<stratochief>
SirKeplan: oh, I'm also surprised that nobody on that habitable Venus suggested using a balloon/inflatable launch platform. with an atmosphere ~2x as thick as Earth, that could seriously help
<SirKeplan>
stratochief: when you take into consideration the Isp losses from taking off near sea level, yeah i think it would.
<SirKeplan>
altitude doesn't help with all that much else though.
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<stratochief>
agreed; with such a thick atmosphere though, as you say, improved ISP helps a lot
* stratochief
is starting to see how landing a vehicle capable of housing a crew of 4 for months, then carrying them through re-entry can be a hard thing to land on Mars
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<Tmike>
one reasion I havent really done a mand mission and how much food and wather I need to take
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<stratochief>
Tmike: a year worth of food isn't so bad, really. You can either get water on Mars, or ISRU some if you bring the hydrogen
<stratochief>
the pain in the ass is always EDL (entry, descent, landing), and having to carry all the fuel. This is why I want to ISRU the fuel on Mars usiing hydrogen brought along
<Tmike>
a hydro poinc bay would e really useful
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<Tmike>
I dont think I would bring all the fuel down with me, just enough to land and get back into robet,,,,, leave the ERV in orbit
<stratochief>
yeah, there is a 3 vehicle version of Mars Direct that does that. full on Mars Direct does generate like 100T of methalox fuel on Mars, using nuclear power and Mars CO2 (with some hydrogen sprinkled in)
<stratochief>
but for my RP-0, I'm still considering either 2 or 3 vehicle Mars Direct
<Tmike>
oh making fuel on the surfice.... there is that
<Tmike>
I was thinking about more the AAP plane where a mars lander would land, and the take off to orbent and there rondivo with the retrun vichal
<stratochief>
that would take something like a 125T Mars Ascent/Descent vehicle, which would be able to keep people on the surface for 2-4 weeks, and barely return them to orbit, in like a 5T craft. totally possible, just wasteful IMO
<stratochief>
that is, assuming the performance of engines like those used for Apollo, with storable propellant. otherwise, you've got to chill all that fuel if it is LOX, LH2, or Liquid Methane
<stratochief>
someone has made a KSP mod for the Apollo era-like MEM, but it uses crazy fuels and so is much more performant
<Tmike>
yeah I was talking about the Apallo aplacantions progam not sure what there mares nander would have used
<stratochief>
Tmike: have you read Voyage by Steven Baxter? The lander in that book uses hypergolics/storables, like Apollo's LEM and CSM did. a few people have even recreated that book's mission in KSP, and recorded it on youtube :)
<Tmike>
no I havent read it
<Tmike>
I just looked at the nasa planes
<Tmike>
anther thing I hve been worndering about is how one would do a maned mission to the outer syetm
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<SirKeplan>
Tmike: a manned mission to Titan/ the saturn system is general is doable
<stratochief>
just bring lots of food, invest in high thrust electric propulsion
<SirKeplan>
use NTRs to boost towards saturn, aerobrake at Titan, and land and get fuel.
<SirKeplan>
proably takes a very long time though.
<Tmike>
oh I am sure it would.... on thing I thought about doing to incress safty marges... is fly unmaned suppy ships into the area
<stratochief>
demo the fuel extraction process beforehand, so you have a return stage waiting for you
<Tmike>
acutally that probly wouldnt be a bad idea for marse execra food water ect waithing
<stratochief>
sending supplies ahead to Mars beforehand is a very good idea;you can make food and water stable for long times in Mars conditions. the challenge is ensuring you put people and payloads at the same place :)
<stratochief>
no use having a pre-launched payload that is on place X on Mars, while your astronauts end up at place Y
<Tmike>
oh leve it in orbent have the asternots get it form there :P
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<blowfish>
what? They're uprating the Merlin 1D again?
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<BadRocketsCo>
Greetings
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<stratochief>
bad internet Theysen
<Theysen>
stratochief, ?
<Theysen>
am i reconnecting all the time?
<stratochief>
about 2.5 hours ago, looked like
<stratochief>
wie gehts, Theysen?
<Theysen>
yeah hexchat kicked itself out I guess :P Sehr gut, und selbst, stratochief?
<stratochief>
Wir haben eine tanne Schnee, but beyond that alles gut :)
<Theysen>
* "Tonne" I assume, like in tons ? :) Good to hear
<stratochief>
yeah, sorry, anything I type in German is 100% likely to have -some- kind of error, but I'm trying :)
<Theysen>
Well, Tanne and Schnee is connected somehow with Tanne being a tree we put inside in houses for christmas
<stratochief>
lol, interesting. We learned "Oh Tannenbaum" in elementary school (rural area with a germanic background), so that makes some sense to me :)
<Theysen>
thats my favorite jam
<Theysen>
being forced in elementary to play all this stuff on the recorder.
<Theysen>
Now please tell me, why is a flute = recorder ??
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<stratochief>
Theysen: hahaha. no idea. I have no musical background, I'll ask my SO, she does
<stratochief>
she says a recorder is a sub-type of flute. I understand it as a crappy, poorly made sub-type, cheap enough for schools to have piles of them :P
<Theysen>
yes, exactly :D
<Theysen>
but I was more about WHY a thing you produce sound with is called a recorder from a time before recording was even invented , english ....
<stratochief>
yep, languages are all about re-using words in different contexts, in a way that doesn't make sense to language learners
<stratochief>
I mean, you guys call a 'refrigerator' a Kuhlschrank, or literally 'cold-cabinet' I think, which also doesn't make a ton of sense to me :)
<Theysen>
stratochief, translate the cold part with the verb cooling and it makes more sense :)
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<Theysen>
german likes to put verbs into the beginning of words derived from the activity it's performing
<stratochief>
yeah, I'm fine with that part. it is calling a fridge a 'cabinet' that I find amusing
<Theysen>
like drilling machine = Bohrmaschine where "Bohr" comes from bohren, the german verb for to drill
<stratochief>
strangely, I like how German just does crazy things like that the way english does
<Theysen>
thats because it has the same origin :D
<Theysen>
funny to see how RSSVE keeps wrecking everyone's visual appearance , what the heck
<stratochief>
I think that is what they would see if they don't have scatterer installed? or possibly the wrong version?
<stratochief>
I saw something similar when originally trying to get RSSVE working in my 1.2 install
<stratochief>
then it got it working, and stopped touching it and forgot how I got there :P
<stratochief>
Anybody who answers user questions on the forum/gives help is a hero in my book, I just hardly have the stomach for it anymore
<stratochief>
I'm just trying to get to Mars before I burn out again
<riocrokite>
meh, take a break from helping others, concentrate on funny stuff :)
<stratochief>
I do, and I now rarely answer questions or even look at the forum. I just wanted to give props to Theysen for even noticing that people are having RSSVE problems, and helping people
<riocrokite>
rgr
<stratochief>
I do confess to forum upvoting Raidernick's responses to tenacious forum goers more than I'd like to :P
<stratochief>
riocrokite: I feel like the parts you were making for RealISRU type stuff (realistic industrial trucks, equipment, etc.) would fit well with my mission, although I've already comitted to configuring and tweaking so much stuff to carry out the minimal version of my RP-0 goals
<stratochief>
I could still see using them in both a small and large form. 1, to remote control a rover to gather and process mars dirt for water to feed ISRU, and 2, in large form to gather tons of mars dirt for construction or mega-ISRU, SpaceX ITS style. I'll consider that a growth goal (2018?) for my RP-0 alt-future :)
<riocrokite>
yah, well i'm now taking a rest from modding rethinking my truck delivery concept (stork system)
<riocrokite>
atlas texture for I think 20 or more parts
<stratochief>
riocrokite: wow, looks like a crazy CPU xray :)
<stratochief>
AlimOncul: more or less, yes? You've got to specific which mod if you want a more specific answer
<stratochief>
AlimOncul: I made a Falcon 9 & Falcon heavy when I was Falcon'ing in RO recently, using this: http://forum.kerbalspaceprogram.com/index.php?/topic/71323-121-launchers-pack-spacex-pack-v41-released-jan-12-2017/
<AlimOncul>
Kerbal Reusability Expansion mod
<stratochief>
naturally, someone made RO configs and included them in the OP instead of sending them for inclusion in RO because... god I don't know
<AlimOncul>
stratochief: oh this have configs on ro
<AlimOncul>
nice i download this
<stratochief>
AlimOncul: I've never used that (Ker Reusability Expansion), so I'm guessing it doesn't have RO configs, but I don't know
<stratochief>
AlimOncul: if you find that the Launchers pack works well for you in RO, please let us know. also, if you feel ambitious, you can borrow ideas from those RO configs and make RO configs for Ker Reusibility Expansion :)
<AlimOncul>
stratochief: i love to do configs but i dont know if im ready for that xD, do you tried to make antenna uses electricity thing with stock?
<stratochief>
AlimOncul: nobody is every 'ready' to make configs, until they start and fail. I'm sure I fumbled around like a fish on land for a few weeks/months when I started trying, I was just adding HG-3 and J-2S and NERVA configs to the FASA J-2, back in like 2014 or something :P
<stratochief>
AlimOncul: I didn't try myself, no. I can't think of any part that just eats power in the background, all the time to borrow from
<stratochief>
just an always on negative generator. xShadowx / SirKeplan would that make sense, for configuring stock antenna to work using the stock comms system in RO w/o RemoteTech?
<AlimOncul>
does it works when not active vessel too?
<stratochief>
unsure; I don't think it would. only one way to find out :)
<stratochief>
different mods exist to make something appear to have consumed resources while you were away from it. the one I understand is TACLS, but I believe other things exist to do it as well
<stratochief>
hell, for all I know stock modules do it well now, but really, I dunno
<stratochief>
Theysen: seriously, German grammer. "You have drunk a beer" -> Du has ein Bier getrunken? why reverse the words on me man?
<Theysen>
because reasons :^)
<stratochief>
a lot of the time, German grammer or verb conjugation makes me think of the way the Bible phrases things, so I'm trying to reprogram that module of my bran to recognize and return the proper german form of things
<stratochief>
Thou, a beer drink-est
<stratochief>
possibly because, as you say, german and english have common roots. also, because the forms of the bible popular in north america are translations from german
<Theysen>
might be a good reason yes
<AlimOncul>
i loaded rp0-ro and every part in ground segment in vab
<stratochief>
AlimOncul: lol. ya done goofed somewhere. in my 1.2.2 RO/RP-0, I've got EditorExtensionsRedux, not sure if that helps or not
<stratochief>
I know little about how the editor sorts its things
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<AlimOncul>
stratochief: its funny xD i will install it
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<xShadowx>
stratochief: generator is only runiong on loaded vessels last i checked, though the thing from stock fuel cells runs i believe runs with catchup style, but unsure if there is an always on mode
<xShadowx>
even if there is, no way to tie it to comms, so no way to manually turn off when intentionally no link without leaving the on/off choice which would just imply useless drain to never use
<rsparkyc>
I want to make contracts that force you to land somewhere, and then get X km away from the landed vessle
<rsparkyc>
which would mean that you should bring along a rover
<xShadowx>
not sure if even CC has a mode for that
<xShadowx>
can always see :)
<stratochief>
yeah, I haven't seen a contract like that before
<stratochief>
but there is probably a clever way, where there is a will :)
<xShadowx>
!seen nightingale
<Qboid>
xShadowx: I last saw nightingale on [26.01.2017 06:23:48] in #kspmodding saying: "precious..."
<rsparkyc>
it would probably involve a PR to contract configurator
<xShadowx>
ouch long time
<stratochief>
how do contracts setup those exploration locations, when they want you to fly a plane over X ?
<stratochief>
possibly able to manipulate that, so it tells you to explore X spot, based one where you land?
<rsparkyc>
might be easy enough to just extend contract configurator, and fix some bugs in there while i'm at it
<xShadowx>
probably just picks a planet, long/lat, i would think checks if land so not over ocean
<rsparkyc>
like the inability to do resupply missions while also trying to perform long stay missions
<rsparkyc>
on a side note, i completed my apollo 11 mission
<xShadowx>
ya coding could def add conditions. that bit isnt too hard the way he made it
<xShadowx>
and grats
<rsparkyc>
thx
<xShadowx>
now do apollo 13
<rsparkyc>
haha
<xShadowx>
go install TF :P
<rsparkyc>
i always play with TF
<xShadowx>
good boy
<rsparkyc>
though it spammed log files with exceptions when I went on an EVA
<xShadowx>
:(
<xShadowx>
find wat exception, poke agathorn, or make PR :)
<rsparkyc>
yeah, probably wind up making a PR
<xShadowx>
!seen Agathorn
<Qboid>
xShadowx: I last saw Agathorn on [18.01.2017 19:56:20] in #RO saying: "anyone know anything about explosions? Specifically how fast things are ejected? I'm trying to come up with a semi-realistic answer to the following "If the Moon were to explode, how long would it take for smaller pieces to hit the Earth?""
<rsparkyc>
even longer
<rsparkyc>
!seen NathanKell
<Qboid>
rsparkyc: I last saw NathanKell on [23.02.2017 06:46:53] in #RO saying: "and o/ all!"
<rsparkyc>
oh wow!
<xShadowx>
that never happened
<rsparkyc>
haha
<xShadowx>
it was just a few people having a dream
<rsparkyc>
including Qboid
<xShadowx>
exactly
<egg|zzz|egg>
!seen red5
<Qboid>
egg|zzz|egg: I last saw Red5 on [01.02.2017 14:19:04] in #RO saying: "This one is pretty funny: http://i.imgur.com/q6I8ZY4.png"
<xShadowx>
:|
<stratochief>
I'll probably ending up making a new class of heatshield at some point, possibly 2. one for Venus entry, one for Mars return
<stratochief>
you need a Lot of ablator to surive a Musk Express, 13.5 km/s return from Mars
<stratochief>
rsparkyc: and congrats on the Apollo 11 success. classic, 3 to lunar orbit, 2 to the surface for ~1 day?
<stratochief>
rsparkyc: and I'll cheerlead any PRs you make :) ProcAv looks good to me so far
<rsparkyc>
yep, only had enough EC for 18 hours, so it was a quick "oh good, you got some surface samples, get back to the CM"
<stratochief>
my LEM based lunar shelter includes a fuel cell, for long stay missions :)
<rsparkyc>
yeah, that will be my next mision
<stratochief>
I want my astronauts to have weeks or months of partial gravity experience before we commit to Mars :)
<rsparkyc>
did you see I added some more controllable mass limitations to my ProcAv stuff?
<stratochief>
I'm a crazy fan of all the Apollo Applications Project stuff that got cut in ~1968
<stratochief>
rsparkyc: how so?
<rsparkyc>
that prevents you from using booster units as probeCore stuff
<stratochief>
cool; I'll look for that. did you update the readme about it?
<rsparkyc>
i thought i did, but it looks like i didn't
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<stratochief>
Any guesses why i I get "cannot quicksave in this scenario" everywhere in my RP-0 game in 1.2 ?
<rsparkyc>
are you simulating?
<stratochief>
nope. first few times I saw that, I was simulating, so I didn't think twice about it
<stratochief>
I checked my persistent.sfs, looks like it somehow got to " CanQuickSave = False", so modifying that will probably fix my sitch :)
<rsparkyc>
weird
<rsparkyc>
maybe KRASH flipped out
<stratochief>
yeah, I blame KRASH. but I won't blame KRASH too harshly if it smartens up after this sfs edit
<xShadowx>
stratochief: new game and forgot to set away from defaults?
<stratochief>
xShadowx: definitely not a new game, this is the RP-0 save I'm carrying from 1.0.5 ; and the settings in game show as proper
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<stratochief>
does anyone watch Cosmonaut Crash? He has made a decent little Shuttle. it leads me to believe we should have a more heat resistant, more expensive RCS option, for shuttles :P
<xShadowx>
the stock mk3 cockpit thingy i think has rcs vents in it - just not rcs module
<xShadowx>
unless im thinkin a diff model
<xShadowx>
too many parts exist ;_;
* xShadowx
probably shouldnt rename parts for his own use
<stratochief>
xShadowx: hmm, good to know. embedding RCS thrusters into the Apollo and other capsules was a big enough pain in my butt, I don't intend to do that again for parts that I don't use though
<xShadowx>
heh
<stratochief>
I'd rather we just have an unlockable set of more resilient RCS thrusters for the shuttle inclined.
<xShadowx>
as far as heat resistant goes - i use the bahamuto retractable ones, and setup so when retracted theyre more heat resistant
<xShadowx>
i like animated stuff ;3
<xShadowx>
things that dont move are boring :(
* xShadowx
is obviously spoiled
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<stratochief>
I'm feeling like I might need to make insulative decouplers, to shield my LH2 tanks from heat conduction from the rest of the craft
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<Tmike>
Hi Nathan hows you...... and you Ferram?
<ferram4>
o/
<Tmike>
I keep hoping that some day there will be an update that doesnt brake my required mods :P
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<stratochief>
Tmike: if updates didn't break things, what would they be doing?
<Tmike>
that would be true I gess becouse even an optimization patch would brake some mods