UmbralRaptor changed the topic of #KSPOfficial to: Kerbal Space Program 1.7.2 official channel | Rules: http://archive.is/5bp8u | PM ops as needed | ΔV maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png
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<jUMPSu1t> Any idea what I should write in Console to get Bill back to the station?
<jUMPSu1t> Used cheats to get station & relay into Dunar orbit...sent Bill on EVA and then lost the station
<jUMPSu1t> Help?
<jUMPSu1t> Isn't there a way to autonomusly bring him back?
<jUMPSu1t> I don['t want to just give up on him...already lost Val and Jeb to accidentally clicking Space Center instead of revert when their stuff crashed
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<UmbralRaptop> The default setting is that they respawn after 2 hours, right?
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<jUMPSu1t> Yeah...about that...I loaded a random quicksave and I'm starting over
<jUMPSu1t> Now my KSP is broken...I'll just restart
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<jUMPSu1t> Waiting]
<jUMPSu1t> For a bit in the Astronaut Complex it showed Val as lost...now it says she's gone
<jUMPSu1t> YOu can't respawn dead kerbals right??
<UmbralRaptop> You could edit the persistence file, though I'd suggest checking the difficulty settings to make sure that they come back
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<JVFoxy> the usual has the major 4 just reviving after a time far I remember
<JVFoxy> you can also set how long they are lost for... though weird it says 'lost' then decided was missing isntead.
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<JVFoxy> yo
<darsie> lo
<Mat2ch> mo
<darsie> no
<Mat2ch> ro
<Althego> EOF
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<JVFoxy> ugh.. EOA...
<JVFoxy> er well soon. ~_~
<JVFoxy> mm... awakeness.. or lack there of
<darsie> I could make relays at Kerbin.
<darsie> playing hard
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<Spamus> Hey anybody here able to use the graphical manuever node editor in career mode??? i cannot get the menu to work for the life of me!
<packbart> darsie: while I sometimes disable the additional ground stations, I concur with the opinion that it would be weird if Kerbals conquer space but can't even set up a relay antenna on the other side of their planet :)
<packbart> I've driven around and built relays with KAS ground pylons, though
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<darsie> Spamus: yes
<darsie> ;)
<darsie> Doesn't work in staging mode, IIRC.
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<darsie> so switch to map.
<darsie> Or what do you call the 'real' mode?
<Rolf> "outside" mode
<darsie> Does a ship get lighter if an antenna breaks?
<Rolf> would be funny if some part subtracts more mass than it has when it breaks off
<darsie> Cause in an early attempt an antenna broke and it looked like I could go to 3 Mm orbit, but later, when the antenna wasn't broken I can only get to 1 Mm or so.
<Rolf> bet that'd be funny to exploit if it exists
<darsie> negative mass :).
<Rolf> that might be drag loss
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<darsie> This time I'm raising apoapsis before reaching orbit. Maybe that's the difference.
<darsie> But it should give me more Oberth.
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<Spamus> i'm in map mode and everything. i have a manuver node, i have it selected, i can edit it with the text editor and the old UI that appears on your actual path but i can't bring up specifically the new graphical editor
<Spamus> this button does not work under any conditions https://i.imgur.com/nj0cf90.png
<darsie> Like, I'm lighting second stage at 50 km and stop when Ap=1Mm.
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<darsie> Spamus: Click the Maneuver node button in the very lower left, purple?
<darsie> ah, that opens automatically when you open a maneuver.
<darsie> Click the right tab wiht the maneuver node symbol.
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<darsie> Rolf: I got out of the fairing earlier when my antenna broke, so that should have had more drag, but it got me to ~3 Mm.
<Rolf> interesting, something else then
<Rolf> might be indeed mass
<Rolf> would be funny if thats the part that has mass ratio as I menioned
<Althego> as i predicted electron was delayed
<Althego> but maybe tomorrow
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* darsie put two relays at 120.0° phase angle by picking the required orbital period difference on the last corrective orbit.
<darsie> Now their orbital period is equal to the millisecond.
<Althego> hehe, pointless. by day 20 i finish career, they have no time to desync
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<darsie> :)
<darsie> Time saver
<Gasher_> i have some doubts about such a contraption https://i.imgur.com/KfXK0CD.jpg
<darsie> You finish by fully upgrading all buildings and completing the tech tree?
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<Althego> something about that
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<Althego> in hard style i cant collect all nodes because there is not enough science
<Althego> but those are not important
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<Eddi|zuHause> <darsie> You finish by fully upgrading all buildings and completing the tech tree? <- if that's the criterium i never "finished" a game
<Althego> you cant really finish career
<Althego> for me it would be collecting all science from all bodies
<Althego> so i chose to finish when there is nothing to be gained by collecting more science
<Eddi|zuHause> [X]Science! is great
<packbart> aye
<Althego> once i had more than 10k science remaining from a jool mission
<Althego> it was a nice mission i still remember
<Althego> few years ago
<Althego> but after that i finish that career, because it was pointless
<packbart> well, it becomes a sandbox with contracts and working science
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<Althego> lander is getting hot http://warpology.com/k/hotmun.png
<Althego> i didnt put a fuel tank under it, so there is nothing there to soak in the heat
<Althego> and the nuke is generating a lot of heat
<Althego> so the engine can be used intermittently
<Althego> luckily there is not much going on now, most things are going to or rom minmus
<Althego> this is specifically a mun polar biome hopper
<Althego> i hope it can go to a few more places
<JVFoxy> huh... didn't have radiators yet or just didn't think you'd needed them?
<JVFoxy> I knew nukes get warm, the little warning gauge kicks up if you run them long enough.. but, usually my craft, if I ever use them, are pretty big, heat transfer wasn't a big issue
<Althego> i didnt think the issue would be this bad
<Althego> but it is workable
<Althego> problem is passive radiators cant cool very far
<Althego> so they cant cool the nuke because they are not on it
<JVFoxy> the little non-folding ones, can cool the part next to them, (otherwise whats the point) as well as next parts around it. The active ones, cool the whole ship but takes power
<JVFoxy> well I think they all take power.
<Althego> they do
<JVFoxy> old days, you coudn't even turn them of
<JVFoxy> whatever part you stuck between the core and nuke, probably just stick any radiator on it, probably could have helped at least a little bit
<JVFoxy> I was messing around with some plane designs using the MK3 body parts. slung gloliath engines under the massive wings. First time I seen wings get 'warm' for whatever reason. Wasn't even sure it was teh wings, two gauges just showed up around the wing roots.
<JVFoxy> I ended up scrapping the design with goliaths anyways.. kind of looked stupid. Original design had 4 wheezly engines, seemed to work ok.
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<Althego> polar lowlands
<Althego> now i need to get the other northern basin
<Althego> still have more than 4k dv
<Althego> probably could go to some places where i didnt get the seismo or gravity measurements
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<JVFoxy> looking at some stock creations, got me wondering, how big is it making something close to the real thing, or is it just a sub-class sorta thing?
<JVFoxy> got a few planes that fly pretty good, not really parts heavy, more for function then looks
<JVFoxy> but still looks good, reasonable
<kmath> <jgrahamc> When @Cloudflare launched the public 1.1.1.1 resolver we supported plain DNS, DoH, DoTLS and offered to reply by SM… https://t.co/Jb6TXsZ48Z
<Althego> how big is what?
<JVFoxy> ?
<Althego> you asked how big is it making something close to the real thing
<Althego> and i cant find out what the subject was
<Althego> this plane is, based on the sizes the game reported for length and width, is a scale replica of a b-52 and an x-15 http://warpology.com/k/shadow.png
<JVFoxy> oh sorry, by big... as in... eh..
<JVFoxy> people only care for things made to look realistic with a million parts, do others even care about something that looks ok, not so many parts, flies great, so on?
<packbart> I'd say most do. Gets airborne, is controllable, doesn't crash immediately -> A Good Kerbin Flyer
<Althego> i dont really build replicas, i am quite horrible at it. even if i do, i want to make them work
<packbart> my guess is that one could either build a replica of some vehicle from Earth's history - or something that actually works and doesn't need oodles of clipped parts
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<Althego> i have 1800 m/s remaining. i doubt i could do another hop and get back to kerbin. the closest position i need to be requires around orbital speeds, quarter around the mun
<Althego> i guess i need to get into orbit. i fulfulled the primary mission and a bit more
<JVFoxy> I would more parts but I've been noticing pc sorta struggles a bit after a certain number of parts.
<Althego> and bob is voming back from outside kerbin soi
<Althego> hehe electron launch moved again
<JVFoxy> it is a rather decent machine but.. now I"m starting to wonder if I either got settings too high or pc actually having hard time keeping up with the game these days. 3.3ghz quad core... 8gig ram.. and still not enough?
<packbart> "voming"? sounds like a high-g slingshot maneuver
* packbart moved the "physics frame limit" and now has mostly green clocks even with larger craft
<packbart> although it gets down to 7fps sometimes. I can endure that better than time slowing down
<Althego> it starts to get unbearably slow around 800 parts
<JVFoxy> moved... to less phsyical frames a second or?
<Althego> but probably i could go up to 1000
<packbart> JVFoxy: less graphic frames before time slows down. or something like that. I read a good description in the forum but can't find it right now
<JVFoxy> I think mind is just been 'stock setting'... though usually I would bump most of hte other graphical settings to max, other than debris and maybe one or two other things. I've also wondered if my graphics card just can't keep up any more
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<Althego> i forgot about two probes around minmus. the game hid them by changing their icon to relay
<Althego> i turn off the relays becasue there are too many of them
<Althego> and of course the game spontaneously changes some icons to relays
<Althego> i think it happened when i docked them
<Althego> ok at least there is something to do until the next nodes happen
<JVFoxy> hate when game thinks it knows better than you. :\
<packbart> well, you *could* fiddle with the naming priority on probe cores and command pods before launch ;)
<Althego> now that i can
<Althego> sometimes i dont forget it
<packbart> indeed, sometimes I don't, either :)
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<UmbralRaptop> Nuclear powered helicopter on Titan!
<UmbralRaptop> Well, eventually
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<Eddi|zuHause> nuclear as in decay, fission or fusion?
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<UmbralRaptop> decay
<Eddi|zuHause> boring... what's the point of going to space if you can't explode stuff?
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<darsie> Pu-238 is still fissile. Just melt it into a sphere.
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<UmbralRaptop> Eddi|zuHause: Channeling Dyson, are we?
<Eddi|zuHause> UmbralRaptop: i don't think i've heard anything by or about Dyson, except the name Dyson-Sphere
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<UmbralRaptop> Freeman Dyson was involved in Project Orion, among other things
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<Eddi|zuHause> dunno what that is
<UmbralRaptop> …
<UmbralRaptop> nuclear pulse propulsion
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<UmbralRaptop> (It turns out that nuclear bombs let you have a craft with high Isp and TWR)
<Eddi|zuHause> oh, i think i heard about that
<Eddi|zuHause> meanwhile: try counting all the hidden "TaTaTaTaaaa" in the 2nd movement of Beethoven's 5th symphony
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<Deddly> Project Orion by Scott Manley https://www.youtube.com/watch?v=vwrLR2kv5KA
<kmath> YouTube - Kerbal Space Program - 'Orion' Nuclear Pulse Rocket
<kmath> YouTube - Beethoven: Sinfonie Nr.5, Satz 2
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