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<SirKeplan>
stratochief: you still interested in fuel tank switching/repurposing mod for ISRU things? i've made some rough code that does just that.
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<stratochief>
SirKeplan: yeah! that'd be cool :)
<stratochief>
not only that, but depending on how you've done it, i could actually use that same thing to do a wetlab conversion :)
<SirKeplan>
i don't think it would work for that
<SirKeplan>
it's basically a RF patch right now
<SirKeplan>
add a GUI to allow you to drain and convert the tanks to hold a different propellant in flight
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<stratochief>
with the right tank type, LS resources are 'propellants'
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<stratochief>
I'm still not sure if I want to do mars direct in 3 launches, or 2. I suppose that will depend on what masses I can get the components to
<stratosleep>
ferram4: passing ships in the night :)
<ferram4>
o/
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<stratochief>
Raidernick: did you have a chance to check out FASA-RO? does it feel good for release yet?
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<AlimOncul>
hello
<stratochief>
o/ AlimOncul
<AlimOncul>
stratochief: how are you?
<stratochief>
Good, I visited Mars recently in the Manned Excursion Module. I also read lots of papers on Mars atmospheric entry :)
<stratochief>
and yourself?
<AlimOncul>
stratochief: haha nice do you have any pics
<AlimOncul>
im looking spacex launch stuff echostar
<stratochief>
AlimOncul: if youtube doesn't work for you, I can make sure to take some screenshots next time I try it out, make an Imgur set :)
<AlimOncul>
stratochief: yeah its alrigh
<stratochief>
AlimOncul: is that the SpaceX launch tomorrow?
<AlimOncul>
stratochief: yes
<rsparkyc>
it's at 1:34am ET
<rsparkyc>
no landing though
<SirKeplan>
ridiculously early in the morning for me :P
<stratochief>
no? they aren' t even going to try?
<rsparkyc>
nope, need the extra thrust
<SirKeplan>
stratochief: nah, this one doesn't even have legs
<stratochief>
depending on my sleep hickups, I might be awake again in time to see that launch :P
<stratochief>
SirKeplan: interesting! I'm curious of the total mass of the leg system. is it a particularly heavy payload?
<stratochief>
SirKeplan: as a non-compiling peasant, can I beg of you a dll? or will this be the time I can't enjoy something until i buckle down and compile myself? :P
<AlimOncul>
Payload mass:Approximately 5500kg
<rsparkyc>
yeah, which I thought should be light enough for a recovery
<SirKeplan>
stratochief: IIRC all 4 legs are about 2t, it's a GTO sat just a little heavier than the ones before.
<stratochief>
o/, o maker of inadequate rockets :)
<AlimOncul>
stratochief: i would like to on 1.2.2 when its ready :)
<AlimOncul>
do
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<BadRocketsCo>
how ya doing strato?
<BadRocketsCo>
how is RO doing these days?
<stratochief>
good and good. lots of PRs, mostly from PhineasFreak, so plenty of new changes/improvements are in the RO Github but not in a realease yet
<stratochief>
NK is busy moving cross country, so he is conspicously absent most of the time recently
<BadRocketsCo>
Oh, I see
<BadRocketsCo>
my poor laptop is in repair
<BadRocketsCo>
the hinges are dead
<stratochief>
did you try to make it a convertable tablet?
<BadRocketsCo>
nah, one rage quit too many
<BadRocketsCo>
stratochief: although those things are cool
<stratochief>
SirKeplan: nice, just tested out your RealFuel.dll. worked in flight. one thing I noticed, I converted a 2 fuel tank (LOX & LMethane) to a LHydrogen tank
<stratochief>
SirKeplan: and it appears to have overwritten the previous LH2 tank size when I was at the mid-step (with one 3334L LOX tank, a 4300L LH2 tank) so I end up with a single 3334L LH2 tank, not the sum
<stratochief>
that isn't what I will actually be doing for my purpose, I'll be going the other direction, but it was a bug I thought worth mentioning :)
<BadRocketsCo>
Hmm
<SirKeplan>
stratochief: ah yeah, it would do that :P, that one is an easy fix anyway. :)
<BadRocketsCo>
It appears I am at the point where I have to actualy make important career choices
<BadRocketsCo>
As if in I have to choose what to study
<rsparkyc>
computer science
<stratochief>
controlling the masses with the power of fallacy and charisma
<stratochief>
SirKeplan: the Console is also filled with NullReferenceExceptions relating to TanksGUI()
<BadRocketsCo>
Automation and IT are my main chances
<SirKeplan>
stratochief: huh, it's not meant to do that :P
<SirKeplan>
probably the 2 tanks to one thing
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<stratochief>
SirKeplan: don't worry too much about that one, I had blank TanksGUI window open that might have popped up when I opened the console itself?
<stratochief>
anyway, time to figure out how to make radiators that go to above ~6 Celcius, so they are actually useful for chilling my LH2 on Mars
<SirKeplan>
hmmm
<stratochief>
to do it honestly, I'll eventually have to figure out how to make 'in atmosphere only' radiators
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<SirKeplan>
trying to remember the Mars Direct plan, wasn't it to use up the hydrogen really quickly once on the martian surface?
<stratochief>
as quickly as reasonable, by that will still take many months to fix it all to water
<stratochief>
also, it has to be sufficiently insulated and chilled to survive the coast, and also the entry and landing
<stratochief>
I'd consider any viable route to gathering water/hydrogen on Mars, but I don't currently think that is possible with late 70s/80s tech without humans
<stratochief>
with modern tech, gathering some would be entirely possible using something like the AWESOM rover (Autonomous Water Extraction from the Surface Of Mars)
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<waerloga>
stratochief: need to add "e" to that :P
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<Tmike>
yeah I saw that I like to hide all my exparments in my rockets
<xShadowx>
funny thing is so many mods 'die' but in reality the code is still perfectly fine :|
<Tmike>
oh I sure at least intell an update brakes them
<xShadowx>
that made no sense to me >.>
<Tmike>
ever time theres an update to ksp, it seems to brake some mods
<xShadowx>
correct, but more often than not a simple recompile fixes :)
<Tmike>
ahhh and it looks like where lacking like 4 dependent mods
<xShadowx>
the big mods that touch things all over are the ones who really break
<xShadowx>
which 4?
<Tmike>
Farrman Airospace, adanced jet engin
<Tmike>
real shouts and real heat I think
<xShadowx>
FAR has a dev release atleast last time i checked (just dont complain at bugs, nicely report)
<Tmike>
oh of course
<xShadowx>
not sure on the rest :| i thought someone said some of the things real hate does got put into stock - but no clue how accurate that was
<Tmike>
not sure thats just ond the Depdincys least for RO
<SirKeplan>
*real hate*
<xShadowx>
s/hate/heat
<Qboid>
xShadowx meant to say: not sure on the rest :| i thought someone said some of the things real heat does got put into stock - but no clue how accurate that was
<xShadowx>
hate? where?;3
<xShadowx>
you be seein things sir
<SirKeplan>
i see lots of things :)
<Tmike>
it happles
<Tmike>
though I am looking forwored to play arround with the AAP ideas form nasa
<stratochief>
RealHeat sounds like a code name for any flourine based propellant system
<stratochief>
or, HypergolEverything
<stratochief>
*RealHate
<Tmike>
Does any thing use flourine for a rocket fule thats a bet toxic isnt it?
<Tmike>
Fuel even
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<stratochief>
it has been considered, many a time, by dangerous fools
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<UmbralRaptor>
Fluorolox probably being the least dangerous?
<stratochief>
FOOF being the worst?
<stratochief>
SirKeplan: ahh. would it also be possible to have a user selected portion of the tank to be filled, rather than whatever is selected taking the whole thing?
<Tmike>
though come to think of it wast the fuel for the titon II rather toxic for a maned rocket?
<stratochief>
SirKeplan: ideally, I'd be able to give it two fractions (prop & oxidizer) and have it select the volumes, but I'm comfortable using a calculator :)
<UmbralRaptor>
Tmike: Yes, though so were the RCS thrusters on Apollo and STS.
<stratochief>
Tmike: yeah, hypergolic combustion waste products aren't great for people. China, India, and NewSSR (copywrite stratochief) still use big hypergolic rockets
<UmbralRaptor>
I think it goes O2+F2 > F2 > some weird oxidse of fluorine > ClF5 > ClF3?
<UmbralRaptor>
FOOF being too unstable to even attempt to use as a fuel.
<UmbralRaptor>
s/oxidse/oxides/
<SirKeplan>
stratochief: i wasn't planning on doing that, for realism sake. in real life you can't change the volume of a container
<Qboid>
UmbralRaptor meant to say: I think it goes O2+F2 > F2 > some weird oxides of fluorine > ClF5 > ClF3?
<Tmike>
yeah but the RCS tanks arent as large as the mane fuel tanks..... I mean the Redstone useds ethnal and lox, the atless uses rp-1/lox and apollo used used Rp-1/ lox and hydgornge/lox
<SirKeplan>
stratochief: you probably want to plan out volumes carefully in the VAB before flying things, atleast that's how i had intended it working
<SirKeplan>
though maybe there it needs to be more user friendly somehow.
<Tmike>
I never had much of a problem with the fuel mix but its been a wile since I have played it may not do it for me any more
<Tmike>
Actually suprised more people didnt use HTP as a oxidizer at least its lquide at normel temps
<stratochief>
SirKeplan: yeah, I thought about that. I know the numbers beforehand, because I know the ratio for the engines. the current system won't let me take the LH2 tanks I sent to Mars, and fill it with some of A and some of B later
<stratochief>
SirKeplan: ahh, fair enough. as it though, we can take what appears as one tank and break it into two tanks in the VAB; I would have designed my stages which are 100% full of LH2 at the start as 2 seperate tanks
<SirKeplan>
stratochief: yeah, i could add a feature to allow you to partition a tank into two, but that seems like cheating to me
<SirKeplan>
yeah, making it as 2 in the VAB is the way to do it.
<SirKeplan>
and realFuels doesn't allow 2 of the same propellants (say hydrogen) on the same partmodule.