters based got it
<NathanKell> and in RP-0, some probe cores don't give you control, either :)
<stratochief|vacation> like, reaction wheels hold the orientation of small satellites, and only to a limitted extent (they are saturatable)
<NathanKell> (like, sounding rocket telemetry units, or early probes like Explorer/Vanguard, that sort of thing)
<stratochief|vacation> NathanKell: have you tried ProcAvionics yet? I found it to be enjoyable :)
<mlow> does RSS basically make the game hard mode?
<mlow> id imagine due to the dV increase to do things
<Hohman> RSS by itself is defacto incompatable with stock
<NathanKell> stratochief|vacation: Just got back last night, so no :]
<Hohman> Because the weight/thrust scales just don't work
<NathanKell> mlow: Not so much, I'd say. Bigger rockets != harder gameplay
<stratochief|vacation> mlow: harder than hard mode. like, entirely new game mechanics exist.
<NathanKell> Just bigger.
<NathanKell> RO now, RO does make some things harder
<mlow> 2 conflicting answer i like it
<NathanKell> But RSS alone, well, apart from the tilt maybe?
<Hohman> RO isn't harder because the parts are scaled too
<stratochief|vacation> mlow: yeah, sorry. RSS itself makes the planet big, so more fuel needed to reach orbits, moon, planets. orbital tilt is tricky too.
<stratochief|vacation> RO mechanics are a dash challenging
<TheKosmonaut> RO turns the “ship in a bottle” aspect of KSP up to 11
<mlow> well i cant seem to isntall rp0
<TheKosmonaut> There are lots more details you need to pay attention to
<Hohman> What game version are you hanging out with? :P
<mlow> it needs cryogenic engines pack which 404's
<TheKosmonaut> Avionics, Reaction Control Systems, Burn times, ullage, tank types and engine TWR from start to finish
<stratochief|vacation> cryo engines should be optional? uncheck it?
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<mlow> wont let me
<mlow> says required
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<NathanKell> that's odd
<mlow> odd, i tried a 3rd time and this time ckan had checkboxes
<NathanKell> It's an RO sug, not even an RP-0 one I think
<NathanKell> not in the RP-0 netkan at all
<mlow> odd maybe ckan acting up
<mlow> ok well trying to launch lets see
<mlow> gunna go make some coffee while it launches..
<TheKosmonaut> Well I feel better
<TheKosmonaut> Several attempts at the Falcon 1 failed
<TheKosmonaut> I look up launch attemps and all of their first iteration of the F1 failed
<TheKosmonaut> Only when they upgraded the first stage engine did they begin to have success
<RokkerSleep> TheKosmonaut: ...
<RokkerSleep> for a moderator of r/spacex
<RokkerSleep> #spacex*
<RokkerSleep> you sure dont know a lot
<TheKosmonaut> RokkerSleep: No. I know the first version failed
<TheKosmonaut> I just realized the engine change
<TheKosmonaut> And I never said I knew jack shit about spx
<NathanKell> mlow: MJ is a requirement, so you can make coffee while your rocket launches too :D
<TheKosmonaut> RokkerSleep: Also, their payloads are somewhat of an enigma
<TheKosmonaut> They proposed one but only launched another
<RokkerSleep> NathanKell: as if the ascent guidance works well
<NathanKell> ...when I tune it it does?
<NathanKell> well, depending on your LV design
<NathanKell> insertion can get screwy
<RokkerSleep> NathanKell: also it doesnt handle some of the less aerodynamically stable designs
<RokkerSleep> well
<NathanKell> Yes, I've demonstrated that on stream :P
<mlow> up to 39,773 patches jebus
<TheKosmonaut> lmao
<RokkerSleep> mlow: cute
<TheKosmonaut> I always love this part https://youtu.be/7CwuIQ9d5D8?t=251
<TheKosmonaut> I dont say “that’s so kerbal” a lot, or ever.
<TheKosmonaut> but that separation was quite lolsokerbal
<RokkerSleep> TheKosmonaut: hmmmmm
<RokkerSleep> that launch wasnt quite nominal enough for me
<mlow> and loaded
<TheKosmonaut> We need the ISRO human PID
<TheKosmonaut> YAHNAMAL
<RokkerSleep> TheKosmonaut: i was thinking orbital atk
<mlow> that skirt is stronk
<mlow> installed rp-0
<mlow> so, no idea what this build list thing is or what points are or do
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<NathanKell> build list?
<RokkerSleep> NathanKell: construction time probably
<NathanKell> ohhh right
<NathanKell> mlow you might (horn toot) want to check out my RP-0 tut vids? At least the first one or two? They'll get you started
<NathanKell> I think the tuts on the wiki might be outdated now
<mlow> im not big on tutorial videos
<mlow> hate pausing and such constantly
<NathanKell> OH WAIT I THINK I DID UPDATE THEM. Yay.
* stratochief|vacation pats past NK on the back
<mlow> thanks much prefer text
<mlow> brain too old
<mlow> i am digging the realistic aspect hopefully my brain can keep up and it wont get too much
<TheKosmonaut> You will adapt
<NathanKell> :)
<TheKosmonaut> Or die.
<TheKosmonaut> But more likely you will adapt in the short term.
<stratochief|vacation> dual screens helps w/ playing and seeing vidja at the same time. although I'll watch people play as a monotask at times too
<TheKosmonaut> Death may take a while longer.
<mlow> or click the guidance unit 2 times on accident and the game crashes
<mlow> take #2
<Qboid> [#2] title: Fixed top attach node on KW engine KW1mengineVestaVR1 to be consistent w... | ...ith the other KW engines... | https://github.com/KSP-RO/RealismOverhaul/issues/2
<NathanKell> Thaaaanks Qboid
<TheKosmonaut> Do love some stage separations.
<BadRocketsCo> heyya NathanKell
<BadRocketsCo> Long time no see
<NathanKell> o/
<mlow> this guide is saying i shouldnt have installed 8096 textures, woops
<TheKosmonaut> Unless you have a supercomputer.
<stratochief|vacation> mlow: i've you're using the x64 version, and have lots of RAM, that should be alright
<mlow> 12gb of ram
<mlow> and yes x64
<BadRocketsCo> how is RO doing these days?
<NathanKell> oh, I apparently didn't edit _that_ part of the guide :D
<TheKosmonaut> I am like 650 m/s short
<TheKosmonaut> hmmm
<NathanKell> that tut was written before 64bit
<stratochief|vacation> hmm, hard to say. I've got 16GB, and I didn't use high textures when I had 8GB
<TheKosmonaut> That’s gotta just be in my ascent profile.
<mlow> i will try and see
<mlow> but it did crash already and takes a horrid amount of time to load
<mlow> i wish i could speed this up
<stratochief|vacation> BadRocketsCo: living? I'm going to Mars, and fulfilling my Apollo Applications dreams.
<BadRocketsCo> cool
<BadRocketsCo> i know it might be a dumb thing to ask, but could anyone share their gamedata folder for RO?
<mlow> isnt that illegal?
<stratochief|vacation> depending on construction time, I'm either throwing a starter ISRU probe at Mars next, or sending an advanced gemini direct to the moon
<mlow> you can do ISRU in RO/rp-0?
<TheKosmonaut> BadRocketsCo: Cant do that brother
<stratochief|vacation> BadRocketsCo: I wouldn't, simply because that is tacit implication I'd provide forever support of whatever witches brew currently resides in my GameData folder. also, law and giant upload downsides
<BadRocketsCo> understandable.
<TheKosmonaut> BadRocketsCo: You gotta do it the ol fashioned way :P
<stratochief|vacation> mlow: RealISRU exists, and I've developed parts based off of Zubrin's Pioneer Astro papers for my alt-history
<mlow> while i have massive upload i dont think its legal
<mlow> im interested in doing bases and such but want to get my feet wet first
<mlow> and btw so far ksp is using 5gb of mem
<stratochief|vacation> BadRocketsCo: the golden spreadsheet makes it fairly straightforward, RP0#610
<stratochief|vacation> RP-0#610 ? https://github.com/KSP-RO/RP-0/issues/610
<Qboid> [#610] title: 1.2.2 Update | Lists of mods need for RP-0... | https://github.com/KSP-RO/RP-0/issues/610
<BadRocketsCo> uuh, RP-0 works now, too?
<BadRocketsCo> AWESOME! I HAVE WAITED FOR THIS SOOOOO LONG!
<stratochief|vacation> if you run PERL, and leave your friends behind
<stratochief|vacation> or, be a total slackass (like me) and just take tree.cfg from an old RP-0 release
<BadRocketsCo> heh
<NathanKell> gotta head off, o/ all
<BadRocketsCo> don�t have all that many friends left anyway so... :D
<BadRocketsCo> buhbye NathanKell
<stratochief|vacation> g'nite NathanKell. see you around
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<mlow> am i missing something as to how fairing should work
<mlow> so i put the base down, snap fairing on it
<mlow> but i dont think its adding a staging option
<BadRocketsCo> mlow: are you sure you are using a normal fairing, not the structual one?
<mlow> lets see
<BadRocketsCo> (I am guessing we are talking about pfairings?)
<mlow> i put a FF2 Airstream protective shell down under my sat
<mlow> then under the aerodynamics tab still i put a fairing
<mlow> aha, yes one of the fairing doe now show decouple stage
<BadRocketsCo> ah okay
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<mlow> my first RO/rp-0 "simulation" http://img.mlowrie.com/2492
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<BadRocketsCo> have had this laying around for a while but I am too noob to do any actual rescaling.If anyone wants to take this over then go ahead
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<soundnfury> BadRocketsCo: no, I was still in Canada. But I'm back now!
<BadRocketsCo> soundnfury: awesome!
<BadRocketsCo> strange
<BadRocketsCo> my aerobee won�t go past 39km
<waerloga> baseline wac-corporal type?
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<BadRocketsCo> waerloga: yeah
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<zilti> Apparently (according to my experience I had with it) this is a horrible re-entry vessel, but why? http://i.imgur.com/lSOUoh4.png
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<pap1723> Hello all!
<pap1723> I am working on some configs for RO and I am wondering if there is a specific way you determine the available volume for a Fuel Tank?
<pap1723> Do you simply use the equation for the volume of a cylinder? Or is there another way to do it to only have a certain amount of utilization of the tanks?
<rsparkyc> with procedurals, they usually take utilization into account
<rsparkyc> it defaults to 87% for a cylinder
<rsparkyc> but that's probably a good baseline to work with
<pap1723> So, I am going through the Bluedog Design Bureau parts and am going to include the fuel tanks as well, should I consider them to only be 87% max volume?
<rsparkyc> if they're cylinders, I'd say that's a good place to start
<pap1723> The current FASA tanks (the Atlas for example becuase the shape is hard to get with procedurals) have the ability to change the utilization as well
<pap1723> ok, thanks
<pap1723> And the final question, I was told that RO parts are scaled to 4 significant places, is that correct for sizes of parts?
<rsparkyc> i don't know the answer to that one
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<pap1723> From the tests I have done, rescaleFactor correctly moves the nodes and puts things where they should, if it is working correctly, is there a reason that I have to modify the @node_stack information?
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<Starwaster> pap1723 if there's any scaling done in a MODEL node in addition to rescaleFactor then your nodes won't be where you want them
<Starwaster> that's the only reason I can think of
<Starwaster> (PROBABLY won't be where you want them
<Starwaster> zilti, a reentry vehicle like that, you're either going to want a bigger shield or your payload needs to be more compact.
<zilti> Starwaster: is it worth wasting my time to test if fins help?
<Starwaster> for stabilization? Use airbrakes
<Starwaster> they respond to pitch and yaw commands in addition to braking commands
<Starwaster> treat the bottom of the craft as being the front and rotate the airbrakes accordingly. (so that their trailing points are towards the back/top)
<Starwaster> ugh. Thermal energy can be created just by moving cryogenic resources between tanks. Nice.
<zilti> I don't have airbrakes yet, but I'll try compacting (bigger shield isn't really an option)
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<Starwaster> I made a reentry mini-spaceplane whose control surfaces were all airbrakes. It looked like a great mechanical bird with 'feathers' on the trailing edges of its wings
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<BadRocketsCo> hullo
<Rokker> BadRocketsCo: Hullo
<BadRocketsCo> how�s life?
<Rokker> BadRocketsCo: its goin alright
<Rokker> BadRocketsCo: you?
<BadRocketsCo> it is okay
<Rokker> getting invaded by russia yet?
<BadRocketsCo> ? ?? ???????
<BadRocketsCo> Rokker
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<Rokker> BadRocketsCo: any day where you arent invaded by russia is a good day, in my book
<BadRocketsCo> hahah, true
<BadRocketsCo> I am working these days, received my first pay check today
<BadRocketsCo> bought some cake
<Rokker> nice
<Rokker> stratochief|vacation: hey, where are you vacationing, anyways
<stratochief|vacation> Saskatchewan, land of my birth. Friend's wedding this week.
<Rokker> stratochief|vacation: i didnt know people actually lived in saskatchewan
<stratochief|vacation> I find it hard to fathom as well, yet every time I return they are still there. Someone has to coax the wheat from the ground.
<Rokker> fascinating
<Rokker> BadRocketsCo: so what job have you found
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<Rokker> stratochief|vacation: it appears that my game is breaking on load from FASA, looks like the apollo SM dish is to blame
<stratochief|vacation> hmm, strange. do you have RT? could be that the RT config for that dish is bad? I don't use RT
<stratochief|vacation> like, just stopping mid-load of the patches?
<Ezko> when i was looking at places for student exchange i wanted to go to canada
<Ezko> two options: toronto and saskatoon
<Ezko> i bet saskatoon would have been interesting
<BadRocketsCo> stratochief|vacation: I hve a save with fasa and RT and it loads well'
<BadRocketsCo> have*
<Rokker> stratochief|vacation: it stopped when trying to load it and gave me the error that no value for "Communication" was found
<regex> saskatuque
<stratochief|vacation> BadRocketsCo: which version of KSP, and which version of FASA? Rokker is using 1.1.3 and the most recent FASA-RO release
<stratochief|vacation> Rokker: easiest route, just delete that part and see what happens :P
<stratochief|vacation> regex: yep. I flew into Regina (the city that rhymes with fun!) but I was within an hour of Saskatuque/Saskatoon last week.
<Ezko> said saskatoon on our international site
<Ezko> so that's what i used
<Ezko> gpa not high enough to go outside europe so i ended up in belgium :P
<stratochief|vacation> underachievers usually invade into belgium, then generally into the ardenes :P
* stratochief|vacation is listening to "The Guns of August" as he watches the wheat grow
<Ezko> rude......
<stratochief|vacation> hey, you could either end up digging trenches in Belgium for 4 years, or conquer Paris. the choice is yours!
<stratochief|vacation> Ezko: what do you mean, it says Saskatoon on your international site?
<Ezko> says saskatoon not saskatuque
<Rokker> stratochief|vacation: apollo CM Decoupler is having trouble too
<stratochief|vacation> trouble loading, or trouble in use/VAB?
<Rokker> loading
<Rokker> "the requested value 'coupling' was not found
<Rokker> and then a null reference exception
<stratochief|vacation> Rokker: hmm... which version of RO are you using? perhaps it is an issue where you are using the RO configs for 1.2.2 which don't work in 1.1.3 ?
<Rokker> im using 1.1.3
<Rokker> and im trying to use the latest FASA RO like you suggested last night
<stratochief|vacation> Rokker: yeah, sorry, perhaps you do simply need 1.2.2 to use that FASA release?
<Rokker> perhaps
<stratochief|vacation> Rokker: right, but which version of RO do you have? last official release from 1.1.3?
<Rokker> i believe so
<stratochief|vacation> Ezko: gotcha. yeah, the city is called Saskatoon, Saskatoque is a joke based on fact that a toque is a common head covering in cold northern north america
<stratochief|vacation> hell, we call 'Moose Jaw' "Moose Juice" sometimes, because it is funny. or 'Swift Current' as "Speedy Creek"
<Rokker> stratochief|vacation: ima try out an older FASA release i had to see if it has a similar problem
<stratochief|vacation> seems reasonable
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<Ezko> stratochief|vacation: ah
<Ezko> i thought it would be like the name of the city in french or something
<stratochief|vacation> naah, as far as I know, canadian cities/towns don't have different names for 2 languages. but someone french would probably pronounce Beausejour, Manitoba differently than someone who speaks english
<github> [RealismOverhaul] pap1723 opened pull request #1595: Fixed the mass on the AJ10-137 (master...master) https://git.io/vSitl
<Ezko> alright
<Ezko> most finnish cities have finnish and swedish name
<Ezko> and most cities in belgium have dutch and french names
<stratochief|vacation> interesting, noted.
<Starwaster> Can anyone think of any mods that might make use of the hsp field in RESOURCE_DEFINITION? (hsp = specific heat). Besides stock of course.
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<rsparkyc> does principia still not work on osx?
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<rsparkyc> i also asked in #principia
<UmbralRaptor> I know building on OSX was broken for a while.
<rsparkyc> i just tried and it failed to build
<rsparkyc> i just ran make though
<UmbralRaptor> oops, thought this was #principia
<rsparkyc> lol
<stratochief|vacation> rsparkyc: I believe it would need to be compiled for that environment. egg was helping someone attempt to get a version working for Linux a week or so ago
<stratochief|vacation> Starwaster: none that I can think of
<Rokker> annnnnnnd there goes my 7600 fund craft, wasted
<Starwaster> but it was for a good cause, right Rokker?
<Rokker> Starwaster: well yeah, spying on the russians is always a good cause
<Rokker> but the reentry went tits up
<Starwaster> oops
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<stratochief|vacation> Rokker: true scots^H^H^H^H^Hamericans catch their film with a hook from an AIRPLANE
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