Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.9.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | Practice social distancing, join IRC TODAY! |
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* hoglahoo yawns
* raptop hands hoglahoo a cup of coffee
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<kubi> interestign
<kubi> I have UI scale set to >100%
<kubi> there is a known bug that I need to go to the settings at each startup and just accept it to take effect
<kubi> but
<kubi> when I do this, the texture of the space center grass changes
<kubi> or is it the texture resolution only?
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<hatrix> kubi I've had problems with textures but that has been fixed in 1.9
<hatrix> maybe that's also your case?
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<Guest> Hello
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<Mod9000> Hello, Guest
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<Althego> doesnt work
<sandbox> Guest Who
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<kubi> Fluburtur: what controller board do you use on the RC planes?
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<Dutchy45> How do I select just 1 of the mystery goo containers in action groups?
<Flayer> don't mirror them
<Flayer> put them on individually
<Althego> or you can remove symmetry now later
<Dutchy45> Thanks flayer! Should have thought of that myself :)
<hatrix> placing them individually might create balance problems, you're better off with the "remove from symmetry" button Dutchy45
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<Dutchy45> where do I find this "remove from symmetry" button? (I'm half into my mission, don't want to screw around now!)
<darsie> Dutchy45: If it's not with RMB, maybe you have to activate some advanced options in the settings.
<Dutchy45> I'll have a look later
<Althego> always have advanced tweakables on
<Althego> i dont remember, it may be in the editor only
<Dutchy45> I have a service bay with science instruments, but it's far removed from the "centre" of my vessel where the camera angle is centered on. Is there something I can do to make looking inside easier?
<darsie> 'Aim camera here' (needs advanced tweakables or so activated in settings).
<Flayer> advanced tweakables... and a whole new ksp world opens up to me
<Althego> i hate that they hide it
<Althego> so many useful options there
<darsie> Don't want to overwhelm newbies, I guess.
<Althego> and therefore create all thes what to do when... questions to all of which the answer is turn on advanced tweakables
<Mat2ch> darsie: the correct way to not overwhelm new players is a good tutorial...
<Dutchy45> In previous versions there was something like "Aim camera here" on RMB
<Mat2ch> it should be still there
<Mat2ch> but maybe it also needs the advanced tweakables
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<Dutchy45> Althego: I've turned advanced tweakables on. Is that al I need to be able to remove symmetry?
<Althego> i think so
<Dutchy45> ok, thank you's to all who tried to help me. I'm gonna do something else now
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<Flayer> i need to make a lifter that can achieve full orbit, leave its payload behind, then re-enter and land
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<Fluburtur> usually, nothing
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<Fluburtur> no stab or anything, all connected directly to the receiver
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