<darsie>
I wonder if that torus is large enough to better make an O'Neill cylinder instead.
<Scolar_Visari>
Most of that's just to house the K-F Drive.
<darsie>
KF?
<Scolar_Visari>
An Invader-class only requires a crew of 24.
<Scolar_Visari>
The Kearny-Fuchita Drive, Battletech's rather well worked out FTL system.
<Scolar_Visari>
Though, if there was *one* thing I could change in Battletech, it's where the jump points are positioned. Currently, the primary points are always stationed above the poles of a star at about ~1 AU depending on the star's mass. This is really, really, really inconvenient from a delta-v point of view.
<UmbralRaptop>
I sort of assumed that the ships had several thousand km/s of ΔV for Reasons?
<lordcirth__>
More like 10's of kkm/s if you expect to routinely do 90deg plane changes.
<Scolar_Visari>
Probably hundreds of thousands, and changing the location to what are now, "pirate points" (supposedly Lagrange points) would reduce the needed exhaust velocity of the DropShips down from faster than the speed of light.
* Scolar_Visari
notes DropShips, in addition to having ridiculous fuel economy and isp, also travel at ~1G!
<lordcirth__>
vroom
<Scolar_Visari>
There's also that matter of the JumpShips also needing some way to station keep.
<darsie>
Scolar_Visari: Maybe the jump points are there because there's less danger of collision.
<Scolar_Visari>
darsie: The lore says it's because it's the farthest removed from the gravitational intereference of the host star and planets.
<Scolar_Visari>
Collision shouldn't really even be an issue given how yuge planet-star Lagrange points are in spite of the minimum safe distance required between K-F Drives.
* Scolar_Visari
looks up cutaways of Battletech, gets giant cutaway of Babylon 5 instead https://bit.ly/2UpaVbu
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<UmbralRaptop>
oops
<Scolar_Visari>
Good thing they have an open airlock policy!
<JVFoxy>
was going to sit back, wait for things to settle down, then look into it myself... wasn't sure if people trying to make it a big deal than its really?
<Fluburtur>
well, first direct observation of a black hole
<APlayer>
Hey, that's a huge deal. We can actually resolve a black hole, how awesome is that? :-)
<kmath>
YouTube - Simple way to Make Complex Shapes on CNC - Marble Machine X #76
<Fluburtur>
Mat2ch
<JVFoxy>
does it look like someone pulled a plug in a tub, all space stuff swirling around, dropping into blackness? Somehow I feeling its something a little different han that
<APlayer>
It is a grainy ring around a black spot.
<JVFoxy>
I don't know.. part of me is glad those things so far away.. not sure I wanna know exactly what they look like. mass of several solar systems down to the size of a tiny planet..
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<Fluburtur>
well a large one would be a bit safer because of the more gentle gravity gradient
<Fluburtur>
so if you were a safe distance from an inactive giant black hole you wouldnt die immediatly
<JVFoxy>
what determines the gradient though? I know of a gravity 'curve'...
<Fluburtur>
well in a 2d space, all black holes have the same "depth" but the curve is more agressive on small black holes
<JVFoxy>
though its more of a how tight an orbit sorta thing than how fast it changes from center, going outwards
<Fluburtur>
on large ones it is spread over a larger area
<JVFoxy>
depth? I thought it goes farther /down/ the heavier the object is...
<Fluburtur>
but if you are far from a tiny black hole you would still be safe, it would appear much smaller however
<JVFoxy>
I've been wanting to do a sort of space helmet or something out of paper mache..
<JVFoxy>
kind of like how people make halo armor cos-play stuff
<Fluburtur>
not sure how well paper would work, you can make anything look good if you put some effort into it
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<JVFoxy>
it wouldn't be just paper... I've seen people use paper mache as a sort of base, then guessing resin.. fiberglass or something to help give it a smoother finish.
<Tsar_Bomba>
what are we talking about
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<Tsar_Bomba>
is anyone actually on? plz reply
<umaxtu_mobile>
Tsar_Bomba, we're all hiding cause a nuke just walked in
<JVFoxy>
ugh.. no nukes please. I've been up too long already no thanks to earthquakes in stomach.
<JVFoxy>
talk'n with Fluburtur on some craft stuff, showed a pic of plane they work'n on
<Fluburtur>
a lot of peoples also use flexible foam for cosplay
<Rokker>
Fluburtur: APlayer you were about an hour to an hour and a half late on that livestream
<Fluburtur>
I was watching it live
<APlayer>
I received a notification from another source, did not watch the conference
<Rokker>
Fluburtur: yeah but you didnt point it out here until an hour after it started
<Fluburtur>
APlayer dleted the topic so I sent bac the link
* APlayer
is good at deleting things, isn't he?
<Tsar_Bomba>
well I don't see the ksp talk
<umaxtu_mobile>
its just slow right now
<Tsar_Bomba>
why is it when I get hear no one talks
<Tsar_Bomba>
im gonna change my name
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<inventor_lego>
hi I am back
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<umaxtu_mobile>
welcome back
<Fluburtur>
we dont talk about ksp that often here
<Althego>
hehe
<inventor_lego>
oh that makes sense
<Althego>
#fluburturbuilds
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<kmath>
YouTube - 4 Billion Solar Mass Black Hole in M87 - Event Horizon Telescope
<Fluburtur>
scott
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<Rolf>
amazing isnt it
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<UmbralRaptor>
s/4/6\.5/
<UmbralRaptor>
(Bad Scott!)
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<JVFoxy>
don't suppose anyone's done a whole system mod for KSP?
<JVFoxy>
oh.. looking at shadowzone's vid on 1.7... hmm..
<darsie>
what?
<JVFoxy>
what what?
<darsie>
<JVFoxy> don't suppose anyone's done a whole system mod for KSP?
<JVFoxy>
basically kerbal solar system mod... sorry, not game system mod. I've been wonder what it takes to make such a thing
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<JVFoxy>
solar system I have some stats for, wanted to do. Though, given that kerbals are scaled down, realized it may not work very well unless if I do RSS as well.
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<Scolar_Visari>
Sons and daughters of Kerbin: If you stare into the Event Horizon long enough, it stares back with Hawking Radiation.