<soundnfury> yeah I'm pretty sure I'm the only person who's been pushing dll rebuilds lately, and I'm on 1.2.2 ;)
<NathanKell> Well, there we go
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<NathanKell> Huh, got no bot message. Anyway, it's pushed.
<soundnfury> \o/
* xShadowx locks NathanKell in a cage in the basement so he can't disappear again
<NathanKell> ^_^
<xShadowx> you stil gotta do a principia playthrough :P
<soundnfury> at some point I need to port RIS to RP-1, it's a shame that we petered out last time
<soundnfury> (either that or we should do a new GfL)
<wb99999999> which direction does launches from Vandenberg due?
<wb99999999> South or North?
<awang> wb99999999: I'm inclined to say south
<awang> "The launch limits at Vandenberg are 201 and 158 degrees."
<wb99999999> so it's south then
<awang> Yep
<egg|zzz|egg> NathanKell: wait there's an RP-1 now?
<soundnfury> egg|zzz|egg: that's just our name for the Development branch of RP-0
<soundnfury> because we changed all of the things(!)
<awang> Is dev actually stable enough to release?
<soundnfury> awang: don't think so; besides the thing NK's hopefully just fixed, there's still the astronomically expensive capsules bug iirc
<awang> Ah, right
<awang> That
<soundnfury> other than that (and assuming you don't want Pap's crewed science overhaul to actually work) it's basically good to go afaik
<soundnfury> the other bugs around are things like CC issues that aren't regressions (again, mainly around crewed flight)
<soundnfury> basically, having kerbals breaks KSP xD
<awang> heh
<awang> That's strangely amusing
<soundnfury> just goes to show, if you want to explore the universe, Probes Are Just Better :)
<soundnfury> (on the other hand, no Buck Rogers, no bucks...)
<Bornholio> .wants launchsite from hudson bay at https://en.wikipedia.org/wiki/Churchill_Rocket_Research_Range only 3500 launches from there
<xShadowx> oh god you're one of those people
<xShadowx> why even probe then, art often looks better than reality, just make a VR mars, no need to waste $ sending heavy things to space to explore
<NathanKell> soundnfury, awang: THe capsules bug is explained here:
<soundnfury> Bornholio: now I wish Churchill College had a Rocket Research Range :'(
<NathanKell> Basically, parts that combine many tags need custom multipliers as shown there with the mk1pod as an example
<NathanKell> also, yo, awang, YOU ARE AWESOME. Seen so many github messages. :)
<NathanKell> I mean, all of you are awesome. Don't nobody feel neglected. <3
<NathanKell> But just had to say.
* xShadowx feels neglected
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* xShadowx has no sexy space shows to watch
<soundnfury> NathanKell: yeah I know about that, but I don't fully understand how that number's calculated (the comment doesn't quite unpack it enough)
<soundnfury> also, NathanKell... we're not as awesome as you </saccharine>
<NathanKell> :P :P
<NathanKell> the idea is: a weighted average of the tags (which are price multipliers). Calculate how
<NathanKell> urff, hit enter
<NathanKell> So first you figure out all the tags a thing is.
<NathanKell> (looking up pod)
<NathanKell> MODULE
<NathanKell> {
<NathanKell> name = ModuleTagAvionics
<NathanKell> }
<NathanKell> MODULE
<NathanKell> {
<NathanKell> name = ModuleTagHabitable
<NathanKell> }
<NathanKell> MODULE
<NathanKell> {
<NathanKell> name = ModuleTagHumanRated
<NathanKell> }
<NathanKell> MODULE
<NathanKell> {
<NathanKell> name = ModuleTagReentry
<NathanKell> }
<xShadowx> the pastebin is weak in this one
<xShadowx> :P
<soundnfury> so the numerator is some arbitrarily-chosen affine combination of the tags (as per the comment line above), and the denominator is the product of the tags?
<soundnfury> (well, tag multipliers, but anyway)
<NathanKell> Yep. The numerator is the weighted average. So if we figured 20% of part is shielding, then .2 * (shielding multiplier)
<NathanKell> And 70% of the cost comes from habitationness, then .7 * (hab mult)
<NathanKell> etc
<soundnfury> I'm sure we could find a way of doing this in code rather than having to calculate these fixups for every part
<NathanKell> To the spreadsheet!
<NathanKell> Or python I guess :P
<soundnfury> no, I mean in KSP code. it'd be nice if the ModuleTagFoo had a "fraction" field
<egg|zzz|egg> NathanKell: okay, about to try launching 1.3.1 with the following https://hastebin.com/hodununuge.diff
<soundnfury> so that then some appropriate bit of magic could gather up all the tags and combine them
<NathanKell> egg|zzz|egg: \o/
<soundnfury> possibly s/fraction/weighting (and have it normalise automagically)
<NathanKell> soundnfury: You'd think so. But how is the code to know exactly what portions are right for each part?
<NathanKell> Some mods have the Mercury pod altogether. Some have it parted out.
<egg|zzz|egg> (including a Principia that's not out yet, but cut and built already :-p)
<NathanKell> The fractions will be different for the Apollo CM parts.
<NathanKell> ETc.
<soundnfury> no that's why you put the weighings in the MODULE {ModuleTagFoo} when you add it to the part
<egg|zzz|egg> (time-travelling Clifford)
<NathanKell> But you don't add it to the part that way.
<NathanKell> That's automated already
<NathanKell> That's the problem
<NathanKell> If the tags were manually added, then sure, doing that makes sense
<soundnfury> right but then you have an MM patch for the part, to add the weightings
<soundnfury> that way the per-part stuff lives in per-part MM patches, rather than some magic gubbins in KCTPresets.cfg
<NathanKell> At that point why not just bake the weightings into that cfg? Since, you know, this way involves not significantly writing KCT and your way does? :P
<wb99999999> does anyone know of an elegant way to make a half-stage ring a la Atlas missile?
<NathanKell> s/ly wr/ly rewr/
<Qboid> NathanKell meant to say: At that point why not just bake the weightings into that cfg? Since, you know, this way involves not significantly rewriting KCT and your way does? :P
<NathanKell> It's not the RP-0 tag code (the module code) that does the cost mods, it's KCT itself, see below in the file
<soundnfury> fair enough. It just seems like the current solution is inelegant :(
<KevinStarwaster> wb99999999 procedural fairing?
<NathanKell> KCT just has a string->float lookup
<NathanKell> Oh, I agree entirely
<NathanKell> magico planned to make it more what we wanted
<NathanKell> But ~time~
<soundnfury> Oh btw, unrelated: you know that rollout costs are overestimated in the VAB, right?
<NathanKell> IIRC they're always calc'd for the max-level pad?
<NathanKell> Despite what pad you have?
<NathanKell> I know magico was aware of that bug and didn't know why. I looked and the code made sense to me so I didn't know either :(
<KevinStarwaster> wtf, Nathan is still here? What did you guys do to him to make him stay this long?
<NathanKell> magic~~~
KevinStarwaster is now known as Starwaster
<egg|zzz|egg> !wpn Starwaster
* Qboid gives Starwaster a Hausdorff ☢
<soundnfury> NathanKell: no, they seem to change depending on what pad I have selected
<xShadowx> i locked him in a cage in the basement
<soundnfury> they're just always too high
<Bornholio> I promised russian space suit and will deliver as soon as i plug my phone in
<Starwaster> xshadowx good deal
<wb99999999> with P fairing it's easy to make a half stage that decouples and separate
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<wb99999999> but what if I want a RING
<NathanKell> soundnfury: Ah. Then I don't know.
<soundnfury> I wondered if maybe one place is using fractions in [0, 1] and the other is using integers for the pad level
<Starwaster> use the original Pfairing... pretty sure you can make a one sided shell (ring)
<soundnfury> but I never even _attempted_ to look at the KCT code, I'm scared of it :P
<NathanKell> soundnfury: Been long enough I don't recall but I thought I traced the code paths and they looked similar so I got stumped
<Starwaster> soundnfury why? It's just ones and zeroes
<NathanKell> It's...well, it's clearly in need of a chainsaw (SO MANY GLOBALS) but it does work :)
<soundnfury> Starwaster: what could be scarier than that?
<NathanKell> argh, ok, lemme look
<soundnfury> (well, apart from two. But there's no such thing as two, Bender.)
<NathanKell> Scariness reconfirmed.
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<blowfish> evening
<egg|zzz|egg> blowfish: oh hey, I saw you rebuilt a mod a few hours ago
<xShadowx> blowfish: hell froze over and pigs flew
<NathanKell> heya!
<xShadowx> see :P
<egg|zzz|egg> blowfish: currently testing RO+RSS+RealHeat on 1.3.1, will make a few comments on some of awang's CLs and merge when they're addressed
<egg|zzz|egg> adressed?
<Starwaster> Hmmm. has anyone ever TRIED altering the stock pfairing config to allow one sided shells? Obviously for a fairing that would be stupid but if it WORKED.... it would allow interstages that don't break into pieces...
<egg|zzz|egg> adddddddddddresssssssssssed
<blowfish> add rest
<egg|zzz|egg> well I am zzz
<egg|zzz|egg> so that takes care of that, right?
<NathanKell> ...
<egg|zzz|egg> what, did NathanKell forget just how silly eggs are?
<egg|zzz|egg> at least KSP with the RealStack hasn't become fast to load, so no regressions on that front
<egg|zzz|egg> Сокол!
<ProjectThoth> Bornholio: Amazing how those things are literally tied shut.
<egg|zzz|egg> millenium сокол
<NathanKell> But you're a robin's egg not a (silly) goose egg
<egg|zzz|egg> NathanKell: remember RealGeese?
<NathanKell> Yep
<NathanKell> Oh my yes
<egg|zzz|egg> NathanKell: also I think I did play a goose egg (with legs) in Majiir's D&D over IRC game
<Bornholio> don't make me spray dew out my nose!
<Starwaster> bornholio turn away from your keyboadr
<NathanKell> soundnfury: It does appear to be the pad level thing I was talking about.
<NathanKell> in the editor, it has no knowledge of pad level.
<Bornholio> off to look at commits, 2 hours of KSP is so wonderful
<soundnfury> NathanKell: that's bizarre, because it definitely does change when I change pad
<soundnfury> (which you can definitely do in the editor)
<NathanKell> I don't see any other difference though--in both cases it's a KCT build list vessel being parsed through the same formula
<NathanKell> the code isn't *that* scary, you can take a look :)
<NathanKell> Look for all references to KCT_MathParsing.ParseRolloutCostFormula()
<Bornholio> is there a cfg for the time training requires? or hard coaded
<Bornholio> coded
<egg|zzz|egg> toaded
<Bornholio> ribbit, gero, croak
<blowfish> hard coated, like the shell of an egg
<soundnfury> Bornholio: there's a cfg
<soundnfury> GameData/RP-0/CrewTrainingTimes.cfg
<Bornholio> danke
<soundnfury> NathanKell: yeah, that indeed looks fine.
<NathanKell> soundnfury which?
<soundnfury> So I'm guessing it's one of the other inputs (loadedCost or emptyMass or BP or something) that's computed wrong somewhere
<soundnfury> rather than the LP level
<soundnfury> I don't know, I guess I should stuff that function full of prints
<soundnfury> (nearly typed "printks", that's how Real Men debug ;)
<NathanKell> lawl
<egg|zzz|egg> hm, much null reference exception spam in Kopernicus.Components.KopernicusStar.LateUpdate
<egg|zzz|egg> ah, known issue, Kopernicus/Kopernicus#245
<Qboid> [#245] title: NullReferenceException at Kopernicus.Components.KopernicusStar.LateUpdate | I even redownloaded KSP to make sure,... | https://github.com/Kopernicus/Kopernicus/issues/245
<NathanKell> back in a bit
NathanKell is now known as NathanKell|AFK
<Bornholio> what are the minimum requirements for FASA so i can trouble shoot the stupid eternal errors
<soundnfury> welp, that's the last we'll see of him until 2019 :P
<awang> I got a compliment from NK!
<awang> I can die happy now
<soundnfury> ikr
<awang> Just finished reading through scrollback
<awang> Pretty sure this is the busiest the channel has been in a few months
<soundnfury> like I say, we're all lazy asses when NK isn't around to chivvy us :)
<awang> Too true
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<awang> NathanKell, #RO herder
<egg|zzz|egg> awang: currently trying to test your CLs
<egg|zzz|egg> so far haven't managed to get KSP to start :-p
<egg|zzz|egg> seems to hang
<egg|zzz|egg> awang: I have a comment already though, you should update the expected version in the checkers of RSS, RO, and RealHeat in the CLs that rebuild for the new version
* egg|zzz|egg stabbity KSP in the mysterious hanging
* egg|zzz|egg zzz
<UmbralRaptor> stab?
<egg|zzz|egg> UmbralRaptor: earthmoo
<Bornholio> no stab = crash
<soundnfury> CL?
<Qboid> soundnfury: [CL] => Change List
<soundnfury> who calls it that?
<soundnfury> $#!%&¥ eggs.
<soundnfury> !wpn Bornholio
* Qboid gives Bornholio a frꙮg
<Bornholio> .toss
<soundnfury> Why are you tossing? </goodnighteverybody>
<egg|zzz|egg> Bornholio: ah, a frꙮg https://twitter.com/whitequark/status/876556043471511552
<UmbralRaptor> egg|zzz|egg: but MERCURY6 has code in an insufficiently silly format.
* UmbralRaptor stares at ATRAN.
<egg|zzz|egg> UmbralRaptor: can you request it on tape
<Bornholio> someone else needs it
<UmbralRaptor> Maybe
<Bornholio> paper tape yes
<Bornholio> damn just made myself feel old
<UmbralRaptor> Bornholio: I was looking for codes for atmospheric absorption in NIR, and found https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19930010877.pdf
<Bornholio> thats about the time i last used paper tape ('91)
<soundnfury> '91... that's the year two of the most important things in software engineering were created.
<Bornholio> loaded a detection routine for patriot missle batteries so the army wouldn't shoot us down by mistake
<UmbralRaptor> Bornholio: This includes 46 pages of FORTRAN77 (the source code), plus detailed instructions for running it on Unix and VAX boxen.
<Bornholio> nice
<soundnfury> ... no-one's gonna ask? Fine, I guess I *won't* say the punchline then.
* soundnfury flounces
<soundnfury> (not to be confused with fl. oz., that's something else entirely)
<UmbralRaptor> soundnfury: okay, what are they?
<soundnfury> well, one's the Linux kernel, the other is me :P
<soundnfury> alternative answer: They're fluid ounces, but that's not important right now.
<UmbralRaptor> soundnfury: but can we store you in a git repository?
<Bornholio> git outta here
<soundnfury> sure, I belong in a repository of gits
<soundnfury> after all, I know you're all checking me out
<soundnfury> (too much?)
NathanKell|AFK is now known as NathanKell
<NathanKell> [17:29] <soundnfury> welp, that's the last we'll see of him until 2019 :P <<< ....
<soundnfury> come on, it was funny...
<UmbralRaptor> soundnfury: something something pull requests.
<NathanKell> soundnfury: Fair. And, uh, expected :P
<NathanKell> [17:55] <@egg|zzz|egg> awang: currently trying to test your CLs <<< *(#*(%# I thought I escaped that kinda talk. I come home, I expect git only.
<Bornholio> the snark is strong with this one https://i.imgur.com/07FtLln.jpg
<soundnfury> NathanKell: I kid because I love :)
<NathanKell> <3
<soundnfury> Bornholio: it's a boojum!
<NathanKell> egg|zzz|egg: And now my muscle memory is all screwy with git, too.
<egg|zzz|egg> NathanKell: Cull Lequests
<soundnfury> well, if one of those hit you _you'd_ suddenly (though perhaps not softly) vanish away, and never be met with again ;)
<NathanKell> "[Sub|Com]mit"
<egg|zzz|egg> Submerge
<egg|zzz|egg> DO NOT SUBMERGE
<soundnfury> so long as you don't Subvert, I don't mind
<soundnfury> (also don't go to the pharmacy)
<soundnfury> (and don't use a reaction control system either)
<soundnfury> (and don't go to the inferior rocky planet with the 3:2 spin-orbit resonance)
<soundnfury> (and don't go to an Arabic market that sounds strange)
<soundnfury> (and don't use darcs, because come on, darcs?)
* egg|zzz|egg plays the bagpipes at soundnfury
<soundnfury> I, uh... Monotone? took me a while.
<egg|zzz|egg> nope
<egg|zzz|egg> also what did you mean with the pharmacy?
<soundnfury> is there a vcs called Piobaireachd? I'm confused.
<soundnfury> egg|zzz|egg: in the States there's apparently a pharmacy chain called CVS
<egg|zzz|egg> huh
<UmbralRaptor> Wait, planet? I thought that mercurial used lots of references to the element.
<soundnfury> yeah, but I couldn't think of a good pun
<egg|zzz|egg> UmbralRaptor: yeah but same, alchemically
<UmbralRaptor> hm
<egg|zzz|egg> soundnfury: arguably I think it should be an aircraft, but might as well play the bagpipes
<soundnfury> egg|zzz|egg: nah, I still don't get it, sorry
<Bornholio> .wishlist Burn times for solids clearly listed
<Starwaster> wait, MET resets if you climb onto a ladder?
<Starwaster> why didnt I know that???
<soundnfury> Starwaster: that's because ladders are black holes and zero-point energy sources and magnetic monopoles in KSP
<Starwaster> I knew that
<NathanKell> Bornholio: If solids' thrust curves are normalized around average rather than max thrust, then MJ is correct
<NathanKell> However max thrust will be incorrect
<NathanKell> IIRC I chose the former and redav8r chose the latter
<soundnfury> egg|zzz|egg: you're gonna have to give me another clue :\
<blowfish> I went through the math once to see what it would take to properly calculate the burn time for something with a thrust curve ... I vaguely recall a nasty integral.
<blowfish> Though maybe there are numeric integrators that could do it without much performance impact
<egg|zzz|egg> of course there are
<egg|zzz|egg> just ask an egg
* egg|zzz|egg throws 37 integrators at blowfish
* blowfish asks egg to put it in Mechjeb
<egg|zzz|egg> nah, ask lamont_
<lamont_> hmmm?
<egg|zzz|egg> !wpn lamont_
* Qboid gives lamont_ a minion/paranotion hybrid
<soundnfury> blowfish: https://forum.kerbalspaceprogram.com/index.php?/topic/125618-12beta-boosteriferous-srb-thrust-profiles/&tab=comments#comment-2559309
<egg|zzz|egg> lamont_: you have an underscore sticking out
lamont_ is now known as lamont
<blowfish> yeah, that
<soundnfury> (btw d'you like the lobachevsky reference?)
<lamont> dammit i must still have a fever, i see NathanKell on irc…
<Bornholio> straight up halucinating
<soundnfury> egg|zzz|egg: I'm sorry, you're gonna have to explain it, I can't fathom it.
<egg|zzz|egg> piper
<blowfish> I guess you could have MJ use the thrust curve to calculate initial thrust, then normalize all the thrust curves
<blowfish> that would probably be simpler, though a lot of manual work
<soundnfury> ... ewww, perforce >:(
<lamont> blowfish: RKF45
<NathanKell> lamont: Heya! :)
<blowfish> lamont: ?
<lamont> Runge Kutta Fielberg 4th order with 5th order error estimage
<lamont> lol, *estimate
<lamont> hey NK =)
<soundnfury> oh right, you're a googie now aren't you
<NathanKell> [18:40] <soundnfury> ... ewww, perforce <<< the appripriate reaction
<egg|zzz|egg> lamont: or DOPRI56
<NathanKell> Although, well, it gives us Steam, so...
<soundnfury> btw egg|zzz|egg clearly you need another 20 integrators, so you can into Heinz
<NathanKell> s/prip/prop/
<Qboid> NathanKell meant to say: [18:40] <soundnfury> ... ewww, perforce <<< the appropriate reaction
<egg|zzz|egg> yeah I know
<blowfish> soundnfury: fun fact, I know the founder of perforce (family friend)
<lamont> i got RKF45 working to do some simple finite burn integration working and even got the primer vector equation wired up to it
<blowfish> ahh nice
<lamont> i think i can use one of the optimizers in MJ to do proper calculus-of-variations based trajectory optimization with it
<egg|zzz|egg> NathanKell: dunno what perforce is like directly tbh (piper + lots of shiny tools on top probably isn't the pure perforce experience)
<lamont> it’ll be slow because i don’t have the jacobian yet, but that gets messy and complicated
<egg|zzz|egg> NathanKell: but I do use the words submit and CL
<lamont> but for modelling finite-burns it works really well
<lamont> its not uhm, whstchamacallit…. sympletic…. so it won’t conserve energy and will be bad for long coasts
<lamont> wanted to work on that after getting back from vacay, but influenze had other plans for me
<blowfish> why is the world full of differential equations that don't have simple closed form solutions >:(
<lamont> so i’m just killing zombies now which is more my intellectual speed the past week…
<lamont> yeah
<lamont> so PEG is basically just closed-form approximations to finite burns
<lamont> the thrust integrals are just higher order expansions
<egg|zzz|egg> blowfish: eh, be happy when they're ODEs
<egg|zzz|egg> when they're PDEs, throw them at ferram4 and run
* soundnfury gives egg|zzz|egg an extraordinary differential equation
<egg|zzz|egg> eggstraordinary.
<soundnfury> ^ that too
<soundnfury> Observation: binge-watching old Animaniacs episodes makes me hyper. (Watching one in German dub was _trippy_.)
<NathanKell> lamont: Ouch, hope you feel better soon!
<taniwha> NathanKell: o/
<lamont> working on it, it was a bad one, flu this year is bad, get your shot
<NathanKell> Heya taniwha!
<NathanKell> ya, got shot back around Thanksgiving
<NathanKell> Dan was just down with it and he's *still* coughing...
<taniwha> I've found that flu shots tend to make me sick, and when I skip them I don't get sick
<NathanKell> (err, danr for you interneters)
<taniwha> (note, if/when I do start getting sick, I'll go for shots again)
<NathanKell> wait, crap, that's his Valve username. What *was* his forum nick. taniwha do you remember?
<NathanKell> danrosas maybe?
<NathanKell> Man it's been a while >.>
<taniwha> hmm, did I ever know it?
<blowfish> flu shots do cause an immune reaction which may in some cases be perceived as being "sick"
<taniwha> blowfish: yeah, I watched Abby Smith's presentation on vaccines
<taniwha> the rest of my family gets shots
<soundnfury> I just have a phobia of needles. So, all the rest of you get your shots so you don't infect me :P
<taniwha> also, I do tend to avoid large crowds when I can
<soundnfury> taniwha: I think we all do that, we're nerds after all ;)
<taniwha> btw, I've made some nice progress on my resource manager for EL
<taniwha> (conceptually based on TAC Fuel Balancer, but with some smarts about modules (stages/docking ports) and symmetry)
<awang> egg|zzz|egg: Uh-oh, hangs aren't good
<awang> I hope it isn't the DLLs I built
<awang> They worked on my 1.3.1 install, for what it's worth
<awang> And I'll take a look at the version stuff tomorrow
<Bornholio> i had work and not work just before my drive died, not sure what made the diff
<awang> And isn't PhineasFreak the one who did the RealHeat PR?
<awang> btw, CLs?
<awang> Oh, never mind
<soundnfury> ^_^
<awang> Scrolled down a bit and saw soundnfury beat me to it
* soundnfury can into ninja
<awang> ark is strong with this one https://i.imgur.com/07FtLln.jpg
<awang> NathanKell: [17:55] <@egg|zzz|egg> awang: currently trying to test your CLs <<< *(#*(%# I thought I escaped that kinda talk. I come home, I expect git only.
<awang> Used Mercurial too much?
<awang> So much scrollback
<Bornholio> awesome isn't it :)
<awang> Things are starting to feel more alive
<xShadowx> NathanKell: correct danrosas
<xShadowx> nice memory for not seeing it in a year :P
<soundnfury> ... it's almost as ugly as the Fairey Gannet AEW.3
<soundnfury> s/AEW.3/AS.4
<Qboid> soundnfury meant to say: ... it's almost as ugly as the Fairey Gannet AS.4
<soundnfury> (the AEW version _almost_ looks like an aeroplane)
<Bornholio> testing cockpit canopies against bird strikes?
<Bornholio> cheap wind tunnel testing full sized nose?
<Bornholio> flying popemobile?
<Pap> Woah a NathanKell sighting! Yes! RP-1 release, here we come!
<NathanKell> Hey Pap! :)
<NathanKell> Yeah, parents had to stay extra due to the storm, so last weekend's appearance was a week delayed :]
<NathanKell> (my desktop is in the guest room)
<Pap> Hiya NathanKell
<Pap> That tends to happen!
<Pap> soundnfury: why did you say the new crewed science stuff isn't working? What is broke about it?
<NathanKell> Pap: Per github I think I've fixed the training issue. Not sure what others there are still.
<soundnfury> Pap: the capsule resources mangling. I had to patch it just to make it not take Ablator away, it still removes some monoprops iirc.
<soundnfury> Also I thought it was unfinished, only the earliest capsules had experiments
<soundnfury> (if not, sorry for maligning you)
<Pap> soundnfury: I now recall the resource mangling. From what I remember that should be an easy fix.
<Pap> It might be unfinished, I thought I got Gemini and Apollo Era capsules working as well
<soundnfury> maybe you did
<Pap> I will check when I can
<soundnfury> I haven't been flying capsules, because price bug :S
<Pap> :)
<soundnfury> and there's no experiments in the 1.25m cockpit ;)
<Pap> Robots > Humans
<soundnfury> Работник
<taniwha> Pap: play Horizon Zero Dawn
<taniwha> you will rethink that :)
<taniwha> (need a PS4, though)
<Pap> Lol
<taniwha> when I first saw the game I thought "yeah, right, another 'robots destroy humanity' game"
<taniwha> then I saw someone playing it, talked about it a bit and he said it's not (he didn't say too much for spoiler reasons), so I got interested
<NathanKell> dinner time, o/
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<taniwha> got it several months later, and yeah, it's... good
<blowfish> Console exclusives -_-
<soundnfury> blowfish is inconsolable ;)
<Bornholio> as much as consoles help ruin games i love, .presentMiddleFinger at consoles :)
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<wb99999999> anybody still here?
<soundnfury> there's nobody here but us chickens.
<ProjectThoth> cluck-cluck-cluckaw!
<wb99999999> I now know why real life LVs tend to separate solid boosters in pairs
<wb99999999> so there's much less (ideally non) collision!
<blowfish> or triples, in Delta II's case
<blowfish> but yes, generally you don't want to separate two boosters that are right next to each other at the same time
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<taniwha> do we have a return?
<taniwha> (wow, slow)
<taniwha> (me)
<ProjectThoth> taniwha: Yeah, hi, I have a receipt for this Christmas tree... all the needles fell off.
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<ProjectThoth> I think the Zuma goose is cooked.
<Bornholio> was looking for better track data on 276 since it looked like it and 280 got somewhat close, but 276 is circular 400km and zuma was 600-1000km before de-orbit (if it was on the falcon upper stage)
<Bornholio> plus still not making sense that they would de-orbit so abruptly if they still had it attached. My messed uptheory right now is that it was a rendevous with 276
<Oneiros> i thought they made up the crash story as an attempted cover up
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<Oneiros> yup after reading the articles, still seems that way
<Oneiros> the red coats are back
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<Probus> I'm starting to believe that Zuma's failure may have been a hoax.
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<Probus> See, I just mention it and I'm cyber-attacked!
<Probus> The Falcon Heavy hot fire has been rescheduled for Monday during a window that opens at 4pm EST
<Probus> That ought to be some test. I wonder if they are going to fire all 27 at the same time.
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<Bornholio> as i continue my DDOS on Probus he seems blissfully unaware.
<Bornholio> oh hi
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<UmbralRaptor> Uh
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<Rokker> Bornholio: is there anything to do in Nebraska besides SAC museum
<Bornholio> NO
<Bornholio> oh wait i got to Morril Hall a lot, thats a natural history museum, also has moon rocks in it
<Rokker> hmmm
<Rokker> Bornholio: I guess I'd just have to stop by if I ever drive to Colorado to see some actual cool shit
<Bornholio> oh and a very nice zoo, you know that one from tv for lots of years
<Bornholio> other than that , just flatness
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<Probus> I'm back! I blow my nose in Bornholio's general direction!
<Bornholio> eh tissues...
<Rokker> Probus: finally
<Bornholio> rokker https://imgur.com/gallery/3hSuq fly the safes airline in the world?
<Rokker> Probus: just so you know, falcon static fires, while still impressive, don't go much farther than ignition. so it will just be 27 engines spooling up, ignition, quick burn lasting maybe a few seconds, and then done
<Rokker> Bornholio: eh, he just turned the wrong direction
<Probus> That's great Bornholio. That makes sense Rokker
<Bornholio> any FASA experts in?
<Rokker> anyways, sometimes you just turn left when you wanted to turn right, Bornholio
<Rokker> he forgot to hold up his fingers and the the L ⅃ thing
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<Pap> I am a FASA "expert" Bornholio
<Bornholio> texture errors on loading
<Bornholio> Texture load error in 'G:\SteamLibrary\steamapps\common\KSP 1.2.2 Clean\GameData\FASA\Props\LM_FuelIndicatorSE\FuelIndicatorInd.dds' is an example
<Bornholio> also FASA Master zip always github downloads empty for me, releases are fine tho
<Bornholio> nm just git being dumb
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<Bornholio> tried pressing > to get a live video to speed up. .sigh
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<Qboid> [#26] title: Errors in loading and MM processing | For a long time FASA spams me with a good amount of soft errors on load. Cleaning them up should be a good thing as most of them are simple texture issues.... | https://github.com/KSP-RO/FASA-RO/issues/26
<Starwaster> ok what's the deal with planetary normal maps? Which channel does what?
<Starwaster> and which direction is the light assumed to be from?
<Bornholio> https://forum.kerbalspaceprogram.com/index.php?/topic/165741-how-to-export-dds-textures/
<Bornholio> unity i screwy?
<Bornholio> is
<soundnfury> unity is _always_ screwy. The question is, what handedness is its screw thread? :P
<Bornholio> pap however is expert
<Bornholio> starwaster thsi guys comment gets most of the planet stuff in one breath https://forum.kerbalspaceprogram.com/index.php?/topic/165741-how-to-export-dds-textures/&tab=comments#comment-3178438
<Pap> ^^^ that's where I learned it all
<Starwaster> what does he mean blue format? What does blue channel get used for?
<Starwaster> or is that just your typical normal map where the blue channel is set to a flat all white?
<Bornholio> wow sound file crude is a pain to fix
<Bornholio> ok giving up on that
<Qboid> [#27] title: Fix texture errors by changing encoding | Made several texture.dds files BC3/DXT5 format and add mipmaps, also added a few missing textures from alternate locations. better solution might be rewriting config and commonizing location of those textures/normals. Normals encoded BC3nm/DXTnm... | https://github.com/KSP-RO/FASA-RO/issues/27
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<SRBuchanan> Heyooo.
<Bornholio> .wave
<SRBuchanan> So now that I've got my direct line to the cool kids working again, anyone on here know a good source for modding guides? Everything I've found has been so out of date it isn't any help.
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<Bornholio> Taniwha is in japan, maybe raidernick can be poked
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<SRBuchanan> Just PM'd him through the Discord.
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<wb99999999> rewatching some old launches and noticed how faithful RealPlume is
<SRBuchanan> Yeah it's pretty good. I usually run Muffler as well for maximum reality.
<Starwaster> this is driving me up the goddamn wall. If I don't figure out how to fix Kerbol 10x flipped normals I can't play anymore
<Bornholio> png or .dds
<Bornholio> north south flip, east to the left, if .dds
<Starwaster> I have. It had no effect
<Starwaster> it's freakin bizarre
<Bornholio> using the other format think LT8
<Starwaster> and the last update was like a year ago or something... and nobody else sees this?
<Starwaster> LT8 for a normal map?
<Bornholio> height map
<Bornholio> L8
<Bornholio> format not compression, but collar pap he did this a bunch
<Starwaster> I don't think this is a height map issue, we're talking scaled space txtures
<Bornholio> all i know is biomes are right to left flipped .png's colors/normals/heightmap dds flip both but as to channels and such no idea, and
<Bornholio> heigh map has no alpha channel
<Bornholio> do you have normal looking heightmap?
<Pap> DDS automatically flips the image. I cannot remember of. It also mirrors them or not
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<soundnfury> I know when I converted my RSS DDSes to PNG, I had to flip them vertically
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<wb99999999> oh man
<wb99999999> I really learned the hard way to separate solid boosters in pairs
<wb99999999> don't attempt a cross if you're not koreolev
<soundnfury> wb99999999: why, what happened?
<wb99999999> flying Atlas II
<wb99999999> separated SRBs ram into the half-stage fairing
<wb99999999> blew up LR-89s
<Bornholio> put small fins on the bottom to make them arc away, just a single that adds to the whole assembly CoL, also snubotrons to sep if they are higher up the side or large relative to the main
<soundnfury> also itym Королёв (Korolyov). There's no e
<Bornholio> unless US textbook :P
<wb99999999> I really don't speak Russian
<wb99999999> and my mother tongue is incompatible with languages that uses alphabets...
<wb99999999> actually this is very interesting
<wb99999999> would you guys mind some linguistic mumbo jumbo from me?
<wb99999999> nvm, flying boosted atlas II is challenging...
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<SRBuchanan> Are you letting PEG do it for you?
<lamont> wb99999999: you got a craft file for the delta-v analysis issues you were seeing awhile back?