UmbralRaptop changed the topic of #KSPOfficial to: Kerbal Space Program 1.7 official channel | Rules: http://archive.is/5bp8u | PM ops as needed | ΔV maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | EHT papers https://iopscience.iop.org/issue/2041-8205/875/1 | Поехали!
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<Scolar_Visari> Sons and daughters of Kerbin: GQ! CQ! All hands to action stations, prepare for high thrust!
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<Scolar_Visari> This is not a drill, repeat, this is not a drill.
<UmbralRaptop> [the needle moves to somewhere between 1 and 10 cm/s^2
<UmbralRaptop> ]
<Eddi|zuHause> how many G is that? :p
<Eddi|zuHause> about 0.001-0.01?
<UmbralRaptop> yeah
<Scolar_Visari> All hands, brace. RCS warning in effect.
<UmbralRaptop> (I mean, it would be amazing if an ion engine ever did it)
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<Scolar_Visari> Maybe plasma/low end, not melt your engine fusion drive?
<UmbralRaptop> hrm
* Scolar_Visari ponders how high thrust electro-thermal water RCS could be).
<Scolar_Visari> One thing Children of a Dead Earth does not seem to implement, at least in the stock version, are RCS quads.
<Scolar_Visari> So your ships only turn with rather wasteful main engine high angle gimbal burns.
<UmbralRaptop> eek
<Scolar_Visari> That would make docking, ah, interesting, considering that any ship worth their salt are also nuclear powered.
* Scolar_Visari ponders an out-of-control warship irradiating a docking repair vessel.
<Scolar_Visari> There are mods, too, that add silly high performance propulsion systems ala The Expanse.
<UmbralRaptop> That would presumably lead to some silly encounters?
<Scolar_Visari> I sort of like the present-day NTR performance. It makes it more a puzzle game than anything else.
<Scolar_Visari> Like, "Hm, I could burn through 2,000 m/s of delta-v to dodge these missiles but give the enemy the space guage, or I could see if I can intercept them with my own missiles to give me the upper hand in delta-v."
* Scolar_Visari also ponders why the game insists on gunnery CIWS as a primary means of defense instead of intercepting missiles as is the case in real life anti-missile defense.
<UmbralRaptop> ¯\_(ツ)_/¯
<UmbralRaptop> point defence lasers?
<darsie> I pointed my laser at ppl in the park who played loud music at midnight. With spread beam so they don't get harmed.
<UmbralRaptop> uh
<darsie> They reduced the volume. My flat mate has to work tomorrow.
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* darsie installed 1.7 today and landed on the Mun.
<darsie> 3 separate flights, flyby, orbit, landing, to get all the contract rewards.
<darsie> The new maneuver node tuning is great.
<darsie> I wanted that a long tim.
<darsie> e
<Scolar_Visari> UmbralRaptop: Lasers sort of stink but the game does feature rather effective, Expanse style rapid fire coil guns.
* Scolar_Visari still grumbles at the PDC's tendency to have their rights go through the entire hull of a ship, rather unlike most penetrator rounds in real life.
<Scolar_Visari> Unless ships in The Expanse are armored with paper.
* Scolar_Visari looks up videos of depleted uranium using penetrator tests with footage of the after-penetration effects, gets videos on, "lethal radioactivity" of DU instead.
* Scolar_Visari also forgets we're in the future, 360 degree videos are a thing.
<umaxtu> Scolar_Visari, are you talking about a mod or a game other than KSP?
<Scolar_Visari> Children of a Dead Earth, a very, very, very hard sci-fi space combat game.
<Scolar_Visari> Not only is there no FTL, there's also nothing higher performance propulsion wise than NTR and low-end plasma rockets.
* UmbralRaptop really should play that at some point
* UmbralRaptop assumes that ships in The Expanse have muzzle velocities high enough to cause some relativistic effects
<Scolar_Visari> That doesn't seem to be the case and, if it were, I can imagine the rounds turning into an immutably deadly plasma after penetration.
* Scolar_Visari notes the PDCs are only used at human spitting distance ranges.
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<UmbralRaptop> hrm
* JVFoxy ehs... chews on code, frustrated with constant crashes
<UmbralRaptop> crashes or crashes?
<JVFoxy> application crapping out..
<JVFoxy> its installed on two different systems.. yet, keeps pulling some subscript error.
<UmbralRaptop> ah. also, aaaaaaaaa
<JVFoxy> home PC (windows 7 64) and laptop (windows 10 32), this stupid little program.. it'll run ok, but, randomly when it has to transfer data to a port, it'll crash.. I can't debug it because thanks to MS Visual Studio being stupid
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<Eddi|zuHause> yeah steam... downloading game 37.0 of 38.5 MB... remaining time: 2 hours
<Eddi|zuHause> 37.8/38.5 rmemaining: 9 days
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<Draconiator> Can anyone help out? Trying to figure out what a digital camera cost new, but I can't find the model. HP Photosmart 210 Digital camera. no idea if it's because of the age or the rarity...
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<Mat2ch> Draconiator: are you sure about the name? Photosmart is a printer series, not camera afaik
<Althego> hehe
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<Mat2ch> well, the image search reveals, they used Photosmart for cams, too
<Mat2ch> But photosmart 210 seems to be a printer.
<Mat2ch> And yes, it really looks like HP doesn't make any digital cameras anymore
<Mat2ch> It's good for HP that there are no curse words allowed here. I have some very obscene in mind, when I think about their product naming department.
<Mat2ch> Draconiator: the ebay link above shows: It's old.
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<sandbox> it was inevitable
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<kmath> YouTube - EEVblog #1200 - BUSTED! - Energizer & Duracell NiMH
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<Althego> lol the m87 supermassive black hole picture resulted in... black hole chan waifu memes :)
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<UmbralRaptop> It turns our that the intersection of horny, interested in science, and want to die is rather large
<Eddi|zuHause> did you really just question rule 34?
<Althego> shouldnt have been surprised after bowser
<Althego> or ratehr bowsette
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* darsie landed a flyby probe on Duna: http://bksys.at/bernhard/temp/screenshot42.png
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<JVFoxy> so... anyone have fun in game this weekend?
* darsie landed a flyby probe on Duna: http://bksys.at/bernhard/temp/screenshot42.png
<darsie> Was tight. Had to pick a lower landing spot for better aerobraking.
<JVFoxy> no chute or just hidden?
<darsie> no chute. Just dawn an aerobraking.
<JVFoxy> how'd you manage to get velocity down low enough with jut Ion?
<darsie> And sunlight and xenon
<darsie> thrust retrograde.
<darsie> Was tight. Had to pick a lower landing spot for better aerobraking.
<darsie> For higher atmosphere density.
<JVFoxy> huh... and here didn't think ion had the thrust
<darsie> It doesn't irl. But KSP gave it 2 kN :).
<JVFoxy> I remember back when it was 1
<darsie> Because KSP can't thrust during time warp.
<JVFoxy> irl... ya I know barely a paper weight's worth... but.. saying that because using realism or this stock game?
<darsie> So realistic thrust takes months or years.
<darsie> stock
<JVFoxy> early version of the game I threw on enough ion engines to land a Mk1 command pod on the mun...