Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | Practice social distancing, join IRC TODAY! |
<darsie> The lander didn't stand stable at the landing site, so I rolled up to a less inclined place.
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<raptop> oops
<darsie> oops?
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<darsie> gn
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<Dutchy45> How do I test if a ship can do what I want on Minmus before actually flying there?
<FLHerne_> Dutchy45: There's the HyperEdit mod
<FLHerne_> Or just do it, and have a rescue ship lined up in case Jeb gets stranded :P
<Dutchy45> I red somewhere that with version 1.9 you could do that. Or am I wrong?
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<FLHerne> I wouldn't know, haven't had a computer that can run KSP since then
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<Mat2ch> Dutchy45: there's an option to set your orbit and position in the debug menu now
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<Dutchy45> Mat2ch, debug menu? Where's that?
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<Mat2ch> Control+Alt+F12 says the wiki. Haven't used it in some time, so could be wrong
<packbart> Shift-F12 for me (Linux)
<Dutchy45> Windows
<darsie> Dutchy45: Check the dv map. TWR 2 or more should be ok.
<darsie> Checklist: staging, electric, comm, crew, engineer report.
<packbart> I like the new "set position" cheat feature, too. useful for testing rovers and ships
<Dutchy45> Thanks, found it!
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<darsie> Kerbal doesn't run. It's configured to leftshift. Doesn't work with leftcontrol, either.
<darsie> 1.7.3
<darsie> Mission is doomed, anyways. aborting.
<Mat2ch> Althego: I hate you a litte bit now
<Althego> lol
<Althego> i wonder, how do you run on linux?
<Althego> with right shift?
<darsie> I was supposed to get a surface sample, which was in range of the Kerbal, the followup sampling site was in range, too, but the third one was too far to get back to the capsule to refuel.
<darsie> Walking is too slow.
<Mat2ch> Althego: yes
<darsie> I have run on leftshift and leftcontrol. rightshift is toggle movement mode, whatever that is.
<packbart> do Kerbals run anywhere outside Kerbin? it doesn't appear to have any effect on Minmus and Mun. never tried running on Eve
<darsie> I thought about that. Running in low gravity may not work well.
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<packbart> *grompf* "Failed to load keayboard layout: String conversion error: Illegal byte sequence encounted in the input." - I managed to break KSP. I need to fix something in settings.txt, was that right?
<packbart> hmm. must have been Steam and the XBox controller clone I connected. start KSP without Steam, it works
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<Mat2ch> Althego: oh no, Martin found a way to procrastinate. Again.
<Althego> hehe
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<Althego> scott
<Althego> lol just 30 seconds
<packbart> reverted to the studio
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<Althego> wow so many (wild) launches appeared
<Althego> 5 in two weeks
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<kmath> <✔elonmusk> https://t.co/lQWpSwtRj7
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<JVFoxy> Whoops, Scott....
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<packbart> the railings on the Mobility Enhancer are a bit weird, though. does the airlock door open inside?
<Althego> yes it is totally kerbal
<packbart> nice to see the Mk2 crew cabin in action ;)
<packbart> (and somebody's been playing with TweakScale for those girders and baguette tanks)
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<JVFoxy> railings looks like they go through the door or something. I'm guessing its just a rough approximation of what they are going to be doing
<JVFoxy> kind of makes me wonder if its a 'pop can' on its side with tanks.. be interesting to see someone do a Mk1 crew cabin mod in KSP to look something like that cabin
<JVFoxy> ... uh... something on Nuclear chickens showed up on my youtube suggestions.. oh great, what is Brady up to now
<raptop_> Blue Peacock
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<JVFoxy> atomized chickens... eh.. well when you that close to a nuke going off, what else you'd expect would happen? glowing rainbows?
<Flayer> oops, forgot rcs thrusters
<Flayer> 3 is probably enough i guess lol
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<JVFoxy> flayer for docking a small craft?
<Flayer> yeah, i've added 3 of the 1 direction ones to compliment them. its overkill, really. i just docked one with just the engines because i forgot to put them on lol
<JVFoxy> oh.. linear ones.. not the 4 way blocks
<Flayer> i put on 3 of the 4-way blocks
<Flayer> then put 3 of the 1-way ones on top of them
<Flayer> to cover the one direction they don't go in
<JVFoxy> a week ago or so, I only just noticed the 4 ways were half the power
<Flayer> its major, major overkill for what i /need/, but i just want super easy maneuvering
<JVFoxy> 3 fours should be enough if the craft is small..
<JVFoxy> you'll want them close to center of mass though.. (careful, fuel use will mess with it sometimes)
<JVFoxy> I wouldn't mind if there was a few variants on nozzle layouts in stock. And ya, I know there are mods for it.
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<JVFoxy> oh right.. speaking of mods, anyone know if there is a the ksp mod channel on here? Or does mods?
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<packbart> https://iss-sim.spacex.com/ it even comes with a training video by Scott Manley :) ( https://www.youtube.com/watch?v=Pp4CTN6-kzQ )
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<packbart> no time warp...
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<JVFoxy> wish I could remap the keys
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<kmath> <ShuttleAlmanac> China CCTV video screencaps of a future Lunar mission to be conducted by their new manned spacecraft. https://t.co/eUw8aeMH41
<Flayer> 10 liquid fuel should be enough to get from a solar orbit near kerbin to jool using two nervs, yeah?
<Flayer> 10k
<Flayer> 10k liquid fuel, lol