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<egg|zzz|egg> zilti: I may have a fix
<egg|zzz|egg> principia#1275
<Qboid> [#1275] title: Dämmerungsgötterdämmerung | Fix #1272, and probably our handling of airless worlds too. | https://github.com/mockingbirdnest/principia/issues/1275
<egg|zzz|egg> at least I have a silly pull request name, so that's something
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<zilti> egg|zzz|egg: Is that the first commit of the Wagner edition? ^^
<egg|zzz|egg> hah
<egg|zzz|egg> that's still in Cardano, so the release shouldn't have this bug (also we only use mathematician names, and W is far away :D)
<zilti> Well, there are people saying music is a form of mathematics :P Anyways my CPU is compiling on full power ^^
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<stratosleep> o/ all, and ferram4
<rsparkyc> \o
<stratosleep> my german project partner is back above water, so one more ball for me to juggle alongside er'thing else again
<rsparkyc> literally above water?
<rsparkyc> like he was in a submarine?
<stratosleep> lol, no. he want dark for a week while he was submerged on another project :P
<rsparkyc> ok, that's what i figured, but you never know :)
<rsparkyc> i'm adding a configurable SAS service level to procedural avionics, then i think i'm ready to leave it alone
<rsparkyc> and let the community add what they want
<rsparkyc> about to make a note on the PR after i test this
<stratosleep> sounds good. my testing so far has been all positive :)
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<stratochief> SirKeplan: so, are you still considering making a habitable Venus? if not, what have you been thinking of in space the last week or so :)
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<stratochief> rsparkyc: you know compiled code and Github better than I do; for KSCSwitcher, the changes on that jbengtson branch would need to be merged by him, or what?
<rsparkyc> that would be best, then we can pull his master into our fork
<rsparkyc> technically there's nothing stopping us from pulling those changes into our fork and cutting our own release, but i'm assuming he still wants to be the owner of everything KSCSwitcher related
<stratochief> rsparkyc: maybe, but maybe not. no harm in asking that specifically. I poked him, if he doesn't get back about it in a few days, coud you manage pulling the changes and rolling a release?
<stratochief> rsparkyc: as the originator of the golden spreadsheet, is there anything you're aware of that would stop RO from being installable on CKAN now, other than a lack of offical FAR, and official RO release?
<rsparkyc> let me check
<rsparkyc> i think FAR was the big one
<rsparkyc> i know i'm using a one-off procedural fairings dll
<rsparkyc> so i don't know what the status of that is on ckan
<rsparkyc> test flight we're using a beta release
<stratochief> procedural fairings and test flight are required for RO though. I'd definitely hope those two are in better shape before we release RP-0 officiall, but I don't necessarily feel they would be a holdup for RO
<rsparkyc> also, i don't have access to cut releases here: https://github.com/KSP-RO/KSCSwitcher
<stratochief> rsparkyc: thanks for checking that. how about now?
<stratochief> ProcFairings does appear to have an official release for 1.2 ; do you recall why we're using the one off compile?
<rsparkyc> hmm, let me look at my notes
<stratochief> I might test with the official release later to find out first hand :P
<rsparkyc> i do have access to KSCSwitcher now though
<stratochief> \o/ :)
<rsparkyc> stratochief: http://forum.kerbalspaceprogram.com/index.php?/topic/36371-12-procedural-fairings-320-november-8/&do=findComment&comment=2897179
<rsparkyc> that's the link where i got the modified dll
<rsparkyc> i'll have to see if the supported release is newer than that
<stratochief> there were some issues with ProfFairing that I recall experiencing that far back. those may have been fixed changes to RO's pFairing.cfg stuff though, so testing against the current newest release seems like it would be a useful thing for me to do
<rsparkyc> yeah, pretty sure that build is newer than the supported release, i'm going to open up an issue on its github page and see what it will take to cut a new release
<rsparkyc> ha, whoever built that never committed anything (or at least never pushed anything) anywhere
<rsparkyc> KortexM made the post with the fix, and he hasn't been on the forums since Feb 6
<Qboid> [#26] title: Procedural fairings offsetting | There was a bug mentioned in the forums that seemed to be fixed by a build 3.20b2, however I can't seem to find that build (or the code for it) anywhere on github. Is there a chance a release could be cut with those fixes included?... | https://github.com/e-dog/ProceduralFairings/issues/26
<rsparkyc> if you want to watch that issue
<stratochief> doesn't look like a particularly active repo, or Git user (e-dog). might be one of those mods we end up having to fork and maintain our own version of :S
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<stratochief> o/ Thomas, father of solar systems and alternative planets. What has been interesting you in programming or life recently?
<Thomas> I rewrote the SpaceDock rewrite
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<Thomas> And I wouldnt call myself father of solar systems. Just a random guy with too much free time who wanted to make planets again :P
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<stratochief> nah, you should take "Father of Planets", always good to polish your accomplishments for inclusion on future resumes :)
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<stratochief> rsparkyc: aaand, e-dog killed your issue, pushed you at KortexM :P
<SirKeplan> stratochief: yeah i still have the venus thing as an idea to do, not been doing much KSP stuff this last week, mostly fiddling around with Mars lander concepts, and trying to improve my blender/unity skills.
<stratochief> SirKeplan: I need to start developing a Mars lander soon enough. my first attempt failed. I have a scansat ready when the window opens, and I want a successful lander to go with it as well, to kick of my "Humans to Mars" program
<rsparkyc> haha
<stratochief> SirKeplan: what are you making in blender/unity to practice your skills? anything rocket-y shaped?
<SirKeplan> stratochief: different engines models, it's finer details and texturing that i suck at.
<SirKeplan> i have NERVA geometry, though i know others have alreayd done that, i though it might be a good one to texture
<stratochief> yeah, texturing requires art-like skills, not my strong suit either
<stratochief> all my free body diagrams represent everything as a rectangular box. my art skills are limited to varying the dimensions of said rectangles
<SirKeplan> :P
<rsparkyc> stratochief: added a comment here
<rsparkyc> http://forum.kerbalspaceprogram.com/index.php?/topic/36371-12-procedural-fairings-320-november-8/&do=findComment&comment=2991705
<rsparkyc> i can't find KortexM anywhere on github, so my guess is he's just building these things locally and pushing them up to dropbox
<rsparkyc> hopefully he sees that and can get us a reply
<rsparkyc> in the meantime, maybe we can try out e-dog's official release and open up any issues we have on his repo (without referencing KortexM's work)?
<stratochief> I'm currently testing the release version in my RP-0 1.2.2 install, so far no trouble with it, so I'm not sure what that one off DLL was intended to fix
<stratochief> I'd suggest at least one or two other people do the same thing, at some point. if we patched whatever was misbehaving with ProcFair with that RO pFair patch, then ProcFair isn't a question mark regarding RO/RP-0 release
<rsparkyc> i know one issue i had was the fairing offsetting from a decoupler on reload of the ship
<rsparkyc> for instance, make a capsule, then heatshield, then decoupler, then proc fairing
<rsparkyc> save, then reload
<SirKeplan> i have seen the issue with it offsetting too
<SirKeplan> between a proc fair base and a proc tank is where i noticed it
<rsparkyc> if you have his binaries loaded that may be a good usecase for you to test again
<rsparkyc> ok, so there's another one to test
<stratochief> yeah, I've seen odd offset issues for over a year now, intermittently. generally I imagine that is due to procparts, not procfairings. also, I don't recall not seeing that issue with the one off DLL
<rsparkyc> i know that was a main bug it fixed
<rsparkyc> there's also some more dll's he's published since then
<rsparkyc> but no clue about what code he actually changed
<rsparkyc> which is why it would be nice if he could push his changes up to his own fork
<stratochief> indeed. possibly poke him on the forum to see if he is open to posting his code on Git, or sharing it with you so RO can have a procfair fork, or just give the code to e-dog?
<rsparkyc> yeah, i quoted and tagged him in my forum post
<stratochief> rsparkyc: yeah, I was able to reproduce your described issue. IF I place a proc decoupler on the floaty decouple node of an interstage procfairing. I pretty much never do that now
<rsparkyc> especially since he said "If all is well i am going to make a next official release soon. Any other big issues left that need fixing?"
<rsparkyc> but that was back in Jan
<rsparkyc> you don't but people will :)
<rsparkyc> and then they'll complain to us
<stratochief> but yeah, it made the craft mess up on load. I'll try it with the one off DLL later
<stratochief> I'v gotten extremely good at ignoring complainers :P
<rsparkyc> i feel bad ignoring complainers
<rsparkyc> but i did a strengths-finder at work, and some of mine are "maximizer" and "developer"
<rsparkyc> pretty much that means i like to bring out the good in people
<rsparkyc> and work with their strengths
<stratochief> you feel less bad, after you've addressed the same complaint a number of times on the same thread :P
<rsparkyc> lol
<rsparkyc> probably
<stratochief> but yeah, that is a good trait to foster in yourself and others, and try to keep from dying. I try to preserve what bit of it that I have left, by.. ignoring complainers most of the time :P
<stratochief> and trying to convince other people who are interested in RO to help us by addressing questions, forum stuff. everybody can contribute something to RO, if they like it and are interested in keeping it going
<rsparkyc> let's put it this way, if you can figure out how to get a rocket to the moon, you can fix broken stuff here
<stratochief> lol, yes, very true. even if 'getting a rocket to the moon' means a lunar impactor with a stage with dead batteries
<rsparkyc> haha
<rsparkyc> which…reminds me of this post
<zilti> Oh great... Here I am, at home, with a new Mainboard, CPU and RAM, ready to assemble. But guess what I forgot? -_-
<rsparkyc> power supply
<rsparkyc> (or perhaps videos card)
<rsparkyc> s/videos/video
<Qboid> rsparkyc meant to say: (or perhaps video card)
<zilti> No. Heat-conducting paste...
<stratochief> that might be the same guy who was trying the same thing a few days ago. hitting the Moon with an R-7 Luna is beyond me. upper stage has to make orbit, then immediately put you on a collision course with the Moon. doing that from soviet latitudes is beyond me
<stratochief> zilti: you mean toothpaste?
<rsparkyc> stratochief: i might have to give it a go
<zilti> stratochief: I heard about that, but I'm not sure if I want to risk a 500-buck-Ryzen for that experiment...
<stratochief> zilti: CosmonautCrash was talking about building a new computer. this new build of yours makes me think you are CosmonautCrash under a secret name :P
<zilti> Haha! No, I'm not :P
<stratochief> rsparkyc: lol, put it this way, do you want to put in that kind of effort to put footprints on Mars, or to crash into Moon from soviet russia?
<stratochief> rsparkyc: also, skim the past few weeks of /r/RSS/, someone links to a tool to help plan/plot launches to the moon I think spreedsheet too
<rsparkyc> cool, i'll probably try to eyeball it first
<rsparkyc> ya know, the kerbal way
<zilti> stratochief: Another thing I've heard once is to grind pencil "lead" since it's graphite, and use that :P
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<rsparkyc> funny, i did last weeks reddit challenge forgot 1) how quickly mostly stock ksp loads, and 2) how much easier the challenge seemed after playing RP-0 for a while
<zilti> stratochief: LOL just watched a video. Apparently ketchup is better than heat-conducting paste ^^ Though I don't have that at home either
<stratochief> yeah, stock is crazy easy, although 'hard' in strange ways sometimes. like, no way I'd ever play anything without a delta-V reading anymore
<stratochief> I tried to shoot a probe at the Moon using Juno II for a video, even that was crazy hard, and that is from a US launch site, that can align in the plane of the Moon
<rsparkyc> i tried doing a livestream of how to dock with a craft, and being one of my first live streams, i failed miserably
<rsparkyc> i'm thinking to myself "what the heck, i do this all the time..."
<stratochief> lol. did you have RCS on the craft, and all the appropriate MechJeb or KER displays up?
<stratochief> I find that recording or streaming takes a big chunk of your brain up, makes everything surprisingly harder. the only difficulty level beyond RP-0 is RP-0 plus streaming/recording :)
<rsparkyc> yeah, was trying to show it with and without mechjeb
<rsparkyc> i couldn't even get a proper intercept
<rsparkyc> you have so much less time in stock
<rsparkyc> 30 min orbit vs 90 in RSS
<rsparkyc> it's like…3x less time!
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<stratochief> something like that :P
<stratochief> but, I mean that isn't so bad. 3x more opportunities to sync up
<rsparkyc> true
<rsparkyc> 3x the times to say "well, i screwed that up again"
<stratochief> that would be an interesting challenge; minimum dV expended through engines or RCS, after orbit achieved, to get a docking
<stratochief> there would have to be a time limit, like 1 kerbal week or something
<rsparkyc> you'd need more initial conditions to level out the playing field
<stratochief> how so?
<rsparkyc> because technically you could achieve orbit in such a way that you're set up for a docking intercept
<stratochief> and if you can do that, kudos to you :)
<stratochief> getting as close to that as possible is practically a requirement for achieving orbital rendesvous, let alone docking in RSS
<stratochief> mmm, fixed Trans-stage plume testing. so pretty
<github> [RealismOverhaul] stratochief66 pushed 1 new commit to master: https://git.io/vybox
<github> RealismOverhaul/master 96762c1 stratochief66: Fix FASA Trans-stage engine plume...
<rsparkyc> not make the craft appear to be on hypergolic-fire
<rsparkyc> nice
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<rsparkyc> i want to make a mod that will shut down all communication devices on a sat until your batteries recharge
<stratochief> rsparkyc: I don't really use communications devices, I play w/o RemoteTech. I'm bad.
<stratochief> yeah, the trans stage plume was previous coming from near the COM of the trans stage
<stratochief> rsparkyc: same problem with the one off DLL, with loading a craft messing up an offset in certain circumstances, for what it's worth
<rsparkyc> hmm, if you follow that forum, there's an even newer version than what i mentioned in the spreadsheet
<rsparkyc> it might be worth giving that a try as well
<stratochief> I've gone sufficiently far down that rabbit hole. from my perspective, ProcFair is 'good enough' to not be a thing holding up RO or RP-0 release
<stratochief> it could always be better, and I'm always a fan of sourcecode being on Github and in releases available through CKAN, rather than through random forum posts
<rsparkyc> yeah, i know what you mean
<rsparkyc> FWIW
<rsparkyc> http://forum.kerbalspaceprogram.com/index.php?/topic/36371-12-procedural-fairings-320-november-8/&do=findComment&comment=2937521
<rsparkyc> version is 3.20b4
<rsparkyc> i'm hoping i can get KortexM on github :)
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<stratochief> that would be great :)
<stratochief> oh wow, youtube let me post a comment in response from the link it emailed me. that is a first time in ever
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<Rokker> huh
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<Rokker> stratochief: guess what i just learned without looking at SpaceX
<stratochief> 9/11 was an inside job?
<Rokker> stratochief: well we always knew that
<Rokker> stratochief: the chambers on the XLR-11s stuck on the X-15 were moved apart and had nozzle extensions added
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<stratochief> 'moved apart" ?
<Rokker> normal XLR-11
<Rokker> they are spaced farther apart and have nozzles added
<rsparkyc> huh, interesting
<Rokker> at least that looks a lot like what happened
<stratochief> what is the fifth little opening the popsci picture? pump exhaust?
<Rokker> prolly
<Rokker> actually no wait
<Rokker> werent they pressure fed?
<stratochief> crowbars are powerful things. I'd be a bit nervous taking one to a rocket engine though. any guess what they'd use as nozzle extensions?
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<Rokker> no clue
<Rokker> stratochief: not a ton of info out there on the XLR11 in general
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<Rokker> they apparently planned to use a 6 nozzle variant on the XF-92
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<Rokker> is it me or does it look like the nozzle extensions are attahed to the plate instead of the engines
<stratochief> Rokker: in that, we can see the bolts, and the gap between extension and original nozzle? :P
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<rsparkyc> I didn't realize that the x-15 used 2 XRL11 engines
<Rokker> rsparkyc: very early in the program
<Rokker> then switched over to the XLR99
<Rokker> now if you will excuse me, i gotta go marinate some chicken for a while
<rsparkyc> yep, the things i learn
<github> [TestFlight] jwvanderbeck pushed 1 new commit to v1.8: https://git.io/vybjH
<github> TestFlight/v1.8 3918081 John Vanderbeck: * **FIX**: TestFlightHUD tries to access an invalid MasterStatusItem if CurrentVessel isn't tracked, or vessel change occurs. Should fix #155
<github> [TestFlight] jwvanderbeck tagged 1.8.0.0.beta-2 at v1.8: https://git.io/vyNes
<travis-ci> Build #556 - 1.8.0.0.beta-2 - passed
<travis-ci> * **FIX**: TestFlightHUD tries to access an invalid MasterStatusItem if CurrentVessel isn't tracked, or vessel change occurs. Should fix #155
<rsparkyc> oOo
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<stratochief> Agathorn poked me on my youtube video, because the last one in 1.2.2 didn't have TestFlight
<rsparkyc> shame on you
<stratochief> it was a venus approach and capture, shrug. I didn't even have bloodly clouds, and That is a Venusian crime :P
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<rsparkyc> i don't have clouds
<rsparkyc> clouds show stuff down
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<soundnfury> rsparkyc: ditto
<zilti> Hmm, I guess now I know why I had a hard time overclocking my FX-8350... There was enough thermal paste for about five PCs there ^^
<zilti> But the new Mainboard refuses to turn on. Great, ASUS...
<stratochief> but clouds are, like, the whole point of Venus. without them, it looks like an angry lava mess
<zilti> stratochief: Same for Titan, I assume?
<soundnfury> stratochief: I know it does. But my graphics card is a potato, so, lava ahoy!
<stratochief> zilti: dunno, never been, outside of rushed atmosphere testing over a year ago
<soundnfury> I've never done Titan either. Only did Uranus for the first time a couple of months ago
<soundnfury> I keep starting over because the early game is so bestest
<zilti> Titan's definitely going to be one of my main goals
<waerloga> regex: wtf is up with that meme :P
<regex> inversiojn
<waerloga> it's...everywhere...
<regex> s/jn/n
<Qboid> regex meant to say: inversion
<regex> It's definitely one of the funnier ones I've seen recently
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<riocrokite> evolution of human
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<riocrokite> zilti you run ryzen now, don't you?
<zilti> riocrokite: Well, I try, at least :P
<riocrokite> I'll have all components in about a week
<riocrokite> best of all - old cheap crucial ddr4 lol
<riocrokite> I don't hold my breath
<zilti> Hopefully not an ASUS mainboard though?
<riocrokite> well c6h so :/
<riocrokite> couldn't wait longer for asrock so yah
<riocrokite> count me in as one more beta tester
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<zilti> riocrokite: Guess I'll be returning my board tomorrow...
<riocrokite> bricked?
<zilti> Probably. It won't start anything when I press the power button except for the bling-bling LEDs it apparently comes with and all the fans
<riocrokite> dang
<stratochief> zilti: try a single stick of ram, in each ram slot? do you have a stick of ram you know is good? does the new ram work in your old computer?
<zilti> I rather wish it had the helpful debug LEDs instead of that blingbling. That would actually provide me with some info, when it even refuses to use the connected onboard speaker
<riocrokite> it has a debug led
<zilti> It's supposed to beep when there's no RAM, I tried that, it doesn't... Blargh. Eh, I tried about everything now - removing the BIOS battery, using only one stick of ram, using no ram...
<Probus> That sucks zilti
<zilti> riocrokite: The Prime X370-Pro doesn't afaik, at least I couldn't find any
<riocrokite> you might try to flash your bios without powering mobo
<riocrokite> ah you have prime rgr
<stratochief> last time I built a computer, it had a large mobo power connector, and a small one with just 4 near the CPU. did you hit both?
<riocrokite> I've read there are old bioses on some x370 pro that work only with new apu but not ryzen lol
<stratochief> also, might be worth trying a different PSU, try without a GPU, etc etc etc
<riocrokite> dunno if it's possible to flash bios via usb without entering bios
<zilti> Yes, it's all connected. And I have the 502 BIOS which apparently is compatible.
<riocrokite> ah well good luck with rma
<zilti> riocrokite: That's another feature my old mobo had but my new one doesn't... On my old you could flash the BIOS even without a CPU...
<riocrokite> probably will have similar experience lol
<stratochief> all my computer build trouble has been user error, so I've got lots of experience debugging those, again and again. unseat, re-seat er'thing
<zilti> I even reseated the CPU
<stratochief> does the mobo have a display output? have you tried the mobo video output as well as GPU, with and without GPU?
* stratochief has a burning desire to build a new machine, just not the savings :)
<zilti> It has, but it's "only" DisplayPort and HDMI, but I'm stuck with DVI here
<stratochief> gotta get dat adapter
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<Probus> May I ask a question? If you have all the effects (RSSVE) except clouds. What am I missing?
<zilti> EVE?
<stratochief> Probus: does scatterer work for you? and city lights?
<Probus> Yes. They both work.
<stratochief> I like the idea of display port, but not the price of all those adapters
<stratochief> hmm. missing either the dll that manages clouds, or the clouds graphics files and config. or possibly you have the old configs sometimes that comes with EVE things, interferring?
<stratochief> i personally avoided clouds so far in 1.2.2, so, I can't help much beyond that
<Probus> I have RSSVE, Scatterer, StockVisualEnhancements, EnvironmentalVisualEnhancements. No boulder directory though.
<stratochief> SVE might interfere? dunno. clearly not appropriate for RSS
<Probus> Let me try it without SVE.
<zilti> Yeah, probably remove SVE
<stratochief> !tell rsparkyc have you launched a lot of R-7's? they can be odd ones
<Qboid> stratochief: I'll redirect this as soon as they are around.
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<Probus> That was it! Thanks.
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<github> [TestFlight] jwvanderbeck pushed 1 new commit to master: https://git.io/vyNum
<github> TestFlight/master 3ee14c9 John Vanderbeck: Merge branch 'v1.8'
<github> [TestFlight] jwvanderbeck tagged 1.8.0.0 at master: https://git.io/vyNzi
<travis-ci> Build #558 - 1.8.0.0 - passed
<travis-ci> Merge branch 'v1.8'
<Agathorn> no longer pre-release
<soundnfury> \o/
<waerloga> yay...rockets fall from the sky now!
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<egg|zzz|egg> zilti: so die Daemmerungsgoetterdaemmerung was merged, you can try the current master if you want; hopefully it won't fuck up too much: known bug: KSP's asteroids are truly awful and break things (they sometimes spawn duplicate part IDs), so just rename squad/misc/potatoroid/part.cfg to something that's not a cfg
<egg|zzz|egg> (otherwise the duplicate asteroids can crash stuff)
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<zilti> egg|zzz|egg: Well, I already merged it locally this morning ^^ Though I didn't get to test it yet, and now, since I'll probably be without a PC for a moment (new mobo is crap), well... :\
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