<rsparkyc>
is there a mod that will put a shadow on the rings of saturn?
<Qboid>
rsparkyc: stratochief left a message for you in #RO [28.03.2017 21:59:20]: "ahh. go for it. I go away tomorrow, won't be back for a few weeks."
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<stratochief>
rsparkyc: I believe scatterer does, or can?
<rsparkyc>
i have that installed, but am not getting shadows on the rings
<stratochief>
rsparkyc: you may need to check what is set for 'eclipseCasters', looking at the planetsLift.cfg
<stratochief>
*List
<stratochief>
I haven't looked into it, but I believe I've seen pictures where people have it occuring
<stratochief>
or it may be a kopernicus setting, at least that is what I get from looking at the scatterer changelog
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<rsparkyc>
just for fun, i tried starting up KSP on my old box
<rsparkyc>
it's about 6 years old now, 8 gigs of ram
<rsparkyc>
yeah, this is painful to watch
* UmbralRaptor
sobs.
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* UmbralRaptor
wouldn't mind a 6 year old desktop with 8 gigs of ram.
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<zilti>
UmbralRaptor: well, I just got rid of a 6 year old desktop with 16 GiB ^^ I'm pretty sure back then I paid less for 16 GiB DDR3 than I did a couple weeks ago for 16 GiB DDR4...
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<soundnfury>
zilti: my desktop is nearly 5 years old, and has 8 gigs
<soundnfury>
which I used to think was a lot. At work, we have servers with 256 gigs now (!)
<xShadowx>
128gb ddr cheaper per gb than 16gb ddr4 :D
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<stratochief>
thank gawd, the SpaceX relaunch tomorrow is in the evening, so I won't be in flight during it
<waerloga>
this their first relaunch?
<stratochief>
waerloga: as far as I'm aware, yep. first payload to be placed in spaaace by a previously used booster
<stratochief>
SES-10, tomorrow
<github>
[RealismOverhaul] stratochief66 tagged v11.4.2 at master: https://git.io/vSs4s
<github>
[RealismOverhaul] stratochief66 tagged v11.4.1 at master: https://git.io/vSs4C
<travis-ci>
Build #4717 - v11.4.2 - passed
<travis-ci>
Merge pull request #1583 from PhineasFreak/RO-SXT-NERVA-Plume-Fixes
<stratochief>
I figured I'd put something in place for people to chew on while I'm gone. I might even come back and find that RO is out :)
<travis-ci>
Build #4718 - v11.4.1 - passed
<travis-ci>
Merge pull request #1583 from PhineasFreak/RO-SXT-NERVA-Plume-Fixes
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<Raidernick>
stratochief, what's going on with the messed up ro release names
<Raidernick>
the pr's are getting merged straight into the releases now?
<zilti>
egg: I decided to try again on linux, cloned Principia and used your Makefile, but I get this error: "./integrators/integrators.hpp:90:21: error: unknown type name 'AppendState'"
<egg>
zilti: don't build master
<egg>
master is broken
<egg>
see #principia someone came across that already
<zilti>
Oooh, I cloned master, jup ^^
<egg>
(it's broken on clang at least)
<egg>
probably a missing using or typename or something)
<stratochief>
'release names' ?
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<stratochief>
oh wow, gg Github and stratochief. that's what I get for trying to fix a tag mistake.
<github>
[RealismOverhaul] stratochief66 deleted v11.4.2 at d1c389d: https://git.io/vSs2E
<stratochief>
Raidernick: thanks for pointing that out, I've never seen or created that problem before. looks fixed now to me
<Raidernick>
is that going to break ckan?
<stratochief>
no clue. RO can't be CKAN'd anyway, since not all the pre-reqs are on there
<Raidernick>
i was more worried about it trying to replace 1.1.3 release
<Raidernick>
since the version wasn't updated
<rsparkyc>
is FAR literally the only dependency we're waiting for for RO?
<stratochief>
rsparkyc: possibly
<rsparkyc>
according to my spreadsheet everything else has proper tags
<stratochief>
Raidernick: good point. also not sure.
<rsparkyc>
the only real issue i know of is that i'm using a hacked dll for procedural fairings
<stratochief>
rsparkyc: no word back from that guy on the forum?
<stratochief>
hmm. what is the best way to deal with that, if we want to ensure an easy to access version of proc fairings? just fork and fix in house?
<rsparkyc>
yeah, and prob submit a PR back to e-dog
<rsparkyc>
but i don't know what he did (short of decompiling is dll)
<rsparkyc>
which at this point might be what we do
<stratochief>
yeah. worse case, you gain a better understanding of the code inside procfairing. if you've got the time, that would be much appreciated by all
<stratochief>
!tell ferram4 I've done a dozen launches with that newest FAR, no trouble or odd behaviour at all
<Qboid>
stratochief: I'll redirect this as soon as they are around.
<Raidernick>
i say screw that guy, you can't rely on anyone to do anything for you here
<Raidernick>
if you want it done you need to do it yourself
<Raidernick>
i say fix it and release it
<Raidernick>
and that guy can just suck it
<rsparkyc>
haha, it would just be easier to know what he did to fix it :)
<stratochief>
Raidernick: yeah, the point is that getting in contact with the guy who previously fixed and shared the dll for ProcFair would save time and effort on all sides
<rsparkyc>
i'm gunna find a decompiler
<Raidernick>
decompile it, upload to your own git and compare with the original
<stratochief>
a wetlab flyby of Venus still makes me very nervous. I'd rather the extra wetlab space be a 'nice to have' if conversion enroute works, rather than necessary for survival and sanity
<Raidernick>
itll tell you the differences
<rsparkyc>
raidernick: yeah, that's exactly what i was going to do
<Raidernick>
stratochief, and fasa can be released if you want to
<Raidernick>
i have nothing more to add to it
<stratochief>
Raidernick: kk. I might do that late today before i leave. I'll need to figure out how to add a manual zip
<stratochief>
Raidernick: any objections to me switching in the alternate rocket textures in the release? ie. USA instead of KerbalStates?
<Raidernick>
that might piss people off
<Raidernick>
since it's still a stock release
<Raidernick>
and we didnt replace all the configs with the RO cones
<Raidernick>
ones*
<stratochief>
sure, but can't the KerbalStates be the alternate ones? :P
<stratochief>
hmm, maybe I'll make a patch sometime that detects if RO is installed then uses the USA textures in that case. MM is magic
<rsparkyc>
yeah, that's prob the best option
<stratochief>
Raidernick: in that case, would just making it a Release auto-generate a zip, or no?
<Raidernick>
uh
<Raidernick>
can you do that without having it include the source
<Raidernick>
because the source is like 3gb
<stratochief>
I know that for the v6.0 zip, it doesn't have the source. (FASA_v6.0-Prerelease.zip), and I'm used to making releases on repos that handle the generation of the zip, but I believe that may not be the case here
<stratochief>
like, if I can just role a zip locally (without the Source), then upload it to Git to distribute, that would be quite easy.
<stratochief>
I just want to not make a mess of another repo by messing up a release just before I leave for ~2 weeks :P
<Raidernick>
i made that zip and uploaded it manually
* stratochief
pours gasoline, throws match over shoulder as he walks away
<Raidernick>
that's why it doesn't have the source
<rsparkyc>
nice, decompiler says //unable to render the method
<stratochief>
Raidernick: awesome, I figure that was a functional way. Thanks for confirming
<rsparkyc>
though that's on the released version
<rsparkyc>
the working one decompiles fine
<stratochief>
rsparkyc: something bad with the decompiler? try decompiling it :P
<rsparkyc>
i got an idea
<stratochief>
rsparkyc: doesn't the released one have actual source code available on Git?
<rsparkyc>
yeah, sometimes when it decompiles, it doesn't exactly match the orig source
<rsparkyc>
that's why i wanted to compare it against the decompiled release dll
<stratochief>
Raidernick: done
<stratochief>
FASA 7.0
<Raidernick>
ok
<rsparkyc>
decompiling this is going to suck
<stratochief>
rsparkyc: :(
<stratochief>
rsparkyc: /me proceeds to click ~100+ times to get a procedural avionics unit to support 4000T for my advanced Saturn V craft
<rsparkyc>
yeah....
<rsparkyc>
i need to fix that
<rsparkyc>
make an issue for me in RP-0
<stratochief>
rsparkyc: any chance there could be a button or option so ProcAvionics defaults to 50% utilization on resize, or something?
<rsparkyc>
i might just change that to be percentage
<soundnfury>
come on, is it really so hard to grep the line for names of repositories you know about?
<stratochief>
soundnfury: I'm sure there is a right way to reference an issue/PR, egg does it all the time
<Thomas>
That actually exists, you just have to use the right format: KSP-RO/RP-0#633
<Qboid>
[#633] title: procAvionics - Lots of clicking to adjust controlled mass | A procAvionics unit starts controlling a few tons. It can be scaled up to control thousands of tons, but then (nearly) thousands of clicks are required to bring the control mass up to that level.... | https://github.com/KSP-RO/RP-0/issues/633
<Qboid>
[#1295] title: Correctly read the NavigationFrameParameters in the ReferenceFrameSelector | `primary` and `secondary` for the body-centred, body direction frame are confusing, especially since we use the secondary as primary and vice-versa; perhaps we should use centre (as is the convention ... | https://github.com/mockingbirdnest/principia/issues/1295
<zilti>
egg: Apparently I'm too stupid to build it on Linux
<Thomas>
rp-0#1
<Qboid>
[#1] title: Core dependencies? | What are our core dependencies for RP-0? Those things which we require the user to have installed in order for things to work. Ideally, as a lightweight RO experience, these should be as few as possible.... | https://github.com/KSP-RO/RP-0/issues/1
<stratochief>
rp-0#633
<Qboid>
[#633] title: procAvionics - Lots of clicking to adjust controlled mass | A procAvionics unit starts controlling a few tons. It can be scaled up to control thousands of tons, but then (nearly) thousands of clicks are required to bring the control mass up to that level.... | https://github.com/KSP-RO/RP-0/issues/633
<stratochief>
thanks Thomas
<Thomas>
stratochief: You are op, so !setrepoalias should work for you
<Thomas>
If not, bug egg
<Thomas>
:P
<stratochief>
Thomas: if I had a good memory, I probably would have done that
<stratochief>
is there a !Qboidtellmeallyoursecretsecrets?
<Thomas>
!help
<Qboid>
Thomas: I sent you a private message with information about all my commands!
<Thomas>
!help setrepoalias
<Qboid>
setrepoalias: Sets an alias for the given repository
<egg>
zilti: interesting, where is the offending code?
<zilti>
egg: ...I'd have to reconstruct that, I'll write you later
<stratochief|going>
would an American N-1 be, like H-1 or E-1 first stage, clusters RL-10s for the second and third? I wanna try that sometime
<Raidernick>
stratochief|going, i made a response to FASA thread about the update
<Raidernick>
and made a PR for ckan for it
<Raidernick>
i dont really want to make a new fasa thread and have to deal with that
<Raidernick>
maybe someone else can do it
<stratochief|going>
Raidernick: one day. remind me when I get back. anybody, feel free to save your best glamour shots with FASA or FASA derived craft :)
<stratochief|going>
Raidernick: then we can say explicitely in the new FASA OP, not intended for stock use, if someone wants to bugfix/maintain FASA for stock, feel free to volunteer
<zilti>
Raidernick, is there any reallike-rocket mod without your name on it left? ^^
<Raidernick>
kk's stuff
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<Raidernick>
but i don't touch "space"overratedX stuff with a 10 foot pole
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<zilti>
heh ^^
<stratochief|going>
zilti: BDB, SSTU are non-Raidernick products, aren't they?
<zilti>
stratochief|going: indeed. And I don't even have them installed
<Raidernick>
neither of those mods are realistic
<Raidernick>
they are stockalike
<Raidernick>
bdb is super stockalike compared to sstu
<Raidernick>
and that's saying something
<zilti>
Though the reason I don't have BDB is that it doesn't have configs for RF/RO
<Raidernick>
it will soon
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<Raidernick>
but personally i just don't enjoy stock looking parts
<Raidernick>
so even when it does it doesn't make me want to use it
<stratochief|going>
Raidernick: BDB will soon? who's making them?
<Raidernick>
isn't there a pr open for ro or something
<Raidernick>
i know i saw a notification about it on git a while ago
<stratochief|going>
Raidernick: yeah, someone said 'they are taking care of it' a month ago, and has PRs nothing so far from what I recall
<stratochief|going>
I'll believe it when I see it
<Raidernick>
actually i'd say it's pretty unlikely
<Raidernick>
that pack has SO many parts
<Raidernick>
imagine i have no RO configs for my stuff and i just dumped it all on you to do from scratch
<zilti>
I did your R-7 and Fregat engines from scratch before I got RO. My god, until I found that info and got it all together...
<stratochief|going>
lol. well, nobody dumped in the guy, they just said they were on the job. they also said they woulld be improving the existing configs first, which didn't make much sense to me
<stratochief|going>
since the existing configs for BDB parts are pretty much engines, which just clone from the EnginesConifgs
<Raidernick>
exactly if the info is already right what needs to be improved
<Raidernick>
he just wants to mess with shit and say he did something?
<Raidernick>
and zilti i just redid those with shimmy last year and it was a nightmare
<stratochief|going>
also, someone could copy configs from many of your parts or from existing FASA configs to set up most of BDB for RO, it wouldn't be a godlike undertaking
<Raidernick>
took us like 2 weeks of just gathering info on it
<Raidernick>
stratochief|going, he separates all his stuff dirrently
<Raidernick>
pretty much everything would need to be redone
<Raidernick>
like the parts are separated into more segments
<Raidernick>
or weird segments
<Raidernick>
i can see it being a pain in the ass
<zilti>
I guess there actually might be quite some configs in RO to copy to BDB, since many engines are inspired by real-life ones
<stratochief|going>
PhineasFreak chipped away at CMES for like a year, got a ton of that configured for RO. now -that- was a godlike undertaking
<Raidernick>
cmes is the biggest mess of a mod that exists for ksp
<Raidernick>
there is no organization whatsoever
<Raidernick>
the files and folders are all named random shit
<stratochief|going>
Raidernick: meh, I'll take guesstimates that can come out of a spreadsheet, as long as the total stage masses come to the same as existing configs, I'm not murderously picky
<Raidernick>
have weird symbols in them
<Raidernick>
i'm surprised anyone could do that without exploding
<stratochief|going>
yeah. I just configured a couple of parts for CMES to do SLS and Ares V, and it gave me a headache :P
<Raidernick>
and what's worse the guy takes plugins out of their folders and stuffs them all into one directory of his own for the mod
<riocrokite>
@stratochief|going energy modules are on my list, however will be grouping them into another batch (another atlas texture)
<Raidernick>
that breaks all the plugins and conflicts with the originals
<Raidernick>
i complained about thsi to him and the original authors to tell him to stop for years
<Raidernick>
and the idiot won't fix it
<Raidernick>
he intentionally ignores it
<stratochief|going>
riocrokite: no rush; nobody is doing futuristic of alt-futuristic configs for RO/RP-0, so I probably wouldn't be able to use them anyway
<stratochief|going>
riocrokite: although that would probably make them fit with NearFuture well, they do wireless power transmission already IIRC
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<riocrokite>
stratochief|going: for one it will probably have interstellar configs since freethinker keeps bothering me for models to tinker with mechanics
<Qboid>
[#633] title: procAvionics - Lots of clicking to adjust controlled mass | A procAvionics unit starts controlling a few tons. It can be scaled up to control thousands of tons, but then (nearly) thousands of clicks are required to bring the control mass up to that level.... | https://github.com/KSP-RO/RP-0/issues/633