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<Dutchy45>
scenario: in the VAB I'm building a rocket. I'm attaching 2 "side rockets" (A and B) using symmetry. Is there a way to attach 2 boosters each to A and B at the same time for balancing purposes? I've figured out how to switch attaching 2 boosters from A and B (so 1 booster each) to attaching only to A (so 2 on A).
<darsie>
Dutchy45: I think there's a key to switch symmetry mode. Try all keys :). Or check the main menu settings.
<darsie>
My setup could be different due to mods, though.
<darsie>
Dutchy45: If you can't find it, you could temporarily put your side rocket on top of the central rocket.
<darsie>
There are also subassemblies, but they didn't always work as expected, IIRC.
<JVFoxy>
So... a booster with two more on the sides of those?
<Dutchy45>
Putting the side rocket on top worked great, thanks darsie!
<JVFoxy>
oh...
<Dutchy45>
JVFoxy, yeah 2 boosters (side rockets) with boosters on the side of those
<Dutchy45>
*sides
<JVFoxy>
I've built boosters with two engines on the bottom. Then they were placed around my rocket. Normally I just build the one on the 'dorsal' side with the decoupler. then take it as a temporary assembly, mirror it on the sides.
<darsie>
Hmm, 'u' switches between 'radias symmetry around vessle/parent part', but I don't see what this actually does.
<darsie>
radial*
<JVFoxy>
Darsie ah that
<JVFoxy>
it basically lets you mirror it the ship as a whole, or just the part its connected directly to
<JVFoxy>
I haven't really used it much..
<darsie>
JVFoxy: I don't get it. Or it doesn't work here.
<JVFoxy>
I don't know either... sometimes it wants to radius symmetry on the one part instead of the ship which I find annoying.
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<JVFoxy>
when a part mirrored or symmetry, further parts connected to those want to maintain whichever the first one was set. sometimes it causes problems
<Dutchy45>
typing x changes smmetry attachment from the ship to the part it's connected too
<JVFoxy>
you should see some of the weird things struts do when you mix mirror and symmetry on parts
<JVFoxy>
Hm... testing something
<JVFoxy>
so doesn't work with mirrored
<JVFoxy>
when its radial symmetry, only works when its two parts
<JVFoxy>
flipping the setting from vessel to parent part doesn't do anything till I hit the symmetry number key
<darsie>
What's the symmetry number key?
<JVFoxy>
lol... just take care your parts are exactly where you want them when you copy. Soon as you move the mirrored mirrored parts, you loose things
<JVFoxy>
'R' is my key to switch between mirror and radial. F is vessel vs parent parts, C is snap on/off, X is number of symmetry/ mirror on/off
<JVFoxy>
ah .. you using the enhanced VAB features mod. Opps, missed noticing that
<darsie>
I have EEX.
<darsie>
Editor extension redux
<JVFoxy>
er ya.. forgot what it was called
<JVFoxy>
its been around for a while. Its nice, mostly cuz you can go up to however many radial parts.. :P
<darsie>
20
<darsie>
I think it's also configurable.
<JVFoxy>
Can't say my builds have gotten quite that complex yet to need it
<Dutchy45>
Can't say that either, lol
<Dutchy45>
20, wow
<JVFoxy>
I mean.. if I need 20 spherical tanks around a part, I'd probably use a single large tank inline :)
<packbart>
I use the "align these parts with this" feature quite often (it does have its quirks)
<JVFoxy>
Vostok-1 had so many little tanks on the service module side... seeing a pic, ok so they held various things, O2, N2.. at least
<Dutchy45>
packbart, is that a mod?
<darsie>
Could be useful to cover something with small solar panels or batteries.
<packbart>
that's part of the EEX mod
<JVFoxy>
lol.. quirks.. earlier version, I added struts, mostly to hold a tank in place before separation. Go to launch pad, got the ends of the struts sticking out of the fairing for some stupid reason
<packbart>
align the first pair of rover wheels / landing legs, then select it as "master"
<JVFoxy>
align with this part is useful when you have a truss sticking out a weird angle. Need to add another, ctrl-click, go to place the copy on the end of the one you copied from. in stock, it'll rotate the thing in weird ways sometimes
<darsie>
One nice thing about EEX is you can get 5 or 7x symmetry with x.
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<packbart>
unless weighed by enough ore in the ballast tanks
<Black_Eagle>
yeah it floats
<Black_Eagle>
the tanks are half empty
<Black_Eagle>
also that thing has 1.5km/s dV in a 80x80 orbit
<Althego>
square orbits! :)
<Mat2ch>
But then the earth would be square, too, and can't be flat!
<Black_Eagle>
blah
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<Ron_Shadow_TTM>
Hi, I've got a question regarding the breaking ground dlc. Am I in the right channel for this sort of stuff?
<hatrix>
I guess you won't find more accurate than this channel tbh Ron_Shadow_TTM
<hatrix>
but either way, don't ask to ask, just ask
<Ron_Shadow_TTM>
I bought the dlc a while back and most parts don't work (i.e. they're in my inventory, but I can't place them. They're greyed out as if I hadn't placed a root part like a cockpit yet).
<hatrix>
sandbox or career?
<Ron_Shadow_TTM>
Sandbox
<hatrix>
oh so no tech tree, no idea then
<Ron_Shadow_TTM>
it's really strange because the making history dlc is working just fine. Guess I'll install the game without the making history one and see if that works
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<Wastl2>
Is it a sandbox game you started before getting the dlc?
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<Ron_Shadow_TTM>
Didn't work either in a new sandbox save
<Ron_Shadow_TTM>
There I was able to place a limited amount of the dlc parts, but I couldn't install the controller for instance
<kmath>
<✔KerbalSpaceP> Kerbonauts, we have a mission for you! On May 27, @SpaceX and @NASA are launching astronauts to the @Space_Station… https://t.co/3AIkAnQ7B2
<Mat2ch>
nobody thought about doing an announcement here? :P
<Mat2ch>
We're getting neglected!
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<Althego>
for modern media irc does not exist
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<packbart>
plot twist: the winner gets to fly the real mission from the comfort of his KSP chair
<packbart>
between that and the ISS docking simulator, SpaceX is looking at outsourcing those parts to the community
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<Guest23028>
hello, can someone read this? i have no idea how this works
<Althego>
ywa
<darsie>
no
<Althego>
yes
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<darsie>
Guest23028: If someone asks for help, you help.
<Guest23028>
how do i make a thing that is orbiting my kerbin and has a relais antenna to actually show up as a relay in the observation center?
<darsie>
The tracking station should automatically show it.
<darsie>
As relay, if it has a relay antenna.
<Althego>
you mean the icon?
<Althego>
that is often wrongly assigned
<darsie>
If you RMB click the computer you can change the name and icon.
<ShadowJK2>
right click probe core
<Althego>
the controlling probe
<Guest23028>
i launched a drone core into orbit, with solar and batteries and some HG 5 antennae
<darsie>
Which difficulty level are you playing?
<Guest23028>
thanks guys, i didnt know you could assign that on the core itself under the "rename" section. i thought it was either automatically or done in the observatory....
<Guest23028>
Normal
<darsie>
Don't need a relay in Kerbin orbit, then.
<Guest23028>
why?
<darsie>
Ground stations are in range from Kerbin orbit.
<Guest23028>
soo?
<darsie>
Or are you using mods requiring relays?
<Althego>
at least in the unmodified normal. but in hard there are gaps in transmission in lko
<Guest23028>
i had to launch a thing into orbit with an antenna for a mission, so i slapped a relay thing on there.
<Guest23028>
not using mods, just started out like a week ago
<darsie>
Any antenna fulfills this requirement, like the 5 kg communotron 16.
<darsie>
It might be useful on the far side of the Mun. Maybe you can push it there.
<Guest23028>
so basically anything with power and a relay antenna works as relay right out the box? (if its in a useful postion)
<darsie>
yeah. Not sure if power is needed.
<darsie>
Time to find out ... :)
<Guest23028>
ok thank you. goodbye
<darsie>
cu
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<Althego>
16 hours until launch
<Althego>
x-37b
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<PineappleCat22>
my phone died and i need to quickly continue a discussion about astrophysics on the discord